[hlds_linux] TF2 Config Help?

2009-05-13 Thread FPSB | Goerge
My server always feels a little off when I run the default kernel.  So I
find some guides to compile it, but they all seemed geared to making srcds
get thousands of FPS.  When I run them, it does seem smoother for the most
part, but it starts to hiccup.  Sometimes it doesn't happen very often,
sometimes it happens so often, it's hard to play, and I rather use the
default kernel again.

I've set the sv_,,.rate cvars to all the settings i could find, like i
think i use currently, but they never seem to change anything.
sv_maxrate 35000
sv_mincmdrate 45
sv_minupdaterate 45
sv_minrate 9000
sv_maxcmdrate 67
sv_maxupdaterate 67

I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)

I've tried 2.6.28 with RT patch/ no RT patch
max preempt
everything between 100 and 1000Hz
tickless enabled and disabled

chrt on the srcds process

I really don't care what the server FPS is, as long as it's smooth in game.
Like I said, these 'high fps' kernel settings kinda help, but they have bad
stuttering.

Basic Server specs =
Intel Q9440
4g ram
Linux Centos 5.2
100 mb/s transer rate
Max Load EVER 50%

I am wondering if there are any suggestions to smooth out gameplay?  I go to
other linux servers, and they use slightly weaker processors, like q6600,
and it feels much a ton smoother than mine.

Both linux kernel settings, and source engine settings (rates and junk)

I'm tired of guessing with these kernel settings, takes too long to change
setting, compile, reboot, test. :)
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Cc2iscooL
Change maxrate to

sv_maxrate 0

Make sure on your client you have...

rate 5 (this will probably reset every time you restart the game)
cl_cmdrate 67
cl_updaterate 67

Your rate is probably dropping down to your server's minimum, which is 9000.
I don't know what kind of slots you have, but if you have a 32 slotter 9000
is nowhere near enough bandwidth @ 45-67 update rate.

Try a sv_minrate of 15000-2 for best effect on the server side. You're
limiting clients to a high update rate, limit them to a high rate as well to
improve overall satisfaction!

On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge brutalgoerge...@gmail.comwrote:

 My server always feels a little off when I run the default kernel.  So I
 find some guides to compile it, but they all seemed geared to making srcds
 get thousands of FPS.  When I run them, it does seem smoother for the most
 part, but it starts to hiccup.  Sometimes it doesn't happen very often,
 sometimes it happens so often, it's hard to play, and I rather use the
 default kernel again.

 I've set the sv_,,.rate cvars to all the settings i could find, like i
 think i use currently, but they never seem to change anything.
 sv_maxrate 35000
 sv_mincmdrate 45
 sv_minupdaterate 45
 sv_minrate 9000
 sv_maxcmdrate 67
 sv_maxupdaterate 67

 I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)

 I've tried 2.6.28 with RT patch/ no RT patch
 max preempt
 everything between 100 and 1000Hz
 tickless enabled and disabled

 chrt on the srcds process

 I really don't care what the server FPS is, as long as it's smooth in game.
 Like I said, these 'high fps' kernel settings kinda help, but they have bad
 stuttering.

 Basic Server specs =
 Intel Q9440
 4g ram
 Linux Centos 5.2
 100 mb/s transer rate
 Max Load EVER 50%

 I am wondering if there are any suggestions to smooth out gameplay?  I go
 to
 other linux servers, and they use slightly weaker processors, like q6600,
 and it feels much a ton smoother than mine.

 Both linux kernel settings, and source engine settings (rates and junk)

 I'm tired of guessing with these kernel settings, takes too long to change
 setting, compile, reboot, test. :)
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http://www.cc2iscool.com
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread FPSB | Goerge
alright, thanks for that!

Still looking for kernel suggestions :)

On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 Change maxrate to

 sv_maxrate 0

 Make sure on your client you have...

 rate 5 (this will probably reset every time you restart the game)
 cl_cmdrate 67
 cl_updaterate 67

 Your rate is probably dropping down to your server's minimum, which is
 9000.
 I don't know what kind of slots you have, but if you have a 32 slotter 9000
 is nowhere near enough bandwidth @ 45-67 update rate.

 Try a sv_minrate of 15000-2 for best effect on the server side. You're
 limiting clients to a high update rate, limit them to a high rate as well
 to
 improve overall satisfaction!

 On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge brutalgoerge...@gmail.com
 wrote:

  My server always feels a little off when I run the default kernel.  So I
  find some guides to compile it, but they all seemed geared to making
 srcds
  get thousands of FPS.  When I run them, it does seem smoother for the
 most
  part, but it starts to hiccup.  Sometimes it doesn't happen very often,
  sometimes it happens so often, it's hard to play, and I rather use the
  default kernel again.
 
  I've set the sv_,,.rate cvars to all the settings i could find, like i
  think i use currently, but they never seem to change anything.
  sv_maxrate 35000
  sv_mincmdrate 45
  sv_minupdaterate 45
  sv_minrate 9000
  sv_maxcmdrate 67
  sv_maxupdaterate 67
 
  I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
 
  I've tried 2.6.28 with RT patch/ no RT patch
  max preempt
  everything between 100 and 1000Hz
  tickless enabled and disabled
 
  chrt on the srcds process
 
  I really don't care what the server FPS is, as long as it's smooth in
 game.
  Like I said, these 'high fps' kernel settings kinda help, but they have
 bad
  stuttering.
 
  Basic Server specs =
  Intel Q9440
  4g ram
  Linux Centos 5.2
  100 mb/s transer rate
  Max Load EVER 50%
 
  I am wondering if there are any suggestions to smooth out gameplay?  I go
  to
  other linux servers, and they use slightly weaker processors, like q6600,
  and it feels much a ton smoother than mine.
 
  Both linux kernel settings, and source engine settings (rates and junk)
 
  I'm tired of guessing with these kernel settings, takes too long to
 change
  setting, compile, reboot, test. :)
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 



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 Head Admin/Owner
 http://www.cc2iscool.com
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Danny Heinrichs
Just wanted to chime in with my settings. Most admins don't like to give
theirs out because it takes a lot of research (at least for me) to figure
out how to achieve no choke and no loss with srcds TF2.

As long as your box can handle the extra bandwidth (I know you said you have
100mbps, but there's always other issues such as packet loss), these work
well for me:

sv_minrate 10
sv_maxrate 0
sv_maxupdaterate 100
sv_mincmdrate 100
sv_minupdaterate 100
sv_maxcmdrate 100
net_splitrate 300
net_splitpacket_maxrate 6

The important settings here are no the max's, but the min's, and most
importantly the minrate boost. The reason I have min rates that high is
because some clients we're having lots of issues with everyone being jumpy
because the client cmd/update rates are 20/30 by default. Far too low for
our 32 slot server.  The split packet stuff doesn't have an effect on on the
choke/loss that I have witnessed, but it is how we've been running so just
wanted to include it for the sake of completeness.

Good luck with your server!

Danny

On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
brutalgoerge...@gmail.comwrote:

 alright, thanks for that!

 Still looking for kernel suggestions :)

 On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote:

  Change maxrate to
 
  sv_maxrate 0
 
  Make sure on your client you have...
 
  rate 5 (this will probably reset every time you restart the game)
  cl_cmdrate 67
  cl_updaterate 67
 
  Your rate is probably dropping down to your server's minimum, which is
  9000.
  I don't know what kind of slots you have, but if you have a 32 slotter
 9000
  is nowhere near enough bandwidth @ 45-67 update rate.
 
  Try a sv_minrate of 15000-2 for best effect on the server side.
 You're
  limiting clients to a high update rate, limit them to a high rate as well
  to
  improve overall satisfaction!
 
  On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
 brutalgoerge...@gmail.com
  wrote:
 
   My server always feels a little off when I run the default kernel.  So
 I
   find some guides to compile it, but they all seemed geared to making
  srcds
   get thousands of FPS.  When I run them, it does seem smoother for the
  most
   part, but it starts to hiccup.  Sometimes it doesn't happen very often,
   sometimes it happens so often, it's hard to play, and I rather use the
   default kernel again.
  
   I've set the sv_,,.rate cvars to all the settings i could find, like
 i
   think i use currently, but they never seem to change anything.
   sv_maxrate 35000
   sv_mincmdrate 45
   sv_minupdaterate 45
   sv_minrate 9000
   sv_maxcmdrate 67
   sv_maxupdaterate 67
  
   I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
  
   I've tried 2.6.28 with RT patch/ no RT patch
   max preempt
   everything between 100 and 1000Hz
   tickless enabled and disabled
  
   chrt on the srcds process
  
   I really don't care what the server FPS is, as long as it's smooth in
  game.
   Like I said, these 'high fps' kernel settings kinda help, but they have
  bad
   stuttering.
  
   Basic Server specs =
   Intel Q9440
   4g ram
   Linux Centos 5.2
   100 mb/s transer rate
   Max Load EVER 50%
  
   I am wondering if there are any suggestions to smooth out gameplay?  I
 go
   to
   other linux servers, and they use slightly weaker processors, like
 q6600,
   and it feels much a ton smoother than mine.
  
   Both linux kernel settings, and source engine settings (rates and junk)
  
   I'm tired of guessing with these kernel settings, takes too long to
  change
   setting, compile, reboot, test. :)
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
 
  --
  Cc2iscooL
  Head Admin/Owner
  http://www.cc2iscool.com
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  please visit:
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread DontWannaName!
ummm anyone with DSL play on your servers?

On Wed, May 13, 2009 at 3:06 PM, Danny Heinrichs dan...@gmail.com wrote:

 Just wanted to chime in with my settings. Most admins don't like to give
 theirs out because it takes a lot of research (at least for me) to figure
 out how to achieve no choke and no loss with srcds TF2.

 As long as your box can handle the extra bandwidth (I know you said you
 have
 100mbps, but there's always other issues such as packet loss), these work
 well for me:

 sv_minrate 10
 sv_maxrate 0
 sv_maxupdaterate 100
 sv_mincmdrate 100
 sv_minupdaterate 100
 sv_maxcmdrate 100
 net_splitrate 300
 net_splitpacket_maxrate 6

 The important settings here are no the max's, but the min's, and most
 importantly the minrate boost. The reason I have min rates that high is
 because some clients we're having lots of issues with everyone being jumpy
 because the client cmd/update rates are 20/30 by default. Far too low for
 our 32 slot server.  The split packet stuff doesn't have an effect on on
 the
 choke/loss that I have witnessed, but it is how we've been running so just
 wanted to include it for the sake of completeness.

 Good luck with your server!

 Danny

 On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
 brutalgoerge...@gmail.comwrote:

  alright, thanks for that!
 
