Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Maximilian L.
Quote myself from IRC:
[ "Added checks to prevent transferring .smx, .gcf, and .sys files 
between client/server" <- does that mean i can still remotely download 
my .ini including my  SQL logins?]

I think .ini's are more importand to secure than .smx?!!

-- 
Mailing List Conversations - mail...@ml86.de - Please don´t spam :)


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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Xavier Kerestesy
Never mind, working now.  That was weird.


Xavier


On 12/7/2009 7:02 PM, Xavier Kerestesy wrote:
> I can't even get the updates, it keeps retrying for the past 35
> minutes.  Is anyone else having this issue?
>
> Xavier
>
>
>
> On 12/7/2009 6:20 PM, Jason Ruymen wrote:
>
>> Required updates for Team Fortress 2 and Day of Defeat: Source are now 
>> available.  Please run hldsupdatetool to receive the updates.  The specific 
>> changes include:
>>  
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread DontWannaName!
Nope come to think of it mine updated super fast. :)

On Mon, Dec 7, 2009 at 7:02 PM, Xavier Kerestesy wrote:

> I can't even get the updates, it keeps retrying for the past 35
> minutes.  Is anyone else having this issue?
>
> Xavier
>
>
>
> On 12/7/2009 6:20 PM, Jason Ruymen wrote:
> > Required updates for Team Fortress 2 and Day of Defeat: Source are now
> available.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
>
>
> ___
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> please visit:
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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Xavier Kerestesy
I can't even get the updates, it keeps retrying for the past 35 
minutes.  Is anyone else having this issue?

Xavier



On 12/7/2009 6:20 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2 and Day of Defeat: Source are now 
> available.  Please run hldsupdatetool to receive the updates.  The specific 
> changes include:


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[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source are now 
available.  Please run hldsupdatetool to receive the updates.  The specific 
changes include:

Engine:
- Added checks to prevent transferring .smx, .gcf, and .sys files between 
client/server
- Fixed upload/download exploits with spaces in the file extension or a path 
separator at the beginning of the requested file (as reported on the HLDS 
mailing lists)

Team Fortress 2:
- Fixed custom particle systems inside maps causing particles to break in 
successive maps
- Fixed a rare vphysics crash 
- Fixed background highlight for KOTH timers not being aligned properly in 
minmode
- Fixed the Heavy's fists being hidden while taunting
- Fixed cloaked Spies having the critboost effect on their weapon
- Fixed banned clients being able to spamming a server with the "joined" chat 
text
- Fixed seeing the wrong class counts if the game swapped teams while the class 
menu was open
- Fixed Spies being able to disguise while performing a taunt
- Fixed having to press the voice menu key twice if the menu timed out and 
closed itself last time it was open
- Fixed the "Confirm Delete" dialog in the Items menu not handling the key 
correctly
- Fixed dispenser not healing players at the correct rate if it's upgraded 
while the players are already touching the dispenser
- Fixed exec'ing the .cfg file for a class change before the player has 
actually changed class

Jason


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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-17 Thread Saul Rennison
I thought game chat already had UCS-1 support? As with all VGUI-text  
related things :\

Thanks,
-Saul.

On 17 Aug 2009, at 15:29, Evaldas Žilinskas  
 wrote:

> Thank you for bringing Lithuanian (UTF-8) characters back to the  
> game chat.
> ;)
>
> Evaldas,
> GameConnect, Lithuania
>
>
> - Original Message -
> From: "Jason Ruymen" 
> To: ;  
> ;
> 
> Sent: Saturday, August 15, 2009 3:03 AM
> Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update  
> Released
>
>
> A required update for Team Fortress 2 and Day of Defeat: Source* is  
> now
> available.  Please run hldsupdatetool to receive the update.  The  
> specific
> changes include:
>
> Team Fortress 2
> - Fixed "r_rootlod" being marked as a cheat, which prevented it from  
> being
> changed and caused a significant performance loss for some GPUs.
> - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that  
> are
> ready to deploy an ÜberCharge."
> - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
>  - Due to many requests, added server ConVar "tf_overtime_nag".  
> When
> set to 1, it keeps the broken announcer behavior.
> - Fixed tournament stopwatch not displaying the time in the HUD.
> - Fixed a bug with cloak meter regen and drain rates.
> - Fixed Spies not being able to go invis while reloading.
> - Fixed pipebombs sticking to saw blades.
> - Fixed weapons not being hidden properly during loser state anims.
> - Fixed a case where radius damage didn't reduce damage to self.
>  - Fixes Demomen taking too much damage from their pipebombs.
> - Fixed a case where items would never show up in the backpack, even  
> though
> they were available to equip.
> - Fixed a case where items weren't being validated properly in class
> loadout slots.
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game  
> mode.
> - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
> capture.
>
> * The Day of Defeat: Source update is required due to engine changes.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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> archives, please visit:
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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-17 Thread Evaldas Žilinskas
Thank you for bringing Lithuanian (UTF-8) characters back to the game chat. 
;)

Evaldas,
GameConnect, Lithuania


- Original Message - 
From: "Jason Ruymen" 
To: ; ; 

Sent: Saturday, August 15, 2009 3:03 AM
Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released


A required update for Team Fortress 2 and Day of Defeat: Source* is now 
available.  Please run hldsupdatetool to receive the update.  The specific 
changes include:

Team Fortress 2
 - Fixed "r_rootlod" being marked as a cheat, which prevented it from being 
changed and caused a significant performance loss for some GPUs.
 - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are 
ready to deploy an ÜberCharge."
 - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
  - Due to many requests, added server ConVar "tf_overtime_nag". When 
set to 1, it keeps the broken announcer behavior.
 - Fixed tournament stopwatch not displaying the time in the HUD.
 - Fixed a bug with cloak meter regen and drain rates.
 - Fixed Spies not being able to go invis while reloading.
 - Fixed pipebombs sticking to saw blades.
 - Fixed weapons not being hidden properly during loser state anims.
 - Fixed a case where radius damage didn't reduce damage to self.
  - Fixes Demomen taking too much damage from their pipebombs.
 - Fixed a case where items would never show up in the backpack, even though 
they were available to equip.
 - Fixed a case where items weren't being validated properly in class 
loadout slots.

Community requests:
 - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
 - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 
capture.

* The Day of Defeat: Source update is required due to engine changes.

Jason

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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-15 Thread Eric-Jan Riemers
Indeed, soldier cant jump anymore normally.

Bring some skill back in the game would be nice too, just take out your 
huntsman, and shoot next to someone's head.. its still a headshot. You can 
actually see it passing you on the left or right at that moment.

-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Zuko
Verzonden: zaterdag 15 augustus 2009 4:19
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update 
Released

plz fix rocket jumps...

2009/8/15 Donnie Newlove 

> Great, I did not think we would get that one so fast.
>
> Anyway, is it OK to report a bug? Great. So, when the flag is capped
> everyone with get critbuffed, including cloaked spies. This of course
> is not the problem, the problem is that enemy players can see that
> despite the cloak. I don't know if the same thing happens with
> disguises.
>
> On Sat, Aug 15, 2009 at 2:03 AM, Jason Ruymen
> wrote:
> > A required update for Team Fortress 2 and Day of Defeat: Source* is now
> available.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
> >
> > Team Fortress 2
> >  - Fixed "r_rootlod" being marked as a cheat, which prevented it from
> being changed and caused a significant performance loss for some GPUs.
> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are
> ready to deploy an ÜberCharge."
> >  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
> >  - Due to many requests, added server ConVar "tf_overtime_nag". When
> set to 1, it keeps the broken announcer behavior.
> >  - Fixed tournament stopwatch not displaying the time in the HUD.
> >  - Fixed a bug with cloak meter regen and drain rates.
> >  - Fixed Spies not being able to go invis while reloading.
> >  - Fixed pipebombs sticking to saw blades.
> >  - Fixed weapons not being hidden properly during loser state anims.
> >  - Fixed a case where radius damage didn't reduce damage to self.
> >  - Fixes Demomen taking too much damage from their pipebombs.
> >  - Fixed a case where items would never show up in the backpack, even
> though they were available to equip.
> >  - Fixed a case where items weren't being validated properly in class
> loadout slots.
> >
> > Community requests:
> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
> capture.
> >
> > * The Day of Defeat: Source update is required due to engine changes.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Zuko
plz fix rocket jumps...

2009/8/15 Donnie Newlove 

> Great, I did not think we would get that one so fast.
>
> Anyway, is it OK to report a bug? Great. So, when the flag is capped
> everyone with get critbuffed, including cloaked spies. This of course
> is not the problem, the problem is that enemy players can see that
> despite the cloak. I don't know if the same thing happens with
> disguises.
>
> On Sat, Aug 15, 2009 at 2:03 AM, Jason Ruymen
> wrote:
> > A required update for Team Fortress 2 and Day of Defeat: Source* is now
> available.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
> >
> > Team Fortress 2
> >  - Fixed "r_rootlod" being marked as a cheat, which prevented it from
> being changed and caused a significant performance loss for some GPUs.
> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are
> ready to deploy an ÜberCharge."
> >  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
> >  - Due to many requests, added server ConVar "tf_overtime_nag". When
> set to 1, it keeps the broken announcer behavior.
> >  - Fixed tournament stopwatch not displaying the time in the HUD.
> >  - Fixed a bug with cloak meter regen and drain rates.
> >  - Fixed Spies not being able to go invis while reloading.
> >  - Fixed pipebombs sticking to saw blades.
> >  - Fixed weapons not being hidden properly during loser state anims.
> >  - Fixed a case where radius damage didn't reduce damage to self.
> >  - Fixes Demomen taking too much damage from their pipebombs.
> >  - Fixed a case where items would never show up in the backpack, even
> though they were available to equip.
> >  - Fixed a case where items weren't being validated properly in class
> loadout slots.
> >
> > Community requests:
> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
> capture.
> >
> > * The Day of Defeat: Source update is required due to engine changes.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Donnie Newlove
Great, I did not think we would get that one so fast.

Anyway, is it OK to report a bug? Great. So, when the flag is capped
everyone with get critbuffed, including cloaked spies. This of course
is not the problem, the problem is that enemy players can see that
despite the cloak. I don't know if the same thing happens with
disguises.

On Sat, Aug 15, 2009 at 2:03 AM, Jason Ruymen wrote:
> A required update for Team Fortress 2 and Day of Defeat: Source* is now 
> available.  Please run hldsupdatetool to receive the update.  The specific 
> changes include:
>
> Team Fortress 2
>  - Fixed "r_rootlod" being marked as a cheat, which prevented it from being 
> changed and caused a significant performance loss for some GPUs.
>  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are 
> ready to deploy an ÜberCharge."
>  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
>      - Due to many requests, added server ConVar "tf_overtime_nag". When set 
> to 1, it keeps the broken announcer behavior.
>  - Fixed tournament stopwatch not displaying the time in the HUD.
>  - Fixed a bug with cloak meter regen and drain rates.
>  - Fixed Spies not being able to go invis while reloading.
>  - Fixed pipebombs sticking to saw blades.
>  - Fixed weapons not being hidden properly during loser state anims.
>  - Fixed a case where radius damage didn't reduce damage to self.
>      - Fixes Demomen taking too much damage from their pipebombs.
>  - Fixed a case where items would never show up in the backpack, even though 
> they were available to equip.
>  - Fixed a case where items weren't being validated properly in class loadout 
> slots.
>
> Community requests:
>  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
>  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 
> capture.
>
> * The Day of Defeat: Source update is required due to engine changes.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Jason Ruymen
A required update for Team Fortress 2 and Day of Defeat: Source* is now 
available.  Please run hldsupdatetool to receive the update.  The specific 
changes include:

Team Fortress 2
 - Fixed "r_rootlod" being marked as a cheat, which prevented it from being 
changed and caused a significant performance loss for some GPUs.
 - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready 
to deploy an ÜberCharge."
 - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
  - Due to many requests, added server ConVar "tf_overtime_nag". When set 
to 1, it keeps the broken announcer behavior.
 - Fixed tournament stopwatch not displaying the time in the HUD.
 - Fixed a bug with cloak meter regen and drain rates.
 - Fixed Spies not being able to go invis while reloading.
 - Fixed pipebombs sticking to saw blades.
 - Fixed weapons not being hidden properly during loser state anims.
 - Fixed a case where radius damage didn't reduce damage to self.
  - Fixes Demomen taking too much damage from their pipebombs.
 - Fixed a case where items would never show up in the backpack, even though 
they were available to equip.
 - Fixed a case where items weren't being validated properly in class loadout 
slots.

Community requests:
 - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
 - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture.

* The Day of Defeat: Source update is required due to engine changes.

Jason

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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Zuko
(01:35:52)  —› topic: (ChanServ) changes topic to (SourceMod - [
http://www.sourcemod.net ] - News: yes SM on TF2 is broken)

2009/8/14 Zuko 

> maybe metamod / sourcemod?
>
> 2009/8/14 Jordan Toor 
>
> I have the crash as well. I agree it would be nice if Valve would test
>> srcds
>> with popular plugins, especially since most servers run atleast one.
>> Jordan
>>
>> On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki 
>> wrote:
>>
>> > TF2 Server crashes with a segfault on my end, just after
>> > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV /
>> > 27005 CL
>> >
>> > Seems to be because of Metamod / Sourcemod because disabling those makes
>> > the server work. Still, I wish those kind of changes in the server could
>> > be tested against popular admin tools such as Metamod / Sourcemod next
>> > time. Now I have to wait for an update for those two if I want my server
>> > back.
>> >
>> > Unless I'm the only one with this crash?
>> >
>> > Axel
>> >
>> > Jason Ruymen a écrit :
>> > > Required updates for Team Fortress 2 and Day of Defeat: Source* have
>> been
>> > released.  Please use hldsupdatetool to receive them.  The specific
>> changes
>> > include:
>> > >
>> > > New Content
>> > >  - Added King Of The Hill game mode.
>> > >  - Added custom animations played by the losing team during the
>> post-win
>> > state. They are moved into third person camera to enjoy them.
>> > >  - Added lots of new hats.
>> > >
>> > > Additions / Changes:
>> > >  - Added "Auto Reload" option to the multiplayer advanced options.
>> > >   - Clip-based weapons that reload a full clip at a time can now
>> have
>> > their reloads aborted by firing.
>> > >  - Pistol now fires at a fixed rate, not based on the speed at which
>> you
>> > press the firing button.
>> > >  - Added a color blind option to add a Jarate icon above enemies who
>> are
>> > busy accepting a terrifying existence where they have no dignity.
>> > >  - Significantly reduced the amount of network traffic being sent.
>> > >  - Capturing the flag in a CTF game mode gives the entire capturing
>> team
>> > 10 seconds of critboost.
>> > >  - Sappers attached to a teleporter automatically place another Sapper
>> on
>> > the other end of the teleporter, if it exists.
>> > >   - Engineers wrenching a teleporter will repair the other end as
>> > well, and remove Sappers from both if they exist.
>> > >  - Disguised Spies no longer trigger On-Hit effects (like the
>> > Blutsauger's heal).
>> > >  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
>> > having ineffective rocket/grenade jumps.
>> > >  - Added an item panel to the spectator cam that shows non-standard
>> items
>> > being carried by the player you're spectating.
>> > >  - Added an "Inspect" key that allows you to look at items being
>> carried
>> > by your team mates.
>> > >  - Backpack improvements:
>> > >   - Added drag & drop to move items around. Item positions are
>> > maintained on the backend.
>> > >   - Added multi-select, allowing you to delete multiple items at
>> > once.
>> > >   - Added a new key to the key binding page that opens your
>> inventory
>> > directly to your backpack.
>> > >   - Fixed mouseover panel being incorrectly position when the
>> > backpack first appears.
>> > >  - Cloaked Spies standing in valid backstab positions no longer raise
>> > their knife.
>> > >  - Added current map name and gametype to the bottom right of
>> scoreboard.
>> > >  - Added class icons to tips on the loadout and loading screens.
>> > >  - Improved visuals around flags when they're being carried by a
>> player.
>> > >  - Improved critboosted visuals, making it much clearer when an enemy
>> has
>> > critboost.
>> > >  - Updated the loading panel to show the game type under the map name
>> > during level transition.
>> > >  - In-game chat dialog now supports full Unicode characters.
>> > >  - Added BLU main menu background.
>> > >  - Added response caching for some server queries to help reduce the
>> CPU
>> > load from DOS attacks.
>> > >  - Teammates no longer block friendly radius damage. Prevents nearby
>> > teammates causing rocket/grenade jumps to fail.
>> > >
>> > > Map Changes:
>> > >  - Update PLR_Pipeline
>> > >   - Increased the starting advantage in the third round if a team
>> has
>> > won the first two rounds.
>> > >   - Fixed carts not continuing to the second round if they're
>> capped
>> > at the same time in the first round.
>> > >   - Fixed being able to shoot pipebombs over the starting gates in
>> > the first round.
>> > >   - Fixed being able to open the doors in the first round before
>> the
>> > setup time was finished.
>> > >   - Fixed players getting stuck in some doors.
>> > >   - Fixed players being able to get onto rooftops and out of the
>> map
>> > boundaries.
>> > >   - Fixed other minor bugs and exploits.
>> > >  - Added community map Arena_Offblast
>> > >  - Added community map Cp_Yukon

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Zuko
maybe metamod / sourcemod?

2009/8/14 Jordan Toor 

> I have the crash as well. I agree it would be nice if Valve would test
> srcds
> with popular plugins, especially since most servers run atleast one.
> Jordan
>
> On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki 
> wrote:
>
> > TF2 Server crashes with a segfault on my end, just after
> > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV /
> > 27005 CL
> >
> > Seems to be because of Metamod / Sourcemod because disabling those makes
> > the server work. Still, I wish those kind of changes in the server could
> > be tested against popular admin tools such as Metamod / Sourcemod next
> > time. Now I have to wait for an update for those two if I want my server
> > back.
> >
> > Unless I'm the only one with this crash?
> >
> > Axel
> >
> > Jason Ruymen a écrit :
> > > Required updates for Team Fortress 2 and Day of Defeat: Source* have
> been
> > released.  Please use hldsupdatetool to receive them.  The specific
> changes
> > include:
> > >
> > > New Content
> > >  - Added King Of The Hill game mode.
> > >  - Added custom animations played by the losing team during the
> post-win
> > state. They are moved into third person camera to enjoy them.
> > >  - Added lots of new hats.
> > >
> > > Additions / Changes:
> > >  - Added "Auto Reload" option to the multiplayer advanced options.
> > >   - Clip-based weapons that reload a full clip at a time can now
> have
> > their reloads aborted by firing.
> > >  - Pistol now fires at a fixed rate, not based on the speed at which
> you
> > press the firing button.
> > >  - Added a color blind option to add a Jarate icon above enemies who
> are
> > busy accepting a terrifying existence where they have no dignity.
> > >  - Significantly reduced the amount of network traffic being sent.
> > >  - Capturing the flag in a CTF game mode gives the entire capturing
> team
> > 10 seconds of critboost.
> > >  - Sappers attached to a teleporter automatically place another Sapper
> on
> > the other end of the teleporter, if it exists.
> > >   - Engineers wrenching a teleporter will repair the other end as
> > well, and remove Sappers from both if they exist.
> > >  - Disguised Spies no longer trigger On-Hit effects (like the
> > Blutsauger's heal).
> > >  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> > having ineffective rocket/grenade jumps.
> > >  - Added an item panel to the spectator cam that shows non-standard
> items
> > being carried by the player you're spectating.
> > >  - Added an "Inspect" key that allows you to look at items being
> carried
> > by your team mates.
> > >  - Backpack improvements:
> > >   - Added drag & drop to move items around. Item positions are
> > maintained on the backend.
> > >   - Added multi-select, allowing you to delete multiple items at
> > once.
> > >   - Added a new key to the key binding page that opens your
> inventory
> > directly to your backpack.
> > >   - Fixed mouseover panel being incorrectly position when the
> > backpack first appears.
> > >  - Cloaked Spies standing in valid backstab positions no longer raise
> > their knife.
> > >  - Added current map name and gametype to the bottom right of
> scoreboard.
> > >  - Added class icons to tips on the loadout and loading screens.
> > >  - Improved visuals around flags when they're being carried by a
> player.
> > >  - Improved critboosted visuals, making it much clearer when an enemy
> has
> > critboost.
> > >  - Updated the loading panel to show the game type under the map name
> > during level transition.
> > >  - In-game chat dialog now supports full Unicode characters.
> > >  - Added BLU main menu background.
> > >  - Added response caching for some server queries to help reduce the
> CPU
> > load from DOS attacks.
> > >  - Teammates no longer block friendly radius damage. Prevents nearby
> > teammates causing rocket/grenade jumps to fail.
> > >
> > > Map Changes:
> > >  - Update PLR_Pipeline
> > >   - Increased the starting advantage in the third round if a team
> has
> > won the first two rounds.
> > >   - Fixed carts not continuing to the second round if they're
> capped
> > at the same time in the first round.
> > >   - Fixed being able to shoot pipebombs over the starting gates in
> > the first round.
> > >   - Fixed being able to open the doors in the first round before
> the
> > setup time was finished.
> > >   - Fixed players getting stuck in some doors.
> > >   - Fixed players being able to get onto rooftops and out of the
> map
> > boundaries.
> > >   - Fixed other minor bugs and exploits.
> > >  - Added community map Arena_Offblast
> > >  - Added community map Cp_Yukon
> > >  - Update Arena_Sawmill
> > >   - Fixed DirectX8 bug where some models would not be visible.
> > >   - Fixed exploit with building teleporters outside of the map.
> > >  - Updated CP_Granary
> > >   - Made a few changes to improve balance based on c

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Zuko
my friend server:

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 18
Unknown command "r_decal_cullsize"
logaddress_add:  87.98.237.192:27500
maxplayers set to 18
Server logging enabled.
Server logging data to file logs/L0814183.log
L 08/14/2009 - 01:32:52: Log file started (file "logs/L0814183.log") (game
"/home/hlds/srcds/orangebox/tf") (version "3931")
Unknown command "startupmenu"
Network: IP 87.98.237.192, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
[sbsrc] Plugin loaded successfully!
./srcds_run: line 352: 19482 Segmentation fault  $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Aug 14 01:32:52 CEST 2009: Server restart in 10 seconds

2009/8/14 Axel Terizaki 

> TF2 Server crashes with a segfault on my end, just after
> Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV /
> 27005 CL
>
> Seems to be because of Metamod / Sourcemod because disabling those makes
> the server work. Still, I wish those kind of changes in the server could
> be tested against popular admin tools such as Metamod / Sourcemod next
> time. Now I have to wait for an update for those two if I want my server
> back.
>
> Unless I'm the only one with this crash?
>
> Axel
>
> Jason Ruymen a écrit :
> > Required updates for Team Fortress 2 and Day of Defeat: Source* have been
> released.  Please use hldsupdatetool to receive them.  The specific changes
> include:
> >
> > New Content
> >  - Added King Of The Hill game mode.
> >  - Added custom animations played by the losing team during the post-win
> state. They are moved into third person camera to enjoy them.
> >  - Added lots of new hats.
> >
> > Additions / Changes:
> >  - Added "Auto Reload" option to the multiplayer advanced options.
> >   - Clip-based weapons that reload a full clip at a time can now have
> their reloads aborted by firing.
> >  - Pistol now fires at a fixed rate, not based on the speed at which you
> press the firing button.
> >  - Added a color blind option to add a Jarate icon above enemies who are
> busy accepting a terrifying existence where they have no dignity.
> >  - Significantly reduced the amount of network traffic being sent.
> >  - Capturing the flag in a CTF game mode gives the entire capturing team
> 10 seconds of critboost.
> >  - Sappers attached to a teleporter automatically place another Sapper on
> the other end of the teleporter, if it exists.
> >   - Engineers wrenching a teleporter will repair the other end as
> well, and remove Sappers from both if they exist.
> >  - Disguised Spies no longer trigger On-Hit effects (like the
> Blutsauger's heal).
> >  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> having ineffective rocket/grenade jumps.
> >  - Added an item panel to the spectator cam that shows non-standard items
> being carried by the player you're spectating.
> >  - Added an "Inspect" key that allows you to look at items being carried
> by your team mates.
> >  - Backpack improvements:
> >   - Added drag & drop to move items around. Item positions are
> maintained on the backend.
> >   - Added multi-select, allowing you to delete multiple items at
> once.
> >   - Added a new key to the key binding page that opens your inventory
> directly to your backpack.
> >   - Fixed mouseover panel being incorrectly position when the
> backpack first appears.
> >  - Cloaked Spies standing in valid backstab positions no longer raise
> their knife.
> >  - Added current map name and gametype to the bottom right of scoreboard.
> >  - Added class icons to tips on the loadout and loading screens.
> >  - Improved visuals around flags when they're being carried by a player.
> >  - Improved critboosted visuals, making it much clearer when an enemy has
> critboost.
> >  - Updated the loading panel to show the game type under the map name
> during level transition.
> >  - In-game chat dialog now supports full Unicode characters.
> >  - Added BLU main menu background.
> >  - Added response caching for some server queries to help reduce the CPU
> load from DOS attacks.
> >  - Teammates no longer block friendly radius damage. Prevents nearby
> teammates causing rocket/grenade jumps to fail.
> >
> > Map Changes:
> >  - Update PLR_Pipeline
> >   - Increased the starting advantage in the third round if a team has
> won the first two rounds.
> >   - Fixed carts not continuing to the second round if they're capped
> at the same time in the first round.
> >   - Fixed being able to shoot pipebombs over the starting gates in
> the first round.
> >   - Fixed being able to open the doors in the first round before the
> setup time was finished.
> >   - Fixed players getting stuck in some doors.
> >   - Fixed players being able to get onto rooftops and out of the map
> boundaries.
> >   - Fixed other minor bugs and exploits.
> >  - Added comm

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Jordan Toor
I have the crash as well. I agree it would be nice if Valve would test srcds
with popular plugins, especially since most servers run atleast one.
Jordan

On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki  wrote:

> TF2 Server crashes with a segfault on my end, just after
> Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV /
> 27005 CL
>
> Seems to be because of Metamod / Sourcemod because disabling those makes
> the server work. Still, I wish those kind of changes in the server could
> be tested against popular admin tools such as Metamod / Sourcemod next
> time. Now I have to wait for an update for those two if I want my server
> back.
>
> Unless I'm the only one with this crash?
>
> Axel
>
> Jason Ruymen a écrit :
> > Required updates for Team Fortress 2 and Day of Defeat: Source* have been
> released.  Please use hldsupdatetool to receive them.  The specific changes
> include:
> >
> > New Content
> >  - Added King Of The Hill game mode.
> >  - Added custom animations played by the losing team during the post-win
> state. They are moved into third person camera to enjoy them.
> >  - Added lots of new hats.
> >
> > Additions / Changes:
> >  - Added "Auto Reload" option to the multiplayer advanced options.
> >   - Clip-based weapons that reload a full clip at a time can now have
> their reloads aborted by firing.
> >  - Pistol now fires at a fixed rate, not based on the speed at which you
> press the firing button.
> >  - Added a color blind option to add a Jarate icon above enemies who are
> busy accepting a terrifying existence where they have no dignity.
> >  - Significantly reduced the amount of network traffic being sent.
> >  - Capturing the flag in a CTF game mode gives the entire capturing team
> 10 seconds of critboost.
> >  - Sappers attached to a teleporter automatically place another Sapper on
> the other end of the teleporter, if it exists.
> >   - Engineers wrenching a teleporter will repair the other end as
> well, and remove Sappers from both if they exist.
> >  - Disguised Spies no longer trigger On-Hit effects (like the
> Blutsauger's heal).
> >  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> having ineffective rocket/grenade jumps.
> >  - Added an item panel to the spectator cam that shows non-standard items
> being carried by the player you're spectating.
> >  - Added an "Inspect" key that allows you to look at items being carried
> by your team mates.
> >  - Backpack improvements:
> >   - Added drag & drop to move items around. Item positions are
> maintained on the backend.
> >   - Added multi-select, allowing you to delete multiple items at
> once.
> >   - Added a new key to the key binding page that opens your inventory
> directly to your backpack.
> >   - Fixed mouseover panel being incorrectly position when the
> backpack first appears.
> >  - Cloaked Spies standing in valid backstab positions no longer raise
> their knife.
> >  - Added current map name and gametype to the bottom right of scoreboard.
> >  - Added class icons to tips on the loadout and loading screens.
> >  - Improved visuals around flags when they're being carried by a player.
> >  - Improved critboosted visuals, making it much clearer when an enemy has
> critboost.
> >  - Updated the loading panel to show the game type under the map name
> during level transition.
> >  - In-game chat dialog now supports full Unicode characters.
> >  - Added BLU main menu background.
> >  - Added response caching for some server queries to help reduce the CPU
> load from DOS attacks.
> >  - Teammates no longer block friendly radius damage. Prevents nearby
> teammates causing rocket/grenade jumps to fail.
> >
> > Map Changes:
> >  - Update PLR_Pipeline
> >   - Increased the starting advantage in the third round if a team has
> won the first two rounds.
> >   - Fixed carts not continuing to the second round if they're capped
> at the same time in the first round.
> >   - Fixed being able to shoot pipebombs over the starting gates in
> the first round.
> >   - Fixed being able to open the doors in the first round before the
> setup time was finished.
> >   - Fixed players getting stuck in some doors.
> >   - Fixed players being able to get onto rooftops and out of the map
> boundaries.
> >   - Fixed other minor bugs and exploits.
> >  - Added community map Arena_Offblast
> >  - Added community map Cp_Yukon
> >  - Update Arena_Sawmill
> >   - Fixed DirectX8 bug where some models would not be visible.
> >   - Fixed exploit with building teleporters outside of the map.
> >  - Updated CP_Granary
> >   - Made a few changes to improve balance based on competitive
> community feedback.
> >
> > Item Reworks:
> >  - The Force of Nature
> >   - The enemy knockback now only `works in close range and behaves
> more like the Pyro's air blast.
> >   - Enemies cannot be juggled by the FaN's effect.
> >   - The self-knockback has also ch

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Axel Terizaki
TF2 Server crashes with a segfault on my end, just after
Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV / 
27005 CL

Seems to be because of Metamod / Sourcemod because disabling those makes 
the server work. Still, I wish those kind of changes in the server could 
be tested against popular admin tools such as Metamod / Sourcemod next 
time. Now I have to wait for an update for those two if I want my server 
back.

Unless I'm the only one with this crash?

Axel

Jason Ruymen a écrit :
> Required updates for Team Fortress 2 and Day of Defeat: Source* have been 
> released.  Please use hldsupdatetool to receive them.  The specific changes 
> include:
>
> New Content
>  - Added King Of The Hill game mode.
>  - Added custom animations played by the losing team during the post-win 
> state. They are moved into third person camera to enjoy them.
>  - Added lots of new hats.
>
> Additions / Changes:
>  - Added "Auto Reload" option to the multiplayer advanced options.
>   - Clip-based weapons that reload a full clip at a time can now have 
> their reloads aborted by firing.
>  - Pistol now fires at a fixed rate, not based on the speed at which you 
> press the firing button.
>  - Added a color blind option to add a Jarate icon above enemies who are busy 
> accepting a terrifying existence where they have no dignity.
>  - Significantly reduced the amount of network traffic being sent.
>  - Capturing the flag in a CTF game mode gives the entire capturing team 10 
> seconds of critboost.
>  - Sappers attached to a teleporter automatically place another Sapper on the 
> other end of the teleporter, if it exists.
>   - Engineers wrenching a teleporter will repair the other end as well, 
> and remove Sappers from both if they exist.
>  - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's 
> heal).
>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having 
> ineffective rocket/grenade jumps.
>  - Added an item panel to the spectator cam that shows non-standard items 
> being carried by the player you're spectating.
>  - Added an "Inspect" key that allows you to look at items being carried by 
> your team mates.
>  - Backpack improvements:
>   - Added drag & drop to move items around. Item positions are maintained 
> on the backend.
>   - Added multi-select, allowing you to delete multiple items at once.
>   - Added a new key to the key binding page that opens your inventory 
> directly to your backpack.
>   - Fixed mouseover panel being incorrectly position when the backpack 
> first appears.
>  - Cloaked Spies standing in valid backstab positions no longer raise their 
> knife.
>  - Added current map name and gametype to the bottom right of scoreboard.
>  - Added class icons to tips on the loadout and loading screens.
>  - Improved visuals around flags when they're being carried by a player.
>  - Improved critboosted visuals, making it much clearer when an enemy has 
> critboost.
>  - Updated the loading panel to show the game type under the map name during 
> level transition.
>  - In-game chat dialog now supports full Unicode characters.
>  - Added BLU main menu background.
>  - Added response caching for some server queries to help reduce the CPU load 
> from DOS attacks.
>  - Teammates no longer block friendly radius damage. Prevents nearby 
> teammates causing rocket/grenade jumps to fail.
>
> Map Changes:
>  - Update PLR_Pipeline
>   - Increased the starting advantage in the third round if a team has won 
> the first two rounds.
>   - Fixed carts not continuing to the second round if they're capped at 
> the same time in the first round.
>   - Fixed being able to shoot pipebombs over the starting gates in the 
> first round.
>   - Fixed being able to open the doors in the first round before the 
> setup time was finished.
>   - Fixed players getting stuck in some doors.
>   - Fixed players being able to get onto rooftops and out of the map 
> boundaries.
>   - Fixed other minor bugs and exploits.
>  - Added community map Arena_Offblast
>  - Added community map Cp_Yukon
>  - Update Arena_Sawmill
>   - Fixed DirectX8 bug where some models would not be visible.
>   - Fixed exploit with building teleporters outside of the map.
>  - Updated CP_Granary
>   - Made a few changes to improve balance based on competitive community 
> feedback.
>
> Item Reworks:
>  - The Force of Nature
>   - The enemy knockback now only `works in close range and behaves more 
> like the Pyro's air blast.
>   - Enemies cannot be juggled by the FaN's effect.
>   - The self-knockback has also changed to respect the firer's view 
> angle. Looking up while shooting will no longer propel the enemy upwards.
>   - Knockback is now scaled by damage done.
>  - The Sandman:
>   - A Scout will receive 1 point for stunning an enemy and 2 points for a 
> long range stun.
>   - Stunned players now take 75% of 

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Carl
Could you elaborate on "significantly reduced network load" ?

Jason Ruymen wrote:
> Required updates for Team Fortress 2 and Day of Defeat: Source* have been 
> released.  Please use hldsupdatetool to receive them.  The specific changes 
> include:
>
> New Content
>  - Added King Of The Hill game mode.
>  - Added custom animations played by the losing team during the post-win 
> state. They are moved into third person camera to enjoy them.
>  - Added lots of new hats.
>
> Additions / Changes:
>  - Added "Auto Reload" option to the multiplayer advanced options.
>   - Clip-based weapons that reload a full clip at a time can now have 
> their reloads aborted by firing.
>  - Pistol now fires at a fixed rate, not based on the speed at which you 
> press the firing button.
>  - Added a color blind option to add a Jarate icon above enemies who are busy 
> accepting a terrifying existence where they have no dignity.
>  - Significantly reduced the amount of network traffic being sent.
>  - Capturing the flag in a CTF game mode gives the entire capturing team 10 
> seconds of critboost.
>  - Sappers attached to a teleporter automatically place another Sapper on the 
> other end of the teleporter, if it exists.
>   - Engineers wrenching a teleporter will repair the other end as well, 
> and remove Sappers from both if they exist.
>  - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's 
> heal).
>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having 
> ineffective rocket/grenade jumps.
>  - Added an item panel to the spectator cam that shows non-standard items 
> being carried by the player you're spectating.
>  - Added an "Inspect" key that allows you to look at items being carried by 
> your team mates.
>  - Backpack improvements:
>   - Added drag & drop to move items around. Item positions are maintained 
> on the backend.
>   - Added multi-select, allowing you to delete multiple items at once.
>   - Added a new key to the key binding page that opens your inventory 
> directly to your backpack.
>   - Fixed mouseover panel being incorrectly position when the backpack 
> first appears.
>  - Cloaked Spies standing in valid backstab positions no longer raise their 
> knife.
>  - Added current map name and gametype to the bottom right of scoreboard.
>  - Added class icons to tips on the loadout and loading screens.
>  - Improved visuals around flags when they're being carried by a player.
>  - Improved critboosted visuals, making it much clearer when an enemy has 
> critboost.
>  - Updated the loading panel to show the game type under the map name during 
> level transition.
>  - In-game chat dialog now supports full Unicode characters.
>  - Added BLU main menu background.
>  - Added response caching for some server queries to help reduce the CPU load 
> from DOS attacks.
>  - Teammates no longer block friendly radius damage. Prevents nearby 
> teammates causing rocket/grenade jumps to fail.
>
> Map Changes:
>  - Update PLR_Pipeline
>   - Increased the starting advantage in the third round if a team has won 
> the first two rounds.
>   - Fixed carts not continuing to the second round if they're capped at 
> the same time in the first round.
>   - Fixed being able to shoot pipebombs over the starting gates in the 
> first round.
>   - Fixed being able to open the doors in the first round before the 
> setup time was finished.
>   - Fixed players getting stuck in some doors.
>   - Fixed players being able to get onto rooftops and out of the map 
> boundaries.
>   - Fixed other minor bugs and exploits.
>  - Added community map Arena_Offblast
>  - Added community map Cp_Yukon
>  - Update Arena_Sawmill
>   - Fixed DirectX8 bug where some models would not be visible.
>   - Fixed exploit with building teleporters outside of the map.
>  - Updated CP_Granary
>   - Made a few changes to improve balance based on competitive community 
> feedback.
>
> Item Reworks:
>  - The Force of Nature
>   - The enemy knockback now only `works in close range and behaves more 
> like the Pyro's air blast.
>   - Enemies cannot be juggled by the FaN's effect.
>   - The self-knockback has also changed to respect the firer's view 
> angle. Looking up while shooting will no longer propel the enemy upwards.
>   - Knockback is now scaled by damage done.
>  - The Sandman:
>   - A Scout will receive 1 point for stunning an enemy and 2 points for a 
> long range stun.
>   - Stunned players now take 75% of all incoming damage instead of 50%.
>   - Übercharged players can no longer be stunned.
>   - Heavies spinning their mini-guns will continue to spin when stunned 
> (whether the left or right mouse button is pressed).
>   - The minimum distance to stun a target has been reduced.
>   - The negative attribute has changed from "no double jump" to "-25 max 
> health".
>
> Fixes:
>  - Fixed various issues around 

[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source* have been 
released.  Please use hldsupdatetool to receive them.  The specific changes 
include:

New Content
 - Added King Of The Hill game mode.
 - Added custom animations played by the losing team during the post-win state. 
They are moved into third person camera to enjoy them.
 - Added lots of new hats.

Additions / Changes:
 - Added "Auto Reload" option to the multiplayer advanced options.
  - Clip-based weapons that reload a full clip at a time can now have their 
reloads aborted by firing.
 - Pistol now fires at a fixed rate, not based on the speed at which you press 
the firing button.
 - Added a color blind option to add a Jarate icon above enemies who are busy 
accepting a terrifying existence where they have no dignity.
 - Significantly reduced the amount of network traffic being sent.
 - Capturing the flag in a CTF game mode gives the entire capturing team 10 
seconds of critboost.
 - Sappers attached to a teleporter automatically place another Sapper on the 
other end of the teleporter, if it exists.
  - Engineers wrenching a teleporter will repair the other end as well, and 
remove Sappers from both if they exist.
 - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's 
heal).
 - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having 
ineffective rocket/grenade jumps.
 - Added an item panel to the spectator cam that shows non-standard items being 
carried by the player you're spectating.
 - Added an "Inspect" key that allows you to look at items being carried by 
your team mates.
 - Backpack improvements:
  - Added drag & drop to move items around. Item positions are maintained 
on the backend.
  - Added multi-select, allowing you to delete multiple items at once.
  - Added a new key to the key binding page that opens your inventory 
directly to your backpack.
  - Fixed mouseover panel being incorrectly position when the backpack 
first appears.
 - Cloaked Spies standing in valid backstab positions no longer raise their 
knife.
 - Added current map name and gametype to the bottom right of scoreboard.
 - Added class icons to tips on the loadout and loading screens.
 - Improved visuals around flags when they're being carried by a player.
 - Improved critboosted visuals, making it much clearer when an enemy has 
critboost.
 - Updated the loading panel to show the game type under the map name during 
level transition.
 - In-game chat dialog now supports full Unicode characters.
 - Added BLU main menu background.
 - Added response caching for some server queries to help reduce the CPU load 
from DOS attacks.
 - Teammates no longer block friendly radius damage. Prevents nearby teammates 
causing rocket/grenade jumps to fail.

Map Changes:
 - Update PLR_Pipeline
  - Increased the starting advantage in the third round if a team has won 
the first two rounds.
  - Fixed carts not continuing to the second round if they're capped at the 
same time in the first round.
  - Fixed being able to shoot pipebombs over the starting gates in the 
first round.
  - Fixed being able to open the doors in the first round before the setup 
time was finished.
  - Fixed players getting stuck in some doors.
  - Fixed players being able to get onto rooftops and out of the map 
boundaries.
  - Fixed other minor bugs and exploits.
 - Added community map Arena_Offblast
 - Added community map Cp_Yukon
 - Update Arena_Sawmill
  - Fixed DirectX8 bug where some models would not be visible.
  - Fixed exploit with building teleporters outside of the map.
 - Updated CP_Granary
  - Made a few changes to improve balance based on competitive community 
feedback.

Item Reworks:
 - The Force of Nature
  - The enemy knockback now only `works in close range and behaves more 
like the Pyro's air blast.
  - Enemies cannot be juggled by the FaN's effect.
  - The self-knockback has also changed to respect the firer's view angle. 
Looking up while shooting will no longer propel the enemy upwards.
  - Knockback is now scaled by damage done.
 - The Sandman:
  - A Scout will receive 1 point for stunning an enemy and 2 points for a 
long range stun.
  - Stunned players now take 75% of all incoming damage instead of 50%.
  - Übercharged players can no longer be stunned.
  - Heavies spinning their mini-guns will continue to spin when stunned 
(whether the left or right mouse button is pressed).
  - The minimum distance to stun a target has been reduced.
  - The negative attribute has changed from "no double jump" to "-25 max 
health".

Fixes:
 - Fixed various issues around layout & presentation of items inside the 
Backpack and "X is carrying" item dialogs.
 - Fixed an exploit that allowed players to work around sv_pure.
 - Particle files are now protected by sv_pure.
 - Fixed critboost effect getting stuck on when you die while critboosted.
 - Fix