Re: [hlds_linux] L4D Community Server Idea - Matchmaking
Ditto -- when people connect they just get normal settings which is annoying -- not a huge deal to just change it to whatever, but still.. Why can't lobby leaders have an option to choose Dedicated Server, Local Server Community Server, or something? That seems like the simplest thing to do -- I don't care which server my members land on, just that they can... Right now with sv_search_key set on all my forks and my client, I never land on my servers -- ever. It's annoying to say the least. On Wed, Nov 19, 2008 at 2:44 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Client connections still bypass the password, anyway. :) Anyone else want to up this thread? It'd be nice to get more people attached to this thread so Valve sees this isn't just some proprietary thing we want. I still have no reason to run community servers. People would rather play on auto-join because they can configure their games. On Tue, Nov 18, 2008 at 7:40 PM, 1nsane [EMAIL PROTECTED] wrote: Mine has no pass and it doesn't work for me :S. On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote: As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set. - Dave - Original Message - From: bl4nk [EMAIL PROTECTED] Date: Tuesday, November 18, 2008 6:31 pm Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Same here. I have servers set up, but when my key matches the one I set on the server, I can't find any dedicated servers when searching for one to host my lobby game. Once I remove the key from my client, I can instantly find a server to host our game. 1nsane wrote: sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(. On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] gaming.com wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo
[hlds_linux] L4D Community Server Idea - Matchmaking
Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
This is also how _exactly_ i would like it to work. Having a random is just odd. Current system seems to have been made for people that just want to play. Its easy to use but the downside which experienced players have are the ones that we now are facing. What Cc2iscool and others on this list have suggested before would be a nice addition. -ics Flubber kirjoitti: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
I agree. It would also be great if you could connect to a password-protected server from the lobby by using its sv_search_key. I have asked about this several times but got no response. - Dave Cc2iscooL wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(. On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
Why need a sv_search_key, just having the passworded server show in the community server list would be a great progress. 2008/11/18 David A. Parker [EMAIL PROTECTED] I agree. It would also be great if you could connect to a password-protected server from the lobby by using its sv_search_key. I have asked about this several times but got no response. - Dave Cc2iscooL wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
Same here. I have servers set up, but when my key matches the one I set on the server, I can't find any dedicated servers when searching for one to host my lobby game. Once I remove the key from my client, I can instantly find a server to host our game. 1nsane wrote: sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(. On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set. - Dave - Original Message - From: bl4nk [EMAIL PROTECTED] Date: Tuesday, November 18, 2008 6:31 pm Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Same here. I have servers set up, but when my key matches the one I set on the server, I can't find any dedicated servers when searching for one to host my lobby game. Once I remove the key from my client, I can instantly find a server to host our game. 1nsane wrote: sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(. On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] gaming.com wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
Mine has no pass and it doesn't work for me :S. On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote: As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set. - Dave - Original Message - From: bl4nk [EMAIL PROTECTED] Date: Tuesday, November 18, 2008 6:31 pm Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Same here. I have servers set up, but when my key matches the one I set on the server, I can't find any dedicated servers when searching for one to host my lobby game. Once I remove the key from my client, I can instantly find a server to host our game. 1nsane wrote: sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(. On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] gaming.com wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community Server Idea - Matchmaking
Client connections still bypass the password, anyway. :) Anyone else want to up this thread? It'd be nice to get more people attached to this thread so Valve sees this isn't just some proprietary thing we want. I still have no reason to run community servers. People would rather play on auto-join because they can configure their games. On Tue, Nov 18, 2008 at 7:40 PM, 1nsane [EMAIL PROTECTED] wrote: Mine has no pass and it doesn't work for me :S. On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote: As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set. - Dave - Original Message - From: bl4nk [EMAIL PROTECTED] Date: Tuesday, November 18, 2008 6:31 pm Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Same here. I have servers set up, but when my key matches the one I set on the server, I can't find any dedicated servers when searching for one to host my lobby game. Once I remove the key from my client, I can instantly find a server to host our game. 1nsane wrote: sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an exclusive server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(. On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I take that back. It works as intended...but why can't we get this integrated into the community system? On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote: As far as I can tell sv_search_key no longer works as intended. On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] gaming.com wrote: I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;) Flubber wrote: I asked for that feature days ago, no response. 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list