RE: [hlds_linux] [OT] possible bug

2002-07-19 Thread DaiTengu

It's an issue when the bomb explodes 
I've seen people fly quite high


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Eric
(Deacon)
Sent: Thursday, July 18, 2002 10:44 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] possible bug

> > Any way to set up hlguard to kick people at z elevations they
shouldn't
> > be at in certain maps?  Heh.
>
> And if a grenade blast sends you up, you'll get kicked.  Sounds about
> right?

In CS, that's not an issue ;)

--
Eric (the Deacon remix)


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread DaiTengu

Nope, I'm using the latest official drivers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Simon
Garner
Sent: Thursday, July 18, 2002 10:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] [OT] Possible Bug

From: "DaiTengu" <[EMAIL PROTECTED]>

> Yep, I see this occasionally as well,
> And amazingly enough I'm running a very similar setup
> Geforce2 MX 400
> OpenGL Mode
> Latest Drivers from NVIDIA (The latest XP drivers cause OpenGL not to
> work in HL)
>
> Windows XP
>

Do you mean the latest official drivers or the latest BETA (i.e. not
ready
for public use, run at your own risk, probably full of bugs) drivers?

I have a GeForce 4 Ti 4400 here running the latest official Detonator XP
29.42 drivers under XP Pro with no problems in Half-Life (under OpenGL).

-Simon

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread Stan



> I have a GeForce 4 Ti 4400 here running the latest official
> Detonator XP
> 29.42 drivers under XP Pro with no problems in Half-Life
> (under OpenGL).
>
> -Simon

We're talking specifically about Counter-Strike, Simon.  Above, do you mean
Half-Life DM, TFC?  I.e. NOT CS?  Or do you not see the problem we've
described in CS either?

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread Stan

Same here.  GF2 MX PCI (3D Blaster from Creative Labs) in OpenGL default
mode.

I'm running W2K Pro SP2, and Detonator 2.3.1.1 (because the newer versions
don't allow for the refresh rate fix, and I hate 60Hz).

I don't see the "floaters" that often, but enough to annoy me (and get me
killed in a firefight I should have won).

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers<http://bfb.bogleg.org/>
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX


> -Original Message-
> From: DaiTengu [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 18, 2002 8:47 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] [OT] Possible Bug
>
>
> Yep, I see this occasionally as well,
> And amazingly enough I'm running a very similar setup
> Geforce2 MX 400
> OpenGL Mode
> Latest Drivers from NVIDIA (The latest XP drivers cause OpenGL not to
> work in HL)
>
> Windows XP
>
> Someone in valve may want to look into this :)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Jonathan
> Hodges
> Sent: Thursday, July 18, 2002 6:46 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] [OT] Possible Bug
>
>   I have definitely seen what the original post was talking about.
> This is not an exploit or cheat, just some kind of random bug in the
> graphics, not on anything else.  I have not found that it is
> repeatable,
> but instead seems to happen randomly.  I only play CS so I only know
> that it exists in that mod, but who knows it could be in
> others as well.
>   It looks as though the player is in one plane (a certain z
> coordinate) and the player model (just his picture) appears on another
> plane (a different z coordinate).  If you shoot where the player
> actually is, he gets hit; if you put your crosshairs on his actual
> position it registers him as being there.  If you try to shoot at his
> "picture" nothing happens, since nothing is actually there.
> Most of the
> time you notice this with people appearing high in the air, a z
> coordinate much larger than they should be at, but once in a
> while I see
> people who are also "semi-buried" although really they are not (z
> coordinate lower than where they are).
>   It seems to me this might be purely a graphics issue, where
> temporarily the graphics get confused about the z coordinate.  I am
> running in OpenGL mode, and I have an nVidia GeForce2 GTS running the
> current drivers.  I don't know if it has anything to do with that or
> not.  I am wondering if this is repeatable; before I just figured this
> was a random error and happened only on my system.  This
> might be worth
> looking into to see what kinds of things need to happen for it to
> repeat.
>   I hope this was helpful.
>
> Jonathan Hodges
> Northwestern University
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] possible bug

2002-07-19 Thread Stan

No, I've seen this alot too, and it pisses me off to no end.  I end up
shooting at ground level below the guy, hoping I'm shooting in the right
spot to hit his anti-gravity ass

Any chance this will be fixed soon Valve?

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX


> -Original Message-
> From: Jay Anstiss [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 18, 2002 3:29 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] [OT] possible bug
>
>
> I don't know if anyone else has experienced this same bug, or if it's
> something that's always been there and not just in the latest
> released files
> for CS, but on my server the other day (whilst running de_dust) I was
> playing as a terrorist and when going through the archway
> towards one of the
> bombsites (near the CT spawn point) I knew there was a CT
> there round the
> corner, but when I turned to shoot there he was, floating in
> the air. I
> thought it was a momentary glitch, but on the next round it
> happened again
> only this time 4 others were with him floating halfway up the wall and
> moving around. Before they could be shot they wiped us out.
>
> Is there a bug that someone knows of that is causing this?
> (NOTE* I dropped
> into spectator mode, followed the CT's around and when the
> round started
> after that about 4 of them ran to this same point and somehow
> 'floated' up
> again.
>
> I know this is probably not a cheat, but I think it greatly
> spoils the game.
>
> Jay.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread Elminst

I would say repeated skywalking is defintely bannable.
It's exploiting a bug in the map to give you an unfair advantage. Just like
popping thru the ceiling on assault or oilrig.

The random up/down models is a glitch, but you can't do it on purpose (that
I know of). And often, you may see the player up in the air, but if you ask
them what they see, everything is fine on their screen. I've never
had/seen/heard of an instance where an actual player sees _himself_ up in
the air or moving thru the floor.

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 18, 2002 6:02 PM
Subject: Re: [hlds_linux] [OT] possible bug


> Would this be considered a bannable use exploit?  Like the nail grenades
to
> the ceiling in TFC.  Or, does it kinda happen accidentally?
>
> HoundDawg
>
> United Admins - Game Server Admin Association
> http://www.unitedadmins.com
>
> - Original Message -
> From: "Eric (Deacon)" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, July 18, 2002 2:30 PM
> Subject: RE: [hlds_linux] [OT] possible bug
>
>
> > > > I know this is probably not a cheat, but I think it greatly spoils
> > the
> > > game.
> > >
> > > It's a bug in the map.
> >
> > You're thinking of the "skywalker" exploit in de_dust.  That's a
> > different matter.
> >
> > --
> > Eric (the Deacon remix)
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] possible bug

2002-07-18 Thread m0gely

It's a random thing.  You shoot where you know the model really is, not
where you see it.  It's not something the other person is even aware of,
his view shows him where he should be.  And just as quickly as they
appear at the wrong elevation, they can pop back down or up at any time.
They don't really go back and forth though.  Usually, they start the
round like that and with in a few seconds they snap back where they
should be.

As far as the dust skywalker thing, it's not so much a cheat but it
really really annoying.  I would love to treat it as a cheat though.
Any way to set up hlguard to kick people at z elevations they shouldn't
be at in certain maps?  Heh.

- m0gely

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of HoundDawg
> Sent: Thursday, July 18, 2002 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] [OT] possible bug
>
> Would this be considered a bannable use exploit?  Like the nail
grenades
> to
> the ceiling in TFC.  Or, does it kinda happen accidentally?
>
> HoundDawg
>
> United Admins - Game Server Admin Association
> http://www.unitedadmins.com
>
> - Original Message -
> From: "Eric (Deacon)" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, July 18, 2002 2:30 PM
> Subject: RE: [hlds_linux] [OT] possible bug
>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread Jay Anstiss

I think they seemed to be actitvating the exploit themselves. Once one
person had done it the other CT's were gagging to know how they could do it
too. As Mogely suggested I have been slapping, banning and kicking the
offenders, but it would be nice to see a way to stop this from actually
happening.

Jay.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread James Gurney

HoundDawg wrote:
> Would this be considered a bannable use exploit?  Like the nail grenades to
> the ceiling in TFC.  Or, does it kinda happen accidentally?


See my description.. this is definitely not something that happens
accidentally. It needs 2 people to be able to do it. You can do it on
other maps too.. assault, for example, you can boost someone through the
corner of the warehouse and make them suddenly appear outside.. Again,
it takes 2 people to do it..

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] possible bug

2002-07-18 Thread Simon Street





Would this be considered a bannable use exploit?  Like the nail grenades to
the ceiling in TFC.  Or, does it kinda happen accidentally?

HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com


As far as i know it takes two ppl to pull off...so

Not accidentally :)
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread HoundDawg

Would this be considered a bannable use exploit?  Like the nail grenades to
the ceiling in TFC.  Or, does it kinda happen accidentally?

HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com

- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 18, 2002 2:30 PM
Subject: RE: [hlds_linux] [OT] possible bug


> > > I know this is probably not a cheat, but I think it greatly spoils
> the
> > game.
> >
> > It's a bug in the map.
>
> You're thinking of the "skywalker" exploit in de_dust.  That's a
> different matter.
>
> --
> Eric (the Deacon remix)
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] possible bug

2002-07-18 Thread m0gely

Yeah admin_bury/kick/slap/ban anyone who does it.

- m0gely

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Jay Anstiss
> Sent: Thursday, July 18, 2002 2:41 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] [OT] possible bug
>
> Yep - that's it - skywalker - the players that were doing this
mentioned
> that name. So, what's the story behind this skywalker thing? Is there
> something that can be done to prevent it?
>
> Jay.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread James Gurney

Eric (Deacon) wrote:
> You're thinking of the "skywalker" exploit in de_dust.  That's a
> different matter.

That's what I assumed he was talking about. Sounded more like it than
the "People appearing at random heights" bug, which happens on all maps,
at any location, and not just at the CT spawn area on dust.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread Jay Anstiss

Yep - that's it - skywalker - the players that were doing this mentioned
that name. So, what's the story behind this skywalker thing? Is there
something that can be done to prevent it?

Jay.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] possible bug

2002-07-18 Thread Eric (Deacon)

> > I know this is probably not a cheat, but I think it greatly spoils
the
> game.
>
> It's a bug in the map.

You're thinking of the "skywalker" exploit in de_dust.  That's a
different matter.

--
Eric (the Deacon remix)


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



RE: [hlds_linux] [OT] possible bug

2002-07-18 Thread m0gely

I have seen this too.  sometime's people are running around half way in
the ground, other times they are up in the air running around.  Just the
other day this was happening and I saw my buddy doing it (got a screen
shot), then he went over and sprayed the wall, but the spray was where
is would have been had he been on the ground.  So I am thinking, if I
see an enemy coming at me in the air, aim low :)

- m0gely

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Jay Anstiss
>
> I don't know if anyone else has experienced this same bug, or if it's
> something that's always been there and not just in the latest released
> files
> for CS, but on my server the other day (whilst running de_dust) I was
> playing as a terrorist and when going through the archway towards one
of
> the
> bombsites (near the CT spawn point) I knew there was a CT there round
the
> corner, but when I turned to shoot there he was, floating in the air.
I
> thought it was a momentary glitch, but on the next round it happened
again
> only this time 4 others were with him floating halfway up the wall and
> moving around. Before they could be shot they wiped us out.
>
> Is there a bug that someone knows of that is causing this? (NOTE* I
> dropped
> into spectator mode, followed the CT's around and when the round
started
> after that about 4 of them ran to this same point and somehow
'floated' up
> again.
>
> I know this is probably not a cheat, but I think it greatly spoils the
> game.
>
> Jay.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread James Gurney

Jay Anstiss wrote:

> I know this is probably not a cheat, but I think it greatly spoils the game.

It's a bug in the map. If you jump up onto the second crate by the CT
spawn (You can knife jump from the other crate, or get boosted) then get
a second person up there, you can boost someone through the roof of the
map and then they can run around on top of it.. It takes cooperation
because you need 2 people to do it. I tend to kick people if they
continue doing after I've asked them to stop..





___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Re: [hlds_linux] [OT] possible bug

2002-07-18 Thread David Cousins

I see this a lot in tfc. The server or client seems to think the player
model is above or below its actual position so you see people running around
in the air, or in the floor. You cant actually shoot them tho (the models
that is). If you move your crosshairs over the model it wont give you any
info, but if you move your crosshairs to the height they should be you will
see the info, and shooting in that area will register as hits.

Really weird bug.

-Cruiser


- Original Message -
From: "Jay Anstiss" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 18, 2002 9:29 PM
Subject: [hlds_linux] [OT] possible bug


> I don't know if anyone else has experienced this same bug, or if it's
> something that's always been there and not just in the latest released
files
> for CS, but on my server the other day (whilst running de_dust) I was
> playing as a terrorist and when going through the archway towards one of
the
> bombsites (near the CT spawn point) I knew there was a CT there round the
> corner, but when I turned to shoot there he was, floating in the air. I
> thought it was a momentary glitch, but on the next round it happened again
> only this time 4 others were with him floating halfway up the wall and
> moving around. Before they could be shot they wiped us out.
>
> Is there a bug that someone knows of that is causing this? (NOTE* I
dropped
> into spectator mode, followed the CT's around and when the round started
> after that about 4 of them ran to this same point and somehow 'floated' up
> again.
>
> I know this is probably not a cheat, but I think it greatly spoils the
game.
>
> Jay.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.377 / Virus Database: 211 - Release Date: 15/07/2002

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux