Re: [hlds_linux] SG bug after last update

2008-12-15 Thread Coldorak
They do not stop spinning and glowing but the arrow telling the direction to
the exit disappear when the exit is destroyed.
But the first times you wonder why you're not teleported...

Cold

On Mon, Dec 15, 2008 at 9:50 PM, [AF] House of Fail wrote:

> I have noticed something wrong with the Engi as well.  Upgraded teleporter
> entrances that have their exits blown up do not stop spinning and glowing.
> Is this intended?
>
> On Mon, Dec 15, 2008 at 11:56 AM, Saint K. 
> wrote:
>
> > I've noticed a couple of times when you switch class from engi to
> something
> > else, your buildings do not get removed. I thought this might be a glitch
> > or
> > so on my side, till others started to report it as well.
> >
> > This only started to occur after the last update.
> >
> > Cheers,
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> -- [AF] House of Fail
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Re: [hlds_linux] SG bug after last update

2008-12-15 Thread [AF] House of Fail
I have noticed something wrong with the Engi as well.  Upgraded teleporter
entrances that have their exits blown up do not stop spinning and glowing.
Is this intended?

On Mon, Dec 15, 2008 at 11:56 AM, Saint K.  wrote:

> I've noticed a couple of times when you switch class from engi to something
> else, your buildings do not get removed. I thought this might be a glitch
> or
> so on my side, till others started to report it as well.
>
> This only started to occur after the last update.
>
> Cheers,
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
-- [AF] House of Fail
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