RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
The fix for sv_downloadurl was NOT released last night, should be in the next week or two. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 11:42 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ah! Thank you Alfred... I was just getting nervous about myself, not getting it to work :D Is there a time estimated for the fix, or was it already in the update last night? [EMAIL PROTECTED] schrieb am 03.12.04 00:24:30: The cvar for the SRC engine is: sv_downloadurl I just noticed that the code that makes this cvar is in the client only so it only works on listen servers, we will fix that. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding Sent: Thursday, December 02, 2004 3:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP release, Counter-Strike: Source update. I'm coming up with it because it works on all our servers. sv_urldownload http://www.DOMAIN.com/cstrike; just have the files you want available in the original tree format in a folder called cstrike at your domain. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, December 02, 2004 4:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
When can we expect more details on the ... Source Engine Updates - HTTP and non-HTTP map auto downloading functionality The old cvar sv_downloadurl does not work as I get Unknown command sv_downloadurl When the config file is read. On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Use sv_urldownload instead. Which is the proper usage of the cvar. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Pearse Sent: Thursday, December 02, 2004 3:57 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. When can we expect more details on the ... Source Engine Updates - HTTP and non-HTTP map auto downloading functionality The old cvar sv_downloadurl does not work as I get Unknown command sv_downloadurl When the config file is read. On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
I'm coming up with it because it works on all our servers. sv_urldownload http://www.DOMAIN.com/cstrike; just have the files you want available in the original tree format in a folder called cstrike at your domain. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, December 02, 2004 4:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
The cvar is: sv_downloadurl http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140 a lot of this type of information is on the support website. http://steampowered.custhelp.com/ - Original Message - From: m0gely To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 1:59 PM Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
The cvar for the SRC engine is: sv_downloadurl I just noticed that the code that makes this cvar is in the client only so it only works on listen servers, we will fix that. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding Sent: Thursday, December 02, 2004 3:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP release, Counter-Strike: Source update. I'm coming up with it because it works on all our servers. sv_urldownload http://www.DOMAIN.com/cstrike; just have the files you want available in the original tree format in a folder called cstrike at your domain. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, December 02, 2004 4:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Hello Kevin, it simply doesn't work :\ Unknown command sv_urldownload Unknown command sv_downloadurl (Talking about hl2mp here, but that SHOULD not matter as it isn't working for CS:S either, but really it should not matter since it's all the same server.) -- 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 03.12.04 at 00:14:38 you wrote: The cvar is: sv_downloadurl http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140 a lot of this type of information is on the support website. http://steampowered.custhelp.com/ - Original Message - From: m0gely To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 1:59 PM Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Hello Alfred, great to hear that the problem has been located, thanks :) -- Regards 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 03.12.04 at 00:20:22 you wrote: The cvar for the SRC engine is: sv_downloadurl I just noticed that the code that makes this cvar is in the client only so it only works on listen servers, we will fix that. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding Sent: Thursday, December 02, 2004 3:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] HL2MP release, Counter-Strike: Source update. I'm coming up with it because it works on all our servers. sv_urldownload http://www.DOMAIN.com/cstrike; just have the files you want available in the original tree format in a folder called cstrike at your domain. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, December 02, 2004 4:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Thank-you I'll review this information. I appreciate the time you took to reply. On Thu, 2 Dec 2004 15:14:38 -0800, Kevin Ottalini [EMAIL PROTECTED] wrote: The cvar is: sv_downloadurl http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140 a lot of this type of information is on the support website. http://steampowered.custhelp.com/ - Original Message - From: m0gely To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 1:59 PM Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Ray Spaulding wrote: I'm coming up with it because it works on all our servers. sv_urldownload Nope. It's sv_downloadurl, and it doesn't work in the Linux srcds. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update.
It works (sv_downloadurl) on the WIN32 SRCDS engine (client and dedicated server), as Alfred mentioned, perhaps this code is missing from the Linux server. sv_downloadurl = replicated - Location from which clients can download missing files - Original Message - From: 8tImER To: Kevin Ottalini Sent: Thursday, December 02, 2004 3:26 PM Subject: Re[2]: [hlds_linux] HL2MP release, Counter-Strike: Source update. Hello Kevin, it simply doesn't work :\ Unknown command sv_urldownload Unknown command sv_downloadurl (Talking about hl2mp here, but that SHOULD not matter as it isn't working for CS:S either, but really it should not matter since it's all the same server.) -- 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 03.12.04 at 00:14:38 you wrote: The cvar is: sv_downloadurl http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140 a lot of this type of information is on the support website. http://steampowered.custhelp.com/ - Original Message - From: m0gely To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 1:59 PM Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Ray Spaulding wrote: Use sv_urldownload instead. Which is the proper usage of the cvar. Where are you coming up with this stuff? That command doesn't work on my linux or win32 server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2MP release, Counter-Strike: Source update.
/me still waits for TFC:S / TF2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, December 01, 2004 12:04 AM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] [hlds_announce] HL2MP release, Counter-Strike: Source update. We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ hlds_announce mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
redo steam update make sure it has all the files. On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote: Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
i put up a 32 slot one and im noticing some clients complain of lag and others dont. i also get lag playing on it with my ati 9800. i'm assuming that this is lag based on the client side physics calclulations. anybody agree/disagree? John wrote: redo steam update make sure it has all the files. On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote: Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Anyone having Lag issues ? On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote: redo steam update make sure it has all the files. On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote: Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
-- Problem solved. The steam tool was not up to date in one of the directories. On Wed, Dec 01, 2004 at 08:43:27AM +0100, Thiesson Johann wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote: Brian Meredith wrote: Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering. You read the 'Adrian says' comment above it though, didn't you. :-) What's the load like? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
About 55-65% with 32/32 clients on a P4 3.0ghz w/ 2.6.9 kernel. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Wednesday, December 01, 2004 12:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote: Brian Meredith wrote: Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering. You read the 'Adrian says' comment above it though, didn't you. :-) What's the load like? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
32 players, 86% of a single opteron 240. OUCH!! yeah i read that comment, but i wasn't sure if that was to warn the server admins of the server usage or client lag. Andrew Forsberg wrote: On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote: Brian Meredith wrote: Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering. You read the 'Adrian says' comment above it though, didn't you. :-) What's the load like? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Still same problem :( HLDS installation up to date Anyhow else having this problem? On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote: redo steam update make sure it has all the files. On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote: Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Is it possible to run 2 mods off the same binary? ie, if I setup the config file for CS:S to bind to one IP, and then hl2mp to bind to another, can I just launch the exact same game binary with different command line arguments? I can't see any reason why it shouldn't work, and I'll try it shortly, but a quick verification would be handy.. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Roughly 45% with 32 players. dual 250's, FC2 localhost wrote: 32 players, 86% of a single opteron 240. OUCH!! yeah i read that comment, but i wasn't sure if that was to warn the server admins of the server usage or client lag. Andrew Forsberg wrote: On Wed, 2004-12-01 at 07:42 +, Stephen Nicholson wrote: Brian Meredith wrote: Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering. You read the 'Adrian says' comment above it though, didn't you. :-) What's the load like? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] HL2MP release, Counter-Strike: Source update.
I also have this problem now with CS:Source and HL2 DM. The server has been working fine before. //Thomas -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För James Martin Skickat: den 1 december 2004 09:39 Till: [EMAIL PROTECTED] Ämne: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Still same problem :( HLDS installation up to date Anyhow else having this problem? On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote: redo steam update make sure it has all the files. On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote: Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Alfred : What does cl_smooth actually do ? It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing warping every 2-3 seconds even on very high end machines. Setting it to cl_smooth 0 completely sorts out the problem and the lag disappears, but what exactly is it disabling ? Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: 01 December 2004 08:16 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Anyone having Lag issues ? *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Where do you set cl_smooth? I dont see it in the server cvarlist, and it says unknown command if I rcon it. Thank you! On Wed, 1 Dec 2004 14:35:10 -, McCormack, Chris [EMAIL PROTECTED] wrote: Alfred : What does cl_smooth actually do ? It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing warping every 2-3 seconds even on very high end machines. Setting it to cl_smooth 0 completely sorts out the problem and the lag disappears, but what exactly is it disabling ? Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: 01 December 2004 08:16 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Anyone having Lag issues ? *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
John wrote: Where do you set cl_smooth? I dont see it in the server cvarlist, and it says unknown command if I rcon it. Thank you! cl_ commands mean client. cl_smooth is a client side cvar. -- Zack Sloane http://zteknology.com We Put Personal Back in Personal Computer! You Dream it, We Build It! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Ah ha.. wonder why it causes lag. or what it does. On Wed, 01 Dec 2004 08:53:10 -0800, Z Teknology HLDS List [EMAIL PROTECTED] wrote: John wrote: Where do you set cl_smooth? I dont see it in the server cvarlist, and it says unknown command if I rcon it. Thank you! cl_ commands mean client. cl_smooth is a client side cvar. -- Zack Sloane http://zteknology.com We Put Personal Back in Personal Computer! You Dream it, We Build It! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
John wrote: Where do you set cl_smooth? I dont see it in the server cvarlist, and it says unknown command if I rcon it. Although i cannot test now, as im on my sun desktop, i *think* this is a client-side cvar... it begins with cl_, so i'm making this assumption. With this name, i *guess* it could be some kinda of optimization in some place inside Source code that isn't optimizing very well. Just my $.02. Thank you! On Wed, 1 Dec 2004 14:35:10 -, McCormack, Chris [EMAIL PROTECTED] wrote: Alfred : What does cl_smooth actually do ? It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing warping every 2-3 seconds even on very high end machines. Setting it to cl_smooth 0 completely sorts out the problem and the lag disappears, but what exactly is it disabling ? Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: 01 December 2004 08:16 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Anyone having Lag issues ? *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br Três anéis para os Reis Élficos sob este céu, Sete para os Senhores-Anões em seus rochosos corredores, Nove para Homens Mortais, fadados ao eternos sono, Um para o Senhor do Escuro em seu escuro trono Na Terra de Mordor onde as Sombras se deitam. Um Anel para a todos governar, Um Anel para encontrá-los, Um Anel para a todos trazer e na escuridão aprisioná-los Na Terra de Mordor onde as Sombras se deitam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Yea it is client side.. and it does fix the lag, just tested.. woot.. Why they released it enabled is beyond me. On Wed, 01 Dec 2004 15:16:16 -0200, dual_bereta_r0x [EMAIL PROTECTED] wrote: John wrote: Where do you set cl_smooth? I dont see it in the server cvarlist, and it says unknown command if I rcon it. Although i cannot test now, as im on my sun desktop, i *think* this is a client-side cvar... it begins with cl_, so i'm making this assumption. With this name, i *guess* it could be some kinda of optimization in some place inside Source code that isn't optimizing very well. Just my $.02. Thank you! On Wed, 1 Dec 2004 14:35:10 -, McCormack, Chris [EMAIL PROTECTED] wrote: Alfred : What does cl_smooth actually do ? It defaults to cl_smooth 1 out of the box, and a LOT of clients are seeing warping every 2-3 seconds even on very high end machines. Setting it to cl_smooth 0 completely sorts out the problem and the lag disappears, but what exactly is it disabling ? Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: 01 December 2004 08:16 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Anyone having Lag issues ? *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br Três anéis para os Reis Élficos sob este céu, Sete para os Senhores-Anões em seus rochosos corredores, Nove para Homens Mortais, fadados ao eternos sono, Um para o Senhor do Escuro em seu escuro trono Na Terra de Mordor onde as Sombras se deitam. Um Anel para a todos governar, Um Anel para encontrá-los, Um Anel para a todos trazer e na escuridão aprisioná-los Na Terra de Mordor onde as Sombras se deitam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Can we safely assume that the ... Source Engine Updates - HTTP and non-HTTP map auto downloading functionality are identical to the CS 1.6 functionality? On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
no, testet the 1.6 cvars - but they aren't there... :-( [EMAIL PROTECTED] schrieb am 01.12.04 19:12:01: Can we safely assume that the ... Source Engine Updates - HTTP and non-HTTP map auto downloading functionality are identical to the CS 1.6 functionality? On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
SV: [hlds_linux] HL2MP release, Counter-Strike: Source update.
No update on this error? -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Thomas Olofsson Skickat: den 1 december 2004 12:25 Till: [EMAIL PROTECTED] Ämne: SV: [hlds_linux] HL2MP release, Counter-Strike: Source update. I also have this problem now with CS:Source and HL2 DM. The server has been working fine before. //Thomas -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För James Martin Skickat: den 1 december 2004 09:39 Till: [EMAIL PROTECTED] Ämne: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Still same problem :( HLDS installation up to date Anyhow else having this problem? On Wed, 1 Dec 2004 03:01:05 -0500, John [EMAIL PROTECTED] wrote: redo steam update make sure it has all the files. On Wed, 1 Dec 2004 18:55:28 +1100, James Martin [EMAIL PROTECTED] wrote: Anybody lend a hand? [EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann [EMAIL PROTECTED] wrote: -- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
James Martin wrote: Still same problem :( HLDS installation up to date Anyhow else having this problem? Try removing big letters from directories names. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
anyone know what all those new cvars do :) ? help and the cvar dont give much info. On Wed, 1 Dec 2004 15:11:12 -0500, John [EMAIL PROTECTED] wrote: Little birdie said they are pushing a steam update w/in 24 hrs to fix the shuttering issue. On Wed, 01 Dec 2004 21:06:10 +0100, Mariusz Zielinski [EMAIL PROTECTED] wrote: James Martin wrote: Still same problem :( HLDS installation up to date Anyhow else having this problem? Try removing big letters from directories names. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Little birdie said they are pushing a steam update w/in 24 hrs to fix the shuttering issue. On Wed, 01 Dec 2004 21:06:10 +0100, Mariusz Zielinski [EMAIL PROTECTED] wrote: James Martin wrote: Still same problem :( HLDS installation up to date Anyhow else having this problem? Try removing big letters from directories names. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2MP release, Counter-Strike: Source update.
We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
I've nothing much to say except that you guys ROCK. Oh, and thanks especially for adding the auto-download feature to src. - Andrew On Tue, 2004-11-30 at 21:04 -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. [snip] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Very nice release. Thank you Valve. I have a question though. Has anyone been able to run more than 14 players on a HL2MP server. If I set the maxplayers to be any higher it just runs at 14. My CS:S servers seem to be fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Doh for real? taking forever to update for me anyways. On Wed, 01 Dec 2004 07:10:55 +, Stephen Nicholson [EMAIL PROTECTED] wrote: Very nice release. Thank you Valve. I have a question though. Has anyone been able to run more than 14 players on a HL2MP server. If I set the maxplayers to be any higher it just runs at 14. My CS:S servers seem to be fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
John wrote: Doh for real? taking forever to update for me anyways. Updating was really quick for a change. Normally I can forget about updating until much later after release. Today though it was very, very quick. I just can't figure out that maxplayer problem. It won't go any higher than 14 players for me :( I also can't even get on my own server. It was full less than a minute after I started the thing :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
I see other servers out there with more then 14 on the server list... Weird! On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson [EMAIL PROTECTED] wrote: John wrote: Doh for real? taking forever to update for me anyways. Updating was really quick for a change. Normally I can forget about updating until much later after release. Today though it was very, very quick. I just can't figure out that maxplayer problem. It won't go any higher than 14 players for me :( I also can't even get on my own server. It was full less than a minute after I started the thing :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
On 11/30/2004 11:13 PM, John wrote: Doh for real? taking forever to update for me anyways. Yeah me too.. I did an update with -game Counter-Strike Source and it looks like it's downloading the entire hl2 directory. It's up to 575MB now.. Kinda wondering if this is meant to happen.. It's downloaded a lot more than 200MB so far, that's for sure. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Other question - is there any kind of example server.cfg around? A list of maps that could be used? [EMAIL PROTECTED] schrieb am 01.12.04 08:29:17: I see other servers out there with more then 14 on the server list... Weird! On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson [EMAIL PROTECTED] wrote: John wrote: Doh for real? taking forever to update for me anyways. Updating was really quick for a change. Normally I can forget about updating until much later after release. Today though it was very, very quick. I just can't figure out that maxplayer problem. It won't go any higher than 14 players for me :( I also can't even get on my own server. It was full less than a minute after I started the thing :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Stephen Nicholson Sent: Tuesday, November 30, 2004 11:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. Very nice release. Thank you Valve. I have a question though. Has anyone been able to run more than 14 players on a HL2MP server. If I set the maxplayers to be any higher it just runs at 14. My CS:S servers seem to be fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Its 200MB compressed, comes out to around 600MB on disk. You are downloading the base hl2 content right now (the valve directory equivalent for Source). This is needed for all Source games moving forward. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Tuesday, November 30, 2004 11:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. On 11/30/2004 11:13 PM, John wrote: Doh for real? taking forever to update for me anyways. Yeah me too.. I did an update with -game Counter-Strike Source and it looks like it's downloading the entire hl2 directory. It's up to 575MB now.. Kinda wondering if this is meant to happen.. It's downloaded a lot more than 200MB so far, that's for sure. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
for all you guys starting your new HL2 dm servers... www.HostInTheBox.net we sell dedicated hosting reasonably priced, and webhosting. we will sell game hosting seperately but if you are interested in just a game account email [EMAIL PROTECTED] enjoy!# located in dallas texas - good backbone speeds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: Wednesday, December 01, 2004 12:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. I see other servers out there with more then 14 on the server list... Weird! On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson [EMAIL PROTECTED] wrote: John wrote: Doh for real? taking forever to update for me anyways. Updating was really quick for a change. Normally I can forget about updating until much later after release. Today though it was very, very quick. I just can't figure out that maxplayer problem. It won't go any higher than 14 players for me :( I also can't even get on my own server. It was full less than a minute after I started the thing :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
hrmm if i do hl2ds as game type , server fails, and if i do hl2 as gametype it syas missing gameinfo.txt What did you do to launch it? On Tue, 30 Nov 2004 23:39:01 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Its 200MB compressed, comes out to around 600MB on disk. You are downloading the base hl2 content right now (the valve directory equivalent for Source). This is needed for all Source games moving forward. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Tuesday, November 30, 2004 11:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. On 11/30/2004 11:13 PM, John wrote: Doh for real? taking forever to update for me anyways. Yeah me too.. I did an update with -game Counter-Strike Source and it looks like it's downloading the entire hl2 directory. It's up to 575MB now.. Kinda wondering if this is meant to happen.. It's downloaded a lot more than 200MB so far, that's for sure. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Brian Meredith wrote: Edit hl2mp/cfg/valve.rc and comment out the maxplayers line. That worked. Cheers! Seems to be a maximum of 32 if anyone was wondering. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
Keep your spam to yourself. Kthx. [EMAIL PROTECTED] wrote: for all you guys starting your new HL2 dm servers... www.HostInTheBox.net we sell dedicated hosting reasonably priced, and webhosting. we will sell game hosting seperately but if you are interested in just a game account email [EMAIL PROTECTED] enjoy!# located in dallas texas - good backbone speeds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: Wednesday, December 01, 2004 12:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. I see other servers out there with more then 14 on the server list... Weird! On Wed, 01 Dec 2004 07:20:16 +, Stephen Nicholson [EMAIL PROTECTED] wrote: John wrote: Doh for real? taking forever to update for me anyways. Updating was really quick for a change. Normally I can forget about updating until much later after release. Today though it was very, very quick. I just can't figure out that maxplayer problem. It won't go any higher than 14 players for me :( I also can't even get on my own server. It was full less than a minute after I started the thing :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
duh hl2mp nevermind :D On Wed, 1 Dec 2004 02:42:45 -0500, John [EMAIL PROTECTED] wrote: hrmm if i do hl2ds as game type , server fails, and if i do hl2 as gametype it syas missing gameinfo.txt What did you do to launch it? On Tue, 30 Nov 2004 23:39:01 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Its 200MB compressed, comes out to around 600MB on disk. You are downloading the base hl2 content right now (the valve directory equivalent for Source). This is needed for all Source games moving forward. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Tuesday, November 30, 2004 11:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. On 11/30/2004 11:13 PM, John wrote: Doh for real? taking forever to update for me anyways. Yeah me too.. I did an update with -game Counter-Strike Source and it looks like it's downloading the entire hl2 directory. It's up to 575MB now.. Kinda wondering if this is meant to happen.. It's downloaded a lot more than 200MB so far, that's for sure. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
-- Hi I've a problem when updating hl2/ directory. When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files. I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects. What is the problem ? -- DjoDjo On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
-- On Wed, Dec 01, 2004 at 12:34:35AM -0700, [EMAIL PROTECTED] wrote: for all you guys starting your new HL2 dm servers... www.HostInTheBox.net we sell dedicated hosting reasonably priced, and webhosting. we will sell game hosting seperately but if you are interested in just a game account email [EMAIL PROTECTED] enjoy!# located in dallas texas - good backbone speeds Hey man, just go away with your f*g pub. This is not the good place. -- DjoDjo -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL2MP release, Counter-Strike: Source update.
i assume you mean to download ... its hl2mp ./steam -command update -game hl2mp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: Wednesday, December 01, 2004 12:43 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. hrmm if i do hl2ds as game type , server fails, and if i do hl2 as gametype it syas missing gameinfo.txt What did you do to launch it? On Tue, 30 Nov 2004 23:39:01 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Its 200MB compressed, comes out to around 600MB on disk. You are downloading the base hl2 content right now (the valve directory equivalent for Source). This is needed for all Source games moving forward. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Tuesday, November 30, 2004 11:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update. On 11/30/2004 11:13 PM, John wrote: Doh for real? taking forever to update for me anyways. Yeah me too.. I did an update with -game Counter-Strike Source and it looks like it's downloading the entire hl2 directory. It's up to 575MB now.. Kinda wondering if this is meant to happen.. It's downloaded a lot more than 200MB so far, that's for sure. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux