Re: [hugin-ptx] Re: improved philopod technique for handheld panorama shooting

2013-08-04 Thread Ian Tindale
I used to use a similar technique of something sticking up from the ground.
I have a particular thing that I can carry with me. To increase
stabilisation, the thing I have that sticks up from the ground has three
legs. You can call it a tripod, if you like.

Now that I use my Pentax Q and 03 Fish-Eye lens as the panorama rig (that
can fit in a coat pocket), I just hold it up above a notional point on the
ground — no dangling string waving about in the wind, and no thing to carry
around. Just imagine you have a connecting thing from camera to ground. An
imaginpod.


On 4 August 2013 02:05, Gnome Nomad gnomeno...@gmail.com wrote:

 On 08/03/2013 01:04 PM, John Eklund wrote:

 I once came up with what I called the inverse philopod. You may call
 it the Johnpod if you want. :)

 Instead of something hanging from the lens, you can use something
 sticking up from the ground. A branch or stick or whatever you can find
 on the scene, provided it is tall enough. Hold the camera just above the
 stick without touching it and shoot as needed.

 It's easy to stick something in the ground if you shoot on grass or
 soil. In the asphalt jungle that won't work so I leave it to the reader
 to be creative... I once used a piece of rebar sticking up in the ruins
 of a half-demolished building I wanted to capture close-up.


 A friend of ours has a cane designed to stand upright when you're not
 holding it. Works fine on solid level surfaces.

 --
 David W. Jones
 gnomeno...@gmail.com
 wandering the landscape of god
 http://dancingtreefrog.com
 http://www.clanjones.org/**david/ http://www.clanjones.org/david/
 http://dancing-treefrog.**deviantart.com/http://dancing-treefrog.deviantart.com/
 http://www.cafepress.com/**otherend/ http://www.cafepress.com/otherend/


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Re: [hugin-ptx] Hugin 2012.0.0 released

2012-11-06 Thread Ian Tindale
Hi Harry. What would be the pros and cons of using / not using the
installer dmg? Do you end up with the same end result?


On 6 November 2012 19:14, Harry van der Wolf hvdw...@gmail.com wrote:

 Hi Mac users,


 A 2012.0.0 installer dmg and a normal dmg can be downloaded from both
 Hugin (1) and Launchpad (2).

 (1): https://sourceforge.net/projects/hugin/files/hugin/hugin-2012.0/
 (2): https://launchpad.net/hugin/+milestone/2012.0.0


 Harry

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Re: [hugin-ptx] Re: Pannellum 1.2 Released

2012-09-17 Thread Ian Tindale
I tried it on my Xperia phone, and although (unlike my iPad) I can see the
panorama image, I can’t get it to realise that I’m pushing or prodding or
stroking the panorama, so it doesn’t move.

I’ve been looking around a bit, and found this:
http://coding.smashingmagazine.com/2012/04/17/beercamp-an-experiment-with-css-3d/
which, through all the incomprehensible technical nerdy mumbo-jumbo for
those computer programmer types, suggests using the gyroscope on ipads
(although the pannellum doesn’t seem to work on my ipad). I’m not sure if
my android Xperia Arc S phone has a gyroscope, but it has an accelerometer,
and this might be a good input method for “panning” a pano, where there’s
no trackpad or mouse.

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Re: [hugin-ptx] Re: Curiosity''s panoramic images

2012-08-13 Thread Ian Tindale
Just out of interest:
http://kottke.org/12/08/why-does-mars-curiosity-have-such-a-small-camera

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Re: [hugin-ptx] [OSX] Hugin 2012.0beta1 bundle released

2012-07-28 Thread Ian Tindale
In attempting to download it, your website asks for a username and password
now. What should I put in there?

On 26 July 2012 15:50, Harry van der Wolf hvdw...@gmail.com wrote:

 Hi Mac users,

 *** Sorry for cross posting but this will definetely draw the attention of
 OSX users better ***
 *** If you reply because of bugs, remarks, etc. Please do it via the
 original thread Hugin 2012.0beta1 released ***

 I created a bundle of the 2012.0.0_beta1.
 Note that I will finish these 2012 release bundles but I really hope that
 someone will continue my work afterwards as explained in my request by mail
 for new builders(1).

 This build is with the old Gui as we already know it for some time and
 this bundle is still without Python.

 The bundle can be downloaded from SourceForge:
 http://sourceforge.net/projects/hugin/files/hugin/hugin-2012.0/hugin-mac-2012.0.0_beta1.dmg/download

 It can also be downloaded via my website 
 http://panorama.dyndns.org/index.php?lang=ensubject=Hugintexttag=Hugin.
 (The binaries themselves are served from hugin.panotools.org who kindly
 provide the disk space and bandwidth).

 Note that final release bundles are never distributed via my website.

 Hoi,
 Harry

 1: 
 https://groups.google.com/forum/?fromgroups#!msg/hugin-ptx/fweSzOfWEPE/NXam9HIe8QQJ
 
 or http://www.mail-archive.com/hugin-ptx@googlegroups.com/msg18001.html

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Re: [hugin-ptx] [OSX] Hugin 2012.0beta1 bundle released

2012-07-28 Thread Ian Tindale
Aha, I’ll do that. Cheers, thanks.

On 28 July 2012 10:57, Harry van der Wolf hvdw...@gmail.com wrote:

 Nothing. Something is suddenly wrong with my website. Please use the
 sourceforge link.
 I'll try to fix it today.

 Harry


 2012/7/28 Ian Tindale ian.tind...@gmail.com

 In attempting to download it, your website asks for a username and
 password now. What should I put in there?

 On 26 July 2012 15:50, Harry van der Wolf hvdw...@gmail.com wrote:

 Hi Mac users,

 *** Sorry for cross posting but this will definetely draw the attention
 of OSX users better ***
 *** If you reply because of bugs, remarks, etc. Please do it via the
 original thread Hugin 2012.0beta1 released ***

 I created a bundle of the 2012.0.0_beta1.
 Note that I will finish these 2012 release bundles but I really hope
 that someone will continue my work afterwards as explained in my request by
 mail for new builders(1).

 This build is with the old Gui as we already know it for some time and
 this bundle is still without Python.

 The bundle can be downloaded from SourceForge:
 http://sourceforge.net/projects/hugin/files/hugin/hugin-2012.0/hugin-mac-2012.0.0_beta1.dmg/download

 It can also be downloaded via my website 
 http://panorama.dyndns.org/index.php?lang=ensubject=Hugintexttag=Hugin
 .
 (The binaries themselves are served from hugin.panotools.org who kindly
 provide the disk space and bandwidth).

 Note that final release bundles are never distributed via my website.

 Hoi,
 Harry

 1: 
 https://groups.google.com/forum/?fromgroups#!msg/hugin-ptx/fweSzOfWEPE/NXam9HIe8QQJ
 
 or http://www.mail-archive.com/hugin-ptx@googlegroups.com/msg18001.html


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 ImageFuser for Mac OS X http://imagefuser.sourceforge.net/
 KImageFuser for 
 Linuxhttp://panorama.dyndns.org/index.php?lang=ensubject=KImageFusertexttag=KImagefuser


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Re: [hugin-ptx] Re: Looking for a new OSX Hugin builder

2012-06-30 Thread Ian Tindale
, iTunes,
   ChickenoftheVNC/TightVnc, Teamviewer, Spotlight, Gimp, Audacity,
   Virtualbox, LibreOffice, ClamAv (to scan the windows stuff from my
   children), FileZilla, mediainfo, Avidemux, Handbrake, Freemind,
   RouteConverter and lots of shell scripts.
 
   Of these programs only apple mail, iMovie, iPhoto, iTunes, ImageFuser
 and
   Spotlight are real Apple programs (and ImageFuser is of my own
 hand). Any
   mail program will do (I mostly use gmail from firefox anyway) and I
   actually don't even like iTunes.
   In 2009 my previous macbook's motherboard got toasted by an external
 hard
   disk (which I had used numerous times) and I switched to linux again
 to try
   it out. After about 6 weeks I bought a (fairly new second hand)
 macbook pro
   as I really missed iMovie (and my son received the laptop restaged with
   windows). At that time linux had Kdenlive as most advanced NLE video
 editor
   (next to Cinelerra) but it was very unstable at that time and missing
   functionality.
   Kdenlive has evolved and now there is OpenShot as well, which is a nice
   combo. Shotwell (started as an iPhoto clone) is really up to standard
 now
   for my needs, and all other programs came/come from linux anyway or
 are on
   linux anyway.
   What's more: KDenlive now easily outperforms iMovie in functionality.
   iMovie is very user friendly but (maybe for the same reason) limited in
   functionality.
 
   (And this switches from reason to rant:)
   What's more: Apple's strategy and way of acting becomes more and more a
   nuisance to me. They close everything to make it real Apple domains.
 Even
   more than Microsoft they really dictate (really as in dictator) what is
   allowed and what not. Coming from the Open Source world and being
 really
   Open Source minded, that really annoys me. No ipod, ipad or iphone for
 me
   as long as Apple moves along this path.
 
   Hoi,
   Harry
   --
   Hugin development bundles for Mac OS
   X
 http://panorama.dyndns.org/index.php?lang=ensubject=Hugintexttag=Hugin
   ImageFuser for Mac OS X http://imagefuser.sourceforge.net/
   KImageFuser for
   Linux
 http://panorama.dyndns.org/index.php?lang=ensubject=KImageFusertext...

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Re: [hugin-ptx] Introducing Pannellum - an HTML5 Panorama Viewer

2012-05-29 Thread Ian Tindale
I get a message saying “A browser supporting webgl (and the canvas element)
is required to view this panorama.” on my iPad. I was hopeful that there
would be a way of presenting panoramas on the ipad but this isn’t it, it
seems.


On 29 May 2012 08:11, Harry van der Wolf hvdw...@gmail.com wrote:

 You example works fine in Safari 5.1.7 and Firefox 12.0 on Mac OS X, also
 in full screen.
 Further tests will follow.

 Harry

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Re: [hugin-ptx] What do I do now?

2012-05-23 Thread Ian Tindale
I’d like to know about any viewing methods that can work on an ipad, and
are free.

On 23 May 2012 12:52, Carlos Eduardo G. Carvalho (Cartola) 
cartol...@gmail.com wrote:

 In fact you can see the equirectangular image with a player directly. I
 know some available for that. I usually like 
 Paninihttp://sourceforge.net/projects/pvqt/and DevalVR. Panini runs on many 
 operating systems and can load more
 different formats than DevalVR. If you want I have it compiled for windows
 and FreeBSD. Here is a big list:

 http://wiki.panotools.org/Panorama_Viewers

 You probably will want a stand alone one at this time. Next maybe you will
 want some to publish your work at the internet. For that in general I like
 to use www.360cities.net or, to use on your own site, Salado 
 Playerhttp://panozona.com/wiki/SaladoPlayer:Quick_startor krpano or 
 Pano2VR. Those are the ones I know, but probably there are
 much others. Salado Player is the free one on this list.

 You can also see this panorama player 
 comparisonhttp://www.panoramaphotographer.com/comparisons/for an online 
 comparison of online players.


 Cheers,

 Carlos E G Carvalho (Cartola)
 http://cartola.org/360
 http://cartola.org/panoforum



 2012/5/23 ecs1749 ecs1...@gmail.com

 So, that's the missing link!  I tried panocube and somehow it doesn't
 work for me but I looked around and found Pano2QTVR and that works.  I ran
 the jpg created by Hugin through Pano2QTVR which created a QTVR mov file
 for me.  Opened the mov file w Quicktime and viola!  a VR of my shots.

 Thanks,


 On Tuesday, May 22, 2012 7:35:33 PM UTC-7, RizThon wrote:

 2012/5/23 ecs1749 ecs1...@gmail.com:
  But once I get the output files, what do I do with them?
   
  http://hugin.sourceforge.net/**tutorials/enfuse-360/en.shtmlhttp://hugin.sourceforge.net/tutorials/enfuse-360/en.shtml
  **indicates there
  is a enfuse 360 program but I don't see that anywhere...

 To create QTVR I first create my 360x180 jpg image using hugin (if I
 have a 360xless than 180 I add the necessary number of pixels at the
 top and bottom so that the ratio is 2x1), then I use PanoCube
 http://www.panoshow.com/**panocube.htmhttp://www.panoshow.com/panocube.htm

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Re: [hugin-ptx] Re: GUI overhaul

2012-05-10 Thread Ian Tindale
What about “Normal” and “Nerd”?

On 10 May 2012 17:30, Bart van Andel bavanan...@gmail.com wrote:

 What about easy, medium, hard?
 Now we still have to find a way to implement fatality ;-)

 Without kidding: I think guided, standard and expert mode are pretty
 nice. Guided being assistant only, basically (except maybe from some basic
 viewpoint selection using the preview window).

 --
 Bart


 On Thursday, May 10, 2012 5:37:38 PM UTC+2, zarl wrote:

 Jim Watters schrieb am 10.05.12 17:29:
  On 2012-05-09 5:05 PM, Bruno Postle wrote:
  On Wed 09-May-2012 at 09:12 -0700, Thomas Modes wrote:
 
  In the fast preview I started to hide controls in the beginner mode:
  currently only the mosaic drag controls are hidden for beginner.
 Which
  control do you think can be confusing for beginner? These can also be
  hidden in beginner mode.
 
  I'm in two minds about the beginner/advanced toggle, but I agree that
  the mosaic mode should be invisible to new users. Looking at the
  preview, maybe everything else is actually useful to beginners.
 
  I believe simple is a better term than beginner.

 How about standard and advanced modes?

 Looking forward to see and try out a build with this interface overhaul.

 Carl

  Beginner mode, is using wizards that do everything for you. The
  Assistant tab.
  Simple mode, is using a cleaner interface that hides all the advanced
  features that are hardly used.
  Advanced mode, is having every possible control available.
 
  We just need to define what a simple stitch is and what is not
 necessary
  to accomplish it.
 

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Re: [hugin-ptx] Re: 20120115 New Hugin bundle hugin-mac-2011.5.0.5723_cd2f5e37af3b incl. multiblend 0.2 and enblend 4.1 development

2012-01-17 Thread Ian Tindale
Tiffs can be RGB as planar or chunky. Planar is stored as all the red; then
all the green; then all the blue. Chunky is stored as a pixel’s RGB; then
the next pixel’s RGB; then the next pixel’s RGB; etc. Chunky also pays
attention to “bits per sample”, and “samples per pixel” (3 for RGB). I’ve
never heard of a tiff chunky format that goes BGR or even RBG or anything
that deviates from R first; then G; then B last.

On 17 January 2012 22:49, Rogier Wolff rew-googlegro...@bitwizard.nlwrote:


 On Tue, Jan 17, 2012 at 03:11:18PM +0100, Harry van der Wolf wrote:
  The option to pass is --bgr (for: swap RGB order)
  It only happens with tiffs as far as I know.

 In case someone wants to look into this before I do:

 My working theory is that many tiffs come with the color planes in
 RGB order, and multiblend ignores that and assumes that the first is
 R, the second G, and the third B. The tiffs that go wrong happen to
 have BGR order in the file. (*)

 George, you're welcome to compress and send me one of your 16-bit
 tiffs so that I can investigate this theory

Roger.

 (*) Or things could be exactly the other way around. Some program
 wrote them out BGR and tagged them RGB, and Multiblend believes the
 tags...

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Re: [hugin-ptx] Re: 20120115 New Hugin bundle hugin-mac-2011.5.0.5723_cd2f5e37af3b incl. multiblend 0.2 and enblend 4.1 development

2012-01-17 Thread Ian Tindale
By the way, this is the TIFF 6 spec:
http://partners.adobe.com/public/developer/en/tiff/TIFF6.pdf


On 17 January 2012 23:40, Ian Tindale ian.tind...@gmail.com wrote:

 Tiffs can be RGB as planar or chunky. Planar is stored as all the red;
 then all the green; then all the blue. Chunky is stored as a pixel’s RGB;
 then the next pixel’s RGB; then the next pixel’s RGB; etc. Chunky also pays
 attention to “bits per sample”, and “samples per pixel” (3 for RGB). I’ve
 never heard of a tiff chunky format that goes BGR or even RBG or anything
 that deviates from R first; then G; then B last.


 On 17 January 2012 22:49, Rogier Wolff rew-googlegro...@bitwizard.nlwrote:


 On Tue, Jan 17, 2012 at 03:11:18PM +0100, Harry van der Wolf wrote:
  The option to pass is --bgr (for: swap RGB order)
  It only happens with tiffs as far as I know.

 In case someone wants to look into this before I do:

 My working theory is that many tiffs come with the color planes in
 RGB order, and multiblend ignores that and assumes that the first is
 R, the second G, and the third B. The tiffs that go wrong happen to
 have BGR order in the file. (*)

 George, you're welcome to compress and send me one of your 16-bit
 tiffs so that I can investigate this theory

Roger.

 (*) Or things could be exactly the other way around. Some program
 wrote them out BGR and tagged them RGB, and Multiblend believes the
 tags...

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Re: [hugin-ptx] Re: multiblend - a faster alternative to Enblend (Windows only)

2012-01-06 Thread Ian Tindale
Whereas for me, by far most of my hugin use is 360x180 using a Samyang 8mm 
fisheye, with a minority of it being joiners of partial panoramas shot with 
something like the 17mm pancake on the Olympus E-P1. 

What if it could, as a short-cut, optionally do two runs, one starting from 
where it starts and ends where it ends currently, and a second pass, starting 
from the middle pic and ending back near the middle again. Then somehow 
aggregate or blend the two passes to dodge the two seams.


On 6 Jan 2012, at 11:21, Harry van der Wolf hvdw...@gmail.com wrote:

 
 
 2012/1/6 Monkey davidhorma...@gmail.com
  360 degree wrapping is a function
 of the blending process, so a multiblend-specific solution needs to be
 found (I suspect Enblend's solution stems from the fact that it does
 many separate blends, so won't be compatible with multiblend). So
 while there may be ideas multiblend can borrow from Enblend and vice
 versa, I don't think a hybrid would be an improvement.
 
 
 I do off course see the importance of the 360 degree wrapping. However, for 
 me it is completely UNnecessary. I use a compact camera and have made only 
 2-5 360 degree panos over the past year, and never with nadir images.
 I simply make wide angle panos or high resolution images the way Max Lyons 
 does (1). For me the memory consumption is of far more importance than the 
 360 degree seam.
 Apart from the memory consumption multiblend is already for me an excellent 
 replacement for enblend.
 
 Harry
 
 
 (1): http://www.tawbaware.com/maxlyons/index.html
 
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Re: [hugin-ptx] [OSX] 20120101 New Hugin bundle 2011.5.0.5720:dcea30ca8a02 including new experimental multiblend

2012-01-02 Thread Ian Tindale
I didn’t do a speed comparison, it all went by too fast. It’s on a
hackintosh i7-2700K with 16GB ram, running Lion, and it couldn’t match the
control points properly on all of the shots until I took over and did that
bit manually (which is fair enough — it’s only the horizon that contains
anything useful and much of that is repetitive intervals of lights). Once
I’d manually matched up a few, it matched the rest easily, and then for the
stitching, it just zipped by almost immediately.

I say that it’s a six shot pitch variation, but it’s actually seven — six
shots, 60° apart around, and angled up or down
at: -15°; +20°, +20°, -15°; +20°, +20°, then back at position zero I took
another at +50° to get the zenith (and also to compensate for the drop in
daylighting by the time I’d done the circuit). I should have shot a nadir
but that’s a] very difficult without mostly shooting the tripod, and b] on
the way to being unnecessary at night as I can almost get away with filling
the ground in with darkness. For some reason I did it wrong, as I had
actually intended to do -20°, +15°; +15°; -20°, +15°; +15°; then a repeat
at zero position at +50° for the zenith. That would have given me a touch
more ground than I ended up with. Oh well.

On 2 January 2012 19:43, Harry van der Wolf hvdw...@gmail.com wrote:



 2012/1/2 Ian Tindale ian.tind...@gmail.com

 Here’s my results. I just went out and shot these, and then put them
 through this edition of hugin, set to multiblend according to your
 instructions.
 http://www.flickr.com/photos/iantindale/archives/date-posted/2012/01/02/



 Thanks for testing. Nice images apart from the very obvious seam at 360
 (due to multiblend's unability to do that yet).
 Did you do a speed comparison between enblend and multiblend?

 My experiences so far are that multiblend is around 3-5 times faster.

 Harry

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Re: [hugin-ptx] Re: multiblend - a faster alternative to Enblend (Windows only)

2011-12-29 Thread Ian Tindale
I’d be interested in one that can run on Lion / OS X 10.7


On 29 December 2011 11:26, Carlos Eduardo G. Carvalho (Cartola) 
cartol...@gmail.com wrote:

 I am also interested in a Linux version and would probably try it on
 FreeBSD. I will download the windows version to try it.

 Thanks!

 Carlos E G Carvalho (Cartola)
 http://cartola.org/360




 2011/12/29 Monkey davidhorma...@gmail.com

 Hi Jan,

 I don't have much experience compiling C under Linux (this version was
 built with Visual C++ Express) but I don't think there is too much
 Windows-specific stuff in there (it does #include windows.h but I
 can't remember why!). All the file management is done with libtiff so
 that should be okay, but there is some SSE stuff that might need
 translating. I'll see about tidying up the source and letting it
 loose.

 David

 On Dec 29, 1:33 am, Jan Martin janmar...@diy-streetview.org wrote:
  Looks interesting.
  Any chance for a Linux version?

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Re: [hugin-ptx] Re: [OSX] final 2011.4.0 bundle

2011-12-21 Thread Ian Tindale
I downloaded last night, and ran a set that I had shot that afternoon. I
found that it did the job as per usual, except that I noticed when changing
the projection from the GL window, it sometimes exited the application when
I selected successive projections one after the other. Not always, though.
Maybe it used to do this before, I don’t know.

When it worked, it happily blasted all eight cores of this i7-2700K
hackintosh (running my purchased Lion) (16GB ram), for the parts of the
procedure that use all eight cores that is.

I notice that this (and prior versions) have a tendency to ‘forget’ which
state I left it in when I try out the Use GPU option (which doesn’t work in
OS X, but I seem to remember can work in Linux, but I’ve hardly used it
more than once or so in Linux, some months ago). The GPUs I’ve attempted
are the in-cpu one, the Intel HD-3000 (no-go in either OS), and the card I
am actually using right now, the Asus HD-6450 silent (which as I say, I’ve
seen Hugin use the GPU setting once in Linux). The thing is, in OS X, if I
set it to use GPU, I get an error (this is the end part):

gpu shader program compile time = 0.025
nona: Unsupported framebuffer format in:
/Users/Shared/development/hugin_related/hugin-2011.4.0/mac/../src/hugin_base/vigra_ext/ImageTransformsGPU.cpp:713
gnumake: *** [PC202039-PC202076-6.tif] Error 1

However, if I set it back to not using the GPU, it often doesn’t realise
this and continues giving me this error, even next time I use it. I have to
go back into the prefs a second time and click apply and OK again, and
it'll work. Once it is set to work, it continues. It’s only if I try to see
if the GPU now works, once every time I download a new one, that it
misbehaves like this for a while.

Also, what would be useful is if the PTUbatcherGIU could be quit properly —
it cannot every be quit from by itself using cmd q, it always requires cmd
opt esc to force quit it. This has always been the case, though. It just
means that I can’t leave the computer on and have the Energy Saver schedule
turn the computer off later at night, this program stops it because it
can’t be quit from.


On 21 December 2011 09:32, Harry van der Wolf hvdw...@gmail.com wrote:

 Hi all,

 I have uploaded an installer bundle of 2011.4.0 (default) and a apps in
 a folder dmg to SourceForge and removed the 2011.4.0 from my site.

 I'm a bit disappointed that 15 persons have downloaded the bundle from my
 site and only one (thanks a lot Carl) took the effort to give me feedback,
 despite the fact that I specifically asked for it.

 Harry



 2011/12/20 Harry van der Wolf hvdw...@gmail.com

 Hi mac users,

 I created a 2011.4.0 bundle. The bundle is currently downloadable from my
 site.
 Please download and please give me feedback whether it works correctly.
 As soon as I have a couple of positive reactions I can and will upload
 the bundle to SourceForge and remove it from my page.

 Again: Please give feedback in this thread.

 This bundle is a bundle containing a 2011.4.0 folder with the apps. For
 SourceForge I will place an Installer dmg and this dmg.


 Tiger and Lion users: Use the Tiger enblend from the enblend-enfuse-4.0
 folder inside the .dmg.

 Information and binaries via my website
 http://panorama.dyndns.org/index.php?lang=ensubject=Hugintexttag=Hugin
 .
 (The binaries themselves are served from hugin.panotools.org who kindly
 provide the disk space and bandwidth).

 Hoi,
 Harry


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Re: [hugin-ptx] Re: Mosaic

2011-11-21 Thread Ian Tindale
These days I usually set that camera to pan in the direction of right to
left, with the camera held portrait.

On 21 November 2011 21:16, JohnPW johnpwatk...@gmail.com wrote:

 That's interesting. It looks like it uses the camera's orientations
 sensor to select the angle of the strip of image it captures. As you
 turn the camera the strips stay vertical to the finished panorama. Did
 you sweep from right to left?
 It would be interesting to hack the software (but don't expect me
 to! :-)

 On Nov 21, 1:48 am, Ian Tindale ian.tind...@gmail.com wrote:
  Try this one, and its neighbouring pictures, where I intentionally
 twisted
  the camera around the roll axis as I swept it across an arc:
 http://www.flickr.com/photos/iantindale/6066091512/in/photostream/
 
  On 21 November 2011 07:28, JohnPW johnpwatk...@gmail.com wrote:

   That's pretty fun.
   Notice how it tried to resolve the parallax problems. It locked onto
   the front surface of the the building pretty well, but had a hard time
   with distant objects enclosed by the building. The objects seen
   through the open door and objects reflected in the window glass appear
   partial and repeated rather than being sewn together.
   You can also see the width of the images it collects to make the
   panorama. They're pretty narrow.
 
   On Nov 18, 1:21 am, Ian Tindale ian.tind...@gmail.com wrote:
As an experiment, I shot this by abusing the Sony Sweep Panorama
 feature:
  http://www.flickr.com/photos/iantindale/6241529419/—I held the camera
level and simply walked along in a straight line, pointing the camera
sideways, starting at one end of that room and ending at the other
 end.
Obviously I must’ve veered slightly towards it by the time I got to
 the
end, but it was only a quickie test to see if the technique could be
applied to shooting panomurals (as I’ve termed them).
 
On 18 November 2011 06:34, kfj _...@yahoo.com wrote:
 
 On 18 Nov., 00:13, JohnPW johnpwatk...@gmail.com wrote:
  On Nov 17, 4:13 pm, kfj _...@yahoo.com wrote:
 
   This is why we now try and coerce 2D hardware to do a 1D job.
 
  I actually think using a 2D camera might be superior in many
 ways.
  Besides ready availability of interchangeable equipment,  it
 would
  also be more forgiving of camera movement while also allowing
 you to
  readily remove moving object artifacts.
 
 That's a point (or two, rather ;-)
 
 And maybe trying to do stay 1D and even 2D is too limiting anyway -
 eventually, we'll embrace 3D scene reconstruction, and for that
 purpose parallax becomes an asset.
 
 Kay
 
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Re: [hugin-ptx] Re: Mosaic

2011-11-20 Thread Ian Tindale
Try this one, and its neighbouring pictures, where I intentionally twisted
the camera around the roll axis as I swept it across an arc:
http://www.flickr.com/photos/iantindale/6066091512/in/photostream/



On 21 November 2011 07:28, JohnPW johnpwatk...@gmail.com wrote:

 That's pretty fun.
 Notice how it tried to resolve the parallax problems. It locked onto
 the front surface of the the building pretty well, but had a hard time
 with distant objects enclosed by the building. The objects seen
 through the open door and objects reflected in the window glass appear
 partial and repeated rather than being sewn together.
 You can also see the width of the images it collects to make the
 panorama. They're pretty narrow.

 On Nov 18, 1:21 am, Ian Tindale ian.tind...@gmail.com wrote:
  As an experiment, I shot this by abusing the Sony Sweep Panorama feature:
 http://www.flickr.com/photos/iantindale/6241529419/— I held the camera
  level and simply walked along in a straight line, pointing the camera
  sideways, starting at one end of that room and ending at the other end.
  Obviously I must’ve veered slightly towards it by the time I got to the
  end, but it was only a quickie test to see if the technique could be
  applied to shooting panomurals (as I’ve termed them).
 
  On 18 November 2011 06:34, kfj _...@yahoo.com wrote:
 
 
 
 
 
 
 
 
 
   On 18 Nov., 00:13, JohnPW johnpwatk...@gmail.com wrote:
On Nov 17, 4:13 pm, kfj _...@yahoo.com wrote:
 
 This is why we now try and coerce 2D hardware to do a 1D job.
 
I actually think using a 2D camera might be superior in many ways.
Besides ready availability of interchangeable equipment,  it would
also be more forgiving of camera movement while also allowing you to
readily remove moving object artifacts.
 
   That's a point (or two, rather ;-)
 
   And maybe trying to do stay 1D and even 2D is too limiting anyway -
   eventually, we'll embrace 3D scene reconstruction, and for that
   purpose parallax becomes an asset.
 
   Kay
 
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Re: [hugin-ptx] Re: Which EXIF data does Hugin need?

2011-11-07 Thread Ian Tindale
This page http://www.imaging-resource.com/PRODS/DC210/DC210Acgi.HTM says
that the zoom range is the 135 film equivalent of 29-58mm. Assuming these
were shot as wide as the zoom went, it might be a safe assumption that it
is 29mm with a multiplier of 1. At least, that’s where I’d start.

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Re: [hugin-ptx] HUGIN does not stitch as expected

2011-10-20 Thread Ian Tindale
With multi row, perhaps there should be a clickable option to indicate that
“there is a horizon in this shot”, so that it knows that this is a central
row element, and others fit either above or below.

On 20 October 2011 05:36, Emad ud din Bhatt xyzt...@gmail.com wrote:

   -The --multirow option has two steps, it will fail to match rows with
 each other if the rows can't be assembled first.

 User has to define rows or CPfind does it? if CPfind fails than user can
 define it or not?


 On Wed, Oct 19, 2011 at 10:25 PM, Bruno Postle br...@postle.net wrote:

 On Wed 19-Oct-2011 at 05:07 -0700, Sebastian wrote:


 When taking pictures I follow a scheme whereby I take a picture every
 30 degrees, which gives 12 pictures for each level. The camera numbers
 the pictures chronologically and they are also entered into HUGIN in
 their chronological sequence. However, if for whatever reason once a
 picture is out of the order such that two pictures next to each other
 are not overlapping HUGIN stops and complains that there is no
 overlap.


 There are various ways of generating control points for a project, the
 default method with the current release is now to use the 'cpfind' tool with
 the '--multirow' option enabled - This makes assumptions about the order of
 photos to speed things up, and it works ok in most situations.

 Comparing every photo with every other photo is slower, but does mean that
 ordering is irrelevant, you can switch Hugin back to using this method here:
 File - Preferences - Control Point Detectors - Hugin's CPFind - Edit...
 - Arguments

 ..and remove '--multirow' from the text box.


  However, when I look at pictures that are overlapping vertically,
 HUGIN appears to ignore these vertical overlaps in most cases.


 The --multirow option has two steps, it will fail to match rows with each
 other if the rows can't be assembled first.

 --
 Bruno


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Re: [hugin-ptx] Re: bad allocation error

2011-10-19 Thread Ian Tindale
I know nothing about Windows, having never used it in my life. I didn't
realise they had such a concept - last time I used an IBM PC clone it was
running a green screen text monitor. I'm talking of course about the app
store on my normal computer.

On 19 October 2011 10:21, Gnome Nomad gnomeno...@gmail.com wrote:

 Ian Tindale wrote:

  There is a fourth option though. Obviously of the ones you mention, the
 installer is the main option of interest to most people, but increasingly
 there's the 'app store' mode of obtaining software.


 Appstore? Oh, you mean that commercialization to work around the lack of
 a package management system in Windows? ;-)


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Re: [hugin-ptx] Re: bad allocation error

2011-10-19 Thread Ian Tindale
Aha - another hackintosher, like myself, then. (some of mine are real
Apples, some are not). (The ipad is). I like open source because it's free,
but I also like pirated software for the same reason. Beyond that I find the
whole open source thing a bit quaint and pointless. I'd rather have
something well designed and usable, and in principle, that's what I pay
apple to do - to do my thinking and deciding for me because that's what
they're supposed to be good at. Having said that, I'm typing this in Linux,
which I always have at least a machine for, and usually take a Linux usb
drive or two with me in case I have to use a foreign computer. I just get
impatient with the open source prevalent attitude toward not regarding
usability and proper project management of the releases matching the
documentation (if any) as important. But then, if there's no competitive
commercial drive, that's what you get - at worse, a hobby, at best, a mimic.
Except now and then, there's something truly innovative that pokes out of
the sea of copycat hobby programs - really worthwhile game-changers, such as
the high profile open source projects like Firefox; Open/Libre Office; KDE
(which I don't use, it's confusing, but I respect its disruptive
innovation). Hugin is of course another project I'm always keen to point out
to people I interact with.

On 19 October 2011 17:08, Harry van der Wolf hvdw...@gmail.com wrote:

 Hi Ian,

 Definitely no flame towards you but my point of view about the apple app
 store.

 I have no personal experience with the appstore for Apple and that's
 because I'm completely against it for a couple of reasons:
 - You have to register and logon. No free access like in the google market.
 Apple (big brother) is watching you.
 - It's completely focused (not restricted) to closed source, commercial
 software.
 - You have to comply with all kinds of Apple restrictions (like no flash
 for iPad and so on). Hugin is about free open source and going where we want
 it to go.
 - app store is only available to snow Leopard and newer: No Tiger and
 Leopard, still 20% of the Hugin users.
 - We have to go through an acceptance test by Apple. As such this is not an
 issue as it safeguards the users for faulty or even malicious software, but
 it slows down our progress.


 For development builds it is (off course) not suitable, but that's obvious.


 As a side note and maybe off topic: I used to be a complete linx user but
 since 2007 I'm a great fan of the MacOSX operating system (but still using
 linux). I'm fully against all kind of closed source, closed company
 initiatives Apple further has. I will never buy an ipad, iphone or ipod.
 It's so completely against the open source character

 kind regards,
 Harry




 2011/10/19 Ian Tindale ian.tind...@gmail.com

 I know nothing about Windows, having never used it in my life. I didn't
 realise they had such a concept - last time I used an IBM PC clone it was
 running a green screen text monitor. I'm talking of course about the app
 store on my normal computer.

 On 19 October 2011 10:21, Gnome Nomad gnomeno...@gmail.com wrote:

 Ian Tindale wrote:

  There is a fourth option though. Obviously of the ones you mention, the
 installer is the main option of interest to most people, but increasingly
 there's the 'app store' mode of obtaining software.


 Appstore? Oh, you mean that commercialization to work around the lack
 of a package management system in Windows? ;-)


 --
 Gnome Nomad
 gnomeno...@gmail.com
 wandering the landscape of god
 http://www.cafepress.com/**otherend/http://www.cafepress.com/otherend/

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Re: [hugin-ptx] Re: 2011.2.0 released

2011-09-30 Thread Ian Tindale
You can select a given mask in one image of a stack to be active across its
whole stack.

On 30 September 2011 11:19, Karmadillo directrix.digi...@gmail.com wrote:

 Love the new features of Hugin 2011.2
 I especially found that the copy and paste tool in the masks tab was a
 big efficiency improvement.
 As usual removing one bottlneck reveals the next one and now I am
 thinking that the ability to paste masks to a whole stack at once
 would save even more time.
 I am grateful for the improvements make in this version.
 Well done!

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Re: [hugin-ptx] Re: Vertical line detector

2011-09-14 Thread Ian Tindale
Can I have a copy of your built OS X one too, if you can put it up online
somewhere? Thanks.


On 13 September 2011 20:06, Harry van der Wolf hvdw...@gmail.com wrote:

 Hi Thomas,

 Just built the 5551. Did 2 panos and linefind works fine on OSX as well.
 Will do some more tests.

 Harry

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