Re: [hlds_linux] FPS Drops
Sounds clear. But i also tried only one singel Server on the machine. 32 slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 GB of RAM should be enough for one server. I watched the same issue. Your Answer also do not explain why i can have a full 12 slot server with tick 100 and high fps and getting no drops even the high slot sevrer is full and getting the issue Adam Nowacki schrieb: Ulrich Block wrote: I am running multiple dod:s servers on one machine at the same machine. When they are full there is still free cpu time and power left. But i am watching FPS drops on a srcds server when it reaches 20 player slots or more. The other running services are not affected at the same time. A server with 12 slots at a tickrate with 100 and stable 950 fps for example is not affected. Even if the other one has its fps drops. I am running debian lenny and tried bigmem, amd and custom kernels with rt patch. With all kernels the same problem. Anyone an idea what the cause can be? I already tried running dods vanilla. Same problem :( Source server is using cpu time in short bursts simulating game tick and then sitting idle waiting for next tick. This idle time lowers the reported average cpu use making you think that you have still a lot of cpu power available. Solution: run less servers or get a better cpu (or two ;). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Drops
I have XEON X3360 (2.83GHz, 12MB, 4core) and I'm running one DOD:s. Process takes only one core and I can handle one server with 33 players when running 66ticks. Some times fps drop to 500. But most of the time I get stable ~950. Even on maps like colmar and jagd (dam. who created them?), but when I run server 100ticks, on some maps (again, jagd and colmar) fps drop below 100 and can't handle the stable 100ticks. So that's my example. Evaldas, GameConnect, Lithuania www.gameconnect.lt - Original Message - From: Ulrich Block ulbl...@gmx.de To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, August 30, 2009 7:41 AM Subject: Re: [hlds_linux] FPS Drops Sounds clear. But i also tried only one singel Server on the machine. 32 slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 GB of RAM should be enough for one server. I watched the same issue. Your Answer also do not explain why i can have a full 12 slot server with tick 100 and high fps and getting no drops even the high slot sevrer is full and getting the issue Adam Nowacki schrieb: Ulrich Block wrote: I am running multiple dod:s servers on one machine at the same machine. When they are full there is still free cpu time and power left. But i am watching FPS drops on a srcds server when it reaches 20 player slots or more. The other running services are not affected at the same time. A server with 12 slots at a tickrate with 100 and stable 950 fps for example is not affected. Even if the other one has its fps drops. I am running debian lenny and tried bigmem, amd and custom kernels with rt patch. With all kernels the same problem. Anyone an idea what the cause can be? I already tried running dods vanilla. Same problem :( Source server is using cpu time in short bursts simulating game tick and then sitting idle waiting for next tick. This idle time lowers the reported average cpu use making you think that you have still a lot of cpu power available. Solution: run less servers or get a better cpu (or two ;). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Drops
You are likely running too many slots for that old CPU. I think it can't handle that many players. Ulrich Block wrote: Sounds clear. But i also tried only one singel Server on the machine. 32 slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 GB of RAM should be enough for one server. I watched the same issue. Your Answer also do not explain why i can have a full 12 slot server with tick 100 and high fps and getting no drops even the high slot sevrer is full and getting the issue Adam Nowacki schrieb: Ulrich Block wrote: I am running multiple dod:s servers on one machine at the same machine. When they are full there is still free cpu time and power left. But i am watching FPS drops on a srcds server when it reaches 20 player slots or more. The other running services are not affected at the same time. A server with 12 slots at a tickrate with 100 and stable 950 fps for example is not affected. Even if the other one has its fps drops. I am running debian lenny and tried bigmem, amd and custom kernels with rt patch. With all kernels the same problem. Anyone an idea what the cause can be? I already tried running dods vanilla. Same problem :( Source server is using cpu time in short bursts simulating game tick and then sitting idle waiting for next tick. This idle time lowers the reported average cpu use making you think that you have still a lot of cpu power available. Solution: run less servers or get a better cpu (or two ;). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Drops
Ulrich Block wrote: I am running multiple dod:s servers on one machine at the same machine. When they are full there is still free cpu time and power left. But i am watching FPS drops on a srcds server when it reaches 20 player slots or more. The other running services are not affected at the same time. A server with 12 slots at a tickrate with 100 and stable 950 fps for example is not affected. Even if the other one has its fps drops. I am running debian lenny and tried bigmem, amd and custom kernels with rt patch. With all kernels the same problem. Anyone an idea what the cause can be? I already tried running dods vanilla. Same problem :( Source server is using cpu time in short bursts simulating game tick and then sitting idle waiting for next tick. This idle time lowers the reported average cpu use making you think that you have still a lot of cpu power available. Solution: run less servers or get a better cpu (or two ;). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
You get 3% CPU usage when server is empty? - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_list hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] Uff! I just installed the latest beta (31), this is the output from 'stats' after - - - - - - - CPU In Out Uptime Users FPS Players 49.50 0.00 0.00 0 0 331.79 0 stats CPU In Out Uptime Users FPS Players 46.00 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 46.00 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 59.50 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 59.50 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 56.33 0.00 0.00 0 0 9.58 0 stats CPU In Out Uptime Users FPS Players 56.33 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 99.90 0.00 0.00 0 0 7.69 0 stats CPU In Out Uptime Users FPS Players 99.90 0.00 0.00 0 0 331.02 0 stats CPU In Out Uptime Users FPS Players 76.50 0.00 0.00 0 0 6.53 0 stats CPU In Out Uptime Users FPS Players 70.00 0.00 0.00 0 0 9.71 0 - - - - - - - /Mathias On 2/2/06, Mathias Sandahl [EMAIL PROTECTED] wrote: Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote: You get 3% CPU usage when server is empty? - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_list hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
I was going to mention the preempt kernel, are you running more than one server on that box? On Feb 2, 2006, at 5:03 AM, Mathias Sandahl wrote: -- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote: You get 3% CPU usage when server is empty? - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_list hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] No, one 16 player server, that's it + apache/mysql/php on a stripped down slackware 10. Had the same problem before I recompiled with preemptive kernel. /Mathias On 2/2/06, Erik Hollensbe [EMAIL PROTECTED] wrote: I was going to mention the preempt kernel, are you running more than one server on that box? On Feb 2, 2006, at 5:03 AM, Mathias Sandahl wrote: -- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote: You get 3% CPU usage when server is empty? - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_list hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
Interesting. I'm using 1000 HZ kernel, but server use 0% CPU when they're empty. - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 3:03 PM Subject: Re: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote: You get 3% CPU usage when server is empty? - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_list hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] Now I've installed a totally fresh hlds + cstrike copy and made NO changes to the default setup. When I start the server I get the same results, 5-12% CPU usage and FPS drops with 0 players online. When I updated from 29 to 31 things got even worse, CPU usage skyrocketed to 50-99% with NO players online. /Mathias On 2/2/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote: Interesting. I'm using 1000 HZ kernel, but server use 0% CPU when they're empty. - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 3:03 PM Subject: Re: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote: You get 3% CPU usage when server is empty? - Original Message - From: Mathias Sandahl [EMAIL PROTECTED] To: hlds_list hlds_linux@list.valvesoftware.com Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
On 02/02/06, Mathias Sandahl [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Now I've installed a totally fresh hlds + cstrike copy and made NO changes to the default setup. When I start the server I get the same results, 5-12% CPU usage and FPS drops with 0 players online. When I updated from 29 to 31 things got even worse, CPU usage skyrocketed to 50-99% with NO players online. I have to report seeing the same drop. Servers which used to be 90-120 and mostly sit at 100 solid now freely fluctuate from 40-110 and are all over the place. I've not checked out what the in game experience is yet though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux