Re: [hlds_linux] Intermittent lag spikes since classless update?
The sound cache is full on a full server after some seconds. It seems to be limited to 67 MB only. I have increased mem_min_heapsize, mem_max_heapsize and snd_async_minsize, but the 67 MB limit is still there... So there must be some other way to increase it. - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 19, 2009 11:14 PM Subject: Re: [hlds_linux] Intermittent lag spikes since classless update? How is snd_async_showmem looking? I'm pretty sure the cache is working for me since I always have stuttering after starting the game but as I play this usually becomes less common over time, I imagine that is because the content is kept in memory. Btw, is there anyway to increase the size of the sound cache? On Wed, Aug 19, 2009 at 9:53 PM, Ronny Schedeli...@ronny-schedel.de wrote: Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
Disable the game overlay in the Steam settings, restart Steam and look if it solve your lag problems. hmm, well sometimes it happens to a few people at the same, time, sometimes to others and not me. On Wed, Aug 19, 2009 at 1:53 PM, Ronny Schedel i...@ronny-schedel.dewrote: Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
-Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: 19 August 2009 20:53 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Intermittent lag spikes since classless update? Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. The gcf itself, or the relevant parts, could be cached by the OS, but I see your point :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
The gcf are normally very big, I don't think such large files are cached. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: 19 August 2009 20:53 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Intermittent lag spikes since classless update? Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. The gcf itself, or the relevant parts, could be cached by the OS, but I see your point :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Intermittent lag spikes since classless update?
seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
Is this a new or different lag spike issue from last time :D On Wed, Aug 19, 2009 at 10:45 AM, FPSB | Goerge brutalgoerge...@gmail.comwrote: seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
I can confirm this to be an issue, but im not sure if it is server side or client side (I've only noticed it as a client). FPSB | Goerge wrote: seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
hmm, well sometimes it happens to a few people at the same, time, sometimes to others and not me. On Wed, Aug 19, 2009 at 1:53 PM, Ronny Schedel i...@ronny-schedel.dewrote: Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
How is snd_async_showmem looking? I'm pretty sure the cache is working for me since I always have stuttering after starting the game but as I play this usually becomes less common over time, I imagine that is because the content is kept in memory. Btw, is there anyway to increase the size of the sound cache? On Wed, Aug 19, 2009 at 9:53 PM, Ronny Schedeli...@ronny-schedel.de wrote: Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux