[hugin-ptx] Re: Problem compiling on Windows -- wxWidgets not found

2009-02-26 Thread Tom Sharpless

Thanks Guido

Installing CMake 2.6.3 did the trick.

Thank you very much for setting up this build environment.  I know how
much work it took!

-- Tom
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[hugin-ptx] Re: Problem compiling on Windows -- wxWidgets not found

2009-02-26 Thread Tom Sharpless

But now another problem.  The install script is failing because there
is no enblend in my build.

There now seems to be conditional code in cmake_install.cmake for
various components, such as enblend; however it doesn't seem to
work.  Here is the block for enblend:

IF(NOT CMAKE_INSTALL_COMPONENT OR ${CMAKE_INSTALL_COMPONENT}
STREQUAL Unspecified)
  FILE(INSTALL DESTINATION ${CMAKE_INSTALL_PREFIX}/doc/enblend TYPE
FILE FILES
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/AUTHORS
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/ChangeLog
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/COPYING
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/NEWS
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/README
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/README_WINDOWS.txt
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/TODO
J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/VIGRA_LICENSE
)
ENDIF(NOT CMAKE_INSTALL_COMPONENT OR ${CMAKE_INSTALL_COMPONENT}
STREQUAL Unspecified)

That DIR-NOTFOUND suggests that something higher up in the script
generating chain is not doing its job.

Either CMake support for installing is not good enough, or we aren't
using it right.  Or both.

BTW where am I supposed to get enblend, and how integrate it in the
build?  Could I do somethng similar for autopano-sift-c?

-- Tom


On Feb 26, 9:14 am, Tom Sharpless tksharpl...@gmail.com wrote:
 Thanks Guido

 Installing CMake 2.6.3 did the trick.

 Thank you very much for setting up this build environment.  I know how
 much work it took!

 -- Tom
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[hugin-ptx] Re: Problem compiling on Windows -- wxWidgets not found

2009-02-26 Thread Guido Kohlmeyer

Hi Tom,

enblend is the second pitfall to trip into. I included it not in the 
SDK, but I know this was a fault.
You can download it here:
http://downloads.sourceforge.net/enblend/enblend-enfuse-3.2.zip

Decompress it to SDK's directory, that the application is in directory 
enblend-enfuse-3.2.

Autopano-sift-C is missing too, but the install script will work without 
it. You can simply use the version 2.5.0 that was already included in 
hugin 0.7.0 distribution.

Guido



Tom Sharpless schrieb:
 PS I guess the faulty script is hugin/CMakeModules/win-bundle.cmake.
 
 
 On Feb 26, 1:18 pm, Tom Sharpless tksharpl...@gmail.com wrote:
 But now another problem.  The install script is failing because there
 is no enblend in my build.

 There now seems to be conditional code in cmake_install.cmake for
 various components, such as enblend; however it doesn't seem to
 work.  Here is the block for enblend:

 IF(NOT CMAKE_INSTALL_COMPONENT OR ${CMAKE_INSTALL_COMPONENT}
 STREQUAL Unspecified)
   FILE(INSTALL DESTINATION ${CMAKE_INSTALL_PREFIX}/doc/enblend TYPE
 FILE FILES
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/AUTHORS
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/ChangeLog
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/COPYING
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/NEWS
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/README
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/README_WINDOWS.txt
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/TODO
 J:/HuginSDK/hugin/ENBLEND_EXE_DIR-NOTFOUND/VIGRA_LICENSE
 )
 ENDIF(NOT CMAKE_INSTALL_COMPONENT OR ${CMAKE_INSTALL_COMPONENT}
 STREQUAL Unspecified)

 That DIR-NOTFOUND suggests that something higher up in the script
 generating chain is not doing its job.

 Either CMake support for installing is not good enough, or we aren't
 using it right.  Or both.

 BTW where am I supposed to get enblend, and how integrate it in the
 build?  Could I do somethng similar for autopano-sift-c?

 -- Tom

 On Feb 26, 9:14 am, Tom Sharpless tksharpl...@gmail.com wrote:

 Thanks Guido
 Installing CMake 2.6.3 did the trick.
 Thank you very much for setting up this build environment.  I know how
 much work it took!
 -- Tom
  

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[hugin-ptx] Re: Problem compiling on Windows -- wxWidgets not found

2009-02-25 Thread Guido Kohlmeyer

Dear Tom,

please use CMake 2.6.3 which has an updated script to find wxWidgets.
The script in CMake 2.6.2 searched for only some of the libraries, but in
the SDK the Unicode libs are only available. In the new CMake version the
script will find all varaints of libs. Additionally the old script has
problems to find the libs, if they are generated using the Visual Studio
GUI, becuase some files are not created, which are build if you use the
command line approach.
Nevertheless, currently I prepare a detailed description to build the
Hugin SDK with Visual C++ 2008. I hope that this information will be
available on panotools wiki until this weekend.

Guido


 With Guido's new SDK and the current Hugin svn, I get a basic
 cmakesetup configuration error: wxWidgets not found; plus a lot of
 consequential ones if I try to fix by hand -- and if I do that until
 cmakesetup says OK, the wxWidgets include directory is still not in
 the MSVC projects, so hugin1 etct won't build.

 I always use a separate build tree, so as to keep the source tree
 clean.  Both are rooted in the same directory that contains the SDK.

 Does anybody know what is wrong?

 Thanks, -- Tom
 




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[hugin-ptx] Re: Problem compiling on Windows -- wxWidgets not found

2009-02-25 Thread Guido Kohlmeyer
Dear Tom,

I should be sufficient to copy the attached file to directory
CMakeInstallDir\share\cmake-2.6\Modules and to rename it to
FindwxWidgets.cmake

Guido


 With Guido's new SDK and the current Hugin svn, I get a basic
 cmakesetup configuration error: wxWidgets not found; plus a lot of
 consequential ones if I try to fix by hand -- and if I do that until
 cmakesetup says OK, the wxWidgets include directory is still not in
 the MSVC projects, so hugin1 etct won't build.

 I always use a separate build tree, so as to keep the source tree
 clean.  Both are rooted in the same directory that contains the SDK.

 Does anybody know what is wrong?

 Thanks, -- Tom
 


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# - Find a wxWidgets (a.k.a., wxWindows) installation.
# This module finds if wxWidgets is installed and selects a default
# configuration to use. wxWidgets is a modular library. To specify the
# modules that you will use, you need to name them as components to
# the package:
# 
# FIND_PACKAGE(wxWidgets COMPONENTS base core ...)
# 
# There are two search branches: a windows style and a unix style. For
# windows, the following variables are searched for and set to
# defaults in case of multiple choices. Change them if the defaults
# are not desired (i.e., these are the only variables you should
# change to select a configuration):
#
#  wxWidgets_ROOT_DIR  - Base wxWidgets directory
#(e.g., C:/wxWidgets-2.6.3).
#  wxWidgets_LIB_DIR   - Path to wxWidgets libraries
#(e.g., C:/wxWidgets-2.6.3/lib/vc_lib).
#  wxWidgets_CONFIGURATION - Configuration to use
#(e.g., msw, mswd, mswu, mswunivud, etc.)
# 
# For unix style it uses the wx-config utility. You can select between
# debug/release, unicode/ansi, universal/non-universal, and
# static/shared in the QtDialog or ccmake interfaces by turning ON/OFF
# the following variables:
#
#  wxWidgets_USE_DEBUG
#  wxWidgets_USE_UNICODE
#  wxWidgets_USE_UNIVERSAL
#  wxWidgets_USE_STATIC
#  
# The following are set after the configuration is done for both
# windows and unix style:
#
#  wxWidgets_FOUND- Set to TRUE if wxWidgets was found.
#  wxWidgets_INCLUDE_DIRS - Include directories for WIN32
#   i.e., where to find wx/wx.h and
#   wx/setup.h; possibly empty for unices.
#  wxWidgets_LIBRARIES- Path to the wxWidgets libraries.
#  wxWidgets_LIBRARY_DIRS - compile time link dirs, useful for
#   rpath on UNIX. Typically an empty string
#   in WIN32 environment.
#  wxWidgets_DEFINITIONS  - Contains defines required to compile/link
#   against WX, e.g. -DWXUSINGDLL
#  wxWidgets_CXX_FLAGS- Include dirs and ompiler flags for
#   unices, empty on WIN32. Esentially
#   `wx-config --cxxflags`.
#  wxWidgets_USE_FILE - Convenience include file.
#
# Sample usage:
#   FIND_PACKAGE(wxWidgets COMPONENTS base core gl net)
#   IF(wxWidgets_FOUND)
# INCLUDE(${wxWidgets_USE_FILE})
# # and for each of your dependant executable/library targets:
# TARGET_LINK_LIBRARIES(YourTarget ${wxWidgets_LIBRARIES})
#   ENDIF(wxWidgets_FOUND)
#
# If wxWidgets is required (i.e., not an optional part):
#   FIND_PACKAGE(wxWidgets REQUIRED base core gl net)
#   INCLUDE(${wxWidgets_USE_FILE})
#   # and for each of your dependant executable/library targets:
#   TARGET_LINK_LIBRARIES(YourTarget ${wxWidgets_LIBRARIES})

#
# FIXME: check this and provide a correct sample usage...
#Remember to connect back to the upper text.
# Sample usage with monolithic wx build:
#
#   FIND_PACKAGE(wxWidgets COMPONENTS mono)
#   ...


# NOTES
#
# This module has been tested on the WIN32 platform with wxWidgets
# 2.6.2, 2.6.3, and 2.5.3. However, it has been designed to
# easily extend support to all possible builds, e.g., static/shared,
# debug/release, unicode, universal, multilib/monolithic, etc..
#
# If you want to use the module and your build type is not supported
# out-of-the-box, please contact me to exchange information on how
# your system is setup and I'll try to add support for it.
#
# AUTHOR
#
# Miguel A. Figueroa-Villanueva (miguelf at ieee dot org).
# Jan Woetzel (jw at mip.informatik.uni-kiel.de).
#
# Based on previous works of:
# Jan Woetzel (FindwxWindows.cmake),
#