Re: [hlds_linux] TF2 Server Performance Getting Ridiculous
nope, same kernel since i started. Only thing that's changed is the tf2 updates, and I'd just watch as each update bumped up the cpu usage % and whimper. hahaha On Sat, Mar 21, 2009 at 11:24 PM, Cc2iscooL cc2isc...@gmail.com wrote: I haven't noticed any real degradation in processor usage over the past few updates. It seems to be where it's been for a long time, but I am running Windows. Are you sure nothing else is changing in your system (kernels, etc) that might be causing this? On Sun, Mar 22, 2009 at 12:10 AM, Ben B brutalgoerge...@gmail.com wrote: With these latest updates, I can barely run a 32 player server anymore, core usage according to top is 95% when full. My 24 man server is starting to average around 80% core usage when full. It seemed just a few weeks ago that the 32 man server would top out at 75%, and the 24 at 65%, each able to get good fps at those loads. At 95%, the server fps hangs around 30. Yuck. This is a Q9400 system :( If things keep going the way they are with a few more updates, 32 player tf2 servers on most machines are going to be unplayable, and 24 man servers will start to get jittery. -- From Ben B. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Server Performance Getting Ridiculous
That‘s a normal thing. More code on every update cause more calculations. And there you get performance drops. Of course I can’t really claim Valve because I still have few Pentium 4’s and they do perform dods better that Protocol 7. Servers are running 24 players 66tick. - Original Message - From: Ben B brutalgoerge...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, March 22, 2009 7:10 AM Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous With these latest updates, I can barely run a 32 player server anymore, core usage according to top is 95% when full. My 24 man server is starting to average around 80% core usage when full. It seemed just a few weeks ago that the 32 man server would top out at 75%, and the 24 at 65%, each able to get good fps at those loads. At 95%, the server fps hangs around 30. Yuck. This is a Q9400 system :( If things keep going the way they are with a few more updates, 32 player tf2 servers on most machines are going to be unplayable, and 24 man servers will start to get jittery. -- From Ben B. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Server Performance Getting Ridiculous
seems to be worse for the linux binaries... i see windows servers using 70% and less for 32 players. :\ I wonder if I'd get better results using wine for my 32 player server. hahahaha. On Sun, Mar 22, 2009 at 1:22 AM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: That‘s a normal thing. More code on every update cause more calculations. And there you get performance drops. Of course I can’t really claim Valve because I still have few Pentium 4’s and they do perform dods better that Protocol 7. Servers are running 24 players 66tick. - Original Message - From: Ben B brutalgoerge...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, March 22, 2009 7:10 AM Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous With these latest updates, I can barely run a 32 player server anymore, core usage according to top is 95% when full. My 24 man server is starting to average around 80% core usage when full. It seemed just a few weeks ago that the 32 man server would top out at 75%, and the 24 at 65%, each able to get good fps at those loads. At 95%, the server fps hangs around 30. Yuck. This is a Q9400 system :( If things keep going the way they are with a few more updates, 32 player tf2 servers on most machines are going to be unplayable, and 24 man servers will start to get jittery. -- From Ben B. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Server Performance Getting Ridiculous
With these latest updates, I can barely run a 32 player server anymore, core usage according to top is 95% when full. My 24 man server is starting to average around 80% core usage when full. It seemed just a few weeks ago that the 32 man server would top out at 75%, and the 24 at 65%, each able to get good fps at those loads. At 95%, the server fps hangs around 30. Yuck. This is a Q9400 system :( If things keep going the way they are with a few more updates, 32 player tf2 servers on most machines are going to be unplayable, and 24 man servers will start to get jittery. -- From Ben B. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux