[hlds_linux] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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Re: [hlds_linux] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Alex / ch4os

hi,

do you guys still work on the huge lags problem during gameplay (even
with net_queued_packet_threads 0) on some cs:s servers?
just asking because there wasn't any feedback anymore.

thanks,

alex aka ch4os



- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Saturday, June 16, 2007 3:10 AM
Subject: [hlds_linux] Half-Life 2: Deathmatch Update Released



Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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[hlds_linux] Half-Life 2: Deathmatch Update Released

2007-03-27 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released.  Please run
hldsupdatetool to download these updates.  The specific changes include:

Half-Life 2: Deathmatch:
- Fixed player movement bug caused by joining and leaving spectator mode

Jason


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[hlds_linux] Half-Life 2: Deathmatch update released

2006-07-27 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Linux servers
may be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:
- Added spectator mode. If the server has mp_allowspectators set to 1,
users can type spectate to enter spectator mode.  Users can also type
jointeam 1 to enter spectator mode.

Jason

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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2006-07-12 Thread Evaldas Zilinskas

Thanks for the update, I see Alfred is on vacation or something? :)

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Wednesday, July 12, 2006 3:42 AM
Subject: [hlds_linux] Half-Life 2: Deathmatch update released



An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player ready command. If 'mp_readyrestart' is enabled, then
the round can be restarted if every player says ready
- Objects no longer hide tripwire slams. If an object is placed on top
of a tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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[hlds_linux] Half-Life 2: Deathmatch update released

2006-07-11 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player ready command. If 'mp_readyrestart' is enabled, then
the round can be restarted if every player says ready
- Objects no longer hide tripwire slams. If an object is placed on top
of a tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2006-07-11 Thread [EMAIL PROTECTED]

Jason Ruymen schrieb:

An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player ready command. If 'mp_readyrestart' is enabled, then
the round can be restarted if every player says ready
- Objects no longer hide tripwire slams. If an object is placed on top
of a tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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erm thx for this update, nice work.

Can we have this mp_readystart-Feature in CS:S please?!

Best regards.

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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2006-06-15 Thread Jesus Plaza

Alfred Reynolds wrote:


An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=newsid=652

(note to self, find a synonym for update :)
- Alfred

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Note: synonym: :) :)
amend
improve


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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2006-06-15 Thread [EMAIL PROTECTED]

Alfred Reynolds schrieb:

An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=newsid=652

(note to self, find a synonym for update :)
- Alfred

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Thanks for the update Alfred. I think we need this:

Added a /sv_report_client_settings/ command. If server logging is
enabled, setting this server variable to 1 will log the cl_cmdrate
command from the client's machine

for CS:S!

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[hlds_linux] Half-Life 2: Deathmatch update released

2006-06-14 Thread Alfred Reynolds
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=newsid=652

(note to self, find a synonym for update :)
- Alfred

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RE: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread Alfred Reynolds
No, that will be sometime next week.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Gurney Sent: Friday, December 10, 2004 3:00 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] Half-Life
2: Deathmatch update released

 On 12/10/2004 2:40 PM, Alfred Reynolds wrote:
  We have released an update to Half-Life 2: Deathmatch and the
  dedicated server. You need to run hldsupdatetool to get this update.
 
  This update tweaks several gameplay issues with Half-Life 2:
  Deathmatch and fixes a couple dedicated server problems. Details of
  the update can be found here:
  http://www.steampowered.com/index.php?area=newsid=372

 Hm, don't see it in the list.. is sv_downloadurl fixed in this
 release as well?

 James

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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread James Gurney
On 12/10/2004 2:40 PM, Alfred Reynolds wrote:
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.
This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://www.steampowered.com/index.php?area=newsid=372
Hm, don't see it in the list.. is sv_downloadurl fixed in this release
as well?
James
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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread Kingsley Foreman
oh yer cause sat morning in Australia is great expecially
after a christmas party last night,
but really release the patches when u want,
Im happy to do them anytime :)
and pfft to demanding gsp's
Kingsley
- Original Message -
From: hondaman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 11, 2004 10:17 AM
Subject: Re: [hlds_linux] Half-Life 2: Deathmatch update released

Yeah, thanks for the update.  But next time, please only fix bugs when
its convenient for _US
_/me rolls his eyes
PiTaGoRaS wrote:
Thanks, but a friday is not the best day to release updates for large
GSP's. I hope at least protocol has not changed...
--
PiTaGoRaS
Alfred Reynolds escribió (Fri, 10 Dec 2004 14:40:46 -0800):

We have released an update to Half-Life 2: Deathmatch and the
dedicated server. You need to run hldsupdatetool to get this update.
This update tweaks several gameplay issues with Half-Life 2:
Deathmatch and fixes a couple dedicated server problems. Details of
the update can be found here:
http://www.steampowered.com/index.php?area=newsid=372
- Alfred
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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread Eric (Deacon)
In a bold display of creativity, Alfred Reynolds wrote:
Details of the update can be found here:
http://www.steampowered.com/index.php?area=newsid=372
Half-Life 2
# Solved disc in drive incompatibility error by removing Securom disc
check routine
For those who may have bitched about it but not followed the link.
--
Eric (the Deacon remix)
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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread [EMAIL PROTECTED]
Alfred Reynolds schrieb:
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.
This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://www.steampowered.com/index.php?area=newsid=372
- Alfred
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thx Alfred, nice job!
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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread PiTaGoRaS
Thanks, but a friday is not the best day to release updates for large GSP's. I 
hope at least protocol has not changed...

--
PiTaGoRaS

Alfred Reynolds escribió (Fri, 10 Dec 2004 14:40:46 -0800):
 We have released an update to Half-Life 2: Deathmatch and the
 dedicated server. You need to run hldsupdatetool to get this update.

 This update tweaks several gameplay issues with Half-Life 2:
 Deathmatch and fixes a couple dedicated server problems. Details of
 the update can be found here:
 http://www.steampowered.com/index.php?area=newsid=372

 - Alfred

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Re: [hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread hondaman
Yeah, thanks for the update.  But next time, please only fix bugs when
its convenient for _US
_/me rolls his eyes
PiTaGoRaS wrote:
Thanks, but a friday is not the best day to release updates for large GSP's. I 
hope at least protocol has not changed...
--
PiTaGoRaS
Alfred Reynolds escribió (Fri, 10 Dec 2004 14:40:46 -0800):

We have released an update to Half-Life 2: Deathmatch and the
dedicated server. You need to run hldsupdatetool to get this update.
This update tweaks several gameplay issues with Half-Life 2:
Deathmatch and fixes a couple dedicated server problems. Details of
the update can be found here:
http://www.steampowered.com/index.php?area=newsid=372
- Alfred
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[hlds_linux] Half-Life 2: Deathmatch update released

2004-12-10 Thread Alfred Reynolds
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.

This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://www.steampowered.com/index.php?area=newsid=372

- Alfred

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