Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Rodrigo

Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to 
Steam.


-Mensaje original- 
From: ics

Sent: Tuesday, April 30, 2013 11:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.


For anyone getting this - let it run untill it finishes. I'm guessing it
waits "OK" from some valve server so it goes into loop untill it gets that.

-ics

ics kirjoitti:
Has anyone else got issues with SteamCMD now? I started it to update a 
server and it seems to got itself as update check-install loop.


user@server:~/steamcmd$ ./steamcmd.sh
Redirecting stderr to '/home/user/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update 
check

[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (617 of 11,327 KB)...
[  5%] Downloading update (2,119 of 11,327 KB)...
[ 18%] Downloading update (3,952 of 11,327 KB)...
[ 34%] Downloading update (5,794 of 11,327 KB)...
[ 51%] Downloading update (7,112 of 11,327 KB)...
[ 62%] Downloading update (7,952 of 11,327 KB)...
[ 70%] Downloading update (8,670 of 11,327 KB)...
[ 76%] Downloading update (9,985 of 11,327 KB)...
[ 88%] Downloading update (11,301 of 11,327 KB)...
[ 99%] Downloading update (11,327 of 11,327 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/user/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (435 of 11,555 KB)...
[  3%] Downloading update (1,594 of 11,555 KB)...
[ 13%] Downloading update (2,629 of 11,555 KB)...
[ 22%] Downloading update (3,410 of 11,555 KB)...
[ 29%] Downloading update (3,607 of 11,555 KB)...
^C

 Over and over again, same thing.

-ics

Jerry kirjoitti:
Yes, it happens before connecting to a server. In fact, it happens just 
after starting up TF2 - the console opens up and looks like this.


I just tried connecting to a server (with sv_pure 0); the little window 
with the connection progress bar looks is also affected.


On 30.04.2013 21:55, Fletcher Dunn wrote:

Does the problem happen before you connect to a server?

What server are you connected to, and what are the pure server rules?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jerry

Sent: Tuesday, April 30, 2013 12:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing 
all clients to convert soon.


It seems this update introduced a bug that causes issues with custom 
HUDs, see this screenshot: http://i.imgur.com/TGFJNDS.png


This problem appears to affect the console, the server browser and the 
options panel. After removing my HUD and restarting TF2, all of these 
work fine again.


For what it's worth, I'm opted into the SteamPipe beta.

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread ics
For anyone getting this - let it run untill it finishes. I'm guessing it 
waits "OK" from some valve server so it goes into loop untill it gets that.


-ics

ics kirjoitti:
Has anyone else got issues with SteamCMD now? I started it to update a 
server and it seems to got itself as update check-install loop.


user@server:~/steamcmd$ ./steamcmd.sh
Redirecting stderr to '/home/user/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update 
check

[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (617 of 11,327 KB)...
[  5%] Downloading update (2,119 of 11,327 KB)...
[ 18%] Downloading update (3,952 of 11,327 KB)...
[ 34%] Downloading update (5,794 of 11,327 KB)...
[ 51%] Downloading update (7,112 of 11,327 KB)...
[ 62%] Downloading update (7,952 of 11,327 KB)...
[ 70%] Downloading update (8,670 of 11,327 KB)...
[ 76%] Downloading update (9,985 of 11,327 KB)...
[ 88%] Downloading update (11,301 of 11,327 KB)...
[ 99%] Downloading update (11,327 of 11,327 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/user/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (435 of 11,555 KB)...
[  3%] Downloading update (1,594 of 11,555 KB)...
[ 13%] Downloading update (2,629 of 11,555 KB)...
[ 22%] Downloading update (3,410 of 11,555 KB)...
[ 29%] Downloading update (3,607 of 11,555 KB)...
^C

 Over and over again, same thing.

-ics

Jerry kirjoitti:
Yes, it happens before connecting to a server. In fact, it happens 
just after starting up TF2 - the console opens up and looks like this.


I just tried connecting to a server (with sv_pure 0); the little 
window with the connection progress bar looks is also affected.


On 30.04.2013 21:55, Fletcher Dunn wrote:

Does the problem happen before you connect to a server?

What server are you connected to, and what are the pure server rules?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jerry

Sent: Tuesday, April 30, 2013 12:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. 
Forcing all clients to convert soon.


It seems this update introduced a bug that causes issues with custom 
HUDs, see this screenshot: http://i.imgur.com/TGFJNDS.png


This problem appears to affect the console, the server browser and 
the options panel. After removing my HUD and restarting TF2, all of 
these work fine again.


For what it's worth, I'm opted into the SteamPipe beta.

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nikolay Shopik
Its doing this like 4 times and then loads.

Additionally our servers seems can't registered itself

L 05/01/2013 - 01:13:22: Received auth challenge; signing into
gameserver account...
Game server authentication: FAILURE!
L 05/01/2013 - 01:13:23: Game server authentication: FAILURE!
   No such game account
L 05/01/2013 - 01:13:23:No such game account
L 05/01/2013 - 01:13:23: server_cvar: "sv_registration_message" "No such
game account"


On 01.05.2013 1:02, ics wrote:
> Has anyone else got issues with SteamCMD now? I started it to update a
> server and it seems to got itself as update check-install loop.



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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread ics
Has anyone else got issues with SteamCMD now? I started it to update a 
server and it seems to got itself as update check-install loop.


user@server:~/steamcmd$ ./steamcmd.sh
Redirecting stderr to '/home/user/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (0 of 11,327 KB)...
[  0%] Downloading update (617 of 11,327 KB)...
[  5%] Downloading update (2,119 of 11,327 KB)...
[ 18%] Downloading update (3,952 of 11,327 KB)...
[ 34%] Downloading update (5,794 of 11,327 KB)...
[ 51%] Downloading update (7,112 of 11,327 KB)...
[ 62%] Downloading update (7,952 of 11,327 KB)...
[ 70%] Downloading update (8,670 of 11,327 KB)...
[ 76%] Downloading update (9,985 of 11,327 KB)...
[ 88%] Downloading update (11,301 of 11,327 KB)...
[ 99%] Downloading update (11,327 of 11,327 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/user/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (435 of 11,555 KB)...
[  3%] Downloading update (1,594 of 11,555 KB)...
[ 13%] Downloading update (2,629 of 11,555 KB)...
[ 22%] Downloading update (3,410 of 11,555 KB)...
[ 29%] Downloading update (3,607 of 11,555 KB)...
^C

 Over and over again, same thing.

-ics

Jerry kirjoitti:
Yes, it happens before connecting to a server. In fact, it happens 
just after starting up TF2 - the console opens up and looks like this.


I just tried connecting to a server (with sv_pure 0); the little 
window with the connection progress bar looks is also affected.


On 30.04.2013 21:55, Fletcher Dunn wrote:

Does the problem happen before you connect to a server?

What server are you connected to, and what are the pure server rules?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jerry

Sent: Tuesday, April 30, 2013 12:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing 
all clients to convert soon.


It seems this update introduced a bug that causes issues with custom 
HUDs, see this screenshot: http://i.imgur.com/TGFJNDS.png


This problem appears to affect the console, the server browser and 
the options panel. After removing my HUD and restarting TF2, all of 
these work fine again.


For what it's worth, I'm opted into the SteamPipe beta.

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Jerry
Yes, it happens before connecting to a server. In fact, it happens just 
after starting up TF2 - the console opens up and looks like this.


I just tried connecting to a server (with sv_pure 0); the little window 
with the connection progress bar looks is also affected.


On 30.04.2013 21:55, Fletcher Dunn wrote:

Does the problem happen before you connect to a server?

What server are you connected to, and what are the pure server rules?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jerry
Sent: Tuesday, April 30, 2013 12:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

It seems this update introduced a bug that causes issues with custom HUDs, see 
this screenshot: http://i.imgur.com/TGFJNDS.png

This problem appears to affect the console, the server browser and the options 
panel. After removing my HUD and restarting TF2, all of these work fine again.

For what it's worth, I'm opted into the SteamPipe beta.

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Denis Eliseev
... and then you will stuck at the blob file, which cant be created...
Which distro do you use?

30.04.13, 23:51, "1nsane" <1nsane...@gmail.com>":
> 
> Despite having full write access it won't make all the needed
> files/folders. Try this:
> touch /your/parth/Steam/steam.log
> mkdir /your/parth/Steam/SteamApps
> 
> 
> On Tue, Apr 30, 2013 at 3:45 PM, Saint K.  wrote:
> 
> > Thanks for that.
> >
> > I am running into this issue with steamcmd.sh, even when trying to run it
> > as root;
> >
> > [  0%] Checking for available updates...
> > [  0%] Download complete.
> > [] Verifying installation...
> > [] !!! Fatal Error: Steam failed to load:
> > *SteamStartEngine(0xff949f60) failed with error 1: Failed to create
> > directory /somedir/tf2/Steam/SteamApps
> >
> > Google doesn't turn up with any results when I google that. I have tried
> > to remove the /Steam directory, but it recreates them and then errors out
> > on the same error.
> >
> > Any idea what's up with that?
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] on behalf of Jeff Sugar [
> > jeffsu...@gmail.com]
> > Sent: 30 April 2013 21:24
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> > clients to convert soon.
> >
> > Saint K:
> >
> > This has all the technical info you should need for getting the SteamPipe
> > version of the TF2 server:
> > https://developer.valvesoftware.com/wiki/SteamCMD
> >
> > If you find you need further instructions with regard to migration of your
> > data (/mostly/ just transferring your custom stuff, like addons, cfg,
> > mapcycle,etc), there is a lot of good info in the HLDS(_Linux too) archives
> > and on google (including some youtube tutorials) to assist further :)
> >
> > Sorry if this isn't what you were asking about and I misunderstood or
> > somesuch. If so, feel free to reply, whether publicly or privately. For
> > realtime support there's also #HLServerAdmins on gamesurge (general srcds)
> > and #sourcemod (also gamesurge) for sourcemod/metamod stuffs (though, I
> > have a feeling you know that one :P)
> >
> > -Jeff
> > On Apr 30, 2013 12:17 PM, "Saint K."  wrote:
> >
> > > I have kind off missed the entire discussion on SteamPipe.
> > >
> > > Will instructions etc. be posted along with the coming update/switch?
> > >
> > > Saint K.
> > > 
> > > From: hlds_linux-boun...@list.valvesoftware.com [
> > > hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> > > fletch...@valvesoftware.com]
> > > Sent: 30 April 2013 21:07
> > > To: Half-Life dedicated Win32 server mailing list (
> > > h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> > > list (hlds_linux@list.valvesoftware.com);
> > > hlds_annou...@list.valvesoftware.com
> > > Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> > > clients to convert soon.
> > >
> > > We've released an optional update to the TF2 SteamPipe beta.  Here are
> > the
> > > change notes (since the last SteamPipe beta):
> > >
> > > Team Fortress 2:
> > > * Fixed network incompatibility causing custom names and descriptions to
> > > not display on client
> > >
> > > Source engine:
> > > * Fix sprays trying to load from the wrong directory
> > > * Restored VPK file cache, with tuned size to reduce memory usage and
> > > improve client boot and map load times
> > >
> > > This server is compatible with all currently running clients.  (SteamPipe
> > > and non-SteamPipe.)
> > >
> > > We expect to flip the switch to force all clients to convert to SteamPipe
> > > in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
> > > "Steampipe beta" server which has just been released will become the
> > > official server.  There will not be another update.
> > >
> > > If you were waiting for the right time to start flipping your servers to
> > > SteamPipe, now is it.
> > >
> > > Thanks,
> > > Fletch
> > > ___
> > > To unsubscribe, edit your list preferences, or 

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Does the problem happen before you connect to a server?

What server are you connected to, and what are the pure server rules? 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jerry
Sent: Tuesday, April 30, 2013 12:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

It seems this update introduced a bug that causes issues with custom HUDs, see 
this screenshot: http://i.imgur.com/TGFJNDS.png

This problem appears to affect the console, the server browser and the options 
panel. After removing my HUD and restarting TF2, all of these work fine again.

For what it's worth, I'm opted into the SteamPipe beta.

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Saint K .
I've moved the steamcmd to a different location, and now it works. (it wasn't 
in the old steam dir, it was one directory before that).

Ah well, it works now.

Cheers,

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. 
[sai...@specialattack.net]
Sent: 30 April 2013 21:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

Thanks for that.

I am running into this issue with steamcmd.sh, even when trying to run it as 
root;

[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xff949f60) 
failed with error 1: Failed to create directory /somedir/tf2/Steam/SteamApps

Google doesn't turn up with any results when I google that. I have tried to 
remove the /Steam directory, but it recreates them and then errors out on the 
same error.

Any idea what's up with that?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Jeff Sugar 
[jeffsu...@gmail.com]
Sent: 30 April 2013 21:24
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

Saint K:

This has all the technical info you should need for getting the SteamPipe
version of the TF2 server: https://developer.valvesoftware.com/wiki/SteamCMD

If you find you need further instructions with regard to migration of your
data (/mostly/ just transferring your custom stuff, like addons, cfg,
mapcycle,etc), there is a lot of good info in the HLDS(_Linux too) archives
and on google (including some youtube tutorials) to assist further :)

Sorry if this isn't what you were asking about and I misunderstood or
somesuch. If so, feel free to reply, whether publicly or privately. For
realtime support there's also #HLServerAdmins on gamesurge (general srcds)
and #sourcemod (also gamesurge) for sourcemod/metamod stuffs (though, I
have a feeling you know that one :P)

-Jeff
On Apr 30, 2013 12:17 PM, "Saint K."  wrote:

> I have kind off missed the entire discussion on SteamPipe.
>
> Will instructions etc. be posted along with the coming update/switch?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> fletch...@valvesoftware.com]
> Sent: 30 April 2013 21:07
> To: Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> We've released an optional update to the TF2 SteamPipe beta.  Here are the
> change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions to
> not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and
> improve client boot and map load times
>
> This server is compatible with all currently running clients.  (SteamPipe
> and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to SteamPipe
> in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
> "Steampipe beta" server which has just been released will become the
> official server.  There will not be another update.
>
> If you were waiting for the right time to start flipping your servers to
> SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Jerry
It seems this update introduced a bug that causes issues with custom 
HUDs, see this screenshot: http://i.imgur.com/TGFJNDS.png


This problem appears to affect the console, the server browser and the 
options panel. After removing my HUD and restarting TF2, all of these 
work fine again.


For what it's worth, I'm opted into the SteamPipe beta.

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
It honors +servercfgfile and will search the /custom/ directory.


On Tue, Apr 30, 2013 at 3:42 PM, Erik-jan Riemers  wrote:

> If you run multiple servers from the same base install, is it possible to
> only have certain custom content? It is nice I can have separate folders
> per server (custom/xxx/maps/) but you don't need dodgeball maps on a
> prophunt server for instance.
>
> And if one also does for example +servercfgfile on the commandline to
> specify a different server.cfg can this also be loaded from the
> custom/xxx/cfg/somefile.cfg?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> Sent: dinsdag 30 april 2013 21:37
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> We reverted some of the TF code that had been shipped in the beta but
> wasn't supposed to.
>
> It should stay that way it is now for the foreseeable future.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
> Hastings
> Sent: Tuesday, April 30, 2013 12:28 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> This optional update just reverted some of the changes from beta in the
> server binary.
>
> CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual
> tables again, back to where they were.
>
> The byte signature for CTFPlayerShared::AddCond also went back to what it
> was in non-beta.
>
> Do you know why this might have happened and if it's staying this way?
>
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
> > Fletcher Dunn <mailto:fletch...@valvesoftware.com>
> > Tuesday, April 30, 2013 3:07 PM
> > We've released an optional update to the TF2 SteamPipe beta. Here are
> > the change notes (since the last SteamPipe beta):
> >
> > Team Fortress 2:
> > * Fixed network incompatibility causing custom names and descriptions
> > to not display on client
> >
> > Source engine:
> > * Fix sprays trying to load from the wrong directory
> > * Restored VPK file cache, with tuned size to reduce memory usage and
> > improve client boot and map load times
> >
> > This server is compatible with all currently running clients.
> > (SteamPipe and non-SteamPipe.)
> >
> > We expect to flip the switch to force all clients to convert to
> > SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time,
> > the "Steampipe beta" server which has just been released will become
> > the official server. There will not be another update.
> >
> > If you were waiting for the right time to start flipping your servers
> > to SteamPipe, now is it.
> >
> > Thanks,
> > Fletch
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> ___
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> please visit:
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
Despite having full write access it won't make all the needed
files/folders. Try this:
touch /your/parth/Steam/steam.log
mkdir /your/parth/Steam/SteamApps


On Tue, Apr 30, 2013 at 3:45 PM, Saint K.  wrote:

> Thanks for that.
>
> I am running into this issue with steamcmd.sh, even when trying to run it
> as root;
>
> [  0%] Checking for available updates...
> [  0%] Download complete.
> [] Verifying installation...
> [] !!! Fatal Error: Steam failed to load:
> *SteamStartEngine(0xff949f60) failed with error 1: Failed to create
> directory /somedir/tf2/Steam/SteamApps
>
> Google doesn't turn up with any results when I google that. I have tried
> to remove the /Steam directory, but it recreates them and then errors out
> on the same error.
>
> Any idea what's up with that?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Jeff Sugar [
> jeffsu...@gmail.com]
> Sent: 30 April 2013 21:24
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> Saint K:
>
> This has all the technical info you should need for getting the SteamPipe
> version of the TF2 server:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> If you find you need further instructions with regard to migration of your
> data (/mostly/ just transferring your custom stuff, like addons, cfg,
> mapcycle,etc), there is a lot of good info in the HLDS(_Linux too) archives
> and on google (including some youtube tutorials) to assist further :)
>
> Sorry if this isn't what you were asking about and I misunderstood or
> somesuch. If so, feel free to reply, whether publicly or privately. For
> realtime support there's also #HLServerAdmins on gamesurge (general srcds)
> and #sourcemod (also gamesurge) for sourcemod/metamod stuffs (though, I
> have a feeling you know that one :P)
>
> -Jeff
> On Apr 30, 2013 12:17 PM, "Saint K."  wrote:
>
> > I have kind off missed the entire discussion on SteamPipe.
> >
> > Will instructions etc. be posted along with the coming update/switch?
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> > fletch...@valvesoftware.com]
> > Sent: 30 April 2013 21:07
> > To: Half-Life dedicated Win32 server mailing list (
> > h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> > list (hlds_linux@list.valvesoftware.com);
> > hlds_annou...@list.valvesoftware.com
> > Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> > clients to convert soon.
> >
> > We've released an optional update to the TF2 SteamPipe beta.  Here are
> the
> > change notes (since the last SteamPipe beta):
> >
> > Team Fortress 2:
> > * Fixed network incompatibility causing custom names and descriptions to
> > not display on client
> >
> > Source engine:
> > * Fix sprays trying to load from the wrong directory
> > * Restored VPK file cache, with tuned size to reduce memory usage and
> > improve client boot and map load times
> >
> > This server is compatible with all currently running clients.  (SteamPipe
> > and non-SteamPipe.)
> >
> > We expect to flip the switch to force all clients to convert to SteamPipe
> > in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
> > "Steampipe beta" server which has just been released will become the
> > official server.  There will not be another update.
> >
> > If you were waiting for the right time to start flipping your servers to
> > SteamPipe, now is it.
> >
> > Thanks,
> > Fletch
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
> ___
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Saint K .
Thanks for that.

I am running into this issue with steamcmd.sh, even when trying to run it as 
root;

[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xff949f60) 
failed with error 1: Failed to create directory /somedir/tf2/Steam/SteamApps

Google doesn't turn up with any results when I google that. I have tried to 
remove the /Steam directory, but it recreates them and then errors out on the 
same error.

Any idea what's up with that?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Jeff Sugar 
[jeffsu...@gmail.com]
Sent: 30 April 2013 21:24
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

Saint K:

This has all the technical info you should need for getting the SteamPipe
version of the TF2 server: https://developer.valvesoftware.com/wiki/SteamCMD

If you find you need further instructions with regard to migration of your
data (/mostly/ just transferring your custom stuff, like addons, cfg,
mapcycle,etc), there is a lot of good info in the HLDS(_Linux too) archives
and on google (including some youtube tutorials) to assist further :)

Sorry if this isn't what you were asking about and I misunderstood or
somesuch. If so, feel free to reply, whether publicly or privately. For
realtime support there's also #HLServerAdmins on gamesurge (general srcds)
and #sourcemod (also gamesurge) for sourcemod/metamod stuffs (though, I
have a feeling you know that one :P)

-Jeff
On Apr 30, 2013 12:17 PM, "Saint K."  wrote:

> I have kind off missed the entire discussion on SteamPipe.
>
> Will instructions etc. be posted along with the coming update/switch?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> fletch...@valvesoftware.com]
> Sent: 30 April 2013 21:07
> To: Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> We've released an optional update to the TF2 SteamPipe beta.  Here are the
> change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions to
> not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and
> improve client boot and map load times
>
> This server is compatible with all currently running clients.  (SteamPipe
> and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to SteamPipe
> in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
> "Steampipe beta" server which has just been released will become the
> official server.  There will not be another update.
>
> If you were waiting for the right time to start flipping your servers to
> SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Erik-jan Riemers
If you run multiple servers from the same base install, is it possible to
only have certain custom content? It is nice I can have separate folders
per server (custom/xxx/maps/) but you don't need dodgeball maps on a
prophunt server for instance.

And if one also does for example +servercfgfile on the commandline to
specify a different server.cfg can this also be loaded from the
custom/xxx/cfg/somefile.cfg?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: dinsdag 30 april 2013 21:37
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.

We reverted some of the TF code that had been shipped in the beta but
wasn't supposed to.

It should stay that way it is now for the foreseeable future.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Tuesday, April 30, 2013 12:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.

This optional update just reverted some of the changes from beta in the
server binary.

CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual
tables again, back to where they were.

The byte signature for CTFPlayerShared::AddCond also went back to what it
was in non-beta.

Do you know why this might have happened and if it's staying this way?


--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Fletcher Dunn <mailto:fletch...@valvesoftware.com>
> Tuesday, April 30, 2013 3:07 PM
> We've released an optional update to the TF2 SteamPipe beta. Here are
> the change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions
> to not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and
> improve client boot and map load times
>
> This server is compatible with all currently running clients.
> (SteamPipe and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to
> SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time,
> the "Steampipe beta" server which has just been released will become
> the official server. There will not be another update.
>
> If you were waiting for the right time to start flipping your servers
> to SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Russell Smith

Yep.. Seg fault on server boot now with MM/SM enabled after the update.

On 30.04.2013 12:27, Nicholas Hastings wrote:

This optional update just reverted some of the changes from beta in
the server binary.

CBaseEntity::IsCombatItem is gone, shifting much of the entity
virtual tables again, back to where they were.

The byte signature for CTFPlayerShared::AddCond also went back to
what it was in non-beta.

Do you know why this might have happened and if it's staying this 
way?



--
Nicholas Hastings
AlliedMods.net 




Fletcher Dunn 
Tuesday, April 30, 2013 3:07 PM
We've released an optional update to the TF2 SteamPipe beta. Here 
are the change notes (since the last SteamPipe beta):


Team Fortress 2:
* Fixed network incompatibility causing custom names and 
descriptions to not display on client


Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage 
and improve client boot and map load times


This server is compatible with all currently running clients. 
(SteamPipe and non-SteamPipe.)


We expect to flip the switch to force all clients to convert to 
SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, 
the "Steampipe beta" server which has just been released will become 
the official server. There will not be another update.


If you were waiting for the right time to start flipping your 
servers to SteamPipe, now is it.


Thanks,
Fletch
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings

Thank you.

--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>




Fletcher Dunn <mailto:fletch...@valvesoftware.com>
Tuesday, April 30, 2013 3:37 PM
We reverted some of the TF code that had been shipped in the beta but 
wasn't supposed to.


It should stay that way it is now for the foreseeable future.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
Nicholas Hastings

Sent: Tuesday, April 30, 2013 12:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing 
all clients to convert soon.


This optional update just reverted some of the changes from beta in 
the server binary.


CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual 
tables again, back to where they were.


The byte signature for CTFPlayerShared::AddCond also went back to what 
it was in non-beta.


Do you know why this might have happened and if it's staying this way?


--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



___
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Nicholas Hastings <mailto:psycho...@alliedmods.net>
Tuesday, April 30, 2013 3:27 PM
This optional update just reverted some of the changes from beta in 
the server binary.


CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual 
tables again, back to where they were.


The byte signature for CTFPlayerShared::AddCond also went back to what 
it was in non-beta.


Do you know why this might have happened and if it's staying this way?


Fletcher Dunn <mailto:fletch...@valvesoftware.com>
Tuesday, April 30, 2013 3:07 PM

We've released an optional update to the TF2 SteamPipe beta.  Here are 
the change notes (since the last SteamPipe beta):


Team Fortress 2:

* Fixed network incompatibility causing custom names and descriptions 
to not display on client


Source engine:

* Fix sprays trying to load from the wrong directory

* Restored VPK file cache, with tuned size to reduce memory usage and 
improve client boot and map load times


This server is compatible with all currently running clients.  
(SteamPipe and non-SteamPipe.)


We expect to flip the switch to force all clients to convert to 
SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
time, the "Steampipe beta" server which has just been released will 
become the official server.  There will not be another update.


If you were waiting for the right time to start flipping your servers 
to SteamPipe, now is it.


Thanks,

Fletch

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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
We reverted some of the TF code that had been shipped in the beta but wasn't 
supposed to.

It should stay that way it is now for the foreseeable future.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Tuesday, April 30, 2013 12:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

This optional update just reverted some of the changes from beta in the server 
binary.

CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual tables 
again, back to where they were.

The byte signature for CTFPlayerShared::AddCond also went back to what it was 
in non-beta.

Do you know why this might have happened and if it's staying this way?


--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Fletcher Dunn <mailto:fletch...@valvesoftware.com>
> Tuesday, April 30, 2013 3:07 PM
> We've released an optional update to the TF2 SteamPipe beta. Here are 
> the change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions 
> to not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and 
> improve client boot and map load times
>
> This server is compatible with all currently running clients. 
> (SteamPipe and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to 
> SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, 
> the "Steampipe beta" server which has just been released will become 
> the official server. There will not be another update.
>
> If you were waiting for the right time to start flipping your servers 
> to SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread ics
It would be most convinient for files that were previously configurable 
by server owners not to be overwritten by any updates to avoid cases 
like that overwrite to happen. Please do your magic!


-ics

Fletcher Dunn kirjoitti:

Yes, it's possible.  We're going through and getting rid of any places where we 
expect users to edit a shipping file.  I'll add the replay config files to the 
list of files to fix.

In the meantime, you *should* be able to put your custom//cfg folder, which 
avoids the problem.  (I have not personally tested this.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, April 30, 2013 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

I just found out the hard way that validating TF2's files causes the steamcmd 
to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

Or at least I hope it's because I validated, because just updating shouldn't be 
messing with those files.

Is this intended?

On Tue, Apr 30, 2013 at 3:16 PM, Saint K.  wrote:


I have kind off missed the entire discussion on SteamPipe.

Will instructions etc. be posted along with the coming update/switch?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
[ fletch...@valvesoftware.com]
Sent: 30 April 2013 21:07
To: Half-Life dedicated Win32 server mailing list (
h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
list (hlds_linux@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta.  Here are
the change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions
to not display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and
improve client boot and map load times

This server is compatible with all currently running clients.
(SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients to convert to
SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
time, the "Steampipe beta" server which has just been released will
become the official server.  There will not be another update.

If you were waiting for the right time to start flipping your servers
to SteamPipe, now is it.

Thanks,
Fletch
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
This optional update just reverted some of the changes from beta in the 
server binary.


CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual 
tables again, back to where they were.


The byte signature for CTFPlayerShared::AddCond also went back to what 
it was in non-beta.


Do you know why this might have happened and if it's staying this way?


--
Nicholas Hastings
AlliedMods.net 




Fletcher Dunn 
Tuesday, April 30, 2013 3:07 PM
We've released an optional update to the TF2 SteamPipe beta. Here are 
the change notes (since the last SteamPipe beta):


Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions 
to not display on client


Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and 
improve client boot and map load times


This server is compatible with all currently running clients. 
(SteamPipe and non-SteamPipe.)


We expect to flip the switch to force all clients to convert to 
SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, 
the "Steampipe beta" server which has just been released will become 
the official server. There will not be another update.


If you were waiting for the right time to start flipping your servers 
to SteamPipe, now is it.


Thanks,
Fletch
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Yes, it's possible.  We're going through and getting rid of any places where we 
expect users to edit a shipping file.  I'll add the replay config files to the 
list of files to fix.

In the meantime, you *should* be able to put your custom//cfg folder, which 
avoids the problem.  (I have not personally tested this.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, April 30, 2013 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

I just found out the hard way that validating TF2's files causes the steamcmd 
to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

Or at least I hope it's because I validated, because just updating shouldn't be 
messing with those files.

Is this intended?

On Tue, Apr 30, 2013 at 3:16 PM, Saint K.  wrote:

> I have kind off missed the entire discussion on SteamPipe.
>
> Will instructions etc. be posted along with the coming update/switch?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [ 
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
> [ fletch...@valvesoftware.com]
> Sent: 30 April 2013 21:07
> To: Half-Life dedicated Win32 server mailing list ( 
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing 
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
> clients to convert soon.
>
> We've released an optional update to the TF2 SteamPipe beta.  Here are 
> the change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions 
> to not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and 
> improve client boot and map load times
>
> This server is compatible with all currently running clients.  
> (SteamPipe and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to 
> SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
> time, the "Steampipe beta" server which has just been released will 
> become the official server.  There will not be another update.
>
> If you were waiting for the right time to start flipping your servers 
> to SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



--
Ross Bemrose
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Jeff Sugar
Saint K:

This has all the technical info you should need for getting the SteamPipe
version of the TF2 server: https://developer.valvesoftware.com/wiki/SteamCMD

If you find you need further instructions with regard to migration of your
data (/mostly/ just transferring your custom stuff, like addons, cfg,
mapcycle,etc), there is a lot of good info in the HLDS(_Linux too) archives
and on google (including some youtube tutorials) to assist further :)

Sorry if this isn't what you were asking about and I misunderstood or
somesuch. If so, feel free to reply, whether publicly or privately. For
realtime support there's also #HLServerAdmins on gamesurge (general srcds)
and #sourcemod (also gamesurge) for sourcemod/metamod stuffs (though, I
have a feeling you know that one :P)

-Jeff
On Apr 30, 2013 12:17 PM, "Saint K."  wrote:

> I have kind off missed the entire discussion on SteamPipe.
>
> Will instructions etc. be posted along with the coming update/switch?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> fletch...@valvesoftware.com]
> Sent: 30 April 2013 21:07
> To: Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> We've released an optional update to the TF2 SteamPipe beta.  Here are the
> change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions to
> not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and
> improve client boot and map load times
>
> This server is compatible with all currently running clients.  (SteamPipe
> and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to SteamPipe
> in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
> "Steampipe beta" server which has just been released will become the
> official server.  There will not be another update.
>
> If you were waiting for the right time to start flipping your servers to
> SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Evourr

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

- Original Message - 
From: "Saint K." 
To: "Half-Life dedicated Linux server mailing list" 


Sent: Tuesday, April 30, 2013 3:16 PM
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.




I have kind off missed the entire discussion on SteamPipe.

Will instructions etc. be posted along with the coming update/switch?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
[fletch...@valvesoftware.com]

Sent: 30 April 2013 21:07
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing 
list (hlds_linux@list.valvesoftware.com); 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.


We've released an optional update to the TF2 SteamPipe beta.  Here are the 
change notes (since the last SteamPipe beta):


Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to 
not display on client


Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and 
improve client boot and map load times


This server is compatible with all currently running clients.  (SteamPipe 
and non-SteamPipe.)


We expect to flip the switch to force all clients to convert to SteamPipe 
in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the 
"Steampipe beta" server which has just been released will become the 
official server.  There will not be another update.


If you were waiting for the right time to start flipping your servers to 
SteamPipe, now is it.


Thanks,
Fletch
___
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Ross Bemrose
I just found out the hard way that validating TF2's files causes the
steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

Or at least I hope it's because I validated, because just updating
shouldn't be messing with those files.

Is this intended?

On Tue, Apr 30, 2013 at 3:16 PM, Saint K.  wrote:

> I have kind off missed the entire discussion on SteamPipe.
>
> Will instructions etc. be posted along with the coming update/switch?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> fletch...@valvesoftware.com]
> Sent: 30 April 2013 21:07
> To: Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_linux@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> We've released an optional update to the TF2 SteamPipe beta.  Here are the
> change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions to
> not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and
> improve client boot and map load times
>
> This server is compatible with all currently running clients.  (SteamPipe
> and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to SteamPipe
> in a few hours.  (Approx 2:00 PM Seattle time.)  At this time, the
> "Steampipe beta" server which has just been released will become the
> official server.  There will not be another update.
>
> If you were waiting for the right time to start flipping your servers to
> SteamPipe, now is it.
>
> Thanks,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Ross Bemrose
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Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Saint K .
I have kind off missed the entire discussion on SteamPipe.

Will instructions etc. be posted along with the coming update/switch?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 30 April 2013 21:07
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients 
to convert soon.

We've released an optional update to the TF2 SteamPipe beta.  Here are the 
change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not 
display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve 
client boot and map load times

This server is compatible with all currently running clients.  (SteamPipe and 
non-SteamPipe.)

We expect to flip the switch to force all clients to convert to SteamPipe in a 
few hours.  (Approx 2:00 PM Seattle time.)  At this time, the "Steampipe beta" 
server which has just been released will become the official server.  There 
will not be another update.

If you were waiting for the right time to start flipping your servers to 
SteamPipe, now is it.

Thanks,
Fletch
___
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visit:
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[hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
We've released an optional update to the TF2 SteamPipe beta.  Here are the 
change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not 
display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve 
client boot and map load times

This server is compatible with all currently running clients.  (SteamPipe and 
non-SteamPipe.)

We expect to flip the switch to force all clients to convert to SteamPipe in a 
few hours.  (Approx 2:00 PM Seattle time.)  At this time, the "Steampipe beta" 
server which has just been released will become the official server.  There 
will not be another update.

If you were waiting for the right time to start flipping your servers to 
SteamPipe, now is it.

Thanks,
Fletch
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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