Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread gulfy32
"What is the behaviour when all members of a steam group leave a reserved
server and public players are on it?"

The matchmaking gets more public people in the server until its full, and
the match is played until the last level is over.

On Wed, Jul 8, 2009 at 10:40 AM, Mike Zimmermann  wrote:

> Welcome to the wonderful world that is known as Valve "figure it out
> yourself" documentation. I do agree though that L4D does need a much better
> server lobbying system. It's almost like they were halfway into it and
> decided to have the lobby idea instead of the classic direct-connect
> method.
>
> I really wish they would add another option to the server listing,
> "Favorites". So you could choose from Official Dedicated, Best Dedicated or
> Favorites. This would have you attempt the servers listed in a favorites
> before searching for others.
>
> Of course, we are still waiting on 4v4 and a decent skill-based
> matchmaking.
> I suppose we will all have to pre-order L4D2 today and save! -_-
>
> -Mike
>
>
> On Wed, Jul 8, 2009 at 10:34 AM, Matt Ford  wrote:
>
> > Thanks for all the replies.  The search key as MIke Zimmermann describes
> > initially seemed to do what I wanted, but after playing on the server, I
> > continued to see public people initiate games that shouldn't have done
> > (unless they guessed the key).  Perhaps I did something wrong.
> >
> > However, the design overall does seem borked.  The steamgroup provides a
> > way
> > of authorising people on to servers yet there isn't a mechanism for group
> > members to easily use the servers they have access to from a lobby.
> >
> > The search_key mechanism allows users to search for (in effect) "tagged"
> > servers - perhaps useful for looking for mods, but in no way controls
> > access.
> >
> > It seems to me that there is a place for both mechanisms (and they
> > shouldn't
> > be mutually exclusive)
> >
> > I'm sticking with the ms_force_dedicated_server option for the mo as at
> > least I can guarentee one member of the steam group is present.
> >
> > What is the behaviour when all members of a steam group leave a reserved
> > server and public players are on it?
> >
> > Also, how does Valve support PC servers?  They must have seeded/helped a
> > few
> > people get things running or do they host all themselves?  I wanna RTFM!
> >
> > Cheers,
> >
> > Matt.
> >
> >
> > 2009/7/7 Mike Zimmermann 
> >
> > > If you use only a search key and no steamgroup exclusive, it will act
> > > exactly as you wish. The server will only be used by lobby leaders who
> > have
> > > the correct search key set, no "pub" lobbies will join it. Also, once
> you
> > > do
> > > start a game and say someone leaves, the server is now open to anyone.
> So
> > > that spot can be refilled by people who are searching for games in
> > > progress.
> > >
> > > You can always check the current tags on your server by doing
> > sv_showtags.
> > > If you see something like "key:yourkey1013" (1013 will probably be a
> > > different number because of the update) then that means your server is
> > > currently not being listed on the public available ones and can only be
> > > joined by people who have the search key set. If you only see
> "key:1013",
> > > that means your server is being listed and can be joined by anyone.
> > >
> > > Your best off just doing it this way and telling the people in your
> > > steamgroup the search key to set.
> > >
> > > -Mike
> > >
> > >
> > > On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker 
> > wrote:
> > >
> > > > People have asked for an easier way to deal with Steam group servers
> in
> > > > the past, but so far Valve has not implemented anything.
> > > >
> > > >
> > >
> >
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html
> > > >
> > > >
> > >
> >
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html
> > > >
> > > > A list of Steam group servers to choose from in the lobby would be an
> > > > excellent alternative to ms_force_dedicated_server.  Sure would be
> nice
> > > > if someone over at Valve could implement that.
> > > >
> > > > - Dave
> > > >
> > > > gulfy32 wrote:
> > > > > The way I have my server set is I have sv_steamgroup_excluse set to
> a
> > > > group,
> > > > > so anyone in the group can start a lobby from it.  The leader does
> > > > > ms_force_dedicated_server IPADDRESS. I have been using this with
> only
> > > > slight
> > > > > issues for 3-4 months.  The only problem I have found is that
> > sometimes
> > > > it
> > > > > won't connect to the server and someone else has to be lobby
> leader.
> > >  You
> > > > > could try adding ms_force_dedicated_server to your autoexec so you
> > > don't
> > > > > have to set it.
> > > > >
> > > > > On Tue, Jul 7, 2009 at 2:37 PM, William Korb 
> wrote:
> > > > >
> > > > >> -BEGIN PGP SIGNED MESSAGE-
> > > > >> Hash: SHA1
> > > > >>
> > > > >> Matt,
> > > > >>
> > > > >> I do the same thing with my servers that you want to do by maki

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread Mike Zimmermann
Welcome to the wonderful world that is known as Valve "figure it out
yourself" documentation. I do agree though that L4D does need a much better
server lobbying system. It's almost like they were halfway into it and
decided to have the lobby idea instead of the classic direct-connect method.

I really wish they would add another option to the server listing,
"Favorites". So you could choose from Official Dedicated, Best Dedicated or
Favorites. This would have you attempt the servers listed in a favorites
before searching for others.

Of course, we are still waiting on 4v4 and a decent skill-based matchmaking.
I suppose we will all have to pre-order L4D2 today and save! -_-

-Mike


On Wed, Jul 8, 2009 at 10:34 AM, Matt Ford  wrote:

> Thanks for all the replies.  The search key as MIke Zimmermann describes
> initially seemed to do what I wanted, but after playing on the server, I
> continued to see public people initiate games that shouldn't have done
> (unless they guessed the key).  Perhaps I did something wrong.
>
> However, the design overall does seem borked.  The steamgroup provides a
> way
> of authorising people on to servers yet there isn't a mechanism for group
> members to easily use the servers they have access to from a lobby.
>
> The search_key mechanism allows users to search for (in effect) "tagged"
> servers - perhaps useful for looking for mods, but in no way controls
> access.
>
> It seems to me that there is a place for both mechanisms (and they
> shouldn't
> be mutually exclusive)
>
> I'm sticking with the ms_force_dedicated_server option for the mo as at
> least I can guarentee one member of the steam group is present.
>
> What is the behaviour when all members of a steam group leave a reserved
> server and public players are on it?
>
> Also, how does Valve support PC servers?  They must have seeded/helped a
> few
> people get things running or do they host all themselves?  I wanna RTFM!
>
> Cheers,
>
> Matt.
>
>
> 2009/7/7 Mike Zimmermann 
>
> > If you use only a search key and no steamgroup exclusive, it will act
> > exactly as you wish. The server will only be used by lobby leaders who
> have
> > the correct search key set, no "pub" lobbies will join it. Also, once you
> > do
> > start a game and say someone leaves, the server is now open to anyone. So
> > that spot can be refilled by people who are searching for games in
> > progress.
> >
> > You can always check the current tags on your server by doing
> sv_showtags.
> > If you see something like "key:yourkey1013" (1013 will probably be a
> > different number because of the update) then that means your server is
> > currently not being listed on the public available ones and can only be
> > joined by people who have the search key set. If you only see "key:1013",
> > that means your server is being listed and can be joined by anyone.
> >
> > Your best off just doing it this way and telling the people in your
> > steamgroup the search key to set.
> >
> > -Mike
> >
> >
> > On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker 
> wrote:
> >
> > > People have asked for an easier way to deal with Steam group servers in
> > > the past, but so far Valve has not implemented anything.
> > >
> > >
> >
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html
> > >
> > >
> >
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html
> > >
> > > A list of Steam group servers to choose from in the lobby would be an
> > > excellent alternative to ms_force_dedicated_server.  Sure would be nice
> > > if someone over at Valve could implement that.
> > >
> > > - Dave
> > >
> > > gulfy32 wrote:
> > > > The way I have my server set is I have sv_steamgroup_excluse set to a
> > > group,
> > > > so anyone in the group can start a lobby from it.  The leader does
> > > > ms_force_dedicated_server IPADDRESS. I have been using this with only
> > > slight
> > > > issues for 3-4 months.  The only problem I have found is that
> sometimes
> > > it
> > > > won't connect to the server and someone else has to be lobby leader.
> >  You
> > > > could try adding ms_force_dedicated_server to your autoexec so you
> > don't
> > > > have to set it.
> > > >
> > > > On Tue, Jul 7, 2009 at 2:37 PM, William Korb  wrote:
> > > >
> > > >> -BEGIN PGP SIGNED MESSAGE-
> > > >> Hash: SHA1
> > > >>
> > > >> Matt,
> > > >>
> > > >> I do the same thing with my servers that you want to do by making
> use
> > of
> > > >> the
> > > >> sv_search_key, and *not* sv_steamgroup_exclusive (using the two of
> > them
> > > >> together
> > > >> resulted in not being able to use the lobby to connect to my servers
> > at
> > > >> all).
> > > >>
> > > >> All you have to do is be the lobby leader and have your
> sv_search_key
> > > set,
> > > >> and
> > > >> you should be able to create a public game that other users can
> join.
> > I
> > > >> usually
> > > >> just play with friends (that do not have sv_search_key set) but it
> > > should
> > > >> work
>

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread Matt Ford
Thanks for all the replies.  The search key as MIke Zimmermann describes
initially seemed to do what I wanted, but after playing on the server, I
continued to see public people initiate games that shouldn't have done
(unless they guessed the key).  Perhaps I did something wrong.

However, the design overall does seem borked.  The steamgroup provides a way
of authorising people on to servers yet there isn't a mechanism for group
members to easily use the servers they have access to from a lobby.

The search_key mechanism allows users to search for (in effect) "tagged"
servers - perhaps useful for looking for mods, but in no way controls
access.

It seems to me that there is a place for both mechanisms (and they shouldn't
be mutually exclusive)

I'm sticking with the ms_force_dedicated_server option for the mo as at
least I can guarentee one member of the steam group is present.

What is the behaviour when all members of a steam group leave a reserved
server and public players are on it?

Also, how does Valve support PC servers?  They must have seeded/helped a few
people get things running or do they host all themselves?  I wanna RTFM!

Cheers,

Matt.


2009/7/7 Mike Zimmermann 

> If you use only a search key and no steamgroup exclusive, it will act
> exactly as you wish. The server will only be used by lobby leaders who have
> the correct search key set, no "pub" lobbies will join it. Also, once you
> do
> start a game and say someone leaves, the server is now open to anyone. So
> that spot can be refilled by people who are searching for games in
> progress.
>
> You can always check the current tags on your server by doing sv_showtags.
> If you see something like "key:yourkey1013" (1013 will probably be a
> different number because of the update) then that means your server is
> currently not being listed on the public available ones and can only be
> joined by people who have the search key set. If you only see "key:1013",
> that means your server is being listed and can be joined by anyone.
>
> Your best off just doing it this way and telling the people in your
> steamgroup the search key to set.
>
> -Mike
>
>
> On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker  wrote:
>
> > People have asked for an easier way to deal with Steam group servers in
> > the past, but so far Valve has not implemented anything.
> >
> >
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html
> >
> >
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html
> >
> > A list of Steam group servers to choose from in the lobby would be an
> > excellent alternative to ms_force_dedicated_server.  Sure would be nice
> > if someone over at Valve could implement that.
> >
> > - Dave
> >
> > gulfy32 wrote:
> > > The way I have my server set is I have sv_steamgroup_excluse set to a
> > group,
> > > so anyone in the group can start a lobby from it.  The leader does
> > > ms_force_dedicated_server IPADDRESS. I have been using this with only
> > slight
> > > issues for 3-4 months.  The only problem I have found is that sometimes
> > it
> > > won't connect to the server and someone else has to be lobby leader.
>  You
> > > could try adding ms_force_dedicated_server to your autoexec so you
> don't
> > > have to set it.
> > >
> > > On Tue, Jul 7, 2009 at 2:37 PM, William Korb  wrote:
> > >
> > >> -BEGIN PGP SIGNED MESSAGE-
> > >> Hash: SHA1
> > >>
> > >> Matt,
> > >>
> > >> I do the same thing with my servers that you want to do by making use
> of
> > >> the
> > >> sv_search_key, and *not* sv_steamgroup_exclusive (using the two of
> them
> > >> together
> > >> resulted in not being able to use the lobby to connect to my servers
> at
> > >> all).
> > >>
> > >> All you have to do is be the lobby leader and have your sv_search_key
> > set,
> > >> and
> > >> you should be able to create a public game that other users can join.
> I
> > >> usually
> > >> just play with friends (that do not have sv_search_key set) but it
> > should
> > >> work
> > >> just as well for a public game.
> > >>
> > >> Good luck,
> > >> Bill
> > >>
> > >> Matt Ford wrote:
> > >>> Hi All,
> > >>>
> > >>> There seems to be a lot of misleading/confusing information on forums
> > and
> > >>> 3rd party support sites regarding dedicated server setup for L4D
> > >>>
> > >>> Here's what I want my dedicated server to do:
> > >>>
> > >>>  1) not be used unless the lobby leader is in a specific steam group
> > >>>
> > >>> AND
> > >>>
> > >>>  2) be automatically found by a lobber leader when he starts a game
> > >>>
> > >>> Now I can fix 1 by using sv_steamgroup_exclusive .  Then the
> lobby
> > >>> leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is
> okay,
> > >> but
> > >>> for non-techie gamers a bit of a pain.
> > >>>
> > >>> I can fix 2 by using sv_search_key on the server and lobby leaders
> > >> client.
> > >>> However, no one from the public arena can find it - this makes for
> > lonely
> > >>> games.
> > 

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread gameadmin
I just set a steamgroup and use sv_steamgroup_exclusive 1. 

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
> Of Mike Zimmermann
> Sent: 07 July 2009 21:33
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D dedicated server: reserved for 
> group and public
> 
> If you use only a search key and no steamgroup exclusive, it will act
> exactly as you wish. The server will only be used by lobby 
> leaders who have
> the correct search key set, no "pub" lobbies will join it. 
> Also, once you do
> start a game and say someone leaves, the server is now open 
> to anyone. So
> that spot can be refilled by people who are searching for 
> games in progress.
> 
> You can always check the current tags on your server by doing 
> sv_showtags.
> If you see something like "key:yourkey1013" (1013 will probably be a
> different number because of the update) then that means your server is
> currently not being listed on the public available ones and 
> can only be
> joined by people who have the search key set. If you only see 
> "key:1013",
> that means your server is being listed and can be joined by anyone.
> 
> Your best off just doing it this way and telling the people in your
> steamgroup the search key to set.
> 
> -Mike
> 
> 
> On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker 
>  wrote:
> 
> > People have asked for an easier way to deal with Steam 
> group servers in
> > the past, but so far Valve has not implemented anything.
> >
> > 
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/
> msg49008.html
> >
> > 
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/
> msg49130.html
> >
> > A list of Steam group servers to choose from in the lobby 
> would be an
> > excellent alternative to ms_force_dedicated_server.  Sure 
> would be nice
> > if someone over at Valve could implement that.
> >
> > - Dave
> >
> > gulfy32 wrote:
> > > The way I have my server set is I have 
> sv_steamgroup_excluse set to a
> > group,
> > > so anyone in the group can start a lobby from it.  The leader does
> > > ms_force_dedicated_server IPADDRESS. I have been using 
> this with only
> > slight
> > > issues for 3-4 months.  The only problem I have found is 
> that sometimes
> > it
> > > won't connect to the server and someone else has to be 
> lobby leader.  You
> > > could try adding ms_force_dedicated_server to your 
> autoexec so you don't
> > > have to set it.
> > >
> > > On Tue, Jul 7, 2009 at 2:37 PM, William Korb 
>  wrote:
> > >
> > >> -BEGIN PGP SIGNED MESSAGE-
> > >> Hash: SHA1
> > >>
> > >> Matt,
> > >>
> > >> I do the same thing with my servers that you want to do 
> by making use of
> > >> the
> > >> sv_search_key, and *not* sv_steamgroup_exclusive (using 
> the two of them
> > >> together
> > >> resulted in not being able to use the lobby to connect 
> to my servers at
> > >> all).
> > >>
> > >> All you have to do is be the lobby leader and have your 
> sv_search_key
> > set,
> > >> and
> > >> you should be able to create a public game that other 
> users can join. I
> > >> usually
> > >> just play with friends (that do not have sv_search_key 
> set) but it
> > should
> > >> work
> > >> just as well for a public game.
> > >>
> > >> Good luck,
> > >> Bill
> > >>
> > >> Matt Ford wrote:
> > >>> Hi All,
> > >>>
> > >>> There seems to be a lot of misleading/confusing 
> information on forums
> > and
> > >>> 3rd party support sites regarding dedicated server 
> setup for L4D
> > >>>
> > >>> Here's what I want my dedicated server to do:
> > >>>
> > >>>  1) not be used unless the lobby leader is in a 
> specific steam group
> > >>>
> > >>> AND
> > >>>
> > >>>  2) be automatically found by a lobber leader when he 
> starts a game
> > >>>
> > >>> Now I can fix 1 by using sv_steamgroup_exclusive .  
> Then the lobby
> > >>> leader has to use ms_force_dedicated_server 
> xx.xx.xx.xx.  This is okay,
> > >> but
&

