Possibly the font has been updated to be able to render more characters?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Evaldas Žilinskas
Sent: 17 August 2009 15:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source
UpdateReleased
Some of the Lithuanian characters like ĄČĘŠŲŽ weren’t working until
this
update.
- Original Message -
From: Saul Rennison saul.renni...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, August 17, 2009 4:45 PM
Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source
UpdateReleased
I thought game chat already had UCS-1 support? As with all VGUI-text
related things :\
Thanks,
-Saul.
On 17 Aug 2009, at 15:29, Evaldas Žilinskas
hlds_li...@gameconnect.lt wrote:
Thank you for bringing Lithuanian (UTF-8) characters back to the
game chat.
;)
Evaldas,
GameConnect, Lithuania
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com;
h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Saturday, August 15, 2009 3:03 AM
Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update
Released
A required update for Team Fortress 2 and Day of Defeat: Source* is
now
available. Please run hldsupdatetool to receive the update. The
specific
changes include:
Team Fortress 2
- Fixed r_rootlod being marked as a cheat, which prevented it from
being
changed and caused a significant performance loss for some GPUs.
- Changed The Big Hurt Scout achievement to be Stun 2 Medics that
are
ready to deploy an ÜberCharge.
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
- Due to many requests, added server ConVar tf_overtime_nag.
When
set to 1, it keeps the broken announcer behavior.
- Fixed tournament stopwatch not displaying the time in the HUD.
- Fixed a bug with cloak meter regen and drain rates.
- Fixed Spies not being able to go invis while reloading.
- Fixed pipebombs sticking to saw blades.
- Fixed weapons not being hidden properly during loser state anims.
- Fixed a case where radius damage didn't reduce damage to self.
- Fixes Demomen taking too much damage from their pipebombs.
- Fixed a case where items would never show up in the backpack, even
though
they were available to equip.
- Fixed a case where items weren't being validated properly in class
loadout slots.
Community requests:
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game
mode.
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to
1
capture.
* The Day of Defeat: Source update is required due to engine
changes.
Jason
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