Re: [hlds_linux] CSS-Server always still insecure

2005-10-12 Thread Mahmoud Foda
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[ Picked text/plain from multipart/alternative ]
What do you type to get your server started?

On 10/10/05, Arris [EMAIL PROTECTED] wrote:

 Hi all,
 i can't get my server secure!

 My System:
 AMD Athlon 3000+
 Debian Sarge, Kernel 2.6.11, glibc 2.3.2.ds1-22

 The CS1.6 on the same server run fine in secure mode.

 The console output:
 Auto detecting CPU
 Using AMD Optimised binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 maxplayers set to 16
 Network: IP XX, mode MP, dedicated Yes, ports 27040 SV / 27006 CL
 Executing dedicated server config file
 vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
 vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
 Server logging enabled.
 Server logging data to file logs/L1011001.log
 L 10/11/2005 - 00:10:46: Log file started (file logs/L1011001.log)
 (game /server/css-test/cstrike) (version 2516)
 logaddress_delall: no addresses in the list
 logaddress_add: :27500
 L 10/11/2005 - 00:10:46: server_cvar: sv_password ***PROTECTED***
 L 10/11/2005 - 00:10:46: server_cvar: mp_timelimit 30
 L 10/11/2005 - 00:10:46: server_cvar: mp_friendlyfire 1
 L 10/11/2005 - 00:10:46: server_cvar: mp_roundtime 3
 L 10/11/2005 - 00:10:46: server_cvar: mp_c4timer 35
 L 10/11/2005 - 00:10:46: server_cvar: mp_limitteams 1
 L 10/11/2005 - 00:10:46: server_cvar: mp_flashlight 1
 L 10/11/2005 - 00:10:46: server_cvar: mp_freezetime 3
 L 10/11/2005 - 00:10:46: server_cvar: mp_hostagepenalty 4
 Adding master server 207.173.177.11:27011 http://207.173.177.11:27011
 Adding master server 69.28.151.178:27011 http://69.28.151.178:27011
 L 10/11/2005 - 00:10:47: World triggered Round_Start
 Could not establish connection to Steam servers.
 VAC secure mode disabled.
 vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
 vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
 vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
 vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
 vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
 vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
 vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
 vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
 vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
 status
 hostname: Bonner Loch CSS Testserver
 version : 1.0.0.23/7 http://1.0.0.23/7 2516 insecure
 udp/ip : XXX:27040
 map : de_dust at: 0 x, 0 y, 0 z
 players : 0 (16 max)

 Thanks
 Arris

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Re: [hlds_linux] CSS-Server always still insecure

2005-10-12 Thread Arris

Mahmoud Foda schrieb:


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[ Picked text/plain from multipart/alternative ]
What do you type to get your server started?




./srcds_run -game cstrike +map de_dust +maxplayers 16 +ip  -port
27040 -tickrate 100



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Re: [hlds_linux] CSS-Server always still insecure

2005-10-12 Thread Mahmoud Foda
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Thats weird. Are you sure its updated and everything? Because it should be
default to secure. Unless you did something in your server.cfg

On 10/12/05, Arris [EMAIL PROTECTED] wrote:

 Mahmoud Foda schrieb:

 --
 [ Picked text/plain from multipart/alternative ]
 What do you type to get your server started?
 
 
 
 ./srcds_run -game cstrike +map de_dust +maxplayers 16 +ip  -port
 27040 -tickrate 100



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Re: [hlds_linux] CSS-Server always still insecure

2005-10-12 Thread Ian mu
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There's still the odd bit broke like -steamport from the last update. We've
got 2 or 3 servers that won't go secure until they fix it (assuming thats
what it is as it fixed it the first time).

On 10/12/05, Mahmoud Foda [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Thats weird. Are you sure its updated and everything? Because it should be
 default to secure. Unless you did something in your server.cfg

 On 10/12/05, Arris [EMAIL PROTECTED] wrote:
 
  Mahmoud Foda schrieb:
 
  --
  [ Picked text/plain from multipart/alternative ]
  What do you type to get your server started?
  
  
  
  ./srcds_run -game cstrike +map de_dust +maxplayers 16 +ip  -port
  27040 -tickrate 100
 
 
 
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Re: [hlds_linux] CSS-Server always still insecure

2005-10-12 Thread Arris

Ok, i found the problem.
I use a customised botprofile.db. If the botcount  20 and  8 then this
error display at server startup.
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()

In order of this error the server cant reach the steamserver and stay
insecure, why ever!
Valve, i found the problem, you fix it, ok? ;)

Good Night from Germany
Arris

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[hlds_linux] CSS-Server always still insecure

2005-10-10 Thread Arris

Hi all,
i can't get my server secure!

My System:
AMD Athlon 3000+
Debian Sarge, Kernel 2.6.11, glibc 2.3.2.ds1-22

The CS1.6 on the same server run fine in secure mode.

The console output:
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
maxplayers set to 16
Network: IP XX, mode MP, dedicated Yes, ports 27040 SV / 27006 CL
Executing dedicated server config file
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
Server logging enabled.
Server logging data to file logs/L1011001.log
L 10/11/2005 - 00:10:46: Log file started (file logs/L1011001.log)
(game /server/css-test/cstrike) (version 2516)
logaddress_delall:  no addresses in the list
logaddress_add:  :27500
L 10/11/2005 - 00:10:46: server_cvar: sv_password ***PROTECTED***
L 10/11/2005 - 00:10:46: server_cvar: mp_timelimit 30
L 10/11/2005 - 00:10:46: server_cvar: mp_friendlyfire 1
L 10/11/2005 - 00:10:46: server_cvar: mp_roundtime 3
L 10/11/2005 - 00:10:46: server_cvar: mp_c4timer 35
L 10/11/2005 - 00:10:46: server_cvar: mp_limitteams 1
L 10/11/2005 - 00:10:46: server_cvar: mp_flashlight 1
L 10/11/2005 - 00:10:46: server_cvar: mp_freezetime 3
L 10/11/2005 - 00:10:46: server_cvar: mp_hostagepenalty 4
Adding master server 207.173.177.11:27011
Adding master server 69.28.151.178:27011
L 10/11/2005 - 00:10:47: World triggered Round_Start
Could not establish connection to Steam servers.
  VAC secure mode disabled.
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
vconnmgr.cpp (175) : Assertion Failed: 0 != netadrRemote.GetIP()
vconnmgr.cpp (176) : Assertion Failed: 0 != netadrRemote.GetPort()
status
hostname:  Bonner Loch CSS Testserver
version   : 1.0.0.23/7 2516 insecure
udp/ip  :  XXX:27040
map :  de_dust at: 0 x, 0 y, 0 z
players :  0 (16 max)

Thanks
Arris

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