[hlds_linux] Lobby settings ignored
Hi, my server always loads the startup map when players are joining, which means, that any settings defined in the lobby are ignored.I I think that it probably crashes when someone joins and loads per default the map it got by parameter at startup. But I couldn't find something relevant in the logs. I can't tell if everybody who joins my server experiences the same, I connect to the server by search key. Did anyone experience the same? Currently there is SourceMod 1.8.1 and MetaMod 1.3.2 installed. Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
Hey, I'm still having this problem.It's NOT an issue with sourcemod. I disabled metamod + sourcemod, and it's still dumping people in the default map + settings without a lobby reservation. For reference, here's my server.cfg sv_steamgroup ## exec banned_user.cfg exec banned_ip.cfg sv_allow_lobby_connect_only 0 mp_disable_autokick 1 sv_cheats 0 sv_consistency 1 sv_voiceenable 1 sv_region 1 sv_log_onefile 0 sv_logbans 1 //sm_cvar vs_show_life_stats 1 exec rcon.cfg sv_log_onefile 0 sm_cvar survivor_allow_crawling 1 sm_advertisements_interval 240 ledge_min_hang_time 5 sm_autoupdate_download pounceannounce_centerchat 0 pounceannounce_minimum 10 sm_track_default_action 1 sm_track_automatic 0 l4d_custom_vote_access d sm_track_enabled 1 sv_gametypes coop,versus,survival sv_minrate 15000 sv_mincmdrate 30 sm_motd_url MOTDURL log on logaddress_delall logaddress_add IP:PORT Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.com wrote: Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
I think I fixed it. I renamed the cfg/ directory, redownloaded all the default cfgs, and replaced the ones in my current cfg directory. Now the servers are becoming reserved. There's another interesting thing I noticed. If you have sv_allow_lobby_connect_only set to 1, and you try to use a search key, you get booted to the main menu with this error in the console: Server error - failed to handle reservation request. Jonah Hirsch --- On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.com wrote: Hey, I'm still having this problem.It's NOT an issue with sourcemod. I disabled metamod + sourcemod, and it's still dumping people in the default map + settings without a lobby reservation. For reference, here's my server.cfg sv_steamgroup ## exec banned_user.cfg exec banned_ip.cfg sv_allow_lobby_connect_only 0 mp_disable_autokick 1 sv_cheats 0 sv_consistency 1 sv_voiceenable 1 sv_region 1 sv_log_onefile 0 sv_logbans 1 //sm_cvar vs_show_life_stats 1 exec rcon.cfg sv_log_onefile 0 sm_cvar survivor_allow_crawling 1 sm_advertisements_interval 240 ledge_min_hang_time 5 sm_autoupdate_download pounceannounce_centerchat 0 pounceannounce_minimum 10 sm_track_default_action 1 sm_track_automatic 0 l4d_custom_vote_access d sm_track_enabled 1 sv_gametypes coop,versus,survival sv_minrate 15000 sv_mincmdrate 30 sm_motd_url MOTDURL log on logaddress_delall logaddress_add IP:PORT Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.comwrote: Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
No, that didn't do it. It seems if I use the search key or force a server, it has issues. Random lobbies finding the game have no issues. Jonah Hirsch --- On Fri, Oct 9, 2009 at 9:46 PM, Jonah Hirsch crazydog...@gmail.com wrote: I think I fixed it. I renamed the cfg/ directory, redownloaded all the default cfgs, and replaced the ones in my current cfg directory. Now the servers are becoming reserved. There's another interesting thing I noticed. If you have sv_allow_lobby_connect_only set to 1, and you try to use a search key, you get booted to the main menu with this error in the console: Server error - failed to handle reservation request. Jonah Hirsch --- On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.comwrote: Hey, I'm still having this problem.It's NOT an issue with sourcemod. I disabled metamod + sourcemod, and it's still dumping people in the default map + settings without a lobby reservation. For reference, here's my server.cfg sv_steamgroup ## exec banned_user.cfg exec banned_ip.cfg sv_allow_lobby_connect_only 0 mp_disable_autokick 1 sv_cheats 0 sv_consistency 1 sv_voiceenable 1 sv_region 1 sv_log_onefile 0 sv_logbans 1 //sm_cvar vs_show_life_stats 1 exec rcon.cfg sv_log_onefile 0 sm_cvar survivor_allow_crawling 1 sm_advertisements_interval 240 ledge_min_hang_time 5 sm_autoupdate_download pounceannounce_centerchat 0 pounceannounce_minimum 10 sm_track_default_action 1 sm_track_automatic 0 l4d_custom_vote_access d sm_track_enabled 1 sv_gametypes coop,versus,survival sv_minrate 15000 sv_mincmdrate 30 sm_motd_url MOTDURL log on logaddress_delall logaddress_add IP:PORT Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.comwrote: Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.au wrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.com wrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Lobby
This post is mostly about: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable but i have something to say for those too who run servers, especially modded ones so i will post this here instead of useless steampowered ranting forums. After the update, i and others have constantly having issues with connecting to a proper servers. Either the new improved search system at lobby, which automatically selects the server where the players are thrown, is faulty or there isnt free servers at this area. Me and others keep getting into servers far away from us. To American, Australian and other countries. What is the reason why there could not be favorite servers that can be selected from lobby? Sort of like pre-reservation or something. Sure there is that play on steamgroup server but thats not enough. With that way i can only play with friends - if none are around, i get to go to random roulette and face the following issues: Some servers also seem to swap from normal to versus mode on the fly after first completed map in the campaign. Happened twice now in 2 different servers after the latest 2 updates. Not sure if this is caused somehow by those server settings or in-game bug. Another issue aimed to all of you who run modded servers - it is nice that you set up some plugin that filters players out according to their country. Now if i end up in US server and there is a filter on that does not allow me to get it (your country blablablaa is not allowed on this server), its somehow game breaking bug. Frustration to the max and i sure aint the only one who faces these errors. Another thing is ping kicker that some servers seem to have gotten on using some plugin. Very nice invention. It is likely that i would not play on these servers anyway but it is extreamly frustrating when you have nice group along from previous game and then new server is selected for another campaign - booted and then someone else manages to join in to your place. One more issue that comes to my mind from versus mode problems are the servers that are using director_no_human_zombies 1 which means that half of the players will get message human player limit exceeded 8/4. Sure there is that return to lobby vote option but thats not enough. Some people are already left the server due to this issue and it breaks the game. All servers using this cvar should be excluded from versus search. My suggesting would be sv_allow_versus cvar that would be checked upon reservation. Best (?) thing for everyone would be to exclude these custom plugin servers filtered out somehow from lobby server search or improve the system so we should not end up on servers far away at all where these problems come up. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby
Set sv_search_max_ping to a lower value, so you should find better servers. 2008/12/6 ics [EMAIL PROTECTED] This post is mostly about: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable but i have something to say for those too who run servers, especially modded ones so i will post this here instead of useless steampowered ranting forums. After the update, i and others have constantly having issues with connecting to a proper servers. Either the new improved search system at lobby, which automatically selects the server where the players are thrown, is faulty or there isnt free servers at this area. Me and others keep getting into servers far away from us. To American, Australian and other countries. What is the reason why there could not be favorite servers that can be selected from lobby? Sort of like pre-reservation or something. Sure there is that play on steamgroup server but thats not enough. With that way i can only play with friends - if none are around, i get to go to random roulette and face the following issues: Some servers also seem to swap from normal to versus mode on the fly after first completed map in the campaign. Happened twice now in 2 different servers after the latest 2 updates. Not sure if this is caused somehow by those server settings or in-game bug. Another issue aimed to all of you who run modded servers - it is nice that you set up some plugin that filters players out according to their country. Now if i end up in US server and there is a filter on that does not allow me to get it (your country blablablaa is not allowed on this server), its somehow game breaking bug. Frustration to the max and i sure aint the only one who faces these errors. Another thing is ping kicker that some servers seem to have gotten on using some plugin. Very nice invention. It is likely that i would not play on these servers anyway but it is extreamly frustrating when you have nice group along from previous game and then new server is selected for another campaign - booted and then someone else manages to join in to your place. One more issue that comes to my mind from versus mode problems are the servers that are using director_no_human_zombies 1 which means that half of the players will get message human player limit exceeded 8/4. Sure there is that return to lobby vote option but thats not enough. Some people are already left the server due to this issue and it breaks the game. All servers using this cvar should be excluded from versus search. My suggesting would be sv_allow_versus cvar that would be checked upon reservation. Best (?) thing for everyone would be to exclude these custom plugin servers filtered out somehow from lobby server search or improve the system so we should not end up on servers far away at all where these problems come up. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby
If you have a server that you like and is empty, you can do this: - Create a lobby. - Open your console. - sv_cheats 1 - ms_force_dedicated_server w.x.y.z:12345 I don't use the search key has it never worked for me, this work all the time. I agree with what you said but the problem isn't about administrators installing plugins or modding their servers, it's that there is no easy way to search for a vanilla server from the lobby. I run 4 L4D process and they are all private using sv_steamgroup_exclusive. When I create a lobby, I look at which server is empty and I use what I wrote above to connect there. It's the only way I get a good experience. It also allows me to manage the quality of the game such as booting afk or players who like to rambo and mess their own team. Though lately, the team switching bug is a game stopper for me and I'm going to wait for a fix before I resume playing versus. I think the problem you have with versus games breaking on some server is that they are probably trying to force versus mode on the server. When I tried to do that before, it would break between map change. The only way for me to start a versus game so that everything work is through the lobby. I still think the best addon that Valve could add right now, would be to bring back the server browser in the main menu and when you click on an empty server, it starts you in a lobby with a reservation to that server or a group of server matching the steam group ID. -- Ravnox On Sat, 06 Dec 2008 19:24:04 +0200 ics [EMAIL PROTECTED] wrote: This post is mostly about: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable but i have something to say for those too who run servers, especially modded ones so i will post this here instead of useless steampowered ranting forums. After the update, i and others have constantly having issues with connecting to a proper servers. Either the new improved search system at lobby, which automatically selects the server where the players are thrown, is faulty or there isnt free servers at this area. Me and others keep getting into servers far away from us. To American, Australian and other countries. What is the reason why there could not be favorite servers that can be selected from lobby? Sort of like pre-reservation or something. Sure there is that play on steamgroup server but thats not enough. With that way i can only play with friends - if none are around, i get to go to random roulette and face the following issues: Some servers also seem to swap from normal to versus mode on the fly after first completed map in the campaign. Happened twice now in 2 different servers after the latest 2 updates. Not sure if this is caused somehow by those server settings or in-game bug. Another issue aimed to all of you who run modded servers - it is nice that you set up some plugin that filters players out according to their country. Now if i end up in US server and there is a filter on that does not allow me to get it (your country blablablaa is not allowed on this server), its somehow game breaking bug. Frustration to the max and i sure aint the only one who faces these errors. Another thing is ping kicker that some servers seem to have gotten on using some plugin. Very nice invention. It is likely that i would not play on these servers anyway but it is extreamly frustrating when you have nice group along from previous game and then new server is selected for another campaign - booted and then someone else manages to join in to your place. One more issue that comes to my mind from versus mode problems are the servers that are using director_no_human_zombies 1 which means that half of the players will get message human player limit exceeded 8/4. Sure there is that return to lobby vote option but thats not enough. Some people are already left the server due to this issue and it breaks the game. All servers using this cvar should be excluded from versus search. My suggesting would be sv_allow_versus cvar that would be checked upon reservation. Best (?) thing for everyone would be to exclude these custom plugin servers filtered out somehow from lobby server search or improve the system so we should not end up on servers far away at all where these problems come up. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby
Interesting, i didnt know about this tip with sv_cheats and im sure many of others dont know about it either. Thanks. About the lobby thing, yeah, best way would be what you just said that server can be picked and then reserved. Would work the best but im assuming they want to keep the game 1:1 to xbox version so i'm afraid we dont see it. Old server browser is there but it throws you to server directly and not to a lobby. Sadly lobby is needed to get the most out of the game settings, meeting new people and earning some achievements. -ics [EMAIL PROTECTED] kirjoitti: If you have a server that you like and is empty, you can do this: - Create a lobby. - Open your console. - sv_cheats 1 - ms_force_dedicated_server w.x.y.z:12345 I don't use the search key has it never worked for me, this work all the time. I agree with what you said but the problem isn't about administrators installing plugins or modding their servers, it's that there is no easy way to search for a vanilla server from the lobby. I run 4 L4D process and they are all private using sv_steamgroup_exclusive. When I create a lobby, I look at which server is empty and I use what I wrote above to connect there. It's the only way I get a good experience. It also allows me to manage the quality of the game such as booting afk or players who like to rambo and mess their own team. Though lately, the team switching bug is a game stopper for me and I'm going to wait for a fix before I resume playing versus. I think the problem you have with versus games breaking on some server is that they are probably trying to force versus mode on the server. When I tried to do that before, it would break between map change. The only way for me to start a versus game so that everything work is through the lobby. I still think the best addon that Valve could add right now, would be to bring back the server browser in the main menu and when you click on an empty server, it starts you in a lobby with a reservation to that server or a group of server matching the steam group ID. -- Ravnox On Sat, 06 Dec 2008 19:24:04 +0200 ics [EMAIL PROTECTED] wrote: This post is mostly about: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable but i have something to say for those too who run servers, especially modded ones so i will post this here instead of useless steampowered ranting forums. After the update, i and others have constantly having issues with connecting to a proper servers. Either the new improved search system at lobby, which automatically selects the server where the players are thrown, is faulty or there isnt free servers at this area. Me and others keep getting into servers far away from us. To American, Australian and other countries. What is the reason why there could not be favorite servers that can be selected from lobby? Sort of like pre-reservation or something. Sure there is that play on steamgroup server but thats not enough. With that way i can only play with friends - if none are around, i get to go to random roulette and face the following issues: Some servers also seem to swap from normal to versus mode on the fly after first completed map in the campaign. Happened twice now in 2 different servers after the latest 2 updates. Not sure if this is caused somehow by those server settings or in-game bug. Another issue aimed to all of you who run modded servers - it is nice that you set up some plugin that filters players out according to their country. Now if i end up in US server and there is a filter on that does not allow me to get it (your country blablablaa is not allowed on this server), its somehow game breaking bug. Frustration to the max and i sure aint the only one who faces these errors. Another thing is ping kicker that some servers seem to have gotten on using some plugin. Very nice invention. It is likely that i would not play on these servers anyway but it is extreamly frustrating when you have nice group along from previous game and then new server is selected for another campaign - booted and then someone else manages to join in to your place. One more issue that comes to my mind from versus mode problems are the servers that are using director_no_human_zombies 1 which means that half of the players will get message human player limit exceeded 8/4. Sure there is that return to lobby vote option but thats not enough. Some people are already left the server due to this issue and it breaks the game. All servers using this cvar should be excluded from versus search. My suggesting would be sv_allow_versus cvar that would be checked upon reservation. Best (?) thing for everyone would be to exclude these custom plugin servers filtered out somehow from lobby server search or improve the system so we should not end up on servers far away at all where these problems come up. -ics
Re: [hlds_linux] Lobby
The issue you experience where you can be playing a co-op map, then after the first one finishes, you're switched to a Versus map...I noticed the same thing on my server when I installed Metamod. I think the real message to go out here is for everyone to remove Metamod. I know this will eliminate SourceMod at the same time, but face it everyone...neither of them are ready for Left 4 Dead yet. And to be honest, I kinda hope that somehow they are locked out alltogether from Left 4 Dead. They are what ruined TF2's server selection. I know they make some great Admin tools out there for SourceMod, but people use it to make cool(lame) servers instead. :2cents: -Richard Eid On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote: This post is mostly about: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable but i have something to say for those too who run servers, especially modded ones so i will post this here instead of useless steampowered ranting forums. After the update, i and others have constantly having issues with connecting to a proper servers. Either the new improved search system at lobby, which automatically selects the server where the players are thrown, is faulty or there isnt free servers at this area. Me and others keep getting into servers far away from us. To American, Australian and other countries. What is the reason why there could not be favorite servers that can be selected from lobby? Sort of like pre-reservation or something. Sure there is that play on steamgroup server but thats not enough. With that way i can only play with friends - if none are around, i get to go to random roulette and face the following issues: Some servers also seem to swap from normal to versus mode on the fly after first completed map in the campaign. Happened twice now in 2 different servers after the latest 2 updates. Not sure if this is caused somehow by those server settings or in-game bug. Another issue aimed to all of you who run modded servers - it is nice that you set up some plugin that filters players out according to their country. Now if i end up in US server and there is a filter on that does not allow me to get it (your country blablablaa is not allowed on this server), its somehow game breaking bug. Frustration to the max and i sure aint the only one who faces these errors. Another thing is ping kicker that some servers seem to have gotten on using some plugin. Very nice invention. It is likely that i would not play on these servers anyway but it is extreamly frustrating when you have nice group along from previous game and then new server is selected for another campaign - booted and then someone else manages to join in to your place. One more issue that comes to my mind from versus mode problems are the servers that are using director_no_human_zombies 1 which means that half of the players will get message human player limit exceeded 8/4. Sure there is that return to lobby vote option but thats not enough. Some people are already left the server due to this issue and it breaks the game. All servers using this cvar should be excluded from versus search. My suggesting would be sv_allow_versus cvar that would be checked upon reservation. Best (?) thing for everyone would be to exclude these custom plugin servers filtered out somehow from lobby server search or improve the system so we should not end up on servers far away at all where these problems come up. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby
If you are running SM, make sure nextmap.smx is disabled or you'll have the problem you described. Other than that, my servers work perfectly with SM/MM (no fun mods, just server management plugins). Richard Eid wrote: The issue you experience where you can be playing a co-op map, then after the first one finishes, you're switched to a Versus map...I noticed the same thing on my server when I installed Metamod. I think the real message to go out here is for everyone to remove Metamod. I know this will eliminate SourceMod at the same time, but face it everyone...neither of them are ready for Left 4 Dead yet. And to be honest, I kinda hope that somehow they are locked out alltogether from Left 4 Dead. They are what ruined TF2's server selection. I know they make some great Admin tools out there for SourceMod, but people use it to make cool(lame) servers instead. :2cents: -Richard Eid On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote: This post is mostly about: - Finding a dedicated server when starting the game from a lobby is now faster and more reliable but i have something to say for those too who run servers, especially modded ones so i will post this here instead of useless steampowered ranting forums. After the update, i and others have constantly having issues with connecting to a proper servers. Either the new improved search system at lobby, which automatically selects the server where the players are thrown, is faulty or there isnt free servers at this area. Me and others keep getting into servers far away from us. To American, Australian and other countries. What is the reason why there could not be favorite servers that can be selected from lobby? Sort of like pre-reservation or something. Sure there is that play on steamgroup server but thats not enough. With that way i can only play with friends - if none are around, i get to go to random roulette and face the following issues: Some servers also seem to swap from normal to versus mode on the fly after first completed map in the campaign. Happened twice now in 2 different servers after the latest 2 updates. Not sure if this is caused somehow by those server settings or in-game bug. Another issue aimed to all of you who run modded servers - it is nice that you set up some plugin that filters players out according to their country. Now if i end up in US server and there is a filter on that does not allow me to get it (your country blablablaa is not allowed on this server), its somehow game breaking bug. Frustration to the max and i sure aint the only one who faces these errors. Another thing is ping kicker that some servers seem to have gotten on using some plugin. Very nice invention. It is likely that i would not play on these servers anyway but it is extreamly frustrating when you have nice group along from previous game and then new server is selected for another campaign - booted and then someone else manages to join in to your place. One more issue that comes to my mind from versus mode problems are the servers that are using director_no_human_zombies 1 which means that half of the players will get message human player limit exceeded 8/4. Sure there is that return to lobby vote option but thats not enough. Some people are already left the server due to this issue and it breaks the game. All servers using this cvar should be excluded from versus search. My suggesting would be sv_allow_versus cvar that would be checked upon reservation. Best (?) thing for everyone would be to exclude these custom plugin servers filtered out somehow from lobby server search or improve the system so we should not end up on servers far away at all where these problems come up. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux