Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-17 Thread Jesse Molina


No clue.

sv_master_share_game_socket is the most obvious thing sticking out 
there.  It is exactly related to the issue at hand.


Here's what cvarlist says about that config item:  Use the game's 
socket to communicate to the master server. If this is 0, then it will 
create a socket on -steamport + 1 to comm


Do a sudo lsof -i 4 -n -a -p $GAMESERVPID to see what ports the server 
process is really using and verify that against your firewall to make 
sure it lines up.  Also make sure you didn't stack ports on top of each 
other by accident.




I suspected maybe you had sv_master_legacy_mode set, which can cause 
that exact behavior you described, but I don't see that.


Try differences on the console and inspect what it spits out.  You 
might realize you've set something somewhere else.


Good luck



PAL-18 wrote:

No need to be rude.

Just to clarify what i have below, i have sv_master_share_game_socket
set to 0 because i have each of my servers using their own port to
contact valve servers (via server startup command line).

hostname ΞẔṞΞ Zombie Revolution [Perks+Stats+FastDL]
rcon_password 
fps_max 600

sv_allowdownload 1
sv_allowupload 1
net_maxfilesize 64
pausable 0
// Voice Comm
sv_voiceenable 1
sv_alltalk 1
sv_use_steam_voice 0
sv_gravity 700
sm_cvar sv_gravity 700
sv_master_share_game_socket 0

sm_cvar sv_visiblemaxplayers 20
sv_visiblemaxplayers 20

sv_pure 1
mp_chattime 20

sv_allowdownload 1
sv_downloadurl http://x/tf2/;
sv_filetransfercompression 0

mp_timelimit 45
mp_friendlyfire 0
mp_tkpunish 1
mp_autokick 0
mp_fadetoblack 1
mp_falldamage 0
mp_logmessages 0
mp_weaponstay 1
sv_region 0
sv_lan 0

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
sv_minupdaterate 10
sv_maxupdaterate 66
sv_mincmdrate 10
sv_maxcmdrate 66
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

//sv_timeout 300
sv_timeout 21600

decalfrequency 60

log on
sv_logbans 0

sv_rcon_banpenalty 60
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 45

// TF2 Specific
tf_playergib 1
tf_stats_track 1
tf_stats_verbose 0
mp_maxrounds 3
mp_enableroundwaittime 1
mp_bonusroundtime 65
mp_stalemate_timelimit 300
mp_idlemaxtime 360
sv_cacheencodedents 1
mp_autoteambalance 0
mp_autoteambalance_delay 99
mp_autoteambalance_warning_delay 30
mp_teams_unbalance_limit 0
mp_chattime 10
sm_cvar tf_birthday 0
sv_allow_votes 0
sv_vote_failure_timer
sv_vote_allow_specators 0
sv_vote_issue_changelevel_allowed 0
sv_vote_issue_kick_allowed 0
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_nextlevel_choicesmode 0
sv_vote_kick_ban_duration 30

// TF2 Clan CVARS
// mp_clan_ready_signal go //Text that team leader from each team must
speak for the match to begin
// mp_clan_readyrestart 1 //If non-zero, game will restart once someone
from each team gives the ready signal

// Source TV
tv_enable 0

// HLStats Fix
logaddress_delall
logaddress_add x.x.x.x:27500

// Exec Configs
exec banned_user.cfg
mapchangecfgfile server1.cfg
mapcyclefile mapcycle3.txt
exec sourcemod/sourcemod.cfg


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Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-17 Thread PAL-18

:O

That fixed it!  Thanks a million!

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Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-16 Thread PAL-18
Nope,  hide_server is set to 0.  My configs didnt change since the last time the 
servers worked.


All my servers use their own directories and i thought maybe the directory 
itself became corrupt so i made a copy of the working server directory and tried 
running the server off that and it wouldn't work there either.


Could my IPs be blacklisted?  Does valve do that?  They are steam servers with 
VAC protection enabled.


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Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-16 Thread Jesse Molina


Stop asking people to be psychic and show your config.



PAL-18 wrote:

Nope, hide_server is set to 0. My configs didnt change since the last
time the servers worked.

All my servers use their own directories and i thought maybe the
directory itself became corrupt so i made a copy of the working server
directory and tried running the server off that and it wouldn't work
there either.

Could my IPs be blacklisted? Does valve do that? They are steam servers
with VAC protection enabled.

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# Page = page-je...@opendreams.net
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Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-16 Thread PAL-18

No need to be rude.

Just to clarify what i have below, i have sv_master_share_game_socket set to 0 
because i have each of my servers using their own port to contact valve servers 
(via server startup command line).


hostname ΞẔṞΞ Zombie Revolution [Perks+Stats+FastDL]
rcon_password 
fps_max 600

sv_allowdownload 1
sv_allowupload 1
net_maxfilesize 64
pausable 0
// Voice Comm
sv_voiceenable 1
sv_alltalk 1
sv_use_steam_voice 0
sv_gravity 700
sm_cvar sv_gravity 700
sv_master_share_game_socket 0

sm_cvar sv_visiblemaxplayers 20
sv_visiblemaxplayers 20

sv_pure 1
mp_chattime 20

sv_allowdownload 1
sv_downloadurl http://x/tf2/;
sv_filetransfercompression 0

mp_timelimit 45
mp_friendlyfire 0
mp_tkpunish 1
mp_autokick 0
mp_fadetoblack 1
mp_falldamage 0
mp_logmessages 0
mp_weaponstay 1
sv_region 0
sv_lan 0

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
sv_minupdaterate 10
sv_maxupdaterate 66
sv_mincmdrate 10
sv_maxcmdrate 66
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

//sv_timeout 300
sv_timeout 21600

decalfrequency 60

log on
sv_logbans 0

sv_rcon_banpenalty 60
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 45

// TF2 Specific
tf_playergib 1
tf_stats_track 1
tf_stats_verbose 0
mp_maxrounds 3
mp_enableroundwaittime 1
mp_bonusroundtime 65
mp_stalemate_timelimit 300
mp_idlemaxtime 360
sv_cacheencodedents 1
mp_autoteambalance 0
mp_autoteambalance_delay 99
mp_autoteambalance_warning_delay 30
mp_teams_unbalance_limit 0
mp_chattime 10
sm_cvar tf_birthday 0
sv_allow_votes 0
sv_vote_failure_timer
sv_vote_allow_specators 0
sv_vote_issue_changelevel_allowed 0
sv_vote_issue_kick_allowed 0
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_nextlevel_choicesmode 0
sv_vote_kick_ban_duration 30

// TF2 Clan CVARS
// mp_clan_ready_signal go //Text that team leader from each team must speak 
for the match to begin
// mp_clan_readyrestart 1 //If non-zero, game will restart once someone from 
each team gives the ready signal


// Source TV
tv_enable 0

// HLStats Fix
logaddress_delall
logaddress_add x.x.x.x:27500

// Exec Configs
exec banned_user.cfg
mapchangecfgfile server1.cfg
mapcyclefile mapcycle3.txt
exec sourcemod/sourcemod.cfg


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[hlds_linux] Server Not Visible on Server Browser

2011-10-15 Thread PAL-18
I was running 3 servers on a dedicated linux box. They all ran fine before the 
update, but now 2 of the servers don't appear in the server browser when running 
and they appear offline. Oddly, i connect to the server via the console fine.


This is extremely odd because 1 server displays properly but the other 2 dont. I 
thought maybe the ports were changed by valve again so i tried starting each 
broken server individually and they still don't show up in the server browser/HLSW.


Any idea what's happening?

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Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-15 Thread hlds
Maybe you have hide_server cvar set to 1...

- Original Message -
From: PAL-18
Sent: 10/16/11 05:43 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Visible on Server Browser

 I was running 3 servers on a dedicated linux box. They all ran fine before the 
update, but now 2 of the servers don't appear in the server browser when 
running and they appear offline. Oddly, i connect to the server via the console 
fine. This is extremely odd because 1 server displays properly but the other 2 
dont. I thought maybe the ports were changed by valve again so i tried starting 
each broken server individually and they still don't show up in the server 
browser/HLSW. Any idea what's happening? 
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