Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-12 Thread doc
I've been running a 24 man Vanilla server since late 09 and what I've
learned through this server (and my many other servers) is there is no
shortcut to a great community. Recently we've turned on Quickplay and
I'm having second thoughts about it just because my server is now
filled 100% of the time, hard to find a slot!

We also have a fair amount of (good) custom maps on our server, and we
also run a weekly event (Alpha Test Tuesdays), to test new custom maps
people are working on (and we let anyone test free of charge!). Sure
during the times we are on a custom map the server may not fill up as
readily - but that's when having a good community comes into play. Put
up a steam group for your server, and actually invite people you see
coming back now and again. Over the last year or so we now have enough
people in our group to keep the server ready to go all hours of the
day (mostly).

Also it's a broken record but TF2 is designed for 24 players, so
with the glut of new servers I can see it might be harder to fill up a
server that has increased_maxplayers, especially on de_jeepathon2k or
whatever custom map you're playing.


What I'd like to know about the quickplay system is how the grading
goes. I know I can see how well we're trending, but are there any
plans in the pipeline to have more server reporting tools re:
quickplay, available? I'd like to see how I rate with other servers,
how much further we have in CRUSHING THE COMPETITION IN FUN.

On Mon, Jul 11, 2011 at 3:53 PM, Sir Jake can_kic...@hotmail.com wrote:

 Very good points, another thing that would be wonderful to see is having the 
 score board it self support 32 players not sure why this was not put in years 
 ago.

 As many people here have said 24 slot servers just fail after any type of 
 roll or map change as sometimes half the server can leave in just a few 
 minutes and then it just dies off.  I noticed this a lot when we tried our 
 servers with only 24 slots.

 Date: Tue, 12 Jul 2011 01:32:19 +0300
 From: i...@ics-base.net
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] A few more TF2 quickplay answers

 I see a slight problem in one thing. While the custom map is on, any
 custom map, unless your server is extremely popular at any time of the
 day, it will lead to drop of players aka lack of players. Not everyone
 wants to play custom maps or download a new one because they still have
 slow connections, some of them. Situation regarding people's online
 connections has improved in past years but thats still the case for some.

 But anyway, as the quickplay does not drive traffic to these servers
 that do not run particular maps on, it's an issue at late time of the
 day and early on when the servers are just filling up. This isn't a
 major issue right now, but after couple of months, it could be. At this
 point, either the server has to change through configs to run regular
 maps or stay empty untill more people are getting into their games.
 Would you join to empty server, from which you need to download a map to
 play or a cp_dustbowl with 22/24 players on? I'll give an comprehensive
 example. Got 2 servers running custom maps, the one that is very popular
 and the other that is not as popular as the other. Also i have 2
 quickplay enhanced ones that fill up first and stay populated last.
 (now that things have actually little quite since the first peak when it
 was 24/7 full for all).

 So the ones that run custom maps, empty first and get filled up a bit
 later as soon as map changes to some quickplay supported than the ones
 that are running settings that quickplay is wanting (unless the regulars
 play late, like friday, saturday). If you see where i'm going, it's
 pretty frustrating to change mapcycle so that you get traffic driving
 in, despite how much reputation the server has. 6 000 000 reputation is
 more than enough but it still doesn't make me any happy, no matter how
 much there is if the players aren't getting in as long as there are
 custom maps at certain time of the day.

 This is not a huge issue now but quickplay makes people wanting to have
 run basic maps to get their servers filled. So who will want to run
 custom maps, no matter how good they are if that results to empty
 servers. It's pointless to make every community map official too. I know
 this quickplay is there to make people more happy as some people run
 pretty bad server mods and such but how about adding some options to it.
 Like into the quickplay search window. Allow custom maps and Allow
 more than 24 slot servers. It's more harder to get 24 slot server
 running custom maps to stay populated than 30-32. I know over 24 slot
 isn't exactly preferred but what can you do. People want what they want.
 Quickplay is great to fill up servers but i'd like to see that only as
 addition to existing way - if you have basic regular players on a
 server, it gets filled but quickplay could be used to fill up the rest
 of the slots. It works

Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-12 Thread Ryan Morrison
I'd love to know how your server is filling. Quick play is enabled on mine
but it will never see players. I believe Valve has servers in New York which
I'm losing out to (mine is in New Jersey).

On Tue, Jul 12, 2011 at 2:51 PM, doc drga...@gmail.com wrote:

 I've been running a 24 man Vanilla server since late 09 and what I've
 learned through this server (and my many other servers) is there is no
 shortcut to a great community. Recently we've turned on Quickplay and
 I'm having second thoughts about it just because my server is now
 filled 100% of the time, hard to find a slot!

 We also have a fair amount of (good) custom maps on our server, and we
 also run a weekly event (Alpha Test Tuesdays), to test new custom maps
 people are working on (and we let anyone test free of charge!). Sure
 during the times we are on a custom map the server may not fill up as
 readily - but that's when having a good community comes into play. Put
 up a steam group for your server, and actually invite people you see
 coming back now and again. Over the last year or so we now have enough
 people in our group to keep the server ready to go all hours of the
 day (mostly).

 Also it's a broken record but TF2 is designed for 24 players, so
 with the glut of new servers I can see it might be harder to fill up a
 server that has increased_maxplayers, especially on de_jeepathon2k or
 whatever custom map you're playing.


 What I'd like to know about the quickplay system is how the grading
 goes. I know I can see how well we're trending, but are there any
 plans in the pipeline to have more server reporting tools re:
 quickplay, available? I'd like to see how I rate with other servers,
 how much further we have in CRUSHING THE COMPETITION IN FUN.

 On Mon, Jul 11, 2011 at 3:53 PM, Sir Jake can_kic...@hotmail.com wrote:
 
  Very good points, another thing that would be wonderful to see is having
 the score board it self support 32 players not sure why this was not put in
 years ago.
 
  As many people here have said 24 slot servers just fail after any type of
 roll or map change as sometimes half the server can leave in just a few
 minutes and then it just dies off.  I noticed this a lot when we tried our
 servers with only 24 slots.
 
  Date: Tue, 12 Jul 2011 01:32:19 +0300
  From: i...@ics-base.net
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] A few more TF2 quickplay answers
 
  I see a slight problem in one thing. While the custom map is on, any
  custom map, unless your server is extremely popular at any time of the
  day, it will lead to drop of players aka lack of players. Not everyone
  wants to play custom maps or download a new one because they still have
  slow connections, some of them. Situation regarding people's online
  connections has improved in past years but thats still the case for
 some.
 
  But anyway, as the quickplay does not drive traffic to these servers
  that do not run particular maps on, it's an issue at late time of the
  day and early on when the servers are just filling up. This isn't a
  major issue right now, but after couple of months, it could be. At this
  point, either the server has to change through configs to run regular
  maps or stay empty untill more people are getting into their games.
  Would you join to empty server, from which you need to download a map to
  play or a cp_dustbowl with 22/24 players on? I'll give an comprehensive
  example. Got 2 servers running custom maps, the one that is very popular
  and the other that is not as popular as the other. Also i have 2
  quickplay enhanced ones that fill up first and stay populated last.
  (now that things have actually little quite since the first peak when it
  was 24/7 full for all).
 
  So the ones that run custom maps, empty first and get filled up a bit
  later as soon as map changes to some quickplay supported than the ones
  that are running settings that quickplay is wanting (unless the regulars
  play late, like friday, saturday). If you see where i'm going, it's
  pretty frustrating to change mapcycle so that you get traffic driving
  in, despite how much reputation the server has. 6 000 000 reputation is
  more than enough but it still doesn't make me any happy, no matter how
  much there is if the players aren't getting in as long as there are
  custom maps at certain time of the day.
 
  This is not a huge issue now but quickplay makes people wanting to have
  run basic maps to get their servers filled. So who will want to run
  custom maps, no matter how good they are if that results to empty
  servers. It's pointless to make every community map official too. I know
  this quickplay is there to make people more happy as some people run
  pretty bad server mods and such but how about adding some options to it.
  Like into the quickplay search window. Allow custom maps and Allow
  more than 24 slot servers. It's more harder to get 24 slot server
  running custom maps to stay populated than 30-32. I

Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-12 Thread doc
Like I stated before this server has been running since late 09. In that
time we have held weekly events and have made a real effort to invite people
who are fun to play with and will bring in others who are like minded.

There are no shortcuts to having a popular server and while quickplay helps,
what helps even more is having a solid admin team or a group of friends or
regulars  willing to sit in the server during its slow days.

One of our weekly Events is friday night frags and it's a time where we play
the stock popular maps of team fortress 2, nothing else changes from any of
the other day but we put out a group events and we all make an effort to be
there at the same time. Having a good community goes a very very long way
insuring a popular and fun server, unfortunately like I said there are no
shortcuts to this. At least that I found out!
On Jul 12, 2011 1:36 PM, Ryan Morrison rddt...@gmail.com wrote:
 I'd love to know how your server is filling. Quick play is enabled on mine
 but it will never see players. I believe Valve has servers in New York
which
 I'm losing out to (mine is in New Jersey).

 On Tue, Jul 12, 2011 at 2:51 PM, doc drga...@gmail.com wrote:

 I've been running a 24 man Vanilla server since late 09 and what I've
 learned through this server (and my many other servers) is there is no
 shortcut to a great community. Recently we've turned on Quickplay and
 I'm having second thoughts about it just because my server is now
 filled 100% of the time, hard to find a slot!

 We also have a fair amount of (good) custom maps on our server, and we
 also run a weekly event (Alpha Test Tuesdays), to test new custom maps
 people are working on (and we let anyone test free of charge!). Sure
 during the times we are on a custom map the server may not fill up as
 readily - but that's when having a good community comes into play. Put
 up a steam group for your server, and actually invite people you see
 coming back now and again. Over the last year or so we now have enough
 people in our group to keep the server ready to go all hours of the
 day (mostly).

 Also it's a broken record but TF2 is designed for 24 players, so
 with the glut of new servers I can see it might be harder to fill up a
 server that has increased_maxplayers, especially on de_jeepathon2k or
 whatever custom map you're playing.


 What I'd like to know about the quickplay system is how the grading
 goes. I know I can see how well we're trending, but are there any
 plans in the pipeline to have more server reporting tools re:
 quickplay, available? I'd like to see how I rate with other servers,
 how much further we have in CRUSHING THE COMPETITION IN FUN.

 On Mon, Jul 11, 2011 at 3:53 PM, Sir Jake can_kic...@hotmail.com wrote:
 
  Very good points, another thing that would be wonderful to see is
having
 the score board it self support 32 players not sure why this was not put
in
 years ago.
 
  As many people here have said 24 slot servers just fail after any type
of
 roll or map change as sometimes half the server can leave in just a few
 minutes and then it just dies off. I noticed this a lot when we tried our
 servers with only 24 slots.
 
  Date: Tue, 12 Jul 2011 01:32:19 +0300
  From: i...@ics-base.net
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] A few more TF2 quickplay answers
 
  I see a slight problem in one thing. While the custom map is on, any
  custom map, unless your server is extremely popular at any time of the
  day, it will lead to drop of players aka lack of players. Not everyone
  wants to play custom maps or download a new one because they still
have
  slow connections, some of them. Situation regarding people's online
  connections has improved in past years but thats still the case for
 some.
 
  But anyway, as the quickplay does not drive traffic to these servers
  that do not run particular maps on, it's an issue at late time of the
  day and early on when the servers are just filling up. This isn't a
  major issue right now, but after couple of months, it could be. At
this
  point, either the server has to change through configs to run regular
  maps or stay empty untill more people are getting into their games.
  Would you join to empty server, from which you need to download a map
to
  play or a cp_dustbowl with 22/24 players on? I'll give an
comprehensive
  example. Got 2 servers running custom maps, the one that is very
popular
  and the other that is not as popular as the other. Also i have 2
  quickplay enhanced ones that fill up first and stay populated last.
  (now that things have actually little quite since the first peak when
it
  was 24/7 full for all).
 
  So the ones that run custom maps, empty first and get filled up a bit
  later as soon as map changes to some quickplay supported than the ones
  that are running settings that quickplay is wanting (unless the
regulars
  play late, like friday, saturday). If you see where i'm going, it's
  pretty frustrating to change

[hlds_linux] A few more TF2 quickplay answers

2011-07-11 Thread Fletcher Dunn
Just a few more answers to commonly-asked quickplay questions:

All of the quickplay deal-breakers are tested on the client at the moment of 
quickplay searching.  You can flip them on and off and start/stop receiving 
quickplay traffic.

The reputation system is an input to the quickplay scoring system, not the 
other way around.  Doing quickplay-illegal things does not affect your 
reputation.  If you have a thriving community playing custom maps, you are 
building your reputation.  If you suddenly turned the server into a 
quickplay-eligible one, you would be just as good of a quickplay server as a 
server who had been vanilla the whole time.

But to repeat: the reputation system still needs some tuning, and is only a 
small part of the total quickplay score.  It's mainly designed to help avoid 
sending traffic to really terrible servers.

Quickplay, with its minimal set of options, is currently targeted at totally 
new players.  However, we know that some experienced players use it and have 
had fun playing maps they haven't played in a while.  (Or just beating the heck 
out of noobs.)  Sometimes it's just fun to spin the wheel.  We have considered 
a medium search mode, somewhat of a cross between the raw server browser and 
the one-click-no-options quickplay.  No timeline or promises, of course.

We get *huge* value out of good server operators.  While we do want to control 
new players first impressions of the game, the goal is to have new players find 
all the diversity out there and get into a community so they can kill each 
other in the way they most enjoy.  Having a set of servers with known 
characteristics is good, to ensure that if you want to play you can always find 
a server with a good ping, etc.  But keeping all the traffic on generic servers 
that we have to maintain and host is not really a huge win for us.

I would post these answers to the FAQ and just send a link, but the details are 
of course subject to change without notice. :)

Hopefully most of the big quickplay questions are answered.  I'm working on a 
lot of game server related stuff, so I'll probably be on these lists again.

Cheers,
Fletch
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-11 Thread ics
I see a slight problem in one thing. While the custom map is on, any 
custom map, unless your server is extremely popular at any time of the 
day, it will lead to drop of players aka lack of players. Not everyone 
wants to play custom maps or download a new one because they still have 
slow connections, some of them. Situation regarding people's online 
connections has improved in past years but thats still the case for some.


But anyway, as the quickplay does not drive traffic to these servers 
that do not run particular maps on, it's an issue at late time of the 
day and early on when the servers are just filling up. This isn't a 
major issue right now, but after couple of months, it could be. At this 
point, either the server has to change through configs to run regular 
maps or stay empty untill more people are getting into their games. 
Would you join to empty server, from which you need to download a map to 
play or a cp_dustbowl with 22/24 players on? I'll give an comprehensive 
example. Got 2 servers running custom maps, the one that is very popular 
and the other that is not as popular as the other. Also i have 2 
quickplay enhanced ones that fill up first and stay populated last. 
(now that things have actually little quite since the first peak when it 
was 24/7 full for all).


So the ones that run custom maps, empty first and get filled up a bit 
later as soon as map changes to some quickplay supported than the ones 
that are running settings that quickplay is wanting (unless the regulars 
play late, like friday, saturday). If you see where i'm going, it's 
pretty frustrating to change mapcycle so that you get traffic driving 
in, despite how much reputation the server has. 6 000 000 reputation is 
more than enough but it still doesn't make me any happy, no matter how 
much there is if the players aren't getting in as long as there are 
custom maps at certain time of the day.


This is not a huge issue now but quickplay makes people wanting to have 
run basic maps to get their servers filled. So who will want to run 
custom maps, no matter how good they are if that results to empty 
servers. It's pointless to make every community map official too. I know 
this quickplay is there to make people more happy as some people run 
pretty bad server mods and such but how about adding some options to it. 
Like into the quickplay search window. Allow custom maps and Allow 
more than 24 slot servers. It's more harder to get 24 slot server 
running custom maps to stay populated than 30-32. I know over 24 slot 
isn't exactly preferred but what can you do. People want what they want. 
Quickplay is great to fill up servers but i'd like to see that only as 
addition to existing way - if you have basic regular players on a 
server, it gets filled but quickplay could be used to fill up the rest 
of the slots. It works like this but only after the certain penalties.


Just some thoughts that came out 1:32am to my mind.

-ics


11.7.2011 19:24, Fletcher Dunn kirjoitti:

Just a few more answers to commonly-asked quickplay questions:

All of the quickplay deal-breakers are tested on the client at the moment of 
quickplay searching.  You can flip them on and off and start/stop receiving 
quickplay traffic.

The reputation system is an input to the quickplay scoring system, not the 
other way around.  Doing quickplay-illegal things does not affect your 
reputation.  If you have a thriving community playing custom maps, you are 
building your reputation.  If you suddenly turned the server into a 
quickplay-eligible one, you would be just as good of a quickplay server as a 
server who had been vanilla the whole time.

But to repeat: the reputation system still needs some tuning, and is only a 
small part of the total quickplay score.  It's mainly designed to help avoid 
sending traffic to really terrible servers.

Quickplay, with its minimal set of options, is currently targeted at totally new players. 
 However, we know that some experienced players use it and have had fun playing maps they 
haven't played in a while.  (Or just beating the heck out of noobs.)  Sometimes it's just 
fun to spin the wheel.  We have considered a medium search mode, somewhat of 
a cross between the raw server browser and the one-click-no-options quickplay.  No 
timeline or promises, of course.

We get *huge* value out of good server operators.  While we do want to control 
new players first impressions of the game, the goal is to have new players find 
all the diversity out there and get into a community so they can kill each 
other in the way they most enjoy.  Having a set of servers with known 
characteristics is good, to ensure that if you want to play you can always find 
a server with a good ping, etc.  But keeping all the traffic on generic servers 
that we have to maintain and host is not really a huge win for us.

I would post these answers to the FAQ and just send a link, but the details are 
of course subject to change without 

Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-11 Thread Sir Jake

Very good points, another thing that would be wonderful to see is having the 
score board it self support 32 players not sure why this was not put in years 
ago.

As many people here have said 24 slot servers just fail after any type of roll 
or map change as sometimes half the server can leave in just a few minutes and 
then it just dies off.  I noticed this a lot when we tried our servers with 
only 24 slots.  

 Date: Tue, 12 Jul 2011 01:32:19 +0300
 From: i...@ics-base.net
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] A few more TF2 quickplay answers
 
 I see a slight problem in one thing. While the custom map is on, any 
 custom map, unless your server is extremely popular at any time of the 
 day, it will lead to drop of players aka lack of players. Not everyone 
 wants to play custom maps or download a new one because they still have 
 slow connections, some of them. Situation regarding people's online 
 connections has improved in past years but thats still the case for some.
 
 But anyway, as the quickplay does not drive traffic to these servers 
 that do not run particular maps on, it's an issue at late time of the 
 day and early on when the servers are just filling up. This isn't a 
 major issue right now, but after couple of months, it could be. At this 
 point, either the server has to change through configs to run regular 
 maps or stay empty untill more people are getting into their games. 
 Would you join to empty server, from which you need to download a map to 
 play or a cp_dustbowl with 22/24 players on? I'll give an comprehensive 
 example. Got 2 servers running custom maps, the one that is very popular 
 and the other that is not as popular as the other. Also i have 2 
 quickplay enhanced ones that fill up first and stay populated last. 
 (now that things have actually little quite since the first peak when it 
 was 24/7 full for all).
 
 So the ones that run custom maps, empty first and get filled up a bit 
 later as soon as map changes to some quickplay supported than the ones 
 that are running settings that quickplay is wanting (unless the regulars 
 play late, like friday, saturday). If you see where i'm going, it's 
 pretty frustrating to change mapcycle so that you get traffic driving 
 in, despite how much reputation the server has. 6 000 000 reputation is 
 more than enough but it still doesn't make me any happy, no matter how 
 much there is if the players aren't getting in as long as there are 
 custom maps at certain time of the day.
 
 This is not a huge issue now but quickplay makes people wanting to have 
 run basic maps to get their servers filled. So who will want to run 
 custom maps, no matter how good they are if that results to empty 
 servers. It's pointless to make every community map official too. I know 
 this quickplay is there to make people more happy as some people run 
 pretty bad server mods and such but how about adding some options to it. 
 Like into the quickplay search window. Allow custom maps and Allow 
 more than 24 slot servers. It's more harder to get 24 slot server 
 running custom maps to stay populated than 30-32. I know over 24 slot 
 isn't exactly preferred but what can you do. People want what they want. 
 Quickplay is great to fill up servers but i'd like to see that only as 
 addition to existing way - if you have basic regular players on a 
 server, it gets filled but quickplay could be used to fill up the rest 
 of the slots. It works like this but only after the certain penalties.
 
 Just some thoughts that came out 1:32am to my mind.
 
 -ics
 
 
 11.7.2011 19:24, Fletcher Dunn kirjoitti:
  Just a few more answers to commonly-asked quickplay questions:
 
  All of the quickplay deal-breakers are tested on the client at the moment 
  of quickplay searching.  You can flip them on and off and start/stop 
  receiving quickplay traffic.
 
  The reputation system is an input to the quickplay scoring system, not the 
  other way around.  Doing quickplay-illegal things does not affect your 
  reputation.  If you have a thriving community playing custom maps, you are 
  building your reputation.  If you suddenly turned the server into a 
  quickplay-eligible one, you would be just as good of a quickplay server as 
  a server who had been vanilla the whole time.
 
  But to repeat: the reputation system still needs some tuning, and is only a 
  small part of the total quickplay score.  It's mainly designed to help 
  avoid sending traffic to really terrible servers.
 
  Quickplay, with its minimal set of options, is currently targeted at 
  totally new players.  However, we know that some experienced players use it 
  and have had fun playing maps they haven't played in a while.  (Or just 
  beating the heck out of noobs.)  Sometimes it's just fun to spin the wheel. 
   We have considered a medium search mode, somewhat of a cross between the 
  raw server browser and the one-click-no-options quickplay.  No timeline