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread Mike Zimmermann
If you use only a search key and no steamgroup exclusive, it will act
exactly as you wish. The server will only be used by lobby leaders who have
the correct search key set, no "pub" lobbies will join it. Also, once you do
start a game and say someone leaves, the server is now open to anyone. So
that spot can be refilled by people who are searching for games in progress.

You can always check the current tags on your server by doing sv_showtags.
If you see something like "key:yourkey1013" (1013 will probably be a
different number because of the update) then that means your server is
currently not being listed on the public available ones and can only be
joined by people who have the search key set. If you only see "key:1013",
that means your server is being listed and can be joined by anyone.

Your best off just doing it this way and telling the people in your
steamgroup the search key to set.

-Mike


On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker  wrote:

> People have asked for an easier way to deal with Steam group servers in
> the past, but so far Valve has not implemented anything.
>
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html
>
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html
>
> A list of Steam group servers to choose from in the lobby would be an
> excellent alternative to ms_force_dedicated_server.  Sure would be nice
> if someone over at Valve could implement that.
>
> - Dave
>
> gulfy32 wrote:
> > The way I have my server set is I have sv_steamgroup_excluse set to a
> group,
> > so anyone in the group can start a lobby from it.  The leader does
> > ms_force_dedicated_server IPADDRESS. I have been using this with only
> slight
> > issues for 3-4 months.  The only problem I have found is that sometimes
> it
> > won't connect to the server and someone else has to be lobby leader.  You
> > could try adding ms_force_dedicated_server to your autoexec so you don't
> > have to set it.
> >
> > On Tue, Jul 7, 2009 at 2:37 PM, William Korb  wrote:
> >
> >> -BEGIN PGP SIGNED MESSAGE-
> >> Hash: SHA1
> >>
> >> Matt,
> >>
> >> I do the same thing with my servers that you want to do by making use of
> >> the
> >> sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them
> >> together
> >> resulted in not being able to use the lobby to connect to my servers at
> >> all).
> >>
> >> All you have to do is be the lobby leader and have your sv_search_key
> set,
> >> and
> >> you should be able to create a public game that other users can join. I
> >> usually
> >> just play with friends (that do not have sv_search_key set) but it
> should
> >> work
> >> just as well for a public game.
> >>
> >> Good luck,
> >> Bill
> >>
> >> Matt Ford wrote:
> >>> Hi All,
> >>>
> >>> There seems to be a lot of misleading/confusing information on forums
> and
> >>> 3rd party support sites regarding dedicated server setup for L4D
> >>>
> >>> Here's what I want my dedicated server to do:
> >>>
> >>>  1) not be used unless the lobby leader is in a specific steam group
> >>>
> >>> AND
> >>>
> >>>  2) be automatically found by a lobber leader when he starts a game
> >>>
> >>> Now I can fix 1 by using sv_steamgroup_exclusive .  Then the lobby
> >>> leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is okay,
> >> but
> >>> for non-techie gamers a bit of a pain.
> >>>
> >>> I can fix 2 by using sv_search_key on the server and lobby leaders
> >> client.
> >>> However, no one from the public arena can find it - this makes for
> lonely
> >>> games.
> >>>
> >>> Is it unreasonable for the default search from the lobby iterate over
> >> steam
> >>> group servers before expanding to the public servers at large?
> >>>
> >>> Is this possible now, given I've likely mis-understood, some of the
> >> cvars?
> >>> Thanks for any pointers,
> >>>
> >>> Matt.
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> - --
> >> William Korb, President & CTO  Phone:  715-382-5462
> >> QISC, Inc.
> >> 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
> >> Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
> >> "Tilting at Digital Windmills since 1995."
> >> -BEGIN PGP SIGNATURE-
> >> Version: GnuPG v1.4.9 (GNU/Linux)
> >> Comment: What is this gibberish?  http://www.qisc.com/keys/
> >> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
> >>
> >> iEYEARECAAYFAkpTpA8ACgkQaJBT6t/iy5Z66gCdE/bjRx+IRWGzpFsfz3Q2Cfru
> >> JiMAn2R9GjcGUqfGd2eAOaY4VwbphN8H
> >> =yAsP
> >> -END PGP SIGNATURE-
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> > __

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread David A. Parker
People have asked for an easier way to deal with Steam group servers in 
the past, but so far Valve has not implemented anything.

http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html

http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html

A list of Steam group servers to choose from in the lobby would be an 
excellent alternative to ms_force_dedicated_server.  Sure would be nice 
if someone over at Valve could implement that.

 - Dave

gulfy32 wrote:
> The way I have my server set is I have sv_steamgroup_excluse set to a group,
> so anyone in the group can start a lobby from it.  The leader does
> ms_force_dedicated_server IPADDRESS. I have been using this with only slight
> issues for 3-4 months.  The only problem I have found is that sometimes it
> won't connect to the server and someone else has to be lobby leader.  You
> could try adding ms_force_dedicated_server to your autoexec so you don't
> have to set it.
> 
> On Tue, Jul 7, 2009 at 2:37 PM, William Korb  wrote:
> 
>> -BEGIN PGP SIGNED MESSAGE-
>> Hash: SHA1
>>
>> Matt,
>>
>> I do the same thing with my servers that you want to do by making use of
>> the
>> sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them
>> together
>> resulted in not being able to use the lobby to connect to my servers at
>> all).
>>
>> All you have to do is be the lobby leader and have your sv_search_key set,
>> and
>> you should be able to create a public game that other users can join. I
>> usually
>> just play with friends (that do not have sv_search_key set) but it should
>> work
>> just as well for a public game.
>>
>> Good luck,
>> Bill
>>
>> Matt Ford wrote:
>>> Hi All,
>>>
>>> There seems to be a lot of misleading/confusing information on forums and
>>> 3rd party support sites regarding dedicated server setup for L4D
>>>
>>> Here's what I want my dedicated server to do:
>>>
>>>  1) not be used unless the lobby leader is in a specific steam group
>>>
>>> AND
>>>
>>>  2) be automatically found by a lobber leader when he starts a game
>>>
>>> Now I can fix 1 by using sv_steamgroup_exclusive .  Then the lobby
>>> leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is okay,
>> but
>>> for non-techie gamers a bit of a pain.
>>>
>>> I can fix 2 by using sv_search_key on the server and lobby leaders
>> client.
>>> However, no one from the public arena can find it - this makes for lonely
>>> games.
>>>
>>> Is it unreasonable for the default search from the lobby iterate over
>> steam
>>> group servers before expanding to the public servers at large?
>>>
>>> Is this possible now, given I've likely mis-understood, some of the
>> cvars?
>>> Thanks for any pointers,
>>>
>>> Matt.
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> - --
>> William Korb, President & CTO  Phone:  715-382-5462
>> QISC, Inc.
>> 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
>> Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
>> "Tilting at Digital Windmills since 1995."
>> -BEGIN PGP SIGNATURE-
>> Version: GnuPG v1.4.9 (GNU/Linux)
>> Comment: What is this gibberish?  http://www.qisc.com/keys/
>> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
>>
>> iEYEARECAAYFAkpTpA8ACgkQaJBT6t/iy5Z66gCdE/bjRx+IRWGzpFsfz3Q2Cfru
>> JiMAn2R9GjcGUqfGd2eAOaY4VwbphN8H
>> =yAsP
>> -END PGP SIGNATURE-
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread gulfy32
The way I have my server set is I have sv_steamgroup_excluse set to a group,
so anyone in the group can start a lobby from it.  The leader does
ms_force_dedicated_server IPADDRESS. I have been using this with only slight
issues for 3-4 months.  The only problem I have found is that sometimes it
won't connect to the server and someone else has to be lobby leader.  You
could try adding ms_force_dedicated_server to your autoexec so you don't
have to set it.

On Tue, Jul 7, 2009 at 2:37 PM, William Korb  wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Matt,
>
> I do the same thing with my servers that you want to do by making use of
> the
> sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them
> together
> resulted in not being able to use the lobby to connect to my servers at
> all).
>
> All you have to do is be the lobby leader and have your sv_search_key set,
> and
> you should be able to create a public game that other users can join. I
> usually
> just play with friends (that do not have sv_search_key set) but it should
> work
> just as well for a public game.
>
> Good luck,
> Bill
>
> Matt Ford wrote:
> > Hi All,
> >
> > There seems to be a lot of misleading/confusing information on forums and
> > 3rd party support sites regarding dedicated server setup for L4D
> >
> > Here's what I want my dedicated server to do:
> >
> >  1) not be used unless the lobby leader is in a specific steam group
> >
> > AND
> >
> >  2) be automatically found by a lobber leader when he starts a game
> >
> > Now I can fix 1 by using sv_steamgroup_exclusive .  Then the lobby
> > leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is okay,
> but
> > for non-techie gamers a bit of a pain.
> >
> > I can fix 2 by using sv_search_key on the server and lobby leaders
> client.
> > However, no one from the public arena can find it - this makes for lonely
> > games.
> >
> > Is it unreasonable for the default search from the lobby iterate over
> steam
> > group servers before expanding to the public servers at large?
> >
> > Is this possible now, given I've likely mis-understood, some of the
> cvars?
> >
> > Thanks for any pointers,
> >
> > Matt.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> - --
> William Korb, President & CTO  Phone:  715-382-5462
> QISC, Inc.
> 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
> Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
> "Tilting at Digital Windmills since 1995."
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.9 (GNU/Linux)
> Comment: What is this gibberish?  http://www.qisc.com/keys/
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
>
> iEYEARECAAYFAkpTpA8ACgkQaJBT6t/iy5Z66gCdE/bjRx+IRWGzpFsfz3Q2Cfru
> JiMAn2R9GjcGUqfGd2eAOaY4VwbphN8H
> =yAsP
> -END PGP SIGNATURE-
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread William Korb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Matt,

I do the same thing with my servers that you want to do by making use of the
sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them together
resulted in not being able to use the lobby to connect to my servers at all).

All you have to do is be the lobby leader and have your sv_search_key set, and
you should be able to create a public game that other users can join. I usually
just play with friends (that do not have sv_search_key set) but it should work
just as well for a public game.

Good luck,
Bill

Matt Ford wrote:
> Hi All,
> 
> There seems to be a lot of misleading/confusing information on forums and
> 3rd party support sites regarding dedicated server setup for L4D
> 
> Here's what I want my dedicated server to do:
> 
>  1) not be used unless the lobby leader is in a specific steam group
> 
> AND
> 
>  2) be automatically found by a lobber leader when he starts a game
> 
> Now I can fix 1 by using sv_steamgroup_exclusive .  Then the lobby
> leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is okay, but
> for non-techie gamers a bit of a pain.
> 
> I can fix 2 by using sv_search_key on the server and lobby leaders client.
> However, no one from the public arena can find it - this makes for lonely
> games.
> 
> Is it unreasonable for the default search from the lobby iterate over steam
> group servers before expanding to the public servers at large?
> 
> Is this possible now, given I've likely mis-understood, some of the cvars?
> 
> Thanks for any pointers,
> 
> Matt.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

- --
William Korb, President & CTO  Phone:  715-382-5462
QISC, Inc.
19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
"Tilting at Digital Windmills since 1995."
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: What is this gibberish?  http://www.qisc.com/keys/
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAkpTpA8ACgkQaJBT6t/iy5Z66gCdE/bjRx+IRWGzpFsfz3Q2Cfru
JiMAn2R9GjcGUqfGd2eAOaY4VwbphN8H
=yAsP
-END PGP SIGNATURE-
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[hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread Matt Ford
Hi All,

There seems to be a lot of misleading/confusing information on forums and
3rd party support sites regarding dedicated server setup for L4D

Here's what I want my dedicated server to do:

 1) not be used unless the lobby leader is in a specific steam group

AND

 2) be automatically found by a lobber leader when he starts a game

Now I can fix 1 by using sv_steamgroup_exclusive .  Then the lobby
leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is okay, but
for non-techie gamers a bit of a pain.

I can fix 2 by using sv_search_key on the server and lobby leaders client.
However, no one from the public arena can find it - this makes for lonely
games.

Is it unreasonable for the default search from the lobby iterate over steam
group servers before expanding to the public servers at large?

Is this possible now, given I've likely mis-understood, some of the cvars?

Thanks for any pointers,

Matt.
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