Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
OK, installed hotsanic for an overall steady picture, and other than when it 
generates all of the graphs the system load never goes above 0.8.

CPU never even reaches 70% (one core - the other is effectively 100% idle)

Swap is never used

And yes, my kernel was correctly compiled at 1000Hz

Any further suggestions as to why the FPS will not remain above 100??

Ronny Schedel <[EMAIL PROTECTED]> wrote: Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: "David Syers"
To:
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread Dave \"M3PH\" Williams
ahh thanks. will do and see how i go.

Ronny Schedel wrote:
> This is C, it's not commented out, what you see are defines with a
> starting
> "#". Yes, you have to apply this patch.
> A comment in C starts with //
>
> Regards
> Ronny
>
>
> - Original Message -
> From: "Dave "M3PH" Williams" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, December 19, 2006 1:31 AM
> Subject: Re: [hlds_linux] OK, getting frustrated now!
>
>
>> i had a look thru that how to just out of interest to see if there was
>> anything i could do to improve performance any more than i have (part of
>> the linux learning curve) and i found something very interesting. my
>> whole param.h is one big comment. For both i386 and x86_64. I'm running
>> suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14
>> i think). I also use the deadline schedular as some one told me once it
>> was better than the other two and i agree as it is the best of both
>> worlds.
>>
>> But my question really, is, is the fact my param.h files entirely
>> commented out normal or is this some fluky thing that means i don't need
>> to use the patch?
>>
>> cheers guys
>>
>> Ronny Schedel wrote:
>>> Hello,
>>>
>>> you can try and install hotsanic (http://hotsanic.sourceforge.net/).
>>> It will
>>> give you a better overview what really happens on your system.
>>> Install at
>>> least the modules traffic, system and netstat.
>>>
>>> Also follow this tutorial for a good kernel:
>>> http://forums.steampowered.com/forums/showthread.php?t=486424
>>>
>>> Most important stuff is the 1000 Hz patch and the scheduler settings.
>>>
>>> After you have a well configured kernel, don't use taskset or
>>> anything to
>>> force the processes to a specific CPU, the scheduler will do for you
>>> very
>>> well.
>>>
>>> Best regards
>>> Ronny
>>>
>>>
>>> - Original Message -
>>> From: "David Syers" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, December 18, 2006 6:52 PM
>>> Subject: [hlds_linux] OK, getting frustrated now!
>>>
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Can someone explain the following, or if it is just shite coding on
>>> valves
>>> part:
>>>
>>> * I run a server that has a dual core pentium 3.4GHz processor and
>>> runs 2 x
>>> 100 tick 18 man CSS servers.
>>> * It has the kernel compiled at 1000
>>> * My startup line has +fps_max 600 (will largely hold 333fps)
>>>
>>> I can look at the server cpu usage, memory usage and CSS "stats" all
>>> in real
>>> time.
>>>
>>> Now why the hell does a server drop from 333fps to as low as 10fps?
>>> What
>>> causes this?
>>>
>>> The CPU usage gets no higher than 60% (one core for the process -
>>> other is
>>> at 1-5% if the other server is empty), but the drops can happen at
>>> 60% or
>>> anywhere below, so the CPU usage seems to have no bearing on this.
>>>
>>> The memory usage does not change - I have memory that is not
>>> currently in
>>> use, so this seems not to be a factor either.
>>>
>>> I have no swap being used, the server is regularly rebooted to clear
>>> any
>>> memory that is not released (although as mentioned I have spare) and
>>> all
>>> servers except literally the ones to run the server have been stopped
>>> (but
>>> as mentioned CPU usage is never over 60%, and system use is negligable)
>>>
>>> I am totally confused as to why the fps will not stay above 100 when
>>> the
>>> hardware is clearly not struggling!!
>>>
>>> Would it be better to force is to use the 486 process instead of the
>>> 686??
>>> --
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
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Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread Ronny Schedel

This is C, it's not commented out, what you see are defines with a starting
"#". Yes, you have to apply this patch.
A comment in C starts with //

Regards
Ronny


- Original Message -
From: "Dave "M3PH" Williams" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 19, 2006 1:31 AM
Subject: Re: [hlds_linux] OK, getting frustrated now!



i had a look thru that how to just out of interest to see if there was
anything i could do to improve performance any more than i have (part of
the linux learning curve) and i found something very interesting. my
whole param.h is one big comment. For both i386 and x86_64. I'm running
suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14
i think). I also use the deadline schedular as some one told me once it
was better than the other two and i agree as it is the best of both
worlds.

But my question really, is, is the fact my param.h files entirely
commented out normal or is this some fluky thing that means i don't need
to use the patch?

cheers guys

Ronny Schedel wrote:

Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/).
It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: "David Syers" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on
valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and
runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all
in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process -
other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped
(but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the
686??
--

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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread Dave \"M3PH\" Williams
i had a look thru that how to just out of interest to see if there was
anything i could do to improve performance any more than i have (part of
the linux learning curve) and i found something very interesting. my
whole param.h is one big comment. For both i386 and x86_64. I'm running
suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14
i think). I also use the deadline schedular as some one told me once it
was better than the other two and i agree as it is the best of both worlds.

But my question really, is, is the fact my param.h files entirely
commented out normal or is this some fluky thing that means i don't need
to use the patch?

cheers guys

Ronny Schedel wrote:
> Hello,
>
> you can try and install hotsanic (http://hotsanic.sourceforge.net/).
> It will
> give you a better overview what really happens on your system. Install at
> least the modules traffic, system and netstat.
>
> Also follow this tutorial for a good kernel:
> http://forums.steampowered.com/forums/showthread.php?t=486424
>
> Most important stuff is the 1000 Hz patch and the scheduler settings.
>
> After you have a well configured kernel, don't use taskset or anything to
> force the processes to a specific CPU, the scheduler will do for you very
> well.
>
> Best regards
> Ronny
>
>
> - Original Message -
> From: "David Syers" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, December 18, 2006 6:52 PM
> Subject: [hlds_linux] OK, getting frustrated now!
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can someone explain the following, or if it is just shite coding on
> valves
> part:
>
> * I run a server that has a dual core pentium 3.4GHz processor and
> runs 2 x
> 100 tick 18 man CSS servers.
> * It has the kernel compiled at 1000
> * My startup line has +fps_max 600 (will largely hold 333fps)
>
> I can look at the server cpu usage, memory usage and CSS "stats" all
> in real
> time.
>
> Now why the hell does a server drop from 333fps to as low as 10fps? What
> causes this?
>
> The CPU usage gets no higher than 60% (one core for the process -
> other is
> at 1-5% if the other server is empty), but the drops can happen at 60% or
> anywhere below, so the CPU usage seems to have no bearing on this.
>
> The memory usage does not change - I have memory that is not currently in
> use, so this seems not to be a factor either.
>
> I have no swap being used, the server is regularly rebooted to clear any
> memory that is not released (although as mentioned I have spare) and all
> servers except literally the ones to run the server have been stopped
> (but
> as mentioned CPU usage is never over 60%, and system use is negligable)
>
> I am totally confused as to why the fps will not stay above 100 when the
> hardware is clearly not struggling!!
>
> Would it be better to force is to use the 486 process instead of the
> 686??
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>


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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread Ronny Schedel

Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: "David Syers" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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please visit:
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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
I'm sorry, but yours is a different problem. Yours will hang if you are hitting 
100% CPU usage.

Mine is not even 50% utilized! (counting both cores - and even on 1 it is only 
60%)

Evaldas Þilinskas <[EMAIL PROTECTED]> wrote: Same here with Pentium (Single 
Core, 3GHz). When I run a dods server with
~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is
hanging (depending on map). Sooo I think that server upgrade is needed for
you and me. Something close to Intel E6600 or Xeon 5120 :).

- Original Message -
From: "David Syers"
To:
Sent: Monday, December 18, 2006 7:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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please visit:
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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.15.23/591 - Release Date: 2006.12.17
15:17



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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Sorry, my fault - it is an Intel DUAL CORE, it is not a pentium HT processor

Gary Stanley <[EMAIL PROTECTED]> wrote: Disable HTT.

At 12:52 PM 12/18/2006, David Syers wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Can someone explain the following, or if it is just shite coding on
>valves part:
>
>* I run a server that has a dual core pentium 3.4GHz processor and
>runs 2 x 100 tick 18 man CSS servers.
>* It has the kernel compiled at 1000
>* My startup line has +fps_max 600 (will largely hold 333fps)
>
>I can look at the server cpu usage, memory usage and CSS "stats" all
>in real time.
>
>Now why the hell does a server drop from 333fps to as low as 10fps?
>What causes this?
>
>The CPU usage gets no higher than 60% (one core for the process -
>other is at 1-5% if the other server is empty), but the drops can
>happen at 60% or anywhere below, so the CPU usage seems to have no
>bearing on this.
>
>The memory usage does not change - I have memory that is not
>currently in use, so this seems not to be a factor either.
>
>I have no swap being used, the server is regularly rebooted to clear
>any memory that is not released (although as mentioned I have spare)
>and all servers except literally the ones to run the server have
>been stopped (but as mentioned CPU usage is never over 60%, and
>system use is negligable)
>
>I am totally confused as to why the fps will not stay above 100 when
>the hardware is clearly not struggling!!
>
>Would it be better to force is to use the 486 process instead of the 686??
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread Evaldas Žilinskas

Same here with Pentium (Single Core, 3GHz). When I run a dods server with
~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is
hanging (depending on map). Sooo I think that server upgrade is needed for
you and me. Something close to Intel E6600 or Xeon 5120 :).

- Original Message -
From: "David Syers" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 18, 2006 7:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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please visit:
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.15.23/591 - Release Date: 2006.12.17
15:17



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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread Gary Stanley

Disable HTT.

At 12:52 PM 12/18/2006, David Syers wrote:

--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on
valves part:

* I run a server that has a dual core pentium 3.4GHz processor and
runs 2 x 100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all
in real time.

Now why the hell does a server drop from 333fps to as low as 10fps?
What causes this?

The CPU usage gets no higher than 60% (one core for the process -
other is at 1-5% if the other server is empty), but the drops can
happen at 60% or anywhere below, so the CPU usage seems to have no
bearing on this.

The memory usage does not change - I have memory that is not
currently in use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear
any memory that is not released (although as mentioned I have spare)
and all servers except literally the ones to run the server have
been stopped (but as mentioned CPU usage is never over 60%, and
system use is negligable)

I am totally confused as to why the fps will not stay above 100 when
the hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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[hlds_linux] OK, getting frustrated now!

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 
tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real 
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What causes 
this?

The CPU usage gets no higher than 60% (one core for the process - other is at 
1-5% if the other server is empty), but the drops can happen at 60% or anywhere 
below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in use, 
so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any memory 
that is not released (although as mentioned I have spare) and all servers 
except literally the ones to run the server have been stopped (but as mentioned 
CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the 
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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