RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-03 Thread Alfred Reynolds
The fix for sv_downloadurl was NOT released last night, should be in the
next week or two.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Thursday, December 02, 2004 11:42 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP
release, Counter-Strike: Source update.

 Ah! Thank you Alfred... I was just getting nervous about myself, not
 getting it to work :D Is there a time estimated for the fix, or was
 it  already in the update last night?

 [EMAIL PROTECTED] schrieb am 03.12.04 00:24:30:
 
  The cvar for the SRC engine is:
 
  sv_downloadurl
 
  I just noticed that the code that makes this cvar is in the client
  only so it only works on listen servers, we will fix that.
 
  - Alfred
 
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ray
  Spaulding Sent: Thursday, December 02, 2004 3:04 PM To:
  [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP
  release, Counter-Strike: Source update.
 
   I'm coming up with it because it works on all our servers.
  
   sv_urldownload http://www.DOMAIN.com/cstrike;
  
   just have the files you want available in the original tree format
   in a folder called cstrike at your domain.
  
   Ray S.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   m0gely Sent: Thursday, December 02, 2004 4:59 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source
   update.
  
   Ray Spaulding wrote:
  
Use sv_urldownload instead. Which is the proper usage of the
cvar.
  
   Where are you coming up with this stuff?  That command doesn't
   work on my linux or win32 server.
 
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Adam Pearse
When can we expect more details on the ...

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality

The old cvar sv_downloadurl does not work as I get

Unknown command sv_downloadurl

When the config file is read.


On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We have released HL2MP and an update to Counter-Strike: Source.

 To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
 hldsupdatetool.exe -command update -game hl2mp ). The total download
 size is around 300MB.

 The update for Counter-Strike: Source is around a 200Mb download (this
 is to make Counter-Strike: Source compatible with SRC Mods now the SDK
 has been released). Most of this download size is shared with HL2MP
 however.

 The changes for this release are:
 Half-Life 2: Deathmatch
 - New multiplayer game featuring physics simulation system

 Source Engine Updates
 - HTTP and non-HTTP map auto downloading functionality
 - Enhanced dedicated server logging capabilities
 - Various tweaks and fixes

 - Alfred

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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Ray Spaulding
Use sv_urldownload instead. Which is the proper usage of the cvar.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Pearse
Sent: Thursday, December 02, 2004 3:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

When can we expect more details on the ...

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality

The old cvar sv_downloadurl does not work as I get

Unknown command sv_downloadurl

When the config file is read.


On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We have released HL2MP and an update to Counter-Strike: Source.

 To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
 hldsupdatetool.exe -command update -game hl2mp ). The total download
 size is around 300MB.

 The update for Counter-Strike: Source is around a 200Mb download (this
 is to make Counter-Strike: Source compatible with SRC Mods now the SDK
 has been released). Most of this download size is shared with HL2MP
 however.

 The changes for this release are:
 Half-Life 2: Deathmatch
 - New multiplayer game featuring physics simulation system

 Source Engine Updates
 - HTTP and non-HTTP map auto downloading functionality
 - Enhanced dedicated server logging capabilities
 - Various tweaks and fixes

 - Alfred

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread m0gely
Ray Spaulding wrote:
Use sv_urldownload instead. Which is the proper usage of the cvar.
Where are you coming up with this stuff?  That command doesn't work on
my linux or win32 server.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Ray Spaulding
I'm coming up with it because it works on all our servers.

sv_urldownload http://www.DOMAIN.com/cstrike;

just have the files you want available in the original tree format in a
folder called cstrike at your domain.

Ray S.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, December 02, 2004 4:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

Ray Spaulding wrote:

 Use sv_urldownload instead. Which is the proper usage of the cvar.

Where are you coming up with this stuff?  That command doesn't work on
my linux or win32 server.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Kevin Ottalini
The cvar is: sv_downloadurl
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140

a lot of this type of information is on the support website.

http://steampowered.custhelp.com/


- Original Message -
From: m0gely
To: [EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 1:59 PM
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

Ray Spaulding wrote:

 Use sv_urldownload instead. Which is the proper usage of the cvar.

Where are you coming up with this stuff?  That command doesn't work on
my linux or win32 server.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike


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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Alfred Reynolds
The cvar for the SRC engine is:

sv_downloadurl

I just noticed that the code that makes this cvar is in the client only
so it only works on listen servers, we will fix that.

- Alfred


Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Spaulding Sent: Thursday, December 02, 2004 3:04 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP
release, Counter-Strike: Source update.

 I'm coming up with it because it works on all our servers.

 sv_urldownload http://www.DOMAIN.com/cstrike;

 just have the files you want available in the original tree format in
 a folder called cstrike at your domain.

 Ray S.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
 Sent: Thursday, December 02, 2004 4:59 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source
 update.

 Ray Spaulding wrote:

  Use sv_urldownload instead. Which is the proper usage of the cvar.

 Where are you coming up with this stuff?  That command doesn't work
 on my linux or win32 server.

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Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread 8tImER
Hello Kevin,

it simply doesn't work :\

Unknown command sv_urldownload
Unknown command sv_downloadurl

(Talking about hl2mp here, but that SHOULD not matter as it isn't
working for CS:S either, but really it should not matter since it's
all the same server.)

--

 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 03.12.04 at 00:14:38 you wrote:

 The cvar is: sv_downloadurl
 http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140

 a lot of this type of information is on the support website.

 http://steampowered.custhelp.com/


 - Original Message -
 From: m0gely
 To: [EMAIL PROTECTED]
 Sent: Thursday, December 02, 2004 1:59 PM
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

 Ray Spaulding wrote:

 Use sv_urldownload instead. Which is the proper usage of the cvar.

 Where are you coming up with this stuff?  That command doesn't work on
 my linux or win32 server.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike


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Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread 8tImER
Hello Alfred,

great to hear that the problem has been located, thanks :)

--
Regards
 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 03.12.04 at 00:20:22 you wrote:

 The cvar for the SRC engine is:

 sv_downloadurl

 I just noticed that the code that makes this cvar is in the client only
 so it only works on listen servers, we will fix that.

 - Alfred


 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ray
 Spaulding Sent: Thursday, December 02, 2004 3:04 PM To:
 [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP
 release, Counter-Strike: Source update.

 I'm coming up with it because it works on all our servers.

 sv_urldownload http://www.DOMAIN.com/cstrike;

 just have the files you want available in the original tree format in
 a folder called cstrike at your domain.

 Ray S.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
 Sent: Thursday, December 02, 2004 4:59 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source
 update.

 Ray Spaulding wrote:

  Use sv_urldownload instead. Which is the proper usage of the cvar.

 Where are you coming up with this stuff?  That command doesn't work
 on my linux or win32 server.

 ___
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Adam Pearse
Thank-you I'll review this information. I appreciate the time you took to reply.


On Thu, 2 Dec 2004 15:14:38 -0800, Kevin Ottalini
[EMAIL PROTECTED] wrote:
 The cvar is: sv_downloadurl
 http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140

 a lot of this type of information is on the support website.

 http://steampowered.custhelp.com/




 - Original Message -
 From: m0gely
 To: [EMAIL PROTECTED]
 Sent: Thursday, December 02, 2004 1:59 PM
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

 Ray Spaulding wrote:

  Use sv_urldownload instead. Which is the proper usage of the cvar.

 Where are you coming up with this stuff?  That command doesn't work on
 my linux or win32 server.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread m0gely
Ray Spaulding wrote:
I'm coming up with it because it works on all our servers.
sv_urldownload
Nope.  It's sv_downloadurl, and it doesn't work in the Linux srcds.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread Kevin Ottalini
It works (sv_downloadurl) on the WIN32 SRCDS engine (client and dedicated
server),
as Alfred mentioned,  perhaps this code is missing from the Linux server.

sv_downloadurl = 
 replicated
 - Location from which clients can download missing files

- Original Message -
From: 8tImER
To: Kevin Ottalini
Sent: Thursday, December 02, 2004 3:26 PM
Subject: Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.

Hello Kevin,

it simply doesn't work :\

Unknown command sv_urldownload
Unknown command sv_downloadurl

(Talking about hl2mp here, but that SHOULD not matter as it isn't
working for CS:S either, but really it should not matter since it's
all the same server.)

--

 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 03.12.04 at 00:14:38 you wrote:

 The cvar is: sv_downloadurl

http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140

 a lot of this type of information is on the support website.

 http://steampowered.custhelp.com/


 - Original Message -
 From: m0gely
 To: [EMAIL PROTECTED]
 Sent: Thursday, December 02, 2004 1:59 PM
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

 Ray Spaulding wrote:

 Use sv_urldownload instead. Which is the proper usage of the cvar.

 Where are you coming up with this stuff?  That command doesn't work on
 my linux or win32 server.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike


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[hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-02 Thread list
/me still waits for TFC:S / TF2



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, December 01, 2004 12:04 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] [hlds_announce] HL2MP release, Counter-Strike: Source
update.

We have released HL2MP and an update to Counter-Strike: Source.

To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.

The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.

The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes



- Alfred

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread James Martin
Anybody lend a hand?

[EMAIL PROTECTED] ./srcds_run -game hl2mp
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Failed to load server_i486.so
Failed to load server binary
couldn't exec valve.rc


On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote:
 --
 Hi

 I've a problem when updating hl2/ directory.

 When the update is finished, the directory is very big: more than 1.7
 giga octet.
 The materials/ directory takes more than 1go, and I see that they are
 lots of .vtf files, which are big files.

 I updated the game in an other HL:S directory, and those .vtf files was
 not included in the update, and the update was ok (up to date). The hl2/
 directory is only 680 mega octects.

 What is the problem ?

 --
 DjoDjo

 On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
  We have released HL2MP and an update to Counter-Strike: Source.
 
  To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
  hldsupdatetool.exe -command update -game hl2mp ). The total download
  size is around 300MB.
 
  The update for Counter-Strike: Source is around a 200Mb download (this
  is to make Counter-Strike: Source compatible with SRC Mods now the SDK
  has been released). Most of this download size is shared with HL2MP
  however.
 
  The changes for this release are:
  Half-Life 2: Deathmatch
  - New multiplayer game featuring physics simulation system
 
  Source Engine Updates
  - HTTP and non-HTTP map auto downloading functionality
  - Enhanced dedicated server logging capabilities
  - Various tweaks and fixes
 --
 Content-Description: Digital signature

 [ signature.asc of type application/pgp-signature deleted ]
 --



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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
redo steam update make sure it has all the files.



On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote:
 Anybody lend a hand?

 [EMAIL PROTECTED] ./srcds_run -game hl2mp
 Auto detecting CPU
 Using SSE2 Optimised binary.
 Auto-restarting the server on crash

 Console initialized.
 Failed to load server_i486.so
 Failed to load server binary
 couldn't exec valve.rc




 On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote:
  --
  Hi
 
  I've a problem when updating hl2/ directory.
 
  When the update is finished, the directory is very big: more than 1.7
  giga octet.
  The materials/ directory takes more than 1go, and I see that they are
  lots of .vtf files, which are big files.
 
  I updated the game in an other HL:S directory, and those .vtf files was
  not included in the update, and the update was ok (up to date). The hl2/
  directory is only 680 mega octects.
 
  What is the problem ?
 
  --
  DjoDjo
 
  On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
   We have released HL2MP and an update to Counter-Strike: Source.
  
   To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
   hldsupdatetool.exe -command update -game hl2mp ). The total download
   size is around 300MB.
  
   The update for Counter-Strike: Source is around a 200Mb download (this
   is to make Counter-Strike: Source compatible with SRC Mods now the SDK
   has been released). Most of this download size is shared with HL2MP
   however.
  
   The changes for this release are:
   Half-Life 2: Deathmatch
   - New multiplayer game featuring physics simulation system
  
   Source Engine Updates
   - HTTP and non-HTTP map auto downloading functionality
   - Enhanced dedicated server logging capabilities
   - Various tweaks and fixes
  --
  Content-Description: Digital signature
 
  [ signature.asc of type application/pgp-signature deleted ]
  --
 
 
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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--

- John
[EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread localhost
i put up a 32 slot one and im noticing some clients complain of lag and
others dont.  i also get lag playing on it with my ati 9800.  i'm
assuming that this is lag based on the client side physics
calclulations.  anybody agree/disagree?
John wrote:
redo steam update make sure it has all the files.

On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote:
Anybody lend a hand?
[EMAIL PROTECTED] ./srcds_run -game hl2mp
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Console initialized.
Failed to load server_i486.so
Failed to load server binary
couldn't exec valve.rc

On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] 
wrote:
--
Hi
I've a problem when updating hl2/ directory.
When the update is finished, the directory is very big: more than 1.7
giga octet.
The materials/ directory takes more than 1go, and I see that they are
lots of .vtf files, which are big files.
I updated the game in an other HL:S directory, and those .vtf files was
not included in the update, and the update was ok (up to date). The hl2/
directory is only 680 mega octects.
What is the problem ?
--
DjoDjo
On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.
The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
Anyone having Lag issues ?


On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote:
 redo steam update make sure it has all the files.




 On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote:
  Anybody lend a hand?
 
  [EMAIL PROTECTED] ./srcds_run -game hl2mp
  Auto detecting CPU
  Using SSE2 Optimised binary.
  Auto-restarting the server on crash
 
  Console initialized.
  Failed to load server_i486.so
  Failed to load server binary
  couldn't exec valve.rc
 
 
 
 
  On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] 
  wrote:
   --
   Hi
  
   I've a problem when updating hl2/ directory.
  
   When the update is finished, the directory is very big: more than 1.7
   giga octet.
   The materials/ directory takes more than 1go, and I see that they are
   lots of .vtf files, which are big files.
  
   I updated the game in an other HL:S directory, and those .vtf files was
   not included in the update, and the update was ok (up to date). The hl2/
   directory is only 680 mega octects.
  
   What is the problem ?
  
   --
   DjoDjo
  
   On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
   
To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.
   
The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.
   
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
   
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
   --
   Content-Description: Digital signature
  
   [ signature.asc of type application/pgp-signature deleted ]
   --
  
  
  
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 [EMAIL PROTECTED]



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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Thiesson Johann
--
Problem solved.
The steam tool was not up to date in one of the directories.


On Wed, Dec 01, 2004 at 08:43:27AM +0100, Thiesson Johann wrote:
 --
 Hi

 I've a problem when updating hl2/ directory.

 When the update is finished, the directory is very big: more than 1.7
 giga octet.
 The materials/ directory takes more than 1go, and I see that they are
 lots of .vtf files, which are big files.

 I updated the game in an other HL:S directory, and those .vtf files was
 not included in the update, and the update was ok (up to date). The hl2/
 directory is only 680 mega octects.

 What is the problem ?

--
DjoDjo
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Andrew Forsberg
On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote:
 Brian Meredith wrote:
  Edit hl2mp/cfg/valve.rc and comment out the maxplayers line.

 That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering.

You read the 'Adrian says' comment above it though, didn't you. :-)

What's the load like?




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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Brian Meredith
About 55-65% with 32/32 clients on a P4 3.0ghz w/ 2.6.9 kernel.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Andrew Forsberg
 Sent: Wednesday, December 01, 2004 12:16 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

 On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote:
  Brian Meredith wrote:
   Edit hl2mp/cfg/valve.rc and comment out the maxplayers line.
 
  That worked. Cheers! Seems to be a maximum of 32 if anyone was
 wondering.

 You read the 'Adrian says' comment above it though, didn't you. :-)

 What's the load like?




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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread localhost
32 players, 86% of a single opteron 240.
OUCH!!
yeah i read that comment, but i wasn't sure if that was to warn the
server admins of the server usage or client lag.
Andrew Forsberg wrote:
On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote:
Brian Meredith wrote:
Edit hl2mp/cfg/valve.rc and comment out the maxplayers line.
That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering.

You read the 'Adrian says' comment above it though, didn't you. :-)
What's the load like?

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread James Martin
Still same problem :(
HLDS installation up to date

Anyhow else having this problem?


On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote:
 redo steam update make sure it has all the files.




 On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote:
  Anybody lend a hand?
 
  [EMAIL PROTECTED] ./srcds_run -game hl2mp
  Auto detecting CPU
  Using SSE2 Optimised binary.
  Auto-restarting the server on crash
 
  Console initialized.
  Failed to load server_i486.so
  Failed to load server binary
  couldn't exec valve.rc
 
 
 
 
  On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] 
  wrote:
   --
   Hi
  
   I've a problem when updating hl2/ directory.
  
   When the update is finished, the directory is very big: more than 1.7
   giga octet.
   The materials/ directory takes more than 1go, and I see that they are
   lots of .vtf files, which are big files.
  
   I updated the game in an other HL:S directory, and those .vtf files was
   not included in the update, and the update was ok (up to date). The hl2/
   directory is only 680 mega octects.
  
   What is the problem ?
  
   --
   DjoDjo
  
   On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
   
To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.
   
The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.
   
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
   
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
   --
   Content-Description: Digital signature
  
   [ signature.asc of type application/pgp-signature deleted ]
   --
  
  
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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 --

 - John
 [EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread James Gurney
Is it possible to run 2 mods off the same binary? ie, if I setup the
config file for CS:S to bind to one IP, and then hl2mp to bind to
another, can I just launch the exact same game binary with different
command line arguments? I can't see any reason why it shouldn't work,
and I'll try it shortly, but a quick verification would be handy..
James
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread hondaman
Roughly 45% with 32 players.  dual 250's, FC2
localhost wrote:
32 players, 86% of a single opteron 240.
OUCH!!
yeah i read that comment, but i wasn't sure if that was to warn the
server admins of the server usage or client lag.
Andrew Forsberg wrote:
On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote:
Brian Meredith wrote:
Edit hl2mp/cfg/valve.rc and comment out the maxplayers line.

That worked. Cheers! Seems to be a maximum of 32 if anyone was
wondering.

You read the 'Adrian says' comment above it though, didn't you. :-)
What's the load like?

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SV: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Thomas Olofsson
I also have this problem now with CS:Source and HL2 DM. The server has been
working fine before.


//Thomas

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För James Martin
Skickat: den 1 december 2004 09:39
Till: [EMAIL PROTECTED]
Ämne: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

Still same problem :(
HLDS installation up to date

Anyhow else having this problem?


On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote:
 redo steam update make sure it has all the files.




 On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote:
  Anybody lend a hand?
 
  [EMAIL PROTECTED] ./srcds_run -game hl2mp
  Auto detecting CPU
  Using SSE2 Optimised binary.
  Auto-restarting the server on crash
 
  Console initialized.
  Failed to load server_i486.so
  Failed to load server binary
  couldn't exec valve.rc
 
 
 
 
  On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED]
wrote:
   --
   Hi
  
   I've a problem when updating hl2/ directory.
  
   When the update is finished, the directory is very big: more than 1.7
   giga octet.
   The materials/ directory takes more than 1go, and I see that they are
   lots of .vtf files, which are big files.
  
   I updated the game in an other HL:S directory, and those .vtf files
was
   not included in the update, and the update was ok (up to date). The
hl2/
   directory is only 680 mega octects.
  
   What is the problem ?
  
   --
   DjoDjo
  
   On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
   
To get hl2mp run hldsupdatetool with hl2mp as the game parameter
(i.e
hldsupdatetool.exe -command update -game hl2mp ). The total
download
size is around 300MB.
   
The update for Counter-Strike: Source is around a 200Mb download
(this
is to make Counter-Strike: Source compatible with SRC Mods now the
SDK
has been released). Most of this download size is shared with HL2MP
however.
   
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
   
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
   --
   Content-Description: Digital signature
  
   [ signature.asc of type application/pgp-signature deleted ]
   --
  
  
  
   ___
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please visit:
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 --

 - John
 [EMAIL PROTECTED]

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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread McCormack, Chris
Alfred : What does cl_smooth actually do ?

It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing 
warping every 2-3 seconds even on very high end machines.
Setting it to cl_smooth 0 completely sorts out the problem and the lag 
disappears, but what exactly is it disabling ?

Chris

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John
Sent: 01 December 2004 08:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.


Anyone having Lag issues ?

***
This e-mail and its attachments are confidential
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e-mail from your system.
You must take no action based on this, nor must
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Statements and opinions contained in this email may
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
Where do you set cl_smooth? I dont see it in the server cvarlist, and
it says unknown command if I rcon it.

Thank you!


On Wed, 1 Dec 2004 14:35:10 -, McCormack, Chris
[EMAIL PROTECTED] wrote:
 Alfred : What does cl_smooth actually do ?

 It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing 
 warping every 2-3 seconds even on very high end machines.
 Setting it to cl_smooth 0 completely sorts out the problem and the lag 
 disappears, but what exactly is it disabling ?

 Chris

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of John
 Sent: 01 December 2004 08:16
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.


 Anyone having Lag issues ?

 ***
 This e-mail and its attachments are confidential
 and are intended for the above named recipient
 only. If this has come to you in error, please
 notify the sender immediately and delete this
 e-mail from your system.
 You must take no action based on this, nor must
 you copy or disclose it or any part of its contents
 to any person or organisation.
 Statements and opinions contained in this email may
 not necessarily represent those of Littlewoods.
 Please note that e-mail communications may be monitored.
 The registered office of Littlewoods Limited and its
 subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB.
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Z Teknology HLDS List
John wrote:
Where do you set cl_smooth? I dont see it in the server cvarlist, and
it says unknown command if I rcon it.
Thank you!

cl_ commands mean client.  cl_smooth is a client side cvar.
--
Zack Sloane
http://zteknology.com
We Put Personal Back in Personal Computer!
You Dream it, We Build It!

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
Ah ha.. wonder why it causes lag.  or what it does.


On Wed, 01 Dec 2004 08:53:10 -0800, Z Teknology HLDS List
[EMAIL PROTECTED] wrote:

 John wrote:

 Where do you set cl_smooth? I dont see it in the server cvarlist, and
 it says unknown command if I rcon it.
 
 Thank you!
 
 
 cl_ commands mean client.  cl_smooth is a client side cvar.

 --
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 http://zteknology.com
 We Put Personal Back in Personal Computer!
 You Dream it, We Build It!

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread dual_bereta_r0x
John wrote:

Where do you set cl_smooth? I dont see it in the server cvarlist, and
it says unknown command if I rcon it.



Although i cannot test now, as im on my sun desktop, i *think* this is a
client-side cvar... it begins with cl_, so i'm making this assumption.

With this name, i *guess* it could be some kinda of optimization in some
place inside Source code that isn't optimizing very well.

Just my $.02.

Thank you!


On Wed, 1 Dec 2004 14:35:10 -, McCormack, Chris
[EMAIL PROTECTED] wrote:


Alfred : What does cl_smooth actually do ?

It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing 
warping every 2-3 seconds even on very high end machines.
Setting it to cl_smooth 0 completely sorts out the problem and the lag 
disappears, but what exactly is it disabling ?

Chris

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John
Sent: 01 December 2004 08:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.


Anyone having Lag issues ?

***
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only. If this has come to you in error, please
notify the sender immediately and delete this
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You must take no action based on this, nor must
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to any person or organisation.
Statements and opinions contained in this email may
not necessarily represent those of Littlewoods.
Please note that e-mail communications may be monitored.
The registered office of Littlewoods Limited and its
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dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br

Três anéis para os Reis Élficos sob este céu,
   Sete para os Senhores-Anões em seus rochosos corredores,
Nove para Homens Mortais, fadados ao eternos sono,
   Um para o Senhor do Escuro em seu escuro trono
Na Terra de Mordor onde as Sombras se deitam.
   Um Anel para a todos governar, Um Anel para encontrá-los,
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
Yea it is client side.. and it does fix the lag, just tested.. woot..
Why they released it enabled is beyond me.


On Wed, 01 Dec 2004 15:16:16 -0200, dual_bereta_r0x
[EMAIL PROTECTED] wrote:
 John wrote:

 Where do you set cl_smooth? I dont see it in the server cvarlist, and
 it says unknown command if I rcon it.
 
 

 Although i cannot test now, as im on my sun desktop, i *think* this is a
 client-side cvar... it begins with cl_, so i'm making this assumption.

 With this name, i *guess* it could be some kinda of optimization in some
 place inside Source code that isn't optimizing very well.

 Just my $.02.



 Thank you!
 
 
 On Wed, 1 Dec 2004 14:35:10 -, McCormack, Chris
 [EMAIL PROTECTED] wrote:
 
 
 Alfred : What does cl_smooth actually do ?
 
 It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing 
 warping every 2-3 seconds even on very high end machines.
 Setting it to cl_smooth 0 completely sorts out the problem and the lag 
 disappears, but what exactly is it disabling ?
 
 Chris
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of John
 Sent: 01 December 2004 08:16
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
 
 
 Anyone having Lag issues ?
 
 ***
 This e-mail and its attachments are confidential
 and are intended for the above named recipient
 only. If this has come to you in error, please
 notify the sender immediately and delete this
 e-mail from your system.
 You must take no action based on this, nor must
 you copy or disclose it or any part of its contents
 to any person or organisation.
 Statements and opinions contained in this email may
 not necessarily represent those of Littlewoods.
 Please note that e-mail communications may be monitored.
 The registered office of Littlewoods Limited and its
 subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB.
 Registered number of Littlewoods Limited is 262152.
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
 
 --
 
 - John
 [EMAIL PROTECTED]
 
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 please visit:
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 --
 dual_bereta_r0x -- Alexandre Hautequest
 ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br

 Três anéis para os Reis Élficos sob este céu,
Sete para os Senhores-Anões em seus rochosos corredores,
 Nove para Homens Mortais, fadados ao eternos sono,
Um para o Senhor do Escuro em seu escuro trono
 Na Terra de Mordor onde as Sombras se deitam.
Um Anel para a todos governar, Um Anel para encontrá-los,
Um Anel para a todos trazer e na escuridão aprisioná-los
 Na Terra de Mordor onde as Sombras se deitam.

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Adam Pearse
Can we safely assume that the ...

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality

are identical to the CS 1.6 functionality?

On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We have released HL2MP and an update to Counter-Strike: Source.

 To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
 hldsupdatetool.exe -command update -game hl2mp ). The total download
 size is around 300MB.

 The update for Counter-Strike: Source is around a 200Mb download (this
 is to make Counter-Strike: Source compatible with SRC Mods now the SDK
 has been released). Most of this download size is shared with HL2MP
 however.

 The changes for this release are:
 Half-Life 2: Deathmatch
 - New multiplayer game featuring physics simulation system

 Source Engine Updates
 - HTTP and non-HTTP map auto downloading functionality
 - Enhanced dedicated server logging capabilities
 - Various tweaks and fixes

 - Alfred

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread sirtom__
no, testet the 1.6 cvars - but they aren't there... :-(

[EMAIL PROTECTED] schrieb am 01.12.04 19:12:01:

 Can we safely assume that the ...

 Source Engine Updates
 - HTTP and non-HTTP map auto downloading functionality

 are identical to the CS 1.6 functionality?

 On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  We have released HL2MP and an update to Counter-Strike: Source.
 
  To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
  hldsupdatetool.exe -command update -game hl2mp ). The total download
  size is around 300MB.
 
  The update for Counter-Strike: Source is around a 200Mb download (this
  is to make Counter-Strike: Source compatible with SRC Mods now the SDK
  has been released). Most of this download size is shared with HL2MP
  however.
 
  The changes for this release are:
  Half-Life 2: Deathmatch
  - New multiplayer game featuring physics simulation system
 
  Source Engine Updates
  - HTTP and non-HTTP map auto downloading functionality
  - Enhanced dedicated server logging capabilities
  - Various tweaks and fixes
 
  - Alfred
 
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SV: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Thomas Olofsson
No update on this error?

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Thomas Olofsson
Skickat: den 1 december 2004 12:25
Till: [EMAIL PROTECTED]
Ämne: SV: [hlds_linux] HL2MP release, Counter-Strike: Source update.

I also have this problem now with CS:Source and HL2 DM. The server has been
working fine before.


//Thomas

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För James Martin
Skickat: den 1 december 2004 09:39
Till: [EMAIL PROTECTED]
Ämne: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

Still same problem :(
HLDS installation up to date

Anyhow else having this problem?


On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote:
 redo steam update make sure it has all the files.




 On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote:
  Anybody lend a hand?
 
  [EMAIL PROTECTED] ./srcds_run -game hl2mp
  Auto detecting CPU
  Using SSE2 Optimised binary.
  Auto-restarting the server on crash
 
  Console initialized.
  Failed to load server_i486.so
  Failed to load server binary
  couldn't exec valve.rc
 
 
 
 
  On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED]
wrote:
   --
   Hi
  
   I've a problem when updating hl2/ directory.
  
   When the update is finished, the directory is very big: more than 1.7
   giga octet.
   The materials/ directory takes more than 1go, and I see that they are
   lots of .vtf files, which are big files.
  
   I updated the game in an other HL:S directory, and those .vtf files
was
   not included in the update, and the update was ok (up to date). The
hl2/
   directory is only 680 mega octects.
  
   What is the problem ?
  
   --
   DjoDjo
  
   On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
   
To get hl2mp run hldsupdatetool with hl2mp as the game parameter
(i.e
hldsupdatetool.exe -command update -game hl2mp ). The total
download
size is around 300MB.
   
The update for Counter-Strike: Source is around a 200Mb download
(this
is to make Counter-Strike: Source compatible with SRC Mods now the
SDK
has been released). Most of this download size is shared with HL2MP
however.
   
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
   
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes
   --
   Content-Description: Digital signature
  
   [ signature.asc of type application/pgp-signature deleted ]
   --
  
  
  
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please visit:
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 [EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread Mariusz Zielinski
James Martin wrote:
Still same problem :(
HLDS installation up to date
Anyhow else having this problem?

Try removing big letters from directories names.
--
Mariusz Zielinski
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
anyone know what all those new cvars do :) ? help and the cvar dont
give much info.



On Wed, 1 Dec 2004 15:11:12 -0500, John [EMAIL PROTECTED] wrote:
 Little birdie said they are pushing a steam update w/in 24 hrs to fix
 the shuttering issue.




 On Wed, 01 Dec 2004 21:06:10 +0100, Mariusz Zielinski [EMAIL PROTECTED] 
 wrote:
  James Martin wrote:
 
  Still same problem :(
  HLDS installation up to date
  
  Anyhow else having this problem?
  
  
  Try removing big letters from directories names.
 
  --
  Mariusz Zielinski
 
 
 
 
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-12-01 Thread John
Little birdie said they are pushing a steam update w/in 24 hrs to fix
the shuttering issue.


On Wed, 01 Dec 2004 21:06:10 +0100, Mariusz Zielinski [EMAIL PROTECTED] wrote:
 James Martin wrote:

 Still same problem :(
 HLDS installation up to date
 
 Anyhow else having this problem?
 
 
 Try removing big letters from directories names.

 --
 Mariusz Zielinski




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[hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Alfred Reynolds
We have released HL2MP and an update to Counter-Strike: Source.

To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.

The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.

The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes



- Alfred

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Andrew Forsberg
I've nothing much to say except that you guys ROCK. Oh, and thanks
especially for adding the auto-download feature to src.

- Andrew


On Tue, 2004-11-30 at 21:04 -0800, Alfred Reynolds wrote:
 We have released HL2MP and an update to Counter-Strike: Source.
[snip]


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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Stephen Nicholson
Very nice release. Thank you Valve.
I have a question though. Has anyone been able to run more than 14
players on a HL2MP server. If I set the maxplayers to be any higher it
just runs at 14.
My CS:S servers seem to be fine.
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread John
Doh for real? taking forever to update for me anyways.



On Wed, 01 Dec 2004 07:10:55 +, Stephen Nicholson
[EMAIL PROTECTED] wrote:
 Very nice release. Thank you Valve.

 I have a question though. Has anyone been able to run more than 14
 players on a HL2MP server. If I set the maxplayers to be any higher it
 just runs at 14.

 My CS:S servers seem to be fine.



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--

- John
[EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Stephen Nicholson
John wrote:
Doh for real? taking forever to update for me anyways.

Updating was really quick for a change. Normally I can forget about
updating until much later after release. Today though it was very, very
quick.
I just can't figure out that maxplayer problem. It won't go any higher
than 14 players for me :(
I also can't even get on my own server. It was full less than a minute
after I started the thing :)
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread John
I see other servers out there with more then 14 on the server list... Weird!


On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson
[EMAIL PROTECTED] wrote:
 John wrote:
  Doh for real? taking forever to update for me anyways.
 
 
 

 Updating was really quick for a change. Normally I can forget about
 updating until much later after release. Today though it was very, very
 quick.

 I just can't figure out that maxplayer problem. It won't go any higher
 than 14 players for me :(

 I also can't even get on my own server. It was full less than a minute
 after I started the thing :)

 ___


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--

- John
[EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread James Gurney
On 11/30/2004 11:13 PM, John wrote:
Doh for real? taking forever to update for me anyways.
Yeah me too.. I did an update with -game Counter-Strike Source and it
looks like it's downloading the entire hl2 directory. It's up to 575MB
now.. Kinda wondering if this is meant to happen.. It's downloaded a lot
more than 200MB so far, that's for sure.
James
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread sirtom__
Other question - is there any kind of example server.cfg around? A list of
maps that could be used?

[EMAIL PROTECTED] schrieb am 01.12.04 08:29:17:

 I see other servers out there with more then 14 on the server list... Weird!


 On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson
 [EMAIL PROTECTED] wrote:
  John wrote:
   Doh for real? taking forever to update for me anyways.
  
  
  
 
  Updating was really quick for a change. Normally I can forget about
  updating until much later after release. Today though it was very, very
  quick.
 
  I just can't figure out that maxplayer problem. It won't go any higher
  than 14 players for me :(
 
  I also can't even get on my own server. It was full less than a minute
  after I started the thing :)
 
  ___
 
 
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
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 --

 - John
 [EMAIL PROTECTED]

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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Brian Meredith
Edit hl2mp/cfg/valve.rc and comment out the maxplayers line.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Stephen Nicholson
 Sent: Tuesday, November 30, 2004 11:11 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

 Very nice release. Thank you Valve.

 I have a question though. Has anyone been able to run more than 14
 players on a HL2MP server. If I set the maxplayers to be any higher it
 just runs at 14.

 My CS:S servers seem to be fine.

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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Alfred Reynolds
Its 200MB compressed, comes out to around 600MB on disk. You are
downloading the base hl2 content right now (the valve directory
equivalent for Source). This is needed for all Source games moving
forward.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Gurney Sent: Tuesday, November 30, 2004 11:30 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP
release, Counter-Strike: Source update.

 On 11/30/2004 11:13 PM, John wrote:
  Doh for real? taking forever to update for me anyways.
 

 Yeah me too.. I did an update with -game Counter-Strike Source and
 it looks like it's downloading the entire hl2 directory. It's up to
 575MB now.. Kinda wondering if this is meant to happen.. It's
 downloaded a lot more than 200MB so far, that's for sure.

 James


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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread [EMAIL PROTECTED]
for all you guys starting your new HL2 dm servers... www.HostInTheBox.net
we sell dedicated hosting reasonably priced, and webhosting. we will sell
game hosting seperately but if you are interested in just a game account
email [EMAIL PROTECTED] enjoy!# located in dallas texas - good backbone
speeds

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John
Sent: Wednesday, December 01, 2004 12:27 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.


I see other servers out there with more then 14 on the server list... Weird!


On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson
[EMAIL PROTECTED] wrote:
 John wrote:
  Doh for real? taking forever to update for me anyways.
 
 
 

 Updating was really quick for a change. Normally I can forget about
 updating until much later after release. Today though it was very, very
 quick.

 I just can't figure out that maxplayer problem. It won't go any higher
 than 14 players for me :(

 I also can't even get on my own server. It was full less than a minute
 after I started the thing :)

 ___


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--

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[EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread John
hrmm  if i do hl2ds as game type , server fails, and if i do hl2 as
gametype it syas missing gameinfo.txt

What did you do to launch it?


On Tue, 30 Nov 2004 23:39:01 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 Its 200MB compressed, comes out to around 600MB on disk. You are
 downloading the base hl2 content right now (the valve directory
 equivalent for Source). This is needed for all Source games moving
 forward.

 - Alfred



 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James
 Gurney Sent: Tuesday, November 30, 2004 11:30 PM To:
 [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP
 release, Counter-Strike: Source update.

  On 11/30/2004 11:13 PM, John wrote:
   Doh for real? taking forever to update for me anyways.
  
 
  Yeah me too.. I did an update with -game Counter-Strike Source and
  it looks like it's downloading the entire hl2 directory. It's up to
  575MB now.. Kinda wondering if this is meant to happen.. It's
  downloaded a lot more than 200MB so far, that's for sure.
 
  James
 
 
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[EMAIL PROTECTED]

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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Stephen Nicholson
Brian Meredith wrote:
Edit hl2mp/cfg/valve.rc and comment out the maxplayers line.
That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering.
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread hondaman
Keep your spam to yourself.  Kthx.
[EMAIL PROTECTED] wrote:
for all you guys starting your new HL2 dm servers... www.HostInTheBox.net
we sell dedicated hosting reasonably priced, and webhosting. we will sell
game hosting seperately but if you are interested in just a game account
email [EMAIL PROTECTED] enjoy!# located in dallas texas - good backbone
speeds
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John
Sent: Wednesday, December 01, 2004 12:27 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
I see other servers out there with more then 14 on the server list... Weird!
On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson
[EMAIL PROTECTED] wrote:

John wrote:

Doh for real? taking forever to update for me anyways.


Updating was really quick for a change. Normally I can forget about
updating until much later after release. Today though it was very, very
quick.
I just can't figure out that maxplayer problem. It won't go any higher
than 14 players for me :(
I also can't even get on my own server. It was full less than a minute
after I started the thing :)
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--
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[EMAIL PROTECTED]
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread John
duh hl2mp nevermind :D



On Wed, 1 Dec 2004 02:42:45 -0500, John [EMAIL PROTECTED] wrote:
 hrmm  if i do hl2ds as game type , server fails, and if i do hl2 as
 gametype it syas missing gameinfo.txt

 What did you do to launch it?




 On Tue, 30 Nov 2004 23:39:01 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  Its 200MB compressed, comes out to around 600MB on disk. You are
  downloading the base hl2 content right now (the valve directory
  equivalent for Source). This is needed for all Source games moving
  forward.
 
  - Alfred
 
 
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of James
  Gurney Sent: Tuesday, November 30, 2004 11:30 PM To:
  [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP
  release, Counter-Strike: Source update.
 
   On 11/30/2004 11:13 PM, John wrote:
Doh for real? taking forever to update for me anyways.
   
  
   Yeah me too.. I did an update with -game Counter-Strike Source and
   it looks like it's downloading the entire hl2 directory. It's up to
   575MB now.. Kinda wondering if this is meant to happen.. It's
   downloaded a lot more than 200MB so far, that's for sure.
  
   James
  
  
   ___
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   archives, please visit:
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 - John
 [EMAIL PROTECTED]



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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Thiesson Johann
--
Hi

I've a problem when updating hl2/ directory.

When the update is finished, the directory is very big: more than 1.7
giga octet.
The materials/ directory takes more than 1go, and I see that they are
lots of .vtf files, which are big files.

I updated the game in an other HL:S directory, and those .vtf files was
not included in the update, and the update was ok (up to date). The hl2/
directory is only 680 mega octects.

What is the problem ?

--
DjoDjo


On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
 We have released HL2MP and an update to Counter-Strike: Source.

 To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
 hldsupdatetool.exe -command update -game hl2mp ). The total download
 size is around 300MB.

 The update for Counter-Strike: Source is around a 200Mb download (this
 is to make Counter-Strike: Source compatible with SRC Mods now the SDK
 has been released). Most of this download size is shared with HL2MP
 however.

 The changes for this release are:
 Half-Life 2: Deathmatch
 - New multiplayer game featuring physics simulation system

 Source Engine Updates
 - HTTP and non-HTTP map auto downloading functionality
 - Enhanced dedicated server logging capabilities
 - Various tweaks and fixes
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Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Thiesson Johann
--
On Wed, Dec 01, 2004 at 12:34:35AM -0700, [EMAIL PROTECTED] wrote:
 for all you guys starting your new HL2 dm servers... www.HostInTheBox.net
 we sell dedicated hosting reasonably priced, and webhosting. we will sell
 game hosting seperately but if you are interested in just a game account
 email [EMAIL PROTECTED] enjoy!# located in dallas texas - good backbone
 speeds

Hey man, just go away with your f*g pub.
This is not the good place.

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DjoDjo
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RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread [EMAIL PROTECTED]
i assume you mean to download ... its hl2mp ./steam -command update -game
hl2mp

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John
Sent: Wednesday, December 01, 2004 12:43 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.


hrmm  if i do hl2ds as game type , server fails, and if i do hl2 as
gametype it syas missing gameinfo.txt

What did you do to launch it?


On Tue, 30 Nov 2004 23:39:01 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 Its 200MB compressed, comes out to around 600MB on disk. You are
 downloading the base hl2 content right now (the valve directory
 equivalent for Source). This is needed for all Source games moving
 forward.

 - Alfred



 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James
 Gurney Sent: Tuesday, November 30, 2004 11:30 PM To:
 [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP
 release, Counter-Strike: Source update.

  On 11/30/2004 11:13 PM, John wrote:
   Doh for real? taking forever to update for me anyways.
  
 
  Yeah me too.. I did an update with -game Counter-Strike Source and
  it looks like it's downloading the entire hl2 directory. It's up to
  575MB now.. Kinda wondering if this is meant to happen.. It's
  downloaded a lot more than 200MB so far, that's for sure.
 
  James
 
 
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