Re: [hlds_linux] Optional Team Fortress 2 update released

2018-04-13 Thread Shoukat Khan
First anwser my question u use whatsapp or facebook?

Sent from Yahoo Mail on Android 
 
  On Sat, 14 Apr 2018 at 2:52, Eric Smith wrote:   
We've released an optional update to remove the debug text that was added to 
the server console in yesterday's update. You only need to update your server 
if the debug text is causing you problems.

Thanks.

-Eric


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Russell Smith
Are those of you with lag issues watching your CPU utilization? I had similar 
symptoms on my servers after the pyro update (which lasted for months). The in 
game lag spikes I saw coincided with srcds CPU spikes.

Lord_Jeremy  wrote:I noticed one MVM server was lagging 
terribly with the new coaltown_event map so I took it out of the list and 
tested it with a few maps. All the MVM maps were practically unplayable, 
stuttering every few seconds or so. I tried badwater and still got stuttering, 
albeit significantly less. On turbine and 2fort I didn't notice any issue. I've 
left that server shut down for the moment.

-J


On Oct 29, 2012, at 12:25 PM, Essay Tew Phaun  wrote:

> Our Dustbowl server is experiencing some spikes and lag that we never
> experienced before this update. It seems all of them are, but I mostly play
> on that server. Our KOTH server is also doing it. I'm not even sure it's
> map specific. I just think something about the update has borked something.
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Lord_Jeremy
I noticed one MVM server was lagging terribly with the new coaltown_event map 
so I took it out of the list and tested it with a few maps. All the MVM maps 
were practically unplayable, stuttering every few seconds or so. I tried 
badwater and still got stuttering, albeit significantly less. On turbine and 
2fort I didn't notice any issue. I've left that server shut down for the moment.

-J


On Oct 29, 2012, at 12:25 PM, Essay Tew Phaun  wrote:

> Our Dustbowl server is experiencing some spikes and lag that we never
> experienced before this update. It seems all of them are, but I mostly play
> on that server. Our KOTH server is also doing it. I'm not even sure it's
> map specific. I just think something about the update has borked something.
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Cameron Munroe
If you look at your console you will see the servers spewing out missing 
files and other errors. It is a wall of red text. Missing X particle, 
Missing this action. etc. I don't think it is the servers, rather the 
clients having a hard time trying to process all the effects.


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Essay Tew Phaun
Our Dustbowl server is experiencing some spikes and lag that we never
experienced before this update. It seems all of them are, but I mostly play
on that server. Our KOTH server is also doing it. I'm not even sure it's
map specific. I just think something about the update has borked something.
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread ics
There has been some spikes on others too but nothing major. Usually they 
are related to events where players join to the server and something 
happens at the same time that requires more cpu. I'm not sayin there 
isn't a problem since so many are experiencing it, just thinking out 
loud what might be the cause.


-ics

29.10.2012 18:15, Peter Reinhold kirjoitti:

On 29.10.2012 17:05, ics wrote:

One of my servers is having awful lag spikes, the one that runs
eventmix. The other that runs event247 on same machine seems to be ok
so i guess it's some more random bug or related to some other maps.


We're experiencing the lag on both koth_lakeside_event, badwater and 
MvM maps



/Peter

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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Lord_Jeremy
I've noticed occasional lag spikes on precisely the same maps on two of my 
servers.

-J


On Oct 29, 2012, at 12:15 PM, Peter Reinhold  wrote:

> On 29.10.2012 17:05, ics wrote:
>> One of my servers is having awful lag spikes, the one that runs
>> eventmix. The other that runs event247 on same machine seems to be ok
>> so i guess it's some more random bug or related to some other maps.
> 
> We're experiencing the lag on both koth_lakeside_event, badwater and MvM maps
> 
> 
> /Peter
> 
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold

On 29.10.2012 17:05, ics wrote:

One of my servers is having awful lag spikes, the one that runs
eventmix. The other that runs event247 on same machine seems to be ok
so i guess it's some more random bug or related to some other maps.


We're experiencing the lag on both koth_lakeside_event, badwater and 
MvM maps



/Peter

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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread ics
One of my servers is having awful lag spikes, the one that runs 
eventmix. The other that runs event247 on same machine seems to be ok so 
i guess it's some more random bug or related to some other maps.


-ics

29.10.2012 15:13, Peter Reinhold kirjoitti:

On 29.10.2012 13:41, Erik-jan Riemers wrote:


We actually run those scripts daily to clean out replays/downloads and
several log folders too. But indeed, before we did that we had lag 
spikes

also because of it. But thats now not the case.


As do I, this was mentioned on this list some time ago, and I setup 
some scripts to do this maintenance daily ever since.



/Peter


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold

On 29.10.2012 13:41, Erik-jan Riemers wrote:

We actually run those scripts daily to clean out replays/downloads 
and
several log folders too. But indeed, before we did that we had lag 
spikes

also because of it. But thats now not the case.


As do I, this was mentioned on this list some time ago, and I setup 
some scripts to do this maintenance daily ever since.



/Peter


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Erik-jan Riemers
We actually run those scripts daily to clean out replays/downloads and
several log folders too. But indeed, before we did that we had lag spikes
also because of it. But thats now not the case.

2012/10/29 Emil Larsson 

> It might not be, but just to rule it out... If you're getting lag, try
> cleaning out "/orangebox/tf/downloads". If you have replays enabled, also
> clean out "/orangebox/tf/replay/server/sessions" and
> "/orangebox/tf/replay/server/blocks", as for some reason those folders
> aren't cleaned up automatically. When there is too many files in one
> folder, it seems to cause the server to lag whenever it writes to said
> "overfilled" folder. :/
>
> We already had a script to clean out the downloads folder, but overlooked
> the sessions and blocks folder as we thought it was enough to clean out the
> folder defined in replay_local_fileserver_path.
>
> On Mon, Oct 29, 2012 at 12:26 PM, Peter Reinhold  >wrote:
>
> > On 28.10.2012 01:19, Essay Tew Phaun wrote:
> >
> >  I'm having lag on PvP servers, I don't think it's just an MvM thing.
> >>
> >
> > Experiencing strange lag-spikes on both regular TF2 and MvM servers since
> > the update
> >
> >
> > /Peter
> >
> >
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Emil Larsson
It might not be, but just to rule it out... If you're getting lag, try
cleaning out "/orangebox/tf/downloads". If you have replays enabled, also
clean out "/orangebox/tf/replay/server/sessions" and
"/orangebox/tf/replay/server/blocks", as for some reason those folders
aren't cleaned up automatically. When there is too many files in one
folder, it seems to cause the server to lag whenever it writes to said
"overfilled" folder. :/

We already had a script to clean out the downloads folder, but overlooked
the sessions and blocks folder as we thought it was enough to clean out the
folder defined in replay_local_fileserver_path.

On Mon, Oct 29, 2012 at 12:26 PM, Peter Reinhold wrote:

> On 28.10.2012 01:19, Essay Tew Phaun wrote:
>
>  I'm having lag on PvP servers, I don't think it's just an MvM thing.
>>
>
> Experiencing strange lag-spikes on both regular TF2 and MvM servers since
> the update
>
>
> /Peter
>
>
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold

On 28.10.2012 01:19, Essay Tew Phaun wrote:


I'm having lag on PvP servers, I don't think it's just an MvM thing.


Experiencing strange lag-spikes on both regular TF2 and MvM servers 
since the update



/Peter

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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-28 Thread Essay Tew Phaun
Well, we're getting it on Linux so we can at least rule out (Maybe?) an OS
specific issue.
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-28 Thread Dave Rosca
Also have server fps spikes and generally much lower server fps since the
halloween update. Running on windows. Haven't installed the optional update
though.

On Sun, Oct 28, 2012 at 2:38 PM, Frank  wrote:

> Anyone else getting this when trying to enter your servers - seems a map
> reset fixes it but I had a few I didn't notice people couldn't join due to
> getting this and they(the servers) nearly died.
>
> disconnected (reason "Server info data overflow")
>
>
> That is what they see when trying to enter the servers.
>
>
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-28 Thread Frank
Anyone else getting this when trying to enter your servers - seems a map
reset fixes it but I had a few I didn't notice people couldn't join due to
getting this and they(the servers) nearly died.

disconnected (reason "Server info data overflow")


That is what they see when trying to enter the servers.


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Frank
Anyone else getting this when trying to enter your servers - seems a map
reset fixes it but I had a few I didn't notice people couldn't join due to
getting this and they(the servers) nearly died.

disconnected (reason "Server info data overflow")


That is what they see when trying to enter the servers.


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Essay Tew Phaun
I'm having lag on PvP servers, I don't think it's just an MvM thing.
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread A. Eijkhoudt
Fixes the crash here as well, and the lag problem is still there. It is 
less laggy than the 'hacked binary' someone posted earlier though.


On 28-10-12 00:41, Pieter-bas Ronner wrote:

Eric,

We have also some lag problems since the last patch. is this also a bug in
tf2?

2012/10/28 Eric Smith 


We've released an optional (for dedicated servers) update for Team
Fortress 2. The notes for the update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a regression in the Mac's minimum system check

Team Fortress 2
- Added new audio lines for Merasmus to use when he attacks
- Fixed a Linux dedicated server crash related to Mann vs. Machine mode


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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Daniel Barreiro
The problem is, the way it works.


How the models work is it has a skin, and a separate model.  The skin turns
the model green, and parts transparent., and then the game parents
a separate model to the main model.  This isn't possible because of the
mishap a few years ago where servers sold valve's stuff, and then valve
blocked it.

On Sat, Oct 27, 2012 at 7:04 PM, Bjorn Wielens  wrote:

> Try the TF2 ModelManager plugin that's used for playing as robots. it may
> work in combo with what you're doing.
>
> Do let us know if it works.
>
>
> 
>  From: Daniel Barreiro 
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Saturday, October 27, 2012 7:45:01 PM
> Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
>
> Thanks Eric.  Can't wait for the lag to be fixed.
>
> On a side note, would it be possible to make it so plugins could force the
> zombie skins?  We're trying to do it for Super Zombie Fortress.  We called
> the attributes with TF2items, and it makes the skin go zombie, but the
> scout_zombie.mdl is not appearing, so we have a green scout with
> transparent body parts.
>
> On Sat, Oct 27, 2012 at 6:42 PM, Eric Smith 
> wrote:
>
> > We're still investigating the lag problems that have been reported.
> >
> > -Eric
> >
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas
> Ronner
> > Sent: Saturday, October 27, 2012 3:41 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
> >
> > Eric,
> >
> > We have also some lag problems since the last patch. is this also a bug
> in
> > tf2?
> >
> > 2012/10/28 Eric Smith 
> >
> > > We've released an optional (for dedicated servers) update for Team
> > > Fortress 2. The notes for the update are below.
> > >
> > > -Eric
> > >
> > > --
> > >
> > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > - Fixed a regression in the Mac's minimum system check
> > >
> > > Team Fortress 2
> > > - Added new audio lines for Merasmus to use when he attacks
> > > - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
> > >
> > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Bjorn Wielens
Try the TF2 ModelManager plugin that's used for playing as robots. it may work 
in combo with what you're doing.

Do let us know if it works. 



 From: Daniel Barreiro 
To: Half-Life dedicated Linux server mailing list 
 
Sent: Saturday, October 27, 2012 7:45:01 PM
Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
 
Thanks Eric.  Can't wait for the lag to be fixed.

On a side note, would it be possible to make it so plugins could force the
zombie skins?  We're trying to do it for Super Zombie Fortress.  We called
the attributes with TF2items, and it makes the skin go zombie, but the
scout_zombie.mdl is not appearing, so we have a green scout with
transparent body parts.

On Sat, Oct 27, 2012 at 6:42 PM, Eric Smith  wrote:

> We're still investigating the lag problems that have been reported.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas Ronner
> Sent: Saturday, October 27, 2012 3:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
>
> Eric,
>
> We have also some lag problems since the last patch. is this also a bug in
> tf2?
>
> 2012/10/28 Eric Smith 
>
> > We've released an optional (for dedicated servers) update for Team
> > Fortress 2. The notes for the update are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Fixed a regression in the Mac's minimum system check
> >
> > Team Fortress 2
> > - Added new audio lines for Merasmus to use when he attacks
> > - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Daniel Barreiro
Thanks Eric.  Can't wait for the lag to be fixed.

On a side note, would it be possible to make it so plugins could force the
zombie skins?  We're trying to do it for Super Zombie Fortress.  We called
the attributes with TF2items, and it makes the skin go zombie, but the
scout_zombie.mdl is not appearing, so we have a green scout with
transparent body parts.

On Sat, Oct 27, 2012 at 6:42 PM, Eric Smith  wrote:

> We're still investigating the lag problems that have been reported.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas Ronner
> Sent: Saturday, October 27, 2012 3:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional Team Fortress 2 update released
>
> Eric,
>
> We have also some lag problems since the last patch. is this also a bug in
> tf2?
>
> 2012/10/28 Eric Smith 
>
> > We've released an optional (for dedicated servers) update for Team
> > Fortress 2. The notes for the update are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Fixed a regression in the Mac's minimum system check
> >
> > Team Fortress 2
> > - Added new audio lines for Merasmus to use when he attacks
> > - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Eric Smith
We're still investigating the lag problems that have been reported.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas 
Ronner
Sent: Saturday, October 27, 2012 3:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional Team Fortress 2 update released

Eric,

We have also some lag problems since the last patch. is this also a bug in
tf2?

2012/10/28 Eric Smith 

> We've released an optional (for dedicated servers) update for Team
> Fortress 2. The notes for the update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a regression in the Mac's minimum system check
>
> Team Fortress 2
> - Added new audio lines for Merasmus to use when he attacks
> - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
>
>
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> please visit:
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Essay Tew Phaun
Same here, getting random stuttering problems. Seems to run okay, but has
random hiccups.

On Sat, Oct 27, 2012 at 6:41 PM, Pieter-bas Ronner wrote:

> Eric,
>
> We have also some lag problems since the last patch. is this also a bug in
> tf2?
>
> 2012/10/28 Eric Smith 
>
> > We've released an optional (for dedicated servers) update for Team
> > Fortress 2. The notes for the update are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Fixed a regression in the Mac's minimum system check
> >
> > Team Fortress 2
> > - Added new audio lines for Merasmus to use when he attacks
> > - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Pieter-bas Ronner
Eric,

We have also some lag problems since the last patch. is this also a bug in
tf2?

2012/10/28 Eric Smith 

> We've released an optional (for dedicated servers) update for Team
> Fortress 2. The notes for the update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a regression in the Mac's minimum system check
>
> Team Fortress 2
> - Added new audio lines for Merasmus to use when he attacks
> - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Giovanni Harting
Fixes the crash. Big thx

2012/10/28 Eric Smith 

> We've released an optional (for dedicated servers) update for Team
> Fortress 2. The notes for the update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a regression in the Mac's minimum system check
>
> Team Fortress 2
> - Added new audio lines for Merasmus to use when he attacks
> - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
>
>
> ___
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> please visit:
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>
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Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread Jesse Porter
If the problem doesn't cause a server to crash, do you expect valve to say
"this problem does not cause the server to crash" in the patch notes?

Or are you saying you believe it did cause servers to crash?

On Fri, Nov 11, 2011 at 4:19 PM, Jesse Molina  wrote:

>
> If it is something that causes the server to crash, the fact should
> probably be in the change notes.
>
> It's like saying "There was a problem with an O-Ring."  Leaving out the,
> "Which caused the space shuttle to explode and seven people to die" part.
>
> Not to compare writing game code to manned space flight or anything.
>
> It's an issue of being honest.
>
>
>
>
> Eric Smith wrote:
>
>> We've released an optional (for dedicated servers) update for Team
>> Fortress 2.  The notes are below.
>>
>> Thanks.
>>
>> -Eric
>>
>> --**
>>
>> Team Fortress 2
>> - Fixed a problem with precaching pumpkin_bomb entities
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/**jesse/
>
>
>
>
> __**_
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> please visit:
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Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread doc
Looks like the problem was with precaching of the pumpkin_bomb entities.

On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina  wrote:

>
> If it is something that causes the server to crash, the fact should
> probably be in the change notes.
>
> It's like saying "There was a problem with an O-Ring."  Leaving out the,
> "Which caused the space shuttle to explode and seven people to die" part.
>
> Not to compare writing game code to manned space flight or anything.
>
> It's an issue of being honest.
>
>
>
>
> Eric Smith wrote:
>
>> We've released an optional (for dedicated servers) update for Team
>> Fortress 2.  The notes are below.
>>
>> Thanks.
>>
>> -Eric
>>
>> --**
>>
>> Team Fortress 2
>> - Fixed a problem with precaching pumpkin_bomb entities
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/**jesse/
>
>
>
>
> __**_
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> please visit:
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Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread Jesse Molina


If it is something that causes the server to crash, the fact should 
probably be in the change notes.


It's like saying "There was a problem with an O-Ring."  Leaving out the, 
"Which caused the space shuttle to explode and seven people to die" part.


Not to compare writing game code to manned space flight or anything.

It's an issue of being honest.



Eric Smith wrote:

We've released an optional (for dedicated servers) update for Team Fortress 2.  
The notes are below.

Thanks.

-Eric

--

Team Fortress 2
- Fixed a problem with precaching pumpkin_bomb entities

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# Page = page-je...@opendreams.net
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Re: [hlds_linux] Optional Team Fortress 2 Update Released

2011-11-07 Thread Jesse Molina


The use of hlds_announce for optional updates has been noticed and is 
appreciated.




Eric Smith wrote:

An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Ended the Halloween sale/event
- Fixed a client crash in the replay editor
- Fixed a client crash in the fullscreen store preview
- Updated the localization files

-Eric


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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Optional Team Fortress 2 Update Released

2011-11-07 Thread John Schoenick

- Fixed Halloween event not automatically ending

On 11/07/2011 04:55 PM, msleeper wrote:

  [03:39] so is there going to be another update to turn halloween off
  [03:39] or what
  [04:07] it's automatic yo

On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith  wrote:

An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Ended the Halloween sale/event
- Fixed a client crash in the replay editor
- Fixed a client crash in the fullscreen store preview
- Updated the localization files

-Eric


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Re: [hlds_linux] Optional Team Fortress 2 Update Released

2011-11-07 Thread Ross Bemrose

This is actually a client update.

Actually, I prefer it when it's posted to the server mailing list when 
client updates occur so I don't have to go digging on Steam.


On 11/7/2011 7:55 PM, msleeper wrote:

  [03:39] so is there going to be another update to turn halloween off
  [03:39] or what
  [04:07] it's automatic yo

On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith  wrote:

An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Ended the Halloween sale/event
- Fixed a client crash in the replay editor
- Fixed a client crash in the fullscreen store preview
- Updated the localization files

-Eric


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Re: [hlds_linux] Optional Team Fortress 2 Update Released

2011-11-07 Thread msleeper
 [03:39] so is there going to be another update to turn halloween off
 [03:39] or what
 [04:07] it's automatic yo

On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith  wrote:
> An optional update for Team Fortress 2 is now available.  The specific 
> changes include:
>
>        - Ended the Halloween sale/event
>        - Fixed a client crash in the replay editor
>        - Fixed a client crash in the fullscreen store preview
>        - Updated the localization files
>
> -Eric
>
>
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