Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread PharaohsPaw
>> to the consoles.  Glad I got nemrun modded to work w/L4D2 since running
>> a
>> "stock" dedicated server tree with "-autoupdate" clearly isn't enough
>> foo
>> to truly get automatic updates. :)

> Apparently you're not aware of how Valve's autoupdate works.  Valve's
> autoupdate only kicks in when the server changes maps.  This is to
> prevent it from kicking players off the server.

Dude, I've been running Valve dedicated server games on Linux machines for
over 4 years.  Whether YOU think so or not, I actually do understand
fairly well how updates work.  Do you really have nothing better to do
than piss in my corn flakes?

I was trying to make a point, nothing more.  Without something like
nemrun, these servers aren't going to update until a map change happens. 
Since nobody was on the servers at the time, when exactly do you suppose
that "map change" is going to happen?

I'll leave that as an exercise for you to figure out or recite since you
know so much.  I already know the answer.  Me, I'd rather have the servers
update BEFORE then.

Next time I fix something like this maybe I'll just keep it to myself.

DIAF,
PharaohsPaw



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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Ross Bemrose

On 12/17/2010 2:11 PM, PharaohsPaw wrote:

Left 4 Dead 2

yep just saw all my l4d2 servers (which i've not modded to use nemrun yet)
spamming:

MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.

to the consoles.  Glad I got nemrun modded to work w/L4D2 since running a
"stock" dedicated server tree with "-autoupdate" clearly isn't enough foo
to truly get automatic updates. :)

And thank you Valve for putting this update out, gives me perfect
opportunity to verify nemrun is doing the right thing with a real update.
:)

Cheers,
PharaohsPaw
Apparently you're not aware of how Valve's autoupdate works.  Valve's 
autoupdate only kicks in when the server changes maps.  This is to 
prevent it from kicking players off the server.


Now, one could argue that it should immediately cycle empty servers... 
but it doesn't.


In theory, you could write a server plugin that catches the 
MasterRequestRestart event (which is only shown on -autoupdate servers) 
and have it restart the server, which would cause said server to run the 
Steam updater for that game.



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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Kyle Sanderson
Thanks Eric.

Kyle.

On Fri, Dec 17, 2010 at 11:11 AM, PharaohsPaw  wrote:

> > Left 4 Dead 2
>
> yep just saw all my l4d2 servers (which i've not modded to use nemrun yet)
> spamming:
>
> MasterRequestRestart
> Your server will be restarted on map change.
> MasterRequestRestart
> Your server will be restarted on map change.
> MasterRequestRestart
> Your server will be restarted on map change.
>
> to the consoles.  Glad I got nemrun modded to work w/L4D2 since running a
> "stock" dedicated server tree with "-autoupdate" clearly isn't enough foo
> to truly get automatic updates. :)
>
> And thank you Valve for putting this update out, gives me perfect
> opportunity to verify nemrun is doing the right thing with a real update.
> :)
>
> Cheers,
> PharaohsPaw
>
>
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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread PharaohsPaw
> Left 4 Dead 2

yep just saw all my l4d2 servers (which i've not modded to use nemrun yet)
spamming:

MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.

to the consoles.  Glad I got nemrun modded to work w/L4D2 since running a
"stock" dedicated server tree with "-autoupdate" clearly isn't enough foo
to truly get automatic updates. :)

And thank you Valve for putting this update out, gives me perfect
opportunity to verify nemrun is doing the right thing with a real update.
:)

Cheers,
PharaohsPaw


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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Richard GrosJean
thanks <3

On Fri, Dec 17, 2010 at 8:55 PM, Eric Riemers  wrote:

> Left 4 Dead 2
> -Community Mutation: Special Delivery
> -Added protection against servers executing restricted commands on clients
> -Fixed clients sometimes not getting disconnected from the server after
> getting a consistency error
> -Fixed an exploit that could cause players to fall through the elevator in
> No Mercy
> -Fixed the still-crownable witch in Realism Versus
>
> They fixed the elevator!
>
>
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-- 
Regards,

Richard GrosJean
XR Digital Services
www.xr.fi

richard.grosj...@gmail.com
+358509119747
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