Re: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread Daniel Grapatin

Hi!

I am quite new to HLDS and was wondering if you could give me some hints
 on my problem..

I have, lets say 3 system Users on /home/user1, /home/user2 and
/home/user3. Each of them should be able to run a HLDS with it's own
maps, configurations etc.

What i was wondering about is if i have to give every user it's own
complete HLDS installation or if it is somehow possible to have a master
installation with just different map/config directories.

It came to my mind that if i need a complete installation for every user
it would become quite a mess if there are HLDS updates. Every user would
waste bandwith again and again just to always get the same files..

So, is there any way of linking the users hlds to a master
installation? How are the bigger Gameserver Provider doing it?

Thanks in advance for any help.. :)

greetings, Daniel!


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Re: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread steve
You can use the same binaries for multiple instances.  What I would do is
install HLDS in a directory the users don't have access to, and specify
the config file from each users home directory, that is, if you think they
need access to config files...


On Friday, July 22, 2005 11:47 am, Daniel Grapatin said:
 Hi!

 I am quite new to HLDS and was wondering if you could give me some hints
   on my problem..

 I have, lets say 3 system Users on /home/user1, /home/user2 and
 /home/user3. Each of them should be able to run a HLDS with it's own
 maps, configurations etc.

 What i was wondering about is if i have to give every user it's own
 complete HLDS installation or if it is somehow possible to have a master
 installation with just different map/config directories.

 It came to my mind that if i need a complete installation for every user
 it would become quite a mess if there are HLDS updates. Every user would
 waste bandwith again and again just to always get the same files..

 So, is there any way of linking the users hlds to a master
 installation? How are the bigger Gameserver Provider doing it?

 Thanks in advance for any help.. :)

 greetings, Daniel!


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 please visit:
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Re: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread e-Plutonia
rsync it from a master distribution, verses an update.

On 7/22/05, Daniel Grapatin [EMAIL PROTECTED] wrote:
 ok.. but it remains my problem with the gaming content (custom maps).
 The users should have their own map directories to install custom maps.


 [EMAIL PROTECTED] schrieb:
  You can use the same binaries for multiple instances.  What I would do is
  install HLDS in a directory the users don't have access to, and specify
  the config file from each users home directory, that is, if you think they
  need access to config files...
 
 
  On Friday, July 22, 2005 11:47 am, Daniel Grapatin said:
 
 Hi!
 
 I am quite new to HLDS and was wondering if you could give me some hints
   on my problem..
 
 I have, lets say 3 system Users on /home/user1, /home/user2 and
 /home/user3. Each of them should be able to run a HLDS with it's own
 maps, configurations etc.
 
 What i was wondering about is if i have to give every user it's own
 complete HLDS installation or if it is somehow possible to have a master
 installation with just different map/config directories.
 
 It came to my mind that if i need a complete installation for every user
 it would become quite a mess if there are HLDS updates. Every user would
 waste bandwith again and again just to always get the same files..
 
 So, is there any way of linking the users hlds to a master
 installation? How are the bigger Gameserver Provider doing it?
 
 Thanks in advance for any help.. :)
 
 greetings, Daniel!
 
 
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e-Plutonia

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Re: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread Gary

FWIW: rsync on an IDE is not a good idea, IDE disks don't support
disconnected writes, only disconnected reads are supported, which is
a significant performance bottleneck when you write to disk..

Just write a bash/perl script to install -c them.

for i in . do { install -c .. } ... etc

At 04:15 PM 7/22/2005, e-Plutonia wrote:

rsync it from a master distribution, verses an update.

On 7/22/05, Daniel Grapatin [EMAIL PROTECTED] wrote:
 ok.. but it remains my problem with the gaming content (custom maps).
 The users should have their own map directories to install custom maps.


 [EMAIL PROTECTED] schrieb:
  You can use the same binaries for multiple instances.  What I would do is
  install HLDS in a directory the users don't have access to, and specify
  the config file from each users home directory, that is, if you
think they
  need access to config files...
 
 
  On Friday, July 22, 2005 11:47 am, Daniel Grapatin said:
 
 Hi!
 
 I am quite new to HLDS and was wondering if you could give me some hints
   on my problem..
 
 I have, lets say 3 system Users on /home/user1, /home/user2 and
 /home/user3. Each of them should be able to run a HLDS with it's own
 maps, configurations etc.
 
 What i was wondering about is if i have to give every user it's own
 complete HLDS installation or if it is somehow possible to have a master
 installation with just different map/config directories.
 
 It came to my mind that if i need a complete installation for every user
 it would become quite a mess if there are HLDS updates. Every user would
 waste bandwith again and again just to always get the same files..
 
 So, is there any way of linking the users hlds to a master
 installation? How are the bigger Gameserver Provider doing it?
 
 Thanks in advance for any help.. :)
 
 greetings, Daniel!
 
 
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Founder
e-Plutonia

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RE: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread Scott Pettit
You could symlink the directories for the bulk of stuff, like I used to for 
maps and portions of HLDS that are very large, but in the end it just becomes 
an irritation.

HDD space isn't expensive, even a 40GB disk in your server won't have any 
trouble handling serving up a few MB of map files for 3 servers if they were to 
change map all simultaneously.

Stick with separate installations but just keep a 'model' directory for 
copying/scp'ing when you want to setup a new installation and then updating 
Steam can do the rest.

-Scott


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Re: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread Ian mu
Rsync on ide is fine if you know what you are doing, naturally better
solutions also, but no reason why not.

Personally I go for a combination of lndir, rsync with exceptions.

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