Re: [IAEP] [SLOBS] Motion for Social Media Manager

2017-02-17 Thread Samson Goddy
On 18 Feb 2017 1:23 a.m., "Tymon Radzik"  wrote:

Thanks, of course i know that $100 won't be enough for ads, because
facebook charge around $5 a day (lowest rate). But the idea behind the 1k
is to make sure that the necessary things are carried out more like some
minor payments. Especially when you are using expensive ads on platform
like Twitter.


So don't you think we should in first place concentrate on the most
socially impactful thing = ads before we start giving salaries?

I don't think, i know so.


Also, I know many volunteers who get their work done without being paid a
cent, because they have developed self-discipline, motivation and they know
they're doing something good and beneficial. That's enough reward for them.
I am sure we have many such people in Sugar Labs. We don't need hiring. Let
us make a team and get it working.


Social Media Manager role is not a volunteer role. Because of the duty, but
others can volunteer. SMM role is a duty to make Sugar Labs and it's
content known.


Regardless of stated above, the ratio between advertisment budget and
propsed salary is definietely unacceptable.

The 1k comes with a responsibility, a responsibility of contact a content
creator to give content. SMM manager pays the content creator  per basic.
Try to google an average salary of SMM you will be seeing roughly
$30,000-40,000k annually. SL do not have that kind of money to spend a
year. But that doesn't mean we shouldn't start. So that why i prepared the
lowest pay that i can think of.



I am speaking from experience, because i am one of the Social Media Manager
in my church, it practically cost more than that 1.1k proposed. I don't
want the community to see it as salary but funds for getting the necessary
things done in a month. I also mentioned giving back (funding) there are
also many ways to get funds from the media down to SL account but i would
have to ask SFC for guidance on how to know which funds to take.


Well, maybe I understand you wrong, because I understood it plainly as a
salary. What are these special expenses you are mentioning? If there really
are some, I think we can make a budget for these expenses and the SMM gets
reimburesed after showing receipts.


Even if it is a Salary, as i mentioned earlier, i am a volunteer at my
church but i am pay monthly basic due to the work i do. As stated above,
The 1k comes with a responsibility, SMM will pay content creator of work
done.


Getting funds from sponsors - great thing. Still, we can spend them in
other way than hiring. Let us make a team and get things done!

Clearly you didn't understand my statement, i said SMM will also use Social
media to target funds down to Sugar accounts, there are many ways to do it,
i also mentioned earlier that i would also work with SFC to know which
funds to take and not to take.



Like i mentioned few months back, it up to the Community to decide what
they want to make Sugar Labs grow further. Because i see us moving in a

Circle.


IMO making a paid SMM function won't break this circle (if it ever exists)
and have crucial impact on SL grow. To get SL growing we should first and
foremost concentrate on development, accessibility and making partnerships.

Everyone see things differently.

In case you don't know, i have been doing it already for free. I handle all
SL social accounts except LinkedIn, which i am trying to know who owns the
account. I saw a need for funding. We are doing really well on twitter
attracting new and old users. Same goes to Instagram, i pushed the Facebook
users from around 500 followers to 700 followers due to steady activities.
Instagram i posted pictures without looking for a graphic designer. You can
take a look it them. I saw that if it is funded, sky wil be SL limit based
on what i have seen.

I keep saying it it all based on how we intend to grow bigger though,
letting people out there know that we can offer Sugar too outside OLPC.


Best,
Tymon

Regards
Samson



sob., 18 lut 2017 o 01:07 użytkownik Samson Goddy 
napisał:

> Thanks, of course i know that $100 won't be enough for ads, because
> facebook charge around $5 a day (lowest rate). But the idea behind the 1k
> is to make sure that the necessary things are carried out more like some
> minor payments. Especially when you are using expensive ads on platform
> like Twitter.
>
> I am speaking from experience, because i am one of the Social Media
> Manager in my church, it practically cost more than that 1.1k proposed. I
> don't want the community to see it as salary but funds for getting the
> necessary things done in a month. I also mentioned giving back (funding)
> there are also many ways to get funds from the media down to SL account but
> i would have to ask SFC for guidance on how to know which funds to take.
>
> Like i mentioned few months back, it up to the Community to decide what
> they want to make Sugar Labs grow further. Because i see us moving in a
> Circle.

Re: [IAEP] IAEP Digest, Vol 107, Issue 15

2017-02-17 Thread Tony Anderson
Consider an potential adopter who wants to try out Sugar. As Caryl knows 
from Scale, an adopter wants to know:


1 - What are the capabilities of Sugar, what are its strengths, who is 
using it, are there success stories, testimonials from users?
2 - How is it supported? If I were to deploy it and needed help, is it 
available?

3 - How can I install it on my PC to try it out?

Going to the Sugarlabs website, the first screen features: Activities, 
Wiki, Social Help. The next statement describes Sugar as a collection of 
tools.
Being persistent, if you scroll down several screens, you get to a 
block: Get Sugar featuring SOAS and Gnu/Linux.


For Sugar on a Stick, I am directed to another page. It starts out well 
- how to make a stick with Windows (but 7). The instructions say to 
download 650MB and burn a CD. At this point the instructions become 
incoherent. They say to mount a 2GB or more stick and then boot from the 
CD and start running Sugar from it using the Terminal activity and su.


Then I am told that a change in Fedora 24 (the adopter is saying 'what's 
that?') requires the use of the command:


|sudo dnf install livecd-tools
|
No potential adopter would persist even to this point.

The other panel claims Sugar is available on most Gnu/Linux 
distributions. The accompanying instructions from the links on this 
panel are even more intimidating and provide evidence of lack of support 
for Sugar.


In fact, I believe that Ubuntu 16.04 enables yum install of Sugar 0.110. 
This should be featured.


Like Pixel, I would like to see a current Sugar image available for 
download which can be transfered to a usb stick by a single dd command. 
This stick would operate as SOAS but also support installation in an 
available block of hard drive on any amd_64 machine. A second image 
ideally would be installable as a Window application with a supported 
Windows installer (like wubi did). Finally, there should be a Debian 
image which can be copied to an SD card and booted by a Raspberry Pi 3 
(and possibly 2).


Finally, our hypothetical adopter should find this 'get Sugar' 
information on the main screen, not down six screens.


Tony

On 02/15/2017 11:20 PM, iaep-requ...@lists.sugarlabs.org wrote:

Message: 3
Date: Wed, 15 Feb 2017 21:15:05 +
From: Caryl Bigenho
To: Bert Freudenberg
Cc: IAEP SugarLabs
Subject: Re: [IAEP] pixel
Message-ID:



Content-Type: text/plain; charset="utf-8"

+1 for Tony's comment!

Sent from my iPhone

On Feb 15, 2017, at 12:51 PM, Bert Freudenberg 
> wrote:

On Wed, Feb 15, 2017 at 6:35 AM, Tony Anderson 
> wrote:
This is what I hoped Sugarlabs would do:

https://opensource.com/article/17/1/try-raspberry-pis-pixel-os-your-pc

Tony

Isn't that exactly what SoaS does?

http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/Installation

- Bert -


___
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Re: [IAEP] [SLOBS] Motion for Social Media Manager

2017-02-17 Thread Tymon Radzik
Thanks, of course i know that $100 won't be enough for ads, because
facebook charge around $5 a day (lowest rate). But the idea behind the 1k
is to make sure that the necessary things are carried out more like some
minor payments. Especially when you are using expensive ads on platform
like Twitter.


So don't you think we should in first place concentrate on the most
socially impactful thing = ads before we start giving salaries?

Also, I know many volunteers who get their work done without being paid a
cent, because they have developed self-discipline, motivation and they know
they're doing something good and beneficial. That's enough reward for them.
I am sure we have many such people in Sugar Labs. We don't need hiring. Let
us make a team and get it working.

Regardless of stated above, the ratio between advertisment budget and
propsed salary is definietely unacceptable.


I am speaking from experience, because i am one of the Social Media Manager
in my church, it practically cost more than that 1.1k proposed. I don't
want the community to see it as salary but funds for getting the necessary
things done in a month. I also mentioned giving back (funding) there are
also many ways to get funds from the media down to SL account but i would
have to ask SFC for guidance on how to know which funds to take.


Well, maybe I understand you wrong, because I understood it plainly as a
salary. What are these special expenses you are mentioning? If there really
are some, I think we can make a budget for these expenses and the SMM gets
reimburesed after showing receipts.

Getting funds from sponsors - great thing. Still, we can spend them in
other way than hiring. Let us make a team and get things done!


Like i mentioned few months back, it up to the Community to decide what
they want to make Sugar Labs grow further. Because i see us moving in a

Circle.


IMO making a paid SMM function won't break this circle (if it ever exists)
and have crucial impact on SL grow. To get SL growing we should first and
foremost concentrate on development, accessibility and making partnerships.

Best,
Tymon


sob., 18 lut 2017 o 01:07 użytkownik Samson Goddy 
napisał:

> Thanks, of course i know that $100 won't be enough for ads, because
> facebook charge around $5 a day (lowest rate). But the idea behind the 1k
> is to make sure that the necessary things are carried out more like some
> minor payments. Especially when you are using expensive ads on platform
> like Twitter.
>
> I am speaking from experience, because i am one of the Social Media
> Manager in my church, it practically cost more than that 1.1k proposed. I
> don't want the community to see it as salary but funds for getting the
> necessary things done in a month. I also mentioned giving back (funding)
> there are also many ways to get funds from the media down to SL account but
> i would have to ask SFC for guidance on how to know which funds to take.
>
> Like i mentioned few months back, it up to the Community to decide what
> they want to make Sugar Labs grow further. Because i see us moving in a
> Circle.
>
> Samson
>
>
> On 18 Feb 2017 12:48 a.m., "Tymon Radzik"  wrote:
>
> I am not SLOBs member, however I'd like to share my opinion with you.
>
> I have to agree with Ignacio, I am completely against making proposed
> "Social Media Manager" function to be paid.
>
> First and foremost, because Sugar Labs is *volunteer-driven *project. The
> idea is that members work for free supporting a good cause, the free
> software. We should hire only when some extraordinary skills / exceptional
> amount of time (like e.g. "full time educator") is neccessary to correctly
> perfom one's duties. Creating other permanent paid functions inside the
> community would cause somehow dangerous precedent. And even if, the
> "salary" should be adequte to funds spent on buying ads. $100 budget for
> advertising in comparsion with $1,000 salary is unacceptable for me.
>
> Also in my opinion we should set some requirements for candidates for this
> position, like: fluent knowledge of English and one another language,
> significant experience in different social media channels, ability to
> handle rough situations, responsibility, patience, PR skills. I am sure we
> can find someone who could meet them in the group of SL members/volunteers.
>
> Finally, I don't know whether having social media team with one
> coordinator would not be better and less time consuming. The idea in
> general needs further consideration.
>
> Best,
> Tymon
>
> sob., 18 lut 2017 o 00:15 użytkownik Samson Goddy 
> napisał:
>
>
>
> On 17 Feb 2017 10:01 p.m., "Ignacio Rodríguez" 
> wrote:
>
> I love the idea except the part where someone get paid.
>
>
> Nobody like the idea of getting paid, but that how it is.
>
>
> We really need to focus on Social Media as described on the document,
> but we also need interesting content to share with 

Re: [IAEP] [SLOBS] Motion for Social Media Manager

2017-02-17 Thread Samson Goddy
Thanks, of course i know that $100 won't be enough for ads, because
facebook charge around $5 a day (lowest rate). But the idea behind the 1k
is to make sure that the necessary things are carried out more like some
minor payments. Especially when you are using expensive ads on platform
like Twitter.

I am speaking from experience, because i am one of the Social Media Manager
in my church, it practically cost more than that 1.1k proposed. I don't
want the community to see it as salary but funds for getting the necessary
things done in a month. I also mentioned giving back (funding) there are
also many ways to get funds from the media down to SL account but i would
have to ask SFC for guidance on how to know which funds to take.

Like i mentioned few months back, it up to the Community to decide what
they want to make Sugar Labs grow further. Because i see us moving in a
Circle.

Samson


On 18 Feb 2017 12:48 a.m., "Tymon Radzik"  wrote:

I am not SLOBs member, however I'd like to share my opinion with you.

I have to agree with Ignacio, I am completely against making proposed
"Social Media Manager" function to be paid.

First and foremost, because Sugar Labs is *volunteer-driven *project. The
idea is that members work for free supporting a good cause, the free
software. We should hire only when some extraordinary skills / exceptional
amount of time (like e.g. "full time educator") is neccessary to correctly
perfom one's duties. Creating other permanent paid functions inside the
community would cause somehow dangerous precedent. And even if, the
"salary" should be adequte to funds spent on buying ads. $100 budget for
advertising in comparsion with $1,000 salary is unacceptable for me.

Also in my opinion we should set some requirements for candidates for this
position, like: fluent knowledge of English and one another language,
significant experience in different social media channels, ability to
handle rough situations, responsibility, patience, PR skills. I am sure we
can find someone who could meet them in the group of SL members/volunteers.

Finally, I don't know whether having social media team with one coordinator
would not be better and less time consuming. The idea in general needs
further consideration.

Best,
Tymon

sob., 18 lut 2017 o 00:15 użytkownik Samson Goddy 
napisał:

>
>
> On 17 Feb 2017 10:01 p.m., "Ignacio Rodríguez" 
> wrote:
>
> I love the idea except the part where someone get paid.
>
>
> Nobody like the idea of getting paid, but that how it is.
>
>
> We really need to focus on Social Media as described on the document,
> but we also need interesting content to share with people. What I
> mean, for much I like Sugar Labs I think we don't have enough
> content/news/current users..
>
>
> We don't have enough doesn't make us grow. And yes, you are right. But
> Social media should have the ability to be a content creator. Yes, users
> are one thing we are lacking that why the social media comes in to create
> awareness.
>
>
> > 1. Using myself as an example, Social Media manager is expected to
> online at least 10-15 hours a day.
> I don't get how can someone spend 15 hours dedicated to Sugar Labs
> only (talking about social media).
>
>
> I don't know about what you meant, but what i was trying to explain is to
> make sure the SMM knows when to post things try to get answers to questions
> that are been asked from the Social media world. Take it more like a live
> support, i have been doing it with my church which happens to be non-profit.
>
>
> I think we can do all of this by just wanting to == getting the work done.
>
>
> I totally disagree on that, people can volunteer their time if they want
> to support the SMM but it shouldn'tbe around that mindset.
>
>
> Sorry for my bad english :D.
>
>
> No problem
>
>
>
> On 2/17/17, Samson Goddy  wrote:
> > At the last meeting, i proposed a motion concerning funding the Social
> > Media role, there where lot of questions asked. So this is the updated
> > document, i think is something SL should really consider for the future
> of
> > Sugar Labs. Below are the links of Social Media that already exist.
> >
> >
> >  [1]  https://www.facebook.com/SugarLabsforall/
> >
> >  [2]   https://twitter.com/sugar_labs
> >
> >  [3]
> > https://www.linkedin.com/company/454719?trk=vsrp_companies_cluster_name;
> trkInfo=VSRPsearchId%3A1954828041487359711037%2CVSRPtargetId%3A454719%
> 2CVSRPcmpt%3Acompanies_cluster
> >
> >  [4]https://www.instagram.com/sugarlabsforall/
> >
>
>
> --
> Ignacio Rodríguez
>
>
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
___
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IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep

Re: [IAEP] [SLOBS] Motion for Social Media Manager

2017-02-17 Thread Tymon Radzik
I am not SLOBs member, however I'd like to share my opinion with you.

I have to agree with Ignacio, I am completely against making proposed
"Social Media Manager" function to be paid.

First and foremost, because Sugar Labs is *volunteer-driven *project. The
idea is that members work for free supporting a good cause, the free
software. We should hire only when some extraordinary skills / exceptional
amount of time (like e.g. "full time educator") is neccessary to correctly
perfom one's duties. Creating other permanent paid functions inside the
community would cause somehow dangerous precedent. And even if, the
"salary" should be adequte to funds spent on buying ads. $100 budget for
advertising in comparsion with $1,000 salary is unacceptable for me.

Also in my opinion we should set some requirements for candidates for this
position, like: fluent knowledge of English and one another language,
significant experience in different social media channels, ability to
handle rough situations, responsibility, patience, PR skills. I am sure we
can find someone who could meet them in the group of SL members/volunteers.

Finally, I don't know whether having social media team with one coordinator
would not be better and less time consuming. The idea in general needs
further consideration.

Best,
Tymon

sob., 18 lut 2017 o 00:15 użytkownik Samson Goddy 
napisał:

>
>
> On 17 Feb 2017 10:01 p.m., "Ignacio Rodríguez" 
> wrote:
>
> I love the idea except the part where someone get paid.
>
>
> Nobody like the idea of getting paid, but that how it is.
>
>
> We really need to focus on Social Media as described on the document,
> but we also need interesting content to share with people. What I
> mean, for much I like Sugar Labs I think we don't have enough
> content/news/current users..
>
>
> We don't have enough doesn't make us grow. And yes, you are right. But
> Social media should have the ability to be a content creator. Yes, users
> are one thing we are lacking that why the social media comes in to create
> awareness.
>
>
> > 1. Using myself as an example, Social Media manager is expected to
> online at least 10-15 hours a day.
> I don't get how can someone spend 15 hours dedicated to Sugar Labs
> only (talking about social media).
>
>
> I don't know about what you meant, but what i was trying to explain is to
> make sure the SMM knows when to post things try to get answers to questions
> that are been asked from the Social media world. Take it more like a live
> support, i have been doing it with my church which happens to be non-profit.
>
>
> I think we can do all of this by just wanting to == getting the work done.
>
>
> I totally disagree on that, people can volunteer their time if they want
> to support the SMM but it shouldn'tbe around that mindset.
>
>
> Sorry for my bad english :D.
>
>
> No problem
>
>
>
> On 2/17/17, Samson Goddy  wrote:
> > At the last meeting, i proposed a motion concerning funding the Social
> > Media role, there where lot of questions asked. So this is the updated
> > document, i think is something SL should really consider for the future
> of
> > Sugar Labs. Below are the links of Social Media that already exist.
> >
> >
> >  [1]  https://www.facebook.com/SugarLabsforall/
> >
> >  [2]   https://twitter.com/sugar_labs
> >
> >  [3]
> >
> https://www.linkedin.com/company/454719?trk=vsrp_companies_cluster_name=VSRPsearchId%3A1954828041487359711037%2CVSRPtargetId%3A454719%2CVSRPcmpt%3Acompanies_cluster
> >
> >  [4]https://www.instagram.com/sugarlabsforall/
> >
>
>
> --
> Ignacio Rodríguez
>
>
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
___
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Re: [IAEP] [SLOB] ping

2017-02-17 Thread Samson Goddy
I am cool with the idea of the Outreachy, i also believe if we can fund
more than one project. Then we should do it. That's a +1 for me.

Samson

On 16 Feb 2017 3:21 a.m., "Walter Bender"  wrote:

Does anyone have anything to say regarding my Outreachy motion?

regards.

-walter

-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org


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Re: [IAEP] [SLOBS] Motion for Social Media Manager

2017-02-17 Thread Samson Goddy
On 17 Feb 2017 10:01 p.m., "Ignacio Rodríguez" 
wrote:

I love the idea except the part where someone get paid.


Nobody like the idea of getting paid, but that how it is.


We really need to focus on Social Media as described on the document,
but we also need interesting content to share with people. What I
mean, for much I like Sugar Labs I think we don't have enough
content/news/current users..


We don't have enough doesn't make us grow. And yes, you are right. But
Social media should have the ability to be a content creator. Yes, users
are one thing we are lacking that why the social media comes in to create
awareness.


> 1. Using myself as an example, Social Media manager is expected to online
at least 10-15 hours a day.
I don't get how can someone spend 15 hours dedicated to Sugar Labs
only (talking about social media).


I don't know about what you meant, but what i was trying to explain is to
make sure the SMM knows when to post things try to get answers to questions
that are been asked from the Social media world. Take it more like a live
support, i have been doing it with my church which happens to be non-profit.


I think we can do all of this by just wanting to == getting the work done.


I totally disagree on that, people can volunteer their time if they want to
support the SMM but it shouldn'tbe around that mindset.


Sorry for my bad english :D.


No problem



On 2/17/17, Samson Goddy  wrote:
> At the last meeting, i proposed a motion concerning funding the Social
> Media role, there where lot of questions asked. So this is the updated
> document, i think is something SL should really consider for the future of
> Sugar Labs. Below are the links of Social Media that already exist.
>
>
>  [1]  https://www.facebook.com/SugarLabsforall/
>
>  [2]   https://twitter.com/sugar_labs
>
>  [3]
> https://www.linkedin.com/company/454719?trk=vsrp_companies_cluster_name;
trkInfo=VSRPsearchId%3A1954828041487359711037%2CVSRPtargetId%3A454719%
2CVSRPcmpt%3Acompanies_cluster
>
>  [4]https://www.instagram.com/sugarlabsforall/
>


--
Ignacio Rodríguez
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