Re: [hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-22 Thread Ben B
nope, same kernel since i started.
Only thing that's changed is the tf2 updates, and I'd just watch as each
update bumped up the cpu usage % and whimper. hahaha

On Sat, Mar 21, 2009 at 11:24 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 I haven't noticed any real degradation in processor usage over the past few
 updates. It seems to be where it's been for a long time, but I am running
 Windows. Are you sure nothing else is changing in your system (kernels,
 etc)
 that might be causing this?

 On Sun, Mar 22, 2009 at 12:10 AM, Ben B brutalgoerge...@gmail.com wrote:

  With these latest updates, I can barely run a 32 player server anymore,
  core
  usage according to top is 95% when full.  My 24 man server is starting to
  average around 80% core usage when full.  It seemed just a few weeks ago
  that the 32 man server would top out at 75%, and the 24 at 65%, each able
  to
  get good fps at those loads.  At 95%, the server fps hangs around 30.
   Yuck.
  This is a Q9400 system :(
 
  If things keep going the way they are with a few more updates, 32
  player
  tf2 servers on most machines are going to be unplayable, and 24 man
 servers
  will start to get jittery.
 
  --
  From Ben B.
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From Ben B. (Goerge)
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Re: [hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-22 Thread Evaldas Žilinskas
That‘s a normal thing. More code on every update cause more calculations. 
And there you get performance drops. Of course I can’t really claim Valve 
because I still have few Pentium 4’s and they do perform dods better that 
Protocol 7. Servers are running 24 players 66tick.


- Original Message - 
From: Ben B brutalgoerge...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Sunday, March 22, 2009 7:10 AM
Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous


 With these latest updates, I can barely run a 32 player server anymore, 
 core
 usage according to top is 95% when full.  My 24 man server is starting to
 average around 80% core usage when full.  It seemed just a few weeks ago
 that the 32 man server would top out at 75%, and the 24 at 65%, each able 
 to
 get good fps at those loads.  At 95%, the server fps hangs around 30. 
 Yuck.
 This is a Q9400 system :(

 If things keep going the way they are with a few more updates, 32 
 player
 tf2 servers on most machines are going to be unplayable, and 24 man 
 servers
 will start to get jittery.

 -- 
 From Ben B.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-22 Thread Ben B
seems to be worse for the linux binaries... i see windows servers using 70%
and less for 32 players. :\

I wonder if I'd get better results using wine for my 32 player server.
hahahaha.

On Sun, Mar 22, 2009 at 1:22 AM, Evaldas Žilinskas 
hlds_li...@gameconnect.lt wrote:

 That‘s a normal thing. More code on every update cause more calculations.
 And there you get performance drops. Of course I can’t really claim Valve
 because I still have few Pentium 4’s and they do perform dods better that
 Protocol 7. Servers are running 24 players 66tick.


 - Original Message -
 From: Ben B brutalgoerge...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Sunday, March 22, 2009 7:10 AM
 Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous


  With these latest updates, I can barely run a 32 player server anymore,
  core
  usage according to top is 95% when full.  My 24 man server is starting to
  average around 80% core usage when full.  It seemed just a few weeks ago
  that the 32 man server would top out at 75%, and the 24 at 65%, each able
  to
  get good fps at those loads.  At 95%, the server fps hangs around 30.
  Yuck.
  This is a Q9400 system :(
 
  If things keep going the way they are with a few more updates, 32
  player
  tf2 servers on most machines are going to be unplayable, and 24 man
  servers
  will start to get jittery.
 
  --
  From Ben B.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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-- 
From Ben B. (Goerge)
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[hlds_linux] TF2 Server Performance Getting Ridiculous

2009-03-21 Thread Ben B
With these latest updates, I can barely run a 32 player server anymore, core
usage according to top is 95% when full.  My 24 man server is starting to
average around 80% core usage when full.  It seemed just a few weeks ago
that the 32 man server would top out at 75%, and the 24 at 65%, each able to
get good fps at those loads.  At 95%, the server fps hangs around 30.  Yuck.
This is a Q9400 system :(

If things keep going the way they are with a few more updates, 32 player
tf2 servers on most machines are going to be unplayable, and 24 man servers
will start to get jittery.

-- 
From Ben B.
___
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visit:
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