Re: [hlds_linux] Radar Bug

2003-02-24 Thread David Cousins
Cheat? Perhaps it can be used in that way, but its also the only way of
getting rid of the repeating sounds you get so often in tfc and cs. Removing
it from the game just because a league dosent allow its usage is silly.

-Cruiser

- Original Message -
From: Flavored UNIX [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 24, 2003 5:14 AM
Subject: Re: [hlds_linux] Radar Bug


 Eric (Deacon) wrote:

  my little snippet that adds stopsound functionality to the scoreboard.

 At the risk of causing an uproar from the cricket haters, can Valve
 please remove the stopsound command from the next release of CS?  It's a
 sound cheat, plain and simple.  CAL forbids its use, but obviously
 can't enforce it, giving a small but assuredly real advantage to those
 lame enough to use it (gg Eric).

 New aztec won't have the horrible crickets, and someone should fix the
 cs_office garage door bug.

 jupe

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Re: [hlds_linux] Radar Bug

2003-02-24 Thread terran


--On Monday, February 24, 2003 02:25:19 AM -0500 Flavored UNIX
[EMAIL PROTECTED] wrote:
The argument that stopsound is an HL command, available to all, and
therefore not a cheat isn't valid.  Stopsound has been deemed illegal by
the premiere CS league in North America with good reason:  ambient noise
is as much a part of a map as are walls.  It's likely that Valve added
stopsound to deal with sound bugs (such as the cs_office garage), not as
a leet method for players to hear better.  And like other Valve-added
commands that were abused (fakelag, etc.), it's time for this one to go.
If the command is removed the players will simply replace the ambience
sounds with empty sound files...
I know fixing this isn't headline material, such as improving VAC.  But
like the ex_ cvar hacks (which is being addressed), this is a real
issue that affects serious play everyday.  And it would take minimal
time.  The garage door bug in cs_office is quite annoying, indeed.  But
shouldn't the solution be to fix the map?  I don't know about any sound
bugs in oilrig (why would anyone play that ridiculous map, anyway?), but
those should be fixed as well, I suppose.
as_oilrig soundbug:
the elevator has the same bug as the garage door in cs_office. Sometimes
you hear a steady noice throughout the entire map...
Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy
that allows you to see into the vending machine room.  And the floating
box in de_nuke's ramp room.  And stop introducing only maps that look
better but play worse. :)
Agree with that.

[FAW]Terran
--
visit http://www.excalibur-cs.de/
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RE: [hlds_linux] Radar Bug

2003-02-24 Thread Kevin J. Anderson
oilrig is a *great* map.  for shame!

Anyways, the elevator in oilrig is the said source of the horrible sound
error, w/ stopsound being the only thing that can fix it.

Now, this is not an error in the maps, it is an error in the game.  I doubt
it is fixable, as valve has known of these errors since, well, the release
of half-life, and stopsound was probably created just for this use.

as to it being an advantage?  I can see both sides of the issue.  It used to
be even worse, back when voicecomm was introduced, and if you hit stopsound
while someone was speaking, the glowing talk icon above the players head
would stick the rest of your time on that server, even past map changes,
effectively giving you alone a huge beacon of where people were at in hard
to see circumstances.

If cal and other leagues want to stop it, then they should probably get some
countermeasure into wwcl, or some other metamod plugin.

Sound is a huge part of playing cs, the use of it distinguishes the men from
the boys.   I use stopsound  just because of aztec, oilrig and office,
primarily aztec, otherwise I would have clawed my eyes out a long time ago.

I can see why leagues might want to stop it, but I think it should be put
upon them to stop it, not valve and therefor the whole community as a whole.
I doubt it could be that hard to use metamod to make this impossible to use.
or hell, just very publicly make it legal in the leagues, so everyone will
use it, and there will no longer be an issue, being your own dumb fault for
not using it.

kev

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of Flavored
-UNIX
-Sent: Monday, February 24, 2003 2:25 AM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] Radar Bug
-
-
-Eric (Deacon) wrote:
-
- That's the first time anyone has ever reacted with such hostility and
- venom to the concept of stopsound, and ancient command that is as
- useful as it is simple.  How you consider it a cheat is beyond me,
- and the idea that CAL forbids its use is new to me.  Perhaps the
- next time you play as_oilrig or cs_office, you'll wonder to yourself
- how can anyone be so 'lame' as to want to stop this beautiful
- sound?!
-
-Guess you don't read the CAL forums much -- at the start of every season
-there is always a giant thread about whether it's legal or illegal.
-
-As far as being a cheat, think of it this way:   except for the most
-unsophisticated players sound is as important as vision.  By stopping
-ambient noise you increase your ability to hear, which is almost as
-unfair as not having walls.  Consider this realistic scenario on
-de_prodigy:
-
-A CT is covering top of spawn, above the steps with an AWP, facing the
-zig-zag hall.  The Ts are quietly pushing to CT spawn from the
-APC/vending machine room -- they will eventually run into the CT with
-the AWP.  If you know prodigy, you know that the zig-zag hall is a very
-noisy area.  Normally the loud ambient noise masks small, distant, but
-profoundly meaningful sounds:  the scoping of an AWP (it makes a barely
-audible *click*), or a T dropping from the outside ledge.
-
-Now, let's say the CT hasn't messed with stopsound -- the constant
-whirring of the pipes masks quiet sounds, so he never hears one of the
-Ts drop.  This T (we'll call him Eric ;o), however, has bound stopsound
-to his scoreboard key, which he uses repeatedly.  As Eric quietly
-approaches the corner, he suddenly hears the unmistakable *click* of a
-zooming AWP.  Eric now has knowledge which the legit CT does not -- a
-huge tactical advantage.  And in this case, an advantage achieved
-through unfair means.
-
-There are countless other examples on every map with noise.
-
-The argument that stopsound is an HL command, available to all, and
-therefore not a cheat isn't valid.  Stopsound has been deemed illegal by
-the premiere CS league in North America with good reason:  ambient noise
-is as much a part of a map as are walls.  It's likely that Valve added
-stopsound to deal with sound bugs (such as the cs_office garage), not as
-a leet method for players to hear better.  And like other Valve-added
-commands that were abused (fakelag, etc.), it's time for this one to go.
-
-I know fixing this isn't headline material, such as improving VAC.  But
-like the ex_ cvar hacks (which is being addressed), this is a real
-issue that affects serious play everyday.  And it would take minimal
-time.  The garage door bug in cs_office is quite annoying, indeed.  But
-shouldn't the solution be to fix the map?  I don't know about any sound
-bugs in oilrig (why would anyone play that ridiculous map, anyway?), but
-those should be fixed as well, I suppose.
-
-Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy
-that allows you to see into the vending machine room.  And the floating
-box in de_nuke's ramp room.  And stop introducing only maps that look
-better but play worse. :)
-
-jupe

RE: [hlds_linux] Radar Bug

2003-02-24 Thread Kevin J. Anderson

-
- Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy
- that allows you to see into the vending machine room.  And the floating
- box in de_nuke's ramp room.  And stop introducing only maps that look
- better but play worse. :)
-
-Agree with that.
-

I saw a version of prodigy from hobbit recently that completely clipped off
those ledges and lights in the security booth area so that players could no
longer abuse them.   Whether this has been put into cs 1.6 yet or not, I am
not sure.  He was also thinking about making even more drastic changes, as
he heard that prodigy was dumped from cal, and wanted to get it back in.  I
thought this was a bad idea, as I love prodigy mostly as it is.  (and yes, I
refuse to play as ct, and glory in kicking ass as T on it)

kev

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RE: [hlds_linux] Radar Bug

2003-02-24 Thread Eric (Deacon)
 As far as being a cheat, think of it this way:   except for the most
 unsophisticated players sound is as important as vision.  By
 stopping ambient noise you increase your ability to hear, which
 is almost as unfair as not having walls.  Consider this
 realistic scenario on
 de_prodigy:

Listen, first of all, you're taking it way too seriously.  Second,
you're exaggerating stopsound's effects and usefulness.  The whirring of
the pipes and such is NOT enough to negate the footsteps sound of a
player dropping down.  Assuming the guy's using headphones or turned his
speakers up loud, there will be no problem either way.  I've been
playing since early 2000, so I've been there and done that.

And when you say things like as_olrig is a ridiculous map, you kind of
doom yourself to being ignored out of hand, due to your being a silly
wannabe scrub :P

--
Eric (the Deacon remix)

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Re: [hlds_linux] Radar Bug

2003-02-23 Thread Flavored UNIX
Eric (Deacon) wrote:

 That's the first time anyone has ever reacted with such hostility and
 venom to the concept of stopsound, and ancient command that is as
 useful as it is simple.  How you consider it a cheat is beyond me,
 and the idea that CAL forbids its use is new to me.  Perhaps the
 next time you play as_oilrig or cs_office, you'll wonder to yourself
 how can anyone be so 'lame' as to want to stop this beautiful
 sound?!

Guess you don't read the CAL forums much -- at the start of every season
there is always a giant thread about whether it's legal or illegal.

As far as being a cheat, think of it this way:   except for the most
unsophisticated players sound is as important as vision.  By stopping
ambient noise you increase your ability to hear, which is almost as
unfair as not having walls.  Consider this realistic scenario on
de_prodigy:

A CT is covering top of spawn, above the steps with an AWP, facing the
zig-zag hall.  The Ts are quietly pushing to CT spawn from the
APC/vending machine room -- they will eventually run into the CT with
the AWP.  If you know prodigy, you know that the zig-zag hall is a very
noisy area.  Normally the loud ambient noise masks small, distant, but
profoundly meaningful sounds:  the scoping of an AWP (it makes a barely
audible *click*), or a T dropping from the outside ledge.

Now, let's say the CT hasn't messed with stopsound -- the constant
whirring of the pipes masks quiet sounds, so he never hears one of the
Ts drop.  This T (we'll call him Eric ;o), however, has bound stopsound
to his scoreboard key, which he uses repeatedly.  As Eric quietly
approaches the corner, he suddenly hears the unmistakable *click* of a
zooming AWP.  Eric now has knowledge which the legit CT does not -- a
huge tactical advantage.  And in this case, an advantage achieved
through unfair means.

There are countless other examples on every map with noise.

The argument that stopsound is an HL command, available to all, and
therefore not a cheat isn't valid.  Stopsound has been deemed illegal by
the premiere CS league in North America with good reason:  ambient noise
is as much a part of a map as are walls.  It's likely that Valve added
stopsound to deal with sound bugs (such as the cs_office garage), not as
a leet method for players to hear better.  And like other Valve-added
commands that were abused (fakelag, etc.), it's time for this one to go.

I know fixing this isn't headline material, such as improving VAC.  But
like the ex_ cvar hacks (which is being addressed), this is a real
issue that affects serious play everyday.  And it would take minimal
time.  The garage door bug in cs_office is quite annoying, indeed.  But
shouldn't the solution be to fix the map?  I don't know about any sound
bugs in oilrig (why would anyone play that ridiculous map, anyway?), but
those should be fixed as well, I suppose.

Oh, and if anyone *is* fixing maps, please fix the clipping on prodigy
that allows you to see into the vending machine room.  And the floating
box in de_nuke's ramp room.  And stop introducing only maps that look
better but play worse. :)

jupe

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RE: [hlds_linux] Radar Bug

2003-02-11 Thread Tyler \Overkill\ Schwend
I know of no such case... It seems completely random to me.

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
Waiting for our enemies to strike us first is as dangerous and
irresponsible as it is an act of ignorance.

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RE: [hlds_linux] Radar Bug

2003-02-11 Thread Douglas R Taber
Usually happens to me if I get dropped on mapchange.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tyler
Overkill Schwend
Sent: Tuesday, February 11, 2003 9:32 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Radar Bug


I know of no such case... It seems completely random to me.

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
Waiting for our enemies to strike us first is as dangerous and
irresponsible as it is an act of ignorance.

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RE: [hlds_linux] Radar Bug

2003-02-11 Thread Kevin J. Anderson
yeah, Dont have any knowledge of what causes it...

might want to post on csnation or something

kev

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED]]On Behalf Of Tyler
-Overkill Schwend
-Sent: Tuesday, February 11, 2003 9:32 PM
-To: [EMAIL PROTECTED]
-Subject: RE: [hlds_linux] Radar Bug
-
-
-I know of no such case... It seems completely random to me.
-
--
-Tyler [TASF]Overkill Schwend
-Semper facere bonum, an a amare odium, vita mors.
-Waiting for our enemies to strike us first is as dangerous and
-irresponsible as it is an act of ignorance.
-
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Re: [hlds_linux] Radar Bug

2003-02-11 Thread JD Jesonis
I've noticed it only happens when I've just changed maps and there is only a
few people on the server less than 5.  Once more people show up it shows up
about 10 minutes into the map... For some on the server it never shows up
again, and have to exit to come back into the server again.  It's random for
me however those are the times I've noticed it happens the most.

JD Jesonis

- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED];
Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Tuesday, February 11, 2003 7:45 PM
Subject: [hlds_linux] Radar Bug


 I'm trying to get the disappearing radar bug fixed for the
Counter-Strike
 1.6 release, but I need your help!

 This bug has been very difficult to reproduce. If anyone has a solid repro
 case (where you can get it to happen every time), please send me the step
by
 step details so we can get it fixed.

 Please send the details directly to me at:
 [EMAIL PROTECTED]

 Thanks! =)

 Eric Smith
 Valve
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