Re: [hlds_linux] Radar Bug
Cheat? Perhaps it can be used in that way, but its also the only way of getting rid of the repeating sounds you get so often in tfc and cs. Removing it from the game just because a league dosent allow its usage is silly. -Cruiser - Original Message - From: Flavored UNIX [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, February 24, 2003 5:14 AM Subject: Re: [hlds_linux] Radar Bug Eric (Deacon) wrote: my little snippet that adds stopsound functionality to the scoreboard. At the risk of causing an uproar from the cricket haters, can Valve please remove the stopsound command from the next release of CS? It's a sound cheat, plain and simple. CAL forbids its use, but obviously can't enforce it, giving a small but assuredly real advantage to those lame enough to use it (gg Eric). New aztec won't have the horrible crickets, and someone should fix the cs_office garage door bug. jupe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Radar Bug
--On Monday, February 24, 2003 02:25:19 AM -0500 Flavored UNIX [EMAIL PROTECTED] wrote: The argument that stopsound is an HL command, available to all, and therefore not a cheat isn't valid. Stopsound has been deemed illegal by the premiere CS league in North America with good reason: ambient noise is as much a part of a map as are walls. It's likely that Valve added stopsound to deal with sound bugs (such as the cs_office garage), not as a leet method for players to hear better. And like other Valve-added commands that were abused (fakelag, etc.), it's time for this one to go. If the command is removed the players will simply replace the ambience sounds with empty sound files... I know fixing this isn't headline material, such as improving VAC. But like the ex_ cvar hacks (which is being addressed), this is a real issue that affects serious play everyday. And it would take minimal time. The garage door bug in cs_office is quite annoying, indeed. But shouldn't the solution be to fix the map? I don't know about any sound bugs in oilrig (why would anyone play that ridiculous map, anyway?), but those should be fixed as well, I suppose. as_oilrig soundbug: the elevator has the same bug as the garage door in cs_office. Sometimes you hear a steady noice throughout the entire map... Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy that allows you to see into the vending machine room. And the floating box in de_nuke's ramp room. And stop introducing only maps that look better but play worse. :) Agree with that. [FAW]Terran -- visit http://www.excalibur-cs.de/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Radar Bug
oilrig is a *great* map. for shame! Anyways, the elevator in oilrig is the said source of the horrible sound error, w/ stopsound being the only thing that can fix it. Now, this is not an error in the maps, it is an error in the game. I doubt it is fixable, as valve has known of these errors since, well, the release of half-life, and stopsound was probably created just for this use. as to it being an advantage? I can see both sides of the issue. It used to be even worse, back when voicecomm was introduced, and if you hit stopsound while someone was speaking, the glowing talk icon above the players head would stick the rest of your time on that server, even past map changes, effectively giving you alone a huge beacon of where people were at in hard to see circumstances. If cal and other leagues want to stop it, then they should probably get some countermeasure into wwcl, or some other metamod plugin. Sound is a huge part of playing cs, the use of it distinguishes the men from the boys. I use stopsound just because of aztec, oilrig and office, primarily aztec, otherwise I would have clawed my eyes out a long time ago. I can see why leagues might want to stop it, but I think it should be put upon them to stop it, not valve and therefor the whole community as a whole. I doubt it could be that hard to use metamod to make this impossible to use. or hell, just very publicly make it legal in the leagues, so everyone will use it, and there will no longer be an issue, being your own dumb fault for not using it. kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of Flavored -UNIX -Sent: Monday, February 24, 2003 2:25 AM -To: [EMAIL PROTECTED] -Subject: Re: [hlds_linux] Radar Bug - - -Eric (Deacon) wrote: - - That's the first time anyone has ever reacted with such hostility and - venom to the concept of stopsound, and ancient command that is as - useful as it is simple. How you consider it a cheat is beyond me, - and the idea that CAL forbids its use is new to me. Perhaps the - next time you play as_oilrig or cs_office, you'll wonder to yourself - how can anyone be so 'lame' as to want to stop this beautiful - sound?! - -Guess you don't read the CAL forums much -- at the start of every season -there is always a giant thread about whether it's legal or illegal. - -As far as being a cheat, think of it this way: except for the most -unsophisticated players sound is as important as vision. By stopping -ambient noise you increase your ability to hear, which is almost as -unfair as not having walls. Consider this realistic scenario on -de_prodigy: - -A CT is covering top of spawn, above the steps with an AWP, facing the -zig-zag hall. The Ts are quietly pushing to CT spawn from the -APC/vending machine room -- they will eventually run into the CT with -the AWP. If you know prodigy, you know that the zig-zag hall is a very -noisy area. Normally the loud ambient noise masks small, distant, but -profoundly meaningful sounds: the scoping of an AWP (it makes a barely -audible *click*), or a T dropping from the outside ledge. - -Now, let's say the CT hasn't messed with stopsound -- the constant -whirring of the pipes masks quiet sounds, so he never hears one of the -Ts drop. This T (we'll call him Eric ;o), however, has bound stopsound -to his scoreboard key, which he uses repeatedly. As Eric quietly -approaches the corner, he suddenly hears the unmistakable *click* of a -zooming AWP. Eric now has knowledge which the legit CT does not -- a -huge tactical advantage. And in this case, an advantage achieved -through unfair means. - -There are countless other examples on every map with noise. - -The argument that stopsound is an HL command, available to all, and -therefore not a cheat isn't valid. Stopsound has been deemed illegal by -the premiere CS league in North America with good reason: ambient noise -is as much a part of a map as are walls. It's likely that Valve added -stopsound to deal with sound bugs (such as the cs_office garage), not as -a leet method for players to hear better. And like other Valve-added -commands that were abused (fakelag, etc.), it's time for this one to go. - -I know fixing this isn't headline material, such as improving VAC. But -like the ex_ cvar hacks (which is being addressed), this is a real -issue that affects serious play everyday. And it would take minimal -time. The garage door bug in cs_office is quite annoying, indeed. But -shouldn't the solution be to fix the map? I don't know about any sound -bugs in oilrig (why would anyone play that ridiculous map, anyway?), but -those should be fixed as well, I suppose. - -Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy -that allows you to see into the vending machine room. And the floating -box in de_nuke's ramp room. And stop introducing only maps that look -better but play worse. :) - -jupe
RE: [hlds_linux] Radar Bug
- - Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy - that allows you to see into the vending machine room. And the floating - box in de_nuke's ramp room. And stop introducing only maps that look - better but play worse. :) - -Agree with that. - I saw a version of prodigy from hobbit recently that completely clipped off those ledges and lights in the security booth area so that players could no longer abuse them. Whether this has been put into cs 1.6 yet or not, I am not sure. He was also thinking about making even more drastic changes, as he heard that prodigy was dumped from cal, and wanted to get it back in. I thought this was a bad idea, as I love prodigy mostly as it is. (and yes, I refuse to play as ct, and glory in kicking ass as T on it) kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Radar Bug
As far as being a cheat, think of it this way: except for the most unsophisticated players sound is as important as vision. By stopping ambient noise you increase your ability to hear, which is almost as unfair as not having walls. Consider this realistic scenario on de_prodigy: Listen, first of all, you're taking it way too seriously. Second, you're exaggerating stopsound's effects and usefulness. The whirring of the pipes and such is NOT enough to negate the footsteps sound of a player dropping down. Assuming the guy's using headphones or turned his speakers up loud, there will be no problem either way. I've been playing since early 2000, so I've been there and done that. And when you say things like as_olrig is a ridiculous map, you kind of doom yourself to being ignored out of hand, due to your being a silly wannabe scrub :P -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Radar Bug
Eric (Deacon) wrote: That's the first time anyone has ever reacted with such hostility and venom to the concept of stopsound, and ancient command that is as useful as it is simple. How you consider it a cheat is beyond me, and the idea that CAL forbids its use is new to me. Perhaps the next time you play as_oilrig or cs_office, you'll wonder to yourself how can anyone be so 'lame' as to want to stop this beautiful sound?! Guess you don't read the CAL forums much -- at the start of every season there is always a giant thread about whether it's legal or illegal. As far as being a cheat, think of it this way: except for the most unsophisticated players sound is as important as vision. By stopping ambient noise you increase your ability to hear, which is almost as unfair as not having walls. Consider this realistic scenario on de_prodigy: A CT is covering top of spawn, above the steps with an AWP, facing the zig-zag hall. The Ts are quietly pushing to CT spawn from the APC/vending machine room -- they will eventually run into the CT with the AWP. If you know prodigy, you know that the zig-zag hall is a very noisy area. Normally the loud ambient noise masks small, distant, but profoundly meaningful sounds: the scoping of an AWP (it makes a barely audible *click*), or a T dropping from the outside ledge. Now, let's say the CT hasn't messed with stopsound -- the constant whirring of the pipes masks quiet sounds, so he never hears one of the Ts drop. This T (we'll call him Eric ;o), however, has bound stopsound to his scoreboard key, which he uses repeatedly. As Eric quietly approaches the corner, he suddenly hears the unmistakable *click* of a zooming AWP. Eric now has knowledge which the legit CT does not -- a huge tactical advantage. And in this case, an advantage achieved through unfair means. There are countless other examples on every map with noise. The argument that stopsound is an HL command, available to all, and therefore not a cheat isn't valid. Stopsound has been deemed illegal by the premiere CS league in North America with good reason: ambient noise is as much a part of a map as are walls. It's likely that Valve added stopsound to deal with sound bugs (such as the cs_office garage), not as a leet method for players to hear better. And like other Valve-added commands that were abused (fakelag, etc.), it's time for this one to go. I know fixing this isn't headline material, such as improving VAC. But like the ex_ cvar hacks (which is being addressed), this is a real issue that affects serious play everyday. And it would take minimal time. The garage door bug in cs_office is quite annoying, indeed. But shouldn't the solution be to fix the map? I don't know about any sound bugs in oilrig (why would anyone play that ridiculous map, anyway?), but those should be fixed as well, I suppose. Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy that allows you to see into the vending machine room. And the floating box in de_nuke's ramp room. And stop introducing only maps that look better but play worse. :) jupe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Radar Bug
I know of no such case... It seems completely random to me. - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. Waiting for our enemies to strike us first is as dangerous and irresponsible as it is an act of ignorance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Radar Bug
Usually happens to me if I get dropped on mapchange. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tyler Overkill Schwend Sent: Tuesday, February 11, 2003 9:32 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Radar Bug I know of no such case... It seems completely random to me. - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. Waiting for our enemies to strike us first is as dangerous and irresponsible as it is an act of ignorance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Radar Bug
yeah, Dont have any knowledge of what causes it... might want to post on csnation or something kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED]]On Behalf Of Tyler -Overkill Schwend -Sent: Tuesday, February 11, 2003 9:32 PM -To: [EMAIL PROTECTED] -Subject: RE: [hlds_linux] Radar Bug - - -I know of no such case... It seems completely random to me. - -- -Tyler [TASF]Overkill Schwend -Semper facere bonum, an a amare odium, vita mors. -Waiting for our enemies to strike us first is as dangerous and -irresponsible as it is an act of ignorance. - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Radar Bug
I've noticed it only happens when I've just changed maps and there is only a few people on the server less than 5. Once more people show up it shows up about 10 minutes into the map... For some on the server it never shows up again, and have to exit to come back into the server again. It's random for me however those are the times I've noticed it happens the most. JD Jesonis - Original Message - From: Eric Smith [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]; Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Tuesday, February 11, 2003 7:45 PM Subject: [hlds_linux] Radar Bug I'm trying to get the disappearing radar bug fixed for the Counter-Strike 1.6 release, but I need your help! This bug has been very difficult to reproduce. If anyone has a solid repro case (where you can get it to happen every time), please send me the step by step details so we can get it fixed. Please send the details directly to me at: [EMAIL PROTECTED] Thanks! =) Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux