Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
So to make a very long story very short... I did a clean install of OP4, installed amx, and it worked. At this point I had one server with metamod/amx that works, one that doesn't. Now it's just a simple job to compare A to B to find out what is different. Eventually I found the steamclient.so on my production server was different from the one on my test server. No idea why. So I copied the one from my working test server to my production server. Start production server. And my production server magically started working. So now all four of my production servers at back and running, amx works, my other plugins work, and life is good again. Where did that bad steamclient.so come from? Did Valve roll out a botched update, and have since fixed it? That gets my vote. If not then the client update somehow did not update steamclient.so. Or maybe I just screwed something - like that's never happened before. On 11/16/20 7:20 PM, Kyle Sanderson wrote: Yeah let us know please - I'm sure my goldsrc peers are subscribed to the list but this sounds like something we should try to address. I do want to confirm you're not running retail MM though and you're running MM from AM. Not saying it's the magic bullet but Alfred changed the toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's why we took the fork up beyond AMX. Let us know my friend, Kyle. On Mon, Nov 16, 2020 at 6:13 PM Ook wrote: I'll set it up and post the error - it causes the linux server to crash on startup. I vaguely recall the windows server does not crash, but neither does metamod work. I have liblist.gam set correctly, but no metamod functions work. I'll get back to you with more details... When I initially tested this, it was with a working config that I had not touched for years. All I did was update the hlds server binaries and libs. After the update, none of my servers would start, they all crashed in the exact same manner. Playing with liblist.gam did not help except when I removed metamod - that was the only way to get the server to start. On 11/16/20 7:09 PM, Kyle Sanderson wrote: Metamod appears to not work with the latest update, not sure if there will be any metamod updates for the new server binary or not. Can you describe this in more detail? are you running metamod-am? If you can give me STR I can try to help further. Kyle. On Mon, Nov 16, 2020 at 6:04 PM Ook wrote: It works well enough running the windows version with wine on a linux box, I've not been highly motivated to look into it further. Metamod appears to not work with the latest update, not sure if there will be any metamod updates for the new server binary or not. And there is no steam installed on the server. I wonder if they updated the steam client in the windows version, but not the Linux version? I'll revisit this when I have a chance, see what I can find. Maybe find out what IP(s) it is trying to hit. I remember many years ago I had to do something with the steam IPs in the config to get it on the steam list, but dang that was a long time ago and I have no idea what I did... On 11/16/20 5:03 PM, Kyle Sanderson wrote: Sorry I haven't looked at this list in a while (hopefully you already found the answer!)... Windows uses the steamclient that's installed, whereas on Linux it uses the steamclient that's shipped with the game (Windows does too - if Steam is not installed). So if the game has an old version of steamclient, you'll get stuck with situations like this. The Ship for instance had the Steam Masters (Mains? in 2020) hard coded into the binary and were eventually orphaned like this. I know years ago Qwest was trying to take back their address space from Valve and Aldred flipped addresses on us which broke a shit ton of games - if there's a hard coded address against this it's possible you were impacted when they made a trivial (to them) move. Were you able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Best, Kyle. On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: Well, as stupid as it sounds, I am able to get this to work by running the Windows version of hlds with wine on Linux. I am stumped as to why, with identical configs. the linux version gives the message "Could not establish connection to Steam servers.", while the Winbloze version running with wine works perfectly? On 10/4/20 10:41 PM, Ook wrote: I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I get: Could not establish connection to Steam servers. I've changed nothing. This has been working for many years. My ports are unchanged. My ISP is not blocking anything (that I know of). I used steamcmd to get a fresh copy of hlds and op4, and it looks like some of the core server files had updated, so I applied the update, but it changes nothing
Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
Yeah let us know please - I'm sure my goldsrc peers are subscribed to the list but this sounds like something we should try to address. I do want to confirm you're not running retail MM though and you're running MM from AM. Not saying it's the magic bullet but Alfred changed the toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's why we took the fork up beyond AMX. Let us know my friend, Kyle. On Mon, Nov 16, 2020 at 6:13 PM Ook wrote: > > I'll set it up and post the error - it causes the linux server to crash > on startup. I vaguely recall the windows server does not crash, but > neither does metamod work. I have liblist.gam set correctly, but no > metamod functions work. I'll get back to you with more details... > > When I initially tested this, it was with a working config that I had > not touched for years. All I did was update the hlds server binaries and > libs. After the update, none of my servers would start, they all crashed > in the exact same manner. Playing with liblist.gam did not help except > when I removed metamod - that was the only way to get the server to start. > > On 11/16/20 7:09 PM, Kyle Sanderson wrote: > >> Metamod appears to not work with the latest update, not sure if there will > >> be any metamod updates for the new server binary or not. > > Can you describe this in more detail? are you running metamod-am? If > > you can give me STR I can try to help further. > > > > Kyle. > > > > On Mon, Nov 16, 2020 at 6:04 PM Ook wrote: > >> It works well enough running the windows version with wine on a linux > >> box, I've not been highly motivated to look into it further. Metamod > >> appears to not work with the latest update, not sure if there will be > >> any metamod updates for the new server binary or not. And there is no > >> steam installed on the server. > >> > >> I wonder if they updated the steam client in the windows version, but > >> not the Linux version? I'll revisit this when I have a chance, see what > >> I can find. Maybe find out what IP(s) it is trying to hit. I remember > >> many years ago I had to do something with the steam IPs in the config to > >> get it on the steam list, but dang that was a long time ago and I have > >> no idea what I did... > >> > >> On 11/16/20 5:03 PM, Kyle Sanderson wrote: > >>> Sorry I haven't looked at this list in a while (hopefully you already > >>> found the answer!)... Windows uses the steamclient that's installed, > >>> whereas on Linux it uses the steamclient that's shipped with the game > >>> (Windows does too - if Steam is not installed). So if the game has an > >>> old version of steamclient, you'll get stuck with situations like > >>> this. The Ship for instance had the Steam Masters (Mains? in 2020) > >>> hard coded into the binary and were eventually orphaned like this. I > >>> know years ago Qwest was trying to take back their address space from > >>> Valve and Aldred flipped addresses on us which broke a shit ton of > >>> games - if there's a hard coded address against this it's possible you > >>> were impacted when they made a trivial (to them) move. > >>> > >>> Were you able to resolve it natively? I might not be able to help, but > >>> CC me so it lands in my inbox and I can try to. > >>> > >>> Best, > >>> Kyle. > >>> > >>> On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: > Well, as stupid as it sounds, I am able to get this to work by running > the Windows version of hlds with wine on Linux. I am stumped as to why, > with identical configs. the linux version gives the message "Could not > establish connection to Steam servers.", while the Winbloze version > running with wine works perfectly? > > On 10/4/20 10:41 PM, Ook wrote: > > I've been running my OP4 servers for years. Bloody years. And for the > > last few days, my players are messaging me, saying the my servers are > > no longer on the server list. I look at console, and when I start > > server I get: > > > > Could not establish connection to Steam servers. > > > > I've changed nothing. This has been working for many years. My ports > > are unchanged. My ISP is not blocking anything (that I know of). > > > > I used steamcmd to get a fresh copy of hlds and op4, and it looks like > > some of the core server files had updated, so I applied the update, > > but it changes nothing. > > > > Did Valve update hlds recently, or update something on their end? This > > is hlds on linux if that makes any difference. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > >>> ___ > >>> To unsubs
Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
I'll set it up and post the error - it causes the linux server to crash on startup. I vaguely recall the windows server does not crash, but neither does metamod work. I have liblist.gam set correctly, but no metamod functions work. I'll get back to you with more details... When I initially tested this, it was with a working config that I had not touched for years. All I did was update the hlds server binaries and libs. After the update, none of my servers would start, they all crashed in the exact same manner. Playing with liblist.gam did not help except when I removed metamod - that was the only way to get the server to start. On 11/16/20 7:09 PM, Kyle Sanderson wrote: Metamod appears to not work with the latest update, not sure if there will be any metamod updates for the new server binary or not. Can you describe this in more detail? are you running metamod-am? If you can give me STR I can try to help further. Kyle. On Mon, Nov 16, 2020 at 6:04 PM Ook wrote: It works well enough running the windows version with wine on a linux box, I've not been highly motivated to look into it further. Metamod appears to not work with the latest update, not sure if there will be any metamod updates for the new server binary or not. And there is no steam installed on the server. I wonder if they updated the steam client in the windows version, but not the Linux version? I'll revisit this when I have a chance, see what I can find. Maybe find out what IP(s) it is trying to hit. I remember many years ago I had to do something with the steam IPs in the config to get it on the steam list, but dang that was a long time ago and I have no idea what I did... On 11/16/20 5:03 PM, Kyle Sanderson wrote: Sorry I haven't looked at this list in a while (hopefully you already found the answer!)... Windows uses the steamclient that's installed, whereas on Linux it uses the steamclient that's shipped with the game (Windows does too - if Steam is not installed). So if the game has an old version of steamclient, you'll get stuck with situations like this. The Ship for instance had the Steam Masters (Mains? in 2020) hard coded into the binary and were eventually orphaned like this. I know years ago Qwest was trying to take back their address space from Valve and Aldred flipped addresses on us which broke a shit ton of games - if there's a hard coded address against this it's possible you were impacted when they made a trivial (to them) move. Were you able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Best, Kyle. On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: Well, as stupid as it sounds, I am able to get this to work by running the Windows version of hlds with wine on Linux. I am stumped as to why, with identical configs. the linux version gives the message "Could not establish connection to Steam servers.", while the Winbloze version running with wine works perfectly? On 10/4/20 10:41 PM, Ook wrote: I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I get: Could not establish connection to Steam servers. I've changed nothing. This has been working for many years. My ports are unchanged. My ISP is not blocking anything (that I know of). I used steamcmd to get a fresh copy of hlds and op4, and it looks like some of the core server files had updated, so I applied the update, but it changes nothing. Did Valve update hlds recently, or update something on their end? This is hlds on linux if that makes any difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
> Metamod appears to not work with the latest update, not sure if there will be > any metamod updates for the new server binary or not. Can you describe this in more detail? are you running metamod-am? If you can give me STR I can try to help further. Kyle. On Mon, Nov 16, 2020 at 6:04 PM Ook wrote: > > It works well enough running the windows version with wine on a linux > box, I've not been highly motivated to look into it further. Metamod > appears to not work with the latest update, not sure if there will be > any metamod updates for the new server binary or not. And there is no > steam installed on the server. > > I wonder if they updated the steam client in the windows version, but > not the Linux version? I'll revisit this when I have a chance, see what > I can find. Maybe find out what IP(s) it is trying to hit. I remember > many years ago I had to do something with the steam IPs in the config to > get it on the steam list, but dang that was a long time ago and I have > no idea what I did... > > On 11/16/20 5:03 PM, Kyle Sanderson wrote: > > Sorry I haven't looked at this list in a while (hopefully you already > > found the answer!)... Windows uses the steamclient that's installed, > > whereas on Linux it uses the steamclient that's shipped with the game > > (Windows does too - if Steam is not installed). So if the game has an > > old version of steamclient, you'll get stuck with situations like > > this. The Ship for instance had the Steam Masters (Mains? in 2020) > > hard coded into the binary and were eventually orphaned like this. I > > know years ago Qwest was trying to take back their address space from > > Valve and Aldred flipped addresses on us which broke a shit ton of > > games - if there's a hard coded address against this it's possible you > > were impacted when they made a trivial (to them) move. > > > > Were you able to resolve it natively? I might not be able to help, but > > CC me so it lands in my inbox and I can try to. > > > > Best, > > Kyle. > > > > On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: > >> Well, as stupid as it sounds, I am able to get this to work by running > >> the Windows version of hlds with wine on Linux. I am stumped as to why, > >> with identical configs. the linux version gives the message "Could not > >> establish connection to Steam servers.", while the Winbloze version > >> running with wine works perfectly? > >> > >> On 10/4/20 10:41 PM, Ook wrote: > >>> I've been running my OP4 servers for years. Bloody years. And for the > >>> last few days, my players are messaging me, saying the my servers are > >>> no longer on the server list. I look at console, and when I start > >>> server I get: > >>> > >>> Could not establish connection to Steam servers. > >>> > >>> I've changed nothing. This has been working for many years. My ports > >>> are unchanged. My ISP is not blocking anything (that I know of). > >>> > >>> I used steamcmd to get a fresh copy of hlds and op4, and it looks like > >>> some of the core server files had updated, so I applied the update, > >>> but it changes nothing. > >>> > >>> Did Valve update hlds recently, or update something on their end? This > >>> is hlds on linux if that makes any difference. > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/ > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/ > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
It works well enough running the windows version with wine on a linux box, I've not been highly motivated to look into it further. Metamod appears to not work with the latest update, not sure if there will be any metamod updates for the new server binary or not. And there is no steam installed on the server. I wonder if they updated the steam client in the windows version, but not the Linux version? I'll revisit this when I have a chance, see what I can find. Maybe find out what IP(s) it is trying to hit. I remember many years ago I had to do something with the steam IPs in the config to get it on the steam list, but dang that was a long time ago and I have no idea what I did... On 11/16/20 5:03 PM, Kyle Sanderson wrote: Sorry I haven't looked at this list in a while (hopefully you already found the answer!)... Windows uses the steamclient that's installed, whereas on Linux it uses the steamclient that's shipped with the game (Windows does too - if Steam is not installed). So if the game has an old version of steamclient, you'll get stuck with situations like this. The Ship for instance had the Steam Masters (Mains? in 2020) hard coded into the binary and were eventually orphaned like this. I know years ago Qwest was trying to take back their address space from Valve and Aldred flipped addresses on us which broke a shit ton of games - if there's a hard coded address against this it's possible you were impacted when they made a trivial (to them) move. Were you able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Best, Kyle. On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: Well, as stupid as it sounds, I am able to get this to work by running the Windows version of hlds with wine on Linux. I am stumped as to why, with identical configs. the linux version gives the message "Could not establish connection to Steam servers.", while the Winbloze version running with wine works perfectly? On 10/4/20 10:41 PM, Ook wrote: I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I get: Could not establish connection to Steam servers. I've changed nothing. This has been working for many years. My ports are unchanged. My ISP is not blocking anything (that I know of). I used steamcmd to get a fresh copy of hlds and op4, and it looks like some of the core server files had updated, so I applied the update, but it changes nothing. Did Valve update hlds recently, or update something on their end? This is hlds on linux if that makes any difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
RE: [hlds_linux] hlds update? Could not establish connection to Steam servers.
If the hardcoded and new IP's are known, you could apply destination NAT on the local machine to work around this issue. Saint K. -Original Message- From: hlds_linux@list.valvesoftware.com On Behalf Of Kyle Sanderson Sent: 17 November 2020 01:03 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] hlds update? Could not establish connection to Steam servers. Sorry I haven't looked at this list in a while (hopefully you already found the answer!)... Windows uses the steamclient that's installed, whereas on Linux it uses the steamclient that's shipped with the game (Windows does too - if Steam is not installed). So if the game has an old version of steamclient, you'll get stuck with situations like this. The Ship for instance had the Steam Masters (Mains? in 2020) hard coded into the binary and were eventually orphaned like this. I know years ago Qwest was trying to take back their address space from Valve and Aldred flipped addresses on us which broke a shit ton of games - if there's a hard coded address against this it's possible you were impacted when they made a trivial (to them) move. Were you able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Best, Kyle. On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: > > Well, as stupid as it sounds, I am able to get this to work by running > the Windows version of hlds with wine on Linux. I am stumped as to > why, with identical configs. the linux version gives the message > "Could not establish connection to Steam servers.", while the Winbloze > version running with wine works perfectly? > > On 10/4/20 10:41 PM, Ook wrote: > > I've been running my OP4 servers for years. Bloody years. And for > > the last few days, my players are messaging me, saying the my > > servers are no longer on the server list. I look at console, and > > when I start server I get: > > > > Could not establish connection to Steam servers. > > > > I've changed nothing. This has been working for many years. My ports > > are unchanged. My ISP is not blocking anything (that I know of). > > > > I used steamcmd to get a fresh copy of hlds and op4, and it looks > > like some of the core server files had updated, so I applied the > > update, but it changes nothing. > > > > Did Valve update hlds recently, or update something on their end? > > This is hlds on linux if that makes any difference. > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
Sorry I haven't looked at this list in a while (hopefully you already found the answer!)... Windows uses the steamclient that's installed, whereas on Linux it uses the steamclient that's shipped with the game (Windows does too - if Steam is not installed). So if the game has an old version of steamclient, you'll get stuck with situations like this. The Ship for instance had the Steam Masters (Mains? in 2020) hard coded into the binary and were eventually orphaned like this. I know years ago Qwest was trying to take back their address space from Valve and Aldred flipped addresses on us which broke a shit ton of games - if there's a hard coded address against this it's possible you were impacted when they made a trivial (to them) move. Were you able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Best, Kyle. On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: > > Well, as stupid as it sounds, I am able to get this to work by running > the Windows version of hlds with wine on Linux. I am stumped as to why, > with identical configs. the linux version gives the message "Could not > establish connection to Steam servers.", while the Winbloze version > running with wine works perfectly? > > On 10/4/20 10:41 PM, Ook wrote: > > I've been running my OP4 servers for years. Bloody years. And for the > > last few days, my players are messaging me, saying the my servers are > > no longer on the server list. I look at console, and when I start > > server I get: > > > > Could not establish connection to Steam servers. > > > > I've changed nothing. This has been working for many years. My ports > > are unchanged. My ISP is not blocking anything (that I know of). > > > > I used steamcmd to get a fresh copy of hlds and op4, and it looks like > > some of the core server files had updated, so I applied the update, > > but it changes nothing. > > > > Did Valve update hlds recently, or update something on their end? This > > is hlds on linux if that makes any difference. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.
Well, as stupid as it sounds, I am able to get this to work by running the Windows version of hlds with wine on Linux. I am stumped as to why, with identical configs. the linux version gives the message "Could not establish connection to Steam servers.", while the Winbloze version running with wine works perfectly? On 10/4/20 10:41 PM, Ook wrote: I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I get: Could not establish connection to Steam servers. I've changed nothing. This has been working for many years. My ports are unchanged. My ISP is not blocking anything (that I know of). I used steamcmd to get a fresh copy of hlds and op4, and it looks like some of the core server files had updated, so I applied the update, but it changes nothing. Did Valve update hlds recently, or update something on their end? This is hlds on linux if that makes any difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/