Re: [hlds_linux] Server loads wrong binary for third party game.
Hello, yes, it was added to my request! With friendly Reguards Ratman2000 - Original Message - From: "Mack Corl" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 4:51 PM Subject: Re: [hlds_linux] Server loads wrong binary for third party game. -- [ Picked text/plain from multipart/alternative ] Ondra, Thanks for pointing me in the right direction! What ended up working for me is replacing $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so with -ldl tier0_i486.so vstdlib_i486.so Just out of curiosity, I went back to check Wunderboy's tutorial and sure enough he used those same flags. Apparently I just overlooked that section of the makefile. Peter, Yes, I know that there are no such thing as dlls in linux. I was simply referring to the line that is displayed in srcds when you load a game. e.g. Game .dll loaded for "Counter-Strike Source". :) On 10/12/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > It's probably one of them stupid absolute paths problems. > > If your LDFLAGS contain the following: > > $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so > Replace it as follows: > -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 > > > I've had Source crashing on me for this. Try it and tell me if it helped. > > ~~ Ondra > > On 12.10.07 5:25 Uhr, Mack Corl wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hello all, > > > > I'm having an odd problem getting my linux binary running. Essentially, > > when I try to init the server it loads the wrong dll: > > > > [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console > > Auto detecting CPU > > ... > > Game.dll loaded for "Counter-Strike: Source" > > > > Clearly, this isn't right. If you attempt to change the map to, say, > > csp_micro, the server throws several errors about not being able to find > > CS:S resources. This, coupled with the fact that srcds_run allows you > to > > use the "-game cspromod" parameter leads me believe that the it's trying > to > > load the proper bin, but can't, and by default it loads the next one > > available in gameinfo.txt > > > > What strikes me as odd, though, is that the game loads the proper binary > > when I run srcds on the VM that I built the bin on. I figured that had > to > > do with lib conflicts, so I built a new VM and followed Wunderboy's > guide > > for compiling under FC6 to the letter. (The first VM was running > Kubuntu > > Edgy with GCC 3.4.6 and compat libstdc++) > > > > Again, it worked when I ran it on the VM, but not when I put it on the > > production server, which is odd, because the production server is > running > > Centos 5 (with much newer versions of GCC and GLIBC.) > > > > I've tried lowering the optimization level at compile time and several > other > > frivilous settings to no avail. > > > > Has anyone run into this before? Should this be in the coding forum? > > Should I have just e-mailed Alfred directly :) ? > > Any help would be greatly appreciated. > > > > Thanks, > > -Mack > > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server loads wrong binary for third party game.
Peter: I'm guessing the shared library loader is system-agnostic and, therefore, on a high enough level makes no difference if the shared library is called a Dynamic Link Library or a Shared Object. Additionally, they're both synonymous technical terms (and none is trademarked), so I don't think one should be too pedantic about what term is used. Mack: Great to hear it's working. On my machine, I actually softlinked the files to the build directory and did the same as you. Turns out the files don't even have to exist in the build directory for the linking to work, as it's all done at runtime. ~~ Ondra On 12.10.07 16:51 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Ondra, Thanks for pointing me in the right direction! What ended up working for me is replacing $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so with -ldl tier0_i486.so vstdlib_i486.so Just out of curiosity, I went back to check Wunderboy's tutorial and sure enough he used those same flags. Apparently I just overlooked that section of the makefile. Peter, Yes, I know that there are no such thing as dlls in linux. I was simply referring to the line that is displayed in srcds when you load a game. e.g. Game .dll loaded for "Counter-Strike Source". :) On 10/12/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: It's probably one of them stupid absolute paths problems. If your LDFLAGS contain the following: $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so Replace it as follows: -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 I've had Source crashing on me for this. Try it and tell me if it helped. ~~ Ondra On 12.10.07 5:25 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for "Counter-Strike: Source" Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the "-game cspromod" parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server loads wrong binary for third party game.
-- [ Picked text/plain from multipart/alternative ] Ondra, Thanks for pointing me in the right direction! What ended up working for me is replacing $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so with -ldl tier0_i486.so vstdlib_i486.so Just out of curiosity, I went back to check Wunderboy's tutorial and sure enough he used those same flags. Apparently I just overlooked that section of the makefile. Peter, Yes, I know that there are no such thing as dlls in linux. I was simply referring to the line that is displayed in srcds when you load a game. e.g. Game .dll loaded for "Counter-Strike Source". :) On 10/12/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > It's probably one of them stupid absolute paths problems. > > If your LDFLAGS contain the following: > > $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so > Replace it as follows: > -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 > > > I've had Source crashing on me for this. Try it and tell me if it helped. > > ~~ Ondra > > On 12.10.07 5:25 Uhr, Mack Corl wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hello all, > > > > I'm having an odd problem getting my linux binary running. Essentially, > > when I try to init the server it loads the wrong dll: > > > > [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console > > Auto detecting CPU > > ... > > Game.dll loaded for "Counter-Strike: Source" > > > > Clearly, this isn't right. If you attempt to change the map to, say, > > csp_micro, the server throws several errors about not being able to find > > CS:S resources. This, coupled with the fact that srcds_run allows you > to > > use the "-game cspromod" parameter leads me believe that the it's trying > to > > load the proper bin, but can't, and by default it loads the next one > > available in gameinfo.txt > > > > What strikes me as odd, though, is that the game loads the proper binary > > when I run srcds on the VM that I built the bin on. I figured that had > to > > do with lib conflicts, so I built a new VM and followed Wunderboy's > guide > > for compiling under FC6 to the letter. (The first VM was running > Kubuntu > > Edgy with GCC 3.4.6 and compat libstdc++) > > > > Again, it worked when I ran it on the VM, but not when I put it on the > > production server, which is odd, because the production server is > running > > Centos 5 (with much newer versions of GCC and GLIBC.) > > > > I've tried lowering the optimization level at compile time and several > other > > frivilous settings to no avail. > > > > Has anyone run into this before? Should this be in the coding forum? > > Should I have just e-mailed Alfred directly :) ? > > Any help would be greatly appreciated. > > > > Thanks, > > -Mack > > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server loads wrong binary for third party game.
It's probably one of them stupid absolute paths problems. If your LDFLAGS contain the following: $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so Replace it as follows: -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 I've had Source crashing on me for this. Try it and tell me if it helped. ~~ Ondra On 12.10.07 5:25 Uhr, Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for "Counter-Strike: Source" Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the "-game cspromod" parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server loads wrong binary for third party game.
Wrong DLL ? - This is linux - we only using .so not .dll ! Peter - Original Message - From: "Mack Corl" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 5:25 AM Subject: [hlds_linux] Server loads wrong binary for third party game. -- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for "Counter-Strike: Source" Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the "-game cspromod" parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server loads wrong binary for third party game.
-- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for "Counter-Strike: Source" Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the "-game cspromod" parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux