Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread Coldorak
Hmm I think I launch my forks with +map l4d_hospital_01 +exec server##.cfg
(whatever the hospital name is), with another map name at the end of the
server##.cfg file (tried map xxx and changelevel xxx), and it keeps
hospital.
I finally made a separate launch command to have vs servers next to coop
servers

Cold

On Mon, Dec 1, 2008 at 3:43 AM, Steve Sumichrast [EMAIL PROTECTED] wrote:

 Sami,

 I do this -- I have config files for each of my ten forks, and I load
 the map there.  That allows me to run 8 co-op forks and two VS forks.

 On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen [EMAIL PROTECTED]
 wrote:
  Thank you! That solved it. I tried to look for an answer in the old posts
 in
  this list, but missed it. Working great now.
 
  So, can I specify the starting map in a config file instead of +map on
 the
  command line then?
 
  .Sami
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of J T
  Sent: 26. marraskuuta 2008 19:01
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Fork not working while single server is fine
 
  It's a bug, and valve has even said so on this mailing list. You should
 be
  specifying +map not -map. By default if you start a single server, the
  mapcycle.txt is read and whatever is first is loaded (I think). But with
  -fork it doesn't do this, for some reason it expects the first map to be
  taken from the command line arguments.
 
  Cheers,
 
  On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen [EMAIL PROTECTED]
 wrote:
 
  Hi
 
  Im having some problems getting forked servers to work. If I fire up a
  single server without any forks with the very same configs and command
  line, everything works just fine. Here are the details.
 
  This is where it gets stuck.
 
  Auto detecting CPU
  Using AMD-Opteron (64 bit) Optimised binary.
  Server will auto-restart if there is a crash.
  #
  #Console initialized.
  #Game.dll loaded for L4D - Normal
  Server is hibernating
  ConVarRef test_progression_loop doesn't point to an existing ConVar
  Game supporting (2) split screen players maxplayers set to 14 setparm
  8 27016 setparm 10 8001 #01:Unknown command r_decal_cullsize
 
  setparm 8 27017
  setparm 10 8002
  #01:Unknown command mat_bloom_scalefactor_scalar
 
  #02:Unknown command r_decal_cullsize
 
  Nothing happens after this. I can't connect to the servers with telnet
  and I have to kill the processes.
 
  Command line here.
 
  /home/**/hlds/l4d/srcds_run \
  -game left4dead \
  -fork 2 \
  -map l4d_hospital01_apartment \
  -port 27015+## \
  -netconport 8000+## \
  -netconpassword ** \
  -nohltv
 
  And finally server.cfg
 
  hostname FinNexus dedicated L4D server
 
  // rcon password
  rcon_password **
 
  // cvars
  sv_alltalk 0
  sv_pausable 0
  sv_cheats 0
  sv_consistency 1
  sv_voiceenable 1
  sv_pure 1
  sv_allow_lobby_connect_only 0
  sv_steamgroup 167364
  sv_steamgroup_exclusive 1
 
  // Difficulty
  // z_difficulty normal
 
  // logging
  log off
  sv_log_onefile 0
  sv_logfile 1
  sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1
 
  // operation
  sv_lan 0
  sv_region 3
 
  // bans
  // exec banned.cfg
 
  Im kinda clueless. Im also new to running a Valve server and to linux
  in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
  package is version 2.7-15, so glibc is only version 2.7-1, could this be
  the problem?
 
  Thanks for help in advance!
  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
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Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread bl4nk
How do you go about specifying a server as a versus/campaign server? As 
I see it, it depends on those who join through the lobby to control that 
kind of stuff. I'm guessing that your players just join without using 
lobbies though.

Steve Sumichrast wrote:
 Sami,

 I do this -- I have config files for each of my ten forks, and I load
 the map there.  That allows me to run 8 co-op forks and two VS forks.

 On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen [EMAIL PROTECTED] wrote:
   
 Thank you! That solved it. I tried to look for an answer in the old posts in
 this list, but missed it. Working great now.

 So, can I specify the starting map in a config file instead of +map on the
 command line then?

 .Sami

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J T
 Sent: 26. marraskuuta 2008 19:01
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Fork not working while single server is fine

 It's a bug, and valve has even said so on this mailing list. You should be
 specifying +map not -map. By default if you start a single server, the
 mapcycle.txt is read and whatever is first is loaded (I think). But with
 -fork it doesn't do this, for some reason it expects the first map to be
 taken from the command line arguments.

 Cheers,

 On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen [EMAIL PROTECTED]wrote:

 
 Hi

 Im having some problems getting forked servers to work. If I fire up a
 single server without any forks with the very same configs and command
 line, everything works just fine. Here are the details.

 This is where it gets stuck.

 Auto detecting CPU
 Using AMD-Opteron (64 bit) Optimised binary.
 Server will auto-restart if there is a crash.
 #
 #Console initialized.
 #Game.dll loaded for L4D - Normal
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 Game supporting (2) split screen players maxplayers set to 14 setparm
 8 27016 setparm 10 8001 #01:Unknown command r_decal_cullsize

 setparm 8 27017
 setparm 10 8002
 #01:Unknown command mat_bloom_scalefactor_scalar

 #02:Unknown command r_decal_cullsize

 Nothing happens after this. I can't connect to the servers with telnet
 and I have to kill the processes.

 Command line here.

 /home/**/hlds/l4d/srcds_run \
 -game left4dead \
 -fork 2 \
 -map l4d_hospital01_apartment \
 -port 27015+## \
 -netconport 8000+## \
 -netconpassword ** \
 -nohltv

 And finally server.cfg

 hostname FinNexus dedicated L4D server

 // rcon password
 rcon_password **

 // cvars
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_voiceenable 1
 sv_pure 1
 sv_allow_lobby_connect_only 0
 sv_steamgroup 167364
 sv_steamgroup_exclusive 1

 // Difficulty
 // z_difficulty normal

 // logging
 log off
 sv_log_onefile 0
 sv_logfile 1
 sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1

 // operation
 sv_lan 0
 sv_region 3

 // bans
 // exec banned.cfg

 Im kinda clueless. Im also new to running a Valve server and to linux
 in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
 package is version 2.7-15, so glibc is only version 2.7-1, could this be
   
 the problem?
 
 Thanks for help in advance!
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   

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Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread Steve
I suggest removing +map from the start line and just adding map l4d_... 
to the beginning of east server##.cfg.  This is how I did it to set 
different default maps on a forked server.

Coldorak wrote:
 Hmm I think I launch my forks with +map l4d_hospital_01 +exec server##.cfg
 (whatever the hospital name is), with another map name at the end of the
 server##.cfg file (tried map xxx and changelevel xxx), and it keeps
 hospital.
 I finally made a separate launch command to have vs servers next to coop
 servers

 Cold

 On Mon, Dec 1, 2008 at 3:43 AM, Steve Sumichrast [EMAIL PROTECTED] wrote:

   
 Sami,

 I do this -- I have config files for each of my ten forks, and I load
 the map there.  That allows me to run 8 co-op forks and two VS forks.

 On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen [EMAIL PROTECTED]
 wrote:
 
 Thank you! That solved it. I tried to look for an answer in the old posts
   
 in
 
 this list, but missed it. Working great now.

 So, can I specify the starting map in a config file instead of +map on
   
 the
 
 command line then?

 .Sami

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J T
 Sent: 26. marraskuuta 2008 19:01
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Fork not working while single server is fine

 It's a bug, and valve has even said so on this mailing list. You should
   
 be
 
 specifying +map not -map. By default if you start a single server, the
 mapcycle.txt is read and whatever is first is loaded (I think). But with
 -fork it doesn't do this, for some reason it expects the first map to be
 taken from the command line arguments.

 Cheers,

 On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen [EMAIL PROTECTED]
 wrote:

   
 Hi

 Im having some problems getting forked servers to work. If I fire up a
 single server without any forks with the very same configs and command
 line, everything works just fine. Here are the details.

 This is where it gets stuck.

 Auto detecting CPU
 Using AMD-Opteron (64 bit) Optimised binary.
 Server will auto-restart if there is a crash.
 #
 #Console initialized.
 #Game.dll loaded for L4D - Normal
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 Game supporting (2) split screen players maxplayers set to 14 setparm
 8 27016 setparm 10 8001 #01:Unknown command r_decal_cullsize

 setparm 8 27017
 setparm 10 8002
 #01:Unknown command mat_bloom_scalefactor_scalar

 #02:Unknown command r_decal_cullsize

 Nothing happens after this. I can't connect to the servers with telnet
 and I have to kill the processes.

 Command line here.

 /home/**/hlds/l4d/srcds_run \
 -game left4dead \
 -fork 2 \
 -map l4d_hospital01_apartment \
 -port 27015+## \
 -netconport 8000+## \
 -netconpassword ** \
 -nohltv

 And finally server.cfg

 hostname FinNexus dedicated L4D server

 // rcon password
 rcon_password **

 // cvars
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_voiceenable 1
 sv_pure 1
 sv_allow_lobby_connect_only 0
 sv_steamgroup 167364
 sv_steamgroup_exclusive 1

 // Difficulty
 // z_difficulty normal

 // logging
 log off
 sv_log_onefile 0
 sv_logfile 1
 sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1

 // operation
 sv_lan 0
 sv_region 3

 // bans
 // exec banned.cfg

 Im kinda clueless. Im also new to running a Valve server and to linux
 in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
 package is version 2.7-15, so glibc is only version 2.7-1, could this be
 
 the problem?
   
 Thanks for help in advance!
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 

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Re: [hlds_linux] Fork not working while single server is fine

2008-11-30 Thread Steve Sumichrast
Sami,

I do this -- I have config files for each of my ten forks, and I load
the map there.  That allows me to run 8 co-op forks and two VS forks.

On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen [EMAIL PROTECTED] wrote:
 Thank you! That solved it. I tried to look for an answer in the old posts in
 this list, but missed it. Working great now.

 So, can I specify the starting map in a config file instead of +map on the
 command line then?

 .Sami

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J T
 Sent: 26. marraskuuta 2008 19:01
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Fork not working while single server is fine

 It's a bug, and valve has even said so on this mailing list. You should be
 specifying +map not -map. By default if you start a single server, the
 mapcycle.txt is read and whatever is first is loaded (I think). But with
 -fork it doesn't do this, for some reason it expects the first map to be
 taken from the command line arguments.

 Cheers,

 On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen [EMAIL PROTECTED]wrote:

 Hi

 Im having some problems getting forked servers to work. If I fire up a
 single server without any forks with the very same configs and command
 line, everything works just fine. Here are the details.

 This is where it gets stuck.

 Auto detecting CPU
 Using AMD-Opteron (64 bit) Optimised binary.
 Server will auto-restart if there is a crash.
 #
 #Console initialized.
 #Game.dll loaded for L4D - Normal
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 Game supporting (2) split screen players maxplayers set to 14 setparm
 8 27016 setparm 10 8001 #01:Unknown command r_decal_cullsize

 setparm 8 27017
 setparm 10 8002
 #01:Unknown command mat_bloom_scalefactor_scalar

 #02:Unknown command r_decal_cullsize

 Nothing happens after this. I can't connect to the servers with telnet
 and I have to kill the processes.

 Command line here.

 /home/**/hlds/l4d/srcds_run \
 -game left4dead \
 -fork 2 \
 -map l4d_hospital01_apartment \
 -port 27015+## \
 -netconport 8000+## \
 -netconpassword ** \
 -nohltv

 And finally server.cfg

 hostname FinNexus dedicated L4D server

 // rcon password
 rcon_password **

 // cvars
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_voiceenable 1
 sv_pure 1
 sv_allow_lobby_connect_only 0
 sv_steamgroup 167364
 sv_steamgroup_exclusive 1

 // Difficulty
 // z_difficulty normal

 // logging
 log off
 sv_log_onefile 0
 sv_logfile 1
 sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1

 // operation
 sv_lan 0
 sv_region 3

 // bans
 // exec banned.cfg

 Im kinda clueless. Im also new to running a Valve server and to linux
 in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
 package is version 2.7-15, so glibc is only version 2.7-1, could this be
 the problem?

 Thanks for help in advance!
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 --
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[hlds_linux] Fork not working while single server is fine

2008-11-26 Thread Sami Halonen
Hi

Im having some problems getting forked servers to work. If I fire up a
single server without any forks with the very same configs and command line,
everything works just fine. Here are the details.

This is where it gets stuck.

Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Server will auto-restart if there is a crash.
#
#Console initialized.
#Game.dll loaded for L4D - Normal
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
setparm 8 27016
setparm 10 8001
#01:Unknown command r_decal_cullsize

setparm 8 27017
setparm 10 8002
#01:Unknown command mat_bloom_scalefactor_scalar

#02:Unknown command r_decal_cullsize

Nothing happens after this. I can't connect to the servers with telnet and I
have to kill the processes.

Command line here.

/home/**/hlds/l4d/srcds_run \
-game left4dead \
-fork 2 \
-map l4d_hospital01_apartment \
-port 27015+## \
-netconport 8000+## \
-netconpassword ** \
-nohltv

And finally server.cfg

hostname FinNexus dedicated L4D server

// rcon password
rcon_password **

// cvars
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_voiceenable 1
sv_pure 1
sv_allow_lobby_connect_only 0
sv_steamgroup 167364
sv_steamgroup_exclusive 1

// Difficulty
// z_difficulty normal

// logging
log off
sv_log_onefile 0
sv_logfile 1
sv_logsdir /home/**/hlds/l4d/left4dead/logs
sv_logbans 1
sv_logecho 1

// operation
sv_lan 0
sv_region 3

// bans
// exec banned.cfg

Im kinda clueless. Im also new to running a Valve server and to linux in
general (Running Debian/Lenny btw) so Im out of ideas. Libc6 package is
version 2.7-15, so glibc is only version 2.7-1, could this be the problem?

Thanks for help in advance!
___
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visit:
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Re: [hlds_linux] Fork not working while single server is fine

2008-11-26 Thread J T
It's a bug, and valve has even said so on this mailing list. You should be
specifying +map not -map. By default if you start a single server, the
mapcycle.txt is read and whatever is first is loaded (I think). But with
-fork it doesn't do this, for some reason it expects the first map to be
taken from the command line arguments.

Cheers,

On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen [EMAIL PROTECTED]wrote:

 Hi

 Im having some problems getting forked servers to work. If I fire up a
 single server without any forks with the very same configs and command
 line,
 everything works just fine. Here are the details.

 This is where it gets stuck.

 Auto detecting CPU
 Using AMD-Opteron (64 bit) Optimised binary.
 Server will auto-restart if there is a crash.
 #
 #Console initialized.
 #Game.dll loaded for L4D - Normal
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 Game supporting (2) split screen players
 maxplayers set to 14
 setparm 8 27016
 setparm 10 8001
 #01:Unknown command r_decal_cullsize

 setparm 8 27017
 setparm 10 8002
 #01:Unknown command mat_bloom_scalefactor_scalar

 #02:Unknown command r_decal_cullsize

 Nothing happens after this. I can't connect to the servers with telnet and
 I
 have to kill the processes.

 Command line here.

 /home/**/hlds/l4d/srcds_run \
 -game left4dead \
 -fork 2 \
 -map l4d_hospital01_apartment \
 -port 27015+## \
 -netconport 8000+## \
 -netconpassword ** \
 -nohltv

 And finally server.cfg

 hostname FinNexus dedicated L4D server

 // rcon password
 rcon_password **

 // cvars
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_voiceenable 1
 sv_pure 1
 sv_allow_lobby_connect_only 0
 sv_steamgroup 167364
 sv_steamgroup_exclusive 1

 // Difficulty
 // z_difficulty normal

 // logging
 log off
 sv_log_onefile 0
 sv_logfile 1
 sv_logsdir /home/**/hlds/l4d/left4dead/logs
 sv_logbans 1
 sv_logecho 1

 // operation
 sv_lan 0
 sv_region 3

 // bans
 // exec banned.cfg

 Im kinda clueless. Im also new to running a Valve server and to linux in
 general (Running Debian/Lenny btw) so Im out of ideas. Libc6 package is
 version 2.7-15, so glibc is only version 2.7-1, could this be the problem?

 Thanks for help in advance!
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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Re: [hlds_linux] Fork not working while single server is fine

2008-11-26 Thread gameadmin
It's a fault in the run script (which valve have a fix for iirc) ... If you
haven't specified a map, it adds +map (whatever the first hospital one is)
to your command line (just like if you don't specify a game it adds that as
well)  It doesn't do it right if the server's forked.  To the best of my
knowledge, no other source games will load a map for you if you forget, so
it's l4d no-fork that's the odd one out ;)

To expand on what the last poster said:

-commands are options to the server binary (like port, forking, netconport
etc.)
+commands are commands fed into the server after its started up, like rcon
(stuff like +map, +exec, +hostname  +rcon_password etc)

As an alternative to specifying the map on the command line, you could
specify it in an autoexec.cfg file

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of J T
 Sent: 26 November 2008 17:01
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Fork not working while single server is fine
 
 It's a bug, and valve has even said so on this mailing list. 
 You should be specifying +map not -map. By default if you 
 start a single server, the mapcycle.txt is read and whatever 
 is first is loaded (I think). But with -fork it doesn't do 
 this, for some reason it expects the first map to be taken 
 from the command line arguments.
 
 Cheers,
 
 On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen 
 [EMAIL PROTECTED]wrote:
 
  Hi
 
  Im having some problems getting forked servers to work. If 
 I fire up a 
  single server without any forks with the very same configs 
 and command 
  line, everything works just fine. Here are the details.
 
  This is where it gets stuck.
 
  Auto detecting CPU
  Using AMD-Opteron (64 bit) Optimised binary.
  Server will auto-restart if there is a crash.
  #
  #Console initialized.
  #Game.dll loaded for L4D - Normal
  Server is hibernating
  ConVarRef test_progression_loop doesn't point to an existing ConVar 
  Game supporting (2) split screen players maxplayers set to 
 14 setparm 
  8 27016 setparm 10 8001 #01:Unknown command r_decal_cullsize
 
  setparm 8 27017
  setparm 10 8002
  #01:Unknown command mat_bloom_scalefactor_scalar
 
  #02:Unknown command r_decal_cullsize
 
  Nothing happens after this. I can't connect to the servers 
 with telnet 
  and I have to kill the processes.
 
  Command line here.
 
  /home/**/hlds/l4d/srcds_run \
  -game left4dead \
  -fork 2 \
  -map l4d_hospital01_apartment \
  -port 27015+## \
  -netconport 8000+## \
  -netconpassword ** \
  -nohltv
 
  And finally server.cfg
 
  hostname FinNexus dedicated L4D server
 
  // rcon password
  rcon_password **
 
  // cvars
  sv_alltalk 0
  sv_pausable 0
  sv_cheats 0
  sv_consistency 1
  sv_voiceenable 1
  sv_pure 1
  sv_allow_lobby_connect_only 0
  sv_steamgroup 167364
  sv_steamgroup_exclusive 1
 
  // Difficulty
  // z_difficulty normal
 
  // logging
  log off
  sv_log_onefile 0
  sv_logfile 1
  sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 
 sv_logecho 1
 
  // operation
  sv_lan 0
  sv_region 3
 
  // bans
  // exec banned.cfg
 
  Im kinda clueless. Im also new to running a Valve server 
 and to linux 
  in general (Running Debian/Lenny btw) so Im out of ideas. Libc6 
  package is version 2.7-15, so glibc is only version 2.7-1, 
 could this be the problem?
 
  Thanks for help in advance!
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Re: [hlds_linux] Fork not working while single server is fine

2008-11-26 Thread Sami Halonen
Thank you! That solved it. I tried to look for an answer in the old posts in
this list, but missed it. Working great now.

So, can I specify the starting map in a config file instead of +map on the
command line then?

.Sami 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: 26. marraskuuta 2008 19:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fork not working while single server is fine

It's a bug, and valve has even said so on this mailing list. You should be
specifying +map not -map. By default if you start a single server, the
mapcycle.txt is read and whatever is first is loaded (I think). But with
-fork it doesn't do this, for some reason it expects the first map to be
taken from the command line arguments.

Cheers,

On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen [EMAIL PROTECTED]wrote:

 Hi

 Im having some problems getting forked servers to work. If I fire up a 
 single server without any forks with the very same configs and command 
 line, everything works just fine. Here are the details.

 This is where it gets stuck.

 Auto detecting CPU
 Using AMD-Opteron (64 bit) Optimised binary.
 Server will auto-restart if there is a crash.
 #
 #Console initialized.
 #Game.dll loaded for L4D - Normal
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar 
 Game supporting (2) split screen players maxplayers set to 14 setparm 
 8 27016 setparm 10 8001 #01:Unknown command r_decal_cullsize

 setparm 8 27017
 setparm 10 8002
 #01:Unknown command mat_bloom_scalefactor_scalar

 #02:Unknown command r_decal_cullsize

 Nothing happens after this. I can't connect to the servers with telnet 
 and I have to kill the processes.

 Command line here.

 /home/**/hlds/l4d/srcds_run \
 -game left4dead \
 -fork 2 \
 -map l4d_hospital01_apartment \
 -port 27015+## \
 -netconport 8000+## \
 -netconpassword ** \
 -nohltv

 And finally server.cfg

 hostname FinNexus dedicated L4D server

 // rcon password
 rcon_password **

 // cvars
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_voiceenable 1
 sv_pure 1
 sv_allow_lobby_connect_only 0
 sv_steamgroup 167364
 sv_steamgroup_exclusive 1

 // Difficulty
 // z_difficulty normal

 // logging
 log off
 sv_log_onefile 0
 sv_logfile 1
 sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1

 // operation
 sv_lan 0
 sv_region 3

 // bans
 // exec banned.cfg

 Im kinda clueless. Im also new to running a Valve server and to linux 
 in general (Running Debian/Lenny btw) so Im out of ideas. Libc6 
 package is version 2.7-15, so glibc is only version 2.7-1, could this be
the problem?

 Thanks for help in advance!
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