Re: [hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
I am doing excactly that. But nobody reacts, because the most of them do 
not understand what a config is.

Carl schrieb:
> If you're users are that dim, why don't you have an announcement that 
> comes up every so often to make sure that cvar is set correctly.  I know 
> you can query the client for the value, and only have to tell those 
> users.  Do server admins REALLY need access to that variable?  It is cl_ 
> after all.
>
> Ulrich Block wrote:
>   
>> Since it is again possible to adjust your cl_interp, how can I force max 
>> and minimum values server side?
>> If i force the sv_client_min_interp_ratio and max_updaterate, I can 
>> force a minimal cl_interp value. But a maximal?
>> Before the change the default value that was calculated by 
>> cl_updaterate/cl_interp_ratio was something like 0.0152.
>> At the moment the players which do not change their config have set 
>> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
>> force it to a lower value because most of the gamers do not know 
>> anything about setting up thier config and blaming the server.
>>
>>
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Re: [hlds_linux] cl_interp

2009-06-15 Thread Carl
If you're users are that dim, why don't you have an announcement that 
comes up every so often to make sure that cvar is set correctly.  I know 
you can query the client for the value, and only have to tell those 
users.  Do server admins REALLY need access to that variable?  It is cl_ 
after all.

Ulrich Block wrote:
> Since it is again possible to adjust your cl_interp, how can I force max 
> and minimum values server side?
> If i force the sv_client_min_interp_ratio and max_updaterate, I can 
> force a minimal cl_interp value. But a maximal?
> Before the change the default value that was calculated by 
> cl_updaterate/cl_interp_ratio was something like 0.0152.
> At the moment the players which do not change their config have set 
> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
> force it to a lower value because most of the gamers do not know 
> anything about setting up thier config and blaming the server.
>
>
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Re: [hlds_linux] cl_interp

2009-06-15 Thread Ronny Schedel

Yes, it's the same, no need to restrict it. I don't know why Valve added the 
restrictions. These CVars manages your connection, if you have a poor 
connection, you have to adjust, if you have a better one, you have to 
adjust. But some abusive servers force the rates to 60/60 or 100/100 and you 
cannot play with a poor connection.

> Its the same like rate cmdrate updaterate. If you use these cvars it has
> impact on the gameplay. That is why you can restrict them. Even the
> cl_interp value was forceable when it was calculated
> cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt
> possible anymore.
>
> Ronny Schedel schrieb:
>> There is no reason to restrict it, you can't use it to cheat.
>>
>>
>>
>>> Since it is again possible to adjust your cl_interp, how can I force max
>>> and minimum values server side?
>>> If i force the sv_client_min_interp_ratio and max_updaterate, I can
>>> force a minimal cl_interp value. But a maximal?
>>> Before the change the default value that was calculated by
>>> cl_updaterate/cl_interp_ratio was something like 0.0152.
>>> At the moment the players which do not change their config have set
>>> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
>>> force it to a lower value because most of the gamers do not know
>>> anything about setting up thier config and blaming the server.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
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>>
>
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Re: [hlds_linux] cl_interp

2009-06-15 Thread AnAkIn .
IMO, cl_interp_ratio/sv_min_client_interp_ratio/sv_max_client_interp_ratio
could be removed.
VALVe could just add sv_min_client_interp and sv_max_client_interp to set
the interp limits.
Since they added back cl_interp, cl_interp_ratio is like useless now. It is
just limiting the lower value of the interp.

OR

Remove cl_interp again and just use cl_interp_ratio. But this would cause a
lot of problems like when they first did that, a lot of people got no idea
of how to set cl_interp_ratio and were setting it to 0.01 etc.

2009/6/15 Ulrich Block 

> Its the same like rate cmdrate updaterate. If you use these cvars it has
> impact on the gameplay. That is why you can restrict them. Even the
> cl_interp value was forceable when it was calculated
> cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt
> possible anymore.
>
> Ronny Schedel schrieb:
> > There is no reason to restrict it, you can't use it to cheat.
> >
> >
> >
> >> Since it is again possible to adjust your cl_interp, how can I force max
> >> and minimum values server side?
> >> If i force the sv_client_min_interp_ratio and max_updaterate, I can
> >> force a minimal cl_interp value. But a maximal?
> >> Before the change the default value that was calculated by
> >> cl_updaterate/cl_interp_ratio was something like 0.0152.
> >> At the moment the players which do not change their config have set
> >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
> >> force it to a lower value because most of the gamers do not know
> >> anything about setting up thier config and blaming the server.
> >>
> >>
> >> ___
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> >> please visit:
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> >>
> >>
> >
> >
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Re: [hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
Its the same like rate cmdrate updaterate. If you use these cvars it has 
impact on the gameplay. That is why you can restrict them. Even the 
cl_interp value was forceable when it was calculated 
cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt 
possible anymore.

Ronny Schedel schrieb:
> There is no reason to restrict it, you can't use it to cheat.
>
>
>   
>> Since it is again possible to adjust your cl_interp, how can I force max
>> and minimum values server side?
>> If i force the sv_client_min_interp_ratio and max_updaterate, I can
>> force a minimal cl_interp value. But a maximal?
>> Before the change the default value that was calculated by
>> cl_updaterate/cl_interp_ratio was something like 0.0152.
>> At the moment the players which do not change their config have set
>> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
>> force it to a lower value because most of the gamers do not know
>> anything about setting up thier config and blaming the server.
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
>
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Re: [hlds_linux] cl_interp

2009-06-15 Thread daniel jokiaho
cant u use

sv_client_min_interp_ratio "0"
sv_client_max_interp_ratio "1"

2009/6/15 Ulrich Block :
> Since it is again possible to adjust your cl_interp, how can I force max
> and minimum values server side?
> If i force the sv_client_min_interp_ratio and max_updaterate, I can
> force a minimal cl_interp value. But a maximal?
> Before the change the default value that was calculated by
> cl_updaterate/cl_interp_ratio was something like 0.0152.
> At the moment the players which do not change their config have set
> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
> force it to a lower value because most of the gamers do not know
> anything about setting up thier config and blaming the server.
>
>
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> visit:
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Re: [hlds_linux] cl_interp

2009-06-15 Thread Ronny Schedel

There is no reason to restrict it, you can't use it to cheat.


> Since it is again possible to adjust your cl_interp, how can I force max
> and minimum values server side?
> If i force the sv_client_min_interp_ratio and max_updaterate, I can
> force a minimal cl_interp value. But a maximal?
> Before the change the default value that was calculated by
> cl_updaterate/cl_interp_ratio was something like 0.0152.
> At the moment the players which do not change their config have set
> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
> force it to a lower value because most of the gamers do not know
> anything about setting up thier config and blaming the server.
>
>
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> please visit:
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Re: [hlds_linux] cl_interp

2009-06-15 Thread Nikolay Shopik
On 15.06.2009 15:25, Nightbox wrote:
> I tried a bit using cl_interp 1 and i saw that i have a delay firing a
> rocket.
>
> After that i put cl_interp 0 and was better.
>
> This is what cl_interp 0/1 is doing ?
Its setting time for prediction if one packet lost. by default its 0.1 
(100ms) valuve because cl_updaterate 20 so basically you've got every 
50ms packet.


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Re: [hlds_linux] cl_interp

2009-06-15 Thread Nightbox
I tried a bit using cl_interp 1 and i saw that i have a delay firing a
rocket.

After that i put cl_interp 0 and was better.

This is what cl_interp 0/1 is doing ?

2009/6/15 Ulrich Block 

> Than Valve should wake up and include that. Giving cl_interp free
> without giving admins the ability to force the value was not the best
> idea
>
>
> AnAkIn . schrieb:
> > There is no way to do that.
> >
> > 2009/6/15 Ulrich Block 
> >
> >
> >> Since it is again possible to adjust your cl_interp, how can I force max
> >> and minimum values server side?
> >> If i force the sv_client_min_interp_ratio and max_updaterate, I can
> >> force a minimal cl_interp value. But a maximal?
> >> Before the change the default value that was calculated by
> >> cl_updaterate/cl_interp_ratio was something like 0.0152.
> >> At the moment the players which do not change their config have set
> >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
> >> force it to a lower value because most of the gamers do not know
> >> anything about setting up thier config and blaming the server.
> >>
> >>
> >> ___
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> >> please visit:
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> >>
> >>
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> >
> >
>
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Re: [hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
Than Valve should wake up and include that. Giving cl_interp free 
without giving admins the ability to force the value was not the best 
idea


AnAkIn . schrieb:
> There is no way to do that.
>
> 2009/6/15 Ulrich Block 
>
>   
>> Since it is again possible to adjust your cl_interp, how can I force max
>> and minimum values server side?
>> If i force the sv_client_min_interp_ratio and max_updaterate, I can
>> force a minimal cl_interp value. But a maximal?
>> Before the change the default value that was calculated by
>> cl_updaterate/cl_interp_ratio was something like 0.0152.
>> At the moment the players which do not change their config have set
>> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
>> force it to a lower value because most of the gamers do not know
>> anything about setting up thier config and blaming the server.
>>
>>
>> ___
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>> please visit:
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Re: [hlds_linux] cl_interp

2009-06-15 Thread AnAkIn .
There is no way to do that.

2009/6/15 Ulrich Block 

> Since it is again possible to adjust your cl_interp, how can I force max
> and minimum values server side?
> If i force the sv_client_min_interp_ratio and max_updaterate, I can
> force a minimal cl_interp value. But a maximal?
> Before the change the default value that was calculated by
> cl_updaterate/cl_interp_ratio was something like 0.0152.
> At the moment the players which do not change their config have set
> cl_interp 0.1. Playing with a 100m lerp is hard and I want to
> force it to a lower value because most of the gamers do not know
> anything about setting up thier config and blaming the server.
>
>
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