[Interest] Can I make a Model sphere visible in the inside ?
Hi QtQuick3D skybox does not work properly in android (opengl es), from the docs Qt Quick 3D Graphics Requirements | Qt Quick 3D 6.3.0 | | | | Qt Quick 3D Graphics Requirements | Qt Quick 3D 6.3.0 | | | "The following list contains some of the features that will be unavailable or disfunctional: - Image based lighting, light probes, skybox" Should I report a bug on this, even if it seems to be a plataform limitation ? I was thinking as a workaround to use a texture in a big Model sphere, fix the sphere position to the camera position, but spheres become insible when the camera is inside. Is there a way to show textures in both sides of a sphere Model ? ThanksJoão___ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest
[Interest] Linker ObjC Flag issue
Hi, I need to add Firebase framework to my iOS project. Firebase requires to add -ObjC flag to the linker. Unfortunately, when I add this flag I have a lot of duplicate symbols errors: . duplicate symbol 'IOSProximitySensor::s_startCount' in: /Users/remy/Qt/6.3.0/ios/plugins/sensors/libqtsensors_ios.a(iosproximitysens or.mm.o) /Users/remy/Qt/6.3.0/ios/plugins/sensors/libqtsensors_ios_debug.a(iosproximi tysensor.mm.o) duplicate symbol 'IOSProximitySensor::id' in: /Users/remy/Qt/6.3.0/ios/plugins/sensors/libqtsensors_ios.a(iosproximitysens or.mm.o) /Users/remy/Qt/6.3.0/ios/plugins/sensors/libqtsensors_ios_debug.a(iosproximi tysensor.mm.o) ld: 2182 duplicate symbols for architecture arm64 I am compiling in Release mode. I seems that Qt add link to both Release AND Debug libraries. Is it something I misconfigure in my CMAKE configuration or is it the normal behavior ? I succeeded in linking my project by using "force_load" flag for the specifics Firebase libraries, but it is a bit messy. ___ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest