Re: [hlds_linux] Red X'es
Here is another screenshot, http://i.imgur.com/coJUG.jpg still is a problem. On Tue, Aug 28, 2012 at 11:50 AM, Tom McClellan wrote: > if you ever played gmod with some one that has a wepon that you do not > have, you would know that red x's means you are missing a file or too. > > On Tue, Aug 28, 2012 at 1:32 AM, Michael Johansen wrote: >> >> What's weird is that I even tested this on a fresh tf2 server install, does >> nto happen on vanilla maps (valve maps) but I see it daily on my surf >> servers. >>> From: kyle.l...@gmail.com >>> Date: Tue, 28 Aug 2012 01:20:33 -0700 >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] Red X'es >>> >>> While MvM may have made it more prominent in TF2, it didn't come with >>> that update. I've been seeing it since Pyromania, before that, all >>> seemed to be fine... >>> >>> http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/ >>> Mirror: http://i.imgur.com/vd4ea.jpg >>> >>> This isn't my screenshot, rather one posted on our forums dating July >>> 22nd 2012. If you see the Pool of red off to the right that's roughly >>> 22x16 Vortigaunts (Player sized), it's a rather common occurrence. >>> Yes, it's rather distracting. >>> >>> Thanks, >>> Kyle. >>> >>> On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen wrote: >>> > >>> > Its a issue with the damn MvM files, this happened after MvM. The >>> > particles precache is full or something. >>> > >>> >> From: kyle.l...@gmail.com >>> >> Date: Mon, 27 Aug 2012 19:52:13 -0700 >>> >> To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com >>> >> Subject: Re: [hlds_linux] Red X'es >>> >> >>> >> Pretty sure it isn't any of those... Nothing installation wise has >>> >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago. >>> >> Not that I can complain, but they're definitely present there as well. >>> >> We're not using Consistency or Pure. >>> >> >>> >> Thanks, >>> >> Kyle. >>> >> >>> >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk >>> >> wrote: >>> >> > >>> >> > >>> >> > That is a issue of not hosting the models/skins etc (via whitelisting >>> >> > ). >>> >> > >>> >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ >>> >> > >>> >> > That folder has one or more of the folders: >>> >> > ..\materials\ >>> >> > ..\models\ >>> >> > ..\particles\ >>> >> > ..\scripts\ >>> >> > ..\sound\ >>> >> > >>> >> > Delete / move those and then start hosting. >>> >> > >>> >> > >>> >> > >>> >> >> >>> >> >> From: Tom McClellan >>> >> >>To: Half-Life dedicated Linux server mailing list >>> >> >> >>> >> >>Sent: Monday, 27 August 2012, 23:54 >>> >> >>Subject: Re: [hlds_linux] Red X'es >>> >> >> >>> >> >>Do a clean install of your server and client, that should fix it. the >>> >> >>red x's are from missing files. >>> >> >> >>> >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen >>> >> >>wrote: >>> >> >>> >>> >> >>> VALVE: Is there any updates on this? I would love to have it fixed >>> >> >>> without having to ask someone to code an extension to disable the >>> >> >>> precaching of MvM stuff. It still only happens on Surf. >>> >> >>> >>> >> >>>> From: michs...@live.no >>> >> >>>> To: hlds_linux@list.valvesoftware.com >>> >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 >>> >> >>>> Subject: Re: [hlds_linux] Red X'es >>> >> >>>> >>> >> >>>> >>> >> >>>> They seemed to work, but they didn't. >>> >> >>>> >>> >> >>>> > Date
Re: [hlds_linux] Red X'es
if you ever played gmod with some one that has a wepon that you do not have, you would know that red x's means you are missing a file or too. On Tue, Aug 28, 2012 at 1:32 AM, Michael Johansen wrote: > > What's weird is that I even tested this on a fresh tf2 server install, does > nto happen on vanilla maps (valve maps) but I see it daily on my surf servers. >> From: kyle.l...@gmail.com >> Date: Tue, 28 Aug 2012 01:20:33 -0700 >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Red X'es >> >> While MvM may have made it more prominent in TF2, it didn't come with >> that update. I've been seeing it since Pyromania, before that, all >> seemed to be fine... >> >> http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/ >> Mirror: http://i.imgur.com/vd4ea.jpg >> >> This isn't my screenshot, rather one posted on our forums dating July >> 22nd 2012. If you see the Pool of red off to the right that's roughly >> 22x16 Vortigaunts (Player sized), it's a rather common occurrence. >> Yes, it's rather distracting. >> >> Thanks, >> Kyle. >> >> On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen wrote: >> > >> > Its a issue with the damn MvM files, this happened after MvM. The >> > particles precache is full or something. >> > >> >> From: kyle.l...@gmail.com >> >> Date: Mon, 27 Aug 2012 19:52:13 -0700 >> >> To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com >> >> Subject: Re: [hlds_linux] Red X'es >> >> >> >> Pretty sure it isn't any of those... Nothing installation wise has >> >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago. >> >> Not that I can complain, but they're definitely present there as well. >> >> We're not using Consistency or Pure. >> >> >> >> Thanks, >> >> Kyle. >> >> >> >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk >> >> wrote: >> >> > >> >> > >> >> > That is a issue of not hosting the models/skins etc (via whitelisting ). >> >> > >> >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ >> >> > >> >> > That folder has one or more of the folders: >> >> > ..\materials\ >> >> > ..\models\ >> >> > ..\particles\ >> >> > ..\scripts\ >> >> > ..\sound\ >> >> > >> >> > Delete / move those and then start hosting. >> >> > >> >> > >> >> > >> >> >> >> >> >> From: Tom McClellan >> >> >>To: Half-Life dedicated Linux server mailing list >> >> >> >> >> >>Sent: Monday, 27 August 2012, 23:54 >> >> >>Subject: Re: [hlds_linux] Red X'es >> >> >> >> >> >>Do a clean install of your server and client, that should fix it. the >> >> >>red x's are from missing files. >> >> >> >> >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen >> >> >>wrote: >> >> >>> >> >> >>> VALVE: Is there any updates on this? I would love to have it fixed >> >> >>> without having to ask someone to code an extension to disable the >> >> >>> precaching of MvM stuff. It still only happens on Surf. >> >> >>> >> >> >>>> From: michs...@live.no >> >> >>>> To: hlds_linux@list.valvesoftware.com >> >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 >> >> >>>> Subject: Re: [hlds_linux] Red X'es >> >> >>>> >> >> >>>> >> >> >>>> They seemed to work, but they didn't. >> >> >>>> >> >> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 >> >> >>>> > From: f...@thehh.co.uk >> >> >>>> > To: hlds_linux@list.valvesoftware.com >> >> >>>> > Subject: Re: [hlds_linux] Red X'es >> >> >>>> > >> >> >>>> > Would you share the Stripper config you have for this? >> >> >>>> > >> >> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: >> &g
Re: [hlds_linux] Red X'es
What's weird is that I even tested this on a fresh tf2 server install, does nto happen on vanilla maps (valve maps) but I see it daily on my surf servers. > From: kyle.l...@gmail.com > Date: Tue, 28 Aug 2012 01:20:33 -0700 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Red X'es > > While MvM may have made it more prominent in TF2, it didn't come with > that update. I've been seeing it since Pyromania, before that, all > seemed to be fine... > > http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/ > Mirror: http://i.imgur.com/vd4ea.jpg > > This isn't my screenshot, rather one posted on our forums dating July > 22nd 2012. If you see the Pool of red off to the right that's roughly > 22x16 Vortigaunts (Player sized), it's a rather common occurrence. > Yes, it's rather distracting. > > Thanks, > Kyle. > > On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen wrote: > > > > Its a issue with the damn MvM files, this happened after MvM. The particles > > precache is full or something. > > > >> From: kyle.l...@gmail.com > >> Date: Mon, 27 Aug 2012 19:52:13 -0700 > >> To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com > >> Subject: Re: [hlds_linux] Red X'es > >> > >> Pretty sure it isn't any of those... Nothing installation wise has > >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago. > >> Not that I can complain, but they're definitely present there as well. > >> We're not using Consistency or Pure. > >> > >> Thanks, > >> Kyle. > >> > >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk > >> wrote: > >> > > >> > > >> > That is a issue of not hosting the models/skins etc (via whitelisting ). > >> > > >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ > >> > > >> > That folder has one or more of the folders: > >> > ..\materials\ > >> > ..\models\ > >> > ..\particles\ > >> > ..\scripts\ > >> > ..\sound\ > >> > > >> > Delete / move those and then start hosting. > >> > > >> > > >> > > >> >> > >> >> From: Tom McClellan > >> >>To: Half-Life dedicated Linux server mailing list > >> >> > >> >>Sent: Monday, 27 August 2012, 23:54 > >> >>Subject: Re: [hlds_linux] Red X'es > >> >> > >> >>Do a clean install of your server and client, that should fix it. the > >> >>red x's are from missing files. > >> >> > >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen > >> >>wrote: > >> >>> > >> >>> VALVE: Is there any updates on this? I would love to have it fixed > >> >>> without having to ask someone to code an extension to disable the > >> >>> precaching of MvM stuff. It still only happens on Surf. > >> >>> > >> >>>> From: michs...@live.no > >> >>>> To: hlds_linux@list.valvesoftware.com > >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 > >> >>>> Subject: Re: [hlds_linux] Red X'es > >> >>>> > >> >>>> > >> >>>> They seemed to work, but they didn't. > >> >>>> > >> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 > >> >>>> > From: f...@thehh.co.uk > >> >>>> > To: hlds_linux@list.valvesoftware.com > >> >>>> > Subject: Re: [hlds_linux] Red X'es > >> >>>> > > >> >>>> > Would you share the Stripper config you have for this? > >> >>>> > > >> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: > >> >>>> > > >> >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and > >> >>>> > > removed the particle showing. Idk if it works, but I have gotten > >> >>>> > > far > >> >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx > >> >>>> > >> From: michs...@live.no > >> >>>> > >> To: hlds_linux@list.valvesoftware.com > >> >>>> > >> Da
Re: [hlds_linux] Red X'es
While MvM may have made it more prominent in TF2, it didn't come with that update. I've been seeing it since Pyromania, before that, all seemed to be fine... http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/ Mirror: http://i.imgur.com/vd4ea.jpg This isn't my screenshot, rather one posted on our forums dating July 22nd 2012. If you see the Pool of red off to the right that's roughly 22x16 Vortigaunts (Player sized), it's a rather common occurrence. Yes, it's rather distracting. Thanks, Kyle. On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen wrote: > > Its a issue with the damn MvM files, this happened after MvM. The particles > precache is full or something. > >> From: kyle.l...@gmail.com >> Date: Mon, 27 Aug 2012 19:52:13 -0700 >> To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Red X'es >> >> Pretty sure it isn't any of those... Nothing installation wise has >> changed on our server, yet the red X's appeared in CS:S 2 syncs ago. >> Not that I can complain, but they're definitely present there as well. >> We're not using Consistency or Pure. >> >> Thanks, >> Kyle. >> >> On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk >> wrote: >> > >> > >> > That is a issue of not hosting the models/skins etc (via whitelisting ). >> > >> > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ >> > >> > That folder has one or more of the folders: >> > ..\materials\ >> > ..\models\ >> > ..\particles\ >> > ..\scripts\ >> > ..\sound\ >> > >> > Delete / move those and then start hosting. >> > >> > >> > >> >> >> >> From: Tom McClellan >> >>To: Half-Life dedicated Linux server mailing list >> >> >> >>Sent: Monday, 27 August 2012, 23:54 >> >>Subject: Re: [hlds_linux] Red X'es >> >> >> >>Do a clean install of your server and client, that should fix it. the >> >>red x's are from missing files. >> >> >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen wrote: >> >>> >> >>> VALVE: Is there any updates on this? I would love to have it fixed >> >>> without having to ask someone to code an extension to disable the >> >>> precaching of MvM stuff. It still only happens on Surf. >> >>> >> >>>> From: michs...@live.no >> >>>> To: hlds_linux@list.valvesoftware.com >> >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 >> >>>> Subject: Re: [hlds_linux] Red X'es >> >>>> >> >>>> >> >>>> They seemed to work, but they didn't. >> >>>> >> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 >> >>>> > From: f...@thehh.co.uk >> >>>> > To: hlds_linux@list.valvesoftware.com >> >>>> > Subject: Re: [hlds_linux] Red X'es >> >>>> > >> >>>> > Would you share the Stripper config you have for this? >> >>>> > >> >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: >> >>>> > >> >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and >> >>>> > > removed the particle showing. Idk if it works, but I have gotten far >> >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx >> >>>> > >> From: michs...@live.no >> >>>> > >> To: hlds_linux@list.valvesoftware.com >> >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 >> >>>> > >> Subject: Re: [hlds_linux] Red X'es >> >>>> > >> >>>> > >> >>>> > >> This issue is still here. >> >>>> > >> >>>> > >> > From: eliw...@gmail.com >> >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 >> >>>> > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com >> >>>> > >> > Subject: Re: [hlds_linux] Red X'es >> >>>> > >> > >> >>>> > >> > "removing those clientside effects fixed the problem for both
Re: [hlds_linux] Red X'es
Its a issue with the damn MvM files, this happened after MvM. The particles precache is full or something. > From: kyle.l...@gmail.com > Date: Mon, 27 Aug 2012 19:52:13 -0700 > To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Red X'es > > Pretty sure it isn't any of those... Nothing installation wise has > changed on our server, yet the red X's appeared in CS:S 2 syncs ago. > Not that I can complain, but they're definitely present there as well. > We're not using Consistency or Pure. > > Thanks, > Kyle. > > On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk wrote: > > > > > > That is a issue of not hosting the models/skins etc (via whitelisting ). > > > > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ > > > > That folder has one or more of the folders: > > ..\materials\ > > ..\models\ > > ..\particles\ > > ..\scripts\ > > ..\sound\ > > > > Delete / move those and then start hosting. > > > > > > > >>________ > >> From: Tom McClellan > >>To: Half-Life dedicated Linux server mailing list > >> > >>Sent: Monday, 27 August 2012, 23:54 > >>Subject: Re: [hlds_linux] Red X'es > >> > >>Do a clean install of your server and client, that should fix it. the > >>red x's are from missing files. > >> > >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen wrote: > >>> > >>> VALVE: Is there any updates on this? I would love to have it fixed > >>> without having to ask someone to code an extension to disable the > >>> precaching of MvM stuff. It still only happens on Surf. > >>> > >>>> From: michs...@live.no > >>>> To: hlds_linux@list.valvesoftware.com > >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 > >>>> Subject: Re: [hlds_linux] Red X'es > >>>> > >>>> > >>>> They seemed to work, but they didn't. > >>>> > >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 > >>>> > From: f...@thehh.co.uk > >>>> > To: hlds_linux@list.valvesoftware.com > >>>> > Subject: Re: [hlds_linux] Red X'es > >>>> > > >>>> > Would you share the Stripper config you have for this? > >>>> > > >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: > >>>> > > >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and > >>>> > > removed the particle showing. Idk if it works, but I have gotten far > >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx > >>>> > >> From: michs...@live.no > >>>> > >> To: hlds_linux@list.valvesoftware.com > >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 > >>>> > >> Subject: Re: [hlds_linux] Red X'es > >>>> > > >>>> > > >>>> > >> This issue is still here. > >>>> > > >>>> > >> > From: eliw...@gmail.com > >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 > >>>> > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com > >>>> > >> > Subject: Re: [hlds_linux] Red X'es > >>>> > >> > > >>>> > >> > "removing those clientside effects fixed the problem for both me, > >>>> > >> > and > >>>> > >> > everyone else playing on my server, oddly enough." > >>>> > >> > > >>>> > >> > There's nothing odd about that at all, your TF2 client *is* the > >>>> > >> > server in > >>>> > >> > this instance, so the server has different models than the > >>>> > >> > clients playing > >>>> > >> > with you. > >>>> > >> > > >>>> > >> > The server communicates the fact that the model has been replaced > >>>> > >> > with a > >>>> > >> > 3rd party one to the other players, whos TF2 clients do not have > >>>> > >> > this > >>>> > >> > model. So they get a red X. > >>>> > >> > > >>>> > >> >
Re: [hlds_linux] Red X'es
Pretty sure it isn't any of those... Nothing installation wise has changed on our server, yet the red X's appeared in CS:S 2 syncs ago. Not that I can complain, but they're definitely present there as well. We're not using Consistency or Pure. Thanks, Kyle. On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk wrote: > > > That is a issue of not hosting the models/skins etc (via whitelisting ). > > ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ > > That folder has one or more of the folders: > ..\materials\ > ..\models\ > ..\particles\ > ..\scripts\ > ..\sound\ > > Delete / move those and then start hosting. > > > >> >> From: Tom McClellan >>To: Half-Life dedicated Linux server mailing list >> >>Sent: Monday, 27 August 2012, 23:54 >>Subject: Re: [hlds_linux] Red X'es >> >>Do a clean install of your server and client, that should fix it. the >>red x's are from missing files. >> >>On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen wrote: >>> >>> VALVE: Is there any updates on this? I would love to have it fixed without >>> having to ask someone to code an extension to disable the precaching of MvM >>> stuff. It still only happens on Surf. >>> >>>> From: michs...@live.no >>>> To: hlds_linux@list.valvesoftware.com >>>> Date: Thu, 23 Aug 2012 21:33:24 +0200 >>>> Subject: Re: [hlds_linux] Red X'es >>>> >>>> >>>> They seemed to work, but they didn't. >>>> >>>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 >>>> > From: f...@thehh.co.uk >>>> > To: hlds_linux@list.valvesoftware.com >>>> > Subject: Re: [hlds_linux] Red X'es >>>> > >>>> > Would you share the Stripper config you have for this? >>>> > >>>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: >>>> > >>>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and >>>> > > removed the particle showing. Idk if it works, but I have gotten far >>>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx >>>> > >> From: michs...@live.no >>>> > >> To: hlds_linux@list.valvesoftware.com >>>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 >>>> > >> Subject: Re: [hlds_linux] Red X'es >>>> > >>>> > >>>> > >> This issue is still here. >>>> > >>>> > >> > From: eliw...@gmail.com >>>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 >>>> > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com >>>> > >> > Subject: Re: [hlds_linux] Red X'es >>>> > >> > >>>> > >> > "removing those clientside effects fixed the problem for both me, >>>> > >> > and >>>> > >> > everyone else playing on my server, oddly enough." >>>> > >> > >>>> > >> > There's nothing odd about that at all, your TF2 client *is* the >>>> > >> > server in >>>> > >> > this instance, so the server has different models than the clients >>>> > >> > playing >>>> > >> > with you. >>>> > >> > >>>> > >> > The server communicates the fact that the model has been replaced >>>> > >> > with a >>>> > >> > 3rd party one to the other players, whos TF2 clients do not have >>>> > >> > this >>>> > >> > model. So they get a red X. >>>> > >> > >>>> > >> > >>>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs >>>> > >> > wrote: >>>> > >> > >>>> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's >>>> > >> > > what you >>>> > >> > > mean, just a simple clientside mod in tf/particles to change the >>>> > >> > > muzzle >>>> > >> > > flash, along with a few other particle effects. Whenever I hosted >>>> > >> > > a listen >>>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun
Re: [hlds_linux] Red X'es
That is a issue of not hosting the models/skins etc (via whitelisting ). ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ That folder has one or more of the folders: ..\materials\ ..\models\ ..\particles\ ..\scripts\ ..\sound\ Delete / move those and then start hosting. > > From: Tom McClellan >To: Half-Life dedicated Linux server mailing list > >Sent: Monday, 27 August 2012, 23:54 >Subject: Re: [hlds_linux] Red X'es > >Do a clean install of your server and client, that should fix it. the >red x's are from missing files. > >On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen wrote: >> >> VALVE: Is there any updates on this? I would love to have it fixed without >> having to ask someone to code an extension to disable the precaching of MvM >> stuff. It still only happens on Surf. >> >>> From: michs...@live.no >>> To: hlds_linux@list.valvesoftware.com >>> Date: Thu, 23 Aug 2012 21:33:24 +0200 >>> Subject: Re: [hlds_linux] Red X'es >>> >>> >>> They seemed to work, but they didn't. >>> >>> > Date: Thu, 23 Aug 2012 13:59:53 +0100 >>> > From: f...@thehh.co.uk >>> > To: hlds_linux@list.valvesoftware.com >>> > Subject: Re: [hlds_linux] Red X'es >>> > >>> > Would you share the Stripper config you have for this? >>> > >>> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: >>> > >>> > > I |think| I duct taped a fix for it, kinda. I used Stripper and >>> > > removed the particle showing. Idk if it works, but I have gotten far >>> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx >>> > >> From: michs...@live.no >>> > >> To: hlds_linux@list.valvesoftware.com >>> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 >>> > >> Subject: Re: [hlds_linux] Red X'es >>> > >>> > >>> > >> This issue is still here. >>> > >>> > >> > From: eliw...@gmail.com >>> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 >>> > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com >>> > >> > Subject: Re: [hlds_linux] Red X'es >>> > >> > >>> > >> > "removing those clientside effects fixed the problem for both me, and >>> > >> > everyone else playing on my server, oddly enough." >>> > >> > >>> > >> > There's nothing odd about that at all, your TF2 client *is* the >>> > >> > server in >>> > >> > this instance, so the server has different models than the clients >>> > >> > playing >>> > >> > with you. >>> > >> > >>> > >> > The server communicates the fact that the model has been replaced >>> > >> > with a >>> > >> > 3rd party one to the other players, whos TF2 clients do not have this >>> > >> > model. So they get a red X. >>> > >> > >>> > >> > >>> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs >>> > >> > wrote: >>> > >> > >>> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what >>> > >> > > you >>> > >> > > mean, just a simple clientside mod in tf/particles to change the >>> > >> > > muzzle >>> > >> > > flash, along with a few other particle effects. Whenever I hosted >>> > >> > > a listen >>> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of >>> > >> > > a game. >>> > >> > > removing those clientside effects fixed the problem for both me, >>> > >> > > and >>> > >> > > everyone else playing on my server, oddly enough. >>> > >> > > >>> > >> > > >>> > >> > > >>> > >> > > >>> > >> > > From: frog >>> > >> > > To: Half-Life dedicated Linux server mailing list < >>> > >> > > hlds_linux@list.valvesoftware.com> >>> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM >>> &g
Re: [hlds_linux] Red X'es
Do a clean install of your server and client, that should fix it. the red x's are from missing files. On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen wrote: > > VALVE: Is there any updates on this? I would love to have it fixed without > having to ask someone to code an extension to disable the precaching of MvM > stuff. It still only happens on Surf. > >> From: michs...@live.no >> To: hlds_linux@list.valvesoftware.com >> Date: Thu, 23 Aug 2012 21:33:24 +0200 >> Subject: Re: [hlds_linux] Red X'es >> >> >> They seemed to work, but they didn't. >> >> > Date: Thu, 23 Aug 2012 13:59:53 +0100 >> > From: f...@thehh.co.uk >> > To: hlds_linux@list.valvesoftware.com >> > Subject: Re: [hlds_linux] Red X'es >> > >> > Would you share the Stripper config you have for this? >> > >> > Thursday, August 23, 2012, 1:02:12 PM, you wrote: >> > >> > > I |think| I duct taped a fix for it, kinda. I used Stripper and >> > > removed the particle showing. Idk if it works, but I have gotten far >> > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx >> > >> From: michs...@live.no >> > >> To: hlds_linux@list.valvesoftware.com >> > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 >> > >> Subject: Re: [hlds_linux] Red X'es >> > >> > >> > >> This issue is still here. >> > >> > >> > From: eliw...@gmail.com >> > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 >> > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com >> > >> > Subject: Re: [hlds_linux] Red X'es >> > >> > >> > >> > "removing those clientside effects fixed the problem for both me, and >> > >> > everyone else playing on my server, oddly enough." >> > >> > >> > >> > There's nothing odd about that at all, your TF2 client *is* the >> > >> > server in >> > >> > this instance, so the server has different models than the clients >> > >> > playing >> > >> > with you. >> > >> > >> > >> > The server communicates the fact that the model has been replaced >> > >> > with a >> > >> > 3rd party one to the other players, whos TF2 clients do not have this >> > >> > model. So they get a red X. >> > >> > >> > >> > >> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs >> > >> > wrote: >> > >> > >> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what >> > >> > > you >> > >> > > mean, just a simple clientside mod in tf/particles to change the >> > >> > > muzzle >> > >> > > flash, along with a few other particle effects. Whenever I hosted a >> > >> > > listen >> > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of >> > >> > > a game. >> > >> > > removing those clientside effects fixed the problem for both me, and >> > >> > > everyone else playing on my server, oddly enough. >> > >> > > >> > >> > > >> > >> > > >> > >> > > >> > >> > > From: frog >> > >> > > To: Half-Life dedicated Linux server mailing list < >> > >> > > hlds_linux@list.valvesoftware.com> >> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM >> > >> > > Subject: Re: [hlds_linux] Red X'es >> > >> > > >> > >> > > How did you remove the muzzle_flash particle effect? With stripper? >> > >> > > If so >> > >> > > could you share the config entry for it? >> > >> > > >> > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: >> > >> > > >> > >> > > > Christian Briggs >> > >> > > > I was getting this problem since the MVM update came up. any >> > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of >> > >> > > > X's >> > >> > > > around my character. Any other map was fine. Removing the custom &g
Re: [hlds_linux] Red X'es
VALVE: Is there any updates on this? I would love to have it fixed without having to ask someone to code an extension to disable the precaching of MvM stuff. It still only happens on Surf. > From: michs...@live.no > To: hlds_linux@list.valvesoftware.com > Date: Thu, 23 Aug 2012 21:33:24 +0200 > Subject: Re: [hlds_linux] Red X'es > > > They seemed to work, but they didn't. > > > Date: Thu, 23 Aug 2012 13:59:53 +0100 > > From: f...@thehh.co.uk > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Red X'es > > > > Would you share the Stripper config you have for this? > > > > Thursday, August 23, 2012, 1:02:12 PM, you wrote: > > > > > I |think| I duct taped a fix for it, kinda. I used Stripper and > > > removed the particle showing. Idk if it works, but I have gotten far > > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx > > >> From: michs...@live.no > > >> To: hlds_linux@list.valvesoftware.com > > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 > > >> Subject: Re: [hlds_linux] Red X'es > > > > > > >> This issue is still here. > > > > >> > From: eliw...@gmail.com > > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 > > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com > > >> > Subject: Re: [hlds_linux] Red X'es > > >> > > > >> > "removing those clientside effects fixed the problem for both me, and > > >> > everyone else playing on my server, oddly enough." > > >> > > > >> > There's nothing odd about that at all, your TF2 client *is* the server > > >> > in > > >> > this instance, so the server has different models than the clients > > >> > playing > > >> > with you. > > >> > > > >> > The server communicates the fact that the model has been replaced with > > >> > a > > >> > 3rd party one to the other players, whos TF2 clients do not have this > > >> > model. So they get a red X. > > >> > > > >> > > > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs > > >> > wrote: > > >> > > > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what > > >> > > you > > >> > > mean, just a simple clientside mod in tf/particles to change the > > >> > > muzzle > > >> > > flash, along with a few other particle effects. Whenever I hosted a > > >> > > listen > > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a > > >> > > game. > > >> > > removing those clientside effects fixed the problem for both me, and > > >> > > everyone else playing on my server, oddly enough. > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > From: frog > > >> > > To: Half-Life dedicated Linux server mailing list < > > >> > > hlds_linux@list.valvesoftware.com> > > >> > > Sent: Tuesday, August 21, 2012 2:48 PM > > >> > > Subject: Re: [hlds_linux] Red X'es > > >> > > > > >> > > How did you remove the muzzle_flash particle effect? With stripper? > > >> > > If so > > >> > > could you share the config entry for it? > > >> > > > > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > > >> > > > > >> > > > Christian Briggs > > >> > > > I was getting this problem since the MVM update came up. any > > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's > > >> > > > around my character. Any other map was fine. Removing the custom > > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if > > >> > > > you've > > >> > > > got any custom particles, you might want to look into them. > > >> > > > > >> > > > > >> > > > > >> > > > > > >> > > > From: ics >
Re: [hlds_linux] Red X'es
They seemed to work, but they didn't. > Date: Thu, 23 Aug 2012 13:59:53 +0100 > From: f...@thehh.co.uk > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Red X'es > > Would you share the Stripper config you have for this? > > Thursday, August 23, 2012, 1:02:12 PM, you wrote: > > > I |think| I duct taped a fix for it, kinda. I used Stripper and > > removed the particle showing. Idk if it works, but I have gotten far > > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx > >> From: michs...@live.no > >> To: hlds_linux@list.valvesoftware.com > >> Date: Wed, 22 Aug 2012 22:38:50 +0200 > >> Subject: Re: [hlds_linux] Red X'es > > > >> This issue is still here. > > >> > From: eliw...@gmail.com > >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 > >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com > >> > Subject: Re: [hlds_linux] Red X'es > >> > > >> > "removing those clientside effects fixed the problem for both me, and > >> > everyone else playing on my server, oddly enough." > >> > > >> > There's nothing odd about that at all, your TF2 client *is* the server in > >> > this instance, so the server has different models than the clients > >> > playing > >> > with you. > >> > > >> > The server communicates the fact that the model has been replaced with a > >> > 3rd party one to the other players, whos TF2 clients do not have this > >> > model. So they get a red X. > >> > > >> > > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs > >> > wrote: > >> > > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what you > >> > > mean, just a simple clientside mod in tf/particles to change the muzzle > >> > > flash, along with a few other particle effects. Whenever I hosted a > >> > > listen > >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a > >> > > game. > >> > > removing those clientside effects fixed the problem for both me, and > >> > > everyone else playing on my server, oddly enough. > >> > > > >> > > > >> > > > >> > > > >> > > From: frog > >> > > To: Half-Life dedicated Linux server mailing list < > >> > > hlds_linux@list.valvesoftware.com> > >> > > Sent: Tuesday, August 21, 2012 2:48 PM > >> > > Subject: Re: [hlds_linux] Red X'es > >> > > > >> > > How did you remove the muzzle_flash particle effect? With stripper? If > >> > > so > >> > > could you share the config entry for it? > >> > > > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > >> > > > >> > > > Christian Briggs > >> > > > I was getting this problem since the MVM update came up. any > >> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's > >> > > > around my character. Any other map was fine. Removing the custom > >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've > >> > > > got any custom particles, you might want to look into them. > >> > > > >> > > > >> > > > >> > > > > >> > > > From: ics > >> > > > To: Half-Life dedicated Linux server mailing list > >> > > > > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM > >> > > > Subject: Re: [hlds_linux] Red X'es > >> > > > > >> > > > Sounds like some missing effect or unsupported (that was previouslu > >> > > > supported damage type. Updating map trigger_hurt damage type will > >> > > > fix it. > >> > > > >> > > > -ics > >> > > > - Alkuperäinen viesti - > >> > > >> i see red X'es on saxton servers where hale jumps in the water with > >> > > hurt. > >> > > >> vsh_aperture map... dont know a sollution for it. But i would say it > >> > > >> might be map related. > >> > > > >> > > >> 2012/8/21 Mic
Re: [hlds_linux] Red X'es
Would you share the Stripper config you have for this? Thursday, August 23, 2012, 1:02:12 PM, you wrote: > I |think| I duct taped a fix for it, kinda. I used Stripper and > removed the particle showing. Idk if it works, but I have gotten far > less reports about it. Still, VALVE NEEDS TO FIX IT! kthx >> From: michs...@live.no >> To: hlds_linux@list.valvesoftware.com >> Date: Wed, 22 Aug 2012 22:38:50 +0200 >> Subject: Re: [hlds_linux] Red X'es >> This issue is still here. >> > From: eliw...@gmail.com >> > Date: Wed, 22 Aug 2012 16:13:59 -0400 >> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com >> > Subject: Re: [hlds_linux] Red X'es >> > >> > "removing those clientside effects fixed the problem for both me, and >> > everyone else playing on my server, oddly enough." >> > >> > There's nothing odd about that at all, your TF2 client *is* the server in >> > this instance, so the server has different models than the clients playing >> > with you. >> > >> > The server communicates the fact that the model has been replaced with a >> > 3rd party one to the other players, whos TF2 clients do not have this >> > model. So they get a red X. >> > >> > >> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs >> > wrote: >> > >> > > It wasn't a Sourcemod plugin or anything like that, if that's what you >> > > mean, just a simple clientside mod in tf/particles to change the muzzle >> > > flash, along with a few other particle effects. Whenever I hosted a >> > > listen >> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a >> > > game. >> > > removing those clientside effects fixed the problem for both me, and >> > > everyone else playing on my server, oddly enough. >> > > >> > > >> > > >> > > >> > > From: frog >> > > To: Half-Life dedicated Linux server mailing list < >> > > hlds_linux@list.valvesoftware.com> >> > > Sent: Tuesday, August 21, 2012 2:48 PM >> > > Subject: Re: [hlds_linux] Red X'es >> > > >> > > How did you remove the muzzle_flash particle effect? With stripper? If so >> > > could you share the config entry for it? >> > > >> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: >> > > >> > > > Christian Briggs >> > > > I was getting this problem since the MVM update came up. any >> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's >> > > > around my character. Any other map was fine. Removing the custom >> > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've >> > > > got any custom particles, you might want to look into them. >> > > >> > > >> > > >> > > > >> > > > From: ics >> > > > To: Half-Life dedicated Linux server mailing list >> > > > >> > > > Sent: Tuesday, August 21, 2012 10:18 AM >> > > > Subject: Re: [hlds_linux] Red X'es >> > > > >> > > > Sounds like some missing effect or unsupported (that was previouslu >> > > > supported damage type. Updating map trigger_hurt damage type will fix >> > > > it. >> > > >> > > > -ics >> > > > - Alkuperäinen viesti - >> > > >> i see red X'es on saxton servers where hale jumps in the water with >> > > hurt. >> > > >> vsh_aperture map... dont know a sollution for it. But i would say it >> > > >> might be map related. >> > > >> > > >> 2012/8/21 Michael Johansen >> > > >> > > >> > >> > > >> > Hi >> > > >> > Wondering if Valve knows about this, whenever you shoot a hitscan >> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so >> > > >> > far this has only happened on my Surf servers, and the only way to >> > > >> > fix >> > > >> > it is to restart the server (changing map does not work). And is >> > > >> > there >> > > >> > a way to fix it? I have tried removing all my plugins, unloading
Re: [hlds_linux] Red X'es
I |think| I duct taped a fix for it, kinda. I used Stripper and removed the particle showing. Idk if it works, but I have gotten far less reports about it. Still, VALVE NEEDS TO FIX IT! kthx > From: michs...@live.no > To: hlds_linux@list.valvesoftware.com > Date: Wed, 22 Aug 2012 22:38:50 +0200 > Subject: Re: [hlds_linux] Red X'es > > > This issue is still here. > > > From: eliw...@gmail.com > > Date: Wed, 22 Aug 2012 16:13:59 -0400 > > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Red X'es > > > > "removing those clientside effects fixed the problem for both me, and > > everyone else playing on my server, oddly enough." > > > > There's nothing odd about that at all, your TF2 client *is* the server in > > this instance, so the server has different models than the clients playing > > with you. > > > > The server communicates the fact that the model has been replaced with a > > 3rd party one to the other players, whos TF2 clients do not have this > > model. So they get a red X. > > > > > > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs > > wrote: > > > > > It wasn't a Sourcemod plugin or anything like that, if that's what you > > > mean, just a simple clientside mod in tf/particles to change the muzzle > > > flash, along with a few other particle effects. Whenever I hosted a listen > > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. > > > removing those clientside effects fixed the problem for both me, and > > > everyone else playing on my server, oddly enough. > > > > > > > > > > > > > > > From: frog > > > To: Half-Life dedicated Linux server mailing list < > > > hlds_linux@list.valvesoftware.com> > > > Sent: Tuesday, August 21, 2012 2:48 PM > > > Subject: Re: [hlds_linux] Red X'es > > > > > > How did you remove the muzzle_flash particle effect? With stripper? If so > > > could you share the config entry for it? > > > > > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > > > > > > > Christian Briggs > > > > I was getting this problem since the MVM update came up. any > > > > shotguns or pistols fired on the mvm maps created a cloud of of X's > > > > around my character. Any other map was fine. Removing the custom > > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've > > > > got any custom particles, you might want to look into them. > > > > > > > > > > > > > > > > > From: ics > > > > To: Half-Life dedicated Linux server mailing list > > > > > > > > Sent: Tuesday, August 21, 2012 10:18 AM > > > > Subject: Re: [hlds_linux] Red X'es > > > > > > > > Sounds like some missing effect or unsupported (that was previouslu > > > > supported damage type. Updating map trigger_hurt damage type will fix > > > > it. > > > > > > > -ics > > > > - Alkuperäinen viesti - > > > >> i see red X'es on saxton servers where hale jumps in the water with > > > hurt. > > > >> vsh_aperture map... dont know a sollution for it. But i would say it > > > >> might be map related. > > > > > > >> 2012/8/21 Michael Johansen > > > > > > >> > > > > >> > Hi > > > >> > Wondering if Valve knows about this, whenever you shoot a hitscan > > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so > > > >> > far this has only happened on my Surf servers, and the only way to > > > >> > fix > > > >> > it is to restart the server (changing map does not work). And is > > > >> > there > > > >> > a way to fix it? I have tried removing all my plugins, unloading > > > >> > MetaMod and Stripper but no change. > > > >> > > > > >> > ___ > > > >> > To unsubscribe, edit your list preferences, or view the list > > > >> > archives, > > > >> > please visit: > > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > >> > > &
Re: [hlds_linux] Red X'es
This issue is still here. > From: eliw...@gmail.com > Date: Wed, 22 Aug 2012 16:13:59 -0400 > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Red X'es > > "removing those clientside effects fixed the problem for both me, and > everyone else playing on my server, oddly enough." > > There's nothing odd about that at all, your TF2 client *is* the server in > this instance, so the server has different models than the clients playing > with you. > > The server communicates the fact that the model has been replaced with a > 3rd party one to the other players, whos TF2 clients do not have this > model. So they get a red X. > > > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs wrote: > > > It wasn't a Sourcemod plugin or anything like that, if that's what you > > mean, just a simple clientside mod in tf/particles to change the muzzle > > flash, along with a few other particle effects. Whenever I hosted a listen > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. > > removing those clientside effects fixed the problem for both me, and > > everyone else playing on my server, oddly enough. > > > > > > > > > > From: frog > > To: Half-Life dedicated Linux server mailing list < > > hlds_linux@list.valvesoftware.com> > > Sent: Tuesday, August 21, 2012 2:48 PM > > Subject: Re: [hlds_linux] Red X'es > > > > How did you remove the muzzle_flash particle effect? With stripper? If so > > could you share the config entry for it? > > > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > > > > > Christian Briggs > > > I was getting this problem since the MVM update came up. any > > > shotguns or pistols fired on the mvm maps created a cloud of of X's > > > around my character. Any other map was fine. Removing the custom > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've > > > got any custom particles, you might want to look into them. > > > > > > > > > > > > From: ics > > > To: Half-Life dedicated Linux server mailing list > > > > > > Sent: Tuesday, August 21, 2012 10:18 AM > > > Subject: Re: [hlds_linux] Red X'es > > > > > > Sounds like some missing effect or unsupported (that was previouslu > > > supported damage type. Updating map trigger_hurt damage type will fix it. > > > > > -ics > > > - Alkuperäinen viesti - > > >> i see red X'es on saxton servers where hale jumps in the water with > > hurt. > > >> vsh_aperture map... dont know a sollution for it. But i would say it > > >> might be map related. > > > > >> 2012/8/21 Michael Johansen > > > > >> > > > >> > Hi > > >> > Wondering if Valve knows about this, whenever you shoot a hitscan > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so > > >> > far this has only happened on my Surf servers, and the only way to fix > > >> > it is to restart the server (changing map does not work). And is there > > >> > a way to fix it? I have tried removing all my plugins, unloading > > >> > MetaMod and Stripper but no change. > > >> > > > >> > ___ > > >> > To unsubscribe, edit your list preferences, or view the list archives, > > >> > please visit: > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
"removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough." There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs wrote: > It wasn't a Sourcemod plugin or anything like that, if that's what you > mean, just a simple clientside mod in tf/particles to change the muzzle > flash, along with a few other particle effects. Whenever I hosted a listen > server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. > removing those clientside effects fixed the problem for both me, and > everyone else playing on my server, oddly enough. > > > > > From: frog > To: Half-Life dedicated Linux server mailing list < > hlds_linux@list.valvesoftware.com> > Sent: Tuesday, August 21, 2012 2:48 PM > Subject: Re: [hlds_linux] Red X'es > > How did you remove the muzzle_flash particle effect? With stripper? If so > could you share the config entry for it? > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > > > Christian Briggs > > I was getting this problem since the MVM update came up. any > > shotguns or pistols fired on the mvm maps created a cloud of of X's > > around my character. Any other map was fine. Removing the custom > > particle effect 'muzzle_flash' is what fixed it for me, so if you've > > got any custom particles, you might want to look into them. > > > > > ________ > > From: ics > > To: Half-Life dedicated Linux server mailing list > > > > Sent: Tuesday, August 21, 2012 10:18 AM > > Subject: Re: [hlds_linux] Red X'es > > > > Sounds like some missing effect or unsupported (that was previouslu > > supported damage type. Updating map trigger_hurt damage type will fix it. > > > -ics > > - Alkuperäinen viesti - > >> i see red X'es on saxton servers where hale jumps in the water with > hurt. > >> vsh_aperture map... dont know a sollution for it. But i would say it > >> might be map related. > > >> 2012/8/21 Michael Johansen > > >> > > >> > Hi > >> > Wondering if Valve knows about this, whenever you shoot a hitscan > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so > >> > far this has only happened on my Surf servers, and the only way to fix > >> > it is to restart the server (changing map does not work). And is there > >> > a way to fix it? I have tried removing all my plugins, unloading > >> > MetaMod and Stripper but no change. > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog To: Half-Life dedicated Linux server mailing list Sent: Tuesday, August 21, 2012 2:48 PM Subject: Re: [hlds_linux] Red X'es How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > Christian Briggs > I was getting this problem since the MVM update came up. any > shotguns or pistols fired on the mvm maps created a cloud of of X's > around my character. Any other map was fine. Removing the custom > particle effect 'muzzle_flash' is what fixed it for me, so if you've > got any custom particles, you might want to look into them. > > From: ics > To: Half-Life dedicated Linux server mailing list > > Sent: Tuesday, August 21, 2012 10:18 AM > Subject: Re: [hlds_linux] Red X'es > > Sounds like some missing effect or unsupported (that was previouslu > supported damage type. Updating map trigger_hurt damage type will fix it. > -ics > - Alkuperäinen viesti - >> i see red X'es on saxton servers where hale jumps in the water with hurt. >> vsh_aperture map... dont know a sollution for it. But i would say it >> might be map related. >> 2012/8/21 Michael Johansen >> > >> > Hi >> > Wondering if Valve knows about this, whenever you shoot a hitscan >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so >> > far this has only happened on my Surf servers, and the only way to fix >> > it is to restart the server (changing map does not work). And is there >> > a way to fix it? I have tried removing all my plugins, unloading >> > MetaMod and Stripper but no change. >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: > Christian Briggs > I was getting this problem since the MVM update came up. any > shotguns or pistols fired on the mvm maps created a cloud of of X's > around my character. Any other map was fine. Removing the custom > particle effect 'muzzle_flash' is what fixed it for me, so if you've > got any custom particles, you might want to look into them. > > From: ics > To: Half-Life dedicated Linux server mailing list > > Sent: Tuesday, August 21, 2012 10:18 AM > Subject: Re: [hlds_linux] Red X'es > > Sounds like some missing effect or unsupported (that was previouslu > supported damage type. Updating map trigger_hurt damage type will fix it. > -ics > - Alkuperäinen viesti - >> i see red X'es on saxton servers where hale jumps in the water with hurt. >> vsh_aperture map... dont know a sollution for it. But i would say it >> might be map related. >> 2012/8/21 Michael Johansen >> > >> > Hi >> > Wondering if Valve knows about this, whenever you shoot a hitscan >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so >> > far this has only happened on my Surf servers, and the only way to fix >> > it is to restart the server (changing map does not work). And is there >> > a way to fix it? I have tried removing all my plugins, unloading >> > MetaMod and Stripper but no change. >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you might want to look into them. From: ics To: Half-Life dedicated Linux server mailing list Sent: Tuesday, August 21, 2012 10:18 AM Subject: Re: [hlds_linux] Red X'es Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - > i see red X'es on saxton servers where hale jumps in the water with hurt. > vsh_aperture map... dont know a sollution for it. But i would say it > might be map related. > > 2012/8/21 Michael Johansen > > > > > Hi > > Wondering if Valve knows about this, whenever you shoot a hitscan > > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so > > far this has only happened on my Surf servers, and the only way to fix > > it is to restart the server (changing map does not work). And is there > > a way to fix it? I have tried removing all my plugins, unloading > > MetaMod and Stripper but no change. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - > i see red X'es on saxton servers where hale jumps in the water with hurt. > vsh_aperture map... dont know a sollution for it. But i would say it > might be map related. > > 2012/8/21 Michael Johansen > > > > > Hi > > Wondering if Valve knows about this, whenever you shoot a hitscan > > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so > > far this has only happened on my Surf servers, and the only way to fix > > it is to restart the server (changing map does not work). And is there > > a way to fix it? I have tried removing all my plugins, unloading > > MetaMod and Stripper but no change. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution for it. But i would say it might be map related. 2012/8/21 Michael Johansen > > Hi > Wondering if Valve knows about this, whenever you shoot a hitscan weapon > (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has > only happened on my Surf servers, and the only way to fix it is to restart > the server (changing map does not work). And is there a way to fix it? I > have tried removing all my plugins, unloading MetaMod and Stripper but no > change. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux