Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-26 Thread tlpitts
True, but look at the intake of funds. It would more then cover the cost.

Just my $0.02
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Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players?


 it would be hell for admins like us.  you wouldnt be able to fit more
 than 4 servers on a good size box

 m0gely wrote:
  Would this be a huge undertaking?  I realize it's pretty late in the
  game to even suggest such a revision if it is indeed that big.  But it
  could make some great new mapping possibilities and game play.  And I'm
  not talking about making Dust2 64 player. :P
 
  --
  - m0gely
  http://quake2.telestream.com/
  Q2 | Q3A | Counter-strike
 
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[hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread m0gely
Would this be a huge undertaking?  I realize it's pretty late in the
game to even suggest such a revision if it is indeed that big.  But it
could make some great new mapping possibilities and game play.  And I'm
not talking about making Dust2 64 player. :P
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread localhost
it would be hell for admins like us.  you wouldnt be able to fit more
than 4 servers on a good size box
m0gely wrote:
Would this be a huge undertaking?  I realize it's pretty late in the
game to even suggest such a revision if it is indeed that big.  But it
could make some great new mapping possibilities and game play.  And I'm
not talking about making Dust2 64 player. :P
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread Thomas J. Stensås
On Monday 26 April 2004 02:12, m0gely wrote:
 Would this be a huge undertaking?  I realize it's pretty late in the
 game to even suggest such a revision if it is indeed that big.  But it
 could make some great new mapping possibilities and game play.  And I'm
 not talking about making Dust2 64 player. :P

Hehehe.

Allowing 64 players should be a trivial change probably. However, we are
talking about a several years old server codebase here which never was
written to handle the loads its seeing today =P

So while it may be possible to do it with the current codebase quite easy. The
hardware required to support it may not exsist judging from how badly HLDS
handles the increase in number of users from 16-20, and from 20-32.

Just my 2cents.

Personally ive given up on HLDS due to it not being cost efficient in any
possible way to run a CS server anymore after 3110.

--
Yours Sincerely

Thomas Juberg Stensås

-- What we do in life echoes in eternity


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