Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source UpdateReleased

2009-08-17 Thread Evaldas Žilinskas
Some of the Lithuanian characters like ĄČĘŠŲŽ weren’t working until this 
update.

- Original Message - 
From: Saul Rennison saul.renni...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Monday, August 17, 2009 4:45 PM
Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source 
UpdateReleased


I thought game chat already had UCS-1 support? As with all VGUI-text
 related things :\

 Thanks,
 -Saul.

 On 17 Aug 2009, at 15:29, Evaldas Žilinskas
 hlds_li...@gameconnect.lt wrote:

 Thank you for bringing Lithuanian (UTF-8) characters back to the
 game chat.
 ;)

 Evaldas,
 GameConnect, Lithuania


 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com;
 h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Sent: Saturday, August 15, 2009 3:03 AM
 Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update
 Released


 A required update for Team Fortress 2 and Day of Defeat: Source* is
 now
 available.  Please run hldsupdatetool to receive the update.  The
 specific
 changes include:

 Team Fortress 2
 - Fixed r_rootlod being marked as a cheat, which prevented it from
 being
 changed and caused a significant performance loss for some GPUs.
 - Changed The Big Hurt Scout achievement to be Stun 2 Medics that
 are
 ready to deploy an ÜberCharge.
 - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
  - Due to many requests, added server ConVar tf_overtime_nag.
 When
 set to 1, it keeps the broken announcer behavior.
 - Fixed tournament stopwatch not displaying the time in the HUD.
 - Fixed a bug with cloak meter regen and drain rates.
 - Fixed Spies not being able to go invis while reloading.
 - Fixed pipebombs sticking to saw blades.
 - Fixed weapons not being hidden properly during loser state anims.
 - Fixed a case where radius damage didn't reduce damage to self.
  - Fixes Demomen taking too much damage from their pipebombs.
 - Fixed a case where items would never show up in the backpack, even
 though
 they were available to equip.
 - Fixed a case where items weren't being validated properly in class
 loadout slots.

 Community requests:
 - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game
 mode.
 - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
 capture.

 * The Day of Defeat: Source update is required due to engine changes.

 Jason

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Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source UpdateReleased

2009-08-17 Thread gameadmin
Possibly the font has been updated to be able to render more characters?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Evaldas Žilinskas
 Sent: 17 August 2009 15:41
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source
 UpdateReleased
 
 Some of the Lithuanian characters like ĄČĘŠŲŽ weren’t working until
 this
 update.
 
 - Original Message -
 From: Saul Rennison saul.renni...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Monday, August 17, 2009 4:45 PM
 Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source
 UpdateReleased
 
 
 I thought game chat already had UCS-1 support? As with all VGUI-text
  related things :\
 
  Thanks,
  -Saul.
 
  On 17 Aug 2009, at 15:29, Evaldas Žilinskas
  hlds_li...@gameconnect.lt wrote:
 
  Thank you for bringing Lithuanian (UTF-8) characters back to the
  game chat.
  ;)
 
  Evaldas,
  GameConnect, Lithuania
 
 
  - Original Message -
  From: Jason Ruymen jas...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com;
  h...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Sent: Saturday, August 15, 2009 3:03 AM
  Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update
  Released
 
 
  A required update for Team Fortress 2 and Day of Defeat: Source* is
  now
  available.  Please run hldsupdatetool to receive the update.  The
  specific
  changes include:
 
  Team Fortress 2
  - Fixed r_rootlod being marked as a cheat, which prevented it from
  being
  changed and caused a significant performance loss for some GPUs.
  - Changed The Big Hurt Scout achievement to be Stun 2 Medics that
  are
  ready to deploy an ÜberCharge.
  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
   - Due to many requests, added server ConVar tf_overtime_nag.
  When
  set to 1, it keeps the broken announcer behavior.
  - Fixed tournament stopwatch not displaying the time in the HUD.
  - Fixed a bug with cloak meter regen and drain rates.
  - Fixed Spies not being able to go invis while reloading.
  - Fixed pipebombs sticking to saw blades.
  - Fixed weapons not being hidden properly during loser state anims.
  - Fixed a case where radius damage didn't reduce damage to self.
   - Fixes Demomen taking too much damage from their pipebombs.
  - Fixed a case where items would never show up in the backpack, even
  though
  they were available to equip.
  - Fixed a case where items weren't being validated properly in class
  loadout slots.
 
  Community requests:
  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game
  mode.
  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to
 1
  capture.
 
  * The Day of Defeat: Source update is required due to engine
 changes.
 
  Jason
 
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 archives,
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 please visit:
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