Re: [hlds_linux] Problem with losses
On Wednesday 15 November 2006 15:34, Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Good call Gary Both the Switch and the NIC need to have duplex set to Auto or both forced to duplex. It is a myth that you can set the switch the Duplex and the NIC set to auto will pick up on the connection being full duplex. Speed is the same, but can result in no link at all, depending upon the setup Moreover ethernet link negotiation doesn't count link quality as a factor. It only negotiates capabilities of interfaces. If you have bad cables then you have to manually lower advertised link types. Linux tools are mii-tool (older) and ethtool. About duplex. To be 100% precise if you set fixed speed and half-duplex(*) on the one end and autonegotiation on the other end link will work at designated speed and half-duplex without problems. (*)There is no half duplex in 1Gb ethernet. -- mariuszZIELIŃSKI ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem with losses
-- [ Picked text/plain from multipart/alternative ] dmesg: BIOS-provided physical RAM map: BIOS-e820: - 0009fc00 (usable) BIOS-e820: 0009fc00 - 000a (reserved) BIOS-e820: 000f - 0010 (reserved) BIOS-e820: 0010 - 3fff (usable) BIOS-e820: 3fff - 3fff8000 (ACPI data) BIOS-e820: 3fff8000 - 4000 (ACPI NVS) BIOS-e820: fec0 - fec01000 (reserved) BIOS-e820: fee0 - fee01000 (reserved) BIOS-e820: fff8 - 0001 (reserved) 127MB HIGHMEM available. 896MB LOWMEM available. found SMP MP-table at 000fb930 hm, page 000fb000 reserved twice. hm, page 000fc000 reserved twice. hm, page 000f6000 reserved twice. hm, page 000f7000 reserved twice. On node 0 totalpages: 262128 DMA zone: 4096 pages, LIFO batch:1 Normal zone: 225280 pages, LIFO batch:16 HighMem zone: 32752 pages, LIFO batch:7 DMI 2.3 present. ACPI: RSDP (v000 AMI ) @ 0x000fa980 ACPI: RSDT (v001 AMIINT VIA_K7 0x0010 MSFT 0x0097) @ 0x3fff ACPI: FADT (v001 AMIINT VIA_K7 0x0011 MSFT 0x0097) @ 0x3fff0030 ACPI: MADT (v001 AMIINT VIA_K7 0x0009 MSFT 0x0097) @ 0x3fff00c0 ACPI: DSDT (v001VIA VIA_K7 0x1000 MSFT 0x010d) @ 0x ACPI: Local APIC address 0xfee0 ACPI: LAPIC (acpi_id[0x01] lapic_id[0x00] enabled) Processor #0 6:10 APIC version 16 Using ACPI for processor (LAPIC) configuration information Intel MultiProcessor Specification v1.4 Virtual Wire compatibility mode. OEM ID: VIA Product ID: VT5440B APIC at: 0xFEE0 I/O APIC #2 Version 3 at 0xFEC0. Enabling APIC mode: Flat. Using 1 I/O APICs Processors: 1 Building zonelist for node : 0 Kernel command line: auto BOOT_IMAGE=Linux ro root=301 apm=on apm=power-off Initializing CPU#0 PID hash table entries: 4096 (order 12: 32768 bytes) Detected 2107.203 MHz processor. Using tsc for high-res timesource Console: colour VGA+ 80x25 Memory: 1033396k/1048512k available (2120k kernel code, 14184k reserved, 920k data, 160k init, 131008k highmem) Checking if this processor honours the WP bit even in supervisor mode... Ok. Calibrating delay loop... 4153.34 BogoMIPS Security Scaffold v1.0.0 initialized Capability LSM initialized Dentry cache hash table entries: 131072 (order: 7, 524288 bytes) Inode-cache hash table entries: 65536 (order: 6, 262144 bytes) Mount-cache hash table entries: 512 (order: 0, 4096 bytes) CPU: After generic identify, caps: 0383fbff c1c3fbff CPU: After vendor identify, caps: 0383fbff c1c3fbff CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 512K (64 bytes/line) CPU: After all inits, caps: 0383fbff c1c3fbff 0020 Intel machine check architecture supported. Intel machine check reporting enabled on CPU#0. Enabling fast FPU save and restore... done. Enabling unmasked SIMD FPU exception support... done. Checking 'hlt' instruction... OK. Checking for popad bug... OK. POSIX conformance testing by UNIFIX CPU0: AMD Athlon(tm) XP 2800+ stepping 00 per-CPU timeslice cutoff: 1462.41 usecs. task migration cache decay timeout: 2 msecs. enabled ExtINT on CPU#0 ESR value before enabling vector: 0080 ESR value after enabling vector: Total of 1 processors activated (4153.34 BogoMIPS). ENABLING IO-APIC IRQs Setting 2 in the phys_id_present_map ...changing IO-APIC physical APIC ID to 2 ... ok. init IO_APIC IRQs IO-APIC (apicid-pin) 2-0, 2-10, 2-11, 2-17, 2-19, 2-20, 2-21, 2-22, 2-23 not connected. ..TIMER: vector=0x31 pin1=2 pin2=0 number of MP IRQ sources: 16. number of IO-APIC #2 registers: 24. testing the IO APIC... IO APIC #2.. register #00: 0200 ...: physical APIC id: 02 ...: Delivery Type: 0 ...: LTS : 0 register #01: 00178003 ... : max redirection entries: 0017 ... : PRQ implemented: 1 ... : IO APIC version: 0003 IRQ redirection table: NR Log Phy Mask Trig IRR Pol Stat Dest Deli Vect: 00 0EF 0F 100 0 00223 01 001 01 000 0 01139 02 001 01 000 0 01131 03 001 01 000 0 01141 04 001 01 000 0 01149 05 001 01 000 0 01151 06 001 01 000 0 01159 07 001 01 000 0 01161 08 001 01 000 0 01169 09 001 01 000 0 01171 0a 000 00 100 0 00000 0b 0F7 07 100 0 01207 0c 001 01 000 0 01179 0d 001 01 000 0 01181 0e 001 01 000 0 01189 0f 001 01 000 0 01191 10 001 01 110 1 01199 11 000 00 10
Re[2]: [hlds_linux] Problem with losses
Witaj Andrius, AP I have problem- My counter-strike 1.6 server is having problems with AP losses. I watch my server status (in cs 1.6 console) and every AP 10-20 AP seconds it shows losses for almost all players (about 1-3). I have AP never had problem like this before. Could it be because of bad AP hard-drive or something like that? I tried disabling metamod and AP amxmodx, changing sv_maxrate, sv_maxupdaterate, many different AP engines (3144,2738,3421 etc.) but it didn't solve this problem. My AP ISP is very good and doesn't have any problems with internet AP connection. CPU and memory usage is normal, the same for ping of AP players. Only these losses and sometimes lags.. Server is AMD Athlon AP 2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also AP changing maxplayers, disabling vac etc.. I was watching also cpu AP usage (with top). What could cause this? p.s. sorry for bad AP English. AP Izvrashenj I would double check network connection, disable auto duplex negotiation on both switch and nic and check any qos or traffic shaping software if installed. For quick test run mtr -i 0.01 hostname (1000 packets/s) as root for icmp test. You can also check it with udp datagrams (google for udp testing software). I would also check nic drivers as they can also cause problems. regards Tomek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Problem with losses
-- [ Picked text/plain from multipart/alternative ] I have problem- My counter-strike 1.6 server is having problems with losses. I watch my server status (in cs 1.6 console) and every 10-20 seconds it shows losses for almost all players (about 1-3). I have never had problem like this before. Could it be because of bad hard-drive or something like that? I tried disabling metamod and amxmodx, changing sv_maxrate, sv_maxupdaterate, many different engines (3144,2738,3421 etc.) but it didn't solve this problem. My ISP is very good and doesn't have any problems with internet connection. CPU and memory usage is normal, the same for ping of players. Only these losses and sometimes lags.. Server is AMD Athlon 2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also changing maxplayers, disabling vac etc.. I was watching also cpu usage (with top). What could cause this? p.s. sorry for bad English. Izvrashenj -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem with losses
Sounds like ethernet collisions (bad duplex) At 06:38 AM 11/15/2006, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] I have problem- My counter-strike 1.6 server is having problems with losses. I watch my server status (in cs 1.6 console) and every 10-20 seconds it shows losses for almost all players (about 1-3). I have never had problem like this before. Could it be because of bad hard-drive or something like that? I tried disabling metamod and amxmodx, changing sv_maxrate, sv_maxupdaterate, many different engines (3144,2738,3421 etc.) but it didn't solve this problem. My ISP is very good and doesn't have any problems with internet connection. CPU and memory usage is normal, the same for ping of players. Only these losses and sometimes lags.. Server is AMD Athlon 2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also changing maxplayers, disabling vac etc.. I was watching also cpu usage (with top). What could cause this? p.s. sorry for bad English. Izvrashenj -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem with losses
-- [ Picked text/plain from multipart/alternative ] Good call Gary Both the Switch and the NIC need to have duplex set to Auto or both forced to duplex. It is a myth that you can set the switch the Duplex and the NIC set to auto will pick up on the connection being full duplex. Speed is the same, but can result in no link at all, depending upon the setup On 11/16/06, Gary [EMAIL PROTECTED] wrote: Sounds like ethernet collisions (bad duplex) At 06:38 AM 11/15/2006, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] I have problem- My counter-strike 1.6 server is having problems with losses. I watch my server status (in cs 1.6 console) and every 10-20 seconds it shows losses for almost all players (about 1-3). I have never had problem like this before. Could it be because of bad hard-drive or something like that? I tried disabling metamod and amxmodx, changing sv_maxrate, sv_maxupdaterate, many different engines (3144,2738,3421 etc.) but it didn't solve this problem. My ISP is very good and doesn't have any problems with internet connection. CPU and memory usage is normal, the same for ping of players. Only these losses and sometimes lags.. Server is AMD Athlon 2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also changing maxplayers, disabling vac etc.. I was watching also cpu usage (with top). What could cause this? p.s. sorry for bad English. Izvrashenj -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem with losses
Is there anything eye-catching in dmesg? Regards, Jan Ian mu schrieb: -- [ Picked text/plain from multipart/alternative ] Other one worth a double check is dma on the hard drive, can check with hdparm /dev/hdx (if its ide, guessing it maybe is from spec) and check its set to 1. Have seen a few boxes that have a few errors and it turns off. On 11/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Good call Gary Both the Switch and the NIC need to have duplex set to Auto or both forced to duplex. It is a myth that you can set the switch the Duplex and the NIC set to auto will pick up on the connection being full duplex. Speed is the same, but can result in no link at all, depending upon the setup On 11/16/06, Gary [EMAIL PROTECTED] wrote: Sounds like ethernet collisions (bad duplex) At 06:38 AM 11/15/2006, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] I have problem- My counter-strike 1.6 server is having problems with losses. I watch my server status (in cs 1.6 console) and every 10-20 seconds it shows losses for almost all players (about 1-3). I have never had problem like this before. Could it be because of bad hard-drive or something like that? I tried disabling metamod and amxmodx, changing sv_maxrate, sv_maxupdaterate, many different engines (3144,2738,3421 etc.) but it didn't solve this problem. My ISP is very good and doesn't have any problems with internet connection. CPU and memory usage is normal, the same for ping of players. Only these losses and sometimes lags.. Server is AMD Athlon 2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also changing maxplayers, disabling vac etc.. I was watching also cpu usage (with top). What could cause this? p.s. sorry for bad English. Izvrashenj -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux