Re: [hlds_linux] client dropped by server

2006-02-02 Thread Harry J Walsh
--
[ Picked text/plain from multipart/alternative ]
Well, consider that the frequency of these svc_bad drops has increased
recently, I think there is cause to suspect something has changed.  Whether
this change is
in a popular plugin such as metamod or amxmod, or in hlds itself, I have no
idea.  But a couple of months ago, we started getting lots of reports of
this problem happening.


On 31/01/06, William Warren <[EMAIL PROTECTED]>
wrote:
>
> I am using a 10-100 switch.  Everything worked fine until the latest
> steam update.  Also it is only srcds having this issue.  I also run a
> 1.6 server on the same box and it runs w/o a hitch..same for the
> teamspeak server.  A bad nic or switch would affect all those processes
> not just srcds.  I have all power mangement turned off(this is a dell
> pweredge sc430) both in linux and in the bios.
>
> Kevin Ottalini wrote:
> >
> > One thing to look out for on LANs (if you are seeing problems) is that
> you
> > don't have a loop feeding both ends of a router to a common switch.
> >
> > I've seen odd things happening that cleared up immediately when this was
> > discovered.
> >
> > IE: both the in and the out of a router are connected to a switch that
> the
> > client it connected to.  (Some high-end switches support private LAN
> > segments which is ok).
> >
> > If you are by any chance using a HUB and not a SWITCH then dump the HUB
> > asap, hubs have serious problems dealing with different LAN rates and
> also
> > contribute a lot of unnecessary traffic on all nodes.
> >
> > I have seen bad NICs scramble data too, switch to a different NIC if you
> > can
> > to test, also try forcing all connections on your LAN to be the same
> rates
> > (all 100mbit or all 1GB).
> >
> > One last thing to look out for is O/S power savings for the NIC ... this
> > should be disabled in the hardware options if it's supported.
> >
> >
> > - Original Message -
> > From: "William Warren"
> > To: 
> > Sent: Monday, January 30, 2006 5:25 AM
> > Subject: Re: [hlds_linux] client dropped by server
> >
> >
> >> kevin is referring to NAT routers used by small business or home users
> >> not the kind of routers you are ferrreing to..:)
> >>
> >> however this issue is not a nat issue as i get booted by my server and
> >> it is on my lan.
> >>
> >>
> >> kama wrote:
> >>> Ok, let me clarify.
> >>>
> >>> What can cause it in a router the servers are attached too?
> >>> Especially in
> >>> the case of use of Cisco routers in the 7600-series.
> >>>
> >>> /Bjorn
> >>>
> >>> On Sun, 29 Jan 2006, Kevin Ottalini wrote:
> >>>
> >>>> Each router and router firmware version has a unique way of mangling
> >>>> UDP
> >>>> packets, apparently UDP is not as rigorously tested as TCP.
> >>>>
> >>>> The exact cause is unknown but the proof is always the same, if you
> >>>> bypass
> >>>> the router the problem goes away.
> >>>>
> >>>> In fact, there are dozens of different error messages that can be
> >>>> generated,
> >>>> not just CL_ParseServerMessage, but the cause is always the router,
> >>>> here
> >>>> are
> >>>> a few of the most typical messages:
> >>>>
> >>>> Bad Parse in Client Command
> >>>> Bad Command Character in Client Mod
> >>>> Bad Command Character in Client Command
> >>>> CMD_MAXBACKUP HIT
> >>>> Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
> >>>> Host_Error: CL_Parse_Version: Server is protocol -# instead
> of
> >>>> 47
> >>>> Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data
> >>>> (195
> >>>> bytes), 192 bytes max
> >>>> svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg:
> Not
> >>>> Present on Client ###
> >>>> Memory Could Not Be Read Error (one cause of this)
> >>>> Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is
> >>>> 
> >>>> Host error: Bad server message
> >>>>
> >>>> and the most typical symptom is:
> >>>> Whenever I connect to a (Counter-Strike) server, I get booted after
> 30
> >>>> seconds
> >>>

Re: [hlds_linux] client dropped by server

2006-01-30 Thread William Warren

I am using a 10-100 switch.  Everything worked fine until the latest
steam update.  Also it is only srcds having this issue.  I also run a
1.6 server on the same box and it runs w/o a hitch..same for the
teamspeak server.  A bad nic or switch would affect all those processes
not just srcds.  I have all power mangement turned off(this is a dell
pweredge sc430) both in linux and in the bios.

Kevin Ottalini wrote:


One thing to look out for on LANs (if you are seeing problems) is that you
don't have a loop feeding both ends of a router to a common switch.

I've seen odd things happening that cleared up immediately when this was
discovered.

IE: both the in and the out of a router are connected to a switch that the
client it connected to.  (Some high-end switches support private LAN
segments which is ok).

If you are by any chance using a HUB and not a SWITCH then dump the HUB
asap, hubs have serious problems dealing with different LAN rates and also
contribute a lot of unnecessary traffic on all nodes.

I have seen bad NICs scramble data too, switch to a different NIC if you
can
to test, also try forcing all connections on your LAN to be the same rates
(all 100mbit or all 1GB).

One last thing to look out for is O/S power savings for the NIC ... this
should be disabled in the hardware options if it's supported.


- Original Message -
From: "William Warren"
To: 
Sent: Monday, January 30, 2006 5:25 AM
Subject: Re: [hlds_linux] client dropped by server



kevin is referring to NAT routers used by small business or home users
not the kind of routers you are ferrreing to..:)

however this issue is not a nat issue as i get booted by my server and
it is on my lan.


kama wrote:

Ok, let me clarify.

What can cause it in a router the servers are attached too?
Especially in
the case of use of Cisco routers in the 7600-series.

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


Each router and router firmware version has a unique way of mangling
UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you
bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be
generated,
not just CL_ParseServerMessage, but the cause is always the router,
here
are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead of
47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data
(195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is

Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19



- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server



Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server



Hmm.. Those two disconnects where probably not the same problem. I
have
reports from serveral admins and regular that they currently are
being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My "Foundation" verse:
Isa 54:17  No weapon that i

Re: [hlds_linux] client dropped by server

2006-01-30 Thread Kevin Ottalini


One thing to look out for on LANs (if you are seeing problems) is that you
don't have a loop feeding both ends of a router to a common switch.

I've seen odd things happening that cleared up immediately when this was
discovered.

IE: both the in and the out of a router are connected to a switch that the
client it connected to.  (Some high-end switches support private LAN
segments which is ok).

If you are by any chance using a HUB and not a SWITCH then dump the HUB
asap, hubs have serious problems dealing with different LAN rates and also
contribute a lot of unnecessary traffic on all nodes.

I have seen bad NICs scramble data too, switch to a different NIC if you can
to test, also try forcing all connections on your LAN to be the same rates
(all 100mbit or all 1GB).

One last thing to look out for is O/S power savings for the NIC ... this
should be disabled in the hardware options if it's supported.


- Original Message -
From: "William Warren"
To: 
Sent: Monday, January 30, 2006 5:25 AM
Subject: Re: [hlds_linux] client dropped by server



kevin is referring to NAT routers used by small business or home users
not the kind of routers you are ferrreing to..:)

however this issue is not a nat issue as i get booted by my server and
it is on my lan.


kama wrote:

Ok, let me clarify.

What can cause it in a router the servers are attached too? Especially in
the case of use of Cisco routers in the 7600-series.

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


Each router and router firmware version has a unique way of mangling UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you
bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be
generated,
not just CL_ParseServerMessage, but the cause is always the router, here
are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead of
47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data
(195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is

Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19


- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server



Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server



Hmm.. Those two disconnects where probably not the same problem. I
have
reports from serveral admins and regular that they currently are
being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-30 Thread Matt Judge

The only time I have seen svc_bad messages and clients dropping is when
I have been sending the client too much traffic from my plugin or when
my plugin spends too much time outputting debug information and the
client times out.

Make sure you are not flooding your network with data and that it is all
switched and performing correctly.

Matt.

kama randomly typed the following on 01/30/2006 12:34 AM:

Ok, if so... What are the reasons that causes these to happens then?





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-30 Thread William Warren

kevin is referring to NAT routers used by small business or home users
not the kind of routers you are ferrreing to..:)

however this issue is not a nat issue as i get booted by my server and
it is on my lan.


kama wrote:

Ok, let me clarify.

What can cause it in a router the servers are attached too? Especially in
the case of use of Cisco routers in the 7600-series.

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


Each router and router firmware version has a unique way of mangling UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be generated,
not just CL_ParseServerMessage, but the cause is always the router, here are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead of 47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is 
Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19


- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server



Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server



Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-30 Thread kama

Ok, let me clarify.

What can cause it in a router the servers are attached too? Especially in
the case of use of Cisco routers in the 7600-series.

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:

> Each router and router firmware version has a unique way of mangling UDP
> packets, apparently UDP is not as rigorously tested as TCP.
>
> The exact cause is unknown but the proof is always the same, if you bypass
> the router the problem goes away.
>
> In fact, there are dozens of different error messages that can be generated,
> not just CL_ParseServerMessage, but the cause is always the router, here are
> a few of the most typical messages:
>
> Bad Parse in Client Command
> Bad Command Character in Client Mod
> Bad Command Character in Client Command
> CMD_MAXBACKUP HIT
> Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
> Host_Error: CL_Parse_Version: Server is protocol -# instead of 47
> Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195
> bytes), 192 bytes max
> svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
> Present on Client ###
> Memory Could Not Be Read Error (one cause of this)
> Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is 
> Host error: Bad server message
>
> and the most typical symptom is:
> Whenever I connect to a (Counter-Strike) server, I get booted after 30
> seconds
>
> I have a FAQ about this in the Steam Support database:
> http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19
>
>
> - Original Message -
> From: "kama"
> To: 
> Sent: Sunday, January 29, 2006 3:34 PM
> Subject: Re: [hlds_linux] client dropped by server
>
>
> >
> > Ok, if so... What are the reasons that causes these to happens then?
> >
> > /Bjorn
> >
> > On Sun, 29 Jan 2006, Kevin Ottalini wrote:
> >
> >> CL_ParseServerMessage is very often caused by routers.
> >>
> >> - Original Message -
> >> From: "kama"
> >> To: 
> >> Sent: Sunday, January 29, 2006 3:14 PM
> >> Subject: Re: [hlds_linux] client dropped by server
> >>
> >>
> >> >
> >> > Hmm.. Those two disconnects where probably not the same problem. I have
> >> > reports from serveral admins and regular that they currently are being
> >> > dropped. I got kicked myself once and this was found in my client
> >> > console.
> >> >
> >> > Error: server failed to transmit file 'AY&SY-B^K'
> >> > Last 32 messages parsed.
> >> > 4039 0098 ResetHUD
> >> > 4039 0099 Money
> >> > 4039 0105 StatusIcon
> >> > 4039 0111 ScoreAttrib
> >> > 4039 0114 RoundTime
> >> > 4039 0117 TeamScore
> >> > 4039 0124 TeamScore
> >> > 4039 0138 HideWeapon
> >> > 4039 0140 SetFOV
> >> > 4039 0142 Health
> >> > 4039 0144 Battery
> >> > 4039 0147 Damage
> >> > 4039 0160 FlashBat
> >> > 4039 0162 Train
> >> > 4039 0164 CurWeapon
> >> > 4039 0168 WeapPickup
> >> > 4039 0170 WeapPickup
> >> > 4039 0172 AmmoPickup
> >> > 4039 0175 ScoreAttrib
> >> > 4039 0178 ScreenFade
> >> > 4039 0189 RoundTime
> >> > 4039 0192 ScoreAttrib
> >> > 4039 0195 ScoreAttrib
> >> > 4039 0198 svc_event_reliable
> >> > 4039 0201 AmmoPickup
> >> > 4039 0204 WeapPickup
> >> > 4039 0206 StatusIcon
> >> > 4039 0215 ScoreAttrib
> >> > 4039 0218 CurWeapon
> >> > 4039 0222 CurWeapon
> >> > 4039 0226 svc_filetxferfailed
> >> > BAD:  237:svc_bad
> >> > Host_Error: CL_ParseServerMessage:
> >> >
> >> > /Bjorn
> >> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-29 Thread William Warren

I have not looked int he logs yet..however i am having issues with
getting drooped by my server which is on my lan.  I do not run any
firewalls internally.  I think this is a bonafide steam bug.  this only
started for me after the latest update.

kama wrote:

Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn

On Fri, 27 Jan 2006, kama wrote:


Yes, but it has been going on for a while... I had that problem myself
until I reinstalled WinXP and downloaded the client again...

/Bjorn

On Fri, 27 Jan 2006, Thiesson Johann wrote:


--
Hello,

We have lots of gamers complaining about this problem, since a few
days, on CS 1.6 .
Does anyone have this problem too ?

--
DjoDjo
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-29 Thread Erik Hollensbe


UDP is considerably harder to masquerade given it's datagram model
(which doesn't hold a connection open).

OpenBSD's pf (which also works on FreeBSD) has been extremely
reliable for me, if it's for a home router, I recommend it.

On Jan 29, 2006, at 3:56 PM, Kevin Ottalini wrote:


Each router and router firmware version has a unique way of
mangling UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you
bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be
generated,
not just CL_ParseServerMessage, but the cause is always the router,
here are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead
of 47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much
data (195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts
is 
Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/
enduser/std_adp.php?p_faqid=19


- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server




Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server


>
> Hmm.. Those two disconnects where probably not the same
problem. I have
> reports from serveral admins and regular that they currently
are being
> dropped. I got kicked myself once and this was found in my client
> console.
>
> Error: server failed to transmit file 'AY&SY-B^K'
> Last 32 messages parsed.
> 4039 0098 ResetHUD
> 4039 0099 Money
> 4039 0105 StatusIcon
> 4039 0111 ScoreAttrib
> 4039 0114 RoundTime
> 4039 0117 TeamScore
> 4039 0124 TeamScore
> 4039 0138 HideWeapon
> 4039 0140 SetFOV
> 4039 0142 Health
> 4039 0144 Battery
> 4039 0147 Damage
> 4039 0160 FlashBat
> 4039 0162 Train
> 4039 0164 CurWeapon
> 4039 0168 WeapPickup
> 4039 0170 WeapPickup
> 4039 0172 AmmoPickup
> 4039 0175 ScoreAttrib
> 4039 0178 ScreenFade
> 4039 0189 RoundTime
> 4039 0192 ScoreAttrib
> 4039 0195 ScoreAttrib
> 4039 0198 svc_event_reliable
> 4039 0201 AmmoPickup
> 4039 0204 WeapPickup
> 4039 0206 StatusIcon
> 4039 0215 ScoreAttrib
> 4039 0218 CurWeapon
> 4039 0222 CurWeapon
> 4039 0226 svc_filetxferfailed
> BAD:  237:svc_bad
> Host_Error: CL_ParseServerMessage:
>
> /Bjorn
>



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
Erik Hollensbe
[EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-29 Thread Kevin Ottalini

Each router and router firmware version has a unique way of mangling UDP
packets, apparently UDP is not as rigorously tested as TCP.

The exact cause is unknown but the proof is always the same, if you bypass
the router the problem goes away.

In fact, there are dozens of different error messages that can be generated,
not just CL_ParseServerMessage, but the cause is always the router, here are
a few of the most typical messages:

Bad Parse in Client Command
Bad Command Character in Client Mod
Bad Command Character in Client Command
CMD_MAXBACKUP HIT
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Host_Error: CL_Parse_Version: Server is protocol -# instead of 47
Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195
bytes), 192 bytes max
svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not
Present on Client ###
Memory Could Not Be Read Error (one cause of this)
Host error: Cl_Entitynum:  is an invalid number, Cl_max edicts is 
Host error: Bad server message

and the most typical symptom is:
Whenever I connect to a (Counter-Strike) server, I get booted after 30
seconds

I have a FAQ about this in the Steam Support database:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19


- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:34 PM
Subject: Re: [hlds_linux] client dropped by server




Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:


CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server


>
> Hmm.. Those two disconnects where probably not the same problem. I have
> reports from serveral admins and regular that they currently are being
> dropped. I got kicked myself once and this was found in my client
> console.
>
> Error: server failed to transmit file 'AY&SY-B^K'
> Last 32 messages parsed.
> 4039 0098 ResetHUD
> 4039 0099 Money
> 4039 0105 StatusIcon
> 4039 0111 ScoreAttrib
> 4039 0114 RoundTime
> 4039 0117 TeamScore
> 4039 0124 TeamScore
> 4039 0138 HideWeapon
> 4039 0140 SetFOV
> 4039 0142 Health
> 4039 0144 Battery
> 4039 0147 Damage
> 4039 0160 FlashBat
> 4039 0162 Train
> 4039 0164 CurWeapon
> 4039 0168 WeapPickup
> 4039 0170 WeapPickup
> 4039 0172 AmmoPickup
> 4039 0175 ScoreAttrib
> 4039 0178 ScreenFade
> 4039 0189 RoundTime
> 4039 0192 ScoreAttrib
> 4039 0195 ScoreAttrib
> 4039 0198 svc_event_reliable
> 4039 0201 AmmoPickup
> 4039 0204 WeapPickup
> 4039 0206 StatusIcon
> 4039 0215 ScoreAttrib
> 4039 0218 CurWeapon
> 4039 0222 CurWeapon
> 4039 0226 svc_filetxferfailed
> BAD:  237:svc_bad
> Host_Error: CL_ParseServerMessage:
>
> /Bjorn
>



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-29 Thread kama

Ok, if so... What are the reasons that causes these to happens then?

/Bjorn

On Sun, 29 Jan 2006, Kevin Ottalini wrote:

> CL_ParseServerMessage is very often caused by routers.
>
> - Original Message -
> From: "kama"
> To: 
> Sent: Sunday, January 29, 2006 3:14 PM
> Subject: Re: [hlds_linux] client dropped by server
>
>
> >
> > Hmm.. Those two disconnects where probably not the same problem. I have
> > reports from serveral admins and regular that they currently are being
> > dropped. I got kicked myself once and this was found in my client
> > console.
> >
> > Error: server failed to transmit file 'AY&SY-B^K'
> > Last 32 messages parsed.
> > 4039 0098 ResetHUD
> > 4039 0099 Money
> > 4039 0105 StatusIcon
> > 4039 0111 ScoreAttrib
> > 4039 0114 RoundTime
> > 4039 0117 TeamScore
> > 4039 0124 TeamScore
> > 4039 0138 HideWeapon
> > 4039 0140 SetFOV
> > 4039 0142 Health
> > 4039 0144 Battery
> > 4039 0147 Damage
> > 4039 0160 FlashBat
> > 4039 0162 Train
> > 4039 0164 CurWeapon
> > 4039 0168 WeapPickup
> > 4039 0170 WeapPickup
> > 4039 0172 AmmoPickup
> > 4039 0175 ScoreAttrib
> > 4039 0178 ScreenFade
> > 4039 0189 RoundTime
> > 4039 0192 ScoreAttrib
> > 4039 0195 ScoreAttrib
> > 4039 0198 svc_event_reliable
> > 4039 0201 AmmoPickup
> > 4039 0204 WeapPickup
> > 4039 0206 StatusIcon
> > 4039 0215 ScoreAttrib
> > 4039 0218 CurWeapon
> > 4039 0222 CurWeapon
> > 4039 0226 svc_filetxferfailed
> > BAD:  237:svc_bad
> > Host_Error: CL_ParseServerMessage:
> >
> > /Bjorn
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-29 Thread Kevin Ottalini

CL_ParseServerMessage is very often caused by routers.

- Original Message -
From: "kama"
To: 
Sent: Sunday, January 29, 2006 3:14 PM
Subject: Re: [hlds_linux] client dropped by server




Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-29 Thread kama

Hmm.. Those two disconnects where probably not the same problem. I have
reports from serveral admins and regular that they currently are being
dropped. I got kicked myself once and this was found in my client
console.

Error: server failed to transmit file 'AY&SY-B^K'
Last 32 messages parsed.
4039 0098 ResetHUD
4039 0099 Money
4039 0105 StatusIcon
4039 0111 ScoreAttrib
4039 0114 RoundTime
4039 0117 TeamScore
4039 0124 TeamScore
4039 0138 HideWeapon
4039 0140 SetFOV
4039 0142 Health
4039 0144 Battery
4039 0147 Damage
4039 0160 FlashBat
4039 0162 Train
4039 0164 CurWeapon
4039 0168 WeapPickup
4039 0170 WeapPickup
4039 0172 AmmoPickup
4039 0175 ScoreAttrib
4039 0178 ScreenFade
4039 0189 RoundTime
4039 0192 ScoreAttrib
4039 0195 ScoreAttrib
4039 0198 svc_event_reliable
4039 0201 AmmoPickup
4039 0204 WeapPickup
4039 0206 StatusIcon
4039 0215 ScoreAttrib
4039 0218 CurWeapon
4039 0222 CurWeapon
4039 0226 svc_filetxferfailed
BAD:  237:svc_bad
Host_Error: CL_ParseServerMessage:

/Bjorn

On Fri, 27 Jan 2006, kama wrote:

>
> Yes, but it has been going on for a while... I had that problem myself
> until I reinstalled WinXP and downloaded the client again...
>
> /Bjorn
>
> On Fri, 27 Jan 2006, Thiesson Johann wrote:
>
> > --
> > Hello,
> >
> > We have lots of gamers complaining about this problem, since a few
> > days, on CS 1.6 .
> > Does anyone have this problem too ?
> >
> > --
> > DjoDjo
> > --
> > Content-Description: Digital signature
> >
> > [ signature.asc of type application/pgp-signature deleted ]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] client dropped by server

2006-01-27 Thread kama

Yes, but it has been going on for a while... I had that problem myself
until I reinstalled WinXP and downloaded the client again...

/Bjorn

On Fri, 27 Jan 2006, Thiesson Johann wrote:

> --
> Hello,
>
> We have lots of gamers complaining about this problem, since a few
> days, on CS 1.6 .
> Does anyone have this problem too ?
>
> --
> DjoDjo
> --
> Content-Description: Digital signature
>
> [ signature.asc of type application/pgp-signature deleted ]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux