[hlds_linux] Lobby settings ignored

2010-05-30 Thread Martin Kolb
Hi,

my server always loads the startup map when players are joining, which
means, that any settings defined in the lobby are ignored.I
I think that it probably crashes when someone joins and loads per default
the map it got by parameter at startup. But I couldn't find something
relevant in the logs.
I can't tell if everybody who joins my server experiences the same, I
connect to the server by search key.
Did anyone experience the same?

Currently there is SourceMod 1.8.1 and MetaMod 1.3.2 installed.

Regards
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Re: [hlds_linux] Lobby settings don't go to server?

2009-10-09 Thread Jonah Hirsch
Hey, I'm still having this problem.It's NOT an issue with sourcemod. I
disabled metamod + sourcemod, and it's still dumping people in the default
map + settings without a lobby reservation.


For reference, here's my server.cfg

sv_steamgroup ##

exec banned_user.cfg
exec banned_ip.cfg

sv_allow_lobby_connect_only 0
mp_disable_autokick 1
sv_cheats 0
sv_consistency 1

sv_voiceenable 1

sv_region 1
sv_log_onefile 0
sv_logbans 1

//sm_cvar vs_show_life_stats 1
exec rcon.cfg
sv_log_onefile 0
sm_cvar survivor_allow_crawling 1
sm_advertisements_interval 240
ledge_min_hang_time 5
sm_autoupdate_download
pounceannounce_centerchat 0
pounceannounce_minimum 10
sm_track_default_action 1
sm_track_automatic 0
l4d_custom_vote_access d
sm_track_enabled 1
sv_gametypes coop,versus,survival
sv_minrate 15000
sv_mincmdrate 30
sm_motd_url MOTDURL
log on
logaddress_delall
logaddress_add IP:PORT

Jonah Hirsch
---


On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Disregard that too! -_-If I remove the +map option from my command line,
 the servers do not start correctly.

 So, to sum it up:
 I don't have any map/mp_gamemode/z_difficulty settings in any configs, and
 removing +map from the command line causes servers to not respond once
 started.

 Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 Blah. Disregard that. My server host changed IPs on me...
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 I just realized you asked about the start command. Did you mean the
 command line? I was specifying a map there.I removed it, and my servers
 would not start up. I added it back. Now they start up, and
 crash immediately after starting. I have disabled metamod/sourcemod and it's
 still happening.

 Command line:
 ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map
 l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt
 -fork 25

  Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 No.This only happens sometimes, and I can't find a connection. Any
 versus lobby, and amount of players.
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold 
 clontar...@iinet.net.auwrote:

 Are you specifying the map and mode in the start command or in the
 server's cfg file?

 Jonah Hirsch wrote:
  I'd just like to note that the server is unreserved when people
 connect. It
  acts as if we connected through console to the server while it was
 running
  on the default map, waiting for a lobby to join it.
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
 
  On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:
 
  I'm having this strange issue with my L4D servers.
 
  People will connect to the servers from lobbies, but the server will
 stay
  on the default map + settings, which I have as dead air coop,
 normal.
 
  I'm not sure what's causing it. It could be sourcemod, but I'm not
 sure.
  Has anyone seen this before?
 
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
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 archives, please visit:
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Re: [hlds_linux] Lobby settings don't go to server?

2009-10-09 Thread Jonah Hirsch
I think I fixed it.
I renamed the cfg/ directory, redownloaded all the default cfgs, and
replaced the ones in my current cfg directory. Now the servers are becoming
reserved.

There's another interesting thing I noticed.

If you have sv_allow_lobby_connect_only set to 1, and you try to use a
search key, you get booted to the main menu with this error in the console:


Server error - failed to handle reservation request.

Jonah Hirsch
---


On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Hey, I'm still having this problem.It's NOT an issue with sourcemod. I
 disabled metamod + sourcemod, and it's still dumping people in the default
 map + settings without a lobby reservation.


 For reference, here's my server.cfg

 sv_steamgroup ##

 exec banned_user.cfg
 exec banned_ip.cfg

 sv_allow_lobby_connect_only 0
 mp_disable_autokick 1
 sv_cheats 0
 sv_consistency 1

 sv_voiceenable 1

 sv_region 1
 sv_log_onefile 0
 sv_logbans 1

 //sm_cvar vs_show_life_stats 1
 exec rcon.cfg
 sv_log_onefile 0
 sm_cvar survivor_allow_crawling 1
 sm_advertisements_interval 240
 ledge_min_hang_time 5
 sm_autoupdate_download
 pounceannounce_centerchat 0
 pounceannounce_minimum 10
 sm_track_default_action 1
 sm_track_automatic 0
 l4d_custom_vote_access d
 sm_track_enabled 1
 sv_gametypes coop,versus,survival
 sv_minrate 15000
 sv_mincmdrate 30
 sm_motd_url MOTDURL
 log on
 logaddress_delall
 logaddress_add IP:PORT

 Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 Disregard that too! -_-If I remove the +map option from my command line,
 the servers do not start correctly.

 So, to sum it up:
 I don't have any map/mp_gamemode/z_difficulty settings in any configs, and
 removing +map from the command line causes servers to not respond once
 started.

 Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 Blah. Disregard that. My server host changed IPs on me...
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 I just realized you asked about the start command. Did you mean the
 command line? I was specifying a map there.I removed it, and my servers
 would not start up. I added it back. Now they start up, and
 crash immediately after starting. I have disabled metamod/sourcemod and 
 it's
 still happening.

 Command line:
 ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map
 l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile 
 motd##.txt
 -fork 25

  Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 No.This only happens sometimes, and I can't find a connection. Any
 versus lobby, and amount of players.
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold 
 clontar...@iinet.net.auwrote:

 Are you specifying the map and mode in the start command or in the
 server's cfg file?

 Jonah Hirsch wrote:
  I'd just like to note that the server is unreserved when people
 connect. It
  acts as if we connected through console to the server while it was
 running
  on the default map, waiting for a lobby to join it.
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
 
  On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:
 
  I'm having this strange issue with my L4D servers.
 
  People will connect to the servers from lobbies, but the server
 will stay
  on the default map + settings, which I have as dead air coop,
 normal.
 
  I'm not sure what's causing it. It could be sourcemod, but I'm not
 sure.
  Has anyone seen this before?
 
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
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 archives, please visit:
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Re: [hlds_linux] Lobby settings don't go to server?

2009-10-09 Thread Jonah Hirsch
No, that didn't do it. It seems if I use the search key or force a server,
it has issues. Random lobbies finding the game have no issues.
Jonah Hirsch
---


On Fri, Oct 9, 2009 at 9:46 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 I think I fixed it.
 I renamed the cfg/ directory, redownloaded all the default cfgs, and
 replaced the ones in my current cfg directory. Now the servers are becoming
 reserved.

 There's another interesting thing I noticed.

 If you have sv_allow_lobby_connect_only set to 1, and you try to use a
 search key, you get booted to the main menu with this error in the console:


 Server error - failed to handle reservation request.

 Jonah Hirsch
 ---



 On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 Hey, I'm still having this problem.It's NOT an issue with sourcemod. I
 disabled metamod + sourcemod, and it's still dumping people in the default
 map + settings without a lobby reservation.


 For reference, here's my server.cfg

 sv_steamgroup ##

 exec banned_user.cfg
 exec banned_ip.cfg

 sv_allow_lobby_connect_only 0
 mp_disable_autokick 1
 sv_cheats 0
 sv_consistency 1

 sv_voiceenable 1

 sv_region 1
 sv_log_onefile 0
 sv_logbans 1

 //sm_cvar vs_show_life_stats 1
 exec rcon.cfg
 sv_log_onefile 0
 sm_cvar survivor_allow_crawling 1
 sm_advertisements_interval 240
 ledge_min_hang_time 5
 sm_autoupdate_download
 pounceannounce_centerchat 0
 pounceannounce_minimum 10
 sm_track_default_action 1
 sm_track_automatic 0
 l4d_custom_vote_access d
 sm_track_enabled 1
 sv_gametypes coop,versus,survival
 sv_minrate 15000
 sv_mincmdrate 30
 sm_motd_url MOTDURL
 log on
 logaddress_delall
 logaddress_add IP:PORT

 Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 Disregard that too! -_-If I remove the +map option from my command line,
 the servers do not start correctly.

 So, to sum it up:
 I don't have any map/mp_gamemode/z_difficulty settings in any configs,
 and removing +map from the command line causes servers to not respond once
 started.

 Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 Blah. Disregard that. My server host changed IPs on me...
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 I just realized you asked about the start command. Did you mean the
 command line? I was specifying a map there.I removed it, and my
 servers would not start up. I added it back. Now they start up, and
 crash immediately after starting. I have disabled metamod/sourcemod and 
 it's
 still happening.

 Command line:
 ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map
 l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile 
 motd##.txt
 -fork 25

  Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 No.This only happens sometimes, and I can't find a connection. Any
 versus lobby, and amount of players.
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.au
  wrote:

 Are you specifying the map and mode in the start command or in the
 server's cfg file?

 Jonah Hirsch wrote:
  I'd just like to note that the server is unreserved when people
 connect. It
  acts as if we connected through console to the server while it was
 running
  on the default map, waiting for a lobby to join it.
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
 
  On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch 
 crazydog...@gmail.com wrote:
 
  I'm having this strange issue with my L4D servers.
 
  People will connect to the servers from lobbies, but the server
 will stay
  on the default map + settings, which I have as dead air coop,
 normal.
 
  I'm not sure what's causing it. It could be sourcemod, but I'm not
 sure.
  Has anyone seen this before?
 
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
  ___
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 archives, please visit:
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 ___
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Re: [hlds_linux] Lobby settings don't go to server?

2009-10-08 Thread Jonah Hirsch
Disregard that too! -_-If I remove the +map option from my command line, the
servers do not start correctly.

So, to sum it up:
I don't have any map/mp_gamemode/z_difficulty settings in any configs, and
removing +map from the command line causes servers to not respond once
started.

Jonah Hirsch
---


On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Blah. Disregard that. My server host changed IPs on me...
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 I just realized you asked about the start command. Did you mean the
 command line? I was specifying a map there.I removed it, and my servers
 would not start up. I added it back. Now they start up, and
 crash immediately after starting. I have disabled metamod/sourcemod and it's
 still happening.

 Command line:
 ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map
 l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt
 -fork 25

  Jonah Hirsch
 ---



 On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 No.This only happens sometimes, and I can't find a connection. Any
 versus lobby, and amount of players.
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote:

 Are you specifying the map and mode in the start command or in the
 server's cfg file?

 Jonah Hirsch wrote:
  I'd just like to note that the server is unreserved when people
 connect. It
  acts as if we connected through console to the server while it was
 running
  on the default map, waiting for a lobby to join it.
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
 
  On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:
 
  I'm having this strange issue with my L4D servers.
 
  People will connect to the servers from lobbies, but the server will
 stay
  on the default map + settings, which I have as dead air coop, normal.
 
  I'm not sure what's causing it. It could be sourcemod, but I'm not
 sure.
  Has anyone seen this before?
 
  Jonah Hirsch
  ---
  Sent from Flagstaff, Arizona, United States
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
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[hlds_linux] Lobby

2008-12-06 Thread ics
This post is mostly about:

- Finding a dedicated server when starting the game from a lobby is now faster 
and more reliable

but i have something to say for those too who run servers, especially modded 
ones so i will post this here instead of useless steampowered ranting forums. 

After the update, i  and others have  constantly having issues with connecting 
to a proper servers. Either the new improved search system at lobby, which 
automatically selects the server where the players are thrown, is faulty or 
there isnt free servers at this area. Me and others keep getting into servers 
far away from us. To American, Australian and other countries. What is the 
reason why there could not be favorite servers that can be selected from lobby? 
Sort of like pre-reservation or something. Sure there is that play on 
steamgroup server but thats not enough. With that way i can only play with 
friends - if none are around, i get to go to random roulette and face the 
following issues:

Some servers also seem to swap from normal to versus mode on the fly after 
first completed map in the campaign. Happened twice now in 2 different servers 
after the latest 2 updates. Not sure if this is caused somehow by those server 
settings or in-game bug.

Another issue aimed to all of you who run modded servers - it is nice that you 
set up some plugin that filters players out according to their country. Now if 
i end up in US server and there is a filter on that does not allow me to get it 
(your country blablablaa is not allowed on this server), its somehow game 
breaking bug. Frustration to the max and i sure aint the only one who faces 
these errors. Another thing is ping kicker that some servers seem to have 
gotten on using some plugin. Very nice invention. It is likely that i would not 
play on these servers anyway but it is extreamly frustrating when you have nice 
group along from previous game and then new server is selected for another 
campaign - booted and then someone else manages to join in to your place. 

One more issue that comes to my mind from versus mode problems are the servers 
that are using director_no_human_zombies 1 which means that half of the players 
will get message human player limit exceeded 8/4. Sure there is that return 
to lobby vote option but thats not enough. Some people are already left the 
server due to this issue and it breaks the game. All servers using this cvar 
should be excluded from versus search. My suggesting would be sv_allow_versus 
cvar that would be checked upon reservation.

Best (?) thing for everyone would be to exclude these custom plugin servers 
filtered out somehow from lobby server search or improve the system so we 
should not end up on servers far away at all where these problems come up.

-ics


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Re: [hlds_linux] Lobby

2008-12-06 Thread AnAkIn .
Set sv_search_max_ping to a lower value, so you should find better servers.

2008/12/6 ics [EMAIL PROTECTED]

 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is now
 faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered ranting
 forums.

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system at
 lobby, which automatically selects the server where the players are thrown,
 is faulty or there isnt free servers at this area. Me and others keep
 getting into servers far away from us. To American, Australian and other
 countries. What is the reason why there could not be favorite servers that
 can be selected from lobby? Sort of like pre-reservation or something. Sure
 there is that play on steamgroup server but thats not enough. With that
 way i can only play with friends - if none are around, i get to go to random
 roulette and face the following issues:

 Some servers also seem to swap from normal to versus mode on the fly after
 first completed map in the campaign. Happened twice now in 2 different
 servers after the latest 2 updates. Not sure if this is caused somehow by
 those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice that
 you set up some plugin that filters players out according to their country.
 Now if i end up in US server and there is a filter on that does not allow me
 to get it (your country blablablaa is not allowed on this server), its
 somehow game breaking bug. Frustration to the max and i sure aint the only
 one who faces these errors. Another thing is ping kicker that some servers
 seem to have gotten on using some plugin. Very nice invention. It is likely
 that i would not play on these servers anyway but it is extreamly
 frustrating when you have nice group along from previous game and then new
 server is selected for another campaign - booted and then someone else
 manages to join in to your place.

 One more issue that comes to my mind from versus mode problems are the
 servers that are using director_no_human_zombies 1 which means that half of
 the players will get message human player limit exceeded 8/4. Sure there
 is that return to lobby vote option but thats not enough. Some people are
 already left the server due to this issue and it breaks the game. All
 servers using this cvar should be excluded from versus search. My suggesting
 would be sv_allow_versus cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the system
 so we should not end up on servers far away at all where these problems come
 up.

 -ics


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 please visit:
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Re: [hlds_linux] Lobby

2008-12-06 Thread ravnox
If you have a server that you like and is empty, you can do this:

- Create a lobby.
- Open your console.
- sv_cheats 1
- ms_force_dedicated_server w.x.y.z:12345

I don't use the search key has it never worked for me, this work all
the time.

I agree with what you said but the problem isn't about administrators
installing plugins or modding their servers, it's that there is no
easy way to search for a vanilla server from the lobby.

I run 4 L4D process and they are all private using
sv_steamgroup_exclusive.  When I create a lobby, I look at which server
is empty and I use what I wrote above to connect there.  It's the only
way I get a good experience.  It also allows me to manage the quality
of the game such as booting afk or players who like to rambo
and mess their own team.  Though lately, the team switching bug is a
game stopper for me and I'm going to wait for a fix before I resume
playing versus.

I think the problem you have with versus games breaking on some server
is that they are probably trying to force versus mode on the server.
When I tried to do that before, it would break between map change.  The
only way for me to start a versus game so that everything work is
through the lobby.

I still think the best addon that Valve could add right now, would be
to bring back the server browser in the main menu and when you click on
an empty server, it starts you in a lobby with a reservation to that
server or a group of server matching the steam group ID.

--
Ravnox

On Sat, 06 Dec 2008 19:24:04 +0200
ics [EMAIL PROTECTED] wrote:

 This post is mostly about:
 
 - Finding a dedicated server when starting the game from a lobby is
 now faster and more reliable
 
 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered
 ranting forums. 
 
 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system
 at lobby, which automatically selects the server where the players
 are thrown, is faulty or there isnt free servers at this area. Me and
 others keep getting into servers far away from us. To American,
 Australian and other countries. What is the reason why there could
 not be favorite servers that can be selected from lobby? Sort of like
 pre-reservation or something. Sure there is that play on steamgroup
 server but thats not enough. With that way i can only play with
 friends - if none are around, i get to go to random roulette and face
 the following issues:
 
 Some servers also seem to swap from normal to versus mode on the fly
 after first completed map in the campaign. Happened twice now in 2
 different servers after the latest 2 updates. Not sure if this is
 caused somehow by those server settings or in-game bug.
 
 Another issue aimed to all of you who run modded servers - it is nice
 that you set up some plugin that filters players out according to
 their country. Now if i end up in US server and there is a filter on
 that does not allow me to get it (your country blablablaa is not
 allowed on this server), its somehow game breaking bug. Frustration
 to the max and i sure aint the only one who faces these errors.
 Another thing is ping kicker that some servers seem to have gotten on
 using some plugin. Very nice invention. It is likely that i would not
 play on these servers anyway but it is extreamly frustrating when you
 have nice group along from previous game and then new server is
 selected for another campaign - booted and then someone else manages
 to join in to your place. 
 
 One more issue that comes to my mind from versus mode problems are
 the servers that are using director_no_human_zombies 1 which means
 that half of the players will get message human player limit
 exceeded 8/4. Sure there is that return to lobby vote option but
 thats not enough. Some people are already left the server due to this
 issue and it breaks the game. All servers using this cvar should be
 excluded from versus search. My suggesting would be sv_allow_versus
 cvar that would be checked upon reservation.
 
 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the
 system so we should not end up on servers far away at all where these
 problems come up.
 
 -ics

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Re: [hlds_linux] Lobby

2008-12-06 Thread ics
Interesting, i didnt know about this tip with sv_cheats and im sure many 
of others dont know about it either. Thanks. About the lobby thing, 
yeah, best way would be what you just said that server can be picked and 
then reserved. Would work the best but im assuming they want to keep the 
game 1:1 to xbox version so i'm afraid we dont see it. Old server 
browser is there but it throws you to server directly and not to a 
lobby. Sadly lobby is needed to get the most out of the game settings, 
meeting new people and earning some achievements.

-ics

[EMAIL PROTECTED] kirjoitti:
 If you have a server that you like and is empty, you can do this:

 - Create a lobby.
 - Open your console.
 - sv_cheats 1
 - ms_force_dedicated_server w.x.y.z:12345

 I don't use the search key has it never worked for me, this work all
 the time.

 I agree with what you said but the problem isn't about administrators
 installing plugins or modding their servers, it's that there is no
 easy way to search for a vanilla server from the lobby.

 I run 4 L4D process and they are all private using
 sv_steamgroup_exclusive.  When I create a lobby, I look at which server
 is empty and I use what I wrote above to connect there.  It's the only
 way I get a good experience.  It also allows me to manage the quality
 of the game such as booting afk or players who like to rambo
 and mess their own team.  Though lately, the team switching bug is a
 game stopper for me and I'm going to wait for a fix before I resume
 playing versus.

 I think the problem you have with versus games breaking on some server
 is that they are probably trying to force versus mode on the server.
 When I tried to do that before, it would break between map change.  The
 only way for me to start a versus game so that everything work is
 through the lobby.

 I still think the best addon that Valve could add right now, would be
 to bring back the server browser in the main menu and when you click on
 an empty server, it starts you in a lobby with a reservation to that
 server or a group of server matching the steam group ID.

 --
 Ravnox

 On Sat, 06 Dec 2008 19:24:04 +0200
 ics [EMAIL PROTECTED] wrote:

   
 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is
 now faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered
 ranting forums. 

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system
 at lobby, which automatically selects the server where the players
 are thrown, is faulty or there isnt free servers at this area. Me and
 others keep getting into servers far away from us. To American,
 Australian and other countries. What is the reason why there could
 not be favorite servers that can be selected from lobby? Sort of like
 pre-reservation or something. Sure there is that play on steamgroup
 server but thats not enough. With that way i can only play with
 friends - if none are around, i get to go to random roulette and face
 the following issues:

 Some servers also seem to swap from normal to versus mode on the fly
 after first completed map in the campaign. Happened twice now in 2
 different servers after the latest 2 updates. Not sure if this is
 caused somehow by those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice
 that you set up some plugin that filters players out according to
 their country. Now if i end up in US server and there is a filter on
 that does not allow me to get it (your country blablablaa is not
 allowed on this server), its somehow game breaking bug. Frustration
 to the max and i sure aint the only one who faces these errors.
 Another thing is ping kicker that some servers seem to have gotten on
 using some plugin. Very nice invention. It is likely that i would not
 play on these servers anyway but it is extreamly frustrating when you
 have nice group along from previous game and then new server is
 selected for another campaign - booted and then someone else manages
 to join in to your place. 

 One more issue that comes to my mind from versus mode problems are
 the servers that are using director_no_human_zombies 1 which means
 that half of the players will get message human player limit
 exceeded 8/4. Sure there is that return to lobby vote option but
 thats not enough. Some people are already left the server due to this
 issue and it breaks the game. All servers using this cvar should be
 excluded from versus search. My suggesting would be sv_allow_versus
 cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the
 system so we should not end up on servers far away at all where these
 problems come up.

 -ics
 

 

Re: [hlds_linux] Lobby

2008-12-06 Thread Richard Eid
The issue you experience where you can be playing a co-op map, then after
the first one finishes, you're switched to a Versus map...I noticed the same
thing on my server when I installed Metamod.  I think the real message to go
out here is for everyone to remove Metamod.  I know this will eliminate
SourceMod at the same time, but face it everyone...neither of them are ready
for Left 4 Dead yet.  And to be honest, I kinda hope that somehow they are
locked out alltogether from Left 4 Dead.

They are what ruined TF2's server selection.  I know they make some great
Admin tools out there for SourceMod, but people use it to make cool(lame)
servers instead.

:2cents:

-Richard Eid


On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote:

 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is now
 faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered ranting
 forums.

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system at
 lobby, which automatically selects the server where the players are thrown,
 is faulty or there isnt free servers at this area. Me and others keep
 getting into servers far away from us. To American, Australian and other
 countries. What is the reason why there could not be favorite servers that
 can be selected from lobby? Sort of like pre-reservation or something. Sure
 there is that play on steamgroup server but thats not enough. With that
 way i can only play with friends - if none are around, i get to go to random
 roulette and face the following issues:

 Some servers also seem to swap from normal to versus mode on the fly after
 first completed map in the campaign. Happened twice now in 2 different
 servers after the latest 2 updates. Not sure if this is caused somehow by
 those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice that
 you set up some plugin that filters players out according to their country.
 Now if i end up in US server and there is a filter on that does not allow me
 to get it (your country blablablaa is not allowed on this server), its
 somehow game breaking bug. Frustration to the max and i sure aint the only
 one who faces these errors. Another thing is ping kicker that some servers
 seem to have gotten on using some plugin. Very nice invention. It is likely
 that i would not play on these servers anyway but it is extreamly
 frustrating when you have nice group along from previous game and then new
 server is selected for another campaign - booted and then someone else
 manages to join in to your place.

 One more issue that comes to my mind from versus mode problems are the
 servers that are using director_no_human_zombies 1 which means that half of
 the players will get message human player limit exceeded 8/4. Sure there
 is that return to lobby vote option but thats not enough. Some people are
 already left the server due to this issue and it breaks the game. All
 servers using this cvar should be excluded from versus search. My suggesting
 would be sv_allow_versus cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the system
 so we should not end up on servers far away at all where these problems come
 up.

 -ics


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 please visit:
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Re: [hlds_linux] Lobby

2008-12-06 Thread Steve
If you are running SM, make sure nextmap.smx is disabled or you'll have 
the problem you described.  Other than that, my servers work perfectly 
with SM/MM (no fun mods, just server management plugins).

Richard Eid wrote:
 The issue you experience where you can be playing a co-op map, then after
 the first one finishes, you're switched to a Versus map...I noticed the same
 thing on my server when I installed Metamod.  I think the real message to go
 out here is for everyone to remove Metamod.  I know this will eliminate
 SourceMod at the same time, but face it everyone...neither of them are ready
 for Left 4 Dead yet.  And to be honest, I kinda hope that somehow they are
 locked out alltogether from Left 4 Dead.

 They are what ruined TF2's server selection.  I know they make some great
 Admin tools out there for SourceMod, but people use it to make cool(lame)
 servers instead.

 :2cents:

 -Richard Eid


 On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote:

   
 This post is mostly about:

 - Finding a dedicated server when starting the game from a lobby is now
 faster and more reliable

 but i have something to say for those too who run servers, especially
 modded ones so i will post this here instead of useless steampowered ranting
 forums.

 After the update, i  and others have  constantly having issues with
 connecting to a proper servers. Either the new improved search system at
 lobby, which automatically selects the server where the players are thrown,
 is faulty or there isnt free servers at this area. Me and others keep
 getting into servers far away from us. To American, Australian and other
 countries. What is the reason why there could not be favorite servers that
 can be selected from lobby? Sort of like pre-reservation or something. Sure
 there is that play on steamgroup server but thats not enough. With that
 way i can only play with friends - if none are around, i get to go to random
 roulette and face the following issues:

 Some servers also seem to swap from normal to versus mode on the fly after
 first completed map in the campaign. Happened twice now in 2 different
 servers after the latest 2 updates. Not sure if this is caused somehow by
 those server settings or in-game bug.

 Another issue aimed to all of you who run modded servers - it is nice that
 you set up some plugin that filters players out according to their country.
 Now if i end up in US server and there is a filter on that does not allow me
 to get it (your country blablablaa is not allowed on this server), its
 somehow game breaking bug. Frustration to the max and i sure aint the only
 one who faces these errors. Another thing is ping kicker that some servers
 seem to have gotten on using some plugin. Very nice invention. It is likely
 that i would not play on these servers anyway but it is extreamly
 frustrating when you have nice group along from previous game and then new
 server is selected for another campaign - booted and then someone else
 manages to join in to your place.

 One more issue that comes to my mind from versus mode problems are the
 servers that are using director_no_human_zombies 1 which means that half of
 the players will get message human player limit exceeded 8/4. Sure there
 is that return to lobby vote option but thats not enough. Some people are
 already left the server due to this issue and it breaks the game. All
 servers using this cvar should be excluded from versus search. My suggesting
 would be sv_allow_versus cvar that would be checked upon reservation.

 Best (?) thing for everyone would be to exclude these custom plugin
 servers filtered out somehow from lobby server search or improve the system
 so we should not end up on servers far away at all where these problems come
 up.

 -ics


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   

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