Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread 1nsane
I believe this would of made the testing better. As it is now people have
to decided which version they want to play. And as a result none of the
steampipe betas have enough players to do any real testing at this time.

DOD:S beta had a full server the first day, but then those people switched
back when it started to empty and went back to playing using the old DOD:S
client.

The old hasn't been updated in ages CS:S beta is also more popular now
than the SteamPipe beta is. And you can't even compare how many players
that beta had when it first launched.

Furthermore if it was a separate game then more people would have learned
about it in general, just from seeing this beta listed under their actual
game.

On Fri, Mar 15, 2013 at 2:54 PM, spendenanm...@web.de wrote:

 Downloading the SteamPipe version of the client is very awful. I need to
 download the beta and can't use the old client anymore. If I want to, I
 need to unsubscribe from the beta first. Why is there no way to have both
 side by side?

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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread lee bailey
It would be too much work for a beta that wont last much more than a few
weeks before being made the official version, those people will have to
update then anyway.

On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:

 Downloading the SteamPipe version of the client is very awful. I need to
 download the beta and can't use the old client anymore. If I want to, I
 need to unsubscribe from the beta first. Why is there no way to have both
 side by side?

 __**_
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 please visit:
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread 1nsane
And then they can complain about how their servers are broken because they
didn't test it :).

Tested mine and they work fine though, so guess I'm all set.

On Fri, Mar 15, 2013 at 3:02 PM, lee bailey lee.bailey@gmail.comwrote:

 It would be too much work for a beta that wont last much more than a few
 weeks before being made the official version, those people will have to
 update then anyway.

 On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:

  Downloading the SteamPipe version of the client is very awful. I need to
  download the beta and can't use the old client anymore. If I want to, I
  need to unsubscribe from the beta first. Why is there no way to have both
  side by side?
 
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  please visit:
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread Gordon Reynolds
I don't believe they are expecting any real drastic problems with the core
game, I think most of this beta run is to work out the kinks with
downloading/distributing maps or making sure that configs aren't being
overly trampled. While it makes testing a bit harder - I don't think these
betas will really require 32 people servers stress testing the features in
depth.

If you can get 2-4 people in it, and nothing goes wrong, I assume this is
what they are testing.


On Fri, Mar 15, 2013 at 12:02 PM, lee bailey lee.bailey@gmail.comwrote:

 It would be too much work for a beta that wont last much more than a few
 weeks before being made the official version, those people will have to
 update then anyway.

 On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:

  Downloading the SteamPipe version of the client is very awful. I need to
  download the beta and can't use the old client anymore. If I want to, I
  need to unsubscribe from the beta first. Why is there no way to have both
  side by side?
 
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  please visit:
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread 1nsane
There's lots of different configurations to test though. For example pure
has been discussed a number of timers. But since my servers don't run pure
I won't be testing.
I also don't have custom content. But luckily for other people that do,
someone already reported a bug with it.

What other bugs could there be? I'm sure we'll find out when it goes live
:).

On Fri, Mar 15, 2013 at 3:12 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 I don't believe they are expecting any real drastic problems with the core
 game, I think most of this beta run is to work out the kinks with
 downloading/distributing maps or making sure that configs aren't being
 overly trampled. While it makes testing a bit harder - I don't think these
 betas will really require 32 people servers stress testing the features in
 depth.

 If you can get 2-4 people in it, and nothing goes wrong, I assume this is
 what they are testing.


 On Fri, Mar 15, 2013 at 12:02 PM, lee bailey lee.bailey@gmail.com
 wrote:

  It would be too much work for a beta that wont last much more than a few
  weeks before being made the official version, those people will have to
  update then anyway.
 
  On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:
 
   Downloading the SteamPipe version of the client is very awful. I need
 to
   download the beta and can't use the old client anymore. If I want to, I
   need to unsubscribe from the beta first. Why is there no way to have
 both
   side by side?
  
   __**_
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   please visit:
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 **com/cgi-bin/mailman/listinfo/**hlds_linux
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread David Fountain
I'd love to see source bots added into dods. Very fin game but it's hard to
populate your server

SavSin
On Mar 15, 2013 12:19 PM, 1nsane 1nsane...@gmail.com wrote:

 There's lots of different configurations to test though. For example pure
 has been discussed a number of timers. But since my servers don't run pure
 I won't be testing.
 I also don't have custom content. But luckily for other people that do,
 someone already reported a bug with it.

 What other bugs could there be? I'm sure we'll find out when it goes live
 :).

 On Fri, Mar 15, 2013 at 3:12 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

  I don't believe they are expecting any real drastic problems with the
 core
  game, I think most of this beta run is to work out the kinks with
  downloading/distributing maps or making sure that configs aren't being
  overly trampled. While it makes testing a bit harder - I don't think
 these
  betas will really require 32 people servers stress testing the features
 in
  depth.
 
  If you can get 2-4 people in it, and nothing goes wrong, I assume this is
  what they are testing.
 
 
  On Fri, Mar 15, 2013 at 12:02 PM, lee bailey lee.bailey@gmail.com
  wrote:
 
   It would be too much work for a beta that wont last much more than a
 few
   weeks before being made the official version, those people will have to
   update then anyway.
  
   On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:
  
Downloading the SteamPipe version of the client is very awful. I need
  to
download the beta and can't use the old client anymore. If I want
 to, I
need to unsubscribe from the beta first. Why is there no way to have
  both
side by side?
   
__**_
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 archives,
please visit:
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread lee bailey
bots really kill games so please no

On Fri, Mar 15, 2013 at 7:29 PM, David Fountain savsi...@gmail.com wrote:

 I'd love to see source bots added into dods. Very fin game but it's hard to
 populate your server

 SavSin
 On Mar 15, 2013 12:19 PM, 1nsane 1nsane...@gmail.com wrote:

  There's lots of different configurations to test though. For example pure
  has been discussed a number of timers. But since my servers don't run
 pure
  I won't be testing.
  I also don't have custom content. But luckily for other people that do,
  someone already reported a bug with it.
 
  What other bugs could there be? I'm sure we'll find out when it goes live
  :).
 
  On Fri, Mar 15, 2013 at 3:12 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I don't believe they are expecting any real drastic problems with the
  core
   game, I think most of this beta run is to work out the kinks with
   downloading/distributing maps or making sure that configs aren't being
   overly trampled. While it makes testing a bit harder - I don't think
  these
   betas will really require 32 people servers stress testing the features
  in
   depth.
  
   If you can get 2-4 people in it, and nothing goes wrong, I assume this
 is
   what they are testing.
  
  
   On Fri, Mar 15, 2013 at 12:02 PM, lee bailey lee.bailey@gmail.com
   wrote:
  
It would be too much work for a beta that wont last much more than a
  few
weeks before being made the official version, those people will have
 to
update then anyway.
   
On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:
   
 Downloading the SteamPipe version of the client is very awful. I
 need
   to
 download the beta and can't use the old client anymore. If I want
  to, I
 need to unsubscribe from the beta first. Why is there no way to
 have
   both
 side by side?

 __**_
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 https://list.valvesoftware.
   **com/cgi-bin/mailman/listinfo/**hlds_linux
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread David Fountain
Don't use them. ... lol lots like them. Los don't.

SavSin
On Mar 15, 2013 12:36 PM, lee bailey lee.bailey@gmail.com wrote:

 bots really kill games so please no

 On Fri, Mar 15, 2013 at 7:29 PM, David Fountain savsi...@gmail.com
 wrote:

  I'd love to see source bots added into dods. Very fin game but it's hard
 to
  populate your server
 
  SavSin
  On Mar 15, 2013 12:19 PM, 1nsane 1nsane...@gmail.com wrote:
 
   There's lots of different configurations to test though. For example
 pure
   has been discussed a number of timers. But since my servers don't run
  pure
   I won't be testing.
   I also don't have custom content. But luckily for other people that do,
   someone already reported a bug with it.
  
   What other bugs could there be? I'm sure we'll find out when it goes
 live
   :).
  
   On Fri, Mar 15, 2013 at 3:12 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
I don't believe they are expecting any real drastic problems with the
   core
game, I think most of this beta run is to work out the kinks with
downloading/distributing maps or making sure that configs aren't
 being
overly trampled. While it makes testing a bit harder - I don't think
   these
betas will really require 32 people servers stress testing the
 features
   in
depth.
   
If you can get 2-4 people in it, and nothing goes wrong, I assume
 this
  is
what they are testing.
   
   
On Fri, Mar 15, 2013 at 12:02 PM, lee bailey 
 lee.bailey@gmail.com
wrote:
   
 It would be too much work for a beta that wont last much more than
 a
   few
 weeks before being made the official version, those people will
 have
  to
 update then anyway.

 On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:

  Downloading the SteamPipe version of the client is very awful. I
  need
to
  download the beta and can't use the old client anymore. If I want
   to, I
  need to unsubscribe from the beta first. Why is there no way to
  have
both
  side by side?
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
  https://list.valvesoftware.
**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread Gordon Reynolds
Less than 10 seconds on google points me to a few places you can get bots
in DoD:S.


On Fri, Mar 15, 2013 at 12:29 PM, David Fountain savsi...@gmail.com wrote:

 I'd love to see source bots added into dods. Very fin game but it's hard to
 populate your server

 SavSin
 On Mar 15, 2013 12:19 PM, 1nsane 1nsane...@gmail.com wrote:

  There's lots of different configurations to test though. For example pure
  has been discussed a number of timers. But since my servers don't run
 pure
  I won't be testing.
  I also don't have custom content. But luckily for other people that do,
  someone already reported a bug with it.
 
  What other bugs could there be? I'm sure we'll find out when it goes live
  :).
 
  On Fri, Mar 15, 2013 at 3:12 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I don't believe they are expecting any real drastic problems with the
  core
   game, I think most of this beta run is to work out the kinks with
   downloading/distributing maps or making sure that configs aren't being
   overly trampled. While it makes testing a bit harder - I don't think
  these
   betas will really require 32 people servers stress testing the features
  in
   depth.
  
   If you can get 2-4 people in it, and nothing goes wrong, I assume this
 is
   what they are testing.
  
  
   On Fri, Mar 15, 2013 at 12:02 PM, lee bailey lee.bailey@gmail.com
   wrote:
  
It would be too much work for a beta that wont last much more than a
  few
weeks before being made the official version, those people will have
 to
update then anyway.
   
On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:
   
 Downloading the SteamPipe version of the client is very awful. I
 need
   to
 download the beta and can't use the old client anymore. If I want
  to, I
 need to unsubscribe from the beta first. Why is there no way to
 have
   both
 side by side?

 __**_
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 https://list.valvesoftware.
   **com/cgi-bin/mailman/listinfo/**hlds_linux
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread David Fountain
They have never worked as good as source bots. It's like pod bots over cz
bots in goldsrc. Native bots function better lol. Just saying the AI is
already in the engine. But it won't ever Happen just me voicing dreams lol

SavSin
On Mar 15, 2013 12:47 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:

 Less than 10 seconds on google points me to a few places you can get bots
 in DoD:S.


 On Fri, Mar 15, 2013 at 12:29 PM, David Fountain savsi...@gmail.com
 wrote:

  I'd love to see source bots added into dods. Very fin game but it's hard
 to
  populate your server
 
  SavSin
  On Mar 15, 2013 12:19 PM, 1nsane 1nsane...@gmail.com wrote:
 
   There's lots of different configurations to test though. For example
 pure
   has been discussed a number of timers. But since my servers don't run
  pure
   I won't be testing.
   I also don't have custom content. But luckily for other people that do,
   someone already reported a bug with it.
  
   What other bugs could there be? I'm sure we'll find out when it goes
 live
   :).
  
   On Fri, Mar 15, 2013 at 3:12 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
I don't believe they are expecting any real drastic problems with the
   core
game, I think most of this beta run is to work out the kinks with
downloading/distributing maps or making sure that configs aren't
 being
overly trampled. While it makes testing a bit harder - I don't think
   these
betas will really require 32 people servers stress testing the
 features
   in
depth.
   
If you can get 2-4 people in it, and nothing goes wrong, I assume
 this
  is
what they are testing.
   
   
On Fri, Mar 15, 2013 at 12:02 PM, lee bailey 
 lee.bailey@gmail.com
wrote:
   
 It would be too much work for a beta that wont last much more than
 a
   few
 weeks before being made the official version, those people will
 have
  to
 update then anyway.

 On Fri, Mar 15, 2013 at 6:54 PM, spendenanm...@web.de wrote:

  Downloading the SteamPipe version of the client is very awful. I
  need
to
  download the beta and can't use the old client anymore. If I want
   to, I
  need to unsubscribe from the beta first. Why is there no way to
  have
both
  side by side?
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
  https://list.valvesoftware.
**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
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