  Still looking for kernel suggestions :)
 
  On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote:
 
   Change maxrate to
  
   sv_maxrate 0
  
   Make sure on your client you have...
  
   rate 5 (this will probably reset every time you restart the game)
   cl_cmdrate 67
   cl_updaterate 67
  
   Your rate is probably dropping down to your server's minimum, which is
   9000.
   I don't know what kind of slots you have, but if you have a 32 slotter
  9000
   is nowhere near enough bandwidth @ 45-67 update rate.
  
   Try a sv_minrate of 15000-2 for best effect on the server side.
  You're
   limiting clients to a high update rate, limit them to a high rate as
 well
   to
   improve overall satisfaction!
  
   On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
  brutalgoerge...@gmail.com
   wrote:
  
My server always feels a little off when I run the default kernel.
  So
  I
find some guides to compile it, but they all seemed geared to making
   srcds
get thousands of FPS.  When I run them, it does seem smoother for the
   most
part, but it starts to hiccup.  Sometimes it doesn't happen very
 often,
sometimes it happens so often, it's hard to play, and I rather use
 the
default kernel again.
   
I've set the sv_,,.rate cvars to all the settings i could find,
 like
  i
think i use currently, but they never seem to change anything.
sv_maxrate 35000
sv_mincmdrate 45
sv_minupdaterate 45
sv_minrate 9000
sv_maxcmdrate 67
sv_maxupdaterate 67
   
I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
   
I've tried 2.6.28 with RT patch/ no RT patch
max preempt
everything between 100 and 1000Hz
tickless enabled and disabled
   
chrt on the srcds process
   
I really don't care what the server FPS is, as long as it's smooth in
   game.
Like I said, these 'high fps' kernel settings kinda help, but they
 have
   bad
stuttering.
   
Basic Server specs =
Intel Q9440
4g ram
Linux Centos 5.2
100 mb/s transer rate
Max Load EVER 50%
   
I am wondering if there are any suggestions to smooth out gameplay?
  I
  go
to
other linux servers, and they use slightly weaker processors, like
  q6600,
and it feels much a ton smoother than mine.
   
Both linux kernel settings, and source engine settings (rates and
 junk)
   
I'm tired of guessing with these kernel settings, takes too long to
   change
setting, compile, reboot, test. :)
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
  
  
  
   --
   Cc2iscooL
   Head Admin/Owner
   http://www.cc2iscool.com
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   please visit:
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Richard Eid
The problem, though, is that 100 doesn't exist in Source 2007 for cl_cmdrate
and cl_updaterate, so those 100 settings are meaningless.  And a minrate of
10 is a little rough.  Unless everyone connecting to your server has at
least an 800Kbps or greater download speed from their ISP, they'll have some
major problems playing on your server.

You're right, though.  The important settings in your config are the
minimums.  They are far too high for a lot of people and the 66 cmdrate and
updaterate minimums that it is defaulting to are also a problem.  Unless
people can hold 66fps on their client, they may begin to see some timeout
issues.  I'd leave the min values for everything at the defaults.  So my
config for you would look like:

sv_minrate 1
sv_maxrate 0
sv_maxupdaterate 66
sv_mincmdrate 30
sv_minupdaterate 20
sv_maxcmdrate 66

Those settings are a lot more fair to the clients that will be connecting to
your server(s) and will generally provide for a better overall experience.
I'm actually surprised you're not seeing a lot of timeout issues and other
connection related errors.

-Richard Eid


On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com wrote:

 Just wanted to chime in with my settings. Most admins don't like to give
 theirs out because it takes a lot of research (at least for me) to figure
 out how to achieve no choke and no loss with srcds TF2.

 As long as your box can handle the extra bandwidth (I know you said you
 have
 100mbps, but there's always other issues such as packet loss), these work
 well for me:

 sv_minrate 10
 sv_maxrate 0
 sv_maxupdaterate 100
 sv_mincmdrate 100
 sv_minupdaterate 100
 sv_maxcmdrate 100
 net_splitrate 300
 net_splitpacket_maxrate 6

 The important settings here are no the max's, but the min's, and most
 importantly the minrate boost. The reason I have min rates that high is
 because some clients we're having lots of issues with everyone being jumpy
 because the client cmd/update rates are 20/30 by default. Far too low for
 our 32 slot server.  The split packet stuff doesn't have an effect on on
 the
 choke/loss that I have witnessed, but it is how we've been running so just
 wanted to include it for the sake of completeness.

 Good luck with your server!

 Danny

 On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
 brutalgoerge...@gmail.comwrote:

  alright, thanks for that!
 
  Still looking for kernel suggestions :)
 
  On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote:
 
   Change maxrate to
  
   sv_maxrate 0
  
   Make sure on your client you have...
  
   rate 5 (this will probably reset every time you restart the game)
   cl_cmdrate 67
   cl_updaterate 67
  
   Your rate is probably dropping down to your server's minimum, which is
   9000.
   I don't know what kind of slots you have, but if you have a 32 slotter
  9000
   is nowhere near enough bandwidth @ 45-67 update rate.
  
   Try a sv_minrate of 15000-2 for best effect on the server side.
  You're
   limiting clients to a high update rate, limit them to a high rate as
 well
   to
   improve overall satisfaction!
  
   On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
  brutalgoerge...@gmail.com
   wrote:
  
My server always feels a little off when I run the default kernel.
  So
  I
find some guides to compile it, but they all seemed geared to making
   srcds
get thousands of FPS.  When I run them, it does seem smoother for the
   most
part, but it starts to hiccup.  Sometimes it doesn't happen very
 often,
sometimes it happens so often, it's hard to play, and I rather use
 the
default kernel again.
   
I've set the sv_,,.rate cvars to all the settings i could find,
 like
  i
think i use currently, but they never seem to change anything.
sv_maxrate 35000
sv_mincmdrate 45
sv_minupdaterate 45
sv_minrate 9000
sv_maxcmdrate 67
sv_maxupdaterate 67
   
I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
   
I've tried 2.6.28 with RT patch/ no RT patch
max preempt
everything between 100 and 1000Hz
tickless enabled and disabled
   
chrt on the srcds process
   
I really don't care what the server FPS is, as long as it's smooth in
   game.
Like I said, these 'high fps' kernel settings kinda help, but they
 have
   bad
stuttering.
   
Basic Server specs =
Intel Q9440
4g ram
Linux Centos 5.2
100 mb/s transer rate
Max Load EVER 50%
   
I am wondering if there are any suggestions to smooth out gameplay?
  I
  go
to
other linux servers, and they use slightly weaker processors, like
  q6600,
and it feels much a ton smoother than mine.
   
Both linux kernel settings, and source engine settings (rates and
 junk)
   
I'm tired of guessing with these kernel settings, takes too long to
   change
setting, compile, reboot, test. :)

Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Cc2iscooL
That's about what I have mine set to. I always set to 67 for maximums just
to get that possible extra though. Might as well be over than under.

I'd recommend rate 15000 for a 32 slot though, at least.

On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com wrote:

 The problem, though, is that 100 doesn't exist in Source 2007 for
 cl_cmdrate
 and cl_updaterate, so those 100 settings are meaningless.  And a minrate of
 10 is a little rough.  Unless everyone connecting to your server has at
 least an 800Kbps or greater download speed from their ISP, they'll have
 some
 major problems playing on your server.

 You're right, though.  The important settings in your config are the
 minimums.  They are far too high for a lot of people and the 66 cmdrate and
 updaterate minimums that it is defaulting to are also a problem.  Unless
 people can hold 66fps on their client, they may begin to see some timeout
 issues.  I'd leave the min values for everything at the defaults.  So my
 config for you would look like:

 sv_minrate 1
 sv_maxrate 0
 sv_maxupdaterate 66
 sv_mincmdrate 30
 sv_minupdaterate 20
 sv_maxcmdrate 66

 Those settings are a lot more fair to the clients that will be connecting
 to
 your server(s) and will generally provide for a better overall experience.
 I'm actually surprised you're not seeing a lot of timeout issues and other
 connection related errors.

-Richard Eid


 On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com wrote:

  Just wanted to chime in with my settings. Most admins don't like to give
  theirs out because it takes a lot of research (at least for me) to figure
  out how to achieve no choke and no loss with srcds TF2.
 
  As long as your box can handle the extra bandwidth (I know you said you
  have
  100mbps, but there's always other issues such as packet loss), these work
  well for me:
 
  sv_minrate 10
  sv_maxrate 0
  sv_maxupdaterate 100
  sv_mincmdrate 100
  sv_minupdaterate 100
  sv_maxcmdrate 100
  net_splitrate 300
  net_splitpacket_maxrate 6
 
  The important settings here are no the max's, but the min's, and most
  importantly the minrate boost. The reason I have min rates that high is
  because some clients we're having lots of issues with everyone being
 jumpy
  because the client cmd/update rates are 20/30 by default. Far too low for
  our 32 slot server.  The split packet stuff doesn't have an effect on on
  the
  choke/loss that I have witnessed, but it is how we've been running so
 just
  wanted to include it for the sake of completeness.
 
  Good luck with your server!
 
  Danny
 
  On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
  brutalgoerge...@gmail.comwrote:
 
   alright, thanks for that!
  
   Still looking for kernel suggestions :)
  
   On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com
 wrote:
  
Change maxrate to
   
sv_maxrate 0
   
Make sure on your client you have...
   
rate 5 (this will probably reset every time you restart the game)
cl_cmdrate 67
cl_updaterate 67
   
Your rate is probably dropping down to your server's minimum, which
 is
9000.
I don't know what kind of slots you have, but if you have a 32
 slotter
   9000
is nowhere near enough bandwidth @ 45-67 update rate.
   
Try a sv_minrate of 15000-2 for best effect on the server side.
   You're
limiting clients to a high update rate, limit them to a high rate as
  well
to
improve overall satisfaction!
   
On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
   brutalgoerge...@gmail.com
wrote:
   
 My server always feels a little off when I run the default kernel.
   So
   I
 find some guides to compile it, but they all seemed geared to
 making
srcds
 get thousands of FPS.  When I run them, it does seem smoother for
 the
most
 part, but it starts to hiccup.  Sometimes it doesn't happen very
  often,
 sometimes it happens so often, it's hard to play, and I rather use
  the
 default kernel again.

 I've set the sv_,,.rate cvars to all the settings i could find,
  like
   i
 think i use currently, but they never seem to change anything.
 sv_maxrate 35000
 sv_mincmdrate 45
 sv_minupdaterate 45
 sv_minrate 9000
 sv_maxcmdrate 67
 sv_maxupdaterate 67

 I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)

 I've tried 2.6.28 with RT patch/ no RT patch
 max preempt
 everything between 100 and 1000Hz
 tickless enabled and disabled

 chrt on the srcds process

 I really don't care what the server FPS is, as long as it's smooth
 in
game.
 Like I said, these 'high fps' kernel settings kinda help, but they
  have
bad
 stuttering.

 Basic Server specs =
 Intel Q9440
 4g ram
 Linux Centos 5.2
 100 mb/s transer rate
 Max Load EVER 50%

 I am wondering if there are any 

Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Richard Eid
Yeah, 67 is the new 101.  Pretty much pointless, though arguments could be
made against that if you watch net_graph.  But even at 66, you'll see 66.x
coming through at times.

-Richard Eid


On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 That's about what I have mine set to. I always set to 67 for maximums just
 to get that possible extra though. Might as well be over than under.

 I'd recommend rate 15000 for a 32 slot though, at least.

 On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com
 wrote:

  The problem, though, is that 100 doesn't exist in Source 2007 for
  cl_cmdrate
  and cl_updaterate, so those 100 settings are meaningless.  And a minrate
 of
  10 is a little rough.  Unless everyone connecting to your server has
 at
  least an 800Kbps or greater download speed from their ISP, they'll have
  some
  major problems playing on your server.
 
  You're right, though.  The important settings in your config are the
  minimums.  They are far too high for a lot of people and the 66 cmdrate
 and
  updaterate minimums that it is defaulting to are also a problem.  Unless
  people can hold 66fps on their client, they may begin to see some timeout
  issues.  I'd leave the min values for everything at the defaults.  So my
  config for you would look like:
 
  sv_minrate 1
  sv_maxrate 0
  sv_maxupdaterate 66
  sv_mincmdrate 30
  sv_minupdaterate 20
  sv_maxcmdrate 66
 
  Those settings are a lot more fair to the clients that will be connecting
  to
  your server(s) and will generally provide for a better overall
 experience.
  I'm actually surprised you're not seeing a lot of timeout issues and
 other
  connection related errors.
 
 -Richard Eid
 
 
  On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com
 wrote:
 
   Just wanted to chime in with my settings. Most admins don't like to
 give
   theirs out because it takes a lot of research (at least for me) to
 figure
   out how to achieve no choke and no loss with srcds TF2.
  
   As long as your box can handle the extra bandwidth (I know you said you
   have
   100mbps, but there's always other issues such as packet loss), these
 work
   well for me:
  
   sv_minrate 10
   sv_maxrate 0
   sv_maxupdaterate 100
   sv_mincmdrate 100
   sv_minupdaterate 100
   sv_maxcmdrate 100
   net_splitrate 300
   net_splitpacket_maxrate 6
  
   The important settings here are no the max's, but the min's, and most
   importantly the minrate boost. The reason I have min rates that high is
   because some clients we're having lots of issues with everyone being
  jumpy
   because the client cmd/update rates are 20/30 by default. Far too low
 for
   our 32 slot server.  The split packet stuff doesn't have an effect on
 on
   the
   choke/loss that I have witnessed, but it is how we've been running so
  just
   wanted to include it for the sake of completeness.
  
   Good luck with your server!
  
   Danny
  
   On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
   brutalgoerge...@gmail.comwrote:
  
alright, thanks for that!
   
Still looking for kernel suggestions :)
   
On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com
  wrote:
   
 Change maxrate to

 sv_maxrate 0

 Make sure on your client you have...

 rate 5 (this will probably reset every time you restart the
 game)
 cl_cmdrate 67
 cl_updaterate 67

 Your rate is probably dropping down to your server's minimum, which
  is
 9000.
 I don't know what kind of slots you have, but if you have a 32
  slotter
9000
 is nowhere near enough bandwidth @ 45-67 update rate.

 Try a sv_minrate of 15000-2 for best effect on the server side.
You're
 limiting clients to a high update rate, limit them to a high rate
 as
   well
 to
 improve overall satisfaction!

 On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
brutalgoerge...@gmail.com
 wrote:

  My server always feels a little off when I run the default
 kernel.
So
I
  find some guides to compile it, but they all seemed geared to
  making
 srcds
  get thousands of FPS.  When I run them, it does seem smoother for
  the
 most
  part, but it starts to hiccup.  Sometimes it doesn't happen very
   often,
  sometimes it happens so often, it's hard to play, and I rather
 use
   the
  default kernel again.
 
  I've set the sv_,,.rate cvars to all the settings i could find,
   like
i
  think i use currently, but they never seem to change anything.
  sv_maxrate 35000
  sv_mincmdrate 45
  sv_minupdaterate 45
  sv_minrate 9000
  sv_maxcmdrate 67
  sv_maxupdaterate 67
 
  I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
 
  I've tried 2.6.28 with RT patch/ no RT patch
  max preempt
  everything 

Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Cc2iscooL
Better safe than sorry, I guess! (One less thing for srs bzns players to
whine about.)

On Wed, May 13, 2009 at 6:45 PM, Richard Eid richard@gmail.com wrote:

 Yeah, 67 is the new 101.  Pretty much pointless, though arguments could be
 made against that if you watch net_graph.  But even at 66, you'll see 66.x
 coming through at times.

-Richard Eid


 On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com wrote:

  That's about what I have mine set to. I always set to 67 for maximums
 just
  to get that possible extra though. Might as well be over than under.
 
  I'd recommend rate 15000 for a 32 slot though, at least.
 
  On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com
  wrote:
 
   The problem, though, is that 100 doesn't exist in Source 2007 for
   cl_cmdrate
   and cl_updaterate, so those 100 settings are meaningless.  And a
 minrate
  of
   10 is a little rough.  Unless everyone connecting to your server
 has
  at
   least an 800Kbps or greater download speed from their ISP, they'll have
   some
   major problems playing on your server.
  
   You're right, though.  The important settings in your config are the
   minimums.  They are far too high for a lot of people and the 66 cmdrate
  and
   updaterate minimums that it is defaulting to are also a problem.
  Unless
   people can hold 66fps on their client, they may begin to see some
 timeout
   issues.  I'd leave the min values for everything at the defaults.  So
 my
   config for you would look like:
  
   sv_minrate 1
   sv_maxrate 0
   sv_maxupdaterate 66
   sv_mincmdrate 30
   sv_minupdaterate 20
   sv_maxcmdrate 66
  
   Those settings are a lot more fair to the clients that will be
 connecting
   to
   your server(s) and will generally provide for a better overall
  experience.
   I'm actually surprised you're not seeing a lot of timeout issues and
  other
   connection related errors.
  
  -Richard Eid
  
  
   On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com
  wrote:
  
Just wanted to chime in with my settings. Most admins don't like to
  give
theirs out because it takes a lot of research (at least for me) to
  figure
out how to achieve no choke and no loss with srcds TF2.
   
As long as your box can handle the extra bandwidth (I know you said
 you
have
100mbps, but there's always other issues such as packet loss), these
  work
well for me:
   
sv_minrate 10
sv_maxrate 0
sv_maxupdaterate 100
sv_mincmdrate 100
sv_minupdaterate 100
sv_maxcmdrate 100
net_splitrate 300
net_splitpacket_maxrate 6
   
The important settings here are no the max's, but the min's, and most
importantly the minrate boost. The reason I have min rates that high
 is
because some clients we're having lots of issues with everyone being
   jumpy
because the client cmd/update rates are 20/30 by default. Far too low
  for
our 32 slot server.  The split packet stuff doesn't have an effect on
  on
the
choke/loss that I have witnessed, but it is how we've been running so
   just
wanted to include it for the sake of completeness.
   
Good luck with your server!
   
Danny
   
On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
brutalgoerge...@gmail.comwrote:
   
 alright, thanks for that!

 Still looking for kernel suggestions :)

 On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com
   wrote:

  Change maxrate to
 
  sv_maxrate 0
 
  Make sure on your client you have...
 
  rate 5 (this will probably reset every time you restart the
  game)
  cl_cmdrate 67
  cl_updaterate 67
 
  Your rate is probably dropping down to your server's minimum,
 which
   is
  9000.
  I don't know what kind of slots you have, but if you have a 32
   slotter
 9000
  is nowhere near enough bandwidth @ 45-67 update rate.
 
  Try a sv_minrate of 15000-2 for best effect on the server
 side.
 You're
  limiting clients to a high update rate, limit them to a high rate
  as
well
  to
  improve overall satisfaction!
 
  On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
 brutalgoerge...@gmail.com
  wrote:
 
   My server always feels a little off when I run the default
  kernel.
 So
 I
   find some guides to compile it, but they all seemed geared to
   making
  srcds
   get thousands of FPS.  When I run them, it does seem smoother
 for
   the
  most
   part, but it starts to hiccup.  Sometimes it doesn't happen
 very
often,
   sometimes it happens so often, it's hard to play, and I rather
  use
the
   default kernel again.
  
   I've set the sv_,,.rate cvars to all the settings i could
 find,
like
 i
   think i use currently, but they 

Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Richard Eid
Huh?  Safe from what?  67 produces the same results as 66, so there's no
reason to use it.  If people complain about you using 66 instead of 67, rest
easy knowing that they don't have a clue.

-Richard Eid


On Wed, May 13, 2009 at 8:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Better safe than sorry, I guess! (One less thing for srs bzns players to
 whine about.)

 On Wed, May 13, 2009 at 6:45 PM, Richard Eid richard@gmail.com
 wrote:

  Yeah, 67 is the new 101.  Pretty much pointless, though arguments could
 be
  made against that if you watch net_graph.  But even at 66, you'll see
 66.x
  coming through at times.
 
 -Richard Eid
 
 
  On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com wrote:
 
   That's about what I have mine set to. I always set to 67 for maximums
  just
   to get that possible extra though. Might as well be over than under.
  
   I'd recommend rate 15000 for a 32 slot though, at least.
  
   On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com
   wrote:
  
The problem, though, is that 100 doesn't exist in Source 2007 for
cl_cmdrate
and cl_updaterate, so those 100 settings are meaningless.  And a
  minrate
   of
10 is a little rough.  Unless everyone connecting to your server
  has
   at
least an 800Kbps or greater download speed from their ISP, they'll
 have
some
major problems playing on your server.
   
You're right, though.  The important settings in your config are the
minimums.  They are far too high for a lot of people and the 66
 cmdrate
   and
updaterate minimums that it is defaulting to are also a problem.
   Unless
people can hold 66fps on their client, they may begin to see some
  timeout
issues.  I'd leave the min values for everything at the defaults.  So
  my
config for you would look like:
   
sv_minrate 1
sv_maxrate 0
sv_maxupdaterate 66
sv_mincmdrate 30
sv_minupdaterate 20
sv_maxcmdrate 66
   
Those settings are a lot more fair to the clients that will be
  connecting
to
your server(s) and will generally provide for a better overall
   experience.
I'm actually surprised you're not seeing a lot of timeout issues and
   other
connection related errors.
   
   -Richard Eid
   
   
On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com
   wrote:
   
 Just wanted to chime in with my settings. Most admins don't like to
   give
 theirs out because it takes a lot of research (at least for me) to
   figure
 out how to achieve no choke and no loss with srcds TF2.

 As long as your box can handle the extra bandwidth (I know you said
  you
 have
 100mbps, but there's always other issues such as packet loss),
 these
   work
 well for me:

 sv_minrate 10
 sv_maxrate 0
 sv_maxupdaterate 100
 sv_mincmdrate 100
 sv_minupdaterate 100
 sv_maxcmdrate 100
 net_splitrate 300
 net_splitpacket_maxrate 6

 The important settings here are no the max's, but the min's, and
 most
 importantly the minrate boost. The reason I have min rates that
 high
  is
 because some clients we're having lots of issues with everyone
 being
jumpy
 because the client cmd/update rates are 20/30 by default. Far too
 low
   for
 our 32 slot server.  The split packet stuff doesn't have an effect
 on
   on
 the
 choke/loss that I have witnessed, but it is how we've been running
 so
just
 wanted to include it for the sake of completeness.

 Good luck with your server!

 Danny

 On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
 brutalgoerge...@gmail.comwrote:

  alright, thanks for that!
 
  Still looking for kernel suggestions :)
 
  On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com
wrote:
 
   Change maxrate to
  
   sv_maxrate 0
  
   Make sure on your client you have...
  
   rate 5 (this will probably reset every time you restart the
   game)
   cl_cmdrate 67
   cl_updaterate 67
  
   Your rate is probably dropping down to your server's minimum,
  which
is
   9000.
   I don't know what kind of slots you have, but if you have a 32
slotter
  9000
   is nowhere near enough bandwidth @ 45-67 update rate.
  
   Try a sv_minrate of 15000-2 for best effect on the server
  side.
  You're
   limiting clients to a high update rate, limit them to a high
 rate
   as
 well
   to
   improve overall satisfaction!
  
   On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
  brutalgoerge...@gmail.com
   wrote:
  
My server always feels a little off when I run the default
   kernel.
  So
  I
find some 

Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread Tony Paloma
A minrate of 100,000 doesn't necessarily mean all clients will be using
100KBps the whole time. It'll just force everyone to have rate set to at
least 10. Rate 10 means send no more than 100KBps. So if there is
ever a time where your server needs to send 100KBps to a client and that
client has a slow DSL connection (say 512kbps or something), then yes, there
will be loss. I would think that in most cases the 512kbps player with a
rate of 10 will be fine.

Still, I wouldn't recommend a minrate of 10.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Wednesday, May 13, 2009 4:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Config Help?

The problem, though, is that 100 doesn't exist in Source 2007 for cl_cmdrate
and cl_updaterate, so those 100 settings are meaningless.  And a minrate of
10 is a little rough.  Unless everyone connecting to your server has at
least an 800Kbps or greater download speed from their ISP, they'll have some
major problems playing on your server.

You're right, though.  The important settings in your config are the
minimums.  They are far too high for a lot of people and the 66 cmdrate and
updaterate minimums that it is defaulting to are also a problem.  Unless
people can hold 66fps on their client, they may begin to see some timeout
issues.  I'd leave the min values for everything at the defaults.  So my
config for you would look like:

sv_minrate 1
sv_maxrate 0
sv_maxupdaterate 66
sv_mincmdrate 30
sv_minupdaterate 20
sv_maxcmdrate 66

Those settings are a lot more fair to the clients that will be connecting to
your server(s) and will generally provide for a better overall experience.
I'm actually surprised you're not seeing a lot of timeout issues and other
connection related errors.

-Richard Eid


On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com wrote:

 Just wanted to chime in with my settings. Most admins don't like to give
 theirs out because it takes a lot of research (at least for me) to figure
 out how to achieve no choke and no loss with srcds TF2.

 As long as your box can handle the extra bandwidth (I know you said you
 have
 100mbps, but there's always other issues such as packet loss), these work
 well for me:

 sv_minrate 10
 sv_maxrate 0
 sv_maxupdaterate 100
 sv_mincmdrate 100
 sv_minupdaterate 100
 sv_maxcmdrate 100
 net_splitrate 300
 net_splitpacket_maxrate 6

 The important settings here are no the max's, but the min's, and most
 importantly the minrate boost. The reason I have min rates that high is
 because some clients we're having lots of issues with everyone being jumpy
 because the client cmd/update rates are 20/30 by default. Far too low for
 our 32 slot server.  The split packet stuff doesn't have an effect on on
 the
 choke/loss that I have witnessed, but it is how we've been running so just
 wanted to include it for the sake of completeness.

 Good luck with your server!

 Danny

 On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
 brutalgoerge...@gmail.comwrote:

  alright, thanks for that!
 
  Still looking for kernel suggestions :)
 
  On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote:
 
   Change maxrate to
  
   sv_maxrate 0
  
   Make sure on your client you have...
  
   rate 5 (this will probably reset every time you restart the game)
   cl_cmdrate 67
   cl_updaterate 67
  
   Your rate is probably dropping down to your server's minimum, which is
   9000.
   I don't know what kind of slots you have, but if you have a 32 slotter
  9000
   is nowhere near enough bandwidth @ 45-67 update rate.
  
   Try a sv_minrate of 15000-2 for best effect on the server side.
  You're
   limiting clients to a high update rate, limit them to a high rate as
 well
   to
   improve overall satisfaction!
  
   On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge 
  brutalgoerge...@gmail.com
   wrote:
  
My server always feels a little off when I run the default kernel.
  So
  I
find some guides to compile it, but they all seemed geared to making
   srcds
get thousands of FPS.  When I run them, it does seem smoother for
the
   most
part, but it starts to hiccup.  Sometimes it doesn't happen very
 often,
sometimes it happens so often, it's hard to play, and I rather use
 the
default kernel again.
   
I've set the sv_,,.rate cvars to all the settings i could find,
 like
  i
think i use currently, but they never seem to change anything.
sv_maxrate 35000
sv_mincmdrate 45
sv_minupdaterate 45
sv_minrate 9000
sv_maxcmdrate 67
sv_maxupdaterate 67
   
I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
   
I've tried 2.6.28 with RT patch/ no RT patch
max preempt
everything between 100 and 1000Hz
tickless enabled and disabled
   
chrt

Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread FPSB | Goerge
hehehe,

anyone have some basic kernel config suggestions?

On Wed, May 13, 2009 at 7:00 PM, Richard Eid richard@gmail.com wrote:

 Huh?  Safe from what?  67 produces the same results as 66, so there's no
 reason to use it.  If people complain about you using 66 instead of 67,
 rest
 easy knowing that they don't have a clue.

-Richard Eid


 On Wed, May 13, 2009 at 8:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:

  Better safe than sorry, I guess! (One less thing for srs bzns players to
  whine about.)
 
  On Wed, May 13, 2009 at 6:45 PM, Richard Eid richard@gmail.com
  wrote:
 
   Yeah, 67 is the new 101.  Pretty much pointless, though arguments could
  be
   made against that if you watch net_graph.  But even at 66, you'll see
  66.x
   coming through at times.
  
  -Richard Eid
  
  
   On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com
 wrote:
  
That's about what I have mine set to. I always set to 67 for maximums
   just
to get that possible extra though. Might as well be over than
 under.
   
I'd recommend rate 15000 for a 32 slot though, at least.
   
On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com
wrote:
   
 The problem, though, is that 100 doesn't exist in Source 2007 for
 cl_cmdrate
 and cl_updaterate, so those 100 settings are meaningless.  And a
   minrate
of
 10 is a little rough.  Unless everyone connecting to your
 server
   has
at
 least an 800Kbps or greater download speed from their ISP, they'll
  have
 some
 major problems playing on your server.

 You're right, though.  The important settings in your config are
 the
 minimums.  They are far too high for a lot of people and the 66
  cmdrate
and
 updaterate minimums that it is defaulting to are also a problem.
Unless
 people can hold 66fps on their client, they may begin to see some
   timeout
 issues.  I'd leave the min values for everything at the defaults.
  So
   my
 config for you would look like:

 sv_minrate 1
 sv_maxrate 0
 sv_maxupdaterate 66
 sv_mincmdrate 30
 sv_minupdaterate 20
 sv_maxcmdrate 66

 Those settings are a lot more fair to the clients that will be
   connecting
 to
 your server(s) and will generally provide for a better overall
experience.
 I'm actually surprised you're not seeing a lot of timeout issues
 and
other
 connection related errors.

-Richard Eid


 On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com
 
wrote:

  Just wanted to chime in with my settings. Most admins don't like
 to
give
  theirs out because it takes a lot of research (at least for me)
 to
figure
  out how to achieve no choke and no loss with srcds TF2.
 
  As long as your box can handle the extra bandwidth (I know you
 said
   you
  have
  100mbps, but there's always other issues such as packet loss),
  these
work
  well for me:
 
  sv_minrate 10
  sv_maxrate 0
  sv_maxupdaterate 100
  sv_mincmdrate 100
  sv_minupdaterate 100
  sv_maxcmdrate 100
  net_splitrate 300
  net_splitpacket_maxrate 6
 
  The important settings here are no the max's, but the min's, and
  most
  importantly the minrate boost. The reason I have min rates that
  high
   is
  because some clients we're having lots of issues with everyone
  being
 jumpy
  because the client cmd/update rates are 20/30 by default. Far too
  low
for
  our 32 slot server.  The split packet stuff doesn't have an
 effect
  on
on
  the
  choke/loss that I have witnessed, but it is how we've been
 running
  so
 just
  wanted to include it for the sake of completeness.
 
  Good luck with your server!
 
  Danny
 
  On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
  brutalgoerge...@gmail.comwrote:
 
   alright, thanks for that!
  
   Still looking for kernel suggestions :)
  
   On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL 
 cc2isc...@gmail.com
 wrote:
  
Change maxrate to
   
sv_maxrate 0
   
Make sure on your client you have...
   
rate 5 (this will probably reset every time you restart
 the
game)
cl_cmdrate 67
cl_updaterate 67
   
Your rate is probably dropping down to your server's minimum,
   which
 is
9000.
I don't know what kind of slots you have, but if you have a
 32
 slotter
   9000
is nowhere near enough bandwidth @ 45-67 update rate.
   
Try a sv_minrate of 15000-2 for best effect on the server
   side.
   You're
limiting clients to a high update rate, limit