Re: [hlds_linux] client dropped by server
-- [ Picked text/plain from multipart/alternative ] Well, consider that the frequency of these svc_bad drops has increased recently, I think there is cause to suspect something has changed. Whether this change is in a popular plugin such as metamod or amxmod, or in hlds itself, I have no idea. But a couple of months ago, we started getting lots of reports of this problem happening. On 31/01/06, William Warren <[EMAIL PROTECTED]> wrote: > > I am using a 10-100 switch. Everything worked fine until the latest > steam update. Also it is only srcds having this issue. I also run a > 1.6 server on the same box and it runs w/o a hitch..same for the > teamspeak server. A bad nic or switch would affect all those processes > not just srcds. I have all power mangement turned off(this is a dell > pweredge sc430) both in linux and in the bios. > > Kevin Ottalini wrote: > > > > One thing to look out for on LANs (if you are seeing problems) is that > you > > don't have a loop feeding both ends of a router to a common switch. > > > > I've seen odd things happening that cleared up immediately when this was > > discovered. > > > > IE: both the in and the out of a router are connected to a switch that > the > > client it connected to. (Some high-end switches support private LAN > > segments which is ok). > > > > If you are by any chance using a HUB and not a SWITCH then dump the HUB > > asap, hubs have serious problems dealing with different LAN rates and > also > > contribute a lot of unnecessary traffic on all nodes. > > > > I have seen bad NICs scramble data too, switch to a different NIC if you > > can > > to test, also try forcing all connections on your LAN to be the same > rates > > (all 100mbit or all 1GB). > > > > One last thing to look out for is O/S power savings for the NIC ... this > > should be disabled in the hardware options if it's supported. > > > > > > - Original Message - > > From: "William Warren" > > To: > > Sent: Monday, January 30, 2006 5:25 AM > > Subject: Re: [hlds_linux] client dropped by server > > > > > >> kevin is referring to NAT routers used by small business or home users > >> not the kind of routers you are ferrreing to..:) > >> > >> however this issue is not a nat issue as i get booted by my server and > >> it is on my lan. > >> > >> > >> kama wrote: > >>> Ok, let me clarify. > >>> > >>> What can cause it in a router the servers are attached too? > >>> Especially in > >>> the case of use of Cisco routers in the 7600-series. > >>> > >>> /Bjorn > >>> > >>> On Sun, 29 Jan 2006, Kevin Ottalini wrote: > >>> > >>>> Each router and router firmware version has a unique way of mangling > >>>> UDP > >>>> packets, apparently UDP is not as rigorously tested as TCP. > >>>> > >>>> The exact cause is unknown but the proof is always the same, if you > >>>> bypass > >>>> the router the problem goes away. > >>>> > >>>> In fact, there are dozens of different error messages that can be > >>>> generated, > >>>> not just CL_ParseServerMessage, but the cause is always the router, > >>>> here > >>>> are > >>>> a few of the most typical messages: > >>>> > >>>> Bad Parse in Client Command > >>>> Bad Command Character in Client Mod > >>>> Bad Command Character in Client Command > >>>> CMD_MAXBACKUP HIT > >>>> Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad > >>>> Host_Error: CL_Parse_Version: Server is protocol -# instead > of > >>>> 47 > >>>> Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data > >>>> (195 > >>>> bytes), 192 bytes max > >>>> svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: > Not > >>>> Present on Client ### > >>>> Memory Could Not Be Read Error (one cause of this) > >>>> Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is > >>>> > >>>> Host error: Bad server message > >>>> > >>>> and the most typical symptom is: > >>>> Whenever I connect to a (Counter-Strike) server, I get booted after > 30 > >>>> seconds > >>>
Re: [hlds_linux] client dropped by server
I am using a 10-100 switch. Everything worked fine until the latest steam update. Also it is only srcds having this issue. I also run a 1.6 server on the same box and it runs w/o a hitch..same for the teamspeak server. A bad nic or switch would affect all those processes not just srcds. I have all power mangement turned off(this is a dell pweredge sc430) both in linux and in the bios. Kevin Ottalini wrote: One thing to look out for on LANs (if you are seeing problems) is that you don't have a loop feeding both ends of a router to a common switch. I've seen odd things happening that cleared up immediately when this was discovered. IE: both the in and the out of a router are connected to a switch that the client it connected to. (Some high-end switches support private LAN segments which is ok). If you are by any chance using a HUB and not a SWITCH then dump the HUB asap, hubs have serious problems dealing with different LAN rates and also contribute a lot of unnecessary traffic on all nodes. I have seen bad NICs scramble data too, switch to a different NIC if you can to test, also try forcing all connections on your LAN to be the same rates (all 100mbit or all 1GB). One last thing to look out for is O/S power savings for the NIC ... this should be disabled in the hardware options if it's supported. - Original Message - From: "William Warren" To: Sent: Monday, January 30, 2006 5:25 AM Subject: Re: [hlds_linux] client dropped by server kevin is referring to NAT routers used by small business or home users not the kind of routers you are ferrreing to..:) however this issue is not a nat issue as i get booted by my server and it is on my lan. kama wrote: Ok, let me clarify. What can cause it in a router the servers are attached too? Especially in the case of use of Cisco routers in the 7600-series. /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: Each router and router firmware version has a unique way of mangling UDP packets, apparently UDP is not as rigorously tested as TCP. The exact cause is unknown but the proof is always the same, if you bypass the router the problem goes away. In fact, there are dozens of different error messages that can be generated, not just CL_ParseServerMessage, but the cause is always the router, here are a few of the most typical messages: Bad Parse in Client Command Bad Command Character in Client Mod Bad Command Character in Client Command CMD_MAXBACKUP HIT Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad Host_Error: CL_Parse_Version: Server is protocol -# instead of 47 Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195 bytes), 192 bytes max svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not Present on Client ### Memory Could Not Be Read Error (one cause of this) Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is Host error: Bad server message and the most typical symptom is: Whenever I connect to a (Counter-Strike) server, I get booted after 30 seconds I have a FAQ about this in the Steam Support database: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19 - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:34 PM Subject: Re: [hlds_linux] client dropped by server Ok, if so... What are the reasons that causes these to happens then? /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: CL_ParseServerMessage is very often caused by routers. - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:14 PM Subject: Re: [hlds_linux] client dropped by server Hmm.. Those two disconnects where probably not the same problem. I have reports from serveral admins and regular that they currently are being dropped. I got kicked myself once and this was found in my client console. Error: server failed to transmit file 'AY&SY-B^K' Last 32 messages parsed. 4039 0098 ResetHUD 4039 0099 Money 4039 0105 StatusIcon 4039 0111 ScoreAttrib 4039 0114 RoundTime 4039 0117 TeamScore 4039 0124 TeamScore 4039 0138 HideWeapon 4039 0140 SetFOV 4039 0142 Health 4039 0144 Battery 4039 0147 Damage 4039 0160 FlashBat 4039 0162 Train 4039 0164 CurWeapon 4039 0168 WeapPickup 4039 0170 WeapPickup 4039 0172 AmmoPickup 4039 0175 ScoreAttrib 4039 0178 ScreenFade 4039 0189 RoundTime 4039 0192 ScoreAttrib 4039 0195 ScoreAttrib 4039 0198 svc_event_reliable 4039 0201 AmmoPickup 4039 0204 WeapPickup 4039 0206 StatusIcon 4039 0215 ScoreAttrib 4039 0218 CurWeapon 4039 0222 CurWeapon 4039 0226 svc_filetxferfailed BAD: 237:svc_bad Host_Error: CL_ParseServerMessage: /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that i
Re: [hlds_linux] client dropped by server
One thing to look out for on LANs (if you are seeing problems) is that you don't have a loop feeding both ends of a router to a common switch. I've seen odd things happening that cleared up immediately when this was discovered. IE: both the in and the out of a router are connected to a switch that the client it connected to. (Some high-end switches support private LAN segments which is ok). If you are by any chance using a HUB and not a SWITCH then dump the HUB asap, hubs have serious problems dealing with different LAN rates and also contribute a lot of unnecessary traffic on all nodes. I have seen bad NICs scramble data too, switch to a different NIC if you can to test, also try forcing all connections on your LAN to be the same rates (all 100mbit or all 1GB). One last thing to look out for is O/S power savings for the NIC ... this should be disabled in the hardware options if it's supported. - Original Message - From: "William Warren" To: Sent: Monday, January 30, 2006 5:25 AM Subject: Re: [hlds_linux] client dropped by server kevin is referring to NAT routers used by small business or home users not the kind of routers you are ferrreing to..:) however this issue is not a nat issue as i get booted by my server and it is on my lan. kama wrote: Ok, let me clarify. What can cause it in a router the servers are attached too? Especially in the case of use of Cisco routers in the 7600-series. /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: Each router and router firmware version has a unique way of mangling UDP packets, apparently UDP is not as rigorously tested as TCP. The exact cause is unknown but the proof is always the same, if you bypass the router the problem goes away. In fact, there are dozens of different error messages that can be generated, not just CL_ParseServerMessage, but the cause is always the router, here are a few of the most typical messages: Bad Parse in Client Command Bad Command Character in Client Mod Bad Command Character in Client Command CMD_MAXBACKUP HIT Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad Host_Error: CL_Parse_Version: Server is protocol -# instead of 47 Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195 bytes), 192 bytes max svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not Present on Client ### Memory Could Not Be Read Error (one cause of this) Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is Host error: Bad server message and the most typical symptom is: Whenever I connect to a (Counter-Strike) server, I get booted after 30 seconds I have a FAQ about this in the Steam Support database: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19 - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:34 PM Subject: Re: [hlds_linux] client dropped by server Ok, if so... What are the reasons that causes these to happens then? /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: CL_ParseServerMessage is very often caused by routers. - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:14 PM Subject: Re: [hlds_linux] client dropped by server Hmm.. Those two disconnects where probably not the same problem. I have reports from serveral admins and regular that they currently are being dropped. I got kicked myself once and this was found in my client console. Error: server failed to transmit file 'AY&SY-B^K' Last 32 messages parsed. 4039 0098 ResetHUD 4039 0099 Money 4039 0105 StatusIcon 4039 0111 ScoreAttrib 4039 0114 RoundTime 4039 0117 TeamScore 4039 0124 TeamScore 4039 0138 HideWeapon 4039 0140 SetFOV 4039 0142 Health 4039 0144 Battery 4039 0147 Damage 4039 0160 FlashBat 4039 0162 Train 4039 0164 CurWeapon 4039 0168 WeapPickup 4039 0170 WeapPickup 4039 0172 AmmoPickup 4039 0175 ScoreAttrib 4039 0178 ScreenFade 4039 0189 RoundTime 4039 0192 ScoreAttrib 4039 0195 ScoreAttrib 4039 0198 svc_event_reliable 4039 0201 AmmoPickup 4039 0204 WeapPickup 4039 0206 StatusIcon 4039 0215 ScoreAttrib 4039 0218 CurWeapon 4039 0222 CurWeapon 4039 0226 svc_filetxferfailed BAD: 237:svc_bad Host_Error: CL_ParseServerMessage: /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
The only time I have seen svc_bad messages and clients dropping is when I have been sending the client too much traffic from my plugin or when my plugin spends too much time outputting debug information and the client times out. Make sure you are not flooding your network with data and that it is all switched and performing correctly. Matt. kama randomly typed the following on 01/30/2006 12:34 AM: Ok, if so... What are the reasons that causes these to happens then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
kevin is referring to NAT routers used by small business or home users not the kind of routers you are ferrreing to..:) however this issue is not a nat issue as i get booted by my server and it is on my lan. kama wrote: Ok, let me clarify. What can cause it in a router the servers are attached too? Especially in the case of use of Cisco routers in the 7600-series. /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: Each router and router firmware version has a unique way of mangling UDP packets, apparently UDP is not as rigorously tested as TCP. The exact cause is unknown but the proof is always the same, if you bypass the router the problem goes away. In fact, there are dozens of different error messages that can be generated, not just CL_ParseServerMessage, but the cause is always the router, here are a few of the most typical messages: Bad Parse in Client Command Bad Command Character in Client Mod Bad Command Character in Client Command CMD_MAXBACKUP HIT Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad Host_Error: CL_Parse_Version: Server is protocol -# instead of 47 Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195 bytes), 192 bytes max svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not Present on Client ### Memory Could Not Be Read Error (one cause of this) Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is Host error: Bad server message and the most typical symptom is: Whenever I connect to a (Counter-Strike) server, I get booted after 30 seconds I have a FAQ about this in the Steam Support database: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19 - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:34 PM Subject: Re: [hlds_linux] client dropped by server Ok, if so... What are the reasons that causes these to happens then? /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: CL_ParseServerMessage is very often caused by routers. - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:14 PM Subject: Re: [hlds_linux] client dropped by server Hmm.. Those two disconnects where probably not the same problem. I have reports from serveral admins and regular that they currently are being dropped. I got kicked myself once and this was found in my client console. Error: server failed to transmit file 'AY&SY-B^K' Last 32 messages parsed. 4039 0098 ResetHUD 4039 0099 Money 4039 0105 StatusIcon 4039 0111 ScoreAttrib 4039 0114 RoundTime 4039 0117 TeamScore 4039 0124 TeamScore 4039 0138 HideWeapon 4039 0140 SetFOV 4039 0142 Health 4039 0144 Battery 4039 0147 Damage 4039 0160 FlashBat 4039 0162 Train 4039 0164 CurWeapon 4039 0168 WeapPickup 4039 0170 WeapPickup 4039 0172 AmmoPickup 4039 0175 ScoreAttrib 4039 0178 ScreenFade 4039 0189 RoundTime 4039 0192 ScoreAttrib 4039 0195 ScoreAttrib 4039 0198 svc_event_reliable 4039 0201 AmmoPickup 4039 0204 WeapPickup 4039 0206 StatusIcon 4039 0215 ScoreAttrib 4039 0218 CurWeapon 4039 0222 CurWeapon 4039 0226 svc_filetxferfailed BAD: 237:svc_bad Host_Error: CL_ParseServerMessage: /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
Ok, let me clarify. What can cause it in a router the servers are attached too? Especially in the case of use of Cisco routers in the 7600-series. /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: > Each router and router firmware version has a unique way of mangling UDP > packets, apparently UDP is not as rigorously tested as TCP. > > The exact cause is unknown but the proof is always the same, if you bypass > the router the problem goes away. > > In fact, there are dozens of different error messages that can be generated, > not just CL_ParseServerMessage, but the cause is always the router, here are > a few of the most typical messages: > > Bad Parse in Client Command > Bad Command Character in Client Mod > Bad Command Character in Client Command > CMD_MAXBACKUP HIT > Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad > Host_Error: CL_Parse_Version: Server is protocol -# instead of 47 > Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195 > bytes), 192 bytes max > svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not > Present on Client ### > Memory Could Not Be Read Error (one cause of this) > Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is > Host error: Bad server message > > and the most typical symptom is: > Whenever I connect to a (Counter-Strike) server, I get booted after 30 > seconds > > I have a FAQ about this in the Steam Support database: > http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19 > > > - Original Message - > From: "kama" > To: > Sent: Sunday, January 29, 2006 3:34 PM > Subject: Re: [hlds_linux] client dropped by server > > > > > > Ok, if so... What are the reasons that causes these to happens then? > > > > /Bjorn > > > > On Sun, 29 Jan 2006, Kevin Ottalini wrote: > > > >> CL_ParseServerMessage is very often caused by routers. > >> > >> - Original Message - > >> From: "kama" > >> To: > >> Sent: Sunday, January 29, 2006 3:14 PM > >> Subject: Re: [hlds_linux] client dropped by server > >> > >> > >> > > >> > Hmm.. Those two disconnects where probably not the same problem. I have > >> > reports from serveral admins and regular that they currently are being > >> > dropped. I got kicked myself once and this was found in my client > >> > console. > >> > > >> > Error: server failed to transmit file 'AY&SY-B^K' > >> > Last 32 messages parsed. > >> > 4039 0098 ResetHUD > >> > 4039 0099 Money > >> > 4039 0105 StatusIcon > >> > 4039 0111 ScoreAttrib > >> > 4039 0114 RoundTime > >> > 4039 0117 TeamScore > >> > 4039 0124 TeamScore > >> > 4039 0138 HideWeapon > >> > 4039 0140 SetFOV > >> > 4039 0142 Health > >> > 4039 0144 Battery > >> > 4039 0147 Damage > >> > 4039 0160 FlashBat > >> > 4039 0162 Train > >> > 4039 0164 CurWeapon > >> > 4039 0168 WeapPickup > >> > 4039 0170 WeapPickup > >> > 4039 0172 AmmoPickup > >> > 4039 0175 ScoreAttrib > >> > 4039 0178 ScreenFade > >> > 4039 0189 RoundTime > >> > 4039 0192 ScoreAttrib > >> > 4039 0195 ScoreAttrib > >> > 4039 0198 svc_event_reliable > >> > 4039 0201 AmmoPickup > >> > 4039 0204 WeapPickup > >> > 4039 0206 StatusIcon > >> > 4039 0215 ScoreAttrib > >> > 4039 0218 CurWeapon > >> > 4039 0222 CurWeapon > >> > 4039 0226 svc_filetxferfailed > >> > BAD: 237:svc_bad > >> > Host_Error: CL_ParseServerMessage: > >> > > >> > /Bjorn > >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
I have not looked int he logs yet..however i am having issues with getting drooped by my server which is on my lan. I do not run any firewalls internally. I think this is a bonafide steam bug. this only started for me after the latest update. kama wrote: Hmm.. Those two disconnects where probably not the same problem. I have reports from serveral admins and regular that they currently are being dropped. I got kicked myself once and this was found in my client console. Error: server failed to transmit file 'AY&SY-B^K' Last 32 messages parsed. 4039 0098 ResetHUD 4039 0099 Money 4039 0105 StatusIcon 4039 0111 ScoreAttrib 4039 0114 RoundTime 4039 0117 TeamScore 4039 0124 TeamScore 4039 0138 HideWeapon 4039 0140 SetFOV 4039 0142 Health 4039 0144 Battery 4039 0147 Damage 4039 0160 FlashBat 4039 0162 Train 4039 0164 CurWeapon 4039 0168 WeapPickup 4039 0170 WeapPickup 4039 0172 AmmoPickup 4039 0175 ScoreAttrib 4039 0178 ScreenFade 4039 0189 RoundTime 4039 0192 ScoreAttrib 4039 0195 ScoreAttrib 4039 0198 svc_event_reliable 4039 0201 AmmoPickup 4039 0204 WeapPickup 4039 0206 StatusIcon 4039 0215 ScoreAttrib 4039 0218 CurWeapon 4039 0222 CurWeapon 4039 0226 svc_filetxferfailed BAD: 237:svc_bad Host_Error: CL_ParseServerMessage: /Bjorn On Fri, 27 Jan 2006, kama wrote: Yes, but it has been going on for a while... I had that problem myself until I reinstalled WinXP and downloaded the client again... /Bjorn On Fri, 27 Jan 2006, Thiesson Johann wrote: -- Hello, We have lots of gamers complaining about this problem, since a few days, on CS 1.6 . Does anyone have this problem too ? -- DjoDjo -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
UDP is considerably harder to masquerade given it's datagram model (which doesn't hold a connection open). OpenBSD's pf (which also works on FreeBSD) has been extremely reliable for me, if it's for a home router, I recommend it. On Jan 29, 2006, at 3:56 PM, Kevin Ottalini wrote: Each router and router firmware version has a unique way of mangling UDP packets, apparently UDP is not as rigorously tested as TCP. The exact cause is unknown but the proof is always the same, if you bypass the router the problem goes away. In fact, there are dozens of different error messages that can be generated, not just CL_ParseServerMessage, but the cause is always the router, here are a few of the most typical messages: Bad Parse in Client Command Bad Command Character in Client Mod Bad Command Character in Client Command CMD_MAXBACKUP HIT Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad Host_Error: CL_Parse_Version: Server is protocol -# instead of 47 Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195 bytes), 192 bytes max svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not Present on Client ### Memory Could Not Be Read Error (one cause of this) Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is Host error: Bad server message and the most typical symptom is: Whenever I connect to a (Counter-Strike) server, I get booted after 30 seconds I have a FAQ about this in the Steam Support database: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/ enduser/std_adp.php?p_faqid=19 - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:34 PM Subject: Re: [hlds_linux] client dropped by server Ok, if so... What are the reasons that causes these to happens then? /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: CL_ParseServerMessage is very often caused by routers. - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:14 PM Subject: Re: [hlds_linux] client dropped by server > > Hmm.. Those two disconnects where probably not the same problem. I have > reports from serveral admins and regular that they currently are being > dropped. I got kicked myself once and this was found in my client > console. > > Error: server failed to transmit file 'AY&SY-B^K' > Last 32 messages parsed. > 4039 0098 ResetHUD > 4039 0099 Money > 4039 0105 StatusIcon > 4039 0111 ScoreAttrib > 4039 0114 RoundTime > 4039 0117 TeamScore > 4039 0124 TeamScore > 4039 0138 HideWeapon > 4039 0140 SetFOV > 4039 0142 Health > 4039 0144 Battery > 4039 0147 Damage > 4039 0160 FlashBat > 4039 0162 Train > 4039 0164 CurWeapon > 4039 0168 WeapPickup > 4039 0170 WeapPickup > 4039 0172 AmmoPickup > 4039 0175 ScoreAttrib > 4039 0178 ScreenFade > 4039 0189 RoundTime > 4039 0192 ScoreAttrib > 4039 0195 ScoreAttrib > 4039 0198 svc_event_reliable > 4039 0201 AmmoPickup > 4039 0204 WeapPickup > 4039 0206 StatusIcon > 4039 0215 ScoreAttrib > 4039 0218 CurWeapon > 4039 0222 CurWeapon > 4039 0226 svc_filetxferfailed > BAD: 237:svc_bad > Host_Error: CL_ParseServerMessage: > > /Bjorn > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
Each router and router firmware version has a unique way of mangling UDP packets, apparently UDP is not as rigorously tested as TCP. The exact cause is unknown but the proof is always the same, if you bypass the router the problem goes away. In fact, there are dozens of different error messages that can be generated, not just CL_ParseServerMessage, but the cause is always the router, here are a few of the most typical messages: Bad Parse in Client Command Bad Command Character in Client Mod Bad Command Character in Client Command CMD_MAXBACKUP HIT Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad Host_Error: CL_Parse_Version: Server is protocol -# instead of 47 Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data (195 bytes), 192 bytes max svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: Not Present on Client ### Memory Could Not Be Read Error (one cause of this) Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is Host error: Bad server message and the most typical symptom is: Whenever I connect to a (Counter-Strike) server, I get booted after 30 seconds I have a FAQ about this in the Steam Support database: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19 - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:34 PM Subject: Re: [hlds_linux] client dropped by server Ok, if so... What are the reasons that causes these to happens then? /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: CL_ParseServerMessage is very often caused by routers. - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:14 PM Subject: Re: [hlds_linux] client dropped by server > > Hmm.. Those two disconnects where probably not the same problem. I have > reports from serveral admins and regular that they currently are being > dropped. I got kicked myself once and this was found in my client > console. > > Error: server failed to transmit file 'AY&SY-B^K' > Last 32 messages parsed. > 4039 0098 ResetHUD > 4039 0099 Money > 4039 0105 StatusIcon > 4039 0111 ScoreAttrib > 4039 0114 RoundTime > 4039 0117 TeamScore > 4039 0124 TeamScore > 4039 0138 HideWeapon > 4039 0140 SetFOV > 4039 0142 Health > 4039 0144 Battery > 4039 0147 Damage > 4039 0160 FlashBat > 4039 0162 Train > 4039 0164 CurWeapon > 4039 0168 WeapPickup > 4039 0170 WeapPickup > 4039 0172 AmmoPickup > 4039 0175 ScoreAttrib > 4039 0178 ScreenFade > 4039 0189 RoundTime > 4039 0192 ScoreAttrib > 4039 0195 ScoreAttrib > 4039 0198 svc_event_reliable > 4039 0201 AmmoPickup > 4039 0204 WeapPickup > 4039 0206 StatusIcon > 4039 0215 ScoreAttrib > 4039 0218 CurWeapon > 4039 0222 CurWeapon > 4039 0226 svc_filetxferfailed > BAD: 237:svc_bad > Host_Error: CL_ParseServerMessage: > > /Bjorn > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
Ok, if so... What are the reasons that causes these to happens then? /Bjorn On Sun, 29 Jan 2006, Kevin Ottalini wrote: > CL_ParseServerMessage is very often caused by routers. > > - Original Message - > From: "kama" > To: > Sent: Sunday, January 29, 2006 3:14 PM > Subject: Re: [hlds_linux] client dropped by server > > > > > > Hmm.. Those two disconnects where probably not the same problem. I have > > reports from serveral admins and regular that they currently are being > > dropped. I got kicked myself once and this was found in my client > > console. > > > > Error: server failed to transmit file 'AY&SY-B^K' > > Last 32 messages parsed. > > 4039 0098 ResetHUD > > 4039 0099 Money > > 4039 0105 StatusIcon > > 4039 0111 ScoreAttrib > > 4039 0114 RoundTime > > 4039 0117 TeamScore > > 4039 0124 TeamScore > > 4039 0138 HideWeapon > > 4039 0140 SetFOV > > 4039 0142 Health > > 4039 0144 Battery > > 4039 0147 Damage > > 4039 0160 FlashBat > > 4039 0162 Train > > 4039 0164 CurWeapon > > 4039 0168 WeapPickup > > 4039 0170 WeapPickup > > 4039 0172 AmmoPickup > > 4039 0175 ScoreAttrib > > 4039 0178 ScreenFade > > 4039 0189 RoundTime > > 4039 0192 ScoreAttrib > > 4039 0195 ScoreAttrib > > 4039 0198 svc_event_reliable > > 4039 0201 AmmoPickup > > 4039 0204 WeapPickup > > 4039 0206 StatusIcon > > 4039 0215 ScoreAttrib > > 4039 0218 CurWeapon > > 4039 0222 CurWeapon > > 4039 0226 svc_filetxferfailed > > BAD: 237:svc_bad > > Host_Error: CL_ParseServerMessage: > > > > /Bjorn > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
CL_ParseServerMessage is very often caused by routers. - Original Message - From: "kama" To: Sent: Sunday, January 29, 2006 3:14 PM Subject: Re: [hlds_linux] client dropped by server Hmm.. Those two disconnects where probably not the same problem. I have reports from serveral admins and regular that they currently are being dropped. I got kicked myself once and this was found in my client console. Error: server failed to transmit file 'AY&SY-B^K' Last 32 messages parsed. 4039 0098 ResetHUD 4039 0099 Money 4039 0105 StatusIcon 4039 0111 ScoreAttrib 4039 0114 RoundTime 4039 0117 TeamScore 4039 0124 TeamScore 4039 0138 HideWeapon 4039 0140 SetFOV 4039 0142 Health 4039 0144 Battery 4039 0147 Damage 4039 0160 FlashBat 4039 0162 Train 4039 0164 CurWeapon 4039 0168 WeapPickup 4039 0170 WeapPickup 4039 0172 AmmoPickup 4039 0175 ScoreAttrib 4039 0178 ScreenFade 4039 0189 RoundTime 4039 0192 ScoreAttrib 4039 0195 ScoreAttrib 4039 0198 svc_event_reliable 4039 0201 AmmoPickup 4039 0204 WeapPickup 4039 0206 StatusIcon 4039 0215 ScoreAttrib 4039 0218 CurWeapon 4039 0222 CurWeapon 4039 0226 svc_filetxferfailed BAD: 237:svc_bad Host_Error: CL_ParseServerMessage: /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
Hmm.. Those two disconnects where probably not the same problem. I have reports from serveral admins and regular that they currently are being dropped. I got kicked myself once and this was found in my client console. Error: server failed to transmit file 'AY&SY-B^K' Last 32 messages parsed. 4039 0098 ResetHUD 4039 0099 Money 4039 0105 StatusIcon 4039 0111 ScoreAttrib 4039 0114 RoundTime 4039 0117 TeamScore 4039 0124 TeamScore 4039 0138 HideWeapon 4039 0140 SetFOV 4039 0142 Health 4039 0144 Battery 4039 0147 Damage 4039 0160 FlashBat 4039 0162 Train 4039 0164 CurWeapon 4039 0168 WeapPickup 4039 0170 WeapPickup 4039 0172 AmmoPickup 4039 0175 ScoreAttrib 4039 0178 ScreenFade 4039 0189 RoundTime 4039 0192 ScoreAttrib 4039 0195 ScoreAttrib 4039 0198 svc_event_reliable 4039 0201 AmmoPickup 4039 0204 WeapPickup 4039 0206 StatusIcon 4039 0215 ScoreAttrib 4039 0218 CurWeapon 4039 0222 CurWeapon 4039 0226 svc_filetxferfailed BAD: 237:svc_bad Host_Error: CL_ParseServerMessage: /Bjorn On Fri, 27 Jan 2006, kama wrote: > > Yes, but it has been going on for a while... I had that problem myself > until I reinstalled WinXP and downloaded the client again... > > /Bjorn > > On Fri, 27 Jan 2006, Thiesson Johann wrote: > > > -- > > Hello, > > > > We have lots of gamers complaining about this problem, since a few > > days, on CS 1.6 . > > Does anyone have this problem too ? > > > > -- > > DjoDjo > > -- > > Content-Description: Digital signature > > > > [ signature.asc of type application/pgp-signature deleted ] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
Yes, but it has been going on for a while... I had that problem myself until I reinstalled WinXP and downloaded the client again... /Bjorn On Fri, 27 Jan 2006, Thiesson Johann wrote: > -- > Hello, > > We have lots of gamers complaining about this problem, since a few > days, on CS 1.6 . > Does anyone have this problem too ? > > -- > DjoDjo > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux