[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Eric Smith
We're looking into some solutions for this.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 11:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to join them, if we're just going to allow the free publicity
there...

- Neph

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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Eric Smith
We've fixed the problem with  24 player servers not being listed properly in 
the Custom tab by the Master Servers. Sorry about that.

Servers with increased player limits are being listed as Custom servers because 
the stated systems specs for TF2 clients are designed around a maximum of 24 
players.  We cannot guarantee performance, and hence the quality of the 
experience, for a player with a low end machine when they play on servers with 
 24 players.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 10:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate Custom tab. Not that we haven't bypassed this already but for
how long? And why not have a nice compromise where everyone wins? Hmm Valve
works in mysterious ways.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

 I'm not getting the out of date message...my servers just aren't showing
 up
 at all in the custom tab with 32 players.
 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, February 28, 2008 9:34 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Yes apparently it's not the server that is out of date but rather Valve's
 Master Server(s) :P.

 On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
 [EMAIL PROTECTED]
 wrote:

  Aaron Rapp wrote:
   I have the servers updated and I've tried setting them to 32
   players..but
  
   Is there a trick to it? Keeps saying my server is out of date. Why?
  
   Aaron Rapp
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Thursday, February 28, 2008 4:48 PM
   To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2/Dedicated Server updated
  
   A required update for Team Fortress 2 and it's dedicated server have
   been released.  Please run hldsupdatetool to receive the updates.  The
   specific changes include the following:
  
   Added Custom tab to the server browser
   - Servers can now specify metatags describing the custom rules they've
   adopted
   - Players can use tag filtering to find servers running the custom
 rules
   they want to play
   - Added options for servers who want to become custom games: Disable
   critical hits (tf_weapon_criticals), eliminate respawn times
   (mp_disable_respawn_times), and raise maxplayers above 24
  
   Initial release of Tournament mode (mp_tournament)
   - UI for handling team naming, ready mode, and win results
   - Disables team player limits, autobalancing, and intermission
  
   Class balancing
   - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
   - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
   - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
 24
  
   - Added protection against voice command spamming. Dramatic reduction
 in
   teleporters needed
   - Fixed mp_timelimit ending the map during the middle of a round on
 maps
   like Dustbowl and GravelPit
   - Fixed lastdisguise command not remembering if you were disguised
 as
   your own team
   - Added Toggle Disguise Team binding in Options-Keyboard to toggle
   the disguise team for the Spy's PDA
   - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
 and
   slot10 cancels
   - Fixed Spectator targetID not using team colors
   - Changed team autobalance code to not balance the teams when the
 active
   round timer shows less than 60 seconds
   - Fixed -maxplayers on the command line not correctly setting the
   maxplayers value for the server
   - Fixed Badlands never having Sudden Death triggered
   - Fixed Engineer being able to detonate buildings that are being
 sapped
   - Changed Engineer buildings to detonate when a player disconnects
   instead of blinking out
   - Fixed potential client crash for players being healed by a Medic or
   dispenser
   - Made several improvements to server-side stat reporting (not related
   to individual player stats)
  
   Jason
  
  
  
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Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-18 Thread Vince W.

Eric Smith wrote:

The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

3 = spectate only your team, first-person or chase-cam


After Thursday's update I found that almost every custom map we have
installed on the server would crash the server as soon as a player chose
a team to join (after a map change).

These are the maps that would crash our server as described above EVERY
TIME:
cp_wolf
cp_420_crazed__arena_v2
cp_horus_b3
cp_orange_x
ctf_canyon_final
ctf_stronghold_b5
ctf_valley

Setting mp_forcecamera to 3 stopped the crashes.  I had it set to
mp_forcecamera 0 originally.

Since 3 is apparently the default I just commented out the
mp_forcecamera cvar in server.cfg and rebooted the servers.

Now to try to figure out why custom map files are being changed.

Between all these unexpected gotchas, the load TF2 instances put on our
server hardware, and attitude of so many of this game's players, we are
really starting to question running this game at all.

vw


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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
If you have .mdmp files from the server crashes, please email them to
me.  We're looking into the problems.

Thanks.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, February 15, 2008 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
I was also getting crashes every few minutes until I changed
mp_forcecamera
to 3 from 1.

On Fri, Feb 15, 2008 at 3:59 AM, Games Admin
[EMAIL PROTECTED]
wrote:

 This is a multi-part message in MIME format.
 --
 I've got 8 TF2 servers running on Intel xeons with similar configs,
all of
 them running metamod and
 sourcemod. Server type includes all maps and single map only servers.
All
 the servers crashes every
 10mins to 20mins. I did a change to one of the cvar and it seems to
fixed
 the servers (non of them
 are crashing now).

 mp_forcecamera 1   -- crashes every 10mins
 mp_forcecamera 3   -- i'm using this value for now. no more crashes.
all
 is good.

 Hope this works for some of you out there till something gets done
 regarding the crashes.

 Regards.


 - Original Message -
 From: steve grout [mailto:[EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Fri, 15 Feb 2008 08:34:44 +
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 Add me to the server crashes list..

 We only have 2 servers, one is okay , the other crashes every 10
minutes
 or so when full.  We are running them both on linux and both have the
 latest beetlesmod (53b). No other mods / addons installed. Both on the
 same hardware aswell.

 Very strange how one crashes and one doesn't.

 Stefan Wichmann wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Is this update for any Source-Engine-based game, or only for the
 orangebox?
  (Source-TV slot, etc.)
 
  On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller 
 [EMAIL PROTECTED]
  wrote:
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Saint K. wrote:
 
  Nah, Linux is doing just fine.
 
  No crashes what so ever with sourcemod 'n all enabled.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
  Verzonden: Friday, February 15, 2008 1:59 AM
  Aan: [EMAIL PROTECTED]
  Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 
  This was under windows server 2003 and running the new badlands
map.
 
  It seems people are getting it on both windows and linux servers,
  running any map and with or without plugins.
 
  Anyway, it's time for us European people to get some sleep.. I can
  barely keep my eyes open. :P
 
  Will be taking a closer look in the morning.
 
  - TeX.
 
  1nsane . wrote:
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Beetlesmod (Newest Beta)
  plr + another plugin running and no crashes here.
 
  You guys are running Windows or Linux here? I'm on Windows by the
 way.
 
  On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
[EMAIL PROTECTED]
 
  wrote:
 
 
 
  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and
the
  server is still crashing after a while once we populate it. We
must
 
  have
 
  had half a dozen crashes at least before I gave up trying to
fill it
  back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
 
 
 
  Same here, just crashed again.  The first crash was on badlands
and
 
  this
 
  one was on a custom map. Nothing in the log files.
 
 
 
 
 
 
 
  Constant crashes here. Only on my custom map server. My 24/7
 
  dustbowl
 
  server
  is just fine.
 
 
 
 
 
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archives,
  please visit:
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  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
 
  2/13/2008
 
  8:00 PM
 
 
 
  ___
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archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
  various plugins, 2 are running plr, one standard 24slot and all are
  running fine, only thing ive noticed is from the start they are
eating
  ~200MB memory where usually that didn't happen till 30 min into a
map.
 
  Also, awesome job on Badlands, different and way better than the
  original and the standard tf2 gameplay.
 
  -The/iller
  [Right to Rule]
  --
 
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  --
  Kind regards
  Stefan 

[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
I think we've found the cause of the mp_forcecamera 1 crash.  We're
working on a fix.

Thanks for the help.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Friday, February 15, 2008 10:32 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

Eric, I don't have any dumps but like the others on this list my server
is
now stable after changing mp_forcecam to 3.


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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
The first three values mirror the behavior in Counter-Strike Source and
other Valve games:

0 = spectate all players, all modes

1 = spectate only your team, and only first-person

2 = no spectating when you die

The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

3 = spectate only your team, first-person or chase-cam

mp_forcecamera does not restrict players on team Spectator...only
players who are on RED or BLU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Friday, February 15, 2008 11:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
Thanks for the fix, can you explain what are the differents values of
mp_forcecamera ?

0 for ?
1 for ?
2 for ?
and 3 for  ?

thanks !

2008/2/15, Eric Smith [EMAIL PROTECTED]:

 I think we've found the cause of the mp_forcecamera 1 crash.  We're
 working on a fix.

 Thanks for the help.


 -Eric


 -Original Message-
 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
 Sent: Friday, February 15, 2008 10:32 AM
 To: [EMAIL PROTECTED]

 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

 Eric, I don't have any dumps but like the others on this list my
server
 is
 now stable after changing mp_forcecam to 3.



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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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[hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
I have a linux dedicated server, it's crashing every 10 or 15 mins with or
without plugins.  on reg and custom maps.



 My server runs fine ... win2003, mani, sourcemod, plr, stripper...

 but i see messages like this:
 Player Lbs left the game (ERROR! Reliable snaphsot overflow.)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
 Sent: Friday, February 15, 2008 1:44 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ] Beetlesmod
 (Newest Beta) plr + another plugin running and no crashes here.

 You guys are running Windows or Linux here? I'm on Windows by the way.

 On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
 [EMAIL PROTECTED] wrote:

  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and the
  server is still crashing after a while once we populate it. We must
  have had half a dozen crashes at least before I gave up
 trying to fill
  it back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
   Same here, just crashed again.  The first crash was on
 badlands and
   this one was on a custom map. Nothing in the log files.
  
  
  
  
   Constant crashes here. Only on my custom map server. My 24/7
   dustbowl server is just fine.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
   Sent: Thursday, February 14, 2008 2:57 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
  
   don't know why but metamod decided to load all the
 sudden.. after a
  crash
   with no plugins on badlands
  
  
  
  
 
 
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 list archives,
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Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
--
[ Picked text/plain from multipart/alternative ]
Mine's acting up now, too.  I thought it'd be source mod but it's not...

I'm getting a seg fault at random in srcds_run around line 386, I do believe -- 
I couldn't capture it though.

- Original Message 
From: Steve S. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, February 14, 2008 7:00:56 PM
Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated


I
have
a
linux
dedicated
server,
it's
crashing
every
10
or
15
mins
with
or
without
plugins.
on
reg
and
custom
maps.




My
server
runs
fine
...
win2003,
mani,
sourcemod,
plr,
stripper...


but
i
see
messages
like
this:

Player
Lbs
left
the
game
(ERROR!
Reliable
snaphsot
overflow.)


-Original
Message-

From:
[EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED]
On
Behalf
Of
1nsane
.

Sent:
Friday,
February
15,
2008
1:44
AM

To:
[EMAIL PROTECTED]

Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated


--

[
Picked
text/plain
from
multipart/alternative
]
Beetlesmod

(Newest
Beta)
plr
+
another
plugin
running
and
no
crashes
here.


You
guys
are
running
Windows
or
Linux
here?
I'm
on
Windows
by
the
way.


On
Thu,
Feb
14,
2008
at
7:21
PM,
[DumB]TeXas

[EMAIL PROTECTED]
wrote:



We
seem
to
be
getting
it
regardless
of
what
we
run.
I've
removed


absolutely
everything
of
plugins,
no
mmsource,
no
nothing
-
and
the


server
is
still
crashing
after
a
while
once
we
populate
it.
We
must


have
had
half
a
dozen
crashes
at
least
before
I
gave
up

trying
to
fill


it
back
up
again.
This
is
incredibly
frustrating.
=/




Steve
S.
wrote:



Same
here,
just
crashed
again.
The
first
crash
was
on

badlands
and



this
one
was
on
a
custom
map.
Nothing
in
the
log
files.















Constant
crashes
here.
Only
on
my
custom
map
server.
My
24/7



dustbowl
server
is
just
fine.












-Original
Message-



From:
[EMAIL PROTECTED]



[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Steve
S.



Sent:
Thursday,
February
14,
2008
2:57
PM



To:
[EMAIL PROTECTED]



Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated






don't
know
why
but
metamod
decided
to
load
all
the

sudden..
after
a


crash



with
no
plugins
on
badlands


















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Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Kennycom
Steve fix your To and CC fields, as it created that double post...


- Original Message -
From: Steve Sumichrast [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, February 14, 2008 5:12 PM
Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
Updated


 --
 [ Picked text/plain from multipart/alternative ]
 Mine's acting up now, too.  I thought it'd be source mod but it's not...

 I'm getting a seg fault at random in srcds_run around line 386, I do
 believe -- I couldn't capture it though.

 - Original Message 
 From: Steve S. [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds_linux@list.valvesoftware.com
 Sent: Thursday, February 14, 2008 7:00:56 PM
 Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated


 I
 have
 a
 linux
 dedicated
 server,
 it's
 crashing
 every
 10
 or
 15
 mins
 with
 or
 without
 plugins.
 on
 reg
 and
 custom
 maps.




 My
 server
 runs
 fine
 ...
 win2003,
 mani,
 sourcemod,
 plr,
 stripper...


 but
 i
 see
 messages
 like
 this:

 Player
 Lbs
 left
 the
 game
 (ERROR!
 Reliable
 snaphsot
 overflow.)


 -Original
 Message-

 From:
 [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED]
 On
 Behalf
 Of
 1nsane
 .

 Sent:
 Friday,
 February
 15,
 2008
 1:44
 AM

 To:
 [EMAIL PROTECTED]

 Subject:
 Re:
 [hlds]
 Team
 Fortress
 2/Dedicated
 Server
 Updated


 --

 [
 Picked
 text/plain
 from
 multipart/alternative
 ]
 Beetlesmod

 (Newest
 Beta)
 plr
 +
 another
 plugin
 running
 and
 no
 crashes
 here.


 You
 guys
 are
 running
 Windows
 or
 Linux
 here?
 I'm
 on
 Windows
 by
 the
 way.


 On
 Thu,
 Feb
 14,
 2008
 at
 7:21
 PM,
 [DumB]TeXas

 [EMAIL PROTECTED]
 wrote:



 We
 seem
 to
 be
 getting
 it
 regardless
 of
 what
 we
 run.
 I've
 removed


 absolutely
 everything
 of
 plugins,
 no
 mmsource,
 no
 nothing
 -
 and
 the


 server
 is
 still
 crashing
 after
 a
 while
 once
 we
 populate
 it.
 We
 must


 have
 had
 half
 a
 dozen
 crashes
 at
 least
 before
 I
 gave
 up

 trying
 to
 fill


 it
 back
 up
 again.
 This
 is
 incredibly
 frustrating.
 =/




 Steve
 S.
 wrote:



 Same
 here,
 just
 crashed
 again.
 The
 first
 crash
 was
 on

 badlands
 and



 this
 one
 was
 on
 a
 custom
 map.
 Nothing
 in
 the
 log
 files.















 Constant
 crashes
 here.
 Only
 on
 my
 custom
 map
 server.
 My
 24/7



 dustbowl
 server
 is
 just
 fine.












 -Original
 Message-



 From:
 [EMAIL PROTECTED]



 [mailto:[EMAIL PROTECTED]
 On
 Behalf
 Of
 Steve
 S.



 Sent:
 Thursday,
 February
 14,
 2008
 2:57
 PM



 To:
 [EMAIL PROTECTED]



 Subject:
 Re:
 [hlds]
 Team
 Fortress
 2/Dedicated
 Server
 Updated






 don't
 know
 why
 but
 metamod
 decided
 to
 load
 all
 the

 sudden..
 after
 a


 crash



 with
 no
 plugins
 on
 badlands


















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Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Apparently having mp_forcecamera set to 1 crashes the server, when killed by
a sentry. Guess the Sentry Gun does not like it.

On Thu, Feb 14, 2008 at 11:24 PM, Kennycom [EMAIL PROTECTED] wrote:

 Steve fix your To and CC fields, as it created that double post...


 - Original Message -
 From: Steve Sumichrast [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 Cc: hlds_linux@list.valvesoftware.com
 Sent: Thursday, February 14, 2008 5:12 PM
 Subject: Re: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
 Updated


  --
  [ Picked text/plain from multipart/alternative ]
  Mine's acting up now, too.  I thought it'd be source mod but it's not...
 
  I'm getting a seg fault at random in srcds_run around line 386, I do
  believe -- I couldn't capture it though.
 
  - Original Message 
  From: Steve S. [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Cc: hlds_linux@list.valvesoftware.com
  Sent: Thursday, February 14, 2008 7:00:56 PM
  Subject: [hlds_linux] RE: [hlds] Team Fortress 2/Dedicated Server
 Updated
 
 
  I
  have
  a
  linux
  dedicated
  server,
  it's
  crashing
  every
  10
  or
  15
  mins
  with
  or
  without
  plugins.
  on
  reg
  and
  custom
  maps.
 
 
 
 
  My
  server
  runs
  fine
  ...
  win2003,
  mani,
  sourcemod,
  plr,
  stripper...
 
 
  but
  i
  see
  messages
  like
  this:
 
  Player
  Lbs
  left
  the
  game
  (ERROR!
  Reliable
  snaphsot
  overflow.)
 
 
  -Original
  Message-
 
  From:
  [EMAIL PROTECTED]
 
  [mailto:[EMAIL PROTECTED]
  On
  Behalf
  Of
  1nsane
  .
 
  Sent:
  Friday,
  February
  15,
  2008
  1:44
  AM
 
  To:
  [EMAIL PROTECTED]
 
  Subject:
  Re:
  [hlds]
  Team
  Fortress
  2/Dedicated
  Server
  Updated
 
 
  --
 
  [
  Picked
  text/plain
  from
  multipart/alternative
  ]
  Beetlesmod
 
  (Newest
  Beta)
  plr
  +
  another
  plugin
  running
  and
  no
  crashes
  here.
 
 
  You
  guys
  are
  running
  Windows
  or
  Linux
  here?
  I'm
  on
  Windows
  by
  the
  way.
 
 
  On
  Thu,
  Feb
  14,
  2008
  at
  7:21
  PM,
  [DumB]TeXas
 
  [EMAIL PROTECTED]
  wrote:
 
 
 
  We
  seem
  to
  be
  getting
  it
  regardless
  of
  what
  we
  run.
  I've
  removed
 
 
  absolutely
  everything
  of
  plugins,
  no
  mmsource,
  no
  nothing
  -
  and
  the
 
 
  server
  is
  still
  crashing
  after
  a
  while
  once
  we
  populate
  it.
  We
  must
 
 
  have
  had
  half
  a
  dozen
  crashes
  at
  least
  before
  I
  gave
  up
 
  trying
  to
  fill
 
 
  it
  back
  up
  again.
  This
  is
  incredibly
  frustrating.
  =/
 
 
 
 
  Steve
  S.
  wrote:
 
 
 
  Same
  here,
  just
  crashed
  again.
  The
  first
  crash
  was
  on
 
  badlands
  and
 
 
 
  this
  one
  was
  on
  a
  custom
  map.
  Nothing
  in
  the
  log
  files.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  Constant
  crashes
  here.
  Only
  on
  my
  custom
  map
  server.
  My
  24/7
 
 
 
  dustbowl
  server
  is
  just
  fine.
 
 
 
 
 
 
 
 
 
 
 
 
  -Original
  Message-
 
 
 
  From:
  [EMAIL PROTECTED]
 
 
 
  [mailto:[EMAIL PROTECTED]
  On
  Behalf
  Of
  Steve
  S.
 
 
 
  Sent:
  Thursday,
  February
  14,
  2008
  2:57
  PM
 
 
 
  To:
  [EMAIL PROTECTED]
 
 
 
  Subject:
  Re:
  [hlds]
  Team
  Fortress
  2/Dedicated
  Server
  Updated
 
 
 
 
 
 
  don't
  know
  why
  but
  metamod
  decided
  to
  load
  all
  the
 
  sudden..
  after
  a
 
 
  crash
 
 
 
  with
  no
  plugins
  on
  badlands
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  ___
 
 
  To
  unsubscribe,
  edit
  your
  list
  preferences,
  or
  view
  the
 
  list
  archives,
 
 
  please
  visit:
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
 
 
  ___
 
  To
  unsubscribe,
  edit
  your
  list
  preferences,
  or
  view
  the
  list
 
  archives,
  please
  visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
 
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  unsubscribe,
  edit
  your
  list
  preferences,
  or
  view
  the
  list
  archives,
 
  please
  visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
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  preferences,
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  archives,
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