Re: [hlds_linux] OK, getting frustrated now!
-- [ Picked text/plain from multipart/alternative ] OK, installed hotsanic for an overall steady picture, and other than when it generates all of the graphs the system load never goes above 0.8. CPU never even reaches 70% (one core - the other is effectively 100% idle) Swap is never used And yes, my kernel was correctly compiled at 1000Hz Any further suggestions as to why the FPS will not remain above 100?? Ronny Schedel <[EMAIL PROTECTED]> wrote: Hello, you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will give you a better overview what really happens on your system. Install at least the modules traffic, system and netstat. Also follow this tutorial for a good kernel: http://forums.steampowered.com/forums/showthread.php?t=486424 Most important stuff is the 1000 Hz patch and the scheduler settings. After you have a well configured kernel, don't use taskset or anything to force the processes to a specific CPU, the scheduler will do for you very well. Best regards Ronny - Original Message - From: "David Syers" To: Sent: Monday, December 18, 2006 6:52 PM Subject: [hlds_linux] OK, getting frustrated now! -- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
ahh thanks. will do and see how i go. Ronny Schedel wrote: > This is C, it's not commented out, what you see are defines with a > starting > "#". Yes, you have to apply this patch. > A comment in C starts with // > > Regards > Ronny > > > - Original Message - > From: "Dave "M3PH" Williams" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, December 19, 2006 1:31 AM > Subject: Re: [hlds_linux] OK, getting frustrated now! > > >> i had a look thru that how to just out of interest to see if there was >> anything i could do to improve performance any more than i have (part of >> the linux learning curve) and i found something very interesting. my >> whole param.h is one big comment. For both i386 and x86_64. I'm running >> suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14 >> i think). I also use the deadline schedular as some one told me once it >> was better than the other two and i agree as it is the best of both >> worlds. >> >> But my question really, is, is the fact my param.h files entirely >> commented out normal or is this some fluky thing that means i don't need >> to use the patch? >> >> cheers guys >> >> Ronny Schedel wrote: >>> Hello, >>> >>> you can try and install hotsanic (http://hotsanic.sourceforge.net/). >>> It will >>> give you a better overview what really happens on your system. >>> Install at >>> least the modules traffic, system and netstat. >>> >>> Also follow this tutorial for a good kernel: >>> http://forums.steampowered.com/forums/showthread.php?t=486424 >>> >>> Most important stuff is the 1000 Hz patch and the scheduler settings. >>> >>> After you have a well configured kernel, don't use taskset or >>> anything to >>> force the processes to a specific CPU, the scheduler will do for you >>> very >>> well. >>> >>> Best regards >>> Ronny >>> >>> >>> - Original Message - >>> From: "David Syers" <[EMAIL PROTECTED]> >>> To: >>> Sent: Monday, December 18, 2006 6:52 PM >>> Subject: [hlds_linux] OK, getting frustrated now! >>> >>> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Can someone explain the following, or if it is just shite coding on >>> valves >>> part: >>> >>> * I run a server that has a dual core pentium 3.4GHz processor and >>> runs 2 x >>> 100 tick 18 man CSS servers. >>> * It has the kernel compiled at 1000 >>> * My startup line has +fps_max 600 (will largely hold 333fps) >>> >>> I can look at the server cpu usage, memory usage and CSS "stats" all >>> in real >>> time. >>> >>> Now why the hell does a server drop from 333fps to as low as 10fps? >>> What >>> causes this? >>> >>> The CPU usage gets no higher than 60% (one core for the process - >>> other is >>> at 1-5% if the other server is empty), but the drops can happen at >>> 60% or >>> anywhere below, so the CPU usage seems to have no bearing on this. >>> >>> The memory usage does not change - I have memory that is not >>> currently in >>> use, so this seems not to be a factor either. >>> >>> I have no swap being used, the server is regularly rebooted to clear >>> any >>> memory that is not released (although as mentioned I have spare) and >>> all >>> servers except literally the ones to run the server have been stopped >>> (but >>> as mentioned CPU usage is never over 60%, and system use is negligable) >>> >>> I am totally confused as to why the fps will not stay above 100 when >>> the >>> hardware is clearly not struggling!! >>> >>> Would it be better to force is to use the 486 process instead of the >>> 686?? >>> -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
This is C, it's not commented out, what you see are defines with a starting "#". Yes, you have to apply this patch. A comment in C starts with // Regards Ronny - Original Message - From: "Dave "M3PH" Williams" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 19, 2006 1:31 AM Subject: Re: [hlds_linux] OK, getting frustrated now! i had a look thru that how to just out of interest to see if there was anything i could do to improve performance any more than i have (part of the linux learning curve) and i found something very interesting. my whole param.h is one big comment. For both i386 and x86_64. I'm running suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14 i think). I also use the deadline schedular as some one told me once it was better than the other two and i agree as it is the best of both worlds. But my question really, is, is the fact my param.h files entirely commented out normal or is this some fluky thing that means i don't need to use the patch? cheers guys Ronny Schedel wrote: Hello, you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will give you a better overview what really happens on your system. Install at least the modules traffic, system and netstat. Also follow this tutorial for a good kernel: http://forums.steampowered.com/forums/showthread.php?t=486424 Most important stuff is the 1000 Hz patch and the scheduler settings. After you have a well configured kernel, don't use taskset or anything to force the processes to a specific CPU, the scheduler will do for you very well. Best regards Ronny - Original Message - From: "David Syers" <[EMAIL PROTECTED]> To: Sent: Monday, December 18, 2006 6:52 PM Subject: [hlds_linux] OK, getting frustrated now! -- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
i had a look thru that how to just out of interest to see if there was anything i could do to improve performance any more than i have (part of the linux learning curve) and i found something very interesting. my whole param.h is one big comment. For both i386 and x86_64. I'm running suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14 i think). I also use the deadline schedular as some one told me once it was better than the other two and i agree as it is the best of both worlds. But my question really, is, is the fact my param.h files entirely commented out normal or is this some fluky thing that means i don't need to use the patch? cheers guys Ronny Schedel wrote: > Hello, > > you can try and install hotsanic (http://hotsanic.sourceforge.net/). > It will > give you a better overview what really happens on your system. Install at > least the modules traffic, system and netstat. > > Also follow this tutorial for a good kernel: > http://forums.steampowered.com/forums/showthread.php?t=486424 > > Most important stuff is the 1000 Hz patch and the scheduler settings. > > After you have a well configured kernel, don't use taskset or anything to > force the processes to a specific CPU, the scheduler will do for you very > well. > > Best regards > Ronny > > > - Original Message - > From: "David Syers" <[EMAIL PROTECTED]> > To: > Sent: Monday, December 18, 2006 6:52 PM > Subject: [hlds_linux] OK, getting frustrated now! > > > -- > [ Picked text/plain from multipart/alternative ] > Can someone explain the following, or if it is just shite coding on > valves > part: > > * I run a server that has a dual core pentium 3.4GHz processor and > runs 2 x > 100 tick 18 man CSS servers. > * It has the kernel compiled at 1000 > * My startup line has +fps_max 600 (will largely hold 333fps) > > I can look at the server cpu usage, memory usage and CSS "stats" all > in real > time. > > Now why the hell does a server drop from 333fps to as low as 10fps? What > causes this? > > The CPU usage gets no higher than 60% (one core for the process - > other is > at 1-5% if the other server is empty), but the drops can happen at 60% or > anywhere below, so the CPU usage seems to have no bearing on this. > > The memory usage does not change - I have memory that is not currently in > use, so this seems not to be a factor either. > > I have no swap being used, the server is regularly rebooted to clear any > memory that is not released (although as mentioned I have spare) and all > servers except literally the ones to run the server have been stopped > (but > as mentioned CPU usage is never over 60%, and system use is negligable) > > I am totally confused as to why the fps will not stay above 100 when the > hardware is clearly not struggling!! > > Would it be better to force is to use the 486 process instead of the > 686?? > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
Hello, you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will give you a better overview what really happens on your system. Install at least the modules traffic, system and netstat. Also follow this tutorial for a good kernel: http://forums.steampowered.com/forums/showthread.php?t=486424 Most important stuff is the 1000 Hz patch and the scheduler settings. After you have a well configured kernel, don't use taskset or anything to force the processes to a specific CPU, the scheduler will do for you very well. Best regards Ronny - Original Message - From: "David Syers" <[EMAIL PROTECTED]> To: Sent: Monday, December 18, 2006 6:52 PM Subject: [hlds_linux] OK, getting frustrated now! -- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
-- [ Picked text/plain from multipart/alternative ] I'm sorry, but yours is a different problem. Yours will hang if you are hitting 100% CPU usage. Mine is not even 50% utilized! (counting both cores - and even on 1 it is only 60%) Evaldas Þilinskas <[EMAIL PROTECTED]> wrote: Same here with Pentium (Single Core, 3GHz). When I run a dods server with ~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is hanging (depending on map). Sooo I think that server upgrade is needed for you and me. Something close to Intel E6600 or Xeon 5120 :). - Original Message - From: "David Syers" To: Sent: Monday, December 18, 2006 7:52 PM Subject: [hlds_linux] OK, getting frustrated now! -- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.23/591 - Release Date: 2006.12.17 15:17 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
-- [ Picked text/plain from multipart/alternative ] Sorry, my fault - it is an Intel DUAL CORE, it is not a pentium HT processor Gary Stanley <[EMAIL PROTECTED]> wrote: Disable HTT. At 12:52 PM 12/18/2006, David Syers wrote: >-- >[ Picked text/plain from multipart/alternative ] >Can someone explain the following, or if it is just shite coding on >valves part: > >* I run a server that has a dual core pentium 3.4GHz processor and >runs 2 x 100 tick 18 man CSS servers. >* It has the kernel compiled at 1000 >* My startup line has +fps_max 600 (will largely hold 333fps) > >I can look at the server cpu usage, memory usage and CSS "stats" all >in real time. > >Now why the hell does a server drop from 333fps to as low as 10fps? >What causes this? > >The CPU usage gets no higher than 60% (one core for the process - >other is at 1-5% if the other server is empty), but the drops can >happen at 60% or anywhere below, so the CPU usage seems to have no >bearing on this. > >The memory usage does not change - I have memory that is not >currently in use, so this seems not to be a factor either. > >I have no swap being used, the server is regularly rebooted to clear >any memory that is not released (although as mentioned I have spare) >and all servers except literally the ones to run the server have >been stopped (but as mentioned CPU usage is never over 60%, and >system use is negligable) > >I am totally confused as to why the fps will not stay above 100 when >the hardware is clearly not struggling!! > >Would it be better to force is to use the 486 process instead of the 686?? >-- > >___ >To unsubscribe, edit your list preferences, or view the list >archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
Same here with Pentium (Single Core, 3GHz). When I run a dods server with ~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is hanging (depending on map). Sooo I think that server upgrade is needed for you and me. Something close to Intel E6600 or Xeon 5120 :). - Original Message - From: "David Syers" <[EMAIL PROTECTED]> To: Sent: Monday, December 18, 2006 7:52 PM Subject: [hlds_linux] OK, getting frustrated now! -- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.23/591 - Release Date: 2006.12.17 15:17 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OK, getting frustrated now!
Disable HTT. At 12:52 PM 12/18/2006, David Syers wrote: -- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] OK, getting frustrated now!
-- [ Picked text/plain from multipart/alternative ] Can someone explain the following, or if it is just shite coding on valves part: * I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 tick 18 man CSS servers. * It has the kernel compiled at 1000 * My startup line has +fps_max 600 (will largely hold 333fps) I can look at the server cpu usage, memory usage and CSS "stats" all in real time. Now why the hell does a server drop from 333fps to as low as 10fps? What causes this? The CPU usage gets no higher than 60% (one core for the process - other is at 1-5% if the other server is empty), but the drops can happen at 60% or anywhere below, so the CPU usage seems to have no bearing on this. The memory usage does not change - I have memory that is not currently in use, so this seems not to be a factor either. I have no swap being used, the server is regularly rebooted to clear any memory that is not released (although as mentioned I have spare) and all servers except literally the ones to run the server have been stopped (but as mentioned CPU usage is never over 60%, and system use is negligable) I am totally confused as to why the fps will not stay above 100 when the hardware is clearly not struggling!! Would it be better to force is to use the 486 process instead of the 686?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux