Re: [hlds_linux] CSS-Server always still insecure
-- [ Picked text/plain from multipart/alternative ] What do you type to get your server started? On 10/10/05, Arris [EMAIL PROTECTED] wrote: Hi all, i can't get my server secure! My System: AMD Athlon 3000+ Debian Sarge, Kernel 2.6.11, glibc 2.3.2.ds1-22 The CS1.6 on the same server run fine in secure mode. The console output: Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source maxplayers set to 32 maxplayers set to 16 Network: IP XX, mode MP, dedicated Yes, ports 27040 SV / 27006 CL Executing dedicated server config file vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() Server logging enabled. Server logging data to file logs/L1011001.log L 10/11/2005 - 00:10:46: Log file started (file logs/L1011001.log) (game /server/css-test/cstrike) (version 2516) logaddress_delall: no addresses in the list logaddress_add: :27500 L 10/11/2005 - 00:10:46: server_cvar: sv_password ***PROTECTED*** L 10/11/2005 - 00:10:46: server_cvar: mp_timelimit 30 L 10/11/2005 - 00:10:46: server_cvar: mp_friendlyfire 1 L 10/11/2005 - 00:10:46: server_cvar: mp_roundtime 3 L 10/11/2005 - 00:10:46: server_cvar: mp_c4timer 35 L 10/11/2005 - 00:10:46: server_cvar: mp_limitteams 1 L 10/11/2005 - 00:10:46: server_cvar: mp_flashlight 1 L 10/11/2005 - 00:10:46: server_cvar: mp_freezetime 3 L 10/11/2005 - 00:10:46: server_cvar: mp_hostagepenalty 4 Adding master server 207.173.177.11:27011 http://207.173.177.11:27011 Adding master server 69.28.151.178:27011 http://69.28.151.178:27011 L 10/11/2005 - 00:10:47: World triggered Round_Start Could not establish connection to Steam servers. VAC secure mode disabled. vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() status hostname: Bonner Loch CSS Testserver version : 1.0.0.23/7 http://1.0.0.23/7 2516 insecure udp/ip : XXX:27040 map : de_dust at: 0 x, 0 y, 0 z players : 0 (16 max) Thanks Arris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CSS-Server always still insecure
Mahmoud Foda schrieb: -- [ Picked text/plain from multipart/alternative ] What do you type to get your server started? ./srcds_run -game cstrike +map de_dust +maxplayers 16 +ip -port 27040 -tickrate 100 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CSS-Server always still insecure
-- [ Picked text/plain from multipart/alternative ] Thats weird. Are you sure its updated and everything? Because it should be default to secure. Unless you did something in your server.cfg On 10/12/05, Arris [EMAIL PROTECTED] wrote: Mahmoud Foda schrieb: -- [ Picked text/plain from multipart/alternative ] What do you type to get your server started? ./srcds_run -game cstrike +map de_dust +maxplayers 16 +ip -port 27040 -tickrate 100 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CSS-Server always still insecure
-- [ Picked text/plain from multipart/alternative ] There's still the odd bit broke like -steamport from the last update. We've got 2 or 3 servers that won't go secure until they fix it (assuming thats what it is as it fixed it the first time). On 10/12/05, Mahmoud Foda [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Thats weird. Are you sure its updated and everything? Because it should be default to secure. Unless you did something in your server.cfg On 10/12/05, Arris [EMAIL PROTECTED] wrote: Mahmoud Foda schrieb: -- [ Picked text/plain from multipart/alternative ] What do you type to get your server started? ./srcds_run -game cstrike +map de_dust +maxplayers 16 +ip -port 27040 -tickrate 100 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CSS-Server always still insecure
Ok, i found the problem. I use a customised botprofile.db. If the botcount 20 and 8 then this error display at server startup. vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() In order of this error the server cant reach the steamserver and stay insecure, why ever! Valve, i found the problem, you fix it, ok? ;) Good Night from Germany Arris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CSS-Server always still insecure
Hi all, i can't get my server secure! My System: AMD Athlon 3000+ Debian Sarge, Kernel 2.6.11, glibc 2.3.2.ds1-22 The CS1.6 on the same server run fine in secure mode. The console output: Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source maxplayers set to 32 maxplayers set to 16 Network: IP XX, mode MP, dedicated Yes, ports 27040 SV / 27006 CL Executing dedicated server config file vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() Server logging enabled. Server logging data to file logs/L1011001.log L 10/11/2005 - 00:10:46: Log file started (file logs/L1011001.log) (game /server/css-test/cstrike) (version 2516) logaddress_delall: no addresses in the list logaddress_add: :27500 L 10/11/2005 - 00:10:46: server_cvar: sv_password ***PROTECTED*** L 10/11/2005 - 00:10:46: server_cvar: mp_timelimit 30 L 10/11/2005 - 00:10:46: server_cvar: mp_friendlyfire 1 L 10/11/2005 - 00:10:46: server_cvar: mp_roundtime 3 L 10/11/2005 - 00:10:46: server_cvar: mp_c4timer 35 L 10/11/2005 - 00:10:46: server_cvar: mp_limitteams 1 L 10/11/2005 - 00:10:46: server_cvar: mp_flashlight 1 L 10/11/2005 - 00:10:46: server_cvar: mp_freezetime 3 L 10/11/2005 - 00:10:46: server_cvar: mp_hostagepenalty 4 Adding master server 207.173.177.11:27011 Adding master server 69.28.151.178:27011 L 10/11/2005 - 00:10:47: World triggered Round_Start Could not establish connection to Steam servers. VAC secure mode disabled. vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP() vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort() status hostname: Bonner Loch CSS Testserver version : 1.0.0.23/7 2516 insecure udp/ip : XXX:27040 map : de_dust at: 0 x, 0 y, 0 z players : 0 (16 max) Thanks Arris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux