Re: [hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-29 Thread Ross Bemrose
Also, if you backstab someone with the Your Eternal Reward or Wanga 
Prick, your character portrait will continually trigger their action 
item's sounds.  Not sure if the other players can hear that or not 
(probably not, but I'm not sure).


On 8/29/2013 1:54 PM, ics wrote:
Change class in spawn while having high5 in action slot for each 
class. Does it every damn time.


-ics

Doctor McKay kirjoitti:
I haven't experienced this with the high-five taunt as it would 
normally be

used, but I have noticed the mini-me doing the high-five animation
semi-randomly.


Dr. McKay
www.doctormckay.com


On Thu, Aug 29, 2013 at 4:03 AM, Erik-jan Riemers  
wrote:


I am sure this is a bug, even the engy can go into "build" mode on 
respawn.

Constantly have to change weapon when you eureka away.


2013/8/28 Gordon Reynolds 

I like to keep my Halloween Goodie Cauldron, or the Manniversary 
Package

equipped, I hope this won't use it!


On Wed, Aug 28, 2013 at 2:37 PM, Ross Bemrose 

wrote:

So, apparently the new 3D character portraits cause players to
automatically use their action slot items when they spawn.  For some

reason

they don't do the animation parts of it, but the sounds still play.

Why am I mentioning this on the server mailing lists? Because if a

server
forces a player to equip an item their class usually can't equip, 
they

repeatedly use the action slot item.  Needless to say, if the player

has

one of the taunts equipped, this breaks Randomizer; Vs. Saxton Hale;

Freak

Fortress 2; and other game modes that rely on custom items.

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Re: [hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-29 Thread ics
Change class in spawn while having high5 in action slot for each class. 
Does it every damn time.


-ics

Doctor McKay kirjoitti:

I haven't experienced this with the high-five taunt as it would normally be
used, but I have noticed the mini-me doing the high-five animation
semi-randomly.


Dr. McKay
www.doctormckay.com


On Thu, Aug 29, 2013 at 4:03 AM, Erik-jan Riemers  wrote:


I am sure this is a bug, even the engy can go into "build" mode on respawn.
Constantly have to change weapon when you eureka away.


2013/8/28 Gordon Reynolds 


I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
equipped, I hope this won't use it!


On Wed, Aug 28, 2013 at 2:37 PM, Ross Bemrose 

wrote:

So, apparently the new 3D character portraits cause players to
automatically use their action slot items when they spawn.  For some

reason

they don't do the animation parts of it, but the sounds still play.

Why am I mentioning this on the server mailing lists?  Because if a

server

forces a player to equip an item their class usually can't equip, they
repeatedly use the action slot item.  Needless to say, if the player

has

one of the taunts equipped, this breaks Randomizer; Vs. Saxton Hale;

Freak

Fortress 2; and other game modes that rely on custom items.

__**_
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.

**com/cgi-bin/mailman/listinfo/**hlds_linux<

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>


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Re: [hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-29 Thread Doctor McKay
I haven't experienced this with the high-five taunt as it would normally be
used, but I have noticed the mini-me doing the high-five animation
semi-randomly.


Dr. McKay
www.doctormckay.com


On Thu, Aug 29, 2013 at 4:03 AM, Erik-jan Riemers  wrote:

> I am sure this is a bug, even the engy can go into "build" mode on respawn.
> Constantly have to change weapon when you eureka away.
>
>
> 2013/8/28 Gordon Reynolds 
>
> > I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
> > equipped, I hope this won't use it!
> >
> >
> > On Wed, Aug 28, 2013 at 2:37 PM, Ross Bemrose 
> wrote:
> >
> > > So, apparently the new 3D character portraits cause players to
> > > automatically use their action slot items when they spawn.  For some
> > reason
> > > they don't do the animation parts of it, but the sounds still play.
> > >
> > > Why am I mentioning this on the server mailing lists?  Because if a
> > server
> > > forces a player to equip an item their class usually can't equip, they
> > > repeatedly use the action slot item.  Needless to say, if the player
> has
> > > one of the taunts equipped, this breaks Randomizer; Vs. Saxton Hale;
> > Freak
> > > Fortress 2; and other game modes that rely on custom items.
> > >
> > > __**_
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >
> >
> >
> >
> > --
> > - Gordon Reynolds
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-29 Thread Erik-jan Riemers
I am sure this is a bug, even the engy can go into "build" mode on respawn.
Constantly have to change weapon when you eureka away.


2013/8/28 Gordon Reynolds 

> I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
> equipped, I hope this won't use it!
>
>
> On Wed, Aug 28, 2013 at 2:37 PM, Ross Bemrose  wrote:
>
> > So, apparently the new 3D character portraits cause players to
> > automatically use their action slot items when they spawn.  For some
> reason
> > they don't do the animation parts of it, but the sounds still play.
> >
> > Why am I mentioning this on the server mailing lists?  Because if a
> server
> > forces a player to equip an item their class usually can't equip, they
> > repeatedly use the action slot item.  Needless to say, if the player has
> > one of the taunts equipped, this breaks Randomizer; Vs. Saxton Hale;
> Freak
> > Fortress 2; and other game modes that rely on custom items.
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
>
>
>
> --
> - Gordon Reynolds
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-28 Thread Gordon Reynolds
I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
equipped, I hope this won't use it!


On Wed, Aug 28, 2013 at 2:37 PM, Ross Bemrose  wrote:

> So, apparently the new 3D character portraits cause players to
> automatically use their action slot items when they spawn.  For some reason
> they don't do the animation parts of it, but the sounds still play.
>
> Why am I mentioning this on the server mailing lists?  Because if a server
> forces a player to equip an item their class usually can't equip, they
> repeatedly use the action slot item.  Needless to say, if the player has
> one of the taunts equipped, this breaks Randomizer; Vs. Saxton Hale; Freak
> Fortress 2; and other game modes that rely on custom items.
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>



-- 
- Gordon Reynolds
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[hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-28 Thread Ross Bemrose
So, apparently the new 3D character portraits cause players to 
automatically use their action slot items when they spawn.  For some 
reason they don't do the animation parts of it, but the sounds still play.


Why am I mentioning this on the server mailing lists?  Because if a 
server forces a player to equip an item their class usually can't equip, 
they repeatedly use the action slot item.  Needless to say, if the 
player has one of the taunts equipped, this breaks Randomizer; Vs. 
Saxton Hale; Freak Fortress 2; and other game modes that rely on custom 
items.


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