Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Steve Sumichrast
Ditto -- when people connect they just get normal settings which is
annoying -- not a huge deal to just change it to whatever, but still..
 Why can't lobby leaders have an option to choose Dedicated Server,
Local Server Community Server, or something?  That seems like the
simplest thing to do -- I don't care which server my members land on,
just that they can...

Right now with sv_search_key set on all my forks and my client, I
never land on my servers -- ever.  It's annoying to say the least.


On Wed, Nov 19, 2008 at 2:44 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
 Client connections still bypass the password, anyway. :)

 Anyone else want to up this thread? It'd be nice to get more people attached
 to this thread so Valve sees this isn't just some proprietary thing we want.
 I still have no reason to run community servers. People would rather play on
 auto-join because they can configure their games.

 On Tue, Nov 18, 2008 at 7:40 PM, 1nsane [EMAIL PROTECTED] wrote:

 Mine has no pass and it doesn't work for me :S.

 On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote:

  As far as I can tell, sv_search_key still works for me as long as the
  server does not also have sv_password set.
 
  - Dave
 
  - Original Message -
  From: bl4nk [EMAIL PROTECTED]
  Date: Tuesday, November 18, 2008 6:31 pm
  Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Same here. I have servers set up, but when my key matches the
   one I set
   on the server, I can't find any dedicated servers when searching
   for one
   to host my lobby game. Once I remove the key from my client, I
   can
   instantly find a server to host our game.
  
   1nsane wrote:
sv_search_key does not seem to work for me. It can never find
   servers with
the same key in my case. And if I do connect to an exclusive
   server and
vote to come back to the lobby (to change the map or
   characters) it then
sends me to a different server while my own is idling. As a
   bonus I got
kicked off some server after the game ended from our prrivate
   one and the
lobby decided to randomly change servers :(.
   
On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
   [EMAIL PROTECTED] wrote:
   
   
I take that back.
   
It works as intended...but why can't we get this integrated
   into the
community system?
   
On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
   [EMAIL PROTECTED] wrote:
   
   
As far as I can tell sv_search_key no longer works as intended.
   
   
On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
   gaming.com
wrote:
   
I thought this was already there.  You could make your
   own lobby with
your own settings and, using the sv_search_key..and now the group
thingy, you should be able to have that game played on your
   own server.
Perhaps I'm mistaken, wouldn't be the first time. ;)
   
Flubber wrote:
   
I asked for that feature days ago, no response.
   
2008/11/18 Cc2iscooL [EMAIL PROTECTED]
   
   
   
Alright guys, I had an idea for the community-based
   servers seeing as
   
the
   
current one is ...well...not too great.
   
I'd like my community members to be able to create
   lobbies and THEN
   
join my
   
servers, not join my servers and then try to set the
   options they
   
want.
   
If
   
a
server is empty, why can't the client reserve it as a
   lobby and then
   
join
   
it
once they're done making changes? It seems rather silly
   to me that
   
when
   
you
   
click join game on a zero player server, you
   immediately go to the
   
lobby,
   
but then it drops you right into the game. Can we use the
   reserve
system
   
here to make use of our servers? Actually, I liked it
   better when
sv_search_key was around. Sure, the client had to type
   something in
   
every
   
time they started their game (or add it to their
   autoexec) but
   
seriously,
   
it
was better, as people could join our servers if they were
   available
instead
   
of not.
   
Can you guys add something back like this, please?
   
Thanks!
   
Cc2iscooL
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[hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
Alright guys, I had an idea for the community-based servers seeing as the
current one is ...well...not too great.

I'd like my community members to be able to create lobbies and THEN join my
servers, not join my servers and then try to set the options they want. If a
server is empty, why can't the client reserve it as a lobby and then join it
once they're done making changes? It seems rather silly to me that when you
click join game on a zero player server, you immediately go to the lobby,
but then it drops you right into the game. Can we use the reserve system
here to make use of our servers? Actually, I liked it better when
sv_search_key was around. Sure, the client had to type something in every
time they started their game (or add it to their autoexec) but seriously, it
was better, as people could join our servers if they were available instead
of not.

Can you guys add something back like this, please?

Thanks!

Cc2iscooL
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Flubber
I asked for that feature days ago, no response.

2008/11/18 Cc2iscooL [EMAIL PROTECTED]

 Alright guys, I had an idea for the community-based servers seeing as the
 current one is ...well...not too great.

 I'd like my community members to be able to create lobbies and THEN join my
 servers, not join my servers and then try to set the options they want. If
 a
 server is empty, why can't the client reserve it as a lobby and then join
 it
 once they're done making changes? It seems rather silly to me that when you
 click join game on a zero player server, you immediately go to the lobby,
 but then it drops you right into the game. Can we use the reserve system
 here to make use of our servers? Actually, I liked it better when
 sv_search_key was around. Sure, the client had to type something in every
 time they started their game (or add it to their autoexec) but seriously,
 it
 was better, as people could join our servers if they were available instead
 of not.

 Can you guys add something back like this, please?

 Thanks!

 Cc2iscooL
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Joseph Laws
I thought this was already there.  You could make your own lobby with 
your own settings and, using the sv_search_key..and now the group 
thingy, you should be able to have that game played on your own server.  
Perhaps I'm mistaken, wouldn't be the first time. ;)

Flubber wrote:
 I asked for that feature days ago, no response.

 2008/11/18 Cc2iscooL [EMAIL PROTECTED]

   
 Alright guys, I had an idea for the community-based servers seeing as the
 current one is ...well...not too great.

 I'd like my community members to be able to create lobbies and THEN join my
 servers, not join my servers and then try to set the options they want. If
 a
 server is empty, why can't the client reserve it as a lobby and then join
 it
 once they're done making changes? It seems rather silly to me that when you
 click join game on a zero player server, you immediately go to the lobby,
 but then it drops you right into the game. Can we use the reserve system
 here to make use of our servers? Actually, I liked it better when
 sv_search_key was around. Sure, the client had to type something in every
 time they started their game (or add it to their autoexec) but seriously,
 it
 was better, as people could join our servers if they were available instead
 of not.

 Can you guys add something back like this, please?

 Thanks!

 Cc2iscooL
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread ics
This is also how _exactly_ i would like it to work. Having a random is 
just odd. Current system seems to have been made for people that just 
want to play. Its easy to use but the downside which experienced players 
have are the ones that we now are facing. What Cc2iscool and others on 
this list have suggested before would be a nice addition.

-ics

Flubber kirjoitti:
 I asked for that feature days ago, no response.

 2008/11/18 Cc2iscooL [EMAIL PROTECTED]

   
 Alright guys, I had an idea for the community-based servers seeing as the
 current one is ...well...not too great.

 I'd like my community members to be able to create lobbies and THEN join my
 servers, not join my servers and then try to set the options they want. If
 a
 server is empty, why can't the client reserve it as a lobby and then join
 it
 once they're done making changes? It seems rather silly to me that when you
 click join game on a zero player server, you immediately go to the lobby,
 but then it drops you right into the game. Can we use the reserve system
 here to make use of our servers? Actually, I liked it better when
 sv_search_key was around. Sure, the client had to type something in every
 time they started their game (or add it to their autoexec) but seriously,
 it
 was better, as people could join our servers if they were available instead
 of not.

 Can you guys add something back like this, please?

 Thanks!

 Cc2iscooL
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
As far as I can tell sv_search_key no longer works as intended.

On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote:

 I thought this was already there.  You could make your own lobby with
 your own settings and, using the sv_search_key..and now the group
 thingy, you should be able to have that game played on your own server.
 Perhaps I'm mistaken, wouldn't be the first time. ;)

 Flubber wrote:
  I asked for that feature days ago, no response.
 
  2008/11/18 Cc2iscooL [EMAIL PROTECTED]
 
 
  Alright guys, I had an idea for the community-based servers seeing as
 the
  current one is ...well...not too great.
 
  I'd like my community members to be able to create lobbies and THEN join
 my
  servers, not join my servers and then try to set the options they want.
 If
  a
  server is empty, why can't the client reserve it as a lobby and then
 join
  it
  once they're done making changes? It seems rather silly to me that when
 you
  click join game on a zero player server, you immediately go to the
 lobby,
  but then it drops you right into the game. Can we use the reserve system
  here to make use of our servers? Actually, I liked it better when
  sv_search_key was around. Sure, the client had to type something in
 every
  time they started their game (or add it to their autoexec) but
 seriously,
  it
  was better, as people could join our servers if they were available
 instead
  of not.
 
  Can you guys add something back like this, please?
 
  Thanks!
 
  Cc2iscooL
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
I take that back.

It works as intended...but why can't we get this integrated into the
community system?

On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote:

 As far as I can tell sv_search_key no longer works as intended.


 On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote:

 I thought this was already there.  You could make your own lobby with
 your own settings and, using the sv_search_key..and now the group
 thingy, you should be able to have that game played on your own server.
 Perhaps I'm mistaken, wouldn't be the first time. ;)

 Flubber wrote:
  I asked for that feature days ago, no response.
 
  2008/11/18 Cc2iscooL [EMAIL PROTECTED]
 
 
  Alright guys, I had an idea for the community-based servers seeing as
 the
  current one is ...well...not too great.
 
  I'd like my community members to be able to create lobbies and THEN
 join my
  servers, not join my servers and then try to set the options they want.
 If
  a
  server is empty, why can't the client reserve it as a lobby and then
 join
  it
  once they're done making changes? It seems rather silly to me that when
 you
  click join game on a zero player server, you immediately go to the
 lobby,
  but then it drops you right into the game. Can we use the reserve
 system
  here to make use of our servers? Actually, I liked it better when
  sv_search_key was around. Sure, the client had to type something in
 every
  time they started their game (or add it to their autoexec) but
 seriously,
  it
  was better, as people could join our servers if they were available
 instead
  of not.
 
  Can you guys add something back like this, please?
 
  Thanks!
 
  Cc2iscooL
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  please visit:
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread David A. Parker
I agree.  It would also be great if you could connect to a 
password-protected server from the lobby by using its sv_search_key.  I 
have asked about this several times but got no response.

 - Dave

Cc2iscooL wrote:
 I take that back.
 
 It works as intended...but why can't we get this integrated into the
 community system?
 
 On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
 
 As far as I can tell sv_search_key no longer works as intended.


 On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote:

 I thought this was already there.  You could make your own lobby with
 your own settings and, using the sv_search_key..and now the group
 thingy, you should be able to have that game played on your own server.
 Perhaps I'm mistaken, wouldn't be the first time. ;)

 Flubber wrote:
 I asked for that feature days ago, no response.

 2008/11/18 Cc2iscooL [EMAIL PROTECTED]


 Alright guys, I had an idea for the community-based servers seeing as
 the
 current one is ...well...not too great.

 I'd like my community members to be able to create lobbies and THEN
 join my
 servers, not join my servers and then try to set the options they want.
 If
 a
 server is empty, why can't the client reserve it as a lobby and then
 join
 it
 once they're done making changes? It seems rather silly to me that when
 you
 click join game on a zero player server, you immediately go to the
 lobby,
 but then it drops you right into the game. Can we use the reserve
 system
 here to make use of our servers? Actually, I liked it better when
 sv_search_key was around. Sure, the client had to type something in
 every
 time they started their game (or add it to their autoexec) but
 seriously,
 it
 was better, as people could join our servers if they were available
 instead
 of not.

 Can you guys add something back like this, please?

 Thanks!

 Cc2iscooL
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Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread 1nsane
sv_search_key does not seem to work for me. It can never find servers with
the same key in my case. And if I do connect to an exclusive server and
vote to come back to the lobby (to change the map or characters) it then
sends me to a different server while my own is idling. As a bonus I got
kicked off some server after the game ended from our prrivate one and the
lobby decided to randomly change servers :(.

On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote:

 I take that back.

 It works as intended...but why can't we get this integrated into the
 community system?

 On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote:

  As far as I can tell sv_search_key no longer works as intended.
 
 
  On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
 wrote:
 
  I thought this was already there.  You could make your own lobby with
  your own settings and, using the sv_search_key..and now the group
  thingy, you should be able to have that game played on your own server.
  Perhaps I'm mistaken, wouldn't be the first time. ;)
 
  Flubber wrote:
   I asked for that feature days ago, no response.
  
   2008/11/18 Cc2iscooL [EMAIL PROTECTED]
  
  
   Alright guys, I had an idea for the community-based servers seeing as
  the
   current one is ...well...not too great.
  
   I'd like my community members to be able to create lobbies and THEN
  join my
   servers, not join my servers and then try to set the options they
 want.
  If
   a
   server is empty, why can't the client reserve it as a lobby and then
  join
   it
   once they're done making changes? It seems rather silly to me that
 when
  you
   click join game on a zero player server, you immediately go to the
  lobby,
   but then it drops you right into the game. Can we use the reserve
  system
   here to make use of our servers? Actually, I liked it better when
   sv_search_key was around. Sure, the client had to type something in
  every
   time they started their game (or add it to their autoexec) but
  seriously,
   it
   was better, as people could join our servers if they were available
  instead
   of not.
  
   Can you guys add something back like this, please?
  
   Thanks!
  
   Cc2iscooL
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Flubber
Why need a sv_search_key, just having the passworded server show in the
community server list would be a great progress.

2008/11/18 David A. Parker [EMAIL PROTECTED]

 I agree.  It would also be great if you could connect to a
 password-protected server from the lobby by using its sv_search_key.  I
 have asked about this several times but got no response.

 - Dave

 Cc2iscooL wrote:
  I take that back.
 
  It works as intended...but why can't we get this integrated into the
  community system?
 
  On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
 
  As far as I can tell sv_search_key no longer works as intended.
 
 
  On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
 wrote:
 
  I thought this was already there.  You could make your own lobby with
  your own settings and, using the sv_search_key..and now the group
  thingy, you should be able to have that game played on your own server.
  Perhaps I'm mistaken, wouldn't be the first time. ;)
 
  Flubber wrote:
  I asked for that feature days ago, no response.
 
  2008/11/18 Cc2iscooL [EMAIL PROTECTED]
 
 
  Alright guys, I had an idea for the community-based servers seeing as
  the
  current one is ...well...not too great.
 
  I'd like my community members to be able to create lobbies and THEN
  join my
  servers, not join my servers and then try to set the options they
 want.
  If
  a
  server is empty, why can't the client reserve it as a lobby and then
  join
  it
  once they're done making changes? It seems rather silly to me that
 when
  you
  click join game on a zero player server, you immediately go to the
  lobby,
  but then it drops you right into the game. Can we use the reserve
  system
  here to make use of our servers? Actually, I liked it better when
  sv_search_key was around. Sure, the client had to type something in
  every
  time they started their game (or add it to their autoexec) but
  seriously,
  it
  was better, as people could join our servers if they were available
  instead
  of not.
 
  Can you guys add something back like this, please?
 
  Thanks!
 
  Cc2iscooL
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 archives,
  please visit:
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 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread bl4nk
Same here. I have servers set up, but when my key matches the one I set 
on the server, I can't find any dedicated servers when searching for one 
to host my lobby game. Once I remove the key from my client, I can 
instantly find a server to host our game.

1nsane wrote:
 sv_search_key does not seem to work for me. It can never find servers with
 the same key in my case. And if I do connect to an exclusive server and
 vote to come back to the lobby (to change the map or characters) it then
 sends me to a different server while my own is idling. As a bonus I got
 kicked off some server after the game ended from our prrivate one and the
 lobby decided to randomly change servers :(.

 On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL [EMAIL PROTECTED] wrote:

   
 I take that back.

 It works as intended...but why can't we get this integrated into the
 community system?

 On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote:

 
 As far as I can tell sv_search_key no longer works as intended.


 On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
   
 wrote:
 
 I thought this was already there.  You could make your own lobby with
 your own settings and, using the sv_search_key..and now the group
 thingy, you should be able to have that game played on your own server.
 Perhaps I'm mistaken, wouldn't be the first time. ;)

 Flubber wrote:
 
 I asked for that feature days ago, no response.

 2008/11/18 Cc2iscooL [EMAIL PROTECTED]


   
 Alright guys, I had an idea for the community-based servers seeing as
 
 the
 
 current one is ...well...not too great.

 I'd like my community members to be able to create lobbies and THEN
 
 join my
 
 servers, not join my servers and then try to set the options they
 
 want.
 
 If
 
 a
 server is empty, why can't the client reserve it as a lobby and then
 
 join
 
 it
 once they're done making changes? It seems rather silly to me that
 
 when
 
 you
 
 click join game on a zero player server, you immediately go to the
 
 lobby,
 
 but then it drops you right into the game. Can we use the reserve
 
 system
 
 here to make use of our servers? Actually, I liked it better when
 sv_search_key was around. Sure, the client had to type something in
 
 every
 
 time they started their game (or add it to their autoexec) but
 
 seriously,
 
 it
 was better, as people could join our servers if they were available
 
 instead
 
 of not.

 Can you guys add something back like this, please?

 Thanks!

 Cc2iscooL
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 archives,
 
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread David Parker
As far as I can tell, sv_search_key still works for me as long as the server 
does not also have sv_password set.

    - Dave

- Original Message -
From: bl4nk [EMAIL PROTECTED]
Date: Tuesday, November 18, 2008 6:31 pm
Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Same here. I have servers set up, but when my key matches the 
 one I set 
 on the server, I can't find any dedicated servers when searching 
 for one 
 to host my lobby game. Once I remove the key from my client, I 
 can 
 instantly find a server to host our game.
 
 1nsane wrote:
  sv_search_key does not seem to work for me. It can never find 
 servers with
  the same key in my case. And if I do connect to an exclusive 
 server and
  vote to come back to the lobby (to change the map or 
 characters) it then
  sends me to a different server while my own is idling. As a 
 bonus I got
  kicked off some server after the game ended from our prrivate 
 one and the
  lobby decided to randomly change servers :(.
 
  On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL 
 [EMAIL PROTECTED] wrote:
 
    
  I take that back.
 
  It works as intended...but why can't we get this integrated 
 into the
  community system?
 
  On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL 
 [EMAIL PROTECTED] wrote:
 
  
  As far as I can tell sv_search_key no longer works as intended.
 
 
  On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
 gaming.com   
  wrote:
  
  I thought this was already there.  You could make your 
 own lobby with
  your own settings and, using the sv_search_key..and now the group
  thingy, you should be able to have that game played on your 
 own server.
  Perhaps I'm mistaken, wouldn't be the first time. ;)
 
  Flubber wrote:
  
  I asked for that feature days ago, no response.
 
  2008/11/18 Cc2iscooL [EMAIL PROTECTED]
 
 
    
  Alright guys, I had an idea for the community-based 
 servers seeing as
  
  the
  
  current one is ...well...not too great.
 
  I'd like my community members to be able to create 
 lobbies and THEN
  
  join my
  
  servers, not join my servers and then try to set the 
 options they
  
  want.
  
  If
  
  a
  server is empty, why can't the client reserve it as a 
 lobby and then
  
  join
  
  it
  once they're done making changes? It seems rather silly 
 to me that
  
  when
  
  you
  
  click join game on a zero player server, you 
 immediately go to the
  
  lobby,
  
  but then it drops you right into the game. Can we use the 
 reserve 
  system
  
  here to make use of our servers? Actually, I liked it 
 better when
  sv_search_key was around. Sure, the client had to type 
 something in
  
  every
  
  time they started their game (or add it to their 
 autoexec) but
  
  seriously,
  
  it
  was better, as people could join our servers if they were 
 available 
  instead
  
  of not.
 
  Can you guys add something back like this, please?
 
  Thanks!
 
  Cc2iscooL
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  archives,
  
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  
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 list archives,
    
  please visit:
  
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread 1nsane
Mine has no pass and it doesn't work for me :S.

On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote:

 As far as I can tell, sv_search_key still works for me as long as the
 server does not also have sv_password set.

 - Dave

 - Original Message -
 From: bl4nk [EMAIL PROTECTED]
 Date: Tuesday, November 18, 2008 6:31 pm
 Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Same here. I have servers set up, but when my key matches the
  one I set
  on the server, I can't find any dedicated servers when searching
  for one
  to host my lobby game. Once I remove the key from my client, I
  can
  instantly find a server to host our game.
 
  1nsane wrote:
   sv_search_key does not seem to work for me. It can never find
  servers with
   the same key in my case. And if I do connect to an exclusive
  server and
   vote to come back to the lobby (to change the map or
  characters) it then
   sends me to a different server while my own is idling. As a
  bonus I got
   kicked off some server after the game ended from our prrivate
  one and the
   lobby decided to randomly change servers :(.
  
   On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
  [EMAIL PROTECTED] wrote:
  
  
   I take that back.
  
   It works as intended...but why can't we get this integrated
  into the
   community system?
  
   On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
  [EMAIL PROTECTED] wrote:
  
  
   As far as I can tell sv_search_key no longer works as intended.
  
  
   On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
  gaming.com
   wrote:
  
   I thought this was already there.  You could make your
  own lobby with
   your own settings and, using the sv_search_key..and now the group
   thingy, you should be able to have that game played on your
  own server.
   Perhaps I'm mistaken, wouldn't be the first time. ;)
  
   Flubber wrote:
  
   I asked for that feature days ago, no response.
  
   2008/11/18 Cc2iscooL [EMAIL PROTECTED]
  
  
  
   Alright guys, I had an idea for the community-based
  servers seeing as
  
   the
  
   current one is ...well...not too great.
  
   I'd like my community members to be able to create
  lobbies and THEN
  
   join my
  
   servers, not join my servers and then try to set the
  options they
  
   want.
  
   If
  
   a
   server is empty, why can't the client reserve it as a
  lobby and then
  
   join
  
   it
   once they're done making changes? It seems rather silly
  to me that
  
   when
  
   you
  
   click join game on a zero player server, you
  immediately go to the
  
   lobby,
  
   but then it drops you right into the game. Can we use the
  reserve
   system
  
   here to make use of our servers? Actually, I liked it
  better when
   sv_search_key was around. Sure, the client had to type
  something in
  
   every
  
   time they started their game (or add it to their
  autoexec) but
  
   seriously,
  
   it
   was better, as people could join our servers if they were
  available
   instead
  
   of not.
  
   Can you guys add something back like this, please?
  
   Thanks!
  
   Cc2iscooL
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   archives,
  
   please visit:
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Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
Client connections still bypass the password, anyway. :)

Anyone else want to up this thread? It'd be nice to get more people attached
to this thread so Valve sees this isn't just some proprietary thing we want.
I still have no reason to run community servers. People would rather play on
auto-join because they can configure their games.

On Tue, Nov 18, 2008 at 7:40 PM, 1nsane [EMAIL PROTECTED] wrote:

 Mine has no pass and it doesn't work for me :S.

 On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote:

  As far as I can tell, sv_search_key still works for me as long as the
  server does not also have sv_password set.
 
  - Dave
 
  - Original Message -
  From: bl4nk [EMAIL PROTECTED]
  Date: Tuesday, November 18, 2008 6:31 pm
  Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Same here. I have servers set up, but when my key matches the
   one I set
   on the server, I can't find any dedicated servers when searching
   for one
   to host my lobby game. Once I remove the key from my client, I
   can
   instantly find a server to host our game.
  
   1nsane wrote:
sv_search_key does not seem to work for me. It can never find
   servers with
the same key in my case. And if I do connect to an exclusive
   server and
vote to come back to the lobby (to change the map or
   characters) it then
sends me to a different server while my own is idling. As a
   bonus I got
kicked off some server after the game ended from our prrivate
   one and the
lobby decided to randomly change servers :(.
   
On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
   [EMAIL PROTECTED] wrote:
   
   
I take that back.
   
It works as intended...but why can't we get this integrated
   into the
community system?
   
On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
   [EMAIL PROTECTED] wrote:
   
   
As far as I can tell sv_search_key no longer works as intended.
   
   
On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED]
   gaming.com
wrote:
   
I thought this was already there.  You could make your
   own lobby with
your own settings and, using the sv_search_key..and now the group
thingy, you should be able to have that game played on your
   own server.
Perhaps I'm mistaken, wouldn't be the first time. ;)
   
Flubber wrote:
   
I asked for that feature days ago, no response.
   
2008/11/18 Cc2iscooL [EMAIL PROTECTED]
   
   
   
Alright guys, I had an idea for the community-based
   servers seeing as
   
the
   
current one is ...well...not too great.
   
I'd like my community members to be able to create
   lobbies and THEN
   
join my
   
servers, not join my servers and then try to set the
   options they
   
want.
   
If
   
a
server is empty, why can't the client reserve it as a
   lobby and then
   
join
   
it
once they're done making changes? It seems rather silly
   to me that
   
when
   
you
   
click join game on a zero player server, you
   immediately go to the
   
lobby,
   
but then it drops you right into the game. Can we use the
   reserve
system
   
here to make use of our servers? Actually, I liked it
   better when
sv_search_key was around. Sure, the client had to type
   something in
   
every
   
time they started their game (or add it to their
   autoexec) but
   
seriously,
   
it
was better, as people could join our servers if they were
   available
instead
   
of not.
   
Can you guys add something back like this, please?
   
Thanks!
   
Cc2iscooL
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archives,
   
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