Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-20 Thread Ronny Schedel
The sound cache is full on a full server after some seconds. It seems to be 
limited to 67 MB only. I have increased mem_min_heapsize, mem_max_heapsize 
and snd_async_minsize, but the 67 MB limit is still there...
So there must be some other way to increase it.



- Original Message - 
From: Donnie Newlove donnie.newl...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 19, 2009 11:14 PM
Subject: Re: [hlds_linux] Intermittent lag spikes since classless update?


How is snd_async_showmem looking? I'm pretty sure the cache is working
for me since I always have stuttering after starting the game but as I
play this usually becomes less common over time, I imagine that is
because the content is kept in memory. Btw, is there anyway to
increase the size of the sound cache?

On Wed, Aug 19, 2009 at 9:53 PM, Ronny Schedeli...@ronny-schedel.de wrote:
 Besides this, I can see the game does not cache the WAV sound files.
 Whenever something is spoken or a weapon sound is played, the game loads 
 the
 WAV files, even when it was loaded some seconds before. The files cannot 
 be
 cached by the underlying operating system, because the files have to be
 loaded from the gcf. Is there some trick to prevent this? cl_forcepreload
 does not help in this case.


 This is a client side lag issue. With filemon I can see it happens when
 the
 game access the GameOverlayUI.exe.log

 Inside the file I can see alot of this:

 Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame
 from
 us in over 10 seconds
 Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame


 It has something to do with the game overlay I suppose.


 seems this all started after that update. Doesn't seem to matter what
 kind
 of load there is on the server, i've seen it happen at 20% capacity, and
 60%

 Happened when I had no addons loaded during that short period when
 sourcemod
 was broken too.

 I have a few different compiled kernels that I mess with + the default
 one
 and a crazy rt patched thingy, all make no difference.
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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-20 Thread Ronny Schedel

Disable the game overlay in the Steam settings, restart Steam and look if it 
solve your lag problems.


 hmm, well sometimes it happens to a few people at the same, time, 
 sometimes
 to others and not me.

 On Wed, Aug 19, 2009 at 1:53 PM, Ronny Schedel 
 i...@ronny-schedel.dewrote:

 Besides this, I can see the game does not cache the WAV sound files.
 Whenever something is spoken or a weapon sound is played, the game loads
 the
 WAV files, even when it was loaded some seconds before. The files cannot 
 be
 cached by the underlying operating system, because the files have to be
 loaded from the gcf. Is there some trick to prevent this? cl_forcepreload
 does not help in this case.

 
  This is a client side lag issue. With filemon I can see it happens when
  the
  game access the GameOverlayUI.exe.log
 
  Inside the file I can see alot of this:
 
  Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame
  from
  us in over 10 seconds
  Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a 
  frame
  Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a 
  frame
 
 
  It has something to do with the game overlay I suppose.
 
 
  seems this all started after that update.  Doesn't seem to matter what
  kind
  of load there is on the server, i've seen it happen at 20% capacity, 
  and
  60%
 
  Happened when I had no addons loaded during that short period when
  sourcemod
  was broken too.
 
  I have a few different compiled kernels that I mess with + the default
  one
  and a crazy rt patched thingy, all make no difference.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-20 Thread gameadmin
 

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
 Of Ronny Schedel
 Sent: 19 August 2009 20:53
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Intermittent lag spikes since 
 classless update?
 
 Besides this, I can see the game does not cache the WAV sound files. 
 Whenever something is spoken or a weapon sound is played, the 
 game loads the 
 WAV files, even when it was loaded some seconds before. The 
 files cannot be 
 cached by the underlying operating system, because the files 
 have to be 
 loaded from the gcf. Is there some trick to prevent this? 
 cl_forcepreload 
 does not help in this case.
 

The gcf itself, or the relevant parts, could be cached by the OS, but I see
your point :)


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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-20 Thread Ronny Schedel

The gcf are normally very big, I don't think such large files are cached.




 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
 Of Ronny Schedel
 Sent: 19 August 2009 20:53
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Intermittent lag spikes since
 classless update?

 Besides this, I can see the game does not cache the WAV sound files.
 Whenever something is spoken or a weapon sound is played, the
 game loads the
 WAV files, even when it was loaded some seconds before. The
 files cannot be
 cached by the underlying operating system, because the files
 have to be
 loaded from the gcf. Is there some trick to prevent this?
 cl_forcepreload
 does not help in this case.


 The gcf itself, or the relevant parts, could be cached by the OS, but I 
 see
 your point :)


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 please visit:
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[hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread FPSB | Goerge
seems this all started after that update.  Doesn't seem to matter what kind
of load there is on the server, i've seen it happen at 20% capacity, and 60%

Happened when I had no addons loaded during that short period when sourcemod
was broken too.

I have a few different compiled kernels that I mess with + the default one
and a crazy rt patched thingy, all make no difference.
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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread DontWannaName!
Is this a new or different lag spike issue from last time :D

On Wed, Aug 19, 2009 at 10:45 AM, FPSB | Goerge
brutalgoerge...@gmail.comwrote:

 seems this all started after that update.  Doesn't seem to matter what kind
 of load there is on the server, i've seen it happen at 20% capacity, and
 60%

 Happened when I had no addons loaded during that short period when
 sourcemod
 was broken too.

 I have a few different compiled kernels that I mess with + the default one
 and a crazy rt patched thingy, all make no difference.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread Ronny Schedel

This is a client side lag issue. With filemon I can see it happens when the 
game access the GameOverlayUI.exe.log

Inside the file I can see alot of this:

Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from 
us in over 10 seconds
Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame


It has something to do with the game overlay I suppose.


 seems this all started after that update.  Doesn't seem to matter what 
 kind
 of load there is on the server, i've seen it happen at 20% capacity, and 
 60%

 Happened when I had no addons loaded during that short period when 
 sourcemod
 was broken too.

 I have a few different compiled kernels that I mess with + the default one
 and a crazy rt patched thingy, all make no difference.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread Shane Arnold
I can confirm this to be an issue, but im not sure if it is server side 
or client side (I've only noticed it as a client).

FPSB | Goerge wrote:
 seems this all started after that update.  Doesn't seem to matter what kind
 of load there is on the server, i've seen it happen at 20% capacity, and 60%

 Happened when I had no addons loaded during that short period when sourcemod
 was broken too.

 I have a few different compiled kernels that I mess with + the default one
 and a crazy rt patched thingy, all make no difference.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


   


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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread Ronny Schedel
Besides this, I can see the game does not cache the WAV sound files. 
Whenever something is spoken or a weapon sound is played, the game loads the 
WAV files, even when it was loaded some seconds before. The files cannot be 
cached by the underlying operating system, because the files have to be 
loaded from the gcf. Is there some trick to prevent this? cl_forcepreload 
does not help in this case.


 This is a client side lag issue. With filemon I can see it happens when 
 the
 game access the GameOverlayUI.exe.log

 Inside the file I can see alot of this:

 Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame 
 from
 us in over 10 seconds
 Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame


 It has something to do with the game overlay I suppose.


 seems this all started after that update.  Doesn't seem to matter what
 kind
 of load there is on the server, i've seen it happen at 20% capacity, and
 60%

 Happened when I had no addons loaded during that short period when
 sourcemod
 was broken too.

 I have a few different compiled kernels that I mess with + the default 
 one
 and a crazy rt patched thingy, all make no difference.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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 please visit:
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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread FPSB | Goerge
hmm, well sometimes it happens to a few people at the same, time, sometimes
to others and not me.

On Wed, Aug 19, 2009 at 1:53 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 Besides this, I can see the game does not cache the WAV sound files.
 Whenever something is spoken or a weapon sound is played, the game loads
 the
 WAV files, even when it was loaded some seconds before. The files cannot be
 cached by the underlying operating system, because the files have to be
 loaded from the gcf. Is there some trick to prevent this? cl_forcepreload
 does not help in this case.

 
  This is a client side lag issue. With filemon I can see it happens when
  the
  game access the GameOverlayUI.exe.log
 
  Inside the file I can see alot of this:
 
  Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame
  from
  us in over 10 seconds
  Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame
 
 
  It has something to do with the game overlay I suppose.
 
 
  seems this all started after that update.  Doesn't seem to matter what
  kind
  of load there is on the server, i've seen it happen at 20% capacity, and
  60%
 
  Happened when I had no addons loaded during that short period when
  sourcemod
  was broken too.
 
  I have a few different compiled kernels that I mess with + the default
  one
  and a crazy rt patched thingy, all make no difference.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread Donnie Newlove
How is snd_async_showmem looking? I'm pretty sure the cache is working
for me since I always have stuttering after starting the game but as I
play this usually becomes less common over time, I imagine that is
because the content is kept in memory. Btw, is there anyway to
increase the size of the sound cache?

On Wed, Aug 19, 2009 at 9:53 PM, Ronny Schedeli...@ronny-schedel.de wrote:
 Besides this, I can see the game does not cache the WAV sound files.
 Whenever something is spoken or a weapon sound is played, the game loads the
 WAV files, even when it was loaded some seconds before. The files cannot be
 cached by the underlying operating system, because the files have to be
 loaded from the gcf. Is there some trick to prevent this? cl_forcepreload
 does not help in this case.


 This is a client side lag issue. With filemon I can see it happens when
 the
 game access the GameOverlayUI.exe.log

 Inside the file I can see alot of this:

 Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame
 from
 us in over 10 seconds
 Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
 Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame


 It has something to do with the game overlay I suppose.


 seems this all started after that update.  Doesn't seem to matter what
 kind
 of load there is on the server, i've seen it happen at 20% capacity, and
 60%

 Happened when I had no addons loaded during that short period when
 sourcemod
 was broken too.

 I have a few different compiled kernels that I mess with + the default
 one
 and a crazy rt patched thingy, all make no difference.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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