Re: [hlds_linux] TF2 server performance settings

2009-04-21 Thread [ЯтR] The-/iller
Sorry for reviving an old thread but.
dual AMD opteron 2382 (shanghai) @ 2.6ghz each
16gb kingston ddr2 667
CentOS 5.3 with kernel at 1000hz
CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though?
DoDS 32slot 66tick when full takes maybe 70% usage
TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 
still playable but a lil choppy

TF2 usage is just baffling us and tried and tried but it will just max 
out one core at a time and tick just sits around 30, and literally goes 
from 900tick down to 30 nothing in between.

Am i missing something here or is tf2 just a non-multithreading whore.

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Re: [hlds_linux] TF2 server performance settings

2009-04-21 Thread The Universes
TF2 is most definitely not multi-threaded.


[ЯтR] The-/iller wrote:
 Sorry for reviving an old thread but.
 dual AMD opteron 2382 (shanghai) @ 2.6ghz each
 16gb kingston ddr2 667
 CentOS 5.3 with kernel at 1000hz
 CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though?
 DoDS 32slot 66tick when full takes maybe 70% usage
 TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 
 still playable but a lil choppy
 
 TF2 usage is just baffling us and tried and tried but it will just max 
 out one core at a time and tick just sits around 30, and literally goes 
 from 900tick down to 30 nothing in between.
 
 Am i missing something here or is tf2 just a non-multithreading whore.
 
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Re: [hlds_linux] TF2 server performance settings

2009-04-21 Thread Danny Heinrichs
sv_minrate 10

Eliminates choke and all lag for me, but definitely increases bandwidth.
It's important to give the server enough room to send all the updates
necessary to clients. Make sure your min cmdrate/updaterate is forcing
clients to use good enough values, as well.

On Mon, Apr 20, 2009 at 11:22 PM, The Universes ad...@theuniverses.comwrote:

 TF2 is most definitely not multi-threaded.


 [ЯтR] The-/iller wrote:
  Sorry for reviving an old thread but.
  dual AMD opteron 2382 (shanghai) @ 2.6ghz each
  16gb kingston ddr2 667
  CentOS 5.3 with kernel at 1000hz
  CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded
 though?
  DoDS 32slot 66tick when full takes maybe 70% usage
  TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30
  still playable but a lil choppy
 
  TF2 usage is just baffling us and tried and tried but it will just max
  out one core at a time and tick just sits around 30, and literally goes
  from 900tick down to 30 nothing in between.
 
  Am i missing something here or is tf2 just a non-multithreading whore.
 
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Re: [hlds_linux] TF2 server performance settings

2009-04-21 Thread Steven Sumichrast
I definately increase my minrate for my 32 slot TF2 server, but isn't
10 a little high there to force players to use?

My minrate is at 4 and maxrate at 6.  I also enforce a mincmd
and minupdate rates (33 each, max of 66).

That seems to elliminate almost any latency issues.  I don't want to
force people too high on the rates incase their connection sucks...

2009/4/21 Danny Heinrichs dan...@gmail.com:
 sv_minrate 10

 Eliminates choke and all lag for me, but definitely increases bandwidth.
 It's important to give the server enough room to send all the updates
 necessary to clients. Make sure your min cmdrate/updaterate is forcing
 clients to use good enough values, as well.

 On Mon, Apr 20, 2009 at 11:22 PM, The Universes ad...@theuniverses.comwrote:

 TF2 is most definitely not multi-threaded.


 [ЯтR] The-/iller wrote:
  Sorry for reviving an old thread but.
  dual AMD opteron 2382 (shanghai) @ 2.6ghz each
  16gb kingston ddr2 667
  CentOS 5.3 with kernel at 1000hz
  CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded
 though?
  DoDS 32slot 66tick when full takes maybe 70% usage
  TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30
  still playable but a lil choppy
 
  TF2 usage is just baffling us and tried and tried but it will just max
  out one core at a time and tick just sits around 30, and literally goes
  from 900tick down to 30 nothing in between.
 
  Am i missing something here or is tf2 just a non-multithreading whore.
 
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Re: [hlds_linux] TF2 server performance settings

2009-04-21 Thread [ЯтR] The-/iller
Already run it at 15 bw isnt the issue.

Danny Heinrichs wrote:
 sv_minrate 10

 Eliminates choke and all lag for me, but definitely increases bandwidth.
 It's important to give the server enough room to send all the updates
 necessary to clients. Make sure your min cmdrate/updaterate is forcing
 clients to use good enough values, as well.

 On Mon, Apr 20, 2009 at 11:22 PM, The Universes ad...@theuniverses.comwrote:

   
 TF2 is most definitely not multi-threaded.


 [ЯтR] The-/iller wrote:
 
 Sorry for reviving an old thread but.
 dual AMD opteron 2382 (shanghai) @ 2.6ghz each
 16gb kingston ddr2 667
 CentOS 5.3 with kernel at 1000hz
 CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded
   
 though?
 
 DoDS 32slot 66tick when full takes maybe 70% usage
 TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30
 still playable but a lil choppy

 TF2 usage is just baffling us and tried and tried but it will just max
 out one core at a time and tick just sits around 30, and literally goes
 from 900tick down to 30 nothing in between.

 Am i missing something here or is tf2 just a non-multithreading whore.

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Re: [hlds_linux] TF2 server performance settings

2009-04-17 Thread Miano, Steven M.
I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
32slot 66 tick server on it without lags but if I start another 32slot 66
tick it lags like hell. Are there any performance tweaks so I can run two
full 32slot servers without laging?

Thanks!

You're running a debian etch server as root, or you're running a root server?

I'm a little lost on that, beefing up to a dual core, or quad core multi CPU 
server would be a great way to get to acceptable game play/performance from 
your servers.

Good luck!

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Re: [hlds_linux] TF2 server performance settings

2009-04-17 Thread Björn Rohlén
Servers with playerlimit 32 should be delisted or something :\ These
spaminfested servers deter the poor people who accidentally joins
them, from ever trying the game again.

-TheG

On Fri, Apr 17, 2009 at 10:00 PM, Miano, Steven M.
steven.mi...@mybrighthouse.com wrote:
I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
32slot 66 tick server on it without lags but if I start another 32slot 66
tick it lags like hell. Are there any performance tweaks so I can run two
full 32slot servers without laging?

Thanks!

 You're running a debian etch server as root, or you're running a root 
 server?

 I'm a little lost on that, beefing up to a dual core, or quad core multi CPU 
 server would be a great way to get to acceptable game play/performance from 
 your servers.

 Good luck!

 CONFIDENTIALITY NOTICE: This e-mail may contain information that is 
 privileged, confidential or otherwise protected from disclosure. If you are 
 not the intended recipient of this e-mail, please notify the sender 
 immediately by return e-mail, purge it and do not disseminate or copy it.

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Re: [hlds_linux] TF2 server performance settings

2009-04-17 Thread Carl
Im not sure which 32 player limit servers you go to, but I think they 
are pretty fun.  the 24 player limit is too little for some valve maps.


Björn Rohlén wrote:
 Servers with playerlimit 32 should be delisted or something :\ These
 spaminfested servers deter the poor people who accidentally joins
 them, from ever trying the game again.

 -TheG

 On Fri, Apr 17, 2009 at 10:00 PM, Miano, Steven M.
 steven.mi...@mybrighthouse.com wrote:
   
 I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
 Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
 32slot 66 tick server on it without lags but if I start another 32slot 66
 tick it lags like hell. Are there any performance tweaks so I can run two
 full 32slot servers without laging?

 Thanks!
   
 You're running a debian etch server as root, or you're running a root 
 server?

 I'm a little lost on that, beefing up to a dual core, or quad core multi CPU 
 server would be a great way to get to acceptable game play/performance from 
 your servers.

 Good luck!

 CONFIDENTIALITY NOTICE: This e-mail may contain information that is 
 privileged, confidential or otherwise protected from disclosure. If you are 
 not the intended recipient of this e-mail, please notify the sender 
 immediately by return e-mail, purge it and do not disseminate or copy it.

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Re: [hlds_linux] TF2 server performance settings

2009-04-17 Thread Cc2iscooL
Both personal opinions. Both correct and incorrect at the same time.

On 4/17/09, Carl aidsf...@gmail.com wrote:
 Im not sure which 32 player limit servers you go to, but I think they
 are pretty fun.  the 24 player limit is too little for some valve maps.


 Björn Rohlén wrote:
 Servers with playerlimit 32 should be delisted or something :\ These
 spaminfested servers deter the poor people who accidentally joins
 them, from ever trying the game again.

 -TheG

 On Fri, Apr 17, 2009 at 10:00 PM, Miano, Steven M.
 steven.mi...@mybrighthouse.com wrote:

 I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
 Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
 32slot 66 tick server on it without lags but if I start another 32slot
 66
 tick it lags like hell. Are there any performance tweaks so I can run
 two
 full 32slot servers without laging?

 Thanks!

 You're running a debian etch server as root, or you're running a root
 server?

 I'm a little lost on that, beefing up to a dual core, or quad core multi
 CPU server would be a great way to get to acceptable game
 play/performance from your servers.

 Good luck!

 CONFIDENTIALITY NOTICE: This e-mail may contain information that is
 privileged, confidential or otherwise protected from disclosure. If you
 are not the intended recipient of this e-mail, please notify the sender
 immediately by return e-mail, purge it and do not disseminate or copy it.

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-- 
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Re: [hlds_linux] TF2 server performance settings

2009-04-16 Thread ServerAlex
your maxrate is too low for 32 players. you need at least 5. and
minrate 13000 isnt recommended either.. take 2 or 25000.

additionally you shouldn't install two servers on such a slow machine.
24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600
is much faster than athlon-64. also 1gb ram may be not enough (for two
servers) as srcds is doing some crazy caching and memory leaking stuff
and gets horrible memory usages after some days of uptime.
for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to
run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt
expensive anymore i guess.

performance tweaking is almost impossible for srcds. the main problem
is the very bad compiler toolchain valve is using. its very very badly
optimized for linux, which could in fact be changed very easily within
some minutes.. but it requires the source code so only valve can do
that.


2009/4/14 Ronny Schedel i...@ronny-schedel.de:

 If it is not a X2, then you got a single core CPU, which can handle only one
 process at the same time. The only tweak you can do is, get a second CPU or
 get a multicore CPU.


 I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
 Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
 32slot 66 tick server on it without lags but if I start another 32slot 66
 tick it lags like hell. Are there any performance tweaks so I can run two
 full 32slot servers without laging?
 My current server.cfg hast he following settings:
 sv_minrate 13000
 sv_maxrate 25000
 sv_minupdaterate 33
 sv_maxupdaterate 67
 sv_mincmdrate 33
 sv_maxcmdrate 67
 sv_client_cmdrate_difference 1
 sv_client_predict 1
 sv_client_min_interp_ratio -1
 sv_client_max_interp_ratio -1
 net_maxfilesize 128

 If this can't be fixed with some tweaks what hardware is recommended to
 run
 about four 32slot 66 tick servers?

 Thanks!



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Re: [hlds_linux] TF2 server performance settings

2009-04-16 Thread Gary Stanley
At 06:01 AM 4/16/2009, ServerAlex wrote:
your maxrate is too low for 32 players. you need at least 5. and
minrate 13000 isnt recommended either.. take 2 or 25000.

additionally you shouldn't install two servers on such a slow machine.
24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600
is much faster than athlon-64. also 1gb ram may be not enough (for two
servers) as srcds is doing some crazy caching and memory leaking stuff
and gets horrible memory usages after some days of uptime.
for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to
run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt
expensive anymore i guess.

performance tweaking is almost impossible for srcds. the main problem
is the very bad compiler toolchain valve is using. its very very badly
optimized for linux, which could in fact be changed very easily within
some minutes.. but it requires the source code so only valve can do
that.

Older GCC + non 64bit binaries clobber %ebx register too.



2009/4/14 Ronny Schedel i...@ronny-schedel.de:
 
  If it is not a X2, then you got a single core CPU, which can 
 handle only one
  process at the same time. The only tweak you can do is, get a second CPU or
  get a multicore CPU.
 
 
  I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
  Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
  32slot 66 tick server on it without lags but if I start another 32slot 66
  tick it lags like hell. Are there any performance tweaks so I can run two
  full 32slot servers without laging?
  My current server.cfg hast he following settings:
  sv_minrate 13000
  sv_maxrate 25000
  sv_minupdaterate 33
  sv_maxupdaterate 67
  sv_mincmdrate 33
  sv_maxcmdrate 67
  sv_client_cmdrate_difference 1
  sv_client_predict 1
  sv_client_min_interp_ratio -1
  sv_client_max_interp_ratio -1
  net_maxfilesize 128
 
  If this can't be fixed with some tweaks what hardware is recommended to
  run
  about four 32slot 66 tick servers?
 
  Thanks!
 
 
 
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  please visit:
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Re: [hlds_linux] TF2 server performance settings

2009-04-16 Thread Gary Stanley
At 06:01 AM 4/16/2009, ServerAlex wrote:
your maxrate is too low for 32 players. you need at least 5. and
minrate 13000 isnt recommended either.. take 2 or 25000.

additionally you shouldn't install two servers on such a slow machine.
24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600
is much faster than athlon-64. also 1gb ram may be not enough (for two
servers) as srcds is doing some crazy caching and memory leaking stuff
and gets horrible memory usages after some days of uptime.
for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to
run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt
expensive anymore i guess.

performance tweaking is almost impossible for srcds. the main problem
is the very bad compiler toolchain valve is using. its very very badly
optimized for linux, which could in fact be changed very easily within
some minutes.. but it requires the source code so only valve can do
that.

Older GCC + non 64bit binaries clobber %ebx register too.



2009/4/14 Ronny Schedel i...@ronny-schedel.de:
 
  If it is not a X2, then you got a single core CPU, which can 
 handle only one
  process at the same time. The only tweak you can do is, get a second CPU or
  get a multicore CPU.
 
 
  I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
  Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
  32slot 66 tick server on it without lags but if I start another 32slot 66
  tick it lags like hell. Are there any performance tweaks so I can run two
  full 32slot servers without laging?
  My current server.cfg hast he following settings:
  sv_minrate 13000
  sv_maxrate 25000
  sv_minupdaterate 33
  sv_maxupdaterate 67
  sv_mincmdrate 33
  sv_maxcmdrate 67
  sv_client_cmdrate_difference 1
  sv_client_predict 1
  sv_client_min_interp_ratio -1
  sv_client_max_interp_ratio -1
  net_maxfilesize 128
 
  If this can't be fixed with some tweaks what hardware is recommended to
  run
  about four 32slot 66 tick servers?
 
  Thanks!
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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Re: [hlds_linux] TF2 server performance settings

2009-04-16 Thread Daniel Vogel
Thanks, I'll try that.

-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ServerAlex
Gesendet: Donnerstag, 16. April 2009 12:02
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] TF2 server performance settings

your maxrate is too low for 32 players. you need at least 5. and
minrate 13000 isnt recommended either.. take 2 or 25000.

additionally you shouldn't install two servers on such a slow machine.
24-slots tf2 takes up to 60-80% usage on a q6600 for me. and a q6600
is much faster than athlon-64. also 1gb ram may be not enough (for two
servers) as srcds is doing some crazy caching and memory leaking stuff
and gets horrible memory usages after some days of uptime.
for four 32-slot tf2 servers you will need AT LEAST a quadcore cpu to
run it smoothly. 4gb ram and a 64-bit os recommended. but that isnt
expensive anymore i guess.

performance tweaking is almost impossible for srcds. the main problem
is the very bad compiler toolchain valve is using. its very very badly
optimized for linux, which could in fact be changed very easily within
some minutes.. but it requires the source code so only valve can do
that.


2009/4/14 Ronny Schedel i...@ronny-schedel.de:

 If it is not a X2, then you got a single core CPU, which can handle only
one
 process at the same time. The only tweak you can do is, get a second CPU
or
 get a multicore CPU.


 I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
 Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
 32slot 66 tick server on it without lags but if I start another 32slot 66
 tick it lags like hell. Are there any performance tweaks so I can run two
 full 32slot servers without laging?
 My current server.cfg hast he following settings:
 sv_minrate 13000
 sv_maxrate 25000
 sv_minupdaterate 33
 sv_maxupdaterate 67
 sv_mincmdrate 33
 sv_maxcmdrate 67
 sv_client_cmdrate_difference 1
 sv_client_predict 1
 sv_client_min_interp_ratio -1
 sv_client_max_interp_ratio -1
 net_maxfilesize 128

 If this can't be fixed with some tweaks what hardware is recommended to
 run
 about four 32slot 66 tick servers?

 Thanks!



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 please visit:
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[hlds_linux] TF2 server performance settings

2009-04-14 Thread Daniel Vogel
I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
32slot 66 tick server on it without lags but if I start another 32slot 66
tick it lags like hell. Are there any performance tweaks so I can run two
full 32slot servers without laging?
My current server.cfg hast he following settings:
sv_minrate 13000
sv_maxrate 25000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
net_maxfilesize 128

If this can't be fixed with some tweaks what hardware is recommended to run
about four 32slot 66 tick servers?

Thanks!



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Re: [hlds_linux] TF2 server performance settings

2009-04-14 Thread Ronny Schedel

If it is not a X2, then you got a single core CPU, which can handle only one 
process at the same time. The only tweak you can do is, get a second CPU or 
get a multicore CPU.


 I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
 Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
 32slot 66 tick server on it without lags but if I start another 32slot 66
 tick it lags like hell. Are there any performance tweaks so I can run two
 full 32slot servers without laging?
 My current server.cfg hast he following settings:
 sv_minrate 13000
 sv_maxrate 25000
 sv_minupdaterate 33
 sv_maxupdaterate 67
 sv_mincmdrate 33
 sv_maxcmdrate 67
 sv_client_cmdrate_difference 1
 sv_client_predict 1
 sv_client_min_interp_ratio -1
 sv_client_max_interp_ratio -1
 net_maxfilesize 128

 If this can't be fixed with some tweaks what hardware is recommended to 
 run
 about four 32slot 66 tick servers?

 Thanks!



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