Re: [hlds_linux] TF2 server performance settings
Sorry for reviving an old thread but. dual AMD opteron 2382 (shanghai) @ 2.6ghz each 16gb kingston ddr2 667 CentOS 5.3 with kernel at 1000hz CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though? DoDS 32slot 66tick when full takes maybe 70% usage TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 still playable but a lil choppy TF2 usage is just baffling us and tried and tried but it will just max out one core at a time and tick just sits around 30, and literally goes from 900tick down to 30 nothing in between. Am i missing something here or is tf2 just a non-multithreading whore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
TF2 is most definitely not multi-threaded. [ЯтR] The-/iller wrote: Sorry for reviving an old thread but. dual AMD opteron 2382 (shanghai) @ 2.6ghz each 16gb kingston ddr2 667 CentOS 5.3 with kernel at 1000hz CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though? DoDS 32slot 66tick when full takes maybe 70% usage TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 still playable but a lil choppy TF2 usage is just baffling us and tried and tried but it will just max out one core at a time and tick just sits around 30, and literally goes from 900tick down to 30 nothing in between. Am i missing something here or is tf2 just a non-multithreading whore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
sv_minrate 10 Eliminates choke and all lag for me, but definitely increases bandwidth. It's important to give the server enough room to send all the updates necessary to clients. Make sure your min cmdrate/updaterate is forcing clients to use good enough values, as well. On Mon, Apr 20, 2009 at 11:22 PM, The Universes ad...@theuniverses.comwrote: TF2 is most definitely not multi-threaded. [ЯтR] The-/iller wrote: Sorry for reviving an old thread but. dual AMD opteron 2382 (shanghai) @ 2.6ghz each 16gb kingston ddr2 667 CentOS 5.3 with kernel at 1000hz CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though? DoDS 32slot 66tick when full takes maybe 70% usage TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 still playable but a lil choppy TF2 usage is just baffling us and tried and tried but it will just max out one core at a time and tick just sits around 30, and literally goes from 900tick down to 30 nothing in between. Am i missing something here or is tf2 just a non-multithreading whore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
I definately increase my minrate for my 32 slot TF2 server, but isn't 10 a little high there to force players to use? My minrate is at 4 and maxrate at 6. I also enforce a mincmd and minupdate rates (33 each, max of 66). That seems to elliminate almost any latency issues. I don't want to force people too high on the rates incase their connection sucks... 2009/4/21 Danny Heinrichs dan...@gmail.com: sv_minrate 10 Eliminates choke and all lag for me, but definitely increases bandwidth. It's important to give the server enough room to send all the updates necessary to clients. Make sure your min cmdrate/updaterate is forcing clients to use good enough values, as well. On Mon, Apr 20, 2009 at 11:22 PM, The Universes ad...@theuniverses.comwrote: TF2 is most definitely not multi-threaded. [ЯтR] The-/iller wrote: Sorry for reviving an old thread but. dual AMD opteron 2382 (shanghai) @ 2.6ghz each 16gb kingston ddr2 667 CentOS 5.3 with kernel at 1000hz CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though? DoDS 32slot 66tick when full takes maybe 70% usage TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 still playable but a lil choppy TF2 usage is just baffling us and tried and tried but it will just max out one core at a time and tick just sits around 30, and literally goes from 900tick down to 30 nothing in between. Am i missing something here or is tf2 just a non-multithreading whore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
Already run it at 15 bw isnt the issue. Danny Heinrichs wrote: sv_minrate 10 Eliminates choke and all lag for me, but definitely increases bandwidth. It's important to give the server enough room to send all the updates necessary to clients. Make sure your min cmdrate/updaterate is forcing clients to use good enough values, as well. On Mon, Apr 20, 2009 at 11:22 PM, The Universes ad...@theuniverses.comwrote: TF2 is most definitely not multi-threaded. [ЯтR] The-/iller wrote: Sorry for reviving an old thread but. dual AMD opteron 2382 (shanghai) @ 2.6ghz each 16gb kingston ddr2 667 CentOS 5.3 with kernel at 1000hz CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though? DoDS 32slot 66tick when full takes maybe 70% usage TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 still playable but a lil choppy TF2 usage is just baffling us and tried and tried but it will just max out one core at a time and tick just sits around 30, and literally goes from 900tick down to 30 nothing in between. Am i missing something here or is tf2 just a non-multithreading whore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? Thanks! You're running a debian etch server as root, or you're running a root server? I'm a little lost on that, beefing up to a dual core, or quad core multi CPU server would be a great way to get to acceptable game play/performance from your servers. Good luck! CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
Servers with playerlimit 32 should be delisted or something :\ These spaminfested servers deter the poor people who accidentally joins them, from ever trying the game again. -TheG On Fri, Apr 17, 2009 at 10:00 PM, Miano, Steven M. steven.mi...@mybrighthouse.com wrote: I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? Thanks! You're running a debian etch server as root, or you're running a root server? I'm a little lost on that, beefing up to a dual core, or quad core multi CPU server would be a great way to get to acceptable game play/performance from your servers. Good luck! CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
Im not sure which 32 player limit servers you go to, but I think they are pretty fun. the 24 player limit is too little for some valve maps. Björn Rohlén wrote: Servers with playerlimit 32 should be delisted or something :\ These spaminfested servers deter the poor people who accidentally joins them, from ever trying the game again. -TheG On Fri, Apr 17, 2009 at 10:00 PM, Miano, Steven M. steven.mi...@mybrighthouse.com wrote: I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? Thanks! You're running a debian etch server as root, or you're running a root server? I'm a little lost on that, beefing up to a dual core, or quad core multi CPU server would be a great way to get to acceptable game play/performance from your servers. Good luck! CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
Both personal opinions. Both correct and incorrect at the same time. On 4/17/09, Carl aidsf...@gmail.com wrote: Im not sure which 32 player limit servers you go to, but I think they are pretty fun. the 24 player limit is too little for some valve maps. Björn Rohlén wrote: Servers with playerlimit 32 should be delisted or something :\ These spaminfested servers deter the poor people who accidentally joins them, from ever trying the game again. -TheG On Fri, Apr 17, 2009 at 10:00 PM, Miano, Steven M. steven.mi...@mybrighthouse.com wrote: I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? Thanks! You're running a debian etch server as root, or you're running a root server? I'm a little lost on that, beefing up to a dual core, or quad core multi CPU server would be a great way to get to acceptable game play/performance from your servers. Good luck! CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
your maxrate is too low for 32 players. you need at least 5. and minrate 13000 isnt recommended either.. take 2 or 25000. additionally you shouldn't install two servers on such a slow machine. 24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600 is much faster than athlon-64. also 1gb ram may be not enough (for two servers) as srcds is doing some crazy caching and memory leaking stuff and gets horrible memory usages after some days of uptime. for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt expensive anymore i guess. performance tweaking is almost impossible for srcds. the main problem is the very bad compiler toolchain valve is using. its very very badly optimized for linux, which could in fact be changed very easily within some minutes.. but it requires the source code so only valve can do that. 2009/4/14 Ronny Schedel i...@ronny-schedel.de: If it is not a X2, then you got a single core CPU, which can handle only one process at the same time. The only tweak you can do is, get a second CPU or get a multicore CPU. I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? My current server.cfg hast he following settings: sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 net_maxfilesize 128 If this can't be fixed with some tweaks what hardware is recommended to run about four 32slot 66 tick servers? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
At 06:01 AM 4/16/2009, ServerAlex wrote: your maxrate is too low for 32 players. you need at least 5. and minrate 13000 isnt recommended either.. take 2 or 25000. additionally you shouldn't install two servers on such a slow machine. 24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600 is much faster than athlon-64. also 1gb ram may be not enough (for two servers) as srcds is doing some crazy caching and memory leaking stuff and gets horrible memory usages after some days of uptime. for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt expensive anymore i guess. performance tweaking is almost impossible for srcds. the main problem is the very bad compiler toolchain valve is using. its very very badly optimized for linux, which could in fact be changed very easily within some minutes.. but it requires the source code so only valve can do that. Older GCC + non 64bit binaries clobber %ebx register too. 2009/4/14 Ronny Schedel i...@ronny-schedel.de: If it is not a X2, then you got a single core CPU, which can handle only one process at the same time. The only tweak you can do is, get a second CPU or get a multicore CPU. I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? My current server.cfg hast he following settings: sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 net_maxfilesize 128 If this can't be fixed with some tweaks what hardware is recommended to run about four 32slot 66 tick servers? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
At 06:01 AM 4/16/2009, ServerAlex wrote: your maxrate is too low for 32 players. you need at least 5. and minrate 13000 isnt recommended either.. take 2 or 25000. additionally you shouldn't install two servers on such a slow machine. 24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600 is much faster than athlon-64. also 1gb ram may be not enough (for two servers) as srcds is doing some crazy caching and memory leaking stuff and gets horrible memory usages after some days of uptime. for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt expensive anymore i guess. performance tweaking is almost impossible for srcds. the main problem is the very bad compiler toolchain valve is using. its very very badly optimized for linux, which could in fact be changed very easily within some minutes.. but it requires the source code so only valve can do that. Older GCC + non 64bit binaries clobber %ebx register too. 2009/4/14 Ronny Schedel i...@ronny-schedel.de: If it is not a X2, then you got a single core CPU, which can handle only one process at the same time. The only tweak you can do is, get a second CPU or get a multicore CPU. I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? My current server.cfg hast he following settings: sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 net_maxfilesize 128 If this can't be fixed with some tweaks what hardware is recommended to run about four 32slot 66 tick servers? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
Thanks, I'll try that. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ServerAlex Gesendet: Donnerstag, 16. April 2009 12:02 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] TF2 server performance settings your maxrate is too low for 32 players. you need at least 5. and minrate 13000 isnt recommended either.. take 2 or 25000. additionally you shouldn't install two servers on such a slow machine. 24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600 is much faster than athlon-64. also 1gb ram may be not enough (for two servers) as srcds is doing some crazy caching and memory leaking stuff and gets horrible memory usages after some days of uptime. for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt expensive anymore i guess. performance tweaking is almost impossible for srcds. the main problem is the very bad compiler toolchain valve is using. its very very badly optimized for linux, which could in fact be changed very easily within some minutes.. but it requires the source code so only valve can do that. 2009/4/14 Ronny Schedel i...@ronny-schedel.de: If it is not a X2, then you got a single core CPU, which can handle only one process at the same time. The only tweak you can do is, get a second CPU or get a multicore CPU. I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? My current server.cfg hast he following settings: sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 net_maxfilesize 128 If this can't be fixed with some tweaks what hardware is recommended to run about four 32slot 66 tick servers? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 server performance settings
I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? My current server.cfg hast he following settings: sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 net_maxfilesize 128 If this can't be fixed with some tweaks what hardware is recommended to run about four 32slot 66 tick servers? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server performance settings
If it is not a X2, then you got a single core CPU, which can handle only one process at the same time. The only tweak you can do is, get a second CPU or get a multicore CPU. I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full) 32slot 66 tick server on it without lags but if I start another 32slot 66 tick it lags like hell. Are there any performance tweaks so I can run two full 32slot servers without laging? My current server.cfg hast he following settings: sv_minrate 13000 sv_maxrate 25000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 net_maxfilesize 128 If this can't be fixed with some tweaks what hardware is recommended to run about four 32slot 66 tick servers? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux