Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread ics
I'm not sure how the system even works that cl_gameserver_list reports. 
I tried it back when it was added to the game and i got 3x Downward Fast 
and 1x Slightly Upward. The slightly upward was the 4th server i opened 
couple of days after when TF2 went free. Today (infact past through 
week) i compared the results, they are the same for all servers. Even in 
the same order.


All servers are almost constantly full, about 19-20 hours per day and 
one has been full 24/7 since TF2 free update except last night, it was 
only 23/7.


-ics

7.7.2011 16:54, Anthony Stoyanov kirjoitti:
Same here. Got 3 servers full for quite some time. Now only one stays 
full, the second one get up to 10-15 players and the third one's emtpy.


AnAkIn . wrote:

I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose 


Mine is empty, and even after restart, it remains empty.

I know it isn't because of this line on startup:
"Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward"


On 7/7/2011 5:22 AM, Daniel Nilsson wrote:


Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:

I have 2 servers running stock maps only and ive not seen that 
message
either. The servers fill up from regular players through 
matchmaking system
and i know this for a fact as the newest one has been full 3 days 
in a row
full that i just lately opened. How else could the folks get in 
there and
the others, more longer being online stay a bit more quiet at 
certain time

of the day than the 2 others.

-ics

5.7.2011 20:32, Chris kirjoitti:


The server fills up right away assuming they are matchmaker players.
 It's
vanilla and 24man.  So i think it's working I just don't see any 
console

messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm 
missing

them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:

 That means you're not getting any. Are you running any blacklisted

cvars,
like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:

 Is there a way to tell if a client has connected from the 
matchmake

system?


I know in the June 27th update they stated this:

Added a server console message when a player is sent to the 
server via



the


matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  
wrote:


 same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:


Since yesterday 00:15 the matchmaking system suddenly stopped to
give
my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
  notify
  - Server tags. Used to provide extra information to
clients
when they're browsing for servers. Separate tags with a comma.

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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Anthony Stoyanov
Same here. Got 3 servers full for quite some time. Now only one stays 
full, the second one get up to 10-15 players and the third one's emtpy.


AnAkIn . wrote:

I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose 

  

Mine is empty, and even after restart, it remains empty.

I know it isn't because of this line on startup:
"Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward"


On 7/7/2011 5:22 AM, Daniel Nilsson wrote:



Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:

  

I have 2 servers running stock maps only and ive not seen that message
either. The servers fill up from regular players through matchmaking system
and i know this for a fact as the newest one has been full 3 days in a row
full that i just lately opened. How else could the folks get in there and
the others, more longer being online stay a bit more quiet at certain time
of the day than the 2 others.

-ics

5.7.2011 20:32, Chris kirjoitti:



The server fills up right away assuming they are matchmaker players.
 It's
vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:

 That means you're not getting any. Are you running any blacklisted
  

cvars,
like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:

 Is there a way to tell if a client has connected from the matchmake

system?




I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via

  

the



matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:

 same thing here
  

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:



Since yesterday 00:15 the matchmaking system suddenly stopped to
give
my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
  notify
  - Server tags. Used to provide extra information to
clients
when they're browsing for servers. Separate tags with a comma.

__**_
To unsubscribe, edit your list preferences, or view the list

  

archives,


please visit:
  

http://list.valvesoftware.com/**mailman/listinfo/hlds_linux

  

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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread AnAkIn .
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose 

> Mine is empty, and even after restart, it remains empty.
>
> I know it isn't because of this line on startup:
> "Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
> Upward"
>
>
> On 7/7/2011 5:22 AM, Daniel Nilsson wrote:
>
>> Gah .. again. Server is empty lol
>>
>>
>> ics skrev 2011-07-05 19:53:
>>
>>> I have 2 servers running stock maps only and ive not seen that message
>>> either. The servers fill up from regular players through matchmaking system
>>> and i know this for a fact as the newest one has been full 3 days in a row
>>> full that i just lately opened. How else could the folks get in there and
>>> the others, more longer being online stay a bit more quiet at certain time
>>> of the day than the 2 others.
>>>
>>> -ics
>>>
>>> 5.7.2011 20:32, Chris kirjoitti:
>>>
 The server fills up right away assuming they are matchmaker players.
  It's
 vanilla and 24man.  So i think it's working I just don't see any console
 messages to indicate they have come from the match making system.

 What console messages do you see when they connect?  Maybe i'm missing
 them...

 On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:

  That means you're not getting any. Are you running any blacklisted
> cvars,
> like tf_damage_disablespread?
>
>
>
> On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:
>
>  Is there a way to tell if a client has connected from the matchmake
>>
> system?
>
>> I know in the June 27th update they stated this:
>>
>> Added a server console message when a player is sent to the server via
>>
> the
>
>> matchmaking system
>>
>>
>> But watching the console i don't see anything about matchmaking.
>>
>>
>> Chris
>> On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:
>>
>>  same thing here
>>>
>>> Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
>>>
 Since yesterday 00:15 the matchmaking system suddenly stopped to
 give
 my server players.

 What can be the situation

 Running those maps:

 pl_badwater
 pl_goldrush
 cp_well
 cp_granary
 cp_dustbowl
 ctf_2fort
 ctf_well
 cp_badlands
 cp_fastlane
 ctf_turbine
 cp_freight_final1


 sv_tags:

 "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
   notify
   - Server tags. Used to provide extra information to
 clients
 when they're browsing for servers. Separate tags with a comma.

 __**_
 To unsubscribe, edit your list preferences, or view the list

>>> archives,
>
>> please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linux

>>> __**_
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>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Ross Bemrose

Mine is empty, and even after restart, it remains empty.

I know it isn't because of this line on startup:
"Game server authentication: SUCCESS! Standing: Good. Trend: Slightly 
Upward"


On 7/7/2011 5:22 AM, Daniel Nilsson wrote:

Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that 
message either. The servers fill up from regular players through 
matchmaking system and i know this for a fact as the newest one has 
been full 3 days in a row full that i just lately opened. How else 
could the folks get in there and the others, more longer being online 
stay a bit more quiet at certain time of the day than the 2 others.


-ics

5.7.2011 20:32, Chris kirjoitti:
The server fills up right away assuming they are matchmaker 
players.  It's
vanilla and 24man.  So i think it's working I just don't see any 
console

messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:

That means you're not getting any. Are you running any blacklisted 
cvars,

like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:


Is there a way to tell if a client has connected from the matchmake

system?

I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server 
via

the

matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:


same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to 
give

my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
   notify
   - Server tags. Used to provide extra information to 
clients

when they're browsing for servers. Separate tags with a comma.

___
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Daniel Nilsson

Gah .. again. Server is empty lol


ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that message 
either. The servers fill up from regular players through matchmaking 
system and i know this for a fact as the newest one has been full 3 
days in a row full that i just lately opened. How else could the folks 
get in there and the others, more longer being online stay a bit more 
quiet at certain time of the day than the 2 others.


-ics

5.7.2011 20:32, Chris kirjoitti:
The server fills up right away assuming they are matchmaker players.  
It's

vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:

That means you're not getting any. Are you running any blacklisted 
cvars,

like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:


Is there a way to tell if a client has connected from the matchmake

system?

I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via

the

matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:


same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to 
give

my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
   notify
   - Server tags. Used to provide extra information to 
clients

when they're browsing for servers. Separate tags with a comma.

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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread ics
I have 2 servers running stock maps only and ive not seen that message 
either. The servers fill up from regular players through matchmaking 
system and i know this for a fact as the newest one has been full 3 days 
in a row full that i just lately opened. How else could the folks get in 
there and the others, more longer being online stay a bit more quiet at 
certain time of the day than the 2 others.


-ics

5.7.2011 20:32, Chris kirjoitti:

The server fills up right away assuming they are matchmaker players.  It's
vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:


That means you're not getting any. Are you running any blacklisted cvars,
like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:


Is there a way to tell if a client has connected from the matchmake

system?

I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via

the

matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:


same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:

Since yesterday 00:15 the matchmaking system suddenly stopped to give
my server players.

What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
   notify
   - Server tags. Used to provide extra information to clients
when they're browsing for servers. Separate tags with a comma.

___
To unsubscribe, edit your list preferences, or view the list

archives,

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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Chris
The server fills up right away assuming they are matchmaker players.  It's
vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt  wrote:

> That means you're not getting any. Are you running any blacklisted cvars,
> like tf_damage_disablespread?
>
>
>
> On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:
>
> > Is there a way to tell if a client has connected from the matchmake
> system?
> > I know in the June 27th update they stated this:
> >
> > Added a server console message when a player is sent to the server via
> the
> > matchmaking system
> >
> >
> > But watching the console i don't see anything about matchmaking.
> >
> >
> > Chris
> > On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:
> >
> > > same thing here
> > >
> > > Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
> > > > Since yesterday 00:15 the matchmaking system suddenly stopped to give
> > > > my server players.
> > > >
> > > > What can be the situation
> > > >
> > > > Running those maps:
> > > >
> > > > pl_badwater
> > > > pl_goldrush
> > > > cp_well
> > > > cp_granary
> > > > cp_dustbowl
> > > > ctf_2fort
> > > > ctf_well
> > > > cp_badlands
> > > > cp_fastlane
> > > > ctf_turbine
> > > > cp_freight_final1
> > > >
> > > >
> > > > sv_tags:
> > > >
> > > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> > > >   notify
> > > >   - Server tags. Used to provide extra information to clients
> > > > when they're browsing for servers. Separate tags with a comma.
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Eli Witt
That means you're not getting any. Are you running any blacklisted cvars,
like tf_damage_disablespread?



On Tue, Jul 5, 2011 at 10:51 AM, Chris  wrote:

> Is there a way to tell if a client has connected from the matchmake system?
> I know in the June 27th update they stated this:
>
> Added a server console message when a player is sent to the server via the
> matchmaking system
>
>
> But watching the console i don't see anything about matchmaking.
>
>
> Chris
> On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:
>
> > same thing here
> >
> > Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
> > > Since yesterday 00:15 the matchmaking system suddenly stopped to give
> > > my server players.
> > >
> > > What can be the situation
> > >
> > > Running those maps:
> > >
> > > pl_badwater
> > > pl_goldrush
> > > cp_well
> > > cp_granary
> > > cp_dustbowl
> > > ctf_2fort
> > > ctf_well
> > > cp_badlands
> > > cp_fastlane
> > > ctf_turbine
> > > cp_freight_final1
> > >
> > >
> > > sv_tags:
> > >
> > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> > >   notify
> > >   - Server tags. Used to provide extra information to clients
> > > when they're browsing for servers. Separate tags with a comma.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Chris
Is there a way to tell if a client has connected from the matchmake system?
I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via the
matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan  wrote:

> same thing here
>
> Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
> > Since yesterday 00:15 the matchmaking system suddenly stopped to give
> > my server players.
> >
> > What can be the situation
> >
> > Running those maps:
> >
> > pl_badwater
> > pl_goldrush
> > cp_well
> > cp_granary
> > cp_dustbowl
> > ctf_2fort
> > ctf_well
> > cp_badlands
> > cp_fastlane
> > ctf_turbine
> > cp_freight_final1
> >
> >
> > sv_tags:
> >
> > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> >   notify
> >   - Server tags. Used to provide extra information to clients
> > when they're browsing for servers. Separate tags with a comma.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Marco Padovan
same thing here

Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
> Since yesterday 00:15 the matchmaking system suddenly stopped to give
> my server players.
>
> What can be the situation
>
> Running those maps:
>
> pl_badwater
> pl_goldrush
> cp_well
> cp_granary
> cp_dustbowl
> ctf_2fort
> ctf_well
> cp_badlands
> cp_fastlane
> ctf_turbine
> cp_freight_final1
>
>
> sv_tags:
>
> "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
>   notify
>   - Server tags. Used to provide extra information to clients
> when they're browsing for servers. Separate tags with a comma.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jay Singh

Well don't I feel stupid. I didn't have the tf_server_identity_token value in 
quotations. 
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Andreas Willinger
For me quickplay working fine on the first dedicated Server (Hetzner), the
two quickplay Servers always full.
But on the second dedicated the first Quickplay only having 25-26 players,
the second one empty (webtropia).

Yesterday the second quickplay also was full, so valve broke something
again.

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Gesendet: Dienstag, 05. Juli 2011 10:54
An: hlds_linux@list.valvesoftware.com
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Today's Topics:

   1. Re: TF2 Matchmaking system broken?? (Jay Singh)
   2. Re: TF2 Matchmaking system broken?? (Tom Grant)
   3. Re: TF2 Matchmaking system broken?? (Jay Singh)
   4. Re: TF2 Matchmaking system broken?? (Tom Grant)
   5. Re: TF2 Matchmaking system broken?? (Jonas Stendahl)


--

Message: 1
Date: Tue, 5 Jul 2011 03:10:15 -0400
From: Jay Singh 
To: 
Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
Message-ID: 
Content-Type: text/plain; charset="iso-8859-1"


I'm curious about this as well. I have my server registered, it's slightly
going upward, the standing is good, but it doesn't look like anyone can
connect through quick play.

> Date: Tue, 5 Jul 2011 08:40:05 +0200
> From: daniel.joki...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 Matchmaking system broken??
> 
> Since yesterday 00:15 the matchmaking system suddenly stopped to give 
> my server players.
> 
> What can be the situation
> 
> Running those maps:
> 
> pl_badwater
> pl_goldrush
> cp_well
> cp_granary
> cp_dustbowl
> ctf_2fort
> ctf_well
> cp_badlands
> cp_fastlane
> ctf_turbine
> cp_freight_final1
> 
> 
> sv_tags:
> 
> "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
>notify
>- Server tags. Used to provide extra information to clients 
> when they're browsing for servers. Separate tags with a comma.
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
          

----------

Message: 2
Date: Tue, 5 Jul 2011 03:18:20 -0400
From: Tom Grant 
To: Half-Life dedicated Linux server mailing list

Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
Message-ID:

Content-Type: text/plain; charset=ISO-8859-1

I have noticed my server would occasionally empty and not refill as quickly
as it does normally. I'm not sure if it has to do with the matchmaking
service or what, but for some reason after I restarted the server players
came back in droves.

On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh  wrote:

>
> I'm curious about this as well. I have my server registered, it's 
> slightly going upward, the standing is good, but it doesn't look like 
> anyone can connect through quick play.
>
> > Date: Tue, 5 Jul 2011 08:40:05 +0200
> > From: daniel.joki...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] TF2 Matchmaking system broken??
> >
> > Since yesterday 00:15 the matchmaking system suddenly stopped to 
> > give my server players.
> >
> > What can be the situation
> >
> > Running those maps:
> >
> > pl_badwater
> > pl_goldrush
> > cp_well
> > cp_granary
> > cp_dustbowl
> > ctf_2fort
> > ctf_well
> > cp_badlands
> > cp_fastlane
> > ctf_turbine
> > cp_freight_final1
> >
> >
> > sv_tags:
> >
> > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> >notify
> >- Server tags. Used to provide extra information to 
> > clients when they're browsing for servers. Separate tags with a comma.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > http://li

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jonas Stendahl
Restarting the server seems to have solved it for me.

On Tue, Jul 5, 2011 at 9:37 AM, Tom Grant  wrote:

> cp_dustbowl. I'm only running a two map rotation between DB and
> pl_badwater.
>
> On Tue, Jul 5, 2011 at 3:27 AM, Jay Singh  wrote:
>
> >
> > What do you have the start up map set to if you don't mind me asking?
> >
> > > Date: Tue, 5 Jul 2011 03:18:20 -0400
> > > From: aksu...@gmail.com
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
> > >
> > > I have noticed my server would occasionally empty and not refill as
> > quickly
> > > as it does normally. I'm not sure if it has to do with the matchmaking
> > > service or what, but for some reason after I restarted the server
> players
> > > came back in droves.
> > >
> > > On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh  wrote:
> > >
> > > >
> > > > I'm curious about this as well. I have my server registered, it's
> > slightly
> > > > going upward, the standing is good, but it doesn't look like anyone
> can
> > > > connect through quick play.
> > > >
> > > > > Date: Tue, 5 Jul 2011 08:40:05 +0200
> > > > > From: daniel.joki...@gmail.com
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Subject: [hlds_linux] TF2 Matchmaking system broken??
> > > > >
> > > > > Since yesterday 00:15 the matchmaking system suddenly stopped to
> give
> > my
> > > > > server players.
> > > > >
> > > > > What can be the situation
> > > > >
> > > > > Running those maps:
> > > > >
> > > > > pl_badwater
> > > > > pl_goldrush
> > > > > cp_well
> > > > > cp_granary
> > > > > cp_dustbowl
> > > > > ctf_2fort
> > > > > ctf_well
> > > > > cp_badlands
> > > > > cp_fastlane
> > > > > ctf_turbine
> > > > > cp_freight_final1
> > > > >
> > > > >
> > > > > sv_tags:
> > > > >
> > > > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> > > > >notify
> > > > >- Server tags. Used to provide extra information to
> > clients
> > > > > when they're browsing for servers. Separate tags with a comma.
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
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> archives,
> > > > please visit:
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> > > >
> > >
> > >
> > >
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> > please visit:
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Tom Grant
cp_dustbowl. I'm only running a two map rotation between DB and pl_badwater.

On Tue, Jul 5, 2011 at 3:27 AM, Jay Singh  wrote:

>
> What do you have the start up map set to if you don't mind me asking?
>
> > Date: Tue, 5 Jul 2011 03:18:20 -0400
> > From: aksu...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
> >
> > I have noticed my server would occasionally empty and not refill as
> quickly
> > as it does normally. I'm not sure if it has to do with the matchmaking
> > service or what, but for some reason after I restarted the server players
> > came back in droves.
> >
> > On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh  wrote:
> >
> > >
> > > I'm curious about this as well. I have my server registered, it's
> slightly
> > > going upward, the standing is good, but it doesn't look like anyone can
> > > connect through quick play.
> > >
> > > > Date: Tue, 5 Jul 2011 08:40:05 +0200
> > > > From: daniel.joki...@gmail.com
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: [hlds_linux] TF2 Matchmaking system broken??
> > > >
> > > > Since yesterday 00:15 the matchmaking system suddenly stopped to give
> my
> > > > server players.
> > > >
> > > > What can be the situation
> > > >
> > > > Running those maps:
> > > >
> > > > pl_badwater
> > > > pl_goldrush
> > > > cp_well
> > > > cp_granary
> > > > cp_dustbowl
> > > > ctf_2fort
> > > > ctf_well
> > > > cp_badlands
> > > > cp_fastlane
> > > > ctf_turbine
> > > > cp_freight_final1
> > > >
> > > >
> > > > sv_tags:
> > > >
> > > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> > > >notify
> > > >- Server tags. Used to provide extra information to
> clients
> > > > when they're browsing for servers. Separate tags with a comma.
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
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> please visit:
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jay Singh

What do you have the start up map set to if you don't mind me asking?

> Date: Tue, 5 Jul 2011 03:18:20 -0400
> From: aksu...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
> 
> I have noticed my server would occasionally empty and not refill as quickly
> as it does normally. I'm not sure if it has to do with the matchmaking
> service or what, but for some reason after I restarted the server players
> came back in droves.
> 
> On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh  wrote:
> 
> >
> > I'm curious about this as well. I have my server registered, it's slightly
> > going upward, the standing is good, but it doesn't look like anyone can
> > connect through quick play.
> >
> > > Date: Tue, 5 Jul 2011 08:40:05 +0200
> > > From: daniel.joki...@gmail.com
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] TF2 Matchmaking system broken??
> > >
> > > Since yesterday 00:15 the matchmaking system suddenly stopped to give my
> > > server players.
> > >
> > > What can be the situation
> > >
> > > Running those maps:
> > >
> > > pl_badwater
> > > pl_goldrush
> > > cp_well
> > > cp_granary
> > > cp_dustbowl
> > > ctf_2fort
> > > ctf_well
> > > cp_badlands
> > > cp_fastlane
> > > ctf_turbine
> > > cp_freight_final1
> > >
> > >
> > > sv_tags:
> > >
> > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> > >notify
> > >- Server tags. Used to provide extra information to clients
> > > when they're browsing for servers. Separate tags with a comma.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> 
> 
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Tom Grant
I have noticed my server would occasionally empty and not refill as quickly
as it does normally. I'm not sure if it has to do with the matchmaking
service or what, but for some reason after I restarted the server players
came back in droves.

On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh  wrote:

>
> I'm curious about this as well. I have my server registered, it's slightly
> going upward, the standing is good, but it doesn't look like anyone can
> connect through quick play.
>
> > Date: Tue, 5 Jul 2011 08:40:05 +0200
> > From: daniel.joki...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] TF2 Matchmaking system broken??
> >
> > Since yesterday 00:15 the matchmaking system suddenly stopped to give my
> > server players.
> >
> > What can be the situation
> >
> > Running those maps:
> >
> > pl_badwater
> > pl_goldrush
> > cp_well
> > cp_granary
> > cp_dustbowl
> > ctf_2fort
> > ctf_well
> > cp_badlands
> > cp_fastlane
> > ctf_turbine
> > cp_freight_final1
> >
> >
> > sv_tags:
> >
> > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> >notify
> >- Server tags. Used to provide extra information to clients
> > when they're browsing for servers. Separate tags with a comma.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jay Singh

I'm curious about this as well. I have my server registered, it's slightly 
going upward, the standing is good, but it doesn't look like anyone can connect 
through quick play.

> Date: Tue, 5 Jul 2011 08:40:05 +0200
> From: daniel.joki...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 Matchmaking system broken??
> 
> Since yesterday 00:15 the matchmaking system suddenly stopped to give my 
> server players.
> 
> What can be the situation
> 
> Running those maps:
> 
> pl_badwater
> pl_goldrush
> cp_well
> cp_granary
> cp_dustbowl
> ctf_2fort
> ctf_well
> cp_badlands
> cp_fastlane
> ctf_turbine
> cp_freight_final1
> 
> 
> sv_tags:
> 
> "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
>notify
>- Server tags. Used to provide extra information to clients 
> when they're browsing for servers. Separate tags with a comma.
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jonas Stendahl
Same here. Our most popular server is suddenly empty.

Maps:
pl_goldrush
pl_badwater
plr_pipeline
pl_hoodoo_final
pl_upward
plr_hightower
pl_thundermountain
pl_frontier_final
plr_nightfall_final
pl_barnblitz

sv_tags: "_registered,payload,replays"

On Tue, Jul 5, 2011 at 8:40 AM, Daniel Nilsson wrote:

> Since yesterday 00:15 the matchmaking system suddenly stopped to give my
> server players.
>
> What can be the situation
>
> Running those maps:
>
> pl_badwater
> pl_goldrush
> cp_well
> cp_granary
> cp_dustbowl
> ctf_2fort
> ctf_well
> cp_badlands
> cp_fastlane
> ctf_turbine
> cp_freight_final1
>
>
> sv_tags:
>
> "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
>  notify
>  - Server tags. Used to provide extra information to clients when
> they're browsing for servers. Separate tags with a comma.
>
> __**_
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> please visit:
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[hlds_linux] TF2 Matchmaking system broken??

2011-07-04 Thread Daniel Nilsson
Since yesterday 00:15 the matchmaking system suddenly stopped to give my 
server players.


What can be the situation

Running those maps:

pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1


sv_tags:

"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
  notify
  - Server tags. Used to provide extra information to clients 
when they're browsing for servers. Separate tags with a comma.


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