Re: [hlds_linux] L4D forks keep crashing

2009-09-16 Thread f7 f0rkz
You are getting the same segfaults?  What version of glibc are you running?
2.7-18 on debian lenny here.

On Wed, Sep 16, 2009 at 8:23 AM, Eric Riemers  wrote:

> I reported this too some time back on the mailing list.
>
> Still have these messages, i have to randomly restart the forks. Cant do a
> shutdown either, because the ones that are "fubar" wont give the go ahead
> it seems.
>
> On Wed, 16 Sep 2009 08:03:59 -0400, f7 f0rkz  wrote:
> > This is still an issue.  We are definitely randomly crashing.  Anyone
> see
> > dmesg on their servers? I found some interesting segfaults:
> >
> > [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290
> > error
> > 4 in server_i486.so[b4afd000+eb3000]
> > [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4
> > error
> > 4 in libc-2.7.so[b7e3d000+155000]
> > [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310
> > error 4 in server_i486.so[b4afd000+eb3000]
> > [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310
> > error 4 in server_i486.so[b4afd000+eb3000]
> >
> > It goes on
> >
> > On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker 
> > wrote:
> >
> >> One more interesting thing is that even when you kill a fork with
> "quit"
> >> or "_restart" it still shows up in the netcon master console:
> >>
> >> $ telnet 0 9000
> >> Trying 0.0.0.0...
> >> Connected to 0.
> >> Escape character is '^]'.
> >> PASS x
> >> status
> >> #status
> >> child 0
> >>  pid : 0
> >>  map : l4d_farm01_hilltop
> >>  numplayers : 0
> >> child 1
> >>  pid : 1
> >>  map : l4d_farm01_hilltop
> >>  numplayers : 0
> >> child 2
> >>  pid : 2
> >>  map : l4d_farm01_hilltop
> >>  numplayers : 0
> >> child 3
> >>  pid : 3
> >>  map : l4d_farm01_hilltop
> >>  numplayers : 0
> >> child 4
> >>  pid : 4
> >>  map : l4d_farm01_hilltop
> >>  numplayers : 0
> >> child 5
> >>  pid : 5
> >>  map : l4d_vs_hospital01_apartment
> >>  numplayers : 0
> >> #end
> >>
> >> Child 0 (fork #1) is the one I took down with _restart.
> >>
> >> David A. Parker wrote:
> >> > Same things happens with _restart:
> >> >
> >> > _restart
> >> > L 08/20/2009 - 10:31:42: Preventing spawning
> >> > L 08/20/2009 - 10:31:42: server_message: "quit"
> >> > L 08/20/2009 - 10:31:42: Log file closed
> >> > L 08/20/2009 - 10:31:42: server_message: "restart"
> >> >
> >> > And then the fork never comes back.  This is the same behavior as
> >> > "quit".  When this happens the shutdown of the fork gets logged,
> >> > though,
> >> > and that doesn't happen when they die on their own.
> >> >
> >> > w4rezz wrote:
> >> >> quit to force auto-restart? what happened with "_restart" command ?
> >> >>
> >> >> 2009/8/20 David A. Parker :
> >> >>> I remember the same symptoms happening when "quit" was used as
> well,
> >> and
> >> >>> I think that is something Valve needs to fix (forks should
> >> >>> auto-restart
> >> >>> like any other instance of srcds, but they don't).  However, server
> >> >>> forks are apparently dying on their own since the July 31 update.
> >> >>> And,
> >> >>> as Ronny pointed out, it seems this only happens to non-idle forks.
> >> >>>
> >> >>> gamead...@127001.org wrote:
> >> >>>> I haven't checked recently, as we're reorganising our servers at
> the
> >> moment,
> >> >>>> but I certainly used to be able to trigger this simply by issuing
> an
> >> rcon
> >> >>>> "quit" command to a child server.  Confused the hell out of me the
> >> first
> >> >>>> time I say it, as this certainly _used_ to work
> >> >>>>
> >> >>>>> -Original Message-
> >> >>>>> From: hlds_linux-boun...@list.valvesoftware.com
> >> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> >> >>>>> Of David A. Parker
> >> >>>>&g

Re: [hlds_linux] L4D forks keep crashing

2009-09-16 Thread Eric Riemers
I reported this too some time back on the mailing list. 

Still have these messages, i have to randomly restart the forks. Cant do a
shutdown either, because the ones that are "fubar" wont give the go ahead
it seems.

On Wed, 16 Sep 2009 08:03:59 -0400, f7 f0rkz  wrote:
> This is still an issue.  We are definitely randomly crashing.  Anyone
see
> dmesg on their servers? I found some interesting segfaults:
> 
> [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290
> error
> 4 in server_i486.so[b4afd000+eb3000]
> [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4
> error
> 4 in libc-2.7.so[b7e3d000+155000]
> [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310
> error 4 in server_i486.so[b4afd000+eb3000]
> [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310
> error 4 in server_i486.so[b4afd000+eb3000]
> 
> It goes on
> 
> On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker 
> wrote:
> 
>> One more interesting thing is that even when you kill a fork with
"quit"
>> or "_restart" it still shows up in the netcon master console:
>>
>> $ telnet 0 9000
>> Trying 0.0.0.0...
>> Connected to 0.
>> Escape character is '^]'.
>> PASS x
>> status
>> #status
>> child 0
>>  pid : 0
>>  map : l4d_farm01_hilltop
>>  numplayers : 0
>> child 1
>>  pid : 1
>>  map : l4d_farm01_hilltop
>>  numplayers : 0
>> child 2
>>  pid : 2
>>  map : l4d_farm01_hilltop
>>  numplayers : 0
>> child 3
>>  pid : 3
>>  map : l4d_farm01_hilltop
>>  numplayers : 0
>> child 4
>>  pid : 4
>>  map : l4d_farm01_hilltop
>>  numplayers : 0
>> child 5
>>  pid : 5
>>  map : l4d_vs_hospital01_apartment
>>  numplayers : 0
>> #end
>>
>> Child 0 (fork #1) is the one I took down with _restart.
>>
>> David A. Parker wrote:
>> > Same things happens with _restart:
>> >
>> > _restart
>> > L 08/20/2009 - 10:31:42: Preventing spawning
>> > L 08/20/2009 - 10:31:42: server_message: "quit"
>> > L 08/20/2009 - 10:31:42: Log file closed
>> > L 08/20/2009 - 10:31:42: server_message: "restart"
>> >
>> > And then the fork never comes back.  This is the same behavior as
>> > "quit".  When this happens the shutdown of the fork gets logged,
>> > though,
>> > and that doesn't happen when they die on their own.
>> >
>> > w4rezz wrote:
>> >> quit to force auto-restart? what happened with "_restart" command ?
>> >>
>> >> 2009/8/20 David A. Parker :
>> >>> I remember the same symptoms happening when "quit" was used as
well,
>> and
>> >>> I think that is something Valve needs to fix (forks should
>> >>> auto-restart
>> >>> like any other instance of srcds, but they don't).  However, server
>> >>> forks are apparently dying on their own since the July 31 update. 
>> >>> And,
>> >>> as Ronny pointed out, it seems this only happens to non-idle forks.
>> >>>
>> >>> gamead...@127001.org wrote:
>> >>>> I haven't checked recently, as we're reorganising our servers at
the
>> moment,
>> >>>> but I certainly used to be able to trigger this simply by issuing
an
>> rcon
>> >>>> "quit" command to a child server.  Confused the hell out of me the
>> first
>> >>>> time I say it, as this certainly _used_ to work
>> >>>>
>> >>>>> -Original Message-
>> >>>>> From: hlds_linux-boun...@list.valvesoftware.com
>> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
>> >>>>> Of David A. Parker
>> >>>>> Sent: 19 August 2009 15:54
>> >>>>> To: Half-Life dedicated Linux server mailing list
>> >>>>> Subject: Re: [hlds_linux] L4D forks keep crashing
>> >>>>>
>> >>>>> This is what I noticed as well.  Most of the time, when the
>> >>>>> forks crash
>> >>>>> on my server, they show up as having players on them in the
netcon
>> >>>>> master console.  The most recent time this happened was the
>> >>>>> only time so
>> >>>>> far that a crashed fork has shown 0 players in the master
console.
>> >>>>>

Re: [hlds_linux] L4D forks keep crashing

2009-09-16 Thread f7 f0rkz
This is still an issue.  We are definitely randomly crashing.  Anyone see
dmesg on their servers? I found some interesting segfaults:

[41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290 error
4 in server_i486.so[b4afd000+eb3000]
[98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4 error
4 in libc-2.7.so[b7e3d000+155000]
[174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310
error 4 in server_i486.so[b4afd000+eb3000]
[287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310
error 4 in server_i486.so[b4afd000+eb3000]

It goes on

On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker  wrote:

> One more interesting thing is that even when you kill a fork with "quit"
> or "_restart" it still shows up in the netcon master console:
>
> $ telnet 0 9000
> Trying 0.0.0.0...
> Connected to 0.
> Escape character is '^]'.
> PASS x
> status
> #status
> child 0
>  pid : 0
>  map : l4d_farm01_hilltop
>  numplayers : 0
> child 1
>  pid : 1
>  map : l4d_farm01_hilltop
>  numplayers : 0
> child 2
>  pid : 2
>  map : l4d_farm01_hilltop
>  numplayers : 0
> child 3
>  pid : 3
>  map : l4d_farm01_hilltop
>  numplayers : 0
> child 4
>  pid : 4
>  map : l4d_farm01_hilltop
>  numplayers : 0
> child 5
>  pid : 5
>  map : l4d_vs_hospital01_apartment
>  numplayers : 0
> #end
>
> Child 0 (fork #1) is the one I took down with _restart.
>
> David A. Parker wrote:
> > Same things happens with _restart:
> >
> > _restart
> > L 08/20/2009 - 10:31:42: Preventing spawning
> > L 08/20/2009 - 10:31:42: server_message: "quit"
> > L 08/20/2009 - 10:31:42: Log file closed
> > L 08/20/2009 - 10:31:42: server_message: "restart"
> >
> > And then the fork never comes back.  This is the same behavior as
> > "quit".  When this happens the shutdown of the fork gets logged, though,
> > and that doesn't happen when they die on their own.
> >
> > w4rezz wrote:
> >> quit to force auto-restart? what happened with "_restart" command ?
> >>
> >> 2009/8/20 David A. Parker :
> >>> I remember the same symptoms happening when "quit" was used as well,
> and
> >>> I think that is something Valve needs to fix (forks should auto-restart
> >>> like any other instance of srcds, but they don't).  However, server
> >>> forks are apparently dying on their own since the July 31 update.  And,
> >>> as Ronny pointed out, it seems this only happens to non-idle forks.
> >>>
> >>> gamead...@127001.org wrote:
> >>>> I haven't checked recently, as we're reorganising our servers at the
> moment,
> >>>> but I certainly used to be able to trigger this simply by issuing an
> rcon
> >>>> "quit" command to a child server.  Confused the hell out of me the
> first
> >>>> time I say it, as this certainly _used_ to work
> >>>>
> >>>>> -Original Message-
> >>>>> From: hlds_linux-boun...@list.valvesoftware.com
> >>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> >>>>> Of David A. Parker
> >>>>> Sent: 19 August 2009 15:54
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] L4D forks keep crashing
> >>>>>
> >>>>> This is what I noticed as well.  Most of the time, when the
> >>>>> forks crash
> >>>>> on my server, they show up as having players on them in the netcon
> >>>>> master console.  The most recent time this happened was the
> >>>>> only time so
> >>>>> far that a crashed fork has shown 0 players in the master console.
> >>>>>
> >>>>> I also have two forks which are Steam group servers and have
> >>>>> not had any
> >>>>> players on them recently, and they have not crashed.  It
> >>>>> certainly looks
> >>>>> like this only happens to forks which have had players on them.
> >>>>>
> >>>>>  - Dave
> >>>>>
> >>>>> Ronny Schedel wrote:
> >>>>>> As far as I have seen, it occurs after the game is over and
> >>>>> the server goes
> >>>>>> back to hibernating state. Idle servers are never affected
> >>>>> by this. It does
> >>>&

Re: [hlds_linux] L4D forks keep crashing

2009-08-20 Thread David A. Parker
One more interesting thing is that even when you kill a fork with "quit" 
or "_restart" it still shows up in the netcon master console:

$ telnet 0 9000
Trying 0.0.0.0...
Connected to 0.
Escape character is '^]'.
PASS x
status
#status
child 0
  pid : 0
  map : l4d_farm01_hilltop
  numplayers : 0
child 1
  pid : 1
  map : l4d_farm01_hilltop
  numplayers : 0
child 2
  pid : 2
  map : l4d_farm01_hilltop
  numplayers : 0
child 3
  pid : 3
  map : l4d_farm01_hilltop
  numplayers : 0
child 4
  pid : 4
  map : l4d_farm01_hilltop
  numplayers : 0
child 5
  pid : 5
  map : l4d_vs_hospital01_apartment
  numplayers : 0
#end

Child 0 (fork #1) is the one I took down with _restart.

David A. Parker wrote:
> Same things happens with _restart:
> 
> _restart
> L 08/20/2009 - 10:31:42: Preventing spawning
> L 08/20/2009 - 10:31:42: server_message: "quit"
> L 08/20/2009 - 10:31:42: Log file closed
> L 08/20/2009 - 10:31:42: server_message: "restart"
> 
> And then the fork never comes back.  This is the same behavior as 
> "quit".  When this happens the shutdown of the fork gets logged, though, 
> and that doesn't happen when they die on their own.
> 
> w4rezz wrote:
>> quit to force auto-restart? what happened with "_restart" command ?
>>
>> 2009/8/20 David A. Parker :
>>> I remember the same symptoms happening when "quit" was used as well, and
>>> I think that is something Valve needs to fix (forks should auto-restart
>>> like any other instance of srcds, but they don't).  However, server
>>> forks are apparently dying on their own since the July 31 update.  And,
>>> as Ronny pointed out, it seems this only happens to non-idle forks.
>>>
>>> gamead...@127001.org wrote:
>>>> I haven't checked recently, as we're reorganising our servers at the 
>>>> moment,
>>>> but I certainly used to be able to trigger this simply by issuing an rcon
>>>> "quit" command to a child server.  Confused the hell out of me the first
>>>> time I say it, as this certainly _used_ to work
>>>>
>>>>> -Original Message-
>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
>>>>> Of David A. Parker
>>>>> Sent: 19 August 2009 15:54
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] L4D forks keep crashing
>>>>>
>>>>> This is what I noticed as well.  Most of the time, when the
>>>>> forks crash
>>>>> on my server, they show up as having players on them in the netcon
>>>>> master console.  The most recent time this happened was the
>>>>> only time so
>>>>> far that a crashed fork has shown 0 players in the master console.
>>>>>
>>>>> I also have two forks which are Steam group servers and have
>>>>> not had any
>>>>> players on them recently, and they have not crashed.  It
>>>>> certainly looks
>>>>> like this only happens to forks which have had players on them.
>>>>>
>>>>>  - Dave
>>>>>
>>>>> Ronny Schedel wrote:
>>>>>> As far as I have seen, it occurs after the game is over and
>>>>> the server goes
>>>>>> back to hibernating state. Idle servers are never affected
>>>>> by this. It does
>>>>>> not occur all the time, I suspect it occurs when there is a
>>>>> problem with the
>>>>>> connection to the master server to set the free state for
>>>>> the server or
>>>>>> something similar.
>>>>>>
>>>>>>
>>>>>>> Jay Deiman wrote:
>>>>>>>> Ronny Schedel wrote:
>>>>>>>>
>>>>>>>>> The crashes occur on a vanilla server.
>>>>>>>>>
>>>>>>>> Yeah, I will second that (again).  It seems to be fairly
>>>>> random as well.
>>>>>>>> Jay
>>>>>>> Happens to me as well, but only on server that are in use.
>>>>>>> I also have some forks that are private and have not been
>>>>> used lately.
>>>>>>> So it's definitly not something that just happens at random but is
>>>>>>> triggered during useage. Although I am unable to determine
>

Re: [hlds_linux] L4D forks keep crashing

2009-08-20 Thread David A. Parker
Same things happens with _restart:

_restart
L 08/20/2009 - 10:31:42: Preventing spawning
L 08/20/2009 - 10:31:42: server_message: "quit"
L 08/20/2009 - 10:31:42: Log file closed
L 08/20/2009 - 10:31:42: server_message: "restart"

And then the fork never comes back.  This is the same behavior as 
"quit".  When this happens the shutdown of the fork gets logged, though, 
and that doesn't happen when they die on their own.

w4rezz wrote:
> quit to force auto-restart? what happened with "_restart" command ?
> 
> 2009/8/20 David A. Parker :
>> I remember the same symptoms happening when "quit" was used as well, and
>> I think that is something Valve needs to fix (forks should auto-restart
>> like any other instance of srcds, but they don't).  However, server
>> forks are apparently dying on their own since the July 31 update.  And,
>> as Ronny pointed out, it seems this only happens to non-idle forks.
>>
>> gamead...@127001.org wrote:
>>> I haven't checked recently, as we're reorganising our servers at the moment,
>>> but I certainly used to be able to trigger this simply by issuing an rcon
>>> "quit" command to a child server.  Confused the hell out of me the first
>>> time I say it, as this certainly _used_ to work
>>>
>>>> -Original Message-
>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
>>>> Of David A. Parker
>>>> Sent: 19 August 2009 15:54
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] L4D forks keep crashing
>>>>
>>>> This is what I noticed as well.  Most of the time, when the
>>>> forks crash
>>>> on my server, they show up as having players on them in the netcon
>>>> master console.  The most recent time this happened was the
>>>> only time so
>>>> far that a crashed fork has shown 0 players in the master console.
>>>>
>>>> I also have two forks which are Steam group servers and have
>>>> not had any
>>>> players on them recently, and they have not crashed.  It
>>>> certainly looks
>>>> like this only happens to forks which have had players on them.
>>>>
>>>>  - Dave
>>>>
>>>> Ronny Schedel wrote:
>>>>> As far as I have seen, it occurs after the game is over and
>>>> the server goes
>>>>> back to hibernating state. Idle servers are never affected
>>>> by this. It does
>>>>> not occur all the time, I suspect it occurs when there is a
>>>> problem with the
>>>>> connection to the master server to set the free state for
>>>> the server or
>>>>> something similar.
>>>>>
>>>>>
>>>>>> Jay Deiman wrote:
>>>>>>> Ronny Schedel wrote:
>>>>>>>
>>>>>>>> The crashes occur on a vanilla server.
>>>>>>>>
>>>>>>> Yeah, I will second that (again).  It seems to be fairly
>>>> random as well.
>>>>>>> Jay
>>>>>> Happens to me as well, but only on server that are in use.
>>>>>> I also have some forks that are private and have not been
>>>> used lately.
>>>>>> So it's definitly not something that just happens at random but is
>>>>>> triggered during useage. Although I am unable to determine
>>>> the cause.
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the
>>>> list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the
>>>> list archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>> --
>>>>
>>>> Dave Parker
>>>> Utica College
>>>> Integrated Information Technology Services
>>>> (315) 792-3229
>>>> Registered Linux User #408177
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D forks keep crashing

2009-08-20 Thread w4rezz
quit to force auto-restart? what happened with "_restart" command ?

2009/8/20 David A. Parker :
> I remember the same symptoms happening when "quit" was used as well, and
> I think that is something Valve needs to fix (forks should auto-restart
> like any other instance of srcds, but they don't).  However, server
> forks are apparently dying on their own since the July 31 update.  And,
> as Ronny pointed out, it seems this only happens to non-idle forks.
>
> gamead...@127001.org wrote:
>> I haven't checked recently, as we're reorganising our servers at the moment,
>> but I certainly used to be able to trigger this simply by issuing an rcon
>> "quit" command to a child server.  Confused the hell out of me the first
>> time I say it, as this certainly _used_ to work
>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
>>> Of David A. Parker
>>> Sent: 19 August 2009 15:54
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] L4D forks keep crashing
>>>
>>> This is what I noticed as well.  Most of the time, when the
>>> forks crash
>>> on my server, they show up as having players on them in the netcon
>>> master console.  The most recent time this happened was the
>>> only time so
>>> far that a crashed fork has shown 0 players in the master console.
>>>
>>> I also have two forks which are Steam group servers and have
>>> not had any
>>> players on them recently, and they have not crashed.  It
>>> certainly looks
>>> like this only happens to forks which have had players on them.
>>>
>>>      - Dave
>>>
>>> Ronny Schedel wrote:
>>>> As far as I have seen, it occurs after the game is over and
>>> the server goes
>>>> back to hibernating state. Idle servers are never affected
>>> by this. It does
>>>> not occur all the time, I suspect it occurs when there is a
>>> problem with the
>>>> connection to the master server to set the free state for
>>> the server or
>>>> something similar.
>>>>
>>>>
>>>>> Jay Deiman wrote:
>>>>>> Ronny Schedel wrote:
>>>>>>
>>>>>>> The crashes occur on a vanilla server.
>>>>>>>
>>>>>> Yeah, I will second that (again).  It seems to be fairly
>>> random as well.
>>>>>> Jay
>>>>> Happens to me as well, but only on server that are in use.
>>>>> I also have some forks that are private and have not been
>>> used lately.
>>>>> So it's definitly not something that just happens at random but is
>>>>> triggered during useage. Although I am unable to determine
>>> the cause.
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the
>>> list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the
>>> list archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>> --
>>>
>>> Dave Parker
>>> Utica College
>>> Integrated Information Technology Services
>>> (315) 792-3229
>>> Registered Linux User #408177
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>> ___
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>> please visit:
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>>
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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Re: [hlds_linux] L4D forks keep crashing

2009-08-20 Thread David A. Parker
I remember the same symptoms happening when "quit" was used as well, and 
I think that is something Valve needs to fix (forks should auto-restart 
like any other instance of srcds, but they don't).  However, server 
forks are apparently dying on their own since the July 31 update.  And, 
as Ronny pointed out, it seems this only happens to non-idle forks.

gamead...@127001.org wrote:
> I haven't checked recently, as we're reorganising our servers at the moment,
> but I certainly used to be able to trigger this simply by issuing an rcon
> "quit" command to a child server.  Confused the hell out of me the first
> time I say it, as this certainly _used_ to work 
> 
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
>> Of David A. Parker
>> Sent: 19 August 2009 15:54
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D forks keep crashing
>>
>> This is what I noticed as well.  Most of the time, when the 
>> forks crash 
>> on my server, they show up as having players on them in the netcon 
>> master console.  The most recent time this happened was the 
>> only time so 
>> far that a crashed fork has shown 0 players in the master console.
>>
>> I also have two forks which are Steam group servers and have 
>> not had any 
>> players on them recently, and they have not crashed.  It 
>> certainly looks 
>> like this only happens to forks which have had players on them.
>>
>>  - Dave
>>
>> Ronny Schedel wrote:
>>> As far as I have seen, it occurs after the game is over and 
>> the server goes 
>>> back to hibernating state. Idle servers are never affected 
>> by this. It does 
>>> not occur all the time, I suspect it occurs when there is a 
>> problem with the 
>>> connection to the master server to set the free state for 
>> the server or 
>>> something similar.
>>>
>>>
>>>> Jay Deiman wrote:
>>>>> Ronny Schedel wrote:
>>>>>
>>>>>> The crashes occur on a vanilla server.
>>>>>>
>>>>> Yeah, I will second that (again).  It seems to be fairly 
>> random as well.
>>>>> Jay
>>>> Happens to me as well, but only on server that are in use.
>>>> I also have some forks that are private and have not been 
>> used lately.
>>>> So it's definitly not something that just happens at random but is
>>>> triggered during useage. Although I am unable to determine 
>> the cause.
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the 
>> list archives, 
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the 
>> list archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> -- 
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> ___
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> visit:
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> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D forks keep crashing

2009-08-20 Thread gameadmin
I haven't checked recently, as we're reorganising our servers at the moment,
but I certainly used to be able to trigger this simply by issuing an rcon
"quit" command to a child server.  Confused the hell out of me the first
time I say it, as this certainly _used_ to work 

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
> Of David A. Parker
> Sent: 19 August 2009 15:54
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D forks keep crashing
> 
> This is what I noticed as well.  Most of the time, when the 
> forks crash 
> on my server, they show up as having players on them in the netcon 
> master console.  The most recent time this happened was the 
> only time so 
> far that a crashed fork has shown 0 players in the master console.
> 
> I also have two forks which are Steam group servers and have 
> not had any 
> players on them recently, and they have not crashed.  It 
> certainly looks 
> like this only happens to forks which have had players on them.
> 
>  - Dave
> 
> Ronny Schedel wrote:
> > As far as I have seen, it occurs after the game is over and 
> the server goes 
> > back to hibernating state. Idle servers are never affected 
> by this. It does 
> > not occur all the time, I suspect it occurs when there is a 
> problem with the 
> > connection to the master server to set the free state for 
> the server or 
> > something similar.
> > 
> > 
> >> Jay Deiman wrote:
> >>> Ronny Schedel wrote:
> >>>
> >>>> The crashes occur on a vanilla server.
> >>>>
> >>> Yeah, I will second that (again).  It seems to be fairly 
> random as well.
> >>>
> >>> Jay
> >> Happens to me as well, but only on server that are in use.
> >> I also have some forks that are private and have not been 
> used lately.
> >> So it's definitly not something that just happens at random but is
> >> triggered during useage. Although I am unable to determine 
> the cause.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the 
> list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the 
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> 
> -- 
> 
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
> ___
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] L4D forks keep crashing

2009-08-19 Thread David A. Parker
This is what I noticed as well.  Most of the time, when the forks crash 
on my server, they show up as having players on them in the netcon 
master console.  The most recent time this happened was the only time so 
far that a crashed fork has shown 0 players in the master console.

I also have two forks which are Steam group servers and have not had any 
players on them recently, and they have not crashed.  It certainly looks 
like this only happens to forks which have had players on them.

 - Dave

Ronny Schedel wrote:
> As far as I have seen, it occurs after the game is over and the server goes 
> back to hibernating state. Idle servers are never affected by this. It does 
> not occur all the time, I suspect it occurs when there is a problem with the 
> connection to the master server to set the free state for the server or 
> something similar.
> 
> 
>> Jay Deiman wrote:
>>> Ronny Schedel wrote:
>>>
 The crashes occur on a vanilla server.

>>> Yeah, I will second that (again).  It seems to be fairly random as well.
>>>
>>> Jay
>> Happens to me as well, but only on server that are in use.
>> I also have some forks that are private and have not been used lately.
>> So it's definitly not something that just happens at random but is
>> triggered during useage. Although I am unable to determine the cause.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 

-- 

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Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread Ronny Schedel

As far as I have seen, it occurs after the game is over and the server goes 
back to hibernating state. Idle servers are never affected by this. It does 
not occur all the time, I suspect it occurs when there is a problem with the 
connection to the master server to set the free state for the server or 
something similar.


> Jay Deiman wrote:
>> Ronny Schedel wrote:
>>
>>> The crashes occur on a vanilla server.
>>>
>>
>> Yeah, I will second that (again).  It seems to be fairly random as well.
>>
>> Jay
> Happens to me as well, but only on server that are in use.
> I also have some forks that are private and have not been used lately.
> So it's definitly not something that just happens at random but is
> triggered during useage. Although I am unable to determine the cause.
>
> ___
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> please visit:
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Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread Oliver Salzburg
Jay Deiman wrote:
> Ronny Schedel wrote:
>   
>> The crashes occur on a vanilla server.
>> 
>
> Yeah, I will second that (again).  It seems to be fairly random as well.
>
> Jay
Happens to me as well, but only on server that are in use.
I also have some forks that are private and have not been used lately.
So it's definitly not something that just happens at random but is
triggered during useage. Although I am unable to determine the cause.

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Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread Jay Deiman
Ronny Schedel wrote:
> The crashes occur on a vanilla server.

Yeah, I will second that (again).  It seems to be fairly random as well.

Jay

-- 
Jay Deiman

\033:wq!

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Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread Ronny Schedel

The crashes occur on a vanilla server.


>I too had forks crashing, after i updated sourcemod and sourcebans and
> those kinds of things i didn't had any issues anymore..
>
> On Tue, 18 Aug 2009 18:50:34 +0200, "Ronny Schedel" 
> 
> wrote:
>> I have reported this right after the last update two weeks ago.
>> Unfortunatly, I was the only one with this problem, so Valve decided to
> do
>> nothing.
>>
>>
>>> Still having this problem, and it seems that several other people are as
>>> well.  When a fork crashes, its process becomes defunct and the only way
>>> I've found to fix this problem is to restart srcds.  There's no debug
>>> log or core file generated when the crash happens as far as I can tell.
>>>
>>> I currently have one dead fork and one defunct process:
>>>
>>> $ ps -ef | grep defunct
>>> srcds25157  6559  1 Aug17 pts/100:15:33 [srcds_i486] 
>>>
>>> Could we at least get an acknowledgment or status update on this from
>>> Valve?  Pretty please?
>>>
>>> Thanks,
>>> Dave
>>>
>>> David Parker wrote:
>>>> Mine is a plain vanilla server.  I haven't had all 6 forks die yet.
>>>> It's
>>>> always the first and third forks which stop responding, apparently at
>>>> the
>>>> same time, and I have to restart srcds to get them back.
>>>>
>>>> If there is a Valve person following this thread, I've looked through
> my
>>>>
>>>> logs but I have not yet found anything which indicates when or how
> these
>>>>
>>>> forks are crashing.  If there is something specific I should be looking
>
>>>> for, please let me know.
>>>>
>>>> - Dave
>>>>
>>>> - Original Message -
>>>> From: Eric-Jan Riemers 
>>>> Date: Friday, August 7, 2009 8:16 pm
>>>> Subject: Re: [hlds_linux] L4D forks keep crashing
>>>> To: 'Half-Life dedicated Linux server mailing list'
>>>> 
>>>>
>>>>> I run 6 forks, l4d.. had to restart all of them "defunct"
>>>>>
>>>>> Some days ago, I had 2 defunct, had to restart too. Started
>>>>> after the update
>>>>> too.
>>>>>
>>>>> Could be we have a sourcemod plugin which is giving issues, but
>>>>> if yours is
>>>>> vanilla I presume its something else.
>>>>>
>>>>> -Oorspronkelijk bericht-
>>>>> Van: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman
>>>>> Verzonden: vrijdag 7 augustus 2009 21:09
>>>>> Aan: Half-Life dedicated Linux server mailing list
>>>>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing
>>>>>
>>>>> David A. Parker wrote:
>>>>>> Hello,
>>>>>>
>>>>>> I have a Left 4 Dead server running 6 forks.  Since the
>>>>> update on July
>>>>>> 31, two of the six forks have crashed several times.
>>>>> Each time, the
>>>>>> forks stop responding to A2A_PING or A2S_INFO queries, and if
>>>>> I telnet
>>>>>> to their consoles using netcon, I can type but I get no
>>>>> response to
>>>>>> commands.  However, the master console shows the forks as
>>>>> having players
>>>>>> on them, even though they are clearly not even running anymore.
>>>>>>
>>>>>> Has anyone else experienced this?
>>>>> Yep, same here.  I have script that connects to the
>>>>> consoles to get user
>>>>> info via the rcon "status" command and it keeps failing until I
>>>>> restart
>>>>> the hlds.  And yes, I think I started experiencing this
>>>>> around the exact
>>>>> same time.
>>>>>
>>>>> Jay
>>>>>
>>>>> -- 
>>>>> Jay Deiman
>>>>>
>>>>> \033:wq!
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>&

Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread Eric Riemers
I too had forks crashing, after i updated sourcemod and sourcebans and
those kinds of things i didn't had any issues anymore..

On Tue, 18 Aug 2009 18:50:34 +0200, "Ronny Schedel" 
wrote:
> I have reported this right after the last update two weeks ago. 
> Unfortunatly, I was the only one with this problem, so Valve decided to
do 
> nothing.
> 
> 
>> Still having this problem, and it seems that several other people are as
>> well.  When a fork crashes, its process becomes defunct and the only way
>> I've found to fix this problem is to restart srcds.  There's no debug
>> log or core file generated when the crash happens as far as I can tell.
>>
>> I currently have one dead fork and one defunct process:
>>
>> $ ps -ef | grep defunct
>> srcds25157  6559  1 Aug17 pts/100:15:33 [srcds_i486] 
>>
>> Could we at least get an acknowledgment or status update on this from
>> Valve?  Pretty please?
>>
>> Thanks,
>> Dave
>>
>> David Parker wrote:
>>> Mine is a plain vanilla server.  I haven't had all 6 forks die yet. 
>>> It's
>>> always the first and third forks which stop responding, apparently at
>>> the
>>> same time, and I have to restart srcds to get them back.
>>>
>>> If there is a Valve person following this thread, I've looked through
my
>>>
>>> logs but I have not yet found anything which indicates when or how
these
>>>
>>> forks are crashing.  If there is something specific I should be looking

>>> for, please let me know.
>>>
>>> - Dave
>>>
>>> - Original Message -
>>> From: Eric-Jan Riemers 
>>> Date: Friday, August 7, 2009 8:16 pm
>>> Subject: Re: [hlds_linux] L4D forks keep crashing
>>> To: 'Half-Life dedicated Linux server mailing list' 
>>> 
>>>
>>>> I run 6 forks, l4d.. had to restart all of them "defunct"
>>>>
>>>> Some days ago, I had 2 defunct, had to restart too. Started
>>>> after the update
>>>> too.
>>>>
>>>> Could be we have a sourcemod plugin which is giving issues, but
>>>> if yours is
>>>> vanilla I presume its something else.
>>>>
>>>> -Oorspronkelijk bericht-
>>>> Van: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman
>>>> Verzonden: vrijdag 7 augustus 2009 21:09
>>>> Aan: Half-Life dedicated Linux server mailing list
>>>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing
>>>>
>>>> David A. Parker wrote:
>>>>> Hello,
>>>>>
>>>>> I have a Left 4 Dead server running 6 forks.  Since the
>>>> update on July
>>>>> 31, two of the six forks have crashed several times.
>>>> Each time, the
>>>>> forks stop responding to A2A_PING or A2S_INFO queries, and if
>>>> I telnet
>>>>> to their consoles using netcon, I can type but I get no
>>>> response to
>>>>> commands.  However, the master console shows the forks as
>>>> having players
>>>>> on them, even though they are clearly not even running anymore.
>>>>>
>>>>> Has anyone else experienced this?
>>>> Yep, same here.  I have script that connects to the
>>>> consoles to get user
>>>> info via the rcon "status" command and it keeps failing until I
>>>> restart
>>>> the hlds.  And yes, I think I started experiencing this
>>>> around the exact
>>>> same time.
>>>>
>>>> Jay
>>>>
>>>> -- 
>>>> Jay Deiman
>>>>
>>>> \033:wq!
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> -- 
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> 
> 
> 
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Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread Ronny Schedel

I have reported this right after the last update two weeks ago. 
Unfortunatly, I was the only one with this problem, so Valve decided to do 
nothing.


> Still having this problem, and it seems that several other people are as
> well.  When a fork crashes, its process becomes defunct and the only way
> I've found to fix this problem is to restart srcds.  There's no debug
> log or core file generated when the crash happens as far as I can tell.
>
> I currently have one dead fork and one defunct process:
>
> $ ps -ef | grep defunct
> srcds25157  6559  1 Aug17 pts/100:15:33 [srcds_i486] 
>
> Could we at least get an acknowledgment or status update on this from
> Valve?  Pretty please?
>
> Thanks,
> Dave
>
> David Parker wrote:
>> Mine is a plain vanilla server.  I haven't had all 6 forks die yet.  It's 
>> always the first and third forks which stop responding, apparently at the 
>> same time, and I have to restart srcds to get them back.
>>
>> If there is a Valve person following this thread, I've looked through my 
>> logs but I have not yet found anything which indicates when or how these 
>> forks are crashing.  If there is something specific I should be looking 
>> for, please let me know.
>>
>> - Dave
>>
>> - Original Message -
>> From: Eric-Jan Riemers 
>> Date: Friday, August 7, 2009 8:16 pm
>> Subject: Re: [hlds_linux] L4D forks keep crashing
>> To: 'Half-Life dedicated Linux server mailing list' 
>> 
>>
>>> I run 6 forks, l4d.. had to restart all of them "defunct"
>>>
>>> Some days ago, I had 2 defunct, had to restart too. Started
>>> after the update
>>> too.
>>>
>>> Could be we have a sourcemod plugin which is giving issues, but
>>> if yours is
>>> vanilla I presume its something else.
>>>
>>> -Oorspronkelijk bericht-
>>> Van: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman
>>> Verzonden: vrijdag 7 augustus 2009 21:09
>>> Aan: Half-Life dedicated Linux server mailing list
>>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing
>>>
>>> David A. Parker wrote:
>>>> Hello,
>>>>
>>>> I have a Left 4 Dead server running 6 forks.  Since the
>>> update on July
>>>> 31, two of the six forks have crashed several times.
>>> Each time, the
>>>> forks stop responding to A2A_PING or A2S_INFO queries, and if
>>> I telnet
>>>> to their consoles using netcon, I can type but I get no
>>> response to
>>>> commands.  However, the master console shows the forks as
>>> having players
>>>> on them, even though they are clearly not even running anymore.
>>>>
>>>> Has anyone else experienced this?
>>> Yep, same here.  I have script that connects to the
>>> consoles to get user
>>> info via the rcon "status" command and it keeps failing until I
>>> restart
>>> the hlds.  And yes, I think I started experiencing this
>>> around the exact
>>> same time.
>>>
>>> Jay
>>>
>>> -- 
>>> Jay Deiman
>>>
>>> \033:wq!
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> -- 
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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Re: [hlds_linux] L4D forks keep crashing

2009-08-18 Thread David A. Parker
Still having this problem, and it seems that several other people are as 
well.  When a fork crashes, its process becomes defunct and the only way 
I've found to fix this problem is to restart srcds.  There's no debug 
log or core file generated when the crash happens as far as I can tell.

I currently have one dead fork and one defunct process:

$ ps -ef | grep defunct
srcds25157  6559  1 Aug17 pts/100:15:33 [srcds_i486] 

Could we at least get an acknowledgment or status update on this from 
Valve?  Pretty please?

 Thanks,
 Dave

David Parker wrote:
> Mine is a plain vanilla server.  I haven't had all 6 forks die yet.  It's 
> always the first and third forks which stop responding, apparently at the 
> same time, and I have to restart srcds to get them back.
> 
> If there is a Valve person following this thread, I've looked through my logs 
> but I have not yet found anything which indicates when or how these forks are 
> crashing.  If there is something specific I should be looking for, please let 
> me know.
> 
> - Dave
> 
> - Original Message -
> From: Eric-Jan Riemers 
> Date: Friday, August 7, 2009 8:16 pm
> Subject: Re: [hlds_linux] L4D forks keep crashing
> To: 'Half-Life dedicated Linux server mailing list' 
> 
> 
>> I run 6 forks, l4d.. had to restart all of them "defunct" 
>>
>> Some days ago, I had 2 defunct, had to restart too. Started 
>> after the update
>> too.
>>
>> Could be we have a sourcemod plugin which is giving issues, but 
>> if yours is
>> vanilla I presume its something else.
>>
>> -Oorspronkelijk bericht-
>> Van: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman
>> Verzonden: vrijdag 7 augustus 2009 21:09
>> Aan: Half-Life dedicated Linux server mailing list
>> Onderwerp: Re: [hlds_linux] L4D forks keep crashing
>>
>> David A. Parker wrote:
>>> Hello,
>>>
>>> I have a Left 4 Dead server running 6 forks.  Since the 
>> update on July 
>>> 31, two of the six forks have crashed several times.  
>> Each time, the 
>>> forks stop responding to A2A_PING or A2S_INFO queries, and if 
>> I telnet 
>>> to their consoles using netcon, I can type but I get no 
>> response to 
>>> commands.  However, the master console shows the forks as 
>> having players 
>>> on them, even though they are clearly not even running anymore.
>>>
>>> Has anyone else experienced this?
>> Yep, same here.  I have script that connects to the 
>> consoles to get user 
>> info via the rcon "status" command and it keeps failing until I 
>> restart 
>> the hlds.  And yes, I think I started experiencing this 
>> around the exact 
>> same time.
>>
>> Jay
>>
>> -- 
>> Jay Deiman
>>
>> \033:wq!
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D forks keep crashing

2009-08-07 Thread David Parker
Mine is a plain vanilla server.  I haven't had all 6 forks die yet.  It's 
always the first and third forks which stop responding, apparently at the same 
time, and I have to restart srcds to get them back.

If there is a Valve person following this thread, I've looked through my logs 
but I have not yet found anything which indicates when or how these forks are 
crashing.  If there is something specific I should be looking for, please let 
me know.

    - Dave

- Original Message -
From: Eric-Jan Riemers 
Date: Friday, August 7, 2009 8:16 pm
Subject: Re: [hlds_linux] L4D forks keep crashing
To: 'Half-Life dedicated Linux server mailing list' 


> I run 6 forks, l4d.. had to restart all of them "defunct" 
> 
> Some days ago, I had 2 defunct, had to restart too. Started 
> after the update
> too.
> 
> Could be we have a sourcemod plugin which is giving issues, but 
> if yours is
> vanilla I presume its something else.
> 
> -Oorspronkelijk bericht-
> Van: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman
> Verzonden: vrijdag 7 augustus 2009 21:09
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] L4D forks keep crashing
> 
> David A. Parker wrote:
> > Hello,
> > 
> > I have a Left 4 Dead server running 6 forks.  Since the 
> update on July 
> > 31, two of the six forks have crashed several times.  
> Each time, the 
> > forks stop responding to A2A_PING or A2S_INFO queries, and if 
> I telnet 
> > to their consoles using netcon, I can type but I get no 
> response to 
> > commands.  However, the master console shows the forks as 
> having players 
> > on them, even though they are clearly not even running anymore.
> > 
> > Has anyone else experienced this?
> 
> Yep, same here.  I have script that connects to the 
> consoles to get user 
> info via the rcon "status" command and it keeps failing until I 
> restart 
> the hlds.  And yes, I think I started experiencing this 
> around the exact 
> same time.
> 
> Jay
> 
> -- 
> Jay Deiman
> 
> \033:wq!
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
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Re: [hlds_linux] L4D forks keep crashing

2009-08-07 Thread Eric-Jan Riemers
I run 6 forks, l4d.. had to restart all of them "defunct" 

Some days ago, I had 2 defunct, had to restart too. Started after the update
too.

Could be we have a sourcemod plugin which is giving issues, but if yours is
vanilla I presume its something else.

-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jay Deiman
Verzonden: vrijdag 7 augustus 2009 21:09
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D forks keep crashing

David A. Parker wrote:
> Hello,
> 
> I have a Left 4 Dead server running 6 forks.  Since the update on July 
> 31, two of the six forks have crashed several times.  Each time, the 
> forks stop responding to A2A_PING or A2S_INFO queries, and if I telnet 
> to their consoles using netcon, I can type but I get no response to 
> commands.  However, the master console shows the forks as having players 
> on them, even though they are clearly not even running anymore.
> 
> Has anyone else experienced this?

Yep, same here.  I have script that connects to the consoles to get user 
info via the rcon "status" command and it keeps failing until I restart 
the hlds.  And yes, I think I started experiencing this around the exact 
same time.

Jay

-- 
Jay Deiman

\033:wq!

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Re: [hlds_linux] L4D forks keep crashing

2009-08-07 Thread Jay Deiman
David A. Parker wrote:
> Hello,
> 
> I have a Left 4 Dead server running 6 forks.  Since the update on July 
> 31, two of the six forks have crashed several times.  Each time, the 
> forks stop responding to A2A_PING or A2S_INFO queries, and if I telnet 
> to their consoles using netcon, I can type but I get no response to 
> commands.  However, the master console shows the forks as having players 
> on them, even though they are clearly not even running anymore.
> 
> Has anyone else experienced this?

Yep, same here.  I have script that connects to the consoles to get user 
info via the rcon "status" command and it keeps failing until I restart 
the hlds.  And yes, I think I started experiencing this around the exact 
same time.

Jay

-- 
Jay Deiman

\033:wq!

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