RE: [hlds_linux] help plz with sprites and a floating banner in counter-strike

2003-08-18 Thread jeremy
It's done using a metamod plugin called stripper2, I think written by
botman. i believe he is hosted by counter-strike.net. The mod can actually
do a whole lote mote then sprites.

Jeremy


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Re: [hlds_linux] help plz with sprites and a floating banner in counter-strike

2003-08-18 Thread i rule
I am really sorry to be a pain in the ass, but okay so baseically, I create
a .bmp then make it into a sprite using a converter. Now I have the sprite
and where ever I place it, it will follow people around, so I think I should
do the easy way to do it using stripper2, looking at stripper2 I don't
really understand it that well, but continueing on I have 2 more questions
1. How does the increase of the sprite happen ? Right now I am using the
csnation sprite wizard to convert a bmp into a sprite, except the maximum
size of the bmp can only be 256 pixels in any direction, and in the server
the thing looks much bigger
2. How would I put it in every single map, would I need to have like a
custom file coresponding with every map ?
3. Thanks a lot for your help
4. Can you please tell me the easiest way put it in and position it, I am
going to create a sprite using the sprite wizard and all I want to do is put
it in the air near each of the spawn points

From: Stephen Micheals <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] help plz with sprites and a floating banner in
counter-strike
Date: Mon, 18 Aug 2003 22:16:30 -0700
On Monday 18 August 2003 21:45, i rule wrote:
>1. how do they get it to follow and look at you and 2. how is it they
insert
it in ?
1. all sprite's will follow you/ always look the same no matter whare you
look
at it from
2. stripper2 is a easy way to do it takes less work and you can also add
basic
clear brush based entity's (trigger_hurt's and whatnot) stripper2 can have
trouble with making some entity's but the best way the way i like is the
ripent tool that came with zoner's custom build of the hl compile tools it
extract's all the entity info into a txt file and you can edit it then use
the tool in reinsert it with the stuff you added or edited also ripent
edited
map can be passed around easy and the server admins dont need to use any
3rd
part plugins to use it.
when adding banners i like to make a banner model and put it on a wall it
looks like a part of the map itself.
also a little help with ripent you can decompile the map then add/remove
items
in it then look at the .map and extract the entity from it
ripent is a fun thing to mess with for example i converted de_dust to a DOD
bombing map
--
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people who scream that their Apples are faster than PC's are simply so full
of crap, they could double as septic tanks." -MAXIMUM PC Magazine
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Re: [hlds_linux] help plz with sprites and a floating banner in counter-strike

2003-08-18 Thread Stephen Micheals
On Monday 18 August 2003 21:45, i rule wrote:
>1. how do they get it to follow and look at you and 2. how is it they insert
it in ?
1. all sprite's will follow you/ always look the same no matter whare you look
at it from
2. stripper2 is a easy way to do it takes less work and you can also add basic
clear brush based entity's (trigger_hurt's and whatnot) stripper2 can have
trouble with making some entity's but the best way the way i like is the
ripent tool that came with zoner's custom build of the hl compile tools it
extract's all the entity info into a txt file and you can edit it then use
the tool in reinsert it with the stuff you added or edited also ripent edited
map can be passed around easy and the server admins dont need to use any 3rd
part plugins to use it.

when adding banners i like to make a banner model and put it on a wall it
looks like a part of the map itself.

also a little help with ripent you can decompile the map then add/remove items
in it then look at the .map and extract the entity from it

ripent is a fun thing to mess with for example i converted de_dust to a DOD
bombing map
--
"We came to one conclusion very quickly after reviewing the numbers: Mac
people who scream that their Apples are faster than PC's are simply so full
of crap, they could double as septic tanks." -MAXIMUM PC Magazine
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[hlds_linux] help plz with sprites and a floating banner in counter-strike

2003-08-18 Thread i rule
Hi everyone, over a year ago I once remember visiting a server wehre they
had this image of a website name and then a graphic that followed you around
at the spawn points of de_dust. Now after some time learning more about cs
and computers, as well as getting a counter-strike clan and servers I
recently came upon this server at 199.240.91.47:27015 at the two spawn
points they have a floating banner that follows you around at the spawn, it
baseically looks at you. I would also like this for my webpage, however an
initial search at google came up empty so I went here. After looking at it
they use 2 diffrent sprite files, .spr which are identical probably for 2
diffrent spawns. Now the questions I have are 1. how do they get it to
follow and look at you and 2. how is it they insert it in ? Just guessing
but I am not that smart and would say stripper2. Any help at all would be
greatly appreciated. I know how to create the sprike because of the initial
one hit that came up at csnation sprites. Oh yeah and one more thing it says
the maximum is 256 pixels, upon opening the True1.spr it is that size,
however in game it is of a much greater size. I also noticed you can play it
multiple times and each time it slowly moves, so I guess I was wrong I only
know how to make a single image sprite. Actually upon further inspection I
really cannot tell according to this it is totally 1 frame has a maximum
size of 240 by 60 has a transparency mode of additive and has a bounding
radius of 124.193 so any info upon how this is made would be great. go to
that server to get the .spr files or email me and I will send them to you.
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