Re: [hlds_linux] cl_interp
I am doing excactly that. But nobody reacts, because the most of them do not understand what a config is. Carl schrieb: > If you're users are that dim, why don't you have an announcement that > comes up every so often to make sure that cvar is set correctly. I know > you can query the client for the value, and only have to tell those > users. Do server admins REALLY need access to that variable? It is cl_ > after all. > > Ulrich Block wrote: > >> Since it is again possible to adjust your cl_interp, how can I force max >> and minimum values server side? >> If i force the sv_client_min_interp_ratio and max_updaterate, I can >> force a minimal cl_interp value. But a maximal? >> Before the change the default value that was calculated by >> cl_updaterate/cl_interp_ratio was something like 0.0152. >> At the moment the players which do not change their config have set >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to >> force it to a lower value because most of the gamers do not know >> anything about setting up thier config and blaming the server. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
If you're users are that dim, why don't you have an announcement that comes up every so often to make sure that cvar is set correctly. I know you can query the client for the value, and only have to tell those users. Do server admins REALLY need access to that variable? It is cl_ after all. Ulrich Block wrote: > Since it is again possible to adjust your cl_interp, how can I force max > and minimum values server side? > If i force the sv_client_min_interp_ratio and max_updaterate, I can > force a minimal cl_interp value. But a maximal? > Before the change the default value that was calculated by > cl_updaterate/cl_interp_ratio was something like 0.0152. > At the moment the players which do not change their config have set > cl_interp 0.1. Playing with a 100m lerp is hard and I want to > force it to a lower value because most of the gamers do not know > anything about setting up thier config and blaming the server. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
Yes, it's the same, no need to restrict it. I don't know why Valve added the restrictions. These CVars manages your connection, if you have a poor connection, you have to adjust, if you have a better one, you have to adjust. But some abusive servers force the rates to 60/60 or 100/100 and you cannot play with a poor connection. > Its the same like rate cmdrate updaterate. If you use these cvars it has > impact on the gameplay. That is why you can restrict them. Even the > cl_interp value was forceable when it was calculated > cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt > possible anymore. > > Ronny Schedel schrieb: >> There is no reason to restrict it, you can't use it to cheat. >> >> >> >>> Since it is again possible to adjust your cl_interp, how can I force max >>> and minimum values server side? >>> If i force the sv_client_min_interp_ratio and max_updaterate, I can >>> force a minimal cl_interp value. But a maximal? >>> Before the change the default value that was calculated by >>> cl_updaterate/cl_interp_ratio was something like 0.0152. >>> At the moment the players which do not change their config have set >>> cl_interp 0.1. Playing with a 100m lerp is hard and I want to >>> force it to a lower value because most of the gamers do not know >>> anything about setting up thier config and blaming the server. >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
IMO, cl_interp_ratio/sv_min_client_interp_ratio/sv_max_client_interp_ratio could be removed. VALVe could just add sv_min_client_interp and sv_max_client_interp to set the interp limits. Since they added back cl_interp, cl_interp_ratio is like useless now. It is just limiting the lower value of the interp. OR Remove cl_interp again and just use cl_interp_ratio. But this would cause a lot of problems like when they first did that, a lot of people got no idea of how to set cl_interp_ratio and were setting it to 0.01 etc. 2009/6/15 Ulrich Block > Its the same like rate cmdrate updaterate. If you use these cvars it has > impact on the gameplay. That is why you can restrict them. Even the > cl_interp value was forceable when it was calculated > cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt > possible anymore. > > Ronny Schedel schrieb: > > There is no reason to restrict it, you can't use it to cheat. > > > > > > > >> Since it is again possible to adjust your cl_interp, how can I force max > >> and minimum values server side? > >> If i force the sv_client_min_interp_ratio and max_updaterate, I can > >> force a minimal cl_interp value. But a maximal? > >> Before the change the default value that was calculated by > >> cl_updaterate/cl_interp_ratio was something like 0.0152. > >> At the moment the players which do not change their config have set > >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to > >> force it to a lower value because most of the gamers do not know > >> anything about setting up thier config and blaming the server. > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
Its the same like rate cmdrate updaterate. If you use these cvars it has impact on the gameplay. That is why you can restrict them. Even the cl_interp value was forceable when it was calculated cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt possible anymore. Ronny Schedel schrieb: > There is no reason to restrict it, you can't use it to cheat. > > > >> Since it is again possible to adjust your cl_interp, how can I force max >> and minimum values server side? >> If i force the sv_client_min_interp_ratio and max_updaterate, I can >> force a minimal cl_interp value. But a maximal? >> Before the change the default value that was calculated by >> cl_updaterate/cl_interp_ratio was something like 0.0152. >> At the moment the players which do not change their config have set >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to >> force it to a lower value because most of the gamers do not know >> anything about setting up thier config and blaming the server. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
cant u use sv_client_min_interp_ratio "0" sv_client_max_interp_ratio "1" 2009/6/15 Ulrich Block : > Since it is again possible to adjust your cl_interp, how can I force max > and minimum values server side? > If i force the sv_client_min_interp_ratio and max_updaterate, I can > force a minimal cl_interp value. But a maximal? > Before the change the default value that was calculated by > cl_updaterate/cl_interp_ratio was something like 0.0152. > At the moment the players which do not change their config have set > cl_interp 0.1. Playing with a 100m lerp is hard and I want to > force it to a lower value because most of the gamers do not know > anything about setting up thier config and blaming the server. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
There is no reason to restrict it, you can't use it to cheat. > Since it is again possible to adjust your cl_interp, how can I force max > and minimum values server side? > If i force the sv_client_min_interp_ratio and max_updaterate, I can > force a minimal cl_interp value. But a maximal? > Before the change the default value that was calculated by > cl_updaterate/cl_interp_ratio was something like 0.0152. > At the moment the players which do not change their config have set > cl_interp 0.1. Playing with a 100m lerp is hard and I want to > force it to a lower value because most of the gamers do not know > anything about setting up thier config and blaming the server. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
On 15.06.2009 15:25, Nightbox wrote: > I tried a bit using cl_interp 1 and i saw that i have a delay firing a > rocket. > > After that i put cl_interp 0 and was better. > > This is what cl_interp 0/1 is doing ? Its setting time for prediction if one packet lost. by default its 0.1 (100ms) valuve because cl_updaterate 20 so basically you've got every 50ms packet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
I tried a bit using cl_interp 1 and i saw that i have a delay firing a rocket. After that i put cl_interp 0 and was better. This is what cl_interp 0/1 is doing ? 2009/6/15 Ulrich Block > Than Valve should wake up and include that. Giving cl_interp free > without giving admins the ability to force the value was not the best > idea > > > AnAkIn . schrieb: > > There is no way to do that. > > > > 2009/6/15 Ulrich Block > > > > > >> Since it is again possible to adjust your cl_interp, how can I force max > >> and minimum values server side? > >> If i force the sv_client_min_interp_ratio and max_updaterate, I can > >> force a minimal cl_interp value. But a maximal? > >> Before the change the default value that was calculated by > >> cl_updaterate/cl_interp_ratio was something like 0.0152. > >> At the moment the players which do not change their config have set > >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to > >> force it to a lower value because most of the gamers do not know > >> anything about setting up thier config and blaming the server. > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
Than Valve should wake up and include that. Giving cl_interp free without giving admins the ability to force the value was not the best idea AnAkIn . schrieb: > There is no way to do that. > > 2009/6/15 Ulrich Block > > >> Since it is again possible to adjust your cl_interp, how can I force max >> and minimum values server side? >> If i force the sv_client_min_interp_ratio and max_updaterate, I can >> force a minimal cl_interp value. But a maximal? >> Before the change the default value that was calculated by >> cl_updaterate/cl_interp_ratio was something like 0.0152. >> At the moment the players which do not change their config have set >> cl_interp 0.1. Playing with a 100m lerp is hard and I want to >> force it to a lower value because most of the gamers do not know >> anything about setting up thier config and blaming the server. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
There is no way to do that. 2009/6/15 Ulrich Block > Since it is again possible to adjust your cl_interp, how can I force max > and minimum values server side? > If i force the sv_client_min_interp_ratio and max_updaterate, I can > force a minimal cl_interp value. But a maximal? > Before the change the default value that was calculated by > cl_updaterate/cl_interp_ratio was something like 0.0152. > At the moment the players which do not change their config have set > cl_interp 0.1. Playing with a 100m lerp is hard and I want to > force it to a lower value because most of the gamers do not know > anything about setting up thier config and blaming the server. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux