Re: [hlds_linux] Day of Defeat: Source Update Released
Yup - the old folders/files are still there, so I'm trying a fresh install to see if that will do it, Windows went without a problem with the old files being there :( - Thanks, Danny Smith Support Staff MyInternetServices.com For Gamers, by Gamers 1-800-300-4678 ext 63 http://www.myinternetservices.com/support/team DISCLAIMER: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential or proprietary information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, immediately contact the sender by reply e-mail and destroy all copies of the original message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Sent: 03 July 2008 02:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Day of Defeat: Source Update Released > (116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio > +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33 > Auto detecting CPU > Using AMD Optimised binary. > Server will auto-restart if there is a crash. > failed to dlopen /home/scb29124/orangebox/bin/engine_i486.so > error=/home/scb29124/orangebox/bin/engine_i486.so: undefined symbol: > _ZN14ConCommandBase11FindCommandEPKc > failed to dlopen bin/engine_i486.so error=bin/engine_i486.so: undefined > symbol: _ZN14ConCommandBase11FindCommandEPKc > AppFramework : Unable to load module bin/engine_i486.so! > Unable to load interface VCvarQuery001 from bin/engine_i486.so > Thu Jul 3 07:56:30 CDT 2008: Server Quit > Can you access /home/scb29124/orangebox/bin/engine_i486.so (correct file permission etc)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source Update Released
> (116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio > +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33 > Auto detecting CPU > Using AMD Optimised binary. > Server will auto-restart if there is a crash. > failed to dlopen /home/scb29124/orangebox/bin/engine_i486.so > error=/home/scb29124/orangebox/bin/engine_i486.so: undefined symbol: > _ZN14ConCommandBase11FindCommandEPKc > failed to dlopen bin/engine_i486.so error=bin/engine_i486.so: undefined > symbol: _ZN14ConCommandBase11FindCommandEPKc > AppFramework : Unable to load module bin/engine_i486.so! > Unable to load interface VCvarQuery001 from bin/engine_i486.so > Thu Jul 3 07:56:30 CDT 2008: Server Quit > Can you access /home/scb29124/orangebox/bin/engine_i486.so (correct file permission etc)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source Update Released
Any idea why we're seeing this error on all Linux servers? (116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. failed to dlopen /home/scb29124/orangebox/bin/engine_i486.so error=/home/scb29124/orangebox/bin/engine_i486.so: undefined symbol: _ZN14ConCommandBase11FindCommandEPKc failed to dlopen bin/engine_i486.so error=bin/engine_i486.so: undefined symbol: _ZN14ConCommandBase11FindCommandEPKc AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VCvarQuery001 from bin/engine_i486.so Thu Jul 3 07:56:30 CDT 2008: Server Quit Ran the updater a few times and it says every file is up to date. :( - Thanks, Danny Smith Support Staff MyInternetServices.com For Gamers, by Gamers 1-800-300-4678 ext 63 http://www.myinternetservices.com/support/team DISCLAIMER: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential or proprietary information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, immediately contact the sender by reply e-mail and destroy all copies of the original message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 03 July 2008 01:55 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Day of Defeat: Source Update Released The big required Day of Defeat: Source update has now been released. This means the Day of Defeat: Source Beta has also ended. Please update your servers by running hldsupdatetool. The specific changes include: - Switched to using the Orange Box engine - Added new map, Palermo Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Day of Defeat: Source Update Released
The big required Day of Defeat: Source update has now been released. This means the Day of Defeat: Source Beta has also ended. Please update your servers by running hldsupdatetool. The specific changes include: - Switched to using the Orange Box engine - Added new map, Palermo Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Day of Defeat: Source update released
An update to Day of Defeat: Source has been released. Linux servers that are set to be automatically updated will be. Otherwise please run hldsupdatetool to get this update. Here are the changes: Day of Defeat: Source: * Improved hitbox detection for player body parts that extend outside of the bounding box * Fixed players being able to capture areas from farther away than intended * Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team * Fixed bell sound playing on knife impacts * Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed * Fixed several map exploits * Fixed minimap cap areas showing the number of players present even if those players were on the owning team * Fixed a case where user could crash the server with a client command * Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels * Fixed an exploit that could be used to throw grenades farther than intended * Fixed logging events kill_planter and kill_defuser showing incorrect data * Fixed several cvars not being saved in the config ( death effects options, hud_centerid ) * Fixed animation issue where player would not have an animation if they expended all ammo * Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Day of Defeat: Source update released
The update to Day of Defeat: Source has been released. Linux servers will be updated automatically. Windows servers will need to run the hldsupdatetool to get this update. Once again, here are the changes: - Added new Detonation game mode - Added two new Detonation maps: Jagd and Colmar - Added film grain and color correction cinematic effects while in spectator - Optimizations to the player animation blending system - Improved bullet and melee attack hit detection - New shaders added - Image-based texture blending - Light warping - Phong Shading/Rim Lighting on player models - Added support for bloom on DX8 video cards - Added vertex lighting to props. - Fixed a case where players could get under terrain in Argentan - Weapon balance changes - Shortened BAR reload time - Garand - reduced recoil and fire delay - Made it more difficult for players to repeatedly block the same cap in order to rack up defend points - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons - Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading - Added blocking walls to enemy spawn entrances - Fixed stepping over window ledges in Avalanche Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
Nothing. Isn't it more likely the specific content server you're using is getting hammered, and/or it's outgoing traffic is at its limit (or the network interface's limit)? Besides: Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Downloading: ./\dod\bin\client.dll Downloading: ./\dod\bin\server.dll Downloading: ./\dod\bin\server_i486.so ... You will have to stop the server before you can replace the game binaries, like Erik said before. On Thu, 2006-01-26 at 12:33 -0800, Erik Hollensbe wrote: > What exactly do symbolic links have to do with files contained in > memory? > > On Jan 25, 2006, at 9:58 PM, Joseph Laws wrote: > > > Shouldn't have that much effect...the clients are all sym linked so > > they > > having all those files in memory. I can remove their account and all > > their files but if their process was not disabled then they > > continue to > > operate as normal. HLDS does not have this problem. > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
What exactly do symbolic links have to do with files contained in memory? On Jan 25, 2006, at 9:58 PM, Joseph Laws wrote: Shouldn't have that much effect...the clients are all sym linked so they having all those files in memory. I can remove their account and all their files but if their process was not disabled then they continue to operate as normal. HLDS does not have this problem. Erik Hollensbe wrote: That might have to do with file locking, and it's probably not in your best interest to muck with a live source server's base. On Jan 25, 2006, at 4:40 PM, Joseph Laws wrote: Thank god, thought it was just me. I don't even host the game, just for a friend...and I'm babysitting this updater tool. Anyone else have this problem a lot for CS Source updating? It sticks forever, especially if a Source server is in operation at the time. Mike Norton wrote: So far its a nightmare. My server is stuck on Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Been sitting there for over 20 min. Come on VALVE. First the mess of a release now this? Please give the DoD:S community some consideration. On 1/25/06, Mike Norton <[EMAIL PROTECTED]> wrote: Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
Shouldn't have that much effect...the clients are all sym linked so they having all those files in memory. I can remove their account and all their files but if their process was not disabled then they continue to operate as normal. HLDS does not have this problem. Erik Hollensbe wrote: That might have to do with file locking, and it's probably not in your best interest to muck with a live source server's base. On Jan 25, 2006, at 4:40 PM, Joseph Laws wrote: Thank god, thought it was just me. I don't even host the game, just for a friend...and I'm babysitting this updater tool. Anyone else have this problem a lot for CS Source updating? It sticks forever, especially if a Source server is in operation at the time. Mike Norton wrote: So far its a nightmare. My server is stuck on Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Been sitting there for over 20 min. Come on VALVE. First the mess of a release now this? Please give the DoD:S community some consideration. On 1/25/06, Mike Norton <[EMAIL PROTECTED]> wrote: Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
That might have to do with file locking, and it's probably not in your best interest to muck with a live source server's base. On Jan 25, 2006, at 4:40 PM, Joseph Laws wrote: Thank god, thought it was just me. I don't even host the game, just for a friend...and I'm babysitting this updater tool. Anyone else have this problem a lot for CS Source updating? It sticks forever, especially if a Source server is in operation at the time. Mike Norton wrote: So far its a nightmare. My server is stuck on Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Been sitting there for over 20 min. Come on VALVE. First the mess of a release now this? Please give the DoD:S community some consideration. On 1/25/06, Mike Norton <[EMAIL PROTECTED]> wrote: Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
Thank god, thought it was just me. I don't even host the game, just for a friend...and I'm babysitting this updater tool. Anyone else have this problem a lot for CS Source updating? It sticks forever, especially if a Source server is in operation at the time. Mike Norton wrote: So far its a nightmare. My server is stuck on Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Been sitting there for over 20 min. Come on VALVE. First the mess of a release now this? Please give the DoD:S community some consideration. On 1/25/06, Mike Norton <[EMAIL PROTECTED]> wrote: Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
So far its a nightmare. My server is stuck on Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Been sitting there for over 20 min. Come on VALVE. First the mess of a release now this? Please give the DoD:S community some consideration. On 1/25/06, Mike Norton <[EMAIL PROTECTED]> wrote: > Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! > > Cal League night Come On > > > Let see if we can match tonight > > > > On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > We have released an update to Day of Defeat: Source. This update is > > required. Run the hldsupdatetool to get it. > > > > This release adds a new map, dod_kalt. > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > Mike Norton > http://www.dev4gamers.com > http://www.gmpodcasting.net > > ManO-iGO > -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > We have released an update to Day of Defeat: Source. This update is > required. Run the hldsupdatetool to get it. > > This release adds a new map, dod_kalt. > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Day of Defeat: Source update released
We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
-- [ Picked text/plain from multipart/alternative ] If this CS:S update has major changes, could it be released under the -beta option first so we can test it and avoid dead servers for a day or two again? -Scott On 12/1/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > We have released an update to Day of Defeat: Source. Run the > hldsupdatetool to get this update. This update is REQUIRED. > > This update adds a new map, dod_argentan. For more details go here: > http://steampowered.com/index.php?area=news&id=486 > > The Counter-Strike: Source update has been moved to tomorrow. > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Day of Defeat: Source update released
We have released an update to Day of Defeat: Source. Run the hldsupdatetool to get this update. This update is REQUIRED. This update adds a new map, dod_argentan. For more details go here: http://steampowered.com/index.php?area=news&id=486 The Counter-Strike: Source update has been moved to tomorrow. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux