Re: AW: [hlds_linux] http downloads
slightly offtopic: is there any way to restrict other gamers from leeching from that web space? maybe there is a special user agent type for source games? Ben Humpert schrieb: Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] http downloads
If you reject connections that do not have the referrer of the gameservers IP... Don't if this is possible - but at least I can see a referrer hl2://12.34.56.78:27015 in my webspace-logfiles, which downloaded diff. .bsp etc ;) -Ursprüngliche Nachricht- Von: hlds_linux@list.valvesoftware.com Gesendet: 08.08.06 11:58:40 An: hlds_linux@list.valvesoftware.com Betreff: Re: AW: [hlds_linux] http downloads slightly offtopic: is there any way to restrict other gamers from leeching from that web space? maybe there is a special user agent type for source games? Ben Humpert schrieb: Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] http downloads
Although some firewalls interfere with HTTP traffic and strip out referrer information. [EMAIL PROTECTED] wrote: If you reject connections that do not have the referrer of the gameservers IP... Don't if this is possible - but at least I can see a referrer hl2://12.34.56.78:27015 in my webspace-logfiles, which downloaded diff. .bsp etc ;) -Ursprüngliche Nachricht- Von: hlds_linux@list.valvesoftware.com Gesendet: 08.08.06 11:58:40 An: hlds_linux@list.valvesoftware.com Betreff: Re: AW: [hlds_linux] http downloads slightly offtopic: is there any way to restrict other gamers from leeching from that web space? maybe there is a special user agent type for source games? Ben Humpert schrieb: Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] http downloads
-- [ Picked text/plain from multipart/alternative ] I don't understand the worry about this. The server would have to be running the exact same custom maps as you for them to leach in this way. On 8/8/06, Timo Hilbertz [EMAIL PROTECTED] wrote: slightly offtopic: is there any way to restrict other gamers from leeching from that web space? maybe there is a special user agent type for source games? Ben Humpert schrieb: Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] http downloads
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i'm not worrying about servers, i'm worrying about people who post the URL in forums so other gamers can download that stuff with a web browser. LDuke schrieb: -- [ Picked text/plain from multipart/alternative ] I don't understand the worry about this. The server would have to be running the exact same custom maps as you for them to leach in this way. On 8/8/06, Timo Hilbertz [EMAIL PROTECTED] wrote: slightly offtopic: is there any way to restrict other gamers from leeching from that web space? maybe there is a special user agent type for source games? Ben Humpert schrieb: Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] http downloads
Von: [EMAIL PROTECTED] Gesendet: Montag, 7. August 2006 19:08 On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote: Hi folks! I'm hoping someone can help save my sanity. I've got 2 CS:S servers that I'm not sure if they are utilizing http downloads. Here is the info from the server.cfg file: // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files sv_allowupload 0 // Web downloads sv_downloadurl http://www.we-happy-few.com/cstrike; It sounds like the problem is with your webserver, not srcds. You have to create an unique directory, cssource uses css, hl2deathmatch uses hl2mp, the shortnametag of the game. So if you place your files into http://www.we-happy-few.com/cstrike/; you have to create the directory css/. From here (http://www.we-happy-few.com/cstrike/css/;) you have the same pathtree as in C:\path\to\Steam\steamapps\steamaccount\counter-strike source\cstrike\. For placing custommaps, create the subdir maps/. If you made a mistake by placing files somewhere else, the server/clients cant find and download them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux