Re: [hlds_linux] Major HLDS CS problem

2004-03-03 Thread Jakob andreen

I switched from -pingboost 3, now using "1" which fixed the bug. This kinda sucks tho 
since the server isn't that good (6-20 ping, ~850fps) anymore. Ping avrg went up 
5-10ms and fps is only ~350 now. I admit that the cpu usage is one third now compared 
to before but that I don't care about.:-) I guess this fixed the problem but it's 
still a huge bug IMHO. I mean, if you want to boost it maximum (Note: with no third 
party programs), then you should be able to do so.

Guess I won't see a fix for this but I really hope, you VALVe ppl out there :-)

-- Original Message --
From: Kalle Kiviaho <[EMAIL PROTECTED]>
Date:  Wed,  3 Mar 2004 08:51:18 +0100

>Quoting Jakob Andréen <[EMAIL PROTECTED]>:
>
>When running a 2.6.2+ kernel and -pingboost 3 the sys_ticrate shouldn't
>be more than 1000. Had the same problem with my server. Everything just
>went too fast, bomb plant/defuse in under 1 sec etc..
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I got this major problem with my HLDS running CS. I'll explain it in detail
>> and I hope you can help me with this, it's very weird and I've never
>> seen/heard of it before.
>>
>> It's a clean CS server with no mods running. The problem is as following,
>> when you're reloading a weapon it reloads way to fast. When you throw a
>> grenade, it detonates way to fast, something is running way to fast. This
>> isn't happening for everyone just a few people but it still makes it
>> unplayable - I'll explain later why this makes it totally unplayable. Please
>> note that it isn't the client though, the clients ONLY experience this on my
>> server, no where else.
>>
>> Things I've made to fix it(with no luck): Reinstalled steam completely.
>>
>> The server is a match server for top sweden clans, Matrix and adrenaline,
>> even though only the matrix players have experienced the problem, many ppl
>> around in sweden have experienced it though. The server is as good configured
>> as it can be so please don't tell me to just lower ticrate or something
>> similar, it needs to be top class for the players to be happy. I use
>> -pingboost 3 tho, I don't know if this has boosted the server fps too much
>> (?!) and caused the weird problem.
>>
>> I'm using the CPL server.cfg, which includes ticrate 10K and similar.
>> -pingboost 3 is used as well as I mentioned before.
>>
>> It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
>> memory, 1800+ AMD CPU. The problem was discovered after I installed the 2.6.2
>> kernel.
>>
>> Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
>> +sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
>> +maxplayers 13
>>
>> Also, I've seen that when it's full (10 players), it sometimes uses 99.9% of
>> the CPU. This kinda made me rise my eyebrown but it's ok, if that's what it
>> needs to be top configured then go ahead. It's mostly at 60-70% CPU usage
>> though. The server fps is allways between 900-1000 fps.
>>
>> That would be all, all help is greatly appreciated. Thank you for reading
>> this.
>>
>> Jakob Andréen aka aNdreeN
>> --
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, please
>> visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>--
>/mvh Kalle Kiviaho - [EMAIL PROTECTED] - 070 454 2002
>




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Re: [hlds_linux] Major HLDS CS problem

2004-02-29 Thread Sebastian
1,2,3

most people use 1.. anything above that and its going to use a lot of cpu.

- Original Message -
From: <[EMAIL PROTECTED]>


Wha good is pingboost really?
What are the prime setting..."0,1,2,3,4"?

- Original Message -
From: "Sindre" <[EMAIL PROTECTED]>

First of all, you shouldn't use both pingboost and a 1000hz kernel (yes, 2.6
is running at 1000hz as default).
Try disabling pingboost.

- Sindre

>= Original Message From Jakob Andréen <[EMAIL PROTECTED]> =
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>I got this major problem with my HLDS running CS. I'll explain it in detail
and I hope you can help me with this, it's very weird and I've never
seen/heard of it before.
>
>It's a clean CS server with no mods running. The problem is as following,
when you're reloading a weapon it reloads way to fast. When you throw a
grenade, it detonates way to fast, something is running way to fast. This
isn't happening for everyone just a few people but it still makes it
unplayable - I'll explain later why this makes it totally unplayable. Please
note that it isn't the client though, the clients ONLY experience this on my
server, no where else.
>
>Things I've made to fix it(with no luck): Reinstalled steam completely.
>
>The server is a match server for top sweden clans, Matrix and adrenaline,
even though only the matrix players have experienced the problem, many ppl
around in sweden have experienced it though. The server is as good
configured
as it can be so please don't tell me to just lower ticrate or something
similar, it needs to be top class for the players to be happy. I use
-pingboost 3 tho, I don't know if this has boosted the server fps too much
(?!) and caused the weird problem.
>
>I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.
>
>It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the
2.6.2
kernel.
>
>Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
+maxplayers
13
>
>Also, I've seen that when it's full (10 players), it sometimes uses 99.9%
of
the CPU. This kinda made me rise my eyebrown but it's ok, if that's what it
needs to be top configured then go ahead. It's mostly at 60-70% CPU usage
though. The server fps is allways between 900-1000 fps.
>
>That would be all, all help is greatly appreciated. Thank you for reading
this.
>
>Jakob Andréen aka aNdreeN
>--
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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Re: [hlds_linux] Major HLDS CS problem

2004-02-29 Thread tlpitts
Wha good is pingboost really?
What are the prime setting..."0,1,2,3,4"?
- Original Message -
From: "Sindre" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Jakob Andréen"
<[EMAIL PROTECTED]>
Sent: Sunday, February 29, 2004 7:17 PM
Subject: RE: [hlds_linux] Major HLDS CS problem


First of all, you shouldn't use both pingboost and a 1000hz kernel (yes, 2.6
is running at 1000hz as default).
Try disabling pingboost.

- Sindre

>= Original Message From Jakob Andréen <[EMAIL PROTECTED]> =
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>I got this major problem with my HLDS running CS. I'll explain it in detail
and I hope you can help me with this, it's very weird and I've never
seen/heard of it before.
>
>It's a clean CS server with no mods running. The problem is as following,
when you're reloading a weapon it reloads way to fast. When you throw a
grenade, it detonates way to fast, something is running way to fast. This
isn't happening for everyone just a few people but it still makes it
unplayable - I'll explain later why this makes it totally unplayable. Please
note that it isn't the client though, the clients ONLY experience this on my
server, no where else.
>
>Things I've made to fix it(with no luck): Reinstalled steam completely.
>
>The server is a match server for top sweden clans, Matrix and adrenaline,
even though only the matrix players have experienced the problem, many ppl
around in sweden have experienced it though. The server is as good
configured
as it can be so please don't tell me to just lower ticrate or something
similar, it needs to be top class for the players to be happy. I use
-pingboost 3 tho, I don't know if this has boosted the server fps too much
(?!) and caused the weird problem.
>
>I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.
>
>It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the
2.6.2
kernel.
>
>Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
+maxplayers
13
>
>Also, I've seen that when it's full (10 players), it sometimes uses 99.9%
of
the CPU. This kinda made me rise my eyebrown but it's ok, if that's what it
needs to be top configured then go ahead. It's mostly at 60-70% CPU usage
though. The server fps is allways between 900-1000 fps.
>
>That would be all, all help is greatly appreciated. Thank you for reading
this.
>
>Jakob Andréen aka aNdreeN
>--
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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RE: [hlds_linux] Major HLDS CS problem

2004-02-29 Thread Sindre
First of all, you shouldn't use both pingboost and a 1000hz kernel (yes, 2.6
is running at 1000hz as default).
Try disabling pingboost.

- Sindre

>= Original Message From Jakob Andréen <[EMAIL PROTECTED]> =
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>I got this major problem with my HLDS running CS. I'll explain it in detail
and I hope you can help me with this, it's very weird and I've never
seen/heard of it before.
>
>It's a clean CS server with no mods running. The problem is as following,
when you're reloading a weapon it reloads way to fast. When you throw a
grenade, it detonates way to fast, something is running way to fast. This
isn't happening for everyone just a few people but it still makes it
unplayable - I'll explain later why this makes it totally unplayable. Please
note that it isn't the client though, the clients ONLY experience this on my
server, no where else.
>
>Things I've made to fix it(with no luck): Reinstalled steam completely.
>
>The server is a match server for top sweden clans, Matrix and adrenaline,
even though only the matrix players have experienced the problem, many ppl
around in sweden have experienced it though. The server is as good configured
as it can be so please don't tell me to just lower ticrate or something
similar, it needs to be top class for the players to be happy. I use
-pingboost 3 tho, I don't know if this has boosted the server fps too much
(?!) and caused the weird problem.
>
>I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.
>
>It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the 2.6.2
kernel.
>
>Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2 +maxplayers
13
>
>Also, I've seen that when it's full (10 players), it sometimes uses 99.9% of
the CPU. This kinda made me rise my eyebrown but it's ok, if that's what it
needs to be top configured then go ahead. It's mostly at 60-70% CPU usage
though. The server fps is allways between 900-1000 fps.
>
>That would be all, all help is greatly appreciated. Thank you for reading
this.
>
>Jakob Andréen aka aNdreeN
>--
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please
visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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Re: [hlds_linux] Major HLDS CS problem

2004-02-28 Thread Jakob Andréen
Not sure, as I said it's a default 2.6.2 kernel and I'm not sure what the hz
is on a def. 2.6* kernel.

- Original Message -
From: "Richy Fennell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, February 28, 2004 9:11 PM
Subject: RE: [hlds_linux] Major HLDS CS problem


Is your kernel running at 1000hz?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jakob
Andréen
Sent: 28 February 2004 18:24
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Major HLDS CS problem

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I got this major problem with my HLDS running CS. I'll explain it in
detail and I hope you can help me with this, it's very weird and I've
never seen/heard of it before.

It's a clean CS server with no mods running. The problem is as
following, when you're reloading a weapon it reloads way to fast. When
you throw a grenade, it detonates way to fast, something is running way
to fast. This isn't happening for everyone just a few people but it
still makes it unplayable - I'll explain later why this makes it totally
unplayable. Please note that it isn't the client though, the clients
ONLY experience this on my server, no where else.

Things I've made to fix it(with no luck): Reinstalled steam completely.

The server is a match server for top sweden clans, Matrix and
adrenaline, even though only the matrix players have experienced the
problem, many ppl around in sweden have experienced it though. The
server is as good configured as it can be so please don't tell me to
just lower ticrate or something similar, it needs to be top class for
the players to be happy. I use -pingboost 3 tho, I don't know if this
has boosted the server fps too much (?!) and caused the weird problem.

I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.

It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the
2.6.2 kernel.

Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
+maxplayers 13

Also, I've seen that when it's full (10 players), it sometimes uses
99.9% of the CPU. This kinda made me rise my eyebrown but it's ok, if
that's what it needs to be top configured then go ahead. It's mostly at
60-70% CPU usage  though. The server fps is allways between 900-1000
fps.

That would be all, all help is greatly appreciated. Thank you for
reading this.

Jakob Andréen aka aNdreeN
--


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please visit:
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RE: [hlds_linux] Major HLDS CS problem

2004-02-28 Thread Richy Fennell
Is your kernel running at 1000hz?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jakob
Andréen
Sent: 28 February 2004 18:24
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Major HLDS CS problem

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I got this major problem with my HLDS running CS. I'll explain it in
detail and I hope you can help me with this, it's very weird and I've
never seen/heard of it before.

It's a clean CS server with no mods running. The problem is as
following, when you're reloading a weapon it reloads way to fast. When
you throw a grenade, it detonates way to fast, something is running way
to fast. This isn't happening for everyone just a few people but it
still makes it unplayable - I'll explain later why this makes it totally
unplayable. Please note that it isn't the client though, the clients
ONLY experience this on my server, no where else.

Things I've made to fix it(with no luck): Reinstalled steam completely.

The server is a match server for top sweden clans, Matrix and
adrenaline, even though only the matrix players have experienced the
problem, many ppl around in sweden have experienced it though. The
server is as good configured as it can be so please don't tell me to
just lower ticrate or something similar, it needs to be top class for
the players to be happy. I use -pingboost 3 tho, I don't know if this
has boosted the server fps too much (?!) and caused the weird problem.

I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.

It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the
2.6.2 kernel.

Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
+maxplayers 13

Also, I've seen that when it's full (10 players), it sometimes uses
99.9% of the CPU. This kinda made me rise my eyebrown but it's ok, if
that's what it needs to be top configured then go ahead. It's mostly at
60-70% CPU usage  though. The server fps is allways between 900-1000
fps.

That would be all, all help is greatly appreciated. Thank you for
reading this.

Jakob Andréen aka aNdreeN
--


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please visit:
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[hlds_linux] Major HLDS CS problem

2004-02-28 Thread Jakob Andréen
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I got this major problem with my HLDS running CS. I'll explain it in detail and I hope 
you can help me with this, it's very weird and I've never seen/heard of it before.

It's a clean CS server with no mods running. The problem is as following, when you're 
reloading a weapon it reloads way to fast. When you throw a grenade, it detonates way 
to fast, something is running way to fast. This isn't happening for everyone just a 
few people but it still makes it unplayable - I'll explain later why this makes it 
totally unplayable. Please note that it isn't the client though, the clients ONLY 
experience this on my server, no where else.

Things I've made to fix it(with no luck): Reinstalled steam completely.

The server is a match server for top sweden clans, Matrix and adrenaline, even though 
only the matrix players have experienced the problem, many ppl around in sweden have 
experienced it though. The server is as good configured as it can be so please don't 
tell me to just lower ticrate or something similar, it needs to be top class for the 
players to be happy. I use -pingboost 3 tho, I don't know if this has boosted the 
server fps too much (?!) and caused the weird problem.

I'm using the CPL server.cfg, which includes ticrate 10K and similar. -pingboost 3 is 
used as well as I mentioned before.

It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR memory, 1800+ 
AMD CPU. The problem was discovered after I installed the 2.6.2 kernel.

Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike +sv_region 3 
-pingboost 3 +servercfgfile matrix1.cfg +map de_dust2 +maxplayers 13

Also, I've seen that when it's full (10 players), it sometimes uses 99.9% of the CPU. 
This kinda made me rise my eyebrown but it's ok, if that's what it needs to be top 
configured then go ahead. It's mostly at 60-70% CPU usage  though. The server fps is 
allways between 900-1000 fps.

That would be all, all help is greatly appreciated. Thank you for reading this.

Jakob Andréen aka aNdreeN
--


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