Re: [hlds_linux] How hard would it be to make hlds 64 players?
True, but look at the intake of funds. It would more then cover the cost. Just my $0.02 - Original Message - From: localhost [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 25, 2004 7:57 PM Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players? it would be hell for admins like us. you wouldnt be able to fit more than 4 servers on a good size box m0gely wrote: Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How hard would it be to make hlds 64 players?
Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds 64 players?
it would be hell for admins like us. you wouldnt be able to fit more than 4 servers on a good size box m0gely wrote: Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds 64 players?
On Monday 26 April 2004 02:12, m0gely wrote: Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P Hehehe. Allowing 64 players should be a trivial change probably. However, we are talking about a several years old server codebase here which never was written to handle the loads its seeing today =P So while it may be possible to do it with the current codebase quite easy. The hardware required to support it may not exsist judging from how badly HLDS handles the increase in number of users from 16-20, and from 20-32. Just my 2cents. Personally ive given up on HLDS due to it not being cost efficient in any possible way to run a CS server anymore after 3110. -- Yours Sincerely Thomas Juberg Stensås -- What we do in life echoes in eternity ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux