Re: [hlds_linux] L4D forks keep crashing
You are getting the same segfaults? What version of glibc are you running? 2.7-18 on debian lenny here. On Wed, Sep 16, 2009 at 8:23 AM, Eric Riemers wrote: > I reported this too some time back on the mailing list. > > Still have these messages, i have to randomly restart the forks. Cant do a > shutdown either, because the ones that are "fubar" wont give the go ahead > it seems. > > On Wed, 16 Sep 2009 08:03:59 -0400, f7 f0rkz wrote: > > This is still an issue. We are definitely randomly crashing. Anyone > see > > dmesg on their servers? I found some interesting segfaults: > > > > [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290 > > error > > 4 in server_i486.so[b4afd000+eb3000] > > [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4 > > error > > 4 in libc-2.7.so[b7e3d000+155000] > > [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310 > > error 4 in server_i486.so[b4afd000+eb3000] > > [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310 > > error 4 in server_i486.so[b4afd000+eb3000] > > > > It goes on > > > > On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker > > wrote: > > > >> One more interesting thing is that even when you kill a fork with > "quit" > >> or "_restart" it still shows up in the netcon master console: > >> > >> $ telnet 0 9000 > >> Trying 0.0.0.0... > >> Connected to 0. > >> Escape character is '^]'. > >> PASS x > >> status > >> #status > >> child 0 > >> pid : 0 > >> map : l4d_farm01_hilltop > >> numplayers : 0 > >> child 1 > >> pid : 1 > >> map : l4d_farm01_hilltop > >> numplayers : 0 > >> child 2 > >> pid : 2 > >> map : l4d_farm01_hilltop > >> numplayers : 0 > >> child 3 > >> pid : 3 > >> map : l4d_farm01_hilltop > >> numplayers : 0 > >> child 4 > >> pid : 4 > >> map : l4d_farm01_hilltop > >> numplayers : 0 > >> child 5 > >> pid : 5 > >> map : l4d_vs_hospital01_apartment > >> numplayers : 0 > >> #end > >> > >> Child 0 (fork #1) is the one I took down with _restart. > >> > >> David A. Parker wrote: > >> > Same things happens with _restart: > >> > > >> > _restart > >> > L 08/20/2009 - 10:31:42: Preventing spawning > >> > L 08/20/2009 - 10:31:42: server_message: "quit" > >> > L 08/20/2009 - 10:31:42: Log file closed > >> > L 08/20/2009 - 10:31:42: server_message: "restart" > >> > > >> > And then the fork never comes back. This is the same behavior as > >> > "quit". When this happens the shutdown of the fork gets logged, > >> > though, > >> > and that doesn't happen when they die on their own. > >> > > >> > w4rezz wrote: > >> >> quit to force auto-restart? what happened with "_restart" command ? > >> >> > >> >> 2009/8/20 David A. Parker : > >> >>> I remember the same symptoms happening when "quit" was used as > well, > >> and > >> >>> I think that is something Valve needs to fix (forks should > >> >>> auto-restart > >> >>> like any other instance of srcds, but they don't). However, server > >> >>> forks are apparently dying on their own since the July 31 update. > >> >>> And, > >> >>> as Ronny pointed out, it seems this only happens to non-idle forks. > >> >>> > >> >>> gamead...@127001.org wrote: > >> >>>> I haven't checked recently, as we're reorganising our servers at > the > >> moment, > >> >>>> but I certainly used to be able to trigger this simply by issuing > an > >> rcon > >> >>>> "quit" command to a child server. Confused the hell out of me the > >> first > >> >>>> time I say it, as this certainly _used_ to work > >> >>>> > >> >>>>> -Original Message- > >> >>>>> From: hlds_linux-boun...@list.valvesoftware.com > >> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf > >> >>>>> Of David A. Parker > >> >>>>&g
Re: [hlds_linux] L4D forks keep crashing
I reported this too some time back on the mailing list. Still have these messages, i have to randomly restart the forks. Cant do a shutdown either, because the ones that are "fubar" wont give the go ahead it seems. On Wed, 16 Sep 2009 08:03:59 -0400, f7 f0rkz wrote: > This is still an issue. We are definitely randomly crashing. Anyone see > dmesg on their servers? I found some interesting segfaults: > > [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290 > error > 4 in server_i486.so[b4afd000+eb3000] > [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4 > error > 4 in libc-2.7.so[b7e3d000+155000] > [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310 > error 4 in server_i486.so[b4afd000+eb3000] > [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310 > error 4 in server_i486.so[b4afd000+eb3000] > > It goes on > > On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker > wrote: > >> One more interesting thing is that even when you kill a fork with "quit" >> or "_restart" it still shows up in the netcon master console: >> >> $ telnet 0 9000 >> Trying 0.0.0.0... >> Connected to 0. >> Escape character is '^]'. >> PASS x >> status >> #status >> child 0 >> pid : 0 >> map : l4d_farm01_hilltop >> numplayers : 0 >> child 1 >> pid : 1 >> map : l4d_farm01_hilltop >> numplayers : 0 >> child 2 >> pid : 2 >> map : l4d_farm01_hilltop >> numplayers : 0 >> child 3 >> pid : 3 >> map : l4d_farm01_hilltop >> numplayers : 0 >> child 4 >> pid : 4 >> map : l4d_farm01_hilltop >> numplayers : 0 >> child 5 >> pid : 5 >> map : l4d_vs_hospital01_apartment >> numplayers : 0 >> #end >> >> Child 0 (fork #1) is the one I took down with _restart. >> >> David A. Parker wrote: >> > Same things happens with _restart: >> > >> > _restart >> > L 08/20/2009 - 10:31:42: Preventing spawning >> > L 08/20/2009 - 10:31:42: server_message: "quit" >> > L 08/20/2009 - 10:31:42: Log file closed >> > L 08/20/2009 - 10:31:42: server_message: "restart" >> > >> > And then the fork never comes back. This is the same behavior as >> > "quit". When this happens the shutdown of the fork gets logged, >> > though, >> > and that doesn't happen when they die on their own. >> > >> > w4rezz wrote: >> >> quit to force auto-restart? what happened with "_restart" command ? >> >> >> >> 2009/8/20 David A. Parker : >> >>> I remember the same symptoms happening when "quit" was used as well, >> and >> >>> I think that is something Valve needs to fix (forks should >> >>> auto-restart >> >>> like any other instance of srcds, but they don't). However, server >> >>> forks are apparently dying on their own since the July 31 update. >> >>> And, >> >>> as Ronny pointed out, it seems this only happens to non-idle forks. >> >>> >> >>> gamead...@127001.org wrote: >> >>>> I haven't checked recently, as we're reorganising our servers at the >> moment, >> >>>> but I certainly used to be able to trigger this simply by issuing an >> rcon >> >>>> "quit" command to a child server. Confused the hell out of me the >> first >> >>>> time I say it, as this certainly _used_ to work >> >>>> >> >>>>> -Original Message- >> >>>>> From: hlds_linux-boun...@list.valvesoftware.com >> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf >> >>>>> Of David A. Parker >> >>>>> Sent: 19 August 2009 15:54 >> >>>>> To: Half-Life dedicated Linux server mailing list >> >>>>> Subject: Re: [hlds_linux] L4D forks keep crashing >> >>>>> >> >>>>> This is what I noticed as well. Most of the time, when the >> >>>>> forks crash >> >>>>> on my server, they show up as having players on them in the netcon >> >>>>> master console. The most recent time this happened was the >> >>>>> only time so >> >>>>> far that a crashed fork has shown 0 players in the master console. >> >>>>>
Re: [hlds_linux] L4D forks keep crashing
This is still an issue. We are definitely randomly crashing. Anyone see dmesg on their servers? I found some interesting segfaults: [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290 error 4 in server_i486.so[b4afd000+eb3000] [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4 error 4 in libc-2.7.so[b7e3d000+155000] [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310 error 4 in server_i486.so[b4afd000+eb3000] [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310 error 4 in server_i486.so[b4afd000+eb3000] It goes on On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker wrote: > One more interesting thing is that even when you kill a fork with "quit" > or "_restart" it still shows up in the netcon master console: > > $ telnet 0 9000 > Trying 0.0.0.0... > Connected to 0. > Escape character is '^]'. > PASS x > status > #status > child 0 > pid : 0 > map : l4d_farm01_hilltop > numplayers : 0 > child 1 > pid : 1 > map : l4d_farm01_hilltop > numplayers : 0 > child 2 > pid : 2 > map : l4d_farm01_hilltop > numplayers : 0 > child 3 > pid : 3 > map : l4d_farm01_hilltop > numplayers : 0 > child 4 > pid : 4 > map : l4d_farm01_hilltop > numplayers : 0 > child 5 > pid : 5 > map : l4d_vs_hospital01_apartment > numplayers : 0 > #end > > Child 0 (fork #1) is the one I took down with _restart. > > David A. Parker wrote: > > Same things happens with _restart: > > > > _restart > > L 08/20/2009 - 10:31:42: Preventing spawning > > L 08/20/2009 - 10:31:42: server_message: "quit" > > L 08/20/2009 - 10:31:42: Log file closed > > L 08/20/2009 - 10:31:42: server_message: "restart" > > > > And then the fork never comes back. This is the same behavior as > > "quit". When this happens the shutdown of the fork gets logged, though, > > and that doesn't happen when they die on their own. > > > > w4rezz wrote: > >> quit to force auto-restart? what happened with "_restart" command ? > >> > >> 2009/8/20 David A. Parker : > >>> I remember the same symptoms happening when "quit" was used as well, > and > >>> I think that is something Valve needs to fix (forks should auto-restart > >>> like any other instance of srcds, but they don't). However, server > >>> forks are apparently dying on their own since the July 31 update. And, > >>> as Ronny pointed out, it seems this only happens to non-idle forks. > >>> > >>> gamead...@127001.org wrote: > >>>> I haven't checked recently, as we're reorganising our servers at the > moment, > >>>> but I certainly used to be able to trigger this simply by issuing an > rcon > >>>> "quit" command to a child server. Confused the hell out of me the > first > >>>> time I say it, as this certainly _used_ to work > >>>> > >>>>> -Original Message- > >>>>> From: hlds_linux-boun...@list.valvesoftware.com > >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf > >>>>> Of David A. Parker > >>>>> Sent: 19 August 2009 15:54 > >>>>> To: Half-Life dedicated Linux server mailing list > >>>>> Subject: Re: [hlds_linux] L4D forks keep crashing > >>>>> > >>>>> This is what I noticed as well. Most of the time, when the > >>>>> forks crash > >>>>> on my server, they show up as having players on them in the netcon > >>>>> master console. The most recent time this happened was the > >>>>> only time so > >>>>> far that a crashed fork has shown 0 players in the master console. > >>>>> > >>>>> I also have two forks which are Steam group servers and have > >>>>> not had any > >>>>> players on them recently, and they have not crashed. It > >>>>> certainly looks > >>>>> like this only happens to forks which have had players on them. > >>>>> > >>>>> - Dave > >>>>> > >>>>> Ronny Schedel wrote: > >>>>>> As far as I have seen, it occurs after the game is over and > >>>>> the server goes > >>>>>> back to hibernating state. Idle servers are never affected > >>>>> by this. It does > >>>&
Re: [hlds_linux] L4D forks keep crashing
One more interesting thing is that even when you kill a fork with "quit" or "_restart" it still shows up in the netcon master console: $ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS x status #status child 0 pid : 0 map : l4d_farm01_hilltop numplayers : 0 child 1 pid : 1 map : l4d_farm01_hilltop numplayers : 0 child 2 pid : 2 map : l4d_farm01_hilltop numplayers : 0 child 3 pid : 3 map : l4d_farm01_hilltop numplayers : 0 child 4 pid : 4 map : l4d_farm01_hilltop numplayers : 0 child 5 pid : 5 map : l4d_vs_hospital01_apartment numplayers : 0 #end Child 0 (fork #1) is the one I took down with _restart. David A. Parker wrote: > Same things happens with _restart: > > _restart > L 08/20/2009 - 10:31:42: Preventing spawning > L 08/20/2009 - 10:31:42: server_message: "quit" > L 08/20/2009 - 10:31:42: Log file closed > L 08/20/2009 - 10:31:42: server_message: "restart" > > And then the fork never comes back. This is the same behavior as > "quit". When this happens the shutdown of the fork gets logged, though, > and that doesn't happen when they die on their own. > > w4rezz wrote: >> quit to force auto-restart? what happened with "_restart" command ? >> >> 2009/8/20 David A. Parker : >>> I remember the same symptoms happening when "quit" was used as well, and >>> I think that is something Valve needs to fix (forks should auto-restart >>> like any other instance of srcds, but they don't). However, server >>> forks are apparently dying on their own since the July 31 update. And, >>> as Ronny pointed out, it seems this only happens to non-idle forks. >>> >>> gamead...@127001.org wrote: >>>> I haven't checked recently, as we're reorganising our servers at the >>>> moment, >>>> but I certainly used to be able to trigger this simply by issuing an rcon >>>> "quit" command to a child server. Confused the hell out of me the first >>>> time I say it, as this certainly _used_ to work >>>> >>>>> -Original Message- >>>>> From: hlds_linux-boun...@list.valvesoftware.com >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf >>>>> Of David A. Parker >>>>> Sent: 19 August 2009 15:54 >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] L4D forks keep crashing >>>>> >>>>> This is what I noticed as well. Most of the time, when the >>>>> forks crash >>>>> on my server, they show up as having players on them in the netcon >>>>> master console. The most recent time this happened was the >>>>> only time so >>>>> far that a crashed fork has shown 0 players in the master console. >>>>> >>>>> I also have two forks which are Steam group servers and have >>>>> not had any >>>>> players on them recently, and they have not crashed. It >>>>> certainly looks >>>>> like this only happens to forks which have had players on them. >>>>> >>>>> - Dave >>>>> >>>>> Ronny Schedel wrote: >>>>>> As far as I have seen, it occurs after the game is over and >>>>> the server goes >>>>>> back to hibernating state. Idle servers are never affected >>>>> by this. It does >>>>>> not occur all the time, I suspect it occurs when there is a >>>>> problem with the >>>>>> connection to the master server to set the free state for >>>>> the server or >>>>>> something similar. >>>>>> >>>>>> >>>>>>> Jay Deiman wrote: >>>>>>>> Ronny Schedel wrote: >>>>>>>> >>>>>>>>> The crashes occur on a vanilla server. >>>>>>>>> >>>>>>>> Yeah, I will second that (again). It seems to be fairly >>>>> random as well. >>>>>>>> Jay >>>>>>> Happens to me as well, but only on server that are in use. >>>>>>> I also have some forks that are private and have not been >>>>> used lately. >>>>>>> So it's definitly not something that just happens at random but is >>>>>>> triggered during useage. Although I am unable to determine >
Re: [hlds_linux] L4D forks keep crashing
Same things happens with _restart: _restart L 08/20/2009 - 10:31:42: Preventing spawning L 08/20/2009 - 10:31:42: server_message: "quit" L 08/20/2009 - 10:31:42: Log file closed L 08/20/2009 - 10:31:42: server_message: "restart" And then the fork never comes back. This is the same behavior as "quit". When this happens the shutdown of the fork gets logged, though, and that doesn't happen when they die on their own. w4rezz wrote: > quit to force auto-restart? what happened with "_restart" command ? > > 2009/8/20 David A. Parker : >> I remember the same symptoms happening when "quit" was used as well, and >> I think that is something Valve needs to fix (forks should auto-restart >> like any other instance of srcds, but they don't). However, server >> forks are apparently dying on their own since the July 31 update. And, >> as Ronny pointed out, it seems this only happens to non-idle forks. >> >> gamead...@127001.org wrote: >>> I haven't checked recently, as we're reorganising our servers at the moment, >>> but I certainly used to be able to trigger this simply by issuing an rcon >>> "quit" command to a child server. Confused the hell out of me the first >>> time I say it, as this certainly _used_ to work >>> >>>> -Original Message- >>>> From: hlds_linux-boun...@list.valvesoftware.com >>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf >>>> Of David A. Parker >>>> Sent: 19 August 2009 15:54 >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] L4D forks keep crashing >>>> >>>> This is what I noticed as well. Most of the time, when the >>>> forks crash >>>> on my server, they show up as having players on them in the netcon >>>> master console. The most recent time this happened was the >>>> only time so >>>> far that a crashed fork has shown 0 players in the master console. >>>> >>>> I also have two forks which are Steam group servers and have >>>> not had any >>>> players on them recently, and they have not crashed. It >>>> certainly looks >>>> like this only happens to forks which have had players on them. >>>> >>>> - Dave >>>> >>>> Ronny Schedel wrote: >>>>> As far as I have seen, it occurs after the game is over and >>>> the server goes >>>>> back to hibernating state. Idle servers are never affected >>>> by this. It does >>>>> not occur all the time, I suspect it occurs when there is a >>>> problem with the >>>>> connection to the master server to set the free state for >>>> the server or >>>>> something similar. >>>>> >>>>> >>>>>> Jay Deiman wrote: >>>>>>> Ronny Schedel wrote: >>>>>>> >>>>>>>> The crashes occur on a vanilla server. >>>>>>>> >>>>>>> Yeah, I will second that (again). It seems to be fairly >>>> random as well. >>>>>>> Jay >>>>>> Happens to me as well, but only on server that are in use. >>>>>> I also have some forks that are private and have not been >>>> used lately. >>>>>> So it's definitly not something that just happens at random but is >>>>>> triggered during useage. Although I am unable to determine >>>> the cause. >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> -- >>>> >>>> Dave Parker >>>> Utica College >>>> Integrated Information Technology Services >>>> (315) 792-3229 >>>> Registered Linux User #408177 >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> -- >> >> Dave Parker >> Utica College >> Integrated Information Technology Services >> (315) 792-3229 >> Registered Linux User #408177 >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
quit to force auto-restart? what happened with "_restart" command ? 2009/8/20 David A. Parker : > I remember the same symptoms happening when "quit" was used as well, and > I think that is something Valve needs to fix (forks should auto-restart > like any other instance of srcds, but they don't). However, server > forks are apparently dying on their own since the July 31 update. And, > as Ronny pointed out, it seems this only happens to non-idle forks. > > gamead...@127001.org wrote: >> I haven't checked recently, as we're reorganising our servers at the moment, >> but I certainly used to be able to trigger this simply by issuing an rcon >> "quit" command to a child server. Confused the hell out of me the first >> time I say it, as this certainly _used_ to work >> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf >>> Of David A. Parker >>> Sent: 19 August 2009 15:54 >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] L4D forks keep crashing >>> >>> This is what I noticed as well. Most of the time, when the >>> forks crash >>> on my server, they show up as having players on them in the netcon >>> master console. The most recent time this happened was the >>> only time so >>> far that a crashed fork has shown 0 players in the master console. >>> >>> I also have two forks which are Steam group servers and have >>> not had any >>> players on them recently, and they have not crashed. It >>> certainly looks >>> like this only happens to forks which have had players on them. >>> >>> - Dave >>> >>> Ronny Schedel wrote: >>>> As far as I have seen, it occurs after the game is over and >>> the server goes >>>> back to hibernating state. Idle servers are never affected >>> by this. It does >>>> not occur all the time, I suspect it occurs when there is a >>> problem with the >>>> connection to the master server to set the free state for >>> the server or >>>> something similar. >>>> >>>> >>>>> Jay Deiman wrote: >>>>>> Ronny Schedel wrote: >>>>>> >>>>>>> The crashes occur on a vanilla server. >>>>>>> >>>>>> Yeah, I will second that (again). It seems to be fairly >>> random as well. >>>>>> Jay >>>>> Happens to me as well, but only on server that are in use. >>>>> I also have some forks that are private and have not been >>> used lately. >>>>> So it's definitly not something that just happens at random but is >>>>> triggered during useage. Although I am unable to determine >>> the cause. >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the >>> list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the >>> list archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> -- >>> >>> Dave Parker >>> Utica College >>> Integrated Information Technology Services >>> (315) 792-3229 >>> Registered Linux User #408177 >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
I remember the same symptoms happening when "quit" was used as well, and I think that is something Valve needs to fix (forks should auto-restart like any other instance of srcds, but they don't). However, server forks are apparently dying on their own since the July 31 update. And, as Ronny pointed out, it seems this only happens to non-idle forks. gamead...@127001.org wrote: > I haven't checked recently, as we're reorganising our servers at the moment, > but I certainly used to be able to trigger this simply by issuing an rcon > "quit" command to a child server. Confused the hell out of me the first > time I say it, as this certainly _used_ to work > >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf >> Of David A. Parker >> Sent: 19 August 2009 15:54 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] L4D forks keep crashing >> >> This is what I noticed as well. Most of the time, when the >> forks crash >> on my server, they show up as having players on them in the netcon >> master console. The most recent time this happened was the >> only time so >> far that a crashed fork has shown 0 players in the master console. >> >> I also have two forks which are Steam group servers and have >> not had any >> players on them recently, and they have not crashed. It >> certainly looks >> like this only happens to forks which have had players on them. >> >> - Dave >> >> Ronny Schedel wrote: >>> As far as I have seen, it occurs after the game is over and >> the server goes >>> back to hibernating state. Idle servers are never affected >> by this. It does >>> not occur all the time, I suspect it occurs when there is a >> problem with the >>> connection to the master server to set the free state for >> the server or >>> something similar. >>> >>> >>>> Jay Deiman wrote: >>>>> Ronny Schedel wrote: >>>>> >>>>>> The crashes occur on a vanilla server. >>>>>> >>>>> Yeah, I will second that (again). It seems to be fairly >> random as well. >>>>> Jay >>>> Happens to me as well, but only on server that are in use. >>>> I also have some forks that are private and have not been >> used lately. >>>> So it's definitly not something that just happens at random but is >>>> triggered during useage. Although I am unable to determine >> the cause. >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the >> list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> -- >> >> Dave Parker >> Utica College >> Integrated Information Technology Services >> (315) 792-3229 >> Registered Linux User #408177 >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
I haven't checked recently, as we're reorganising our servers at the moment, but I certainly used to be able to trigger this simply by issuing an rcon "quit" command to a child server. Confused the hell out of me the first time I say it, as this certainly _used_ to work > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf > Of David A. Parker > Sent: 19 August 2009 15:54 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] L4D forks keep crashing > > This is what I noticed as well. Most of the time, when the > forks crash > on my server, they show up as having players on them in the netcon > master console. The most recent time this happened was the > only time so > far that a crashed fork has shown 0 players in the master console. > > I also have two forks which are Steam group servers and have > not had any > players on them recently, and they have not crashed. It > certainly looks > like this only happens to forks which have had players on them. > > - Dave > > Ronny Schedel wrote: > > As far as I have seen, it occurs after the game is over and > the server goes > > back to hibernating state. Idle servers are never affected > by this. It does > > not occur all the time, I suspect it occurs when there is a > problem with the > > connection to the master server to set the free state for > the server or > > something similar. > > > > > >> Jay Deiman wrote: > >>> Ronny Schedel wrote: > >>> > >>>> The crashes occur on a vanilla server. > >>>> > >>> Yeah, I will second that (again). It seems to be fairly > random as well. > >>> > >>> Jay > >> Happens to me as well, but only on server that are in use. > >> I also have some forks that are private and have not been > used lately. > >> So it's definitly not something that just happens at random but is > >> triggered during useage. Although I am unable to determine > the cause. > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the > list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
This is what I noticed as well. Most of the time, when the forks crash on my server, they show up as having players on them in the netcon master console. The most recent time this happened was the only time so far that a crashed fork has shown 0 players in the master console. I also have two forks which are Steam group servers and have not had any players on them recently, and they have not crashed. It certainly looks like this only happens to forks which have had players on them. - Dave Ronny Schedel wrote: > As far as I have seen, it occurs after the game is over and the server goes > back to hibernating state. Idle servers are never affected by this. It does > not occur all the time, I suspect it occurs when there is a problem with the > connection to the master server to set the free state for the server or > something similar. > > >> Jay Deiman wrote: >>> Ronny Schedel wrote: >>> The crashes occur on a vanilla server. >>> Yeah, I will second that (again). It seems to be fairly random as well. >>> >>> Jay >> Happens to me as well, but only on server that are in use. >> I also have some forks that are private and have not been used lately. >> So it's definitly not something that just happens at random but is >> triggered during useage. Although I am unable to determine the cause. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
As far as I have seen, it occurs after the game is over and the server goes back to hibernating state. Idle servers are never affected by this. It does not occur all the time, I suspect it occurs when there is a problem with the connection to the master server to set the free state for the server or something similar. > Jay Deiman wrote: >> Ronny Schedel wrote: >> >>> The crashes occur on a vanilla server. >>> >> >> Yeah, I will second that (again). It seems to be fairly random as well. >> >> Jay > Happens to me as well, but only on server that are in use. > I also have some forks that are private and have not been used lately. > So it's definitly not something that just happens at random but is > triggered during useage. Although I am unable to determine the cause. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
Jay Deiman wrote: > Ronny Schedel wrote: > >> The crashes occur on a vanilla server. >> > > Yeah, I will second that (again). It seems to be fairly random as well. > > Jay Happens to me as well, but only on server that are in use. I also have some forks that are private and have not been used lately. So it's definitly not something that just happens at random but is triggered during useage. Although I am unable to determine the cause. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
Ronny Schedel wrote: > The crashes occur on a vanilla server. Yeah, I will second that (again). It seems to be fairly random as well. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
The crashes occur on a vanilla server. >I too had forks crashing, after i updated sourcemod and sourcebans and > those kinds of things i didn't had any issues anymore.. > > On Tue, 18 Aug 2009 18:50:34 +0200, "Ronny Schedel" > > wrote: >> I have reported this right after the last update two weeks ago. >> Unfortunatly, I was the only one with this problem, so Valve decided to > do >> nothing. >> >> >>> Still having this problem, and it seems that several other people are as >>> well. When a fork crashes, its process becomes defunct and the only way >>> I've found to fix this problem is to restart srcds. There's no debug >>> log or core file generated when the crash happens as far as I can tell. >>> >>> I currently have one dead fork and one defunct process: >>> >>> $ ps -ef | grep defunct >>> srcds25157 6559 1 Aug17 pts/100:15:33 [srcds_i486] >>> >>> Could we at least get an acknowledgment or status update on this from >>> Valve? Pretty please? >>> >>> Thanks, >>> Dave >>> >>> David Parker wrote: >>>> Mine is a plain vanilla server. I haven't had all 6 forks die yet. >>>> It's >>>> always the first and third forks which stop responding, apparently at >>>> the >>>> same time, and I have to restart srcds to get them back. >>>> >>>> If there is a Valve person following this thread, I've looked through > my >>>> >>>> logs but I have not yet found anything which indicates when or how > these >>>> >>>> forks are crashing. If there is something specific I should be looking > >>>> for, please let me know. >>>> >>>> - Dave >>>> >>>> - Original Message - >>>> From: Eric-Jan Riemers >>>> Date: Friday, August 7, 2009 8:16 pm >>>> Subject: Re: [hlds_linux] L4D forks keep crashing >>>> To: 'Half-Life dedicated Linux server mailing list' >>>> >>>> >>>>> I run 6 forks, l4d.. had to restart all of them "defunct" >>>>> >>>>> Some days ago, I had 2 defunct, had to restart too. Started >>>>> after the update >>>>> too. >>>>> >>>>> Could be we have a sourcemod plugin which is giving issues, but >>>>> if yours is >>>>> vanilla I presume its something else. >>>>> >>>>> -Oorspronkelijk bericht- >>>>> Van: hlds_linux-boun...@list.valvesoftware.com >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman >>>>> Verzonden: vrijdag 7 augustus 2009 21:09 >>>>> Aan: Half-Life dedicated Linux server mailing list >>>>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing >>>>> >>>>> David A. Parker wrote: >>>>>> Hello, >>>>>> >>>>>> I have a Left 4 Dead server running 6 forks. Since the >>>>> update on July >>>>>> 31, two of the six forks have crashed several times. >>>>> Each time, the >>>>>> forks stop responding to A2A_PING or A2S_INFO queries, and if >>>>> I telnet >>>>>> to their consoles using netcon, I can type but I get no >>>>> response to >>>>>> commands. However, the master console shows the forks as >>>>> having players >>>>>> on them, even though they are clearly not even running anymore. >>>>>> >>>>>> Has anyone else experienced this? >>>>> Yep, same here. I have script that connects to the >>>>> consoles to get user >>>>> info via the rcon "status" command and it keeps failing until I >>>>> restart >>>>> the hlds. And yes, I think I started experiencing this >>>>> around the exact >>>>> same time. >>>>> >>>>> Jay >>>>> >>>>> -- >>>>> Jay Deiman >>>>> >>>>> \033:wq! >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>&
Re: [hlds_linux] L4D forks keep crashing
I too had forks crashing, after i updated sourcemod and sourcebans and those kinds of things i didn't had any issues anymore.. On Tue, 18 Aug 2009 18:50:34 +0200, "Ronny Schedel" wrote: > I have reported this right after the last update two weeks ago. > Unfortunatly, I was the only one with this problem, so Valve decided to do > nothing. > > >> Still having this problem, and it seems that several other people are as >> well. When a fork crashes, its process becomes defunct and the only way >> I've found to fix this problem is to restart srcds. There's no debug >> log or core file generated when the crash happens as far as I can tell. >> >> I currently have one dead fork and one defunct process: >> >> $ ps -ef | grep defunct >> srcds25157 6559 1 Aug17 pts/100:15:33 [srcds_i486] >> >> Could we at least get an acknowledgment or status update on this from >> Valve? Pretty please? >> >> Thanks, >> Dave >> >> David Parker wrote: >>> Mine is a plain vanilla server. I haven't had all 6 forks die yet. >>> It's >>> always the first and third forks which stop responding, apparently at >>> the >>> same time, and I have to restart srcds to get them back. >>> >>> If there is a Valve person following this thread, I've looked through my >>> >>> logs but I have not yet found anything which indicates when or how these >>> >>> forks are crashing. If there is something specific I should be looking >>> for, please let me know. >>> >>> - Dave >>> >>> - Original Message - >>> From: Eric-Jan Riemers >>> Date: Friday, August 7, 2009 8:16 pm >>> Subject: Re: [hlds_linux] L4D forks keep crashing >>> To: 'Half-Life dedicated Linux server mailing list' >>> >>> >>>> I run 6 forks, l4d.. had to restart all of them "defunct" >>>> >>>> Some days ago, I had 2 defunct, had to restart too. Started >>>> after the update >>>> too. >>>> >>>> Could be we have a sourcemod plugin which is giving issues, but >>>> if yours is >>>> vanilla I presume its something else. >>>> >>>> -Oorspronkelijk bericht- >>>> Van: hlds_linux-boun...@list.valvesoftware.com >>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman >>>> Verzonden: vrijdag 7 augustus 2009 21:09 >>>> Aan: Half-Life dedicated Linux server mailing list >>>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing >>>> >>>> David A. Parker wrote: >>>>> Hello, >>>>> >>>>> I have a Left 4 Dead server running 6 forks. Since the >>>> update on July >>>>> 31, two of the six forks have crashed several times. >>>> Each time, the >>>>> forks stop responding to A2A_PING or A2S_INFO queries, and if >>>> I telnet >>>>> to their consoles using netcon, I can type but I get no >>>> response to >>>>> commands. However, the master console shows the forks as >>>> having players >>>>> on them, even though they are clearly not even running anymore. >>>>> >>>>> Has anyone else experienced this? >>>> Yep, same here. I have script that connects to the >>>> consoles to get user >>>> info via the rcon "status" command and it keeps failing until I >>>> restart >>>> the hlds. And yes, I think I started experiencing this >>>> around the exact >>>> same time. >>>> >>>> Jay >>>> >>>> -- >>>> Jay Deiman >>>> >>>> \033:wq! >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> -- >> >> Dave Parker >> Utica College >> Integrated Information Technology Services >> (315) 792-3229 >> Registered Linux User #408177 >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
I have reported this right after the last update two weeks ago. Unfortunatly, I was the only one with this problem, so Valve decided to do nothing. > Still having this problem, and it seems that several other people are as > well. When a fork crashes, its process becomes defunct and the only way > I've found to fix this problem is to restart srcds. There's no debug > log or core file generated when the crash happens as far as I can tell. > > I currently have one dead fork and one defunct process: > > $ ps -ef | grep defunct > srcds25157 6559 1 Aug17 pts/100:15:33 [srcds_i486] > > Could we at least get an acknowledgment or status update on this from > Valve? Pretty please? > > Thanks, > Dave > > David Parker wrote: >> Mine is a plain vanilla server. I haven't had all 6 forks die yet. It's >> always the first and third forks which stop responding, apparently at the >> same time, and I have to restart srcds to get them back. >> >> If there is a Valve person following this thread, I've looked through my >> logs but I have not yet found anything which indicates when or how these >> forks are crashing. If there is something specific I should be looking >> for, please let me know. >> >> - Dave >> >> - Original Message - >> From: Eric-Jan Riemers >> Date: Friday, August 7, 2009 8:16 pm >> Subject: Re: [hlds_linux] L4D forks keep crashing >> To: 'Half-Life dedicated Linux server mailing list' >> >> >>> I run 6 forks, l4d.. had to restart all of them "defunct" >>> >>> Some days ago, I had 2 defunct, had to restart too. Started >>> after the update >>> too. >>> >>> Could be we have a sourcemod plugin which is giving issues, but >>> if yours is >>> vanilla I presume its something else. >>> >>> -Oorspronkelijk bericht- >>> Van: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman >>> Verzonden: vrijdag 7 augustus 2009 21:09 >>> Aan: Half-Life dedicated Linux server mailing list >>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing >>> >>> David A. Parker wrote: >>>> Hello, >>>> >>>> I have a Left 4 Dead server running 6 forks. Since the >>> update on July >>>> 31, two of the six forks have crashed several times. >>> Each time, the >>>> forks stop responding to A2A_PING or A2S_INFO queries, and if >>> I telnet >>>> to their consoles using netcon, I can type but I get no >>> response to >>>> commands. However, the master console shows the forks as >>> having players >>>> on them, even though they are clearly not even running anymore. >>>> >>>> Has anyone else experienced this? >>> Yep, same here. I have script that connects to the >>> consoles to get user >>> info via the rcon "status" command and it keeps failing until I >>> restart >>> the hlds. And yes, I think I started experiencing this >>> around the exact >>> same time. >>> >>> Jay >>> >>> -- >>> Jay Deiman >>> >>> \033:wq! >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
Still having this problem, and it seems that several other people are as well. When a fork crashes, its process becomes defunct and the only way I've found to fix this problem is to restart srcds. There's no debug log or core file generated when the crash happens as far as I can tell. I currently have one dead fork and one defunct process: $ ps -ef | grep defunct srcds25157 6559 1 Aug17 pts/100:15:33 [srcds_i486] Could we at least get an acknowledgment or status update on this from Valve? Pretty please? Thanks, Dave David Parker wrote: > Mine is a plain vanilla server. I haven't had all 6 forks die yet. It's > always the first and third forks which stop responding, apparently at the > same time, and I have to restart srcds to get them back. > > If there is a Valve person following this thread, I've looked through my logs > but I have not yet found anything which indicates when or how these forks are > crashing. If there is something specific I should be looking for, please let > me know. > > - Dave > > - Original Message - > From: Eric-Jan Riemers > Date: Friday, August 7, 2009 8:16 pm > Subject: Re: [hlds_linux] L4D forks keep crashing > To: 'Half-Life dedicated Linux server mailing list' > > >> I run 6 forks, l4d.. had to restart all of them "defunct" >> >> Some days ago, I had 2 defunct, had to restart too. Started >> after the update >> too. >> >> Could be we have a sourcemod plugin which is giving issues, but >> if yours is >> vanilla I presume its something else. >> >> -Oorspronkelijk bericht- >> Van: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman >> Verzonden: vrijdag 7 augustus 2009 21:09 >> Aan: Half-Life dedicated Linux server mailing list >> Onderwerp: Re: [hlds_linux] L4D forks keep crashing >> >> David A. Parker wrote: >>> Hello, >>> >>> I have a Left 4 Dead server running 6 forks. Since the >> update on July >>> 31, two of the six forks have crashed several times. >> Each time, the >>> forks stop responding to A2A_PING or A2S_INFO queries, and if >> I telnet >>> to their consoles using netcon, I can type but I get no >> response to >>> commands. However, the master console shows the forks as >> having players >>> on them, even though they are clearly not even running anymore. >>> >>> Has anyone else experienced this? >> Yep, same here. I have script that connects to the >> consoles to get user >> info via the rcon "status" command and it keeps failing until I >> restart >> the hlds. And yes, I think I started experiencing this >> around the exact >> same time. >> >> Jay >> >> -- >> Jay Deiman >> >> \033:wq! >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
Mine is a plain vanilla server. I haven't had all 6 forks die yet. It's always the first and third forks which stop responding, apparently at the same time, and I have to restart srcds to get them back. If there is a Valve person following this thread, I've looked through my logs but I have not yet found anything which indicates when or how these forks are crashing. If there is something specific I should be looking for, please let me know. - Dave - Original Message - From: Eric-Jan Riemers Date: Friday, August 7, 2009 8:16 pm Subject: Re: [hlds_linux] L4D forks keep crashing To: 'Half-Life dedicated Linux server mailing list' > I run 6 forks, l4d.. had to restart all of them "defunct" > > Some days ago, I had 2 defunct, had to restart too. Started > after the update > too. > > Could be we have a sourcemod plugin which is giving issues, but > if yours is > vanilla I presume its something else. > > -Oorspronkelijk bericht- > Van: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman > Verzonden: vrijdag 7 augustus 2009 21:09 > Aan: Half-Life dedicated Linux server mailing list > Onderwerp: Re: [hlds_linux] L4D forks keep crashing > > David A. Parker wrote: > > Hello, > > > > I have a Left 4 Dead server running 6 forks. Since the > update on July > > 31, two of the six forks have crashed several times. > Each time, the > > forks stop responding to A2A_PING or A2S_INFO queries, and if > I telnet > > to their consoles using netcon, I can type but I get no > response to > > commands. However, the master console shows the forks as > having players > > on them, even though they are clearly not even running anymore. > > > > Has anyone else experienced this? > > Yep, same here. I have script that connects to the > consoles to get user > info via the rcon "status" command and it keeps failing until I > restart > the hlds. And yes, I think I started experiencing this > around the exact > same time. > > Jay > > -- > Jay Deiman > > \033:wq! > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
I run 6 forks, l4d.. had to restart all of them "defunct" Some days ago, I had 2 defunct, had to restart too. Started after the update too. Could be we have a sourcemod plugin which is giving issues, but if yours is vanilla I presume its something else. -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman Verzonden: vrijdag 7 augustus 2009 21:09 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks keep crashing David A. Parker wrote: > Hello, > > I have a Left 4 Dead server running 6 forks. Since the update on July > 31, two of the six forks have crashed several times. Each time, the > forks stop responding to A2A_PING or A2S_INFO queries, and if I telnet > to their consoles using netcon, I can type but I get no response to > commands. However, the master console shows the forks as having players > on them, even though they are clearly not even running anymore. > > Has anyone else experienced this? Yep, same here. I have script that connects to the consoles to get user info via the rcon "status" command and it keeps failing until I restart the hlds. And yes, I think I started experiencing this around the exact same time. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
David A. Parker wrote: > Hello, > > I have a Left 4 Dead server running 6 forks. Since the update on July > 31, two of the six forks have crashed several times. Each time, the > forks stop responding to A2A_PING or A2S_INFO queries, and if I telnet > to their consoles using netcon, I can type but I get no response to > commands. However, the master console shows the forks as having players > on them, even though they are clearly not even running anymore. > > Has anyone else experienced this? Yep, same here. I have script that connects to the consoles to get user info via the rcon "status" command and it keeps failing until I restart the hlds. And yes, I think I started experiencing this around the exact same time. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux