Re: [hlds_linux] Cached MOTDs

2013-01-22 Thread Weasel
I have noticed that for HTML-based/web-hosted MOTD's their behavior varies 
greatly depending on the user's browser.  If I set my default Windows 
web-browser to IE and then view an MOTD in-game (TF2 for example), I get a 
difference experience compared to having by default Windows web-browser being 
Chrome/Iron.  Seems to me like it's less about Source and more about the 
browser.  

Have you tried the old-school "meta refresh" tag?


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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
I changed the png name after updating the cache values and that worked. Good to 
know it follows the headers. I assumed it was WebKit caching everything. 

Sent from my iPhone 5

On Jan 21, 2013, at 7:53 PM, Asher Baker  wrote:

> Steam's HTTP stuff is very agressive about caching, if those headers
> weren't there originally, it may be a while before it even decides to
> revalidate.
> 
> On Tue, Jan 22, 2013 at 1:43 AM, Carl  wrote:
>> Can you add the following headers:
>> 
>> Expires: Mon, 26 Jul 1997 05:00:00 GMT
>> Pragma: no-cache
>> Cache-Control: post-check=0, pre-check=0
>> Cache-Control: no-store, no-cache, must-revalidate
>> 
>> 
>> 
>> 
>> On 1/21/2013 5:34 PM, DontWannaName! wrote:
>>> 
>>> It has no cache, which I changed to today. Yet I go ingame and it is
>>> still cached.
>>> 
>>> 
>>> Connection: close[CRLF]
>>> User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF]
>>> Accept-Encoding: gzip[CRLF]
>>> Accept:
>>> text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF]
>>> Accept-Language: en-US,en;q=0.5[CRLF]
>>> Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7[CRLF]
>>> Cache-Control: no-cache[CRLF]
>>> Referer: http://web-sniffer.net/[CRLF][CRLF]
>>> 
>>> Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0
>>> 
>>> 
>>> 
>>> On Mon, Jan 21, 2013 at 5:26 PM, Carl  wrote:
>>> 
 What are the caching settings on the url that is served?
 
 Could you dump the http headers from the url in question?
 
 
 On 1/21/2013 2:55 PM, DontWannaName! wrote:
 
> No the URL has been the same. I simply update a png within the HTML. I
> even turned off server side caching. I bet if I changed the source file
> it
> would just refresh the cache then I'd have to do it next time.
> 
> I like to update my motd a lot.
> 
> Sent from my iPhone 5
> 
> On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:
> 
> 
>> Did you change the url in the motd.txt of changed the physical page?
>> 
>> 
>> On , DontWannaName! wrote:
>> 
>>  F5 is not a fix for casual players...
>>> 
>>> Sent from my iPhone 5
>>> 
>>> On Jan 21, 2013, at 2:18 PM, Steven Haigh
>>  wrote:
>> 
>>> On 22/01/2013 9:09 AM, DontWannaName!
>>> wrote:
>>> For some reason my motd keeps getting cached ingame. I
 
 have changed it yet it loads the cached version in the browser.
 There's
>> 
>> obviously no F5 ingame and I want clients to see the new version. The
>> URL shows correctly out of game. Is this some setting in WebKit?
>> Yeah. Valve seem to break the MOTD code every few releases Good QA
>> ;) __**_ To unsubscribe,
>> edit
>> your list preferences, or view the list archives, please visit:
>> 
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux[1]
>> 
>>  __**_
>>> 
>>> To unsubscribe,
>> edit your list preferences, or view the list archives, please visit:
>> 
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>> 
>> 
>> 
>> 
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>> --
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Asher Baker
Steam's HTTP stuff is very agressive about caching, if those headers
weren't there originally, it may be a while before it even decides to
revalidate.

On Tue, Jan 22, 2013 at 1:43 AM, Carl  wrote:
> Can you add the following headers:
>
> Expires: Mon, 26 Jul 1997 05:00:00 GMT
> Pragma: no-cache
> Cache-Control: post-check=0, pre-check=0
> Cache-Control: no-store, no-cache, must-revalidate
>
>
>
>
> On 1/21/2013 5:34 PM, DontWannaName! wrote:
>>
>> It has no cache, which I changed to today. Yet I go ingame and it is
>> still cached.
>>
>>
>> Connection: close[CRLF]
>> User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF]
>> Accept-Encoding: gzip[CRLF]
>> Accept:
>> text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF]
>> Accept-Language: en-US,en;q=0.5[CRLF]
>> Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7[CRLF]
>> Cache-Control: no-cache[CRLF]
>> Referer: http://web-sniffer.net/[CRLF][CRLF]
>>
>> Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0
>>
>>
>>
>> On Mon, Jan 21, 2013 at 5:26 PM, Carl  wrote:
>>
>>> What are the caching settings on the url that is served?
>>>
>>> Could you dump the http headers from the url in question?
>>>
>>>
>>> On 1/21/2013 2:55 PM, DontWannaName! wrote:
>>>
 No the URL has been the same. I simply update a png within the HTML. I
 even turned off server side caching. I bet if I changed the source file
 it
 would just refresh the cache then I'd have to do it next time.

 I like to update my motd a lot.

 Sent from my iPhone 5

 On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:


> Did you change the url in the motd.txt of changed the physical page?
>
>
> On , DontWannaName! wrote:
>
>   F5 is not a fix for casual players...
>>
>> Sent from my iPhone 5
>>
>> On Jan 21, 2013, at 2:18 PM, Steven Haigh
>>
>  wrote:
>
>> On 22/01/2013 9:09 AM, DontWannaName!
>> wrote:
>> For some reason my motd keeps getting cached ingame. I
>>>
>>> have changed it yet it loads the cached version in the browser.
>>> There's
>
> obviously no F5 ingame and I want clients to see the new version. The
> URL shows correctly out of game. Is this some setting in WebKit?
> Yeah. Valve seem to break the MOTD code every few releases Good QA
> ;) __**_ To unsubscribe,
> edit
> your list preferences, or view the list archives, please visit:
>
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux[1]
>
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 please visit:

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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Carl

Can you add the following headers:

Expires: Mon, 26 Jul 1997 05:00:00 GMT
Pragma: no-cache
Cache-Control: post-check=0, pre-check=0
Cache-Control: no-store, no-cache, must-revalidate



On 1/21/2013 5:34 PM, DontWannaName! wrote:

It has no cache, which I changed to today. Yet I go ingame and it is
still cached.


Connection: close[CRLF]
User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF]
Accept-Encoding: gzip[CRLF]
Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF]
Accept-Language: en-US,en;q=0.5[CRLF]
Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7[CRLF]
Cache-Control: no-cache[CRLF]
Referer: http://web-sniffer.net/[CRLF][CRLF]

Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0



On Mon, Jan 21, 2013 at 5:26 PM, Carl  wrote:


What are the caching settings on the url that is served?

Could you dump the http headers from the url in question?


On 1/21/2013 2:55 PM, DontWannaName! wrote:


No the URL has been the same. I simply update a png within the HTML. I
even turned off server side caching. I bet if I changed the source file it
would just refresh the cache then I'd have to do it next time.

I like to update my motd a lot.

Sent from my iPhone 5

On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:



Did you change the url in the motd.txt of changed the physical page?


On , DontWannaName! wrote:

  F5 is not a fix for casual players...

Sent from my iPhone 5

On Jan 21, 2013, at 2:18 PM, Steven Haigh


 wrote:


On 22/01/2013 9:09 AM, DontWannaName!
wrote:
For some reason my motd keeps getting cached ingame. I

have changed it yet it loads the cached version in the browser. There's

obviously no F5 ingame and I want clients to see the new version. The
URL shows correctly out of game. Is this some setting in WebKit?
Yeah. Valve seem to break the MOTD code every few releases Good QA
;) __**_ To unsubscribe,
edit
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread bl4nk
Try deleting the contents of the "team fortress 2\config\html" folder on
your client and reconnect to the server. That or you might just have to
change the URL slightly every time you update the page.

On Mon, Jan 21, 2013 at 8:34 PM, DontWannaName! wrote:

> It has no cache, which I changed to today. Yet I go ingame and it is
> still cached.
>
>
> Connection: close[CRLF]
> User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF]
> Accept-Encoding: gzip[CRLF]
> Accept:
> text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF]
> Accept-Language: en-US,en;q=0.5[CRLF]
> Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7[CRLF]
> Cache-Control: no-cache[CRLF]
> Referer: http://web-sniffer.net/[CRLF][CRLF]
>
> Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0
>
>
>
> On Mon, Jan 21, 2013 at 5:26 PM, Carl  wrote:
>
> > What are the caching settings on the url that is served?
> >
> > Could you dump the http headers from the url in question?
> >
> >
> > On 1/21/2013 2:55 PM, DontWannaName! wrote:
> >
> >> No the URL has been the same. I simply update a png within the HTML. I
> >> even turned off server side caching. I bet if I changed the source file
> it
> >> would just refresh the cache then I'd have to do it next time.
> >>
> >> I like to update my motd a lot.
> >>
> >> Sent from my iPhone 5
> >>
> >> On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:
> >>
> >>
> >>> Did you change the url in the motd.txt of changed the physical page?
> >>>
> >>>
> >>> On , DontWannaName! wrote:
> >>>
> >>>  F5 is not a fix for casual players...
>  Sent from my iPhone 5
> 
>  On Jan 21, 2013, at 2:18 PM, Steven Haigh
> 
> >>>  wrote:
> >>>
>  On 22/01/2013 9:09 AM, DontWannaName!
> >
>  wrote:
> >>>
>  For some reason my motd keeps getting cached ingame. I
> >>
> > have changed it yet it loads the cached version in the browser.
> There's
> >>> obviously no F5 ingame and I want clients to see the new version. The
> >>> URL shows correctly out of game. Is this some setting in WebKit?
> >>> Yeah. Valve seem to break the MOTD code every few releases Good QA
> >>> ;) __**_ To unsubscribe,
> >>> edit
> >>> your list preferences, or view the list archives, please visit:
> >>> https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[1]
> >>>
> >>>  __**_
>  To unsubscribe,
> 
> >>> edit your list preferences, or view the list archives, please visit:
> >>> https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[1]
> >>>
> >>>
> >>>
> >>>
> >>> Links:
> >>> --
> >>> [1]
> >>> https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
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> >>> please visit:
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
It has no cache, which I changed to today. Yet I go ingame and it is
still cached.


Connection: close[CRLF]
User-Agent: Web-sniffer/1.0.44 (+http://web-sniffer.net/)[CRLF]
Accept-Encoding: gzip[CRLF]
Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[CRLF]
Accept-Language: en-US,en;q=0.5[CRLF]
Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7[CRLF]
Cache-Control: no-cache[CRLF]
Referer: http://web-sniffer.net/[CRLF][CRLF]

Image has Cache-Control:no-store, no-cache, must-revalidate, max-age=0



On Mon, Jan 21, 2013 at 5:26 PM, Carl  wrote:

> What are the caching settings on the url that is served?
>
> Could you dump the http headers from the url in question?
>
>
> On 1/21/2013 2:55 PM, DontWannaName! wrote:
>
>> No the URL has been the same. I simply update a png within the HTML. I
>> even turned off server side caching. I bet if I changed the source file it
>> would just refresh the cache then I'd have to do it next time.
>>
>> I like to update my motd a lot.
>>
>> Sent from my iPhone 5
>>
>> On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:
>>
>>
>>> Did you change the url in the motd.txt of changed the physical page?
>>>
>>>
>>> On , DontWannaName! wrote:
>>>
>>>  F5 is not a fix for casual players...
 Sent from my iPhone 5

 On Jan 21, 2013, at 2:18 PM, Steven Haigh

>>>  wrote:
>>>
 On 22/01/2013 9:09 AM, DontWannaName!
>
 wrote:
>>>
 For some reason my motd keeps getting cached ingame. I
>>
> have changed it yet it loads the cached version in the browser. There's
>>> obviously no F5 ingame and I want clients to see the new version. The
>>> URL shows correctly out of game. Is this some setting in WebKit?
>>> Yeah. Valve seem to break the MOTD code every few releases Good QA
>>> ;) __**_ To unsubscribe,
>>> edit
>>> your list preferences, or view the list archives, please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux[1]
>>>
>>>  __**_
 To unsubscribe,

>>> edit your list preferences, or view the list archives, please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux[1]
>>>
>>>
>>>
>>>
>>> Links:
>>> --
>>> [1]
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>>> __**_
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>>> please visit:
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Carl

What are the caching settings on the url that is served?

Could you dump the http headers from the url in question?

On 1/21/2013 2:55 PM, DontWannaName! wrote:

No the URL has been the same. I simply update a png within the HTML. I even 
turned off server side caching. I bet if I changed the source file it would 
just refresh the cache then I'd have to do it next time.

I like to update my motd a lot.

Sent from my iPhone 5

On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:



Did you change the url in the motd.txt of changed the physical page?


On , DontWannaName! wrote:


F5 is not a fix for casual players...
Sent from my iPhone 5

On Jan 21, 2013, at 2:18 PM, Steven Haigh

 wrote:

On 22/01/2013 9:09 AM, DontWannaName!

wrote:

For some reason my motd keeps getting cached ingame. I

have changed it yet it loads the cached version in the browser. There's
obviously no F5 ingame and I want clients to see the new version. The
URL shows correctly out of game. Is this some setting in WebKit?
Yeah. Valve seem to break the MOTD code every few releases Good QA
;) ___ To unsubscribe, edit
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
No the URL has been the same. I simply update a png within the HTML. I even 
turned off server side caching. I bet if I changed the source file it would 
just refresh the cache then I'd have to do it next time.

I like to update my motd a lot.

Sent from my iPhone 5

On Jan 21, 2013, at 2:18 PM, cmun...@cameronmunroe.com wrote:

> 
> 
> Did you change the url in the motd.txt of changed the physical page?
> 
> 
> On , DontWannaName! wrote: 
> 
>> F5 is not a fix for casual players...
> 
>> Sent from my iPhone 5
>> 
>> On Jan 21, 2013, at 2:18 PM, Steven Haigh
>  wrote:
>> 
>>> On 22/01/2013 9:09 AM, DontWannaName!
> wrote: 
>>> 
 For some reason my motd keeps getting cached ingame. I
> have changed it yet it loads the cached version in the browser. There's
> obviously no F5 ingame and I want clients to see the new version. The
> URL shows correctly out of game. Is this some setting in WebKit?
> Yeah. Valve seem to break the MOTD code every few releases Good QA
> ;) ___ To unsubscribe, edit
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> 
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread cmunroe
 

Did you change the url in the motd.txt of changed the physical page?


On , DontWannaName! wrote: 

> F5 is not a fix for casual players...
>

> Sent from my iPhone 5
> 
> On Jan 21, 2013, at 2:18 PM, Steven Haigh
 wrote:
> 
>> On 22/01/2013 9:09 AM, DontWannaName!
wrote: 
>> 
>>> For some reason my motd keeps getting cached ingame. I
have changed it yet it loads the cached version in the browser. There's
obviously no F5 ingame and I want clients to see the new version. The
URL shows correctly out of game. Is this some setting in WebKit?
>>
Yeah. Valve seem to break the MOTD code every few releases Good QA
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread DontWannaName!
F5 is not a fix for casual players...

Sent from my iPhone 5

On Jan 21, 2013, at 2:18 PM, Steven Haigh  wrote:

> On 22/01/2013 9:09 AM, DontWannaName! wrote:
>> For some reason my motd keeps getting cached ingame. I have changed it yet 
>> it loads the cached version in the browser. There's obviously no F5 ingame 
>> and I want clients to see the new version. The URL shows correctly out of 
>> game. Is this some setting in WebKit?
> 
> Yeah. Valve seem to break the MOTD code every few releases Good QA ;)
> 
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> To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread Steven Haigh

On 22/01/2013 9:09 AM, DontWannaName! wrote:

For some reason my motd keeps getting cached ingame. I have changed it yet it 
loads the cached version in the browser. There's obviously no F5 ingame and I 
want clients to see the new version. The URL shows correctly out of game. Is 
this some setting in WebKit?


Yeah. Valve seem to break the MOTD code every few releases Good QA ;)

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