Re: [hlds_linux] regarding server ID's and Tokens

2011-11-22 Thread ics
Seen that error myself in the middle of the game. I assumed it was problem at 
steam end as the server was properly set up with account before.

-ics

- Alkuperäinen viesti -
> Probably makes more sense for me to post this in here than in a new 
> thread, but the registration system spat out an interesting message 
> earlier while I was out and another admin reported it to me.
> Not sure if anyone's seen this before, but I haven't heard much about it.
> 
> Server cvar 'sv_registration_message' changed to Cannot locate owner's 
> steam account
> Server cvar 'sv_registration_successful' changed to 0
> 
> On 22/11/2011 15:01, clad iron wrote:
> > Maybe.   IDK my self.
> > 
> > http://readthedocs.org/docs/mom/en/latest/_modules/mom/codec/base58.html
> > 
> > Where should you use base-58?
> > > -
> > > Base-85 representation is 7 bit-ASCII safe, MIME-safe, URL-safe, HTTP
> > > cookie-safe, and **human being-safe**. Base-58 representation can:
> > > 
> > > * be readable and editable by a human being;
> > > * safely and compactly represent numbers;
> > > * contain only alphanumeric characters (omitting a few with visually-
> > > ambiguously glyphs--namely, "0OIl");
> > > * not contain punctuation characters.
> > > 
> > > Example scenarios where base-58 encoding may be used:
> > > 
> > > * Visually-legible account numbers
> > > * Shortened URL paths
> > > * OAuth verification codes
> > > * Unambiguously printable and displayable key codes (for example,
> > > net-banking PINs, verification codes sent via SMS, etc.)
> > > * Bitcoin decentralized crypto-currency addresses
> > > * CAPTCHAs
> > > * Revision control changeset identifiers
> > > * Encoding email addresses compactly into JavaScript that decodes by
> > > itself to display on Web pages in order to reduce spam by stopping
> > > email harvesters
> > > from scraping email addresses from Web pages.
> > > 
> > On Tue, Nov 22, 2011 at 6:36 AM, Cliff Riley   wrote:
> > 
> > > A case where encoding into Base58 would be better, eh? :)
> > > 
> > > ___
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> > > archives, please visit:
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> > > 
> > ___
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> 
> 
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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-22 Thread Yuki
Probably makes more sense for me to post this in here than in a new 
thread, but the registration system spat out an interesting message 
earlier while I was out and another admin reported it to me.

Not sure if anyone's seen this before, but I haven't heard much about it.

Server cvar 'sv_registration_message' changed to Cannot locate owner's 
steam account

Server cvar 'sv_registration_successful' changed to 0

On 22/11/2011 15:01, clad iron wrote:

Maybe.  IDK my self.

http://readthedocs.org/docs/mom/en/latest/_modules/mom/codec/base58.html

Where should you use base-58?

-
Base-85 representation is 7 bit-ASCII safe, MIME-safe, URL-safe, HTTP
cookie-safe, and **human being-safe**. Base-58 representation can:

* be readable and editable by a human being;
* safely and compactly represent numbers;
* contain only alphanumeric characters (omitting a few with visually-
   ambiguously glyphs--namely, "0OIl");
* not contain punctuation characters.

Example scenarios where base-58 encoding may be used:

* Visually-legible account numbers
* Shortened URL paths
* OAuth verification codes
* Unambiguously printable and displayable key codes (for example,
   net-banking PINs, verification codes sent via SMS, etc.)
* Bitcoin decentralized crypto-currency addresses
* CAPTCHAs
* Revision control changeset identifiers
* Encoding email addresses compactly into JavaScript that decodes by itself
   to display on Web pages in order to reduce spam by stopping email
harvesters
   from scraping email addresses from Web pages.


On Tue, Nov 22, 2011 at 6:36 AM, Cliff Riley  wrote:


A case where encoding into Base58 would be better, eh? :)

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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-22 Thread clad iron
Maybe.  IDK my self.

http://readthedocs.org/docs/mom/en/latest/_modules/mom/codec/base58.html

Where should you use base-58?
> -
> Base-85 representation is 7 bit-ASCII safe, MIME-safe, URL-safe, HTTP
> cookie-safe, and **human being-safe**. Base-58 representation can:
>
> * be readable and editable by a human being;
> * safely and compactly represent numbers;
> * contain only alphanumeric characters (omitting a few with visually-
>   ambiguously glyphs--namely, "0OIl");
> * not contain punctuation characters.
>
> Example scenarios where base-58 encoding may be used:
>
> * Visually-legible account numbers
> * Shortened URL paths
> * OAuth verification codes
> * Unambiguously printable and displayable key codes (for example,
>   net-banking PINs, verification codes sent via SMS, etc.)
> * Bitcoin decentralized crypto-currency addresses
> * CAPTCHAs
> * Revision control changeset identifiers
> * Encoding email addresses compactly into JavaScript that decodes by itself
>   to display on Web pages in order to reduce spam by stopping email
> harvesters
>   from scraping email addresses from Web pages.
>

On Tue, Nov 22, 2011 at 6:36 AM, Cliff Riley  wrote:

> A case where encoding into Base58 would be better, eh? :)
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-22 Thread Cliff Riley
A case where encoding into Base58 would be better, eh? :)

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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread Jesse Porter
awkward.
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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread clad iron
I sent this to you tony, but i just wanted to add it here so others could
see the issue i had and maybe it will help someone else.

683  works now.  In the token for 683, there is a "0" (zero) and a letter
> "O" (capital letter).  When looking at it after doing cl_gameserver_list,
> it shows both being the same. (identical, either 0 and 0 OR O and O)
>

On Mon, Nov 21, 2011 at 1:42 PM, Tony Paloma wrote:

> Clad,
>
> It appears you were using a zero in place of a capital 'O' for one of the
> characters in your identity token. I'd recommend copy and pasting rather
> than typing it on your own. See your email for more details.
>
> Thanks,
> Tony
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
> Sent: Monday, November 21, 2011 8:51 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] regarding server ID's and Tokens
>
> This is what was sent to Tony 7 days ago.
>
> Received auth challenge; signing into gameserver account...
> > L 11/11/2011 - 16:49:08: Received auth challenge; signing into
> gameserver account...
> > Steamworks Stats: Received SERVER session id: 1856394173 Game server
> > authentication: FAILURE!
> > L 11/11/2011 - 16:49:08: Game server authentication: FAILURE!
> >Incorrect identity token
> > L 11/11/2011 - 16:49:08:Incorrect identity token
> > L 11/11/2011 - 16:49:08: server_cvar: "sv_registration_message"
> "Incorrect identity token"
> >
> >
> This was the same message received before i reset 3 servers.
> After updating the Token related to the ID. i still get the same error.
>
> Tony has seen the tokens and there is no way for a mistake when typing the
> tokens.
> This has been tried with and with out quotes, and it effects 3 servers.
>
> On Mon, Nov 21, 2011 at 10:08 AM, 1nsane <1nsane...@gmail.com> wrote:
>
> > What issue?
> >
> > On Mon, Nov 21, 2011 at 1:53 AM, clad iron  wrote:
> >
> > > Tony or anyone from Valve , can you give an update regarding the
> > > Server Token issue.
> > > I presume Tony passed on the info.
> > > ___
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> > > archives, please visit:
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> > >
> > ___
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> >
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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread Tony Paloma
Clad,

It appears you were using a zero in place of a capital 'O' for one of the 
characters in your identity token. I'd recommend copy and pasting rather than 
typing it on your own. See your email for more details.

Thanks,
Tony

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Monday, November 21, 2011 8:51 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] regarding server ID's and Tokens

This is what was sent to Tony 7 days ago.

Received auth challenge; signing into gameserver account...
> L 11/11/2011 - 16:49:08: Received auth challenge; signing into gameserver 
> account...
> Steamworks Stats: Received SERVER session id: 1856394173 Game server 
> authentication: FAILURE!
> L 11/11/2011 - 16:49:08: Game server authentication: FAILURE!
>Incorrect identity token
> L 11/11/2011 - 16:49:08:Incorrect identity token
> L 11/11/2011 - 16:49:08: server_cvar: "sv_registration_message" "Incorrect 
> identity token"
>
>
This was the same message received before i reset 3 servers.
After updating the Token related to the ID. i still get the same error.

Tony has seen the tokens and there is no way for a mistake when typing the 
tokens.
This has been tried with and with out quotes, and it effects 3 servers.

On Mon, Nov 21, 2011 at 10:08 AM, 1nsane <1nsane...@gmail.com> wrote:

> What issue?
>
> On Mon, Nov 21, 2011 at 1:53 AM, clad iron  wrote:
>
> > Tony or anyone from Valve , can you give an update regarding the 
> > Server Token issue.
> > I presume Tony passed on the info.
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread clad iron
This is what was sent to Tony 7 days ago.

Received auth challenge; signing into gameserver account...
> L 11/11/2011 - 16:49:08: Received auth challenge; signing into gameserver 
> account...
> Steamworks Stats: Received SERVER session id: 1856394173
> Game server authentication: FAILURE!
> L 11/11/2011 - 16:49:08: Game server authentication: FAILURE!
>Incorrect identity token
> L 11/11/2011 - 16:49:08:Incorrect identity token
> L 11/11/2011 - 16:49:08: server_cvar: "sv_registration_message" "Incorrect 
> identity token"
>
>
This was the same message received before i reset 3 servers.
After updating the Token related to the ID. i still get the same error.

Tony has seen the tokens and there is no way for a mistake when typing the
tokens.
This has been tried with and with out quotes, and it effects 3 servers.

On Mon, Nov 21, 2011 at 10:08 AM, 1nsane <1nsane...@gmail.com> wrote:

> What issue?
>
> On Mon, Nov 21, 2011 at 1:53 AM, clad iron  wrote:
>
> > Tony or anyone from Valve , can you give an update regarding the Server
> > Token issue.
> > I presume Tony passed on the info.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread 1nsane
What issue?

On Mon, Nov 21, 2011 at 1:53 AM, clad iron  wrote:

> Tony or anyone from Valve , can you give an update regarding the Server
> Token issue.
> I presume Tony passed on the info.
> ___
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[hlds_linux] regarding server ID's and Tokens

2011-11-20 Thread clad iron
Tony or anyone from Valve , can you give an update regarding the Server
Token issue.
I presume Tony passed on the info.
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