Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Fletcher, Two of my servers just did it again. Neither of the servers restarted or crashed. When I type status i'm getting an incorrect Public IP. This all seemed to happen ~10mins ago when I lost connection to steam friends. I've also been noticing my servers bouncing up/down from the master server list. This is indicated in both the API URL and by doing a simple refresh in-game. Chris On Mon, Aug 13, 2012 at 6:09 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP 66.113.99.99:27005 srcds_lin 12453 hlds9u IPv4 519822255 0t0 UDP 66.113.99.99:27025 srcds_lin 12453 hlds 10u IPv4 519822256 0t0 TCP 66.113.99.99:27015 (LISTEN) srcds_lin 12453 hlds 20u IPv4 776732447 0t0 TCP 66.113.99.98:34339 -81.171.**115.37:27017 http://81.171.115.37:27017 (ESTABLISHED) --- bad ephemeral connection srcds_lin 12453 hlds 22u IPv4 800648048 0t0 TCP 66.113.99.99:27015 -81.169.**139.249:57477 http://81.169.139.249:57477 (ESTABLISHED) srcds_lin 12453 hlds 30u IPv4 519838391 0t0 UDP 66.113.99.99:26006 Kyle Sanderson wrote: Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Two of my servers are doing this. The gms doesn't see them even though they are running. They are reporting the wrong ip in console on startup as well. Sent from my iPhone 4 On Aug 14, 2012, at 4:34 PM, Chris Oryschak ch...@oryschak.com wrote: Fletcher, Two of my servers just did it again. Neither of the servers restarted or crashed. When I type status i'm getting an incorrect Public IP. This all seemed to happen ~10mins ago when I lost connection to steam friends. I've also been noticing my servers bouncing up/down from the master server list. This is indicated in both the API URL and by doing a simple refresh in-game. Chris On Mon, Aug 13, 2012 at 6:09 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP 66.113.99.99:27005 srcds_lin 12453 hlds9u IPv4 519822255 0t0 UDP 66.113.99.99:27025 srcds_lin 12453 hlds 10u IPv4 519822256 0t0 TCP 66.113.99.99:27015 (LISTEN) srcds_lin 12453 hlds 20u IPv4 776732447 0t0 TCP 66.113.99.98:34339 -81.171.**115.37:27017 http://81.171.115.37:27017 (ESTABLISHED) --- bad ephemeral connection srcds_lin 12453 hlds 22u IPv4 800648048 0t0 TCP 66.113.99.99:27015 -81.169.**139.249:57477 http://81.169.139.249:57477 (ESTABLISHED
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
The public IP shown in your server console is the address from which Steam is receiving communication from your server. When we just now did regular Steam maintenance, your server might have switched to TCP to talk to Steam. If you specify a particular interface, that setting can get lost due to a bug, if it retries and falls back to TCP. Or it might be a NAT problem. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Tuesday, August 14, 2012 4:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Fletcher, Two of my servers just did it again. Neither of the servers restarted or crashed. When I type status i'm getting an incorrect Public IP. This all seemed to happen ~10mins ago when I lost connection to steam friends. I've also been noticing my servers bouncing up/down from the master server list. This is indicated in both the API URL and by doing a simple refresh in-game. Chris On Mon, Aug 13, 2012 at 6:09 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= 142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001 ?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/ Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001 ?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/ Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001 ?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps /G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Valve's servers, at least the ones responsible for TF2's matchmaking and TF2's items, are currently down. I assume this is related. It's funny, because there was a post on SPUF not long ago stating that today's maintenance is finished... On 8/14/2012 8:37 PM, Alan Kennedy wrote: Mines are doing the same thing at 200.51.203.241. They are popping in and out randomly. A moment ago i've got the for of them listed. A couple of seconds later, one dissapeared and so on. :( -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 14, 2012 8:38:28 PM Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Two of my servers are doing this. The gms doesn't see them even though they are running. They are reporting the wrong ip in console on startup as well. Sent from my iPhone 4 On Aug 14, 2012, at 4:34 PM, Chris Oryschak ch...@oryschak.com wrote: Fletcher, Two of my servers just did it again. Neither of the servers restarted or crashed. When I type status i'm getting an incorrect Public IP. This all seemed to happen ~10mins ago when I lost connection to steam friends. I've also been noticing my servers bouncing up/down from the master server list. This is indicated in both the API URL and by doing a simple refresh in-game. Chris On Mon, Aug 13, 2012 at 6:09 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Now, my new test server is seeing repeated challenges from the auth system at the rate of one a minute. On 8/14/2012 8:37 PM, Alan Kennedy wrote: Mines are doing the same thing at 200.51.203.241. They are popping in and out randomly. A moment ago i've got the for of them listed. A couple of seconds later, one dissapeared and so on. :( -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 14, 2012 8:38:28 PM Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Two of my servers are doing this. The gms doesn't see them even though they are running. They are reporting the wrong ip in console on startup as well. Sent from my iPhone 4 On Aug 14, 2012, at 4:34 PM, Chris Oryschak ch...@oryschak.com wrote: Fletcher, Two of my servers just did it again. Neither of the servers restarted or crashed. When I type status i'm getting an incorrect Public IP. This all seemed to happen ~10mins ago when I lost connection to steam friends. I've also been noticing my servers bouncing up/down from the master server list. This is indicated in both the API URL and by doing a simple refresh in-game. Chris On Mon, Aug 13, 2012 at 6:09 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?** addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?** addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?** addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind -pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP 66.113.99.99:27005 srcds_lin 12453 hlds9u IPv4 519822255 0t0 UDP 66.113.99.99:27025 srcds_lin 12453 hlds 10u IPv4 519822256 0t0 TCP 66.113.99.99:27015 (LISTEN) srcds_lin 12453 hlds 20u IPv4 776732447 0t0 TCP 66.113.99.98:34339 -81.171.**115.37:27017 http://81.171.115.37:27017 (ESTABLISHED) -- bad ephemeral connection srcds_lin 12453 hlds 22u IPv4 800648048 0t0 TCP 66.113.99.99:27015 -81.169.**139.249:57477 http://81.169.139.249:57477 (ESTABLISHED) srcds_lin 12453 hlds 30u IPv4 519838391 0t0 UDP 66.113.99.99:26006 Kyle Sanderson wrote: Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually listed... Thanks, Kyle. On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote: My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.** steampowered.com/ISteamApps/GetServersAtAddress/v0001?**http://steampowered.com/ISteamApps/**GetServersAtAddress/v0001?** addr=4.2.2.1format=jsonhttp:**//api.steampowered.com/**ISteamApps/* *GetServersAtAddress/v0001?**addr=4.2.2.1format=jsonhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote:
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP 66.113.99.99:27005 srcds_lin 12453 hlds9u IPv4 519822255 0t0 UDP 66.113.99.99:27025 srcds_lin 12453 hlds 10u IPv4 519822256 0t0 TCP 66.113.99.99:27015 (LISTEN) srcds_lin 12453 hlds 20u IPv4 776732447 0t0 TCP 66.113.99.98:34339 -81.171.**115.37:27017 http://81.171.115.37:27017 (ESTABLISHED) --- bad ephemeral connection srcds_lin 12453 hlds 22u IPv4 800648048 0t0 TCP 66.113.99.99:27015 -81.169.**139.249:57477 http://81.169.139.249:57477 (ESTABLISHED) srcds_lin 12453 hlds 30u IPv4 519838391 0t0 UDP 66.113.99.99:26006 Kyle Sanderson wrote: Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually listed... Thanks, Kyle. On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote: My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Weird it has a different public IP... 18:15:05 hostname: RAILBAIT.NET #06:Valve Maps/Missouri version : 1.2.2.3/22 5023 secure udp/ip : 142.54.178.234:27015 (public ip: 142.54.178.238) account : logged in map : koth_lakeside_final at: 0 x, 0 y, 0 z replay : recording players : 21 (33 max) The only reason people are on it is because I sent an event out from my steam group that filled the server. But since it's not listed I give it ~30mins and it will be down to 0 players. On Mon, Aug 13, 2012 at 6:09 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought the server back up to be listed. I left one server in this weird state incase someone at valve wants to look into it. Two servers are running on the IP: 142.54.178.234 One is on port 27015 and the other is 27016 As you see from the API, its working correctly and only seeing the server on port 27016. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=142.54.178.234format=json The server on 27015 isn't showing up at all.. though if you toss the IP in HLSW you will see its up and runnning. Any idea on why this happens? Thanks, Python On Fri, Aug 10, 2012 at 12:11 AM, Jesse Molina je...@opendreams.net wrote: Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.98format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.99format=xmlhttp://api.steampowered.com/ISteamApps/Ge tServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?* * addr=66.113.99.100format=xmlhttp://api.steampowered.com/ISteamApps/G etServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind +-pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP 66.113.99.99:27005 srcds_lin 12453 hlds9u IPv4 519822255 0t0 UDP 66.113.99.99:27025 srcds_lin 12453 hlds 10u IPv4 519822256 0t0 TCP 66.113.99.99:27015 (LISTEN) srcds_lin 12453 hlds 20u IPv4 776732447 0t0 TCP 66.113.99.98:34339 -81.171.**115.37:27017 http://81.171.115.37:27017 (ESTABLISHED) --- bad ephemeral connection srcds_lin 12453 hlds 22u IPv4 800648048 0t0 TCP 66.113.99.99:27015 -81.169.**139.249:57477 http://81.169.139.249:57477 (ESTABLISHED) srcds_lin 12453 hlds 30u IPv4 519838391 0t0 UDP 66.113.99.99:26006
[hlds_linux] New WebAPI: Is my server listed on the master server?
A new WebAPI was made available yesterday that is intended to help server admins answer for themselves a frequently-asked question: Is my server listed on the master servers?. Here's an example: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64.202.209format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64.202.209format=xml To avoid the temptation for abuse, the output does not list all server fields, but it should provide enough information to help troubleshoot a situation where your server is not showing up in the server browser. Most importantly, if you see a reject field, the status code indicates why your server was rejected. The most common reason is being out of date, less common is being banned. (Currently numeric codes are used, these will be replaced with human readable codes shortly.) Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Cool, thanks for setting it up! It would be good with human readable codes or a definition of what the codes mean, though. Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 9 augusti 2012 18:33 Till: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Ämne: [hlds_linux] New WebAPI: Is my server listed on the master server? A new WebAPI was made available yesterday that is intended to help server admins answer for themselves a frequently-asked question: Is my server listed on the master servers?. Here's an example: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=xml To avoid the temptation for abuse, the output does not list all server fields, but it should provide enough information to help troubleshoot a situation where your server is not showing up in the server browser. Most importantly, if you see a reject field, the status code indicates why your server was rejected. The most common reason is being out of date, less common is being banned. (Currently numeric codes are used, these will be replaced with human readable codes shortly.) Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Fletch wrote in the email that Currently numeric codes are used, these will be replaced with human readable codes shortly :) On Aug 9, 2012 9:48 AM, Oskar Levin os...@dataviruset.com wrote: Cool, thanks for setting it up! It would be good with human readable codes or a definition of what the codes mean, though. Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 9 augusti 2012 18:33 Till: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Ämne: [hlds_linux] New WebAPI: Is my server listed on the master server? A new WebAPI was made available yesterday that is intended to help server admins answer for themselves a frequently-asked question: Is my server listed on the master servers?. Here's an example: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=xml To avoid the temptation for abuse, the output does not list all server fields, but it should provide enough information to help troubleshoot a situation where your server is not showing up in the server browser. Most importantly, if you see a reject field, the status code indicates why your server was rejected. The most common reason is being out of date, less common is being banned. (Currently numeric codes are used, these will be replaced with human readable codes shortly.) Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
I know! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jeff Sugar Skickat: den 9 augusti 2012 19:03 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Fletch wrote in the email that Currently numeric codes are used, these will be replaced with human readable codes shortly :) On Aug 9, 2012 9:48 AM, Oskar Levin os...@dataviruset.com wrote: Cool, thanks for setting it up! It would be good with human readable codes or a definition of what the codes mean, though. Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 9 augusti 2012 18:33 Till: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Ämne: [hlds_linux] New WebAPI: Is my server listed on the master server? A new WebAPI was made available yesterday that is intended to help server admins answer for themselves a frequently-asked question: Is my server listed on the master servers?. Here's an example: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=xml To avoid the temptation for abuse, the output does not list all server fields, but it should provide enough information to help troubleshoot a situation where your server is not showing up in the server browser. Most importantly, if you see a reject field, the status code indicates why your server was rejected. The most common reason is being out of date, less common is being banned. (Currently numeric codes are used, these will be replaced with human readable codes shortly.) Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
quickplay / registered status / hooked up to loadout server info.. would be perhaps nice too, but that might not be the scope of the url... (if its even possible) 2012/8/9 Oskar Levin os...@dataviruset.com I know! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] För Jeff Sugar Skickat: den 9 augusti 2012 19:03 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Fletch wrote in the email that Currently numeric codes are used, these will be replaced with human readable codes shortly :) On Aug 9, 2012 9:48 AM, Oskar Levin os...@dataviruset.com wrote: Cool, thanks for setting it up! It would be good with human readable codes or a definition of what the codes mean, though. Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 9 augusti 2012 18:33 Till: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Ämne: [hlds_linux] New WebAPI: Is my server listed on the master server? A new WebAPI was made available yesterday that is intended to help server admins answer for themselves a frequently-asked question: Is my server listed on the master servers?. Here's an example: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64 .202.209format=xml To avoid the temptation for abuse, the output does not list all server fields, but it should provide enough information to help troubleshoot a situation where your server is not showing up in the server browser. Most importantly, if you see a reject field, the status code indicates why your server was rejected. The most common reason is being out of date, less common is being banned. (Currently numeric codes are used, these will be replaced with human readable codes shortly.) Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Unfortunately, the GMS, being a relatively generic service, does not really know that TF-specific info. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Thursday, August 09, 2012 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? quickplay / registered status / hooked up to loadout server info.. would be perhaps nice too, but that might not be the scope of the url... (if its even possible) 2012/8/9 Oskar Levin os...@dataviruset.com I know! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] För Jeff Sugar Skickat: den 9 augusti 2012 19:03 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] New WebAPI: Is my server listed on the master server? Fletch wrote in the email that Currently numeric codes are used, these will be replaced with human readable codes shortly :) On Aug 9, 2012 9:48 AM, Oskar Levin os...@dataviruset.com wrote: Cool, thanks for setting it up! It would be good with human readable codes or a definition of what the codes mean, though. Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 9 augusti 2012 18:33 Till: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Ämne: [hlds_linux] New WebAPI: Is my server listed on the master server? A new WebAPI was made available yesterday that is intended to help server admins answer for themselves a frequently-asked question: Is my server listed on the master servers?. Here's an example: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= 208.64 .202.209format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr= 208.64 .202.209format=xml To avoid the temptation for abuse, the output does not list all server fields, but it should provide enough information to help troubleshoot a situation where your server is not showing up in the server browser. Most importantly, if you see a reject field, the status code indicates why your server was rejected. The most common reason is being out of date, less common is being banned. (Currently numeric codes are used, these will be replaced with human readable codes shortly.) Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Any chance at DNS resolving support? I'm a bit confused why Success returns true when there are no servers :s http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=xml http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Just some example code written in PHP to check if the server is secured and listed: http://www.ulrich-block.de/ist-mein-server-steam-secured/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.** steampowered.com/ISteamApps/**GetServersAtAddress/v0001?** addr=4.2.2.1format=jsonhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Just some example code written in PHP to check if the server is secured and listed: http://www.ulrich-block.de/**ist-mein-server-steam-secured/http://www.ulrich-block.de/ist-mein-server-steam-secured/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually listed... Thanks, Kyle. On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote: My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.** steampowered.com/ISteamApps/**GetServersAtAddress/v0001?** addr=4.2.2.1format=jsonhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Just some example code written in PHP to check if the server is secured and listed: http://www.ulrich-block.de/**ist-mein-server-steam-secured/http://www.ulrich-block.de/ist-mein-server-steam-secured/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
All my servers, even ones on the same machine appear to be listing ok. -ics 10.8.2012 4:29, Kyle Sanderson kirjoitti: Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually listed... Thanks, Kyle. On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote: My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.** steampowered.com/ISteamApps/**GetServersAtAddress/v0001?** addr=4.2.2.1format=jsonhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Just some example code written in PHP to check if the server is secured and listed: http://www.ulrich-block.de/**ist-mein-server-steam-secured/http://www.ulrich-block.de/ist-mein-server-steam-secured/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
Works as-expected for me. My host has eight srcds servers running on multiple IPs. However, one of the TF2 servers which I help host was being listed on the primary host's IP, instead of the secondary IP which it is configured to be using. It's that well-known steamclient reconnect bug. Once I restated the server, it instantly went back to the right IP and this was reflected in the webapi service. I have eight srcds servers running on this host; TF2, CSS, HL2MP, L4D, and L4D2. Only this one TF2 server has ever done this (based on logs over the last 18 months), and it is noteworthy that it is the only one which uses standard ports. All the other servers use non-standard ports piled onto a single IP. Maybe coincidental, maybe not. Hosts primary IP, should be nothing here ever: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=66.113.99.98format=xml Assigned IP of the occasionally-errant TF2 server: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=66.113.99.99format=xml Everything else on this host: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=66.113.99.100format=xml Here is a little bit of info on the process before I restarted it. lsof shows the .98 IP being used, when it should not be. tmux session: server-tf2-ALPHA: 1 windows (created Fri Aug 3 18:05:23 2012) [153x67] Process command arguments: ./srcds_linux -game tf -ip 66.113.99.99 +clientport 27005 +hostport 27015 +tv_port 27025 -steamport 26005 +replay_port 27040 -strictportbind -pidfile /xxx/server.pid -maxplayers 26 +map pl_badwater Process started at: Fri Aug 3 18:05:23 2012 Process started elapsed-time ago: 5-19:25:25 Process CPU in-use time: 1-17:58:10 lsof says the following network sockets are in use by PID 12453: COMMAND PID USER FD TYPEDEVICE SIZE/OFF NODE NAME srcds_lin 12453 hlds7u IPv4 519822253 0t0 UDP 66.113.99.99:27015 srcds_lin 12453 hlds8u IPv4 519822254 0t0 UDP 66.113.99.99:27005 srcds_lin 12453 hlds9u IPv4 519822255 0t0 UDP 66.113.99.99:27025 srcds_lin 12453 hlds 10u IPv4 519822256 0t0 TCP 66.113.99.99:27015 (LISTEN) srcds_lin 12453 hlds 20u IPv4 776732447 0t0 TCP 66.113.99.98:34339-81.171.115.37:27017 (ESTABLISHED) -- bad ephemeral connection srcds_lin 12453 hlds 22u IPv4 800648048 0t0 TCP 66.113.99.99:27015-81.169.139.249:57477 (ESTABLISHED) srcds_lin 12453 hlds 30u IPv4 519838391 0t0 UDP 66.113.99.99:26006 Kyle Sanderson wrote: Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually listed... Thanks, Kyle. On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote: My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.** steampowered.com/ISteamApps/**GetServersAtAddress/v0001?** addr=4.2.2.1format=jsonhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: