Re: [hugin-ptx] Re: Package manager for windows

2009-11-30 Thread Bruno Postle
On Fri 27-Nov-2009 at 16:40 -0500, Nicolas Pelletier wrote:
>
>Seriously, I was looking for options, in case there is a good one to replace
>the SDK. The SDK is as good as the people maintaining it. So before I look
>into doing so, I wanted to be sure there was not anything better.

I don't think there is any alternative to the SDK for developing 
Hugin on Windows.

The alternative of cross-compiling with mingw is very attractive for 
creating binaries for Windows installers - You get a traceable 
provenance for all components.  Potentially it would also be 
possible to create a fully automatic nightly build for download, 
with the fedora mingw tools compilation is done in a Linux chroot so 
it would be very difficult to break the build-server.

-- 
Bruno

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Re: [hugin-ptx] Re: Package manager for windows

2009-11-27 Thread michael crane
I was confused about the SDK what exactly it was, how it ties in with
the new stuff.
I'm a semi literate luser ask me to test what you do
mick


2009/11/27 Nicolas Pelletier :
> Thanks Tom.
> It's never too late :P
> Seriously, I was looking for options, in case there is a good one to replace
> the SDK. The SDK is as good as the people maintaining it. So before I look
> into doing so, I wanted to be sure there was not anything better.
> My current conclusion is that SDK will stay, but if I end up building it,
> the format will change. Here is what I have in mind (but always open to
> comments... and I need to actually do it, for which I'm not too fast
> lately).
> The current SDK is dependant on 3 things being in sync:
> - The SDK itself
> - The instructions on the Wiki
> - The source code (i.e. using the same dependencies as the SDK provides).
> The sync not being perfect, it can be difficult for some users. It also
> creates frustration.
> I would therefore propose:
> The SDK includes a readme with all the instructions, software to install,
> how to fetch the hugin\enblend source, etc.
> This would remove the wiki-SDK dependency.
> I would also add that the SDK would stop being "current most up to date SDK"
> but be more
> Hugin SDK for Hugin Build XYZ and Enblend build ABC
> The instructions would be very clear about which version to pull the source
> from.
> In theory, this would then remove the source code-SDK dependency as the SDK
> targets a specific version.
> This has a drawback, it will bring you as far as the SDK can, but not on a
> branch, or the head revision.
> I think it will be easier, and less pain for users to get here (and get the
> satisfaction of a working build, of having accomplished something, and
> getting some confidence about the process) and THEN get them on the head
> revision.
> So instruction could have a few more details about how to get the head and
> try to build. And a few info about how to debug, and\or request help from
> the list.
> We could then provide a new SDK and have some input from the user about why
> they were not able to achieve the last step by themselves, and provide
> better input in the readme.
> In short, I think if a user tries to build hugin and fails at step 1, they
> will stop.
> If they get it to work on a (slightly older) version after 9 steps, if then
> they get into trouble, they will try to resolve it.
> This is my current brain dump... any questions and\or comment welcome. Also,
> I'm still extremely new here, any historical reasons for why something is
> like this or that is also appreciated.
> Thanks,
> nick
>
> On Fri, Nov 27, 2009 at 1:37 PM, Tom Sharpless 
> wrote:
>>
>> Nick,
>>
>> This may be too late, and maybe too simple-minded, but IMO there is
>> only one practical way to install the dependencies for building hugin
>> on Windows: the hugin SDK (http://hugin.panotools.org/sdk/MSVC/
>> hugin_enblend_sdk_msvc2008_v2.7z).  That puts everything you need in
>> one directory.  If you would rather use "correctly installed" versions
>> of some of those packages, you can then make the necessary
>> modifications to the cmake scripts (and very possibly to the installed
>> package's libraries) one package at a time, while being able to build
>> hugin all the time.
>>
>> I am quite sure there will never be anything that can manage Linux
>> packages well on Windows -- not only because of technical
>> difficulties, the market is simply not there.
>>
>> Regards, Tom
>>
>>
>> On Nov 10, 10:35 pm, Nicolas Pelletier 
>> wrote:
>> > Hi,
>> >
>> > Since building hugin on windows is not so trivial as on other platforms
>> > (thanks to the package manager on linux), I was wondering a few things.
>> >
>> > A little researched showed that there are now a few package managers
>> > that
>> > work on windows. Has this been looked into as a solution for hugin?
>> >
>> > Also, in linux, what file is used to find the required packages? I.e.
>> > what
>> > file contains the dependency?
>> >
>> > Thanks,
>> >
>> > nick
>>
>> --
>> You received this message because you are subscribed to the Google Groups
>> "hugin and other free panoramic software" group.
>> A list of frequently asked questions is available at:
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>
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Re: [hugin-ptx] Re: Package manager for windows

2009-11-27 Thread Nicolas Pelletier
Thanks Tom.

It's never too late :P

Seriously, I was looking for options, in case there is a good one to replace
the SDK. The SDK is as good as the people maintaining it. So before I look
into doing so, I wanted to be sure there was not anything better.

My current conclusion is that SDK will stay, but if I end up building it,
the format will change. Here is what I have in mind (but always open to
comments... and I need to actually do it, for which I'm not too fast
lately).

The current SDK is dependant on 3 things being in sync:
- The SDK itself
- The instructions on the Wiki
- The source code (i.e. using the same dependencies as the SDK provides).

The sync not being perfect, it can be difficult for some users. It also
creates frustration.

I would therefore propose:
The SDK includes a readme with all the instructions, software to install,
how to fetch the hugin\enblend source, etc.
This would remove the wiki-SDK dependency.
I would also add that the SDK would stop being "current most up to date SDK"
but be more
Hugin SDK for Hugin Build XYZ and Enblend build ABC
The instructions would be very clear about which version to pull the source
from.
In theory, this would then remove the source code-SDK dependency as the SDK
targets a specific version.

This has a drawback, it will bring you as far as the SDK can, but not on a
branch, or the head revision.

I think it will be easier, and less pain for users to get here (and get the
satisfaction of a working build, of having accomplished something, and
getting some confidence about the process) and THEN get them on the head
revision.

So instruction could have a few more details about how to get the head and
try to build. And a few info about how to debug, and\or request help from
the list.

We could then provide a new SDK and have some input from the user about why
they were not able to achieve the last step by themselves, and provide
better input in the readme.

In short, I think if a user tries to build hugin and fails at step 1, they
will stop.
If they get it to work on a (slightly older) version after 9 steps, if then
they get into trouble, they will try to resolve it.

This is my current brain dump... any questions and\or comment welcome. Also,
I'm still extremely new here, any historical reasons for why something is
like this or that is also appreciated.

Thanks,

nick


On Fri, Nov 27, 2009 at 1:37 PM, Tom Sharpless wrote:

> Nick,
>
> This may be too late, and maybe too simple-minded, but IMO there is
> only one practical way to install the dependencies for building hugin
> on Windows: the hugin SDK (http://hugin.panotools.org/sdk/MSVC/
> hugin_enblend_sdk_msvc2008_v2.7z).  That puts everything you need in
> one directory.  If you would rather use "correctly installed" versions
> of some of those packages, you can then make the necessary
> modifications to the cmake scripts (and very possibly to the installed
> package's libraries) one package at a time, while being able to build
> hugin all the time.
>
> I am quite sure there will never be anything that can manage Linux
> packages well on Windows -- not only because of technical
> difficulties, the market is simply not there.
>
> Regards, Tom
>
>
> On Nov 10, 10:35 pm, Nicolas Pelletier 
> wrote:
> > Hi,
> >
> > Since building hugin on windows is not so trivial as on other platforms
> > (thanks to the package manager on linux), I was wondering a few things.
> >
> > A little researched showed that there are now a few package managers that
> > work on windows. Has this been looked into as a solution for hugin?
> >
> > Also, in linux, what file is used to find the required packages? I.e.
> what
> > file contains the dependency?
> >
> > Thanks,
> >
> > nick
>
> --
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> "hugin and other free panoramic software" group.
> A list of frequently asked questions is available at:
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[hugin-ptx] Re: Package manager for windows

2009-11-27 Thread Tom Sharpless
Nick,

This may be too late, and maybe too simple-minded, but IMO there is
only one practical way to install the dependencies for building hugin
on Windows: the hugin SDK (http://hugin.panotools.org/sdk/MSVC/
hugin_enblend_sdk_msvc2008_v2.7z).  That puts everything you need in
one directory.  If you would rather use "correctly installed" versions
of some of those packages, you can then make the necessary
modifications to the cmake scripts (and very possibly to the installed
package's libraries) one package at a time, while being able to build
hugin all the time.

I am quite sure there will never be anything that can manage Linux
packages well on Windows -- not only because of technical
difficulties, the market is simply not there.

Regards, Tom


On Nov 10, 10:35 pm, Nicolas Pelletier 
wrote:
> Hi,
>
> Since building hugin on windows is not so trivial as on other platforms
> (thanks to the package manager on linux), I was wondering a few things.
>
> A little researched showed that there are now a few package managers that
> work on windows. Has this been looked into as a solution for hugin?
>
> Also, in linux, what file is used to find the required packages? I.e. what
> file contains the dependency?
>
> Thanks,
>
> nick

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[hugin-ptx] Re: Package manager for windows

2009-11-11 Thread Stefan Peter

Nicolas Pelletier schrieb:
> Maybe there is something I originally did not understand.
> 
> I'm looking more into the compile time dependency than the run time... 
> aka I want to build enblend. I pull the source. First thing I see is 
> that I'm missing wxwidgets, lcms, the tiff library, etc...
> 
> Does the package manager handle this?

Yes, it does. If you want to see the dependencies for enfuse, point your 
browser to http://packages.ubuntu.com/karmic/enfuse where most of the 
information relevant for this package are displayed.
However, the power of a package manger only can be estimated when 
working with it for some time. The relations between the gazillion 
packages results in a system that recommends additional installs or 
removes if you decide to install or remove a single package. of course, 
you still can shoot yourself in the foot by requesting, let's say a 
system without kernel.

> The reason I ask is that I'd like to get a dev environment setup, and 
> help simplify the process for the next people who would like to. I think 
> the SDK is nice as long as we have a core of people keeping it up to 
> date which seems to be problematic now. So maybe another solution, or a 
> hybrid solution could be done.

Yes, this is one of the problems. From the quality managers point of 
view, you shall not distribute binaries that contain unstable or, even 
worse, untested components unless we are talking about a release candidate.
 From the power users point of view, only the latest cutting edge 
version is interesting. Support is expected to handle any upcoming 
issues, at least in a commercial projects.
Developers normally don't want to be involved in this process: If it 
compiles and solves the test case, it's history and one can move forward 
to solve the next issue.

Yuval has introduced the guidelines for the SW development (see 
http://wiki.panotools.org/Development_of_Open_Source_tools), if I got 
this right. This is an invaluable tool because it introduces the formal 
way to get a stable and reliable SW distribution.
However, it should not end there. The process of building binary 
distributions (for whatever OS you care for) is not defined in the same 
consequence as the development of the hugin sources is.
Because hugin relies on external projects (enblend/enfuse, autopano, 
...) and a plethora of libraries, all of those being OSS projects 
themselves, the definition of a binary release can not stop with the 
version of the hugin source used.
What is missing, from my point of view and for all non linux versions, 
is the inclusion of all third party projects into the equitation. 
Declaring a release candidate should include the definition of all third 
party projects and their version to be included in the final binary. 
This should result in a "stable" SDK" that serves as the base for the 
binary release.
Of course this won't work for linux distributions as they have to match 
the hugin requirements with the requirements of the rest of their 
packages. But the linux distributions do not seem to be the problem 
here, mostly because they are prepared by the specialists of the 
distributions themselves and undergo some rigid testing prior to the 
release.

> If there is a file that contain the list of what is required (lcms, 
> wxwidgets, boost version X, etc) that is used by the package manager, 
> maybe there is a way to reuse that information to at least provide a 
> checklist to the user of what is required; and the best solution would 
> be to automate the pulling of those packages.

As it is at the moment, the files containing the dependencies of hugin 
are the cmake definition files. But those mostly don't include the 
version info, so your mileage may vary. This is the point where the SDK 
idea entered the picture: It will ensure that your hugin build is 
matched with the appropriate dependencies versions.


Regards

Stefan Peter

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[hugin-ptx] Re: Package manager for windows

2009-11-11 Thread Bart van Andel

I'm not exactly a professor on this subject either, but from my
understanding (and experience), package managers are mostly for binary
releases, in other words: the runtime dependencies. I'm not aware of a
package manager for build time dependencies. These are generally
different from runtime dependencies, e.g. libtiff is needed to compile
Hugin, but not to run it (if everything gets linked statically).

If you want to know the build time dependencies, you can look up the
list at the wiki pages mentioned earlier. I'm not sure if you can
*easily* extract the list from the Hugin sources (makefiles, cmake
files), but it should be possible, since libraries need to be linked,
and the instructions to do so need to be available.

I do like your idea of automating the process of downloading and
building external dependencies. In fact, it should be possible. The
mingw-cross-env approach I'm figuring out in another thread [0] does
this more or less, but for cross building from Linux (host) to Windows
(target, for the binaries). In the .mk files you can specify the
dependencies, which will be downloaded and built automatically if they
don't exist already. Currently that system is targeted at libraries,
not at complete programs like Hugin, but the system can already be
"hacked" to work for programs too. You only have to make sure that the
files which are built aren't automatically destroyed but are copied to
a safe location, that's all. Or have mingw-cross-env build the
dependencies and work out Hugin by yourself, which is what I'll be
trying to do.

If you want to build on Windows, for Windows, I cannot help you,
because I haven't tried. You hinted you found some "package managers"
for Windows, but didn't say which ones? Maybe others can help you with
that.

By the way I disagree with Lukas and Peter on having to use an
external tool or package manager. Microsoft just "forgot" to include a
proper solution for package management *completely*, so why not use an
external tool? Microsoft didn't supply CMake either, but I don't hear
anyone complaining about that... If a package manager can become an
integral part of a fully automated build chain, why not? I think this
would be a great thing.

[0] 
http://groups.google.com/group/hugin-ptx/browse_thread/thread/935d140fa7dc80df/b7e74c081252a6b3#b7e74c081252a6b3

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[hugin-ptx] Re: Package manager for windows

2009-11-11 Thread Nicolas Pelletier
Maybe there is something I originally did not understand.

I'm looking more into the compile time dependency than the run time... aka I
want to build enblend. I pull the source. First thing I see is that I'm
missing wxwidgets, lcms, the tiff library, etc...

Does the package manager handle this?

The reason I ask is that I'd like to get a dev environment setup, and help
simplify the process for the next people who would like to. I think the SDK
is nice as long as we have a core of people keeping it up to date which
seems to be problematic now. So maybe another solution, or a hybrid solution
could be done.

If there is a file that contain the list of what is required (lcms,
wxwidgets, boost version X, etc) that is used by the package manager, maybe
there is a way to reuse that information to at least provide a checklist to
the user of what is required; and the best solution would be to automate the
pulling of those packages.

If some of my assumptions are wrong, don't hesitate; I'm new to a lot of
this.

nick


On Wed, Nov 11, 2009 at 3:51 AM, Stefan Peter wrote:

>
> Nicolas Pelletier wrote:
> > Hi,
> >
> > A little researched showed that there are now a few package managers
> > that work on windows. Has this been looked into as a solution for hugin?
>
> I don't think that a packet management system that is not part of the
> operating system is of any use.
>
> I think that one of the big problems is autopano-sift-c. Being
> encumbered by a patent, it should not distributed with hugin. On the
> other hand, hugin requires a control point generator.
>
> Another issue is enblend/enfuse. As long a no fine 4.0 is released, we
> should 3.2 IIRC.
>
> So, maybe a modular installer will help? Breaking the monolithic windows
> installer into sub projects (hugin-gui, hugin-tools, enblend/enfuse,
> autopano-sift-c, ...) that could be maintained independently but tied
> together for building the final hugin installer? But then we'd need even
> more maintainers from the windows camp ...
>
> >
> > Also, in linux, what file is used to find the required packages? I.e.
> > what file contains the dependency?
>
>
> There is no single file IIRC. And the whole process with all
> dependencies is documented on
> http://wiki.panotools.org/Hugin_Compiling_Windows and
> http://wiki.panotools.org/Build_Hugin_for_Windows_with_SDK
>
> We currently have a binary for the 2009.2.0 release. What is needed is a
> volunteer that repeats this for the 2009.4.0.rc2 so the process is
> stable once 2009.4.0 is released. And, if there is enough time and urge,
> a 2009.2.1 version that fixes some issues may be a prudent thing to do,
> too.
>
> Regards
>
> Stefan Peter
>
> >
>

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[hugin-ptx] Re: Package manager for windows

2009-11-11 Thread Stefan Peter

Nicolas Pelletier wrote:
> Hi,
> 
> A little researched showed that there are now a few package managers 
> that work on windows. Has this been looked into as a solution for hugin?

I don't think that a packet management system that is not part of the 
operating system is of any use.

I think that one of the big problems is autopano-sift-c. Being 
encumbered by a patent, it should not distributed with hugin. On the 
other hand, hugin requires a control point generator.

Another issue is enblend/enfuse. As long a no fine 4.0 is released, we 
should 3.2 IIRC.

So, maybe a modular installer will help? Breaking the monolithic windows 
installer into sub projects (hugin-gui, hugin-tools, enblend/enfuse, 
autopano-sift-c, ...) that could be maintained independently but tied 
together for building the final hugin installer? But then we'd need even 
more maintainers from the windows camp ...

> 
> Also, in linux, what file is used to find the required packages? I.e. 
> what file contains the dependency?


There is no single file IIRC. And the whole process with all 
dependencies is documented on 
http://wiki.panotools.org/Hugin_Compiling_Windows and 
http://wiki.panotools.org/Build_Hugin_for_Windows_with_SDK

We currently have a binary for the 2009.2.0 release. What is needed is a 
volunteer that repeats this for the 2009.4.0.rc2 so the process is 
stable once 2009.4.0 is released. And, if there is enough time and urge, 
a 2009.2.1 version that fixes some issues may be a prudent thing to do, too.

Regards

Stefan Peter

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[hugin-ptx] Re: Package manager for windows

2009-11-10 Thread Lukáš Jirkovský

Hi,

2009/11/11 Nicolas Pelletier :
> Hi,
> Since building hugin on windows is not so trivial as on other platforms
> (thanks to the package manager on linux), I was wondering a few things.
> A little researched showed that there are now a few package managers that
> work on windows. Has this been looked into as a solution for hugin?

If it needs some additional software then it's IMO not solution.

> Also, in linux, what file is used to find the required packages? I.e. what
> file contains the dependency?
> Thanks,
> nick

There's no "common consensus". Every distribution has it's own package
manager (more exactly there are two main managers used on most
distros) so compiling and handling of the dependencies is on the
developers of the distribution (because eg. the names of packages are
different).

> >
>

Lukas

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