Re: [hlds_linux] hlds appearing offline

2006-03-19 Thread Jens Werner

Don't be too excited though. We are running a few publics without the
-pingboost command and these servers still show the same problem. It
happens every few days.


I wonder why you cannot find much information about it although there
seem to be some people having this problem. But if you find out
something I'd like to know about it.

Thanks in advance.

Meanwhile our servers are still working fine since removing "pingboost".

Jens Werner






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Re: [hlds_linux] hlds appearing offline

2006-03-19 Thread Hans Vos

By this time time most of our cs1.6 servers had this problem. I then
found the solution to remove the "-pingboost 1" parameter of our command
line - that's it, and it's working since 24 hours by now.


Don't be too excited though. We are running a few publics without the
-pingboost command and these servers still show the same problem. It
happens every few days.

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Re: [hlds_linux] hlds appearing offline

2006-03-19 Thread Jens Werner

OK, just in case anyone is interested in my solution: I tried around a
bit and watched the situation a few days. I found out there's no
relationship in what netstat is showing, servers appeared offline
regardless what netstat was showing.

By this time time most of our cs1.6 servers had this problem. I then
found the solution to remove the "-pingboost 1" parameter of our command
line - that's it, and it's working since 24 hours by now.

This was yesterday and by then only 2 out of 16 cs1.6 servers were still
online (while processes hlds_run and hlds_i686/amd were all running).

I just had a look at all servers - one was offline, but I found out that
I missed changing its script yesterday - so it still had the pingboost
paramater.

Problem solved, strange though.

Thanks for your help.

Jens Werner

Jens Werner wrote:

I already posted this problem once in here: by now we have several cs16
servers appearing offline after random time. Process is still running,
but server doesn't answer neither to cs16 server browser or external
tools like hlsw. Connected players are kicked, nothing in the log files.

We have absolutely no firewall or packet filtering tools. Running debian
testing on all machines with vanilla kernel. I even removed iptables
from some machines although I never touched that configuration so it
didn't do anything. Problem is not solved by now.

We tried disabling plugins and using minimal server.cfg without success.

I tracked down something interesting. As you can see from top process is
still running:

20403 tigges16   0  2740 1252 2228 S  0.0  0.1   0:00.00 screen
20404 tigges16   0  2512 1260 2284 S  0.0  0.1   0:00.00 hlds_run
20415 tigges16   0 79032  62m  13m S  0.0  6.1   2:59.88 hlds_i686

netstat -ap tells me:

udp0  0 *:26903 *:*
   20415/hlds_i686
udp   110464  0 *:27060 *:*
   20415/hlds_i686

This is strange. I played around a bit and a newly started server shows
ip like this in netstat:

udp0  0 gsrv-l-04.raies-s:27080 *:*
   27796/hlds_i686

So the second entry is dns:port, not just *:port like shown above. Is
this the desired hint?

Our command line is:
screen -A -m -d -S marc ./hlds_run -game cstrike +exec server.cfg
+maxplayers 4 +ip xxx.xxx.xxx.xxx +port 27080 +map de_dust2 -autoupdate
-pingboost 1

Command line of other servers having exactly the same problem looks
similar with other ports/ip if neccessary.

First question: is "+ip", "+port" correct or should it be "-ip",
"-port"? I think it is "+" but was "-" earlier IIRC?

Second: Can anyone help at all?

Regards
Jens Werner

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Re: [hlds_linux] hlds appearing offline

2006-03-13 Thread Erik Hollensbe


On Mar 13, 2006, at 2:06 PM, Jens Werner wrote:


If it were bound to all interfaces (0.0.0.0), it would show the
*:port notation.


So I did it right. Other command lines didn't proof better anyway.

But why does it loose its binding and show *:port after random time? I
suggest this to have something to with the problem.


That is odd, if it's doing that. It's not actually losing it's
binding though, it's re-binding to 0.0.0.0, which will accept input
from any configured interface. If you're interested in how binding
works, check out the bind() system call, which is normally a part of
section 2 or 3 of your system manual.

You might want to try running strace against it to get a better idea
of what it's actually doing.

--
Erik Hollensbe
[EMAIL PROTECTED]




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Re: [hlds_linux] hlds appearing offline

2006-03-13 Thread Jens Werner

If it were bound to all interfaces (0.0.0.0), it would show the
*:port notation.


So I did it right. Other command lines didn't proof better anyway.

But why does it loose its binding and show *:port after random time? I
suggest this to have something to with the problem.

I found a steam forum thread:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=412442

I'm "Lupo" there. By now it's just one user telling me he has the same
problem. Maybe it'll get more.

Regards.

Jens Werner

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[hlds_linux] hlds appearing offline

2006-03-13 Thread Jens Werner

I already posted this problem once in here: by now we have several cs16
servers appearing offline after random time. Process is still running,
but server doesn't answer neither to cs16 server browser or external
tools like hlsw. Connected players are kicked, nothing in the log files.

We have absolutely no firewall or packet filtering tools. Running debian
testing on all machines with vanilla kernel. I even removed iptables
from some machines although I never touched that configuration so it
didn't do anything. Problem is not solved by now.

We tried disabling plugins and using minimal server.cfg without success.

I tracked down something interesting. As you can see from top process is
still running:

20403 tigges16   0  2740 1252 2228 S  0.0  0.1   0:00.00 screen
20404 tigges16   0  2512 1260 2284 S  0.0  0.1   0:00.00 hlds_run
20415 tigges16   0 79032  62m  13m S  0.0  6.1   2:59.88 hlds_i686

netstat -ap tells me:

udp0  0 *:26903 *:*
   20415/hlds_i686
udp   110464  0 *:27060 *:*
   20415/hlds_i686

This is strange. I played around a bit and a newly started server shows
ip like this in netstat:

udp0  0 gsrv-l-04.raies-s:27080 *:*
   27796/hlds_i686

So the second entry is dns:port, not just *:port like shown above. Is
this the desired hint?

Our command line is:
screen -A -m -d -S marc ./hlds_run -game cstrike +exec server.cfg
+maxplayers 4 +ip xxx.xxx.xxx.xxx +port 27080 +map de_dust2 -autoupdate
-pingboost 1

Command line of other servers having exactly the same problem looks
similar with other ports/ip if neccessary.

First question: is "+ip", "+port" correct or should it be "-ip",
"-port"? I think it is "+" but was "-" earlier IIRC?

Second: Can anyone help at all?

Regards
Jens Werner

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Re: [hlds_linux] hlds appearing offline

2006-03-13 Thread Erik Hollensbe


First question: is "+ip", "+port" correct or should it be "-ip",
"-port"? I think it is "+" but was "-" earlier IIRC?


+ip will bind your server to a specific ip. That's why it shows up
that way in netstat.

If it were bound to all interfaces (0.0.0.0), it would show the
*:port notation.

--
Erik Hollensbe
[EMAIL PROTECTED]